本帖最后由 n805 于 2017-7-18 22:21 编辑
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; s& ~7 N1 T8 A6 z7 P跳线设置
% B6 \" g5 ?- W) gJumper settings Mediaboard
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3 U) z" z& x% r9 ~" Q" KOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –) m( u, G9 b7 x2 v: s
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+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
" p- ]5 ~) [& z' v/ [& j- _# F. e|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |# ?: R8 Y L. Y8 F$ S% G9 t
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |, q: {% {3 U& h( V
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |) p. m7 c0 J5 \
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
8 g, g1 [) i) ?7 j9 f4 D$ Z. p' t| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
$ f$ H6 E) R9 R) O3 g9 C8 K+ F! p|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |# s( N* n' y7 Z* `0 u
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
$ w4 K" ~9 c ?' l0 x8 C8 v) k4 h|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |4 S0 H# ~) a/ j+ r
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
9 d& j c& _* c4 M" G3 C|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
n% I9 T k* S, V) U| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
! C' E- p! h( e3 d| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
# c+ ~9 x. v" T/ g' r| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
, C2 D* Z/ g+ |% S| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |/ N% `- A$ r" X9 b% ~7 v3 F: z( G. v
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
( t* a D: E( q7 f j4 h) ^1 x, O| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
8 z+ B4 ~2 U9 P, y|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
, j* d+ _) B9 g: ]| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
, t4 y: h3 g! k| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |. R9 J8 T5 U! y
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
3 D- |1 h- d: E* G- Z& D0 {4 F+ N|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |1 y0 V K4 q) D
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |7 _6 t: P9 n7 Y8 o+ x
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
0 P( ~5 w! f& J1 G X0 c }. a| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
) S. ]: D) ]! a- ^7 x|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN | E! l j5 u+ k. a
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |$ S4 b/ W' S- H1 l# h
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
$ C3 B* {4 i, ?5 A$ Y( ?) v|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |; w9 Q! R( h _, `8 |9 F
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
" m3 y. y, d8 \$ S) h|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |8 Z2 \% Y! C* g$ `1 e
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |; j5 e: D( R6 |3 A; x; t
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
, M% U0 |5 I0 L| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |3 E, q! T0 x8 |0 P
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
p# \' S+ A! x|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |3 g/ O( r& T4 u- [2 K! c! E: Y- `
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
) D3 p5 u7 t) u7 j" b- H| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM | S y" u \% h0 T' N# w
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |2 W5 ?( {6 `+ `& e! \$ I
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |/ k4 H* K$ b6 z( ^: M
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
! W7 `& E. O' p6 B- b* k|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
& @- F) h; H7 H( j+ n| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |) v& c% ^8 C" A0 T& E
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |6 G" A" x4 T3 f# v: `* [
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |+ v: l8 ~6 b0 J S- ?4 A
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
5 g ^% t* D- a U5 B|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
& h7 d# e) s/ \7 o6 [1 Y& a: @: F| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |' ^0 s5 j7 U2 @2 [" B" {0 z6 n5 p
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
- k& ]/ _8 }/ K0 N( s| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |7 l4 i6 a7 ~* y( K
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
6 t! D' {, W) n& P| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |$ P7 E( \ M5 y1 F( t$ u' c$ E* u
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
; O& } G% F0 t9 L6 p: q. c5 A|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |2 e4 p& \, ^/ E. g( z/ m8 `
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |( q2 H) ~$ ]! P3 v" K; D8 p/ y
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
4 ?6 O( ]6 P$ N9 Q/ M) a7 b9 p" A|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |9 `, N; t9 S! ]8 P |
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |- F' A* a# A% r: U' @# c# ^
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
/ E& x7 L6 d J8 v|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
5 |1 X+ u5 [9 J" v& [. r1 s, o1 ?|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
4 ?# \9 j: g3 N9 o|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |) R2 ^- u0 }0 m
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
7 ~1 o8 n3 R2 z) @8 C& h$ ?# f|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
2 _* b* {3 C& ^5 `3 B# x$ W( c|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
4 [7 ^% p' t5 J|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |! r9 [2 U, `- u8 O
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
* Z; O" {' C: K% O( b|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |" } [, i. e2 z
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |% g% B% b' e) k6 _
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
2 w( a3 K' c Y. P) H% G$ W& }+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
1 j- C9 S- |0 y+ Q4 e5 Z, A2 |* denotes these games are archived.
* ?" [* I7 I/ x) F4 [ Year Game (Unknown media) Manufacturer
% i7 e0 d' B+ t& l) a) l+-+-----------------------------------------------------------+------------+2 C! J$ t0 w% O' Y' ]/ m. q7 C
| | 2004 | Quest Of D | Sega |
3 q5 e- K! [0 L7 n- z| | 2004 | Quest Of D (Ver.1.02) | Sega |# j9 N6 C6 U( d
| | 2004 | Quest Of D (Ver.1.10) | Sega |
+ F( g( }0 k6 Q| | 2004 | Quest Of D (Ver.1.10a) | Sega |' G1 ~$ r* E) r1 B9 \
| | 2005 | Quest Of D (Ver.1.20) | Sega |/ L5 O. M* z0 d' B, x6 r% [
| | 2005 | Quest Of D (Ver.1.20a) | Sega |5 ]) H/ k( V1 Z* ~% ^
| | 2005 | Quest Of D (Ver.1.21) | Sega |9 x5 t" `- s% V
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
& O4 k9 M+ j) P9 X' l2 N: B$ B2 ^8 B! B| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
; L4 i) ?( q1 G1 h| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |9 Q" I) b( t3 O2 g9 O
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
% d: D. t2 n6 Z- K l9 w+ g L| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
9 f8 h6 H8 Z% ~" i5 a7 D# \| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
0 l" M2 h; D9 I* R. ?0 _| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
( ~% s* \- ]( k6 ~0 _5 k| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |) \2 x' u! ]8 E1 K3 s- X$ b
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |/ I: P0 Y6 u0 [. ~+ b" `
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |+ ?, H* M6 d4 P$ e
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
1 ]3 N0 y2 a. r N2 u1 I| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
+ b) I( q; V" r! ?& I6 w5 h| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |% f( Z+ h& {: {: X5 M' L, R9 L# h
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
/ n, E( {; `' J/ x+ M| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |, m5 G8 y* ^8 M9 d" u$ \2 O% P
+-+------+----------------------------------------------------+------------+) J7 a9 y! a' G! S9 w J
A Chihiro system consists of several boards.
: {6 @' a& e, jThe system is in 2 separate metal boxes that fit together to form one box.# b" H" l# d3 N- ~" n+ x. Q/ G% i
In order from top to bottom they are....3 U V- o* w' u1 o. v& X
- Network board \$ D9 s! t, k% U8 E) [ X
- Media board / Together in the top box
+ I9 p# p4 V" w* P - Base board \
3 D/ b, x0 q+ q1 W: o6 W& ]5 W - Xbox board / Together in the bottom box
- ?2 ~: {* V. f& WThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.
. r: F, l( F! s oThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
- v* T9 m( q& [) y, A8 pboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
$ q5 H1 N6 y. ]' w+ k5 GMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
* x& ^8 D8 d# E6 Ain the mass-produced retail version./ t2 {- E' l% F0 W1 B5 y6 }
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16% A; _1 A4 D7 H/ h
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the5 ]5 Y: O( p V
XBox game controller ports (USB1.1) and front panel connector.
# w K$ T' c' V% AOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin2 l" r4 c* P6 D) j9 P5 u9 T
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
/ W1 {* X/ X$ f5 @jumpers....* i" ]7 p: j. ?% e; h4 s2 v$ S
JP3S 2-3 \" U6 x1 y; i% P) F
JP4S 1-2 |8 H* K% l7 e+ n |% [' X; m. G7 U) R
JP5S 1-2 |9 ]) |# e: g9 `0 b( y1 f
JP6S 2-3 | These are connected to the USB chip on the other side of this board
3 `, r5 e: G5 r2 j! yJP7S 1-2 |
3 W6 c6 M8 c2 IJP8S 2-3 /' w2 }5 D$ H0 [: j1 _
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are
; M. S5 J U( d( N0 O0 }2 o$ y; Vconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)/ ^2 |, V5 o# ^8 c
and a 14 pin connector which is unused. The base board handles JVS and video output.
3 k4 C( E- Q/ p0 JThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader' j7 J7 Q# x: K* K& N/ q6 {! V' F: C
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
$ R$ x4 {8 X; B8 E# H0 h# J* H7 n6 c3 VThe network board is 100% the same as the one in the Triforce v3 with the same firmware also. ], n4 V1 o, Y; A8 u
The system requires one of the various Sega JVS I/O boards to operate.! {1 E% s; e% q% e* U/ E: R
ROMs on the boards4 o& c/ ^# b# u3 @- w
------------------
; q5 v; b6 C2 ~" SNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2! t! c _9 X" z" Y
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8
" A; J- Y" S) \" u1 E# x As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
& c2 I7 N1 ^# d7 s; O& L an older version as backup, and the second MB has the current version, versions included are:
t; i4 |6 m, m- I4 r8 P" u0 F SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30; Z- M- E5 U; X K6 L
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15- ^) f; ]6 n! ^- ?" w1 q
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
- R2 p- I( F. }4 H1 }. r One Microchip 24LC24 2k Serial EEPROM at location IC11
* _$ ~: \# A7 ?; {, N- J9 m The chip at IC32 seems to be a backup of the base board firmware without region or serial.: ]% |- z# `! F0 F- p* e8 E
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it8 t4 J9 `, R& _! F( Z; b
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
3 \% t3 U6 O% ?" p- G. C, ? a message will be displayed: GAME ID SBJE% c. p4 B7 c9 I7 [& p! c
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
" q4 c8 S0 M, \) [' u" I# k The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change2 x/ L! M/ E! `, Z7 A
the region of your Chihiro unit just change this byte.
3 @' r+ X9 Q; y5 c/ q Alternatively, if you have a netboot PIC, plug that in and power up with it.
: I; G" ]4 g) g# D0 `( d 1) Enter the test menu (push the test button): P( L' |; n6 |5 R8 C+ J/ p2 i
2) Go to the System Information menu.) c; S) u, H& s% K# t( n0 Z
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
! @1 I0 n4 D' W" }& H! ^ 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and+ y% ^7 v" X2 Q' }- S/ C h6 B! l
power on again.
4 P l P, x! R: _; GXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1" G* p: @ `+ f
Board Layouts( X' O" e' s9 J1 r% h6 P
=============% H/ W o/ z v8 ~3 t- q
XBox Board) p- Q7 Q2 {- {. O1 l% m' D
----------4 R1 T- n8 t$ m# m& I
|--------------------------------------------|8 J; \: D' \% {5 {( R
| LAN FAN1 A/V FAN2|
* |5 A' |- g7 ^4 \) O! e, b4 g| |3 U4 S* E; O2 t! n0 y. x
| LF353 CONEXANT |# u9 L4 R( D1 V% {# T; N
|DVD_PWR WM9709 XC25871-14 |
- A* B4 M. q) i8 ]| |2 _. j4 j0 @9 O3 S+ g
| ICS_UA431317 |-------------------| N4 i& H, A7 ?; Z+ |! v
| LM358 |& [$ F9 g1 P1 w- m1 v/ |, a# }( g7 D
| 27MHz PIC16LC63A |) G% \9 a0 ?6 `8 X3 @
|IDE BR24C02 |) t+ D* |: [" y! M
| ICS_455R-02 |1 N8 y9 {- |" [" r6 ?9 g
| K4D263238D |
: m' A5 a2 g4 d! H4 Y1 P| 29F040.U7D1 *K4D263238D |+ \6 D) k! k7 p' r
| |
% W5 z+ j- \9 L4 F; G" o+ a3 W| GPU CPU @733MHz |
9 s7 R% V3 `0 N$ x6 U" }+ ?, O; a1 u| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
- T: v: G' V9 ^| K4D263238D |" }" B4 p, R& g. S7 i
| *K4D263238D |" q* c" X8 {) \8 A& g" [
| |
) b7 u g, w8 @4 j| |: h" j) D6 C% ~) e" P
| K4D263238D K4D263238D |
0 r; ^. U; O5 p3 @- _" [/ ^8 E| *K4D263238D *K4D263238D | a% d. K- k, c1 V6 s
| NVIDIA |9 ]5 K% W2 }( V, O; @
| MCPX X2 |- I7 y" p2 T; R, D( E
| POWER_CONN |( P+ T6 `$ f2 ]. W
| |
I9 v" H& u! j t3 V. M$ K| |2 m- V7 x7 Z( C: e. B+ r) p0 Q M
| |
( X% [" n4 i) Z- r2 u! g| GAME1/2 FRONT_PANEL GAME3/4 |
2 k! j( Q' { W: t5 {& e|----------------------------------------------------------------|
! c: C2 Z+ a& cNotes: [- B( ? u) {' i' W; `
* These parts located on the other side of the PCB
0 L4 ~6 y \# f6 C6 O" s9 p Some of the connectors are not used.$ J) [. q4 \5 j4 z9 @, v
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS! ]9 E# z. I4 z0 r
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
, T& e. S" I% A/ d/ y FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
. @- K/ ^# a, j( W. lBase Board
- a0 ]1 z. N# t* I---------- L0 N' V, b+ Z& B% M" I. H7 A7 r
171-8204B
6 y# l% D K h837-14280 SEGA 20020 d7 p9 X6 I+ ?5 v
Sticker: 837-14280-922 `9 A9 U( T8 H4 J( F8 x
|----------------------------------------------------------------|
7 L4 \& }/ e+ ^4 r% U|*CN16S *CN14S *CN19S ADM3222 |: R+ Z# o0 R7 ~! q: C
| CN8|
: w# u" C4 {: M/ P- I| 24LC64.IC32 |2 M: Y! O5 B" d s) y) ^+ j6 \( C
|CN11 CN18 CN1 PC410 |2 `. B) T" H+ q3 Y6 |5 V$ Y
| LM1881 |" K/ g5 m D; ^! D
| SN65240 |# P7 s8 B" Y5 _# C/ ?- l
| SN65240 AN2131SC BA7623 |
5 {/ n2 `' K! D8 g$ c7 i| CN10|! `4 _9 I! K! {8 m6 a
| 12MHz BA7623 |
q6 \ I( K- U& p7 T% d| *CR2032 |
& h& n) t, s5 ?7 E9 B, J+ k7 a. ]| SUPERCAP |
' A ~6 k9 B2 E" H' B- ~6 H| 32.768kHz |
: c2 P4 z* D! L7 O9 f Y3 Q U|CN12 RV5C386A |
- V- S+ c) w1 h; x7 Q| 24LC024.IC11 M68AF127 CN9|* E# M) d6 Q" h2 l6 t5 G; M! e
| 24LC64.IC10 AN2131QC |
( s" z* Z0 Y- ]5 L. w| ADM3222 DS485 |
9 V& v3 G b+ _& p( Q0 t" g- c| 1.85MHz |
# `+ }( Y5 c, q! L| 3771 CN5|3 W) ]4 j& E) e& v3 s" {: D2 E2 N
|-------------------------| CN15 |-----------------|, f$ V5 Q# K' S0 t) W3 L! T
|--------------------|9 A" W6 N1 L: y4 ~2 F7 o. `
Notes:
5 s" Z' S' c9 I6 H5 k% L' G (* these parts on other side of the PCB)
+ W5 F- P7 ]6 g" t" Y RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10), l5 d3 j/ F( s: s1 F1 P' M' {) C: z
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
: E( b0 w6 x. x9 T) M& R 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data2 b( b$ S2 G4 E) f
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
0 M j1 s# D8 r( ?: Y3 D! E AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
5 p: F- ]7 i/ K1 Q/ d0 v AN2131SC / (QFP44) firmware in IC32
# z, z# g6 z% m2 K( m ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
$ g$ `' \8 U& Y3 e SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
# U- r6 _( w6 _' Y BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
* i4 A1 F1 h! K LM1881 - National LM1881 Video Sync Separator (SOIC8)
% K0 k& G0 N5 k# h8 `( V DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
7 v! _2 l- ]8 U" i; p1 A0 s 3771 - Fujitsu MB3771 System Reset IC (SOIC8)5 }9 x- u. g& I* I; `7 p
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler+ |! l2 m. T2 o3 k6 H6 `
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS). O8 e; D0 F! ]
CN5 - USB connector joining to JVS I/O board with standard USB cable
& b& \7 {. ?# C8 [ CN8 - A/V input connector (from XBox board via short A/V cable)3 E3 x. b) |9 p
CN9 - VGA output connector
7 ^5 \2 E- Y( h& @1 c) t CN10 - 14 pin connector (purpose unknown, maybe another video connector)
& [6 A e9 n- y% V& D& h& l CN11 - 16-pin flat cable connector joining to LPC connector on XBox board# O+ _; R) b% z6 f% F& ~2 `9 t
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board4 l D3 _# ?+ w4 `& y" f
CN14S - 7-pin power output connector joining to XBox board
+ s& l. e# a5 s3 u; a2 e, e& P CN15 - 96-pin connector joining to filter board7 ^ y" N% W5 h- \3 h& B; p" x
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)6 P2 i9 s( a2 {4 Q! f+ R9 N. B
CN18 - 10-pin multi-wire cable connector joining to XBox board
. `+ A' a1 S7 U+ @, L0 W CN19S - 5-pin power output connector joining to XBox board6 Y: s: n. }! a$ j3 k
There are also many power-related components such as capacitors, mosfets and transistors.4 R3 I) w) M3 j& m2 m1 J4 U
Network Board
' U4 }# S; }" \% o7 X* _-------------( e8 I( V5 n7 Y( n
This board is identical to the network board used in Triforce games.
' I6 X4 @- ~3 o. ^2 `; B- LSee src/mame/drivers/triforce.c* b( D4 Q: i1 \- I5 ?% V6 ?/ w
Media Board3 A- ^- `; I! P" h6 z/ [2 }
-----------
6 E! U# \; d0 k9 q( ~% |) }171-8234C$ p5 X9 w7 d5 Q3 |
837-14359-01 SEGA 2002: Q6 X1 |; n, e# y3 h0 m
Sticker: 837-14359-91
1 A0 C( [- M7 P& }9 C|----------------------------------------------------------------|- I" }) Q* A- L) _: a+ A6 d9 J6 E% g
| LED LED |
8 B! ?. |9 S, v5 ~& e* q: h| FLASH.IC8 |& o# Q, \7 h# E/ d9 C2 ^1 l
| LED CN12 CN11 |4 [ J/ {; X. O+ f e l
| LED JP4-JP10 CN10|# I' D5 H" ?3 b
| |
' Y+ X; G3 {3 z" \| |6 K5 f0 ]- I! O' P) s- J
| |----------| |
8 q3 E: b9 D1 ?# v" i) _| |SEGA | |
& V9 Z3 B4 q) H/ t: f9 @% s| CN14S* |315-6355 | |1 D5 n5 K& |! s; t( |1 Y3 E
| | | |
* o; { w: {/ a: X5 h# p| | | |
$ T* u6 A4 N$ ?( `1 ]4 l| MB3800* |----------| CN8|* D% K: l' T1 F9 o. O
| CY25560* |& K& F7 Q5 {, h) U$ S; ^
| |
5 l9 g1 V5 j4 f. R9 F" e& g# V1 U| CY23S09SC 49.25MHz |
! H g% b1 X: j6 _| |* x. i Z6 t$ [& H
| CN4 (DIMM) |( Q* m; v5 S4 ?& X
| CN3 (DIMM) CN5|: m' Y. e$ d+ q) l
| MM1433* |' ]- l1 ^# F0 a) R
| CN13 TPC8009 CN9 CN6 |5 v. A: F9 f; U' @7 j4 M/ p9 j
|----------------------------------------------------------------|0 j# w) m/ ~- I
Notes:2 M) h8 h! p- w# K' z# n
* - These parts on other side of PCB, S2 i5 m' h6 q! b
CN3/4 - 72 pin DIMM sockets: c9 t* A. ^5 a' W7 w" b& A
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
3 n" o3 g3 Z$ Z* i6 c. B: x CN6 - 40 pin flat cable connector (unused)/ q2 c C) W, y1 j, b& {+ V0 J
CN8 - 6 pin GDROM power connector* ]+ t+ Y( G" M. ^+ s) Y# L, Q
CN9 - 6 pin power connector (unused)
7 b$ f* t* F( u. a) }& Q1 I5 P' d; h CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
- _% A( j. ~; g# v CN11/12 - Network board connectors joining to Sega Network PCB) b- @, r: @) I: D# |
CN13 - Battery connector (maintains power to DIMM RAM)
1 U3 H) u/ [; f W4 D5 p8 O9 X CN14S - 100 pin connector joining to base board
& r& @ ? G6 _% c A JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
' \( _; L* Q; [3 X JP4 2-3+ e( k$ a* l0 l( n3 @7 v7 z6 q5 T) k
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
! h- w3 `: T" H& ^ JP6 1-2' U3 O7 O4 G# f/ h% r
JP7 2-3
- s* V( X" d2 I _4 |2 Y- k JP8 2-3' f) `& w2 }+ P+ d" i; Z9 [
JP9 1-20 [; v+ a5 O2 {. {/ u4 X' ]9 Y+ d
JP10 1-2
+ g/ P7 D- B* M; N# I t/ M8 X FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)9 |" k+ m" a4 D @% D
Filter Board
; O! T* U9 B0 s( H7 U, T------------# s8 R% P* m7 F0 K# D9 i
839-1208-02/ O% P- ?$ \. O3 {
171-8205C SEGA 20026 `" h% t8 X( U- |+ K
|----------------------------------------------------------------|7 C3 q3 R" j$ b+ l5 d
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |& A6 D/ x& d, D8 [) D/ X- M
| |
; d8 {3 w+ h9 e" @| DIN1 LED_3.3V |. Y& L) Q" g7 w$ a
| LED_5V |) b( Y* n8 G0 o8 P/ G- c
| DIPSW(8) LED_12V |8 k# i1 I+ |5 Y8 K
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
; b0 W9 }) i! X) P9 P|----------------------------------------------------------------|* N4 D; \2 Z# `- Z7 V
Notes:; e9 w2 Y- ~5 u0 t$ Z9 p
CN1 - 8-pin JVS power input connector
S" H7 t- B N# x5 d; ? T CN2 - 6-pin JVS power input connector: q& F. l9 S* e0 a) T
CN3 - Red/white RCA unamplified stereo audio output jacks+ J3 d+ w7 j' X( `2 D8 P
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
. k& m) A6 p8 b6 g% a: e CN5 - 8-pin connector, has signals for 2 rs232 ports
- w- Q4 t+ E" p5 f CN6 - 7-pin connector
8 s! k# }: ?8 L5 ? SW1/2 - test/service buttons
8 j5 s2 j+ W, ^2 x+ Y+ g" d DIN1 - 96-pin connector joining to Base Board: B e- Q% S; H- _% \7 Q' h! q' z
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
( E3 w( Y6 ]& C1 XDump info:
" X% S1 [3 k( O3 d( s; MNetwork Board Dump : Ver1305.bin* {# k3 Z5 q. s9 d. o
Media Board dump : FPR21042_M29W160ET.bin& L" T! `( f L- B
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin7 X) J% j) Q* I* h% D Z; U) H
Xbox Board Dump : chihiro_xbox_bios.bin1 z9 Y. `% F+ j6 T1 M
FPR21042_M29W160ET.bin :
9 Y/ B; q6 Y# o$ l" l& V0 TAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has2 [: m3 t- G$ |7 X/ w' `
an older version as backup, and the second MB has the current version, versions included are:
+ e9 @( I( h1 {SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30# ~" o, h$ c( @& m0 L8 P
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
1 h8 F8 Y$ l4 c6 L6 Hic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
# n8 a" U/ y; GRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you% r$ z2 `7 G. F1 ?
want to change the region of your Chihiro Board, just change this byte.: n. {* I/ j) f. d1 h) a
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
) T: U$ t- `* b. ?2 Q2 Y
# @0 Z7 S$ t* _+ I9 n& L6 L& A/ B' p$ f- r2 d. B
|