本帖最后由 n805 于 2017-7-18 22:21 编辑 - _& s. W Q. {- s
" J: C: o, p. W* z7 K4 N跳线设置
, i+ m/ c2 [5 q$ RJumper settings Mediaboard2 Q% t4 @. r$ n0 l2 }" K9 H4 I
, V, u; h# J) H D o9 k- AOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –2 y, X8 H6 T$ {9 j: W5 b( W
2 Y" J4 K( ~0 g0 ^6 U+ _
9 }3 H N( q) l* e" C1 J/ j. r X) ~+ J
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
0 l# [( _! Z# E; T2 x' n|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
2 r0 }* Z- J* L! P( @. l( o| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
/ A) i1 t% [1 b) R6 F| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |$ X' L3 C0 H G. M0 e
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |( A* y6 Y) h# \2 ^7 F
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
; C7 c' w A. d: c7 e" r|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |. A5 k1 @( |6 n; s4 a% Y
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |9 v# U: M) M- z
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |9 C) `4 ?9 S, ^! d# J# n
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |; ?3 y s/ ?7 L. u* G2 e |6 `
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
0 M0 Y9 _9 J# v| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |/ L6 P) ~* W8 G% x* W5 G
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |- s, i3 R7 |1 Q
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |6 v [9 b7 L+ y* g2 S" W( w' V5 @2 x
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |" M( }% K! h/ v% h5 _( I
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |: N( v, P n, D$ f$ s6 R# [
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
( Y* r, F4 s2 {0 U7 G, ~) c|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
{5 C/ R5 |8 }% @| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
( }( K1 }$ Y Z5 E, m3 K* q/ F| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
4 \" Y' q: i2 `3 h$ b& d|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
* Y; G7 \0 C$ t* Y2 [4 i. {; n|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
* S' C* ?4 x6 d+ w2 D$ W|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |6 K t: ]. N9 D/ |! x2 z0 A
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |3 M6 K' W) l: k2 v* Q
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |; f, T+ S; D( }1 q
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN | D4 [1 W* L6 u* S3 W) l7 N! z
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |0 H1 x, f$ c5 g9 p+ b% J5 R, ~
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
) w$ ]% n' J3 \( p S( j, G|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |" I- ]: T2 D% {
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
/ ^4 n' m. @( p Z. }: |3 G0 a; h|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
( `# o; Z/ d. c/ s' b( M" T|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |' x* H# n* x6 J9 ~7 Y) L) H& T
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
/ F) E @/ t; k4 J| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
7 }" f# j! E. c|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |9 G, z2 Y- `5 V! D
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |9 ?4 M4 K K5 F* [: S V
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM | C- A1 b& n$ ?' ^
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |! A, Q6 Q9 O( @! X
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
# i* j( @) L6 m( f6 L/ ~- b|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |; h0 _# \6 f1 e6 A e- P
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |1 G. t7 G4 L+ Z; G- A* h
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
' `* b7 R0 ~) T| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
! U% \: ]4 a$ B, T| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |$ Q& Y6 x3 q" w7 R$ U$ ~/ J( A
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
* m( h6 E* O7 V, S0 s# y7 V| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |0 I6 Q Z3 V$ `# o: r% y
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
( |. }# B' F4 o" R' Z5 n| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |& g0 u5 h0 _$ V# }( j9 l+ y
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
" b/ U' v. u! d( ^( U| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
# r0 x" Z. S' _|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |* {1 Z k2 S" a, E4 E
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
+ f# z6 I& e1 `& h( y| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |0 F$ ?0 g$ ^: T2 M: n3 E; Y# E
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |6 c, j6 {0 o8 J9 B3 h' m. d
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |+ N% ]8 ^5 C2 \' Q- [
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |" k* F ?- P8 C1 n6 J
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
4 Q9 Z* p2 R1 z% K|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
6 U C6 n! E, x" ^$ I# [: M|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |# R- |) _6 P# j. ]" ?4 q3 g! d3 M
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |5 g& o, p O/ a) n4 z
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |6 N6 p. ^ n( d; F
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |/ V A1 V- V0 E0 p$ ?
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
: b, ]( u0 B) ~ m) R& o|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
( H1 w* `; F# ?/ l; I' V' ]+ b0 C|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
. G4 f/ J6 O1 i8 w|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |% d( `) w2 L- N8 t/ m
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
1 j, p" p0 k1 g|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |% C6 {7 q, l0 \9 s' ]& D
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |$ t, o! c% h$ u2 D, o: [
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
. T) O1 H7 Q$ l- r2 W7 x# {+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+; l, S/ C3 {, @) g- v- V6 {
* denotes these games are archived.: ?0 G3 j' r9 w6 J# I
Year Game (Unknown media) Manufacturer
" W q- R8 ]7 D! G6 x0 c& C# m8 D1 \+-+-----------------------------------------------------------+------------+
2 l1 @/ ~4 w9 W# b& o. `| | 2004 | Quest Of D | Sega |
) N6 T. @; L7 `/ k: D| | 2004 | Quest Of D (Ver.1.02) | Sega |
% o/ }! f0 a1 q5 t| | 2004 | Quest Of D (Ver.1.10) | Sega |% E% Z/ w0 Z' G0 R' i
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
' o1 G- Y" o: [7 B$ h% t1 ]| | 2005 | Quest Of D (Ver.1.20) | Sega |: u' A; A; g1 n' s
| | 2005 | Quest Of D (Ver.1.20a) | Sega |
; ^ @( k9 y1 C+ c" Q# b| | 2005 | Quest Of D (Ver.1.21) | Sega |
7 W/ M% M# N# M$ `| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
% K; i# A0 k# k* ?; l/ K6 W$ ?| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
G! e, r y# x0 F/ h| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
+ x# a+ y; m* k$ L" M: U- B| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
, z. `% r& a& p6 p' [, b| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |0 y& ]3 \- B5 p8 ^9 G7 s
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |; I+ ^8 j5 t' C. r: G! g
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
8 \9 V5 O( @( G8 {& P& q5 _| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
k0 \: L, F# \$ f+ Q9 D- {| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
+ M. S2 S1 Y3 Z0 W( {9 R! B7 T" `( `| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
, Y8 m& g0 |' x9 M| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |( x$ ^1 V6 ?, Z
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |' U' x0 D! H; N# ]* ~# S' K+ G
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |% b7 X" A; o' J1 o
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
, d( n6 ^ P/ g; D' r, o8 z| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |* e! j3 n- p$ ^
+-+------+----------------------------------------------------+------------+1 k% Y0 F( W# o3 H* }8 b) Z1 U
A Chihiro system consists of several boards.
" u: Y' j! c' N# r% o PThe system is in 2 separate metal boxes that fit together to form one box.
8 ^! C$ R7 k6 S, x! @In order from top to bottom they are....5 Z9 }) r. O; X# Y
- Network board \
) ]7 k2 }7 x% W) k5 ` - Media board / Together in the top box0 X4 N4 [4 n1 L, O# d
- Base board \
7 M& z2 n, R7 H; }9 ?$ w- x E - Xbox board / Together in the bottom box
, I1 C8 B8 [, oThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.
, ~. f: V# C1 V; y U) XThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
|# ^! r( q7 w, lboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a, u% O/ D; q2 R, I0 Z* E
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated |7 \3 Y! D, n% t0 n
in the mass-produced retail version.6 Y# F8 j# g7 N3 d4 L' \/ S- j7 I
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16: v8 `( G/ [2 s) m3 x4 L
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
+ E! C& ` U) V& [5 _XBox game controller ports (USB1.1) and front panel connector.# K! o; _# U! r+ N* q# K
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin! C" h6 C: @# D6 \
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6- c7 J' g K6 O: Z5 W
jumpers....
0 l s+ l: P/ ]: e6 h3 rJP3S 2-3 \
9 D1 T& }. h6 E, O, g2 s! m9 L. TJP4S 1-2 |& F5 x5 G" g0 F* S
JP5S 1-2 |
0 v! R1 l d yJP6S 2-3 | These are connected to the USB chip on the other side of this board" g w# N7 M0 q3 I; m A+ u
JP7S 1-2 |- ?* M7 \' T+ q7 t" o+ w% Z
JP8S 2-3 /
! E- I* @; ^1 J' fA long connector on one edge connects to the filter board (power supply input etc) and on another edge are$ V$ X, i- f# t& a
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
0 d7 E" M, |& W3 R8 oand a 14 pin connector which is unused. The base board handles JVS and video output.) \: f6 v0 O9 J4 M9 h+ h
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
! `. U+ y/ g; f7 c" U1 o3 l7 P(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
0 B- D$ r- |+ e# L4 D6 n' s7 i6 b3 jThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.
/ O3 }) I9 M7 }! R3 N1 rThe system requires one of the various Sega JVS I/O boards to operate.
6 z" w* d c0 \' J, [ R8 a E1 U5 ~ROMs on the boards
; ~; M3 i# J& J------------------
4 M I! J9 ~5 D: M, ^" _0 xNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2' [, i9 K/ y# p0 s6 I, Z# l
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8' y, Y5 d" J3 Y; G8 ]
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has( I4 h$ T# w$ I) Z4 T
an older version as backup, and the second MB has the current version, versions included are:5 l9 k+ V a. k" H; J/ S
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
( R+ A/ _$ i; ], h6 Z: y5 f% _3 ] SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:154 M* f3 l$ Z$ o) A' j6 |, g- T
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10! x/ Y3 M! d3 K. \: n
One Microchip 24LC24 2k Serial EEPROM at location IC11$ `; k2 H- Q" Y) Q3 Q
The chip at IC32 seems to be a backup of the base board firmware without region or serial.
9 R! P' i1 w4 E* Y" d% g5 v4 g9 r; I The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it+ b+ R7 C/ {7 U+ U
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
) Q% E" w# P8 U0 W+ p- {7 Z a message will be displayed: GAME ID SBJE4 }. C) M* x( C: k
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.; b) F. A& k, W& f2 {
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
2 [( I3 @4 W2 A- E' d8 M" M; o the region of your Chihiro unit just change this byte.
% \6 t) }- [7 J( k6 Z7 W: D Alternatively, if you have a netboot PIC, plug that in and power up with it.
' s5 A% W( z- a1 |8 d7 `" H 1) Enter the test menu (push the test button)
- _: V4 V$ K$ m2 E) J0 A 2) Go to the System Information menu.
# [8 [- ?0 S# e 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
5 d9 P7 v, Q/ j, |, H( [( B4 Q$ ]& N2 { 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
7 b/ k* {: \$ w4 @; n# g9 A power on again.
* z) a5 v5 o) K- v& P/ nXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1) x% I" } h# m& |; ?5 u1 B! P. J
Board Layouts, v" U; X( t. C! _- O, T
=============/ K+ b8 R" B+ B, u8 U- {; ~
XBox Board7 A; \2 A" y( w, F4 p
----------4 s2 F& f H/ T- j
|--------------------------------------------|: e6 \* F9 r/ j! @
| LAN FAN1 A/V FAN2|9 |" c3 n- t2 i* e& u" q7 [% `% c) l# B
| |
( C9 i" ~3 v4 O! X| LF353 CONEXANT |9 X( b9 X5 i0 j" y+ }( O) l* V g
|DVD_PWR WM9709 XC25871-14 |
7 }! h+ P& O* u5 ^( B! {| |
. }2 W5 \) m: J- W| ICS_UA431317 |-------------------|3 W* y- v9 s0 L; a) H
| LM358 | X* @! B2 f0 ~/ Q0 Y" x( }
| 27MHz PIC16LC63A |
9 x7 n# X( Y3 K$ u6 x" b* V( x% U|IDE BR24C02 |
' ?5 N- H2 w& R) p/ _# s8 A| ICS_455R-02 |
$ r4 D# [4 a( a+ m- J| K4D263238D |
3 S+ y% a- X( w4 w' h& h| 29F040.U7D1 *K4D263238D |( g2 V4 }+ u4 x, S, Y3 F& K) [
| |# n' i1 O# [. G5 e" r$ a
| GPU CPU @733MHz |
( B8 ?+ `# f0 c0 A) e' s| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|' u# D. T9 ]: G( ?/ e J
| K4D263238D |
$ O$ C0 s5 O5 d4 U, g4 }- H| *K4D263238D |3 e) }9 b3 S* p6 J+ B4 V8 V
| |5 q: `! ]3 s2 [4 E/ L; K* j
| |2 T' b2 _; M H
| K4D263238D K4D263238D |# {+ ]8 f( ]% B# b8 d- h3 ?' z2 O
| *K4D263238D *K4D263238D |7 U, }9 Z' j+ z7 Y6 U
| NVIDIA |
- v, {- U" ?( [. B" {/ s| MCPX X2 |7 z7 g: i, J( \5 N& S- I6 G- P
| POWER_CONN |
0 F0 o k8 x" x* r8 c) N| |
# e( r, o% |* b; z0 a0 H| |* D+ g: k% V. `: D
| |5 r/ }4 S" X# w! q8 P; S$ z- _& J
| GAME1/2 FRONT_PANEL GAME3/4 |
. \" Y8 E _; s; C- N" ]0 U|----------------------------------------------------------------|
; i5 n2 k1 U4 E0 {Notes:' Q6 G. E& Y$ |( u
* These parts located on the other side of the PCB
. h N, W+ \6 Y* y: F Some of the connectors are not used.. Q8 T- t8 c s, P# o
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
9 ~3 U7 W5 Q9 [) S0 M. j GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
# A% G6 i* \$ f0 ^, W* t" O FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
9 T4 t- i0 x1 PBase Board$ ^; e9 |* E+ B8 L' Z4 p- q4 U
----------
0 E; l* f" w3 C171-8204B3 v. w( N$ ^+ K
837-14280 SEGA 2002 e' d) \( e, I! w2 T" N
Sticker: 837-14280-92
4 d7 T" z4 G n/ ?9 f' f" F6 ~|----------------------------------------------------------------|
! y4 r$ ^- H0 a* V|*CN16S *CN14S *CN19S ADM3222 |2 \/ O6 n6 N( I. p: e5 @& d( L8 T
| CN8|- p4 S- s$ T9 T1 w
| 24LC64.IC32 |, x Q( Y0 \, |: A
|CN11 CN18 CN1 PC410 |
: ~, j7 W6 d b% G| LM1881 |
H5 E* X: A* x. s5 j1 g I| SN65240 |
, i8 X9 x! E K7 o; c. Y| SN65240 AN2131SC BA7623 |$ }( U+ D) T& r( k4 j7 }
| CN10|; j. s$ z/ O) u8 ?$ Q
| 12MHz BA7623 |
2 w+ o+ A+ j# Y7 `5 L4 g| *CR2032 |. v) \4 c- w, ^( |- Z
| SUPERCAP |7 F; T$ r8 T8 n' F: E% N6 v4 Z
| 32.768kHz |& E+ Y& E7 R6 u* N1 \0 `! k" L
|CN12 RV5C386A |
) `7 q3 @) _& ~0 I# k5 K K| 24LC024.IC11 M68AF127 CN9|
. [# D2 [( F. i2 k# n0 z| 24LC64.IC10 AN2131QC |
5 M9 x5 {5 {% ]; ~& Z| ADM3222 DS485 |9 }' U8 m- p5 q6 @
| 1.85MHz |- d6 i& C0 H5 U4 I. m m/ Y
| 3771 CN5| }' f" _% w9 o+ ? X$ V8 p1 F
|-------------------------| CN15 |-----------------|
, [" N2 l2 Q) ^+ m9 @ |--------------------|& c }+ g! V' m: E( [5 C- ^: _6 P
Notes:
. x& Z3 M% e' f2 @; k) N9 I (* these parts on other side of the PCB)6 E& j4 M+ Y$ a& h, m Y
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
! D0 T1 u/ J/ R. Q9 M 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
% ?3 J4 k* N+ s3 H! d7 i( u0 n 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data6 E) @7 u4 w5 [( V( b& S
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
?* P; @* S/ X" s AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10; k' a6 c6 o1 i% J
AN2131SC / (QFP44) firmware in IC329 }" N! g1 ?, F E$ G3 D" Q- M
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
0 c# X) _" ]% q9 C V% ~8 O: G SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)# ~9 t7 y1 A. a) G" X9 @
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)5 |* X7 ?8 I6 C) o0 J) r
LM1881 - National LM1881 Video Sync Separator (SOIC8)6 C* o' k. ~- ]- y, R. J
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
6 N% x& `9 U& z' m+ J* n 3771 - Fujitsu MB3771 System Reset IC (SOIC8)
1 \! b0 B/ m! [0 o! u8 Q H PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler- O) E3 [ K5 U6 d. C8 A
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
7 Z6 v0 L$ z6 ?5 O CN5 - USB connector joining to JVS I/O board with standard USB cable
) S5 \ t$ K$ G# W) L CN8 - A/V input connector (from XBox board via short A/V cable)
6 l; i9 e( j9 U Y2 t$ c7 ^ CN9 - VGA output connector
; S, p5 i }6 ^) R: v. D! h/ s9 h CN10 - 14 pin connector (purpose unknown, maybe another video connector)( J3 S. m" B1 i
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board/ N5 c! R% v& c: Y0 K+ w- w% i
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
+ \ r# V9 D7 |! c+ o CN14S - 7-pin power output connector joining to XBox board
3 r! ~4 w5 i6 d, _- r- |# y CN15 - 96-pin connector joining to filter board! b( S' F5 p) s
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)/ F, o! l, u7 r; h! E: o6 s% t% E
CN18 - 10-pin multi-wire cable connector joining to XBox board
; p. G m) x/ u$ g, K' O$ @) A+ ^( \ CN19S - 5-pin power output connector joining to XBox board* I8 E0 g4 i: S: d" f
There are also many power-related components such as capacitors, mosfets and transistors.5 ]8 z! ^& M, S7 A: s% F" O
Network Board
5 T" o9 Y" n A-------------
M6 w6 M6 ]' aThis board is identical to the network board used in Triforce games.
+ b0 D6 n& v6 J+ G2 b1 I- }( uSee src/mame/drivers/triforce.c3 U2 h: G5 P. h( E1 ?- ^: ]
Media Board
" _; x$ x! m6 A: n-----------
5 p) v* N) J' `; k; T171-8234C
2 Q; _" g0 |8 T) B" L6 J837-14359-01 SEGA 2002
0 _. a, z- N% i/ ^. I0 QSticker: 837-14359-910 V, r' G* [( \' {: q' n: p
|----------------------------------------------------------------|
8 _- w- u1 k0 `. K! |1 W9 c* ^: L| LED LED |
" T/ D6 |6 r5 J7 _| FLASH.IC8 |
2 I- G! G `# E2 Q- H! z| LED CN12 CN11 |
* a2 r/ Q1 p6 ?. k; \ v5 ]* v| LED JP4-JP10 CN10|
3 m$ e# O5 x$ j$ X& \$ a| |
- k' P# u0 `* b8 U% \| |: F. G) O# O- f9 n, Y# a
| |----------| |
5 J; l. a0 E6 M% Q1 v0 C3 q K+ D2 x| |SEGA | |: ` B% V0 {, I5 \; R( E% L
| CN14S* |315-6355 | |
6 q) u a9 d5 \6 S| | | |2 J9 O- o/ l1 F* R6 p, q
| | | |
' P& s$ w: L- H- v) K) S8 Q3 a| MB3800* |----------| CN8|
5 f4 |) ^/ Q( `, {1 k| CY25560* |
2 \* g7 A- ~- f3 P| |; W2 L- ]+ l- i2 I. Q. {% b5 w5 G
| CY23S09SC 49.25MHz |
8 _6 U4 h+ h- P1 e| |6 H( r- z; Z3 ?8 k- b, z2 l5 p
| CN4 (DIMM) |; ^, ^0 q7 B, B& }6 r
| CN3 (DIMM) CN5|: e7 Y2 r9 ~. K. w! n
| MM1433* |
% A" K9 i: \1 O p3 _ g5 j| CN13 TPC8009 CN9 CN6 |
8 z2 i6 q8 J! h$ M$ T9 a, f8 g3 F0 q|----------------------------------------------------------------|
3 f) u A! ~- `: B9 p6 pNotes:9 N3 J& x) I; o' z2 t
* - These parts on other side of PCB
/ B4 L7 p# s, k& M$ F" e& u) O5 v CN3/4 - 72 pin DIMM sockets
3 {2 }. W, p- O3 i3 m4 @ CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)1 y3 {, P( C6 u' d" ~3 t
CN6 - 40 pin flat cable connector (unused)
6 m. b3 w# x1 Y; t8 [* H7 N3 r4 } CN8 - 6 pin GDROM power connector
( |3 j& D$ U- Q# x' r+ J CN9 - 6 pin power connector (unused)
5 N9 Y% B' j1 X9 o CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.3 ~8 U5 W! i. D- T) E& _
CN11/12 - Network board connectors joining to Sega Network PCB* `1 x. ~; g6 a* E$ m
CN13 - Battery connector (maintains power to DIMM RAM), Z( [. t. r5 @9 I* \ Y! g
CN14S - 100 pin connector joining to base board g3 K; ]3 v. o. E/ E' w
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
& ^( v z( K1 y# J0 m5 Z0 j JP4 2-36 R) M" Z6 A8 `) c$ Z
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
. I( D/ j i1 I JP6 1-26 _' W! ^. w7 Q; y
JP7 2-3
7 R# K* }+ B5 x3 L3 f( }- r z JP8 2-35 f) Q: D$ e* p/ k2 [
JP9 1-2
6 {# z3 Z* y+ R. D) e" I! ] JP10 1-2! L% N9 _0 Q4 A, f* e+ u1 I9 T
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
; v4 Z4 K7 \! t E6 Q, [+ qFilter Board, k6 q, M$ f K& r$ v6 G
------------8 \2 p% _8 N; e6 b; Q% B8 e1 j4 W
839-1208-02
2 H2 k& e" |0 _+ W) O( q171-8205C SEGA 2002
( q( K0 o; l: V+ \! P; d1 f: t( i|----------------------------------------------------------------|+ L9 \3 N& {8 M: k0 l5 O1 C; x
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |5 V) u8 f" k5 ]1 @- |5 Z, f: B4 {
| |; f# ^! o, h% F5 e9 x' ~
| DIN1 LED_3.3V |
! u0 g- a5 X& U7 S! y9 A| LED_5V |
4 ~' Q. K7 v" y| DIPSW(8) LED_12V |
1 \9 s6 S: y% t# I/ l' V c3 ~|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |* p- |( f; g8 w/ K; v5 {0 K
|----------------------------------------------------------------|: x! h0 D9 e2 Q* Q' D4 ]
Notes:
]* ^: W0 {1 r& t; w: Q) I CN1 - 8-pin JVS power input connector
2 B; a% F3 x! S2 }" _- v- ^ CN2 - 6-pin JVS power input connector7 ~$ m# N. x1 G& K
CN3 - Red/white RCA unamplified stereo audio output jacks
% H% @9 o( Q; c. y2 f' [ CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
7 `* _+ u9 y) D4 |( H1 \9 n- m/ L CN5 - 8-pin connector, has signals for 2 rs232 ports
9 f" {0 \/ }" l+ `/ X1 @9 x; G CN6 - 7-pin connector
: a- m- `" N- W e. y SW1/2 - test/service buttons
! o) k* d) P& Z5 r" A! A1 _5 p- @1 u5 ? DIN1 - 96-pin connector joining to Base Board" n- Y: b) W/ P; j; C% ~, [2 L
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
+ N+ }: ~& x4 v% d* b" j+ BDump info:# I R& P5 N% J# [9 M
Network Board Dump : Ver1305.bin
6 P+ G: [8 E7 ^9 `Media Board dump : FPR21042_M29W160ET.bin% i) x4 S' Y, Z0 k N! Z6 R" `5 D" g
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin) U6 j- G w9 X) y& \
Xbox Board Dump : chihiro_xbox_bios.bin
7 H9 o# a/ \; A# j3 A6 \FPR21042_M29W160ET.bin :
$ K# |0 i9 m- Z5 d; u" FAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has
5 U- S% b5 b7 p/ `0 K# ^an older version as backup, and the second MB has the current version, versions included are:) O1 s+ o% g& G9 R3 d/ N
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:300 }* w/ c6 w' j* L; p/ f: b' B
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15% }" | { t, Y( o6 v' Q2 y
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
6 U! X4 E" x5 U# pRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you+ |- w, s# F+ p0 X5 ?
want to change the region of your Chihiro Board, just change this byte.
- q! B; ]2 l7 K) I, R* cThanks to Alex, Mr Mudkips, and Philip Burke for this info.
" u# G% l5 y2 y+ J/ v$ h7 _/ {( h; c5 U0 ^* N/ |+ Z+ O/ f
1 ]! |0 r! Y0 N5 F! F3 P( B' L
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