System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
- d/ V2 H) m3 f! n. @* W8 E | B1 B0 # A. J0 u$ m3 C- \; a9 d
| OFF OFF
" q) n- e7 X. {* r | 0 7 " i; j- l5 {: ]" [. r
| 255 176
7 ]6 W H& l3 }7 f1 ^ | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
: I* Y( j; b- m% C! V$ F1 k* D" u |
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) & z. V; n5 K! x
| B1 B0 ' d8 Q; h p2 m2 _- Q3 r
| OFF OFF
+ _; T- G2 d# j3 U& G; i7 N/ J8 O | 0 7
6 f. @( ]7 d1 |$ ~$ m/ g% d' W& s5 R | 255 176
; V# W& t2 O: i3 a; Y$ a; t. q | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
- I# B+ |7 G+ C |
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 * W$ [; ?" ]' E* D& p0 g
|
Dreamcast | S-VIDEO RGB
! E5 o' H" p/ q! ?% xVGA 8 `! l$ ?! x) @
| B1
9 k) J' ?) L- k7 @+ NB1 ; S& z( Y& p: {: I9 i. H3 _* V7 E9 h; K l
B0
; W" U y2 {' Q | ON
3 Y* W) l+ n& NON ) F4 S% Y" N9 p# B
OFF ; p6 |3 ~$ ~/ ~' _8 Y0 Q
| 0
& _" l# `2 e* [( L9 T8 e1 A( F0
1 ^4 ^# J+ z/ \0 1 e* X0 ]& O0 l5 C( X
| 255 255
% `9 b! ]. Q4 t) H! V0 r: X0 n! X: r255 # q# b: m6 V/ s
| - 4 I" ?3 O+ f' }+ `4 W
- - s' H9 Z2 K. f
D in 2 INPUT signal : RGB
+ R6 A$ r9 ` I1 E0 i |
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 3 l5 u8 c6 e' @0 b
|
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB ( z; W8 X6 P3 \" S X4 A& S5 A
| B1 B1 8 w& s ~- E1 [9 j% j+ a; k
| ON ON ; F5 {7 c2 _9 l, k U, N6 A& M
| 0 4 @" [6 Z' a' n/ y
0 , S! D9 M/ P% W1 S4 |1 U
| 255 255 $ t. N7 v. M( x0 U# I h* h
|
Genesis/Megadrive | COMPOSITE RGB " @) V$ q) ^0 f) k# ]
| B1 B1 ( d/ H/ P" R& M/ c; c
| ON ON
' d6 y: E4 Q) }: @ | 0 1 {% `; D% y. v3 \5 {
0
- X! [% D V( f; y | 255 255
9 R' c B0 ?8 d6 t1 A( G6 R) C7 S+ i | -
+ Q% K6 |0 d! g. r' X) i8 [-
. c) r" i7 \$ _' w0 D% v0 v; Q |
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM : ?6 n( U, q' L8 {! @
|
Nes | COMPOSITE RGB
5 ^' k$ S2 `+ D& [3 S2 g | B1 B1
j' A3 F' D7 l. g7 q# G, E( y | ON ON
* e& `8 i: v- j& h | 0 0
; `( c+ r6 M K6 `% r | 255 255 - T/ t4 s8 f. f. v g
| Y/C separation set : LOW PASS -
* V" k L8 h. C |
Nintendo 64 | COMPOSITE S-VIDEO ; d; E% i8 O( W, p o
RGB (NJM2267) ' G$ Z% v, v" j I$ K
RGB (NJM2267) 8 B, `* L a4 O' g" O, L
| B1 B1
M9 s ~- a$ ?. v8 oB0
0 _4 r- j1 N( h! K/ H C2 s3 OB1
7 v5 I$ Z2 B3 I) O' F | ON ON 3 J! ?! r" H& V+ c
OFF
3 f* W& P3 P0 Y: cOFF / P$ K0 ^$ t% o& c% A+ H' G
| 0 0
8 j4 W% w( u$ A* h1 ]2 u7 2 i( v2 L: ^9 ^0 {
0/7 2 A- i+ z$ U0 v( O& N" m2 @
| 255 255 , ?: n9 I. B0 ]5 C0 O
150 % I+ b9 R$ m* ?9 a# `
150 . l! U; I; d/ n0 o
|
PC Engine | COMPOSITE RGB
. {' r* ], ~4 U% Y | B1 B1
, i% ]* v9 Q2 d. ]" w3 G8 f% E* j& f | ON ON # x2 \) D" h4 z. V* @' s
| 0 0
! Z/ d% X! v. u9 ` | 255 255
& v' x& J8 M9 r" j | NTSC AFC : MANUAL / AFC level : 4~7
( ]* v' h0 z& z; |' f0 D |
PlayStation | COMPOSITE S-VIDEO 2 z5 S4 f% K9 }# _* L
RGB
6 w+ I# F! ~# M* I& m8 q9 @- f! kRGB 8 x2 H6 B- D' S: ~/ g
| B1 B1 0 K, r, b. G( x3 q
B0 0 m: T! n9 T* X6 q! h0 F0 Y# r1 Z& y
B1 $ ?6 h( y9 C3 }, y1 q, v7 c3 M0 o! R+ C2 M% {
| ON ON
5 `* K" j0 @* G$ t* hOFF ; Q T1 I: V6 `0 Y% m
OFF
- {( C" Z" `1 `& G | 0 0 2 n1 r& }4 f) }2 P
7 ) z; ^* d# J$ n. ^
0/7 ) K `4 W5 n; F6 m! T* x
| 255 255
# g+ `7 q9 v, y4 K' x5 K150 - | H- W0 e3 f
150
6 a' t5 P. j, l' R+ V- h2 d! {8 h" m | - - ! C6 }/ k2 N- P# {# g6 ]3 i
AFC Level : 0 + l; W$ n, `+ O% h% d$ g
AFC Level : 0~1 ; N9 v" i4 y- w1 q8 |
|
PlayStation 2 | COMPOSITE S-VIDEO ! M+ L1 _# X5 y/ W6 S' H
RGB 7 ]0 G5 G2 I& E" }7 G
COMPONENT
1 D. W1 P, E% @, _" A3 H | B1 B1
5 c) j7 Q. Z5 H3 T5 mB1
6 L' H. M% d0 K; B! I' ]B1 3 R6 H0 D( Y F3 q& G8 t U2 h# g
| ON ON
5 l, V) t* c o% H! W" e4 YON , [1 v6 V: ^" [4 G1 k8 D
ON 4 c4 j5 z1 r7 P& w5 q
| 0 0 / ]/ o( T5 |4 ]( ?
0 5 b- B! T3 h# o# Q- Y& b9 }2 P% y
0 + z; a9 C% R4 {0 M5 j4 m) T
| 255 255
, e% m/ T7 {) W+ h$ u255
/ t# J* a& r9 E3 J% l: {7 r! i255 . @- W+ o: n0 F' h1 d. [2 j- Q% P
| - -
4 U' q7 m0 W% [1 |9 ]( N5 c+ h-
$ |( V ^) D9 e! n4 l1 E6 g V- ?7 K-
6 {( `- y6 P) X! M |
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
5 V- d; K2 N& F. M4 eAspect Ratio : Wide # j& T7 }8 K' K
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
& |( o3 {3 }; L l. x |
Saturn | COMPOSITE S-VIDEO ; t/ q, @5 o: q
RGB
' I3 @6 X2 @, u5 |) \/ F) o4 I! H | B1 B1 0 n( V3 C9 q' y% r, s
B1 : s: F$ L" b: @! r( q0 r/ J
| ON ON
) ~3 h% l. ?* Z- m' @ tON 3 h# J( D, C6 e, R
| 0 0
- R1 n! q7 t$ t0 : f. t- R$ n7 E; X, H
| 255 255 $ p7 S4 F. D9 q7 Q6 ^
255
/ g0 \4 _% C" |4 ?* @ | - - ) D# o8 X! l6 C" J5 M
-
7 J! [; D* ?( W7 s; f |
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
1 i. Y2 k5 ~" N5 c7 L |
Sega System 18 | RGB via SuperGUN | B0 B1
0 w2 X) Y; I% ?. d | OFF OFF
' V. b$ Y1 d9 [& J0 ]' a( \/ X | 0 0
7 ~0 u! Q# b- i$ [; ^& j | 255 255 4 I8 L( O/ Y0 ^* d2 y4 V
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
% ?: _0 k2 ~) }, j |
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ) L3 ?# h8 Z; X5 C
|
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM # W: ], W- q& J
|
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO
" s7 q3 u7 _% L6 URGB
1 o. l: k2 X( h7 ~, |: N | B1 B1 * i* Q) N" t; z, J8 c! p
B1 $ R* }4 G( l9 e; H7 o
| ON ON ( I* M) v4 j) D' h
ON
p9 ?: r6 j3 T' N z h5 m) X6 y | 0 0 - b( {, Q; D. ~! ]2 G1 N
0
% ?& @3 x/ T3 C. \: f7 s$ e5 C | 255 255 ; L9 h# c/ c; Y$ T
255 ) g1 o4 k( {) T. ?
| - - ) q& U2 H C! A8 J2 p: S
-
' I4 B7 V4 s; b+ h2 d |
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display / S- J2 I4 |$ H3 T/ D$ @; l
|
Wii | Component | B1 | OFF | 0 | 255 |