System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
- d9 V. v' y* B; b3 Z! w | B1 B0
( R0 S6 N" ?2 x0 c- I7 i! [. X& R | OFF OFF * }* v8 ]. n; B
| 0 7 - `! ~1 Q$ Q' w- U
| 255 176
; b$ j' [8 l; z2 j7 e | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
X6 Z, [* j% V# d9 J3 ^ |
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 8 e0 x" z- `& O8 g% y
| B1 B0 $ h. C+ ?1 T$ ?+ [
| OFF OFF
% P; o) U) ]! {2 N | 0 7 & I' e+ u8 o+ R! k
| 255 176 : @) ?/ ^0 H3 ?6 R6 x
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image : u5 f8 C. F- M: }7 C+ c$ S6 M
|
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
$ {& d, ^0 N8 n K1 O) } |
Dreamcast | S-VIDEO RGB 2 s2 t0 m' N$ F v# W8 \5 f9 K2 N
VGA " |3 w% }8 d) ~: g$ e T/ }1 [' w
| B1
9 F r& Y; j& a2 W3 b4 |, H; ]% fB1
8 n! T0 V6 X8 Z( n8 r* C0 i! AB0 0 L4 n% \ u& O# |% y5 A: ^
| ON
4 C+ ~, A1 s$ N) @+ s( PON # j- d' Y) _. A1 P' M9 m: I
OFF
8 [. ^. e8 l+ V; j | 0
0 H2 G8 @. n" K7 p5 \- T$ T4 h0 2 Z5 P I' Z$ C- \
0
% I2 a0 Z% W) n0 x. k% B8 l | 255 255
( p9 E7 ?' I$ N; @4 {( k6 d) _4 W255 2 X3 u+ S5 }# D+ O
| - ) I8 Z, I; ?3 c! ?/ O3 X
- . v' F& J) J+ k p
D in 2 INPUT signal : RGB
& d% _9 \% J% f! [! t |
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM * V5 E; ^' N; }
|
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB . u+ c0 K. _ c# z
| B1 B1
3 L% l8 O1 f+ i- d: e( p! c1 X | ON ON 0 A! d9 | V" n: l
| 0
; j5 T$ T0 c) `8 f! D" h/ p- U: v1 V0
5 u9 G& f1 J0 k V8 w | 255 255 4 C X$ h% U) y5 ]( x
|
Genesis/Megadrive | COMPOSITE RGB
0 s' Z( t0 v: u | B1 B1 - y( t5 j* f2 Q
| ON ON
/ A* d; ^' s* m7 n9 B0 C1 u) Q | 0
. b; b5 y2 G! \" A5 m' \0
: U8 N' a0 X! X# Q! t L% E2 W | 255 255 ! s' O- Y/ m" m- W X0 R
| - + g/ J9 D: k8 Z2 ]
-
4 y- l' E t8 \ |
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
: p) y4 D9 Z; u* L9 \, Q9 @4 e |
Nes | COMPOSITE RGB ' w, {+ D0 d) O
| B1 B1 * ?# G0 h, |5 M! A3 ~6 |
| ON ON
* z9 |' V. m$ ~ F | 0 0 / u( `1 f' {, q, z( V! \+ W
| 255 255 4 t4 C c; }$ q9 O
| Y/C separation set : LOW PASS - j8 I, A0 T/ _6 h8 }9 c) S7 n% e: ^
|
Nintendo 64 | COMPOSITE S-VIDEO
" F. h+ \9 {6 w Q7 D b6 F- {RGB (NJM2267)
/ A! l) ?9 i; J* |) K2 u, @RGB (NJM2267) ' ?% z. r& ?- V9 o* i- o' {
| B1 B1
! b# {3 d- B* `; ~ HB0
$ K0 t7 T' Z; I, Q- z1 \B1 $ u" {4 E( A% }; r& B8 D
| ON ON ; @% ^) d A" [$ u/ Y1 W
OFF
: q+ o) @1 e$ H+ T' E9 ~OFF
8 E( N2 {5 O+ D, b* p | 0 0
8 I2 D% z: C, K# H4 `1 W7 * k( t& a6 Y# I( G
0/7 & A2 L) F( G: Y+ I
| 255 255 9 C2 \% \. a- b" ~
150 0 E" ^: a# |, O; g
150
U& e4 r' f, m8 _: A/ g% s6 ` |
PC Engine | COMPOSITE RGB # g8 d4 b+ K$ k, ^0 z- h
| B1 B1 1 r% c7 W. U% ~. R6 w
| ON ON 7 M5 V& i& T8 o% d, l8 [
| 0 0 0 V, f3 n: W2 ?
| 255 255
4 f9 L8 n/ ]) X) y: M) u- D- c% \# m | NTSC AFC : MANUAL / AFC level : 4~7
9 |4 q g, F, O% a8 A |
PlayStation | COMPOSITE S-VIDEO
# r6 O! e) q0 }4 F* H% rRGB
) a1 L) ^# O7 z n# O* xRGB ' y2 a. _; Y- S f0 T
| B1 B1
9 o, k9 R6 h) {' T9 uB0
3 f+ Q1 R. i! QB1
0 l! z- x( x* ^! m: P; C | ON ON 6 Y; G& l' [4 m) D5 ?' @
OFF
# ^6 R0 p3 }% I, {$ Y' y3 MOFF 0 u) G; a6 i) g" \ b
| 0 0 4 Z2 p- g9 C3 v' S9 A
7
& D& c$ U$ ^& q5 Z: c0/7 . T* G$ P6 _$ P2 S& b
| 255 255
; d( s! i) q, X8 w! E9 ]9 C; K150
9 U1 b5 A+ u* a9 q4 K150 : Q" b8 E1 Q7 o2 _& z' ?: F5 n
| - -
$ k, y, c; v# VAFC Level : 0 ' L. A* W( P$ @3 s6 r" [
AFC Level : 0~1 , n; C' l* ~# }9 l% S/ i
|
PlayStation 2 | COMPOSITE S-VIDEO
/ b) t- x+ { ] Q+ y; rRGB
$ z& T- T5 X; T3 r, u% L( z& L ICOMPONENT
2 d# e; o3 K2 ~3 x | B1 B1 6 K, ^2 x7 A9 U4 K6 Q- r( J0 R
B1 + m1 N/ ?5 p8 V( c' G' k4 e F$ }
B1 * |; \: y. z+ Q
| ON ON 8 B2 H8 A0 D9 g" e
ON
) p0 d, B: v# F: X2 a; GON " \, V* R& M- q$ u7 G7 l0 i1 y# a
| 0 0
" x# K) N' w1 M2 b9 x4 B0
' ]9 H0 j! h9 O) `( d0
+ Z' t; U" R: B | 255 255
5 M8 {7 Z, c5 O; H) K255
+ P+ m6 y+ u) ?! i4 D5 O' w255
. I- U0 c' G+ @' \& m! m1 L | - - c9 y& y0 V! q7 Y, \3 ~- u
- " a! t3 I! Q( R" v* p( x
- ( n$ o8 `+ u8 b3 Z$ q2 R
|
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 ; G: J- q& }# n0 Z2 m7 A. e
Aspect Ratio : Wide
7 `% d' O ~ _2 [$ L4 y2 `Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
! R+ F' E; B4 o5 |8 S% L. p |
Saturn | COMPOSITE S-VIDEO 6 `, U2 o+ O7 i4 v1 ~* M( ~
RGB , Z4 f% W6 O9 A0 d( A
| B1 B1 * g2 k! g6 O; i6 ~9 d
B1
, a9 O- o0 p) e; H z5 T* b | ON ON ! m% }+ x1 \5 @
ON " G4 C! P# |; u
| 0 0 $ U* t& I- b0 E* B. K
0 + D) n, n1 o; _* z
| 255 255 ) S6 z2 m. b6 G u0 Z6 W6 M
255 & l: |& O: g4 C" \ X- y/ p: {$ T$ V
| - - ) c, v5 K9 h- K7 D9 r. J
-
- D: U: Y2 C( r( j* s |
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
/ U! c( Y( i+ s( f n& R+ R |
Sega System 18 | RGB via SuperGUN | B0 B1
q% P* t8 E* o8 |! n | OFF OFF $ u* ? m+ X5 C: o. K
| 0 0
$ p X3 n" X3 I! f" ]# E2 e8 B* p" T0 Y$ u | 255 255 - W* N/ L% H( w `. d7 j
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
7 B* s! _! U0 x/ T. Z' E |
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
/ R' l: t% s% Y0 z' z- c |
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
) V" Q- i1 v% R" o |
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO
2 r. Q' w; O( H9 X* W( tRGB
0 ^ ?: o9 y; o3 }. v | B1 B1
7 V* c, c- J( B( WB1
- x4 p* W* h* b S% o | ON ON - _& h% @1 Z$ Y" q
ON ) I& `& l0 w; s* X4 @
| 0 0
9 d4 D# F) D: _3 }& L0
4 ]% F; h3 r5 A* H | 255 255
+ e8 `( a3 q" J* M6 k, i2 G255 : C6 n' C: {% N3 U
| - - 6 @& O/ y% _$ o9 {3 ~2 @8 Z6 v
- " T; v4 f) m+ v/ `# D" _
|
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
/ s6 W* m0 D% ]& c# w |
Wii | Component | B1 | OFF | 0 | 255 |