| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
# ] f. @5 ?( I$ z! \ | B1 B0 , k- Y: y) q3 B. X7 v- x
| OFF OFF
) s+ E2 ^4 @7 t4 r) F | 0 7
6 W! m3 ]! e4 ^2 b. w" ^ | 255 176
8 X$ p2 x" n6 j9 n7 m5 h4 O1 f, ? | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 0 o4 q) K' p% C0 p k
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
6 I: S' j6 x4 q% c+ t/ G | B1 B0
% u% b- F, T; @; C) f% n | OFF OFF 1 c3 F5 p' X+ q8 e( H4 \- u
| 0 7
3 M" c0 l) }8 u9 ]1 F l | 255 176
$ Q) k* @$ r3 J: }( C | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image ) b0 X) S; e6 b( |
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
1 m4 Y. V9 J6 f2 g1 } |
| Dreamcast | S-VIDEO RGB
, }! Q0 b! Q! s% vVGA
" W7 W% a+ c$ Q; f0 d$ _7 l | B1 8 b4 b2 h; h7 b6 P
B1
. l( l+ t* T0 @# s# `B0 0 b% w2 c5 W# H" C9 M
| ON
, _5 Z0 B# k0 D' zON 1 U3 N0 O0 T# F) @" k8 A
OFF 3 j& }+ w4 h7 H3 Y
| 0
- Y. y; F& ], U5 O4 O0
X Q7 K0 Y/ [. @* e8 y0 : ]& X' \: K4 l( ]; n
| 255 255 8 [% s0 K+ y& z; h
255 * S: S0 C3 R0 B3 e4 C: m/ s
| - : n: s! B' |, S* C; c, e
-
2 k! v- s2 d* C; n, K* x3 pD in 2 INPUT signal : RGB 4 r. B+ Q: _9 C
|
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
0 {3 p* e2 v3 R4 ~- x! b/ {$ v |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
K$ l! W/ t- c& c | B1 B1
9 ?% W% V1 d' B7 W | ON ON & E( o3 U& g% e# Z3 _( `2 ?& Y
| 0 ; T+ r; K# M4 t( G1 r6 E/ O
0
" `- e9 K+ c" [, } | 255 255
3 J* v5 I3 T5 m6 n4 N |
| Genesis/Megadrive | COMPOSITE RGB 9 C- s; F' `' `1 e) r* Q! u
| B1 B1
* J) N$ a& [4 {2 l9 } | ON ON
2 H7 v! Q4 [+ G% E | 0
0 ]# B4 S) }& P$ g3 ~+ P0 ! _ j* \5 U$ Z. K
| 255 255
* G- k( \$ A1 n$ K$ o | - ; _0 v6 J& a& i0 [ N& b
- 4 c% y' x! Z4 }+ ?
|
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM 2 V" N1 \% L2 h# n. l+ n& [$ G
|
| Nes | COMPOSITE RGB
" e: l" \( [: s3 `% F1 ], c | B1 B1
: N, D2 F' M3 V6 M7 {: \0 F | ON ON
0 S( E% M, q/ z7 I+ j, n3 c | 0 0 . ^( ~" y# t5 p, d4 i
| 255 255
8 g/ F r3 S# D6 i9 v4 r7 h | Y/C separation set : LOW PASS - : K4 r8 Y. h) d% F" F! e; j
|
| Nintendo 64 | COMPOSITE S-VIDEO
7 ? `" ]* s b% a. b. LRGB (NJM2267)
, O) ^% L. @- T0 z- gRGB (NJM2267)
4 Y- @0 E" X' e+ N; @2 b# q8 R | B1 B1 - K5 ~4 k6 H* `0 K9 j
B0 4 r) E3 b! F: ]9 Q2 g
B1
9 v% m6 x0 l P4 q2 k! K+ J. I( \: u | ON ON ! }% v# t) l% ~# \0 a4 E! ]
OFF
0 c2 w+ b( U/ V% I" c7 A# Z, @7 IOFF
& c9 a' D6 x% n7 @ | 0 0 % {+ H. D1 A) I5 x9 f0 E0 \% {: B
7 . w6 L' R$ L! K* X5 A3 _# Y0 f
0/7 ! f# H- b3 v( D6 j, P4 O+ M3 G/ M1 v7 C
| 255 255 ; ^! h, i- x% t( C9 @, s J
150
3 E3 L, A2 A5 H& Y( ~+ j150 1 L* O3 f/ |1 y+ w
|
| PC Engine | COMPOSITE RGB # Q3 Q- s( I! {2 F
| B1 B1 ; t% H! H! `4 |
| ON ON
; t: a# a, n% v | 0 0 6 [+ a: {: `7 j5 ~/ ?% U: H* W
| 255 255 " s) O9 k5 \, m. z& T1 t
| NTSC AFC : MANUAL / AFC level : 4~7 - N' d: m. i7 A4 m5 \
|
| PlayStation | COMPOSITE S-VIDEO
% y, M, J" T* F: ~. N, R" {RGB 5 O( s4 Y y$ o# O
RGB 4 \8 C' j% n/ V+ |; q0 z
| B1 B1
6 O7 X4 w7 u2 Z. }- z9 F9 t) V$ pB0
! f- I! P3 `, y8 J' [, fB1
. t3 k% w# k( G% T" F. } | ON ON 5 E) u! \: ]4 O" r' r( c) U/ G9 P
OFF
; n8 {/ t! a" T V0 ?OFF + p h. ]$ Y# G0 g$ z
| 0 0 2 y& `! K/ o8 I, X. D6 E; S+ X* Z
7
: S% [3 U& j; @2 }4 o0 C0/7
* F$ O1 W2 o/ J/ W | 255 255
, _0 c! P$ }6 Q* i0 I0 l150
9 R% U9 c8 ^! K! m- z& e p! Y! n150 : b" ]- ~. B9 s& o: Q
| - -
5 ^% b) i- f- h1 uAFC Level : 0 2 o$ ~7 i* U! n; [
AFC Level : 0~1
* l3 _9 Y, r, _3 Q |
| PlayStation 2 | COMPOSITE S-VIDEO
' _. Z0 h: e& G- u: L+ FRGB
3 ?4 i( Y3 W# T$ Q' K7 n' _COMPONENT 9 w& Y* m; F7 b& \# G
| B1 B1 v% u8 l& ^, K( A) e
B1
# C8 p3 k' Q# w( f1 n) A# F/ C) nB1 7 z$ O: L( _& k" T% A" G0 |
| ON ON
4 l& ~- }( i: j* P" c' KON * W0 S3 F6 m! k* C
ON
) }6 ^- }$ K( t | 0 0 - @# Z1 ]8 [) m9 P E9 Z5 {
0 ( ?9 f. N' h0 y
0 2 ^1 S4 T* G6 R% M: `$ R$ s
| 255 255 ; }2 B0 w; l' `+ f
255
# d9 l8 E# d/ [4 z255
. U0 b) I) U! K8 A4 b! I$ F- b& g | - - : n- I# d9 a# f1 f- K2 p0 P
-
2 }1 q7 O5 \" P4 T% ]5 K' A# X- ; N) z* X: s0 Y
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 / H0 R3 `& Q, Y; R2 i0 D& Y6 n
Aspect Ratio : Wide
4 h) ?2 Z$ r3 ?- {# s2 H, f* rNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
# Q3 t9 _' _& r+ }- b" _' ~7 A5 I+ B |
| Saturn | COMPOSITE S-VIDEO
& @ r: S) W& W4 ~' U" d1 z1 NRGB , x; t+ z* m4 ]. t( T/ w
| B1 B1 ) y1 I8 E$ A/ p+ I# ?% R
B1 + X8 S+ s$ o4 ]7 ^+ O2 t
| ON ON 1 C# c3 o2 a) {) E7 i; b' ]
ON : O# I( d* ~* i6 c4 w: C
| 0 0 ) Z5 r0 u; `# n. F" {* k
0 . p7 T$ F5 R& o1 h3 R- B( b& T) ?8 [
| 255 255 ( _9 k1 |' q" _6 E
255
* k& N6 J$ `& w. q4 k( p | - - : N. I2 K6 y6 B H; b
-
5 [% ~, p% H1 L$ R) H5 n |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
1 r9 X9 }7 H6 T/ y, `; S2 H |
| Sega System 18 | RGB via SuperGUN | B0 B1 ) i9 o' { ]7 i9 C1 Q+ C4 Q- q
| OFF OFF
$ q! q. d: k3 k5 q" x | 0 0
% q% n* D' D: U! } s3 a+ w | 255 255 # Y! }/ r6 w: {& }, L ]
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. + q# m* {. w# }$ p
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ' n- O3 H$ P D+ O% n3 O7 |
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
' d+ s) ]: K% I+ p% h- y* q: c3 ?( Z |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO 6 B- k Z* Y, a, ]
RGB 8 b/ T s) T( E* g5 j0 [( c& w1 \
| B1 B1
! I9 j @8 O6 b. L5 Z' v+ @! lB1
4 l/ m+ B7 {0 N9 B | ON ON
1 _4 w0 L& |" o* Q( x7 \5 C* v5 H, NON f6 d: J* v. P+ M
| 0 0 8 I/ g1 _+ ?5 c1 Q( e. V9 w* p
0 # ]& A- Y* ?; _; Y
| 255 255
6 N) F7 Q- X) W4 m' @8 i. Z255 8 v: P6 G$ v$ e8 Y2 o
| - - 6 x+ o) F, ^7 y* H
-
+ Z( B4 d% M2 ~- Z" x |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
. N" O# }) q% i& C5 Y8 Q( s |
| Wii | Component | B1 | OFF | 0 | 255 |