| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
( a$ ^7 X/ ?4 H: N | B1 B0 9 y: Q& t; l1 u, a3 c' Q
| OFF OFF : }3 y7 e b* m9 L
| 0 7 5 p5 _( I+ _4 W# q& Q- h/ R( N. {% f
| 255 176
( ]7 }" ]0 z* T7 ? E2 D7 r | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 6 B W7 w7 H6 u+ C6 L
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) $ l% a" l4 `/ m1 f1 @
| B1 B0 . K( n; z& Q) q( u; |
| OFF OFF 3 K2 l4 }5 f1 `5 ?% h1 N
| 0 7
- Q& U H& [; J# Q$ q2 c | 255 176 " n& ~8 |3 `: L( ~
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 5 W9 C1 o1 F, i7 h. b
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 5 a8 b+ Y6 a) B. U! E# G
|
| Dreamcast | S-VIDEO RGB
5 w: I; x, K3 B( [. j" oVGA " m. L6 h$ j$ o( I6 `3 k2 {7 Y
| B1
" V& s% ~" F( O) i K! P: rB1
- F& T$ v+ Z1 ]% ?+ n9 UB0
& n8 d+ c; [( ^6 r. v5 A9 u; i7 x l | ON , i' t: K$ ^' o( G1 x5 e% m! N
ON
) Y7 D* f& d* tOFF
, v% ?0 J% A- P& N | 0
' W W4 r; {* G8 k0
2 C8 c5 `1 V. C, Y6 l: y/ Q0
' ]' d2 B1 o7 v5 J$ ]! O | 255 255 & Y# H5 j; I1 {4 T7 {/ ^! s
255
E6 K) ~2 s. L" S | -
2 q' w2 g, c+ e7 O# x-
* }" z. F; g' r( h5 TD in 2 INPUT signal : RGB * y7 ^' C- v. Q
|
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 3 t+ L Q( c+ W9 ~
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
) k: b! X- e# G7 ~: C | B1 B1 6 |& ~1 k7 i4 O" a% @
| ON ON
2 Q$ |' Q4 J. F$ ~; u7 F1 V* G; c | 0
5 g( @6 s1 I: j1 R: M, h4 l; H0
0 M" b& U" |1 C* V3 G | 255 255
! ?0 z- ?8 ~1 X |
| Genesis/Megadrive | COMPOSITE RGB
! |2 B7 I) j8 t C6 x' E" q3 A" Q | B1 B1 ( C$ W2 V& v. t/ A, d+ k& \! T
| ON ON
/ y' f1 z+ S1 H9 k* C | 0 . I* O: }/ M+ Q) S
0
$ Y$ W! c8 D2 \ | 255 255 6 \% [; ?) f& q, }
| - 5 F- K3 i: {1 H+ K ^
-
+ o5 ^! u M+ N: w$ x* O |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM 6 X, l* c7 k6 z1 |* R6 x2 W
|
| Nes | COMPOSITE RGB
0 u4 u# [# K) R6 n4 Y3 | | B1 B1 0 S" l9 m6 ?$ _5 e0 U& c
| ON ON 6 f% }. t" H0 n: e
| 0 0 6 F0 i8 S$ O! Y
| 255 255 * X6 u7 _( a0 [# Z
| Y/C separation set : LOW PASS -
+ c6 \9 T0 |" m& ] |
| Nintendo 64 | COMPOSITE S-VIDEO ! |* h( C- t: n1 a* J& w
RGB (NJM2267) 6 [' b- I7 }; j3 G
RGB (NJM2267) * l. E; v1 Q s
| B1 B1
& u5 P! }: |# y# t- J- P% C1 pB0
. l; u3 k0 s( t0 }* N$ SB1
J1 i) m) k6 M$ x7 U- r* ] a | ON ON * D# p+ C9 K5 h M7 b
OFF
( D" o/ L3 @4 }+ y eOFF $ J( B c# @/ V
| 0 0
2 a$ z: Q% B' y3 e9 g7
, I* x( ]0 W4 k' D0 ^. Y0 c5 b f0/7
) w" h; L# g' O/ a. M* R1 ?( @ | 255 255
0 p! w. O/ U( c/ A150
9 a ]7 b* l! I' ^150
- d8 p3 m+ U5 h: _3 U' X! S* Y7 O5 ^* D |
| PC Engine | COMPOSITE RGB % Q" K: e; B( }" N0 g* U
| B1 B1 ( T- K' [9 A- C
| ON ON % a/ H4 C( q' o" ~9 c' ?' J" ^
| 0 0
. a: R9 O7 y. Y( E" R7 F) j& I | 255 255
7 E* S* D! l$ z- ~8 ~( {5 s | NTSC AFC : MANUAL / AFC level : 4~7 9 u( _. n+ e5 T2 F" a2 _, X X
|
| PlayStation | COMPOSITE S-VIDEO 3 h2 g2 B9 y# F, J# _
RGB
2 {2 P3 i3 F5 u1 {RGB 4 A E9 \# V, L
| B1 B1
9 Y" X" e s; i* h$ d5 e0 v0 uB0 6 M1 d7 ^1 h& C/ m& b
B1 2 S7 W H( |* j4 R$ ]! h
| ON ON
+ u" `( N2 j' j$ \OFF
1 y! d' [+ J/ n" m1 J( zOFF ) @* h9 |0 O! m% x' v2 H% G
| 0 0 * O# t8 a; y- ~" h% ]% ]
7 6 l. A0 E2 ~/ }2 {, k
0/7
3 S* O) E9 R& f; B0 D | 255 255 1 A \& ^: [# d' ?5 T! k, O
150 O+ C3 K% j! U
150
# Y. k e8 S/ I. {. H | - -
6 s0 v, O- L$ L0 \AFC Level : 0
+ m4 y# C) x! o8 N: J9 L$ ZAFC Level : 0~1
& [' e2 e! p$ @4 Z |
| PlayStation 2 | COMPOSITE S-VIDEO
5 }& j0 |' a1 o/ U5 [. w8 wRGB + J! H7 Y. g2 X$ o2 t( y
COMPONENT
- }3 L* Z0 A6 U8 C- F9 s | B1 B1
+ I: R) e5 v% _/ I+ t; pB1 + c! X8 B u; A, m# F( A% O
B1 ' s7 W4 V I' N4 f' j( ] D
| ON ON , I+ l2 B9 X5 h/ f, T
ON 4 Y- _! N! \5 N/ k( }6 Y
ON
' N3 B3 ]8 p6 A+ y8 I) c. Z( e | 0 0 ! P" B7 p0 r- o- J
0
+ e8 n4 @. Y% A4 u/ N8 W9 J0
3 y( ]8 N3 v0 @, T& ^ D | 255 255
9 x- l% ^' k, F; z255
6 S! j( u8 \$ r7 r% T5 n" ~255
T% `4 w1 m& K; P) p& g | - - e* l" Y/ j9 F& l3 H% d1 ?" K
- 7 Q ]* i9 A2 Z- ?$ W) l* Q& C
- " s8 L2 o& f8 W- l/ [( l9 h
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
8 }( b0 B+ i, I- t& H/ kAspect Ratio : Wide
. X+ {! Y$ J0 w' @" C& eNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP 4 ^. R; i9 {; g& N8 X; k
|
| Saturn | COMPOSITE S-VIDEO * \; S0 Y/ U ~7 W1 K& m; C8 B
RGB ( E& \" V2 k7 r6 X( s
| B1 B1 ' o$ N, G: { s: p E, g
B1 8 P3 @$ L& O$ W( Q" Y
| ON ON 8 e# R( o8 j7 w7 n9 z) |
ON
! t9 P3 p8 N9 }1 ^9 X | 0 0
8 ~( H3 G4 g: |; H0 L$ |0
. S* q2 z2 l1 a! q" `( a | 255 255 X9 L8 A" B: m# y) d1 J' V% o* {! A
255
8 G. x9 v7 Q* {8 ` H | - -
% m$ @5 y2 [6 S( r* V, u' O) y$ }% j- . j: y8 f& u3 D7 R, t8 [
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM , E# ]0 \1 d! N- y
|
| Sega System 18 | RGB via SuperGUN | B0 B1 - ~) A1 b( Z `6 K1 q* [# n
| OFF OFF 4 q) g; Q, o7 r9 M. Z
| 0 0
: c o6 K8 j5 r& d V$ G | 255 255
$ I+ Y% Z' d) ^' |7 e8 i+ A) I | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
! D3 ] @2 b& | |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ) b) k; v# C% j* M- p4 \7 o
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
, }, p7 T0 a/ |5 f9 m |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO ! r1 f! @1 r( V1 w/ ^8 n" }9 j
RGB
; E3 H: b& W* j | B1 B1 _- y: O( |: e9 W: ]
B1 & k- z9 ^8 Y8 D: d4 S- p0 S
| ON ON % z. J/ C6 l8 i" M% K: G; G# w
ON ' I4 i6 z, f5 ]& z% N1 m
| 0 0
$ }* f9 T! C6 q, t+ K; ]0
8 P4 L" S a4 P `/ ? | 255 255
, d- Q4 |0 y% Z) k4 v255
. j& p5 C7 `! [' r( y6 u9 Y | - -
: I) o! P4 X4 t7 x7 l-
+ A6 F# S( B- S" x. h) y6 X |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display ' h: `2 E1 I. ]1 W
|
| Wii | Component | B1 | OFF | 0 | 255 |