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XRGB3针对部分主机和基板的设置参考

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发表于 2013-11-24 10:11:10 | 显示全部楼层 |阅读模式
System Cable FPGA mode LPF Sharpness A/D Extra settings (can help to fix problems/increase quality)
Amiga CD32 + SX32 RGB B1 ON 0 255 Note : Probably correct for all other Amiga's too
Capcom CPS-1 JAMMA to JP21 JAMMA to VGA (D2)
# ]  f. @5 ?( I$ z! \
B1 B0 , k- Y: y) q3 B. X7 v- x
OFF OFF
) s+ E2 ^4 @7 t4 r) F
0 7
6 W! m3 ]! e4 ^2 b. w" ^
255 176
8 X$ p2 x" n6 j9 n7 m5 h4 O1 f, ?
RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 0 o4 q) K' p% C0 p  k
Capcom CPS-2 JAMMA to JP21 JAMMA to VGA (D2)
6 I: S' j6 x4 q% c+ t/ G
B1 B0
% u% b- F, T; @; C) f% n
OFF OFF 1 c3 F5 p' X+ q8 e( H4 \- u
0 7
3 M" c0 l) }8 u9 ]1 F  l
255 176
$ Q) k* @$ r3 J: }( C
RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image ) b0 X) S; e6 b( |
Capcom CPS-3 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
1 m4 Y. V9 J6 f2 g1 }
Dreamcast S-VIDEO RGB
, }! Q0 b! Q! s% vVGA
" W7 W% a+ c$ Q; f0 d$ _7 l
B1 8 b4 b2 h; h7 b6 P
B1
. l( l+ t* T0 @# s# `B0 0 b% w2 c5 W# H" C9 M
ON
, _5 Z0 B# k0 D' zON 1 U3 N0 O0 T# F) @" k8 A
OFF 3 j& }+ w4 h7 H3 Y
0
- Y. y; F& ], U5 O4 O0
  X  Q7 K0 Y/ [. @* e8 y0 : ]& X' \: K4 l( ]; n
255 255 8 [% s0 K+ y& z; h
255 * S: S0 C3 R0 B3 e4 C: m/ s
- : n: s! B' |, S* C; c, e
-
2 k! v- s2 d* C; n, K* x3 pD in 2 INPUT signal : RGB 4 r. B+ Q: _9 C
Konami TMNT based hardware RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
0 {3 p* e2 v3 R4 ~- x! b/ {$ v
Master System RGB B1 OFF 0 255
Mega-CD COMPOSITE RGB
  K$ l! W/ t- c& c
B1 B1
9 ?% W% V1 d' B7 W
ON ON & E( o3 U& g% e# Z3 _( `2 ?& Y
0 ; T+ r; K# M4 t( G1 r6 E/ O
0
" `- e9 K+ c" [, }
255 255
3 J* v5 I3 T5 m6 n4 N
Genesis/Megadrive COMPOSITE RGB 9 C- s; F' `' `1 e) r* Q! u
B1 B1
* J) N$ a& [4 {2 l9 }
ON ON
2 H7 v! Q4 [+ G% E
0
0 ]# B4 S) }& P$ g3 ~+ P0 ! _  j* \5 U$ Z. K
255 255
* G- k( \$ A1 n$ K$ o
- ; _0 v6 J& a& i0 [  N& b
- 4 c% y' x! Z4 }+ ?
Neo Geo AES RGB B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 5
Neo Geo MVS RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM 2 V" N1 \% L2 h# n. l+ n& [$ G
Nes COMPOSITE RGB
" e: l" \( [: s3 `% F1 ], c
B1 B1
: N, D2 F' M3 V6 M7 {: \0 F
ON ON
0 S( E% M, q/ z7 I+ j, n3 c
0 0 . ^( ~" y# t5 p, d4 i
255 255
8 g/ F  r3 S# D6 i9 v4 r7 h
Y/C separation set : LOW PASS - : K4 r8 Y. h) d% F" F! e; j
Nintendo 64 COMPOSITE S-VIDEO
7 ?  `" ]* s  b% a. b. LRGB (NJM2267)
, O) ^% L. @- T0 z- gRGB (NJM2267)
4 Y- @0 E" X' e+ N; @2 b# q8 R
B1 B1 - K5 ~4 k6 H* `0 K9 j
B0 4 r) E3 b! F: ]9 Q2 g
B1
9 v% m6 x0 l  P4 q2 k! K+ J. I( \: u
ON ON ! }% v# t) l% ~# \0 a4 E! ]
OFF
0 c2 w+ b( U/ V% I" c7 A# Z, @7 IOFF
& c9 a' D6 x% n7 @
0 0 % {+ H. D1 A) I5 x9 f0 E0 \% {: B
7 . w6 L' R$ L! K* X5 A3 _# Y0 f
0/7 ! f# H- b3 v( D6 j, P4 O+ M3 G/ M1 v7 C
255 255 ; ^! h, i- x% t( C9 @, s  J
150
3 E3 L, A2 A5 H& Y( ~+ j150 1 L* O3 f/ |1 y+ w
PC Engine COMPOSITE RGB # Q3 Q- s( I! {2 F
B1 B1 ; t% H! H! `4 |
ON ON
; t: a# a, n% v
0 0 6 [+ a: {: `7 j5 ~/ ?% U: H* W
255 255 " s) O9 k5 \, m. z& T1 t
NTSC AFC : MANUAL / AFC level : 4~7 - N' d: m. i7 A4 m5 \
PlayStation COMPOSITE S-VIDEO
% y, M, J" T* F: ~. N, R" {RGB 5 O( s4 Y  y$ o# O
RGB 4 \8 C' j% n/ V+ |; q0 z
B1 B1
6 O7 X4 w7 u2 Z. }- z9 F9 t) V$ pB0
! f- I! P3 `, y8 J' [, fB1
. t3 k% w# k( G% T" F. }
ON ON 5 E) u! \: ]4 O" r' r( c) U/ G9 P
OFF
; n8 {/ t! a" T  V0 ?OFF + p  h. ]$ Y# G0 g$ z
0 0 2 y& `! K/ o8 I, X. D6 E; S+ X* Z
7
: S% [3 U& j; @2 }4 o0 C0/7
* F$ O1 W2 o/ J/ W
255 255
, _0 c! P$ }6 Q* i0 I0 l150
9 R% U9 c8 ^! K! m- z& e  p! Y! n150 : b" ]- ~. B9 s& o: Q
- -
5 ^% b) i- f- h1 uAFC Level : 0 2 o$ ~7 i* U! n; [
AFC Level : 0~1
* l3 _9 Y, r, _3 Q
PlayStation 2 COMPOSITE S-VIDEO
' _. Z0 h: e& G- u: L+ FRGB
3 ?4 i( Y3 W# T$ Q' K7 n' _COMPONENT 9 w& Y* m; F7 b& \# G
B1 B1   v% u8 l& ^, K( A) e
B1
# C8 p3 k' Q# w( f1 n) A# F/ C) nB1 7 z$ O: L( _& k" T% A" G0 |
ON ON
4 l& ~- }( i: j* P" c' KON * W0 S3 F6 m! k* C
ON
) }6 ^- }$ K( t
0 0 - @# Z1 ]8 [) m9 P  E9 Z5 {
0 ( ?9 f. N' h0 y
0 2 ^1 S4 T* G6 R% M: `$ R$ s
255 255 ; }2 B0 w; l' `+ f
255
# d9 l8 E# d/ [4 z255
. U0 b) I) U! K8 A4 b! I$ F- b& g
- - : n- I# d9 a# f1 f- K2 p0 P
-
2 }1 q7 O5 \" P4 T% ]5 K' A# X- ; N) z* X: s0 Y
PlayStation Portable COMPONENT B0 OFF 0 255 DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 / H0 R3 `& Q, Y; R2 i0 D& Y6 n
Aspect Ratio : Wide
4 h) ?2 Z$ r3 ?- {# s2 H, f* rNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
# Q3 t9 _' _& r+ }- b" _' ~7 A5 I+ B
Saturn COMPOSITE S-VIDEO
& @  r: S) W& W4 ~' U" d1 z1 NRGB , x; t+ z* m4 ]. t( T/ w
B1 B1 ) y1 I8 E$ A/ p+ I# ?% R
B1 + X8 S+ s$ o4 ]7 ^+ O2 t
ON ON 1 C# c3 o2 a) {) E7 i; b' ]
ON : O# I( d* ~* i6 c4 w: C
0 0 ) Z5 r0 u; `# n. F" {* k
0 . p7 T$ F5 R& o1 h3 R- B( b& T) ?8 [
255 255 ( _9 k1 |' q" _6 E
255
* k& N6 J$ `& w. q4 k( p
- - : N. I2 K6 y6 B  H; b
-
5 [% ~, p% H1 L$ R) H5 n
Sega System 16 RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
1 r9 X9 }7 H6 T/ y, `; S2 H
Sega System 18 RGB via SuperGUN B0 B1 ) i9 o' {  ]7 i9 C1 Q+ C4 Q- q
OFF OFF
$ q! q. d: k3 k5 q" x
0 0
% q% n* D' D: U! }  s3 a+ w
255 255 # Y! }/ r6 w: {& }, L  ]
RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. + q# m* {. w# }$ p
Sega System 32 RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ' n- O3 H$ P  D+ O% n3 O7 |
Sega Naomi RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
' d+ s) ]: K% I+ p% h- y* q: c3 ?( Z
Sony ZN-2 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM
Super Nes COMPOSITE S-VIDEO 6 B- k  Z* Y, a, ]
RGB 8 b/ T  s) T( E* g5 j0 [( c& w1 \
B1 B1
! I9 j  @8 O6 b. L5 Z' v+ @! lB1
4 l/ m+ B7 {0 N9 B
ON ON
1 _4 w0 L& |" o* Q( x7 \5 C* v5 H, NON   f6 d: J* v. P+ M
0 0 8 I/ g1 _+ ?5 c1 Q( e. V9 w* p
0 # ]& A- Y* ?; _; Y
255 255
6 N) F7 Q- X) W4 m' @8 i. Z255 8 v: P6 G$ v$ e8 Y2 o
- - 6 x+ o) F, ^7 y* H
-
+ Z( B4 d% M2 ~- Z" x
Various Bootleg PCBs RGB via SuperGUN B0 OFF 0 255 RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
. N" O# }) q% i& C5 Y8 Q( s
Wii Component B1 OFF 0 255
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发表于 2014-1-24 14:03:11 | 显示全部楼层
本帖最后由 n805 于 2015-12-19 19:45 编辑   T$ o2 H3 `  C3 F- @3 z

& K- @" t: [/ a8 t貌似没有PGM基板的啊。。。
+ f* Y, F* \9 S6 M" b/ m7 |/ ^8 u
: C2 P7 o" Y7 {2 N[url]     | | | |   
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 楼主| 发表于 2014-1-24 22:33:51 | 显示全部楼层
crazyq 发表于 2014-1-24 14:03
/ g8 b, h8 J* S  f: u( m# G( M貌似没有PGM基板的啊。。。
  F# g9 H8 c2 H' L
暂时没有。可以用MVS做参考再进一步的调试。
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发表于 2014-3-16 21:29:40 | 显示全部楼层
本帖最后由 n805 于 2015-12-19 19:45 编辑
0 {1 h( `  O4 B* h+ ?- E* x- X
2 m1 b6 W0 ~7 q需要用小尺寸的确显示器么?大的分辨率高,会不会马赛克严重?
* d) A! X( W) ?1 H2 b3 B6 I/ Q. y6 m1 c+ R' b5 F; s$ V4 o7 \- I
[url]     「 「
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 楼主| 发表于 2014-3-16 22:30:06 | 显示全部楼层
FPGA mode 打开B1 重启机器就不会了。打线下对比度亮度要稍调高点
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