System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
. H/ v1 P3 a; C | B1 B0 , M1 G9 p) t/ H' g
| OFF OFF
; @) e+ R( |* g( r. P | 0 7
4 [8 C1 X4 [+ } | 255 176 , M1 [+ k8 P& W. B' Y7 E
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 5 g3 E6 V, I, w3 n z' z% K
|
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 8 t+ b$ s4 ~6 e Q
| B1 B0 5 K% g* b- }) X/ F+ p" t
| OFF OFF & e! p+ [$ K" r: a' I1 n
| 0 7 1 n+ K# {& L9 k
| 255 176 1 V: q Y2 \! _& i0 Z. R
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image # |# P% l0 D" T% \/ B" k J
|
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
1 c* S& U x, J8 ?1 N! U9 Y |
Dreamcast | S-VIDEO RGB
) n W9 o1 X4 [8 n7 J7 cVGA 9 f% `% f3 z4 ]2 d: P
| B1
' `6 Z; E8 L/ U# w, E* sB1 7 `% ^( k* z2 H) p6 t. z0 m# f
B0 ; \$ R! P1 d/ C1 d; u
| ON 5 u0 Y9 _7 z1 s9 g+ c6 I
ON
r9 i3 j. p; GOFF
1 U' d o* q! J | 0 2 H0 g/ O9 Q- _/ h, v
0 1 ^! c$ m9 o; G' g& ]
0
1 |$ O5 m0 S m* q0 _* G4 C | 255 255 + a; ?7 ~. a* o6 T1 v2 r5 \, |
255
* A; q# z9 R& x, l3 |! t. U | - ) \% u0 _. Y2 T' M- d
- ) {) Y B1 w4 g W! D
D in 2 INPUT signal : RGB ; S: c$ j3 e9 N# l
|
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM $ P9 g$ [" J- Z
|
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB 1 B+ ~2 B$ `/ Y0 E. j0 ~* W# |
| B1 B1
: Q P& a' M& U0 G$ A6 j! C) P | ON ON / v+ z# N8 j$ e
| 0 7 r9 f; y. I$ q
0
* R9 u# u2 l; Y# n7 E | 255 255
! ^& B% {. }8 z) w5 J& | |
Genesis/Megadrive | COMPOSITE RGB
; w1 ~% x% U7 F1 G; B | B1 B1
, X1 }* |' T" L" e | ON ON 3 J) c( I9 w3 \% [) i2 L* o/ c8 V5 W
| 0
* S$ n( b$ _2 D; r7 X& z1 |0 ! f7 K7 u8 r1 U5 ?( H5 l) p
| 255 255
x) e5 h" `9 b& e" K7 n+ { | -
8 _6 W; l0 o* E4 H-
" t5 {8 `6 P; ?& r2 l& c) @* f |
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
9 E: W- I# w/ y. G/ F" d |
Nes | COMPOSITE RGB 1 d7 E- e4 O- e, y
| B1 B1 8 E! N5 J4 j& ^8 w* y* C6 h0 ~8 r
| ON ON * l# V, ^9 u; l
| 0 0
4 | F. k2 M& b6 r/ ` | 255 255
6 ?0 O+ [% `0 ~ | Y/C separation set : LOW PASS -
m6 w& G( w$ P4 [ y |
Nintendo 64 | COMPOSITE S-VIDEO ) G! o& J& K3 x5 h
RGB (NJM2267)
: J% x( w4 r& L- j: xRGB (NJM2267)
% P7 C) A) Q+ e1 I i6 x | B1 B1
* y. D6 ]& o. H4 ^B0 7 Y9 M8 u- c: M5 k% d( n7 [
B1 + B% v9 `! I* m" w/ u& y# |
| ON ON
* Q3 Z5 W! m8 T0 [' \+ {* Z4 YOFF
6 @: t, V8 t0 H$ x2 X8 AOFF a* k6 Y! \4 S8 Q1 ~" q0 C! ?
| 0 0 / X7 _2 k# b/ w
7 " p8 {, ]3 D6 v0 w1 s% A+ O# _3 L
0/7 ! j$ P6 q2 p7 T: i& p: ]
| 255 255 ) X, Z) I3 _5 O6 |
150
- W% \: s# w+ }1 E6 l/ `- N150
9 l8 F+ v# k; A0 y! N* B j0 L ? |
PC Engine | COMPOSITE RGB , G, d) A. t: x+ | B& l
| B1 B1
1 g. w4 L: S7 K( ?. M; @ | ON ON
4 I1 r2 |4 N) Q8 C | 0 0 o# `9 K3 g8 h3 S9 A6 W( _
| 255 255 . O( \7 a3 z9 D& s3 D4 f
| NTSC AFC : MANUAL / AFC level : 4~7 - v9 {1 D+ D7 a) g, O( |
|
PlayStation | COMPOSITE S-VIDEO
2 f/ n' q; @' e% j' E0 a7 t) VRGB ( X3 |; G. I5 z5 q& p: }
RGB
; w. o' D j. Z7 h1 A | B1 B1
$ i- c% |* [& O, b* eB0
3 d! o4 t% Z9 _' m! m+ R& }0 p- rB1 / f) K6 K- w7 V* _
| ON ON
) ?" f& Z" K3 `3 n: t) UOFF 2 `- Y: T0 N; C+ d+ ^5 c! c0 q
OFF
2 g7 ?/ w* Z) L" F& a | 0 0
6 t! O! n% s: k: |6 J3 _7
, F* X/ X; F0 w2 [ Y! l0 g0/7 ) x0 K" y( S4 f/ s2 ^' h) w- o; I* _; l
| 255 255
# D5 r+ _2 A: w# a4 s! F150 ! J- m5 G: T: r, q) M5 D
150
; A3 C& B; Y& @; Z$ l; l# r' @; U5 R | - - 8 k+ S7 ?8 j# Q4 }, H6 M
AFC Level : 0 4 b, |8 Y. {3 Q1 _" R7 C8 ^
AFC Level : 0~1 5 @: \9 v: m, ~8 n$ k+ M
|
PlayStation 2 | COMPOSITE S-VIDEO 4 i' o P$ j& O i# q! a
RGB 7 h0 a C0 B+ r5 n8 j$ ]6 h
COMPONENT , T9 j @( I. |2 z
| B1 B1
/ f" Z! d1 C- h/ H- m1 A4 gB1 / D* d% s$ [* M! ~1 S
B1 3 o j$ }0 B1 S% d* S
| ON ON , a4 j1 b; s9 [) l7 G6 R
ON
/ e' |# Z. p# v/ o0 @8 W+ uON
, j' s6 r7 v @% M* J- l" F | 0 0 # e& M& q/ _; [; Z" x! Y0 F
0
0 Z+ d+ ^) Z) Q$ M0 V7 [0 f Q5 ~
| 255 255 $ [5 \; ?) ?# B. }* x
255
S9 T( o( h1 f3 J* ?/ i1 X" K255
9 t2 [- q5 m5 Q; I | - - * D' k: }* u5 e+ g$ t9 d
-
; o6 ]7 Y7 e# g; J) M" y-
/ A0 y9 R# T% w* i T7 \# c |
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
6 z8 _" k# ]" C* _1 r# r& ]$ QAspect Ratio : Wide
7 q+ I5 v- P+ t( y3 n% vNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
* }0 }) ^) `) f% _6 ~0 J7 d& c |
Saturn | COMPOSITE S-VIDEO
2 |- }# ?; G0 p/ pRGB . h9 S9 t: `+ F x
| B1 B1
1 l; ?) ?/ O& A1 B8 m9 L9 RB1
$ G& P9 K) ?5 x7 ` | ON ON
* s6 D; q- B B) ION 3 C) D' u' z% \' ]
| 0 0
+ {, Z# F) n( q h, O0 0 k' w5 {; X7 h5 s
| 255 255
3 A+ J1 U) o8 S6 O$ W8 F255
" z( t- q) i1 k6 w& s2 j4 E | - - 7 N; ~' z, M% u" F1 \
- 5 R M. n- {" S6 j x4 S( d
|
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM - ~$ D# r1 S6 k* i
|
Sega System 18 | RGB via SuperGUN | B0 B1
* d9 S9 o3 r) q7 a1 P | OFF OFF
6 \5 u7 J. w7 i& \7 A7 x | 0 0 5 G' j' N% V$ H7 n
| 255 255
% j, U$ \1 O8 K Y& y7 v9 O- l+ ], r) V | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. 8 W. t: x: S% g* D9 L- G7 c
|
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
. z& j6 M* {4 V! c4 `; z7 q |
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
; O& K, q% R/ C |
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO
3 t8 N3 X4 e8 f3 I" tRGB
0 N! l8 o& T/ F9 n/ q/ a/ `% Z! E | B1 B1 - _& N% f9 R) Q7 o
B1
- J1 @4 S' [1 e- s( p | ON ON
6 P' J) L$ l2 H: c% h6 A/ u8 [ON
) _2 e/ l2 W; d- N | 0 0 # I2 g- G8 w G* c; P
0 & r7 p1 D# g! u
| 255 255 7 f4 U. S) c( j) E
255 ) \& N% S/ e4 r
| - - & X' o, v5 X( d: Y9 W7 m
-
. Y g" I% X6 O' K7 j/ j |
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
9 m. M* K o: A/ I. A |
Wii | Component | B1 | OFF | 0 | 255 |