| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) * |$ K" I& C5 r5 |9 f
| B1 B0 ! G" T% v* l+ j1 d8 }
| OFF OFF - F4 c5 u0 u; j& B' F4 ?. V
| 0 7
& Z2 T4 x5 s% l+ P | 255 176 7 s! X! r o( s) j# A- \- O5 a
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image * z8 E3 O h" r9 {
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
8 `* A4 z! s1 M; k9 \4 u | B1 B0
9 u8 }8 k1 T- Q3 ]* U, F6 ^ | OFF OFF
; Q- ?$ P" F5 W* }. A A | 0 7
- e0 E) k3 A. @ | 255 176
+ K# j- z7 f2 j& q8 a0 ? | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image " {- @" M* Y: L& L. v G
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
6 e; X2 P, G8 P8 p- A3 k" \ |
| Dreamcast | S-VIDEO RGB : I8 |, a# X+ a
VGA
1 |5 D: J- F; z& m0 H4 Y8 Y6 c$ x | B1 , f1 ^1 t9 \* J4 c) C
B1 " H, a- ~" p" M& D
B0 ) y8 }( t5 b% B. k& f6 O g9 N
| ON 1 q- D" X4 o% r# k6 f+ E M
ON
& b+ D* V; ^" L; l3 J8 vOFF % T" V, y- e# i% _8 w1 m
| 0 1 Q4 t' L. I* q% S" A
0
7 q D! v0 S& p" K4 i0 0 v# X- _+ o3 X' h) H
| 255 255 % e# E& y8 y& e9 u, c5 P" e
255 4 m7 l3 M# r( G& J" e8 F7 |
| -
5 X; z! F, e$ Z$ e7 @- 3 V( d$ M% m5 @7 {' f ]
D in 2 INPUT signal : RGB
& Y, j( A2 V* U5 [* e8 F# N' U7 [ |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
1 E# h5 O" X5 U, O4 {/ J+ B5 x |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB " N/ q" P5 [$ o1 ~, v
| B1 B1
' s- r* b- ?: T7 ` | ON ON
2 d5 \" r- b! ~* V6 T | 0
9 \! m& W- ]% x8 y8 o0
0 U3 @% N+ F* ?& y* r | 255 255
; n' v+ e! _% y0 Y |
| Genesis/Megadrive | COMPOSITE RGB
) T2 w/ m" b$ {$ ]$ I3 j | B1 B1 , _- C& F4 n2 d( L# m7 E9 V
| ON ON
2 p% L# F* \7 E/ i | 0
9 ~! `& W. w! |3 B# G& ?( T5 r* f0
# y9 a, u" M, m, W | 255 255 : A2 C; `# v6 {4 F
| -
" H3 V3 \5 F& z1 j; w5 F5 l-
* `; L1 T+ T7 }4 H6 z3 p3 ^) w |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
' B) v+ K; w/ n, e3 T |
| Nes | COMPOSITE RGB
7 Z8 A; u0 u( _ i0 K$ P' O | B1 B1 9 M7 d7 f* U% r' x; [# A
| ON ON
0 v* P4 {- u$ D# {0 _+ n0 B | 0 0 c8 u8 p# w" x6 h$ P4 ~; s
| 255 255
0 j0 I! A0 [8 R! M | Y/C separation set : LOW PASS - 3 t. o3 Q: L7 D7 Z
|
| Nintendo 64 | COMPOSITE S-VIDEO / p0 y' _, s8 \ x/ C7 A I
RGB (NJM2267) 6 @- A2 g7 G% @0 A I' n5 r1 G/ F
RGB (NJM2267)
L* ]# C7 Z4 v) T! ~+ F+ `7 b | B1 B1
: h5 Y+ P, a# e8 ZB0 0 E; \3 P8 ], m" ^6 t
B1 + J; D9 A i- k3 s, g
| ON ON
( E: `4 s+ l' G; Q! Z" g# n! _OFF
$ T$ V) Q. e8 W0 c" V X8 S0 kOFF ; A i1 @5 e" J9 q. Z; n
| 0 0
. N7 c$ Y4 l+ c7
) u/ B; \. ~4 ?' K2 B0/7
k+ S* w+ l( J) k7 X0 c | 255 255 # E+ E' F: e+ j: q
150 6 c4 Q+ b8 u0 p) f3 i/ W$ L) `* i# d
150 : M% R4 T4 Q7 R K% _$ q
|
| PC Engine | COMPOSITE RGB
" a4 z' ?$ c5 I4 Y A9 R& P8 _/ N | B1 B1
! Z3 D5 G' \& A6 ^ | ON ON
6 h! E5 p2 N7 r# z$ M# H | 0 0 6 t3 ~/ `& a& I* b
| 255 255 # G. E' I3 H; {2 a- c, ?: A
| NTSC AFC : MANUAL / AFC level : 4~7 , q+ |# x( K) M- E! A" y0 t
|
| PlayStation | COMPOSITE S-VIDEO
) n6 }9 ^- {- T% G: m" cRGB 2 S% f4 u2 P' I4 Y* y# O
RGB
- j! ]: y& c! U1 c3 [$ Z" `! b% c | B1 B1 5 H& u! ]. d k
B0 ' ]+ c4 |" m& _* L
B1
9 i( a3 O4 f& F+ q8 @ | ON ON 2 Y( a1 n/ u$ d" S( S( Z
OFF ; O" l1 H+ }9 O2 B3 y; R
OFF
9 D2 K2 L$ T; I7 J& W | 0 0 9 ]9 g4 O+ T+ @$ b# K( N+ U
7
' P+ C+ h# r* l$ I0/7 0 n6 L3 a1 i: p! ]$ h
| 255 255
9 i( F0 X4 o* p8 v& ?0 P# _150
. b( F& ~- Z4 X, `+ b150 " f5 ]% s _% _* T" b( z
| - - % g) E0 C8 l& I) v
AFC Level : 0 2 W7 U3 a( ~. S3 u5 s3 W6 M) |
AFC Level : 0~1 , H) K( _' E& {. x1 A# {& S) Y
|
| PlayStation 2 | COMPOSITE S-VIDEO & g I6 b. x+ V( i/ t* I& t
RGB 4 g m7 X; q2 f5 B! |
COMPONENT
$ i$ ]; D; s% Z- G3 h | B1 B1 ! t. {* g& Q( [/ s" \$ d( L
B1
3 u. o7 U& q4 F9 |B1
1 N, N: o O' v" i | ON ON
# B# c- X4 N7 C8 KON
9 d: u" V+ H5 H* ^$ iON
4 s- ~3 @3 M! l* G$ d: L3 g | 0 0 % F; s7 A: K. X$ U: Z) @$ ]
0
6 w2 i- ?! I( o0 L' m2 }0 4 P# V# ~4 W7 S/ X
| 255 255 0 O I3 A* c8 H! {+ I
255
! A! w4 K/ X4 B/ b6 O& u# ^; e& A6 `255 4 y8 ^$ y- S; ]3 O
| - - - D: u- ^ O$ u8 c
-
# b$ ?! |$ h9 ^: a8 Y7 M- & x6 b, b. G2 d
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
! L2 B( g* J8 x- K5 qAspect Ratio : Wide
! O- E* I; M8 ENote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP , v) `$ c9 s9 }# ~1 y
|
| Saturn | COMPOSITE S-VIDEO ' \4 j+ S1 i% P# e3 U
RGB
; |8 j2 C! b% _5 l# M0 S* Y | B1 B1 & j" E/ P8 b8 E! Y
B1
6 C2 Y. h7 p9 u. D; Z6 W( B | ON ON * |4 J! r3 k8 i8 L/ A
ON
" X9 J% x A( O, k | 0 0 6 b' W/ _+ _8 c3 a: x# g" v, W
0 - p. t: w4 P% ?9 m7 P2 e
| 255 255
+ E8 C% Z+ _4 e- |6 r: P3 U255 . b: V& D4 m& S7 I
| - - 5 ?" w1 I( j5 u: H$ J( z( h& g
-
7 }$ ^6 w9 |) x* Q& k- r |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM % `3 Q1 X6 y- V& @. S, @9 V
|
| Sega System 18 | RGB via SuperGUN | B0 B1 - l' I$ k% n: ?
| OFF OFF & y9 U8 _- ~ ]( c
| 0 0
* t$ x: {6 ?" Z; ~8 } | 255 255
8 K8 {: Y% |" p3 g8 q9 G7 h; Y | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
% g; s) \/ D9 `' w8 C2 m4 E% [ |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
& z% Q" X8 @ S; v |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM + y7 H5 q& N: f: M0 i
|
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
! G- T4 V/ c7 rRGB
5 d" Q& Y" |$ b: N$ M; x | B1 B1
1 p- e/ X4 ?1 W; _8 g! ~7 GB1
- s5 f4 U( J$ T | ON ON ( F t; z" S8 z$ ~" ^1 L
ON
2 z g9 ]& b1 I* b) J | 0 0 0 }$ n, B. K) k' Y$ J) K
0 2 R# X( O" y3 b3 K( _2 l
| 255 255
$ a; c( E7 e' _, a% I255
* Y: S2 e( p7 R( U | - -
q$ ], n( M. |; q1 L( p- 5 c8 _ A# \, j$ a% N, U
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
5 `; s. l) E( W! s |
| Wii | Component | B1 | OFF | 0 | 255 |