| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) $ i6 g4 W L/ U; ^; p T
| B1 B0
3 k2 O0 A1 Y( F" D, m9 P5 k) `0 a! G | OFF OFF * R% b& {6 b: [( u. S' X! R
| 0 7
& l" S7 J- a( {9 t( U* t+ I | 255 176
) p# q8 }) O& C8 s2 @ | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
( I8 x) b% G0 R' M9 P) d4 `' I |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
) o( H; F4 k" Z6 z2 u | B1 B0 9 n; Q' {% B7 h' b1 U
| OFF OFF 9 _6 j% o- d. J4 u$ f! N
| 0 7
1 X/ H% [) P, G+ } | 255 176
8 [+ _: M- G0 s8 p3 ? | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
8 N9 A8 |( b; |2 O |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
* s: T; Z( H- ?( [4 m7 b |
| Dreamcast | S-VIDEO RGB
6 N' @/ _5 `4 x6 B3 }$ p+ cVGA _9 a: f$ g. ? m3 h
| B1
& K2 C: }' C N) m% J; f+ {B1
h8 v& G( M5 l; P }B0 ; T6 A! F7 `' f' ^- w/ I3 l
| ON . w, J/ w! ?$ [2 q9 o% o* D. P6 B
ON & I7 {/ A- g, M) V
OFF + q4 a- {; P( @5 K- y
| 0
) ~9 i$ r8 M; h' D" I0
: a/ h. F; g! o! F# {/ s0 ; G2 G! {( e6 F9 d( f
| 255 255
" o; R4 ^- }, x6 q8 y0 B; v' u255
2 j6 T% v- q* t: Q | -
( K! t* P5 l$ j3 u: w- ( k [" c& {( j! k
D in 2 INPUT signal : RGB
7 q( C+ _) {$ H: x6 O! M5 P) f |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
1 q$ W5 i$ `% s, D+ U0 _3 T |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB . Z( o8 x) V6 t x) C5 l
| B1 B1
[/ L, @3 R1 t4 R" H+ `9 h; ?1 o | ON ON
6 x8 m$ z& b) |4 V* @ ~$ [9 K0 ]' N | 0
/ G% Z, m2 q& ]- E; K0 e0 % F5 @5 O0 F- E9 v" v6 g
| 255 255
1 h8 r# a6 Q* _6 v0 D |
| Genesis/Megadrive | COMPOSITE RGB
+ j# R# x- _% T+ _# @8 ^: M | B1 B1
6 g% i5 x$ ~9 H) l& @$ p% r& Q | ON ON ; `& y$ M$ p2 E1 x( T- C
| 0
9 X+ R5 ?0 J6 ?% Q0 : z/ Y' H) d" v1 i5 i, a4 \
| 255 255 3 Y# [. f" R7 U9 y+ z
| -
/ D: A8 D$ U6 V. Y5 L- 7 h- V0 R) C( g
|
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM 3 h2 G$ {% n- I+ z
|
| Nes | COMPOSITE RGB & e5 d$ K: G8 I2 [
| B1 B1
* O" l& y6 K" s! } | ON ON 6 J2 w {" @0 o
| 0 0 1 K y$ W+ d& Q5 N5 |
| 255 255
4 [! a8 m% B1 p! J3 | | Y/C separation set : LOW PASS - + g f- j0 J( \
|
| Nintendo 64 | COMPOSITE S-VIDEO
" Y5 s( O8 y( j/ s4 s, |1 J( X+ ORGB (NJM2267) 4 ~3 G. F; s i& a
RGB (NJM2267)
6 ?# F( ` p% p. [( P, t- T | B1 B1
" o, A" N* N/ @" G. PB0
9 \/ y# O6 H* m# yB1
" l$ t0 I, r. b2 v' V | ON ON
7 W; q7 b1 ~6 D4 u6 }: KOFF
3 y9 e0 w/ E+ IOFF ! {* y4 {% K0 r
| 0 0
: H( L2 {8 P6 e+ T9 `" f$ z7 ( W, w8 g3 S: @$ V
0/7
" L2 }5 K- I6 b | 255 255 . L- s% M. A9 l) l7 L
150
) M I' }7 V1 t- K! s$ V ^ y150
2 h% _: ^# ? T+ d! o |
| PC Engine | COMPOSITE RGB 4 c% I0 N. P/ A5 u
| B1 B1
& z" l! Z6 D8 R) a4 z | ON ON
: o5 K- A+ R# g* @ | 0 0
: b1 Q$ e4 e) l8 f8 f9 M/ X% z | 255 255
; E2 z1 d# M" e3 l. h; B8 Z | NTSC AFC : MANUAL / AFC level : 4~7
0 z! b- V: B- d& x |
| PlayStation | COMPOSITE S-VIDEO
) l% d. j% \+ q0 x$ [! TRGB
/ s, l* V- g" }RGB
3 p" M" ]; h1 j/ w6 Q | B1 B1
! ~+ N' p1 {: }B0 " ^1 B' L& y( ]- P. I2 C
B1 $ A K7 N6 ?9 \' a5 C( p
| ON ON ; P6 ^4 g% u4 `& ~
OFF
" ?. @' ]6 E2 b# y% T, o. N$ [9 j' yOFF 1 }3 ]% a5 [) T) U1 ^5 K/ H* N5 }6 l) U
| 0 0 ! ~/ h& a8 y- B2 Z5 z9 n4 J
7 0 e5 U) Q. v) \9 j$ @, k& W
0/7
* X0 Q; {9 o2 } | 255 255
- K1 p5 R* ^& H# N150
# F# Y+ Q4 E& s3 F: t150
+ T3 h7 K$ S# o7 F: v | - - * n/ K7 ~, N# }: Q; a! T
AFC Level : 0 % k0 p6 E- s) X, e
AFC Level : 0~1
# a8 W1 r) f% _* V, U1 v# t |
| PlayStation 2 | COMPOSITE S-VIDEO
6 z- i! y! o2 j' z# D: JRGB
& B+ k/ _) y- wCOMPONENT & a& p5 I; U( Y( ?
| B1 B1
9 b4 r- G* \$ Q0 n( K1 LB1 ' J& ?& t- x( @$ b& _
B1 - D+ V9 L- U. D9 ]2 Z( Y R
| ON ON
9 }4 u2 _. B0 I1 N$ F% c. k6 T+ P0 MON * X" q0 `/ Q3 _) E
ON
" m; T2 W5 [5 e | 0 0
3 L; V- U8 @/ Z0
) S2 {. L" y( L8 E& w0 0 Y7 S# m b }! n9 s
| 255 255
0 T. {8 m3 l7 ~; W. m7 n255 : S9 v( x: l3 a3 S7 q
255 8 C* _- U* ~# x2 v9 S6 i+ p& y
| - -
0 E% O5 G1 [9 H/ H-
( h! h3 w) a0 n-
# K7 X* l) ?9 D! e' O |
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 1 s7 h" Q r2 l3 ~
Aspect Ratio : Wide
& e, |+ [1 U( f9 oNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
# N* K. C; \- v& [6 x- S9 T0 f( U% d |
| Saturn | COMPOSITE S-VIDEO
9 s- a3 k4 C; F& [* NRGB 2 T( `! u' x/ A+ B
| B1 B1
4 i" O0 D, a0 l( i4 |2 |) V( FB1
( Y* G+ |( {% d6 C0 y. U | ON ON
5 X/ h6 k! v5 s+ q3 sON / X) K7 m& a& K' z% ~+ G4 Q3 C
| 0 0 2 E: ^. ?" K! D; O p. N
0
: P$ a+ \' L& ~ h% ?3 k6 ^ | 255 255 ! T3 r: n. m5 m$ k3 w' {$ L
255
. j- r: y' Y" L8 t+ n/ {' H9 z | - - $ V, D8 o; m# {3 X3 X
- : P+ F% v& U+ J% Y* |2 M
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
; f) j3 b+ o" | |
| Sega System 18 | RGB via SuperGUN | B0 B1 ( R( M$ l. h( _0 B( Q* w4 G9 u, C
| OFF OFF
3 }8 z$ F [# F- `* M4 u5 ^ | 0 0 9 U# W! _/ ]* B# d
| 255 255
" ?( S! K/ {9 P% d& y | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. ! p0 j) e" i( r
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 1 r$ ^+ ~' x6 Z1 v4 `
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
. G- n- X/ p6 e8 p& o |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
( H, n: u. A! f$ z2 [& o5 `RGB $ P) `, o$ N! t5 O2 o* H
| B1 B1
4 V- { K3 N0 {9 O* pB1 " x. e+ x7 s) |6 P
| ON ON
I6 l5 H# `" nON
' r! @( N3 J, P$ ~4 }1 S: Q | 0 0
0 k0 H* {$ F6 O7 P c4 l0 9 }, p; b y% r% x! {8 {
| 255 255
& F$ D1 Z$ J% ]; e3 S255
0 M. R3 T5 R3 U7 B4 D | - - 3 L @! o2 ]8 e4 A, `4 f- C
-
3 t/ R4 O" W7 e7 X |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
; {( G4 X: Z3 p1 m4 \# \ |
| Wii | Component | B1 | OFF | 0 | 255 |