本帖最后由 n805 于 2017-7-18 22:21 编辑 0 z# n8 h# \$ t, x/ ~
% d7 b, d# n0 r: W. V跳线设置 + K# b) U8 V. l+ ^1 X9 {$ }* F
Jumper settings Mediaboard& z) U) o+ _5 }
! y6 m4 q; e; s0 k+ B$ BOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –( [& Y0 O1 K8 [% R# Z
H4 \$ k7 O! x/ u7 I) h2 D. A2 a! X/ i/ r
" v9 r& T$ l. E$ F, i
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
+ g4 ]" a! H' e4 d% T|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
W- A6 K& ?. m s+ Y4 y| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |- x9 j: h+ y0 |$ T+ y. q9 k
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |" S6 A6 L% C8 E
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
8 I1 J; f4 h, [, U| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
9 b9 x/ P" r7 q% C, G|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
& K4 Y: n; ?+ t6 `| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
6 A& N4 b: v* O K% A|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |+ a8 M6 O5 z7 U* C
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
5 `) E$ j( y/ ?* ]0 E0 Z|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
) \& J7 L! Z6 ]% f3 n( w" B. G! b+ {| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
* ?5 R9 L$ j* q' n3 f* o0 N! W; u| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |, j1 j* x) {! M
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |$ {5 B; N Q/ F# c8 k9 O! S/ P3 F
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |' f* e; N0 a* P3 o/ O, z" n1 g. v
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |' s) B, t. ^7 {) n
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |) k k) Y% N1 i7 q& g. P& h! T
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |. A4 `, A& ~* h; ?, W. z6 r# x
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |6 C2 V2 A) t6 I! F( d: k
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |+ t, c+ ?( R6 \4 b5 ?6 V7 K: }
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
7 `. K; m+ z" q. q|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |# x5 y& J6 v: G! C0 V
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
' \: L7 U0 c+ e/ l3 v% e| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
$ [5 p; K+ i7 J: B; R( F8 R g| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
% Y+ j. n) U& F* J|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |/ T2 T) Z1 ]! O: U3 O
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
' T8 `& F _/ e% e| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |3 x8 W4 T0 y2 i; N6 P
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
+ {4 r+ {! Y) x. Q+ m|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
! `, T8 M7 @0 C: g/ c# x8 J2 S( g|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |3 c- r# I& Z' M }! O; w
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |: o7 G/ ^, D8 W4 M. C% x: b1 }
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
' c* ^/ R* Q# p; r8 C: W! ^% Q| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |- k' I" R+ e8 |/ y$ ~% v2 s4 X
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
" ?* l8 o4 @7 [6 m) N2 a|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |) ~% X% x, |: A7 L7 i
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
, b$ f( F! Q2 Z. R0 A9 p4 N* x| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |2 A2 {( V9 J( f& ~- `/ n( [8 m
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
( `9 P5 t# ], q|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
0 R6 j) `4 u' S|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
' Z' [) S/ ^% [ B* k0 M|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |7 z2 X3 z2 M1 o. i) W5 F8 w
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |6 t8 z. Q" \7 q: O; a
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
/ J( K& F1 q1 C- Q# ^* }| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |3 r! a6 d3 d) \6 e X% e) M
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |/ U1 V; C+ V$ B$ j. y4 A: j1 n& I
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
( ~( `0 I5 }& E! ~- h% T% H| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
0 T% v) @. N4 K( D* \|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |1 j! @+ G+ z4 z" O+ B, M4 M! d
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
2 X$ X8 ~& `' z" U0 L|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |( G4 F" ^$ @6 a. Z; E
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
, \8 L4 t H' S4 p. o" A| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |# I; K9 F9 ]& P, V6 W+ E3 y
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |2 ?, C* X; P+ A
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |4 \2 c+ D. @; }) r2 V0 F/ y
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
: ~/ {" q4 M5 ?7 x) {# q|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |! i4 e! j# v) b7 ? }
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |7 G! p$ T9 r) t
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
$ B8 q( n: P3 \- T, z. [|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | | }; @7 I. \$ @6 I
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
% E+ q7 E& m; s# V|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |5 P2 z: M3 c- ~6 B! u
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
, N8 t+ H5 x0 u9 ]1 W|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |, K4 @: M, o: {. {- h/ L2 T: g
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
; Y! M' u! ^) p|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |: E0 c$ `$ c8 j# c# z
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
; r1 ^; e' y; w+ X|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |; X9 o4 o6 m- }5 d1 p7 G
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
. ]% R+ E4 x! ]- I|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
; B- l8 J, Y3 L3 k9 ]+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
. A& A8 }5 r) H4 ~* denotes these games are archived. Z9 q; G2 E# s) l) {8 w
Year Game (Unknown media) Manufacturer
$ u; Q$ ]: ~. ?5 J0 K+-+-----------------------------------------------------------+------------+
9 o$ v6 {7 K6 T| | 2004 | Quest Of D | Sega |$ e( S1 C( K# t8 {5 o
| | 2004 | Quest Of D (Ver.1.02) | Sega |
4 _3 \5 n* H, @1 s| | 2004 | Quest Of D (Ver.1.10) | Sega |
" E& v$ e- i7 E( U" A/ W8 ^# t| | 2004 | Quest Of D (Ver.1.10a) | Sega |$ F& ]1 [$ B4 z( l' b3 k! B
| | 2005 | Quest Of D (Ver.1.20) | Sega |
# c/ V; a" S3 I2 a8 `| | 2005 | Quest Of D (Ver.1.20a) | Sega |
, y8 K, M, W( J6 x| | 2005 | Quest Of D (Ver.1.21) | Sega |
' g& v% N9 F, | s+ D| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |4 ^) O* W/ S. x9 G. l# ~# [: H
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
- d" p7 u2 a) A$ W7 C8 ^ d| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
: H7 q* J# V' V$ V; s+ b| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |; b" }! Z# M" Y6 |( p" L5 `5 W
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
/ R0 T4 _* L9 } f| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |9 N! d/ N, X( f5 C# @ ?% X
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |) T% Y, e" s3 V( _1 S6 }0 E8 i
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
% @1 z/ e+ W* o0 Q| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |# j2 T( I6 b1 I5 z
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
& z' J0 r, Y, m5 {& d# }| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |# R( _1 t3 C: i& i$ G1 f+ A" z1 Y
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |& F% h4 o: R- @% h9 B. @5 {
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
. W0 N! x& w P; M J- V0 [| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
. U0 N! o& j* }0 x% O! x2 H| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
. M# @) u$ w; @8 E1 A- Q0 H+ X+-+------+----------------------------------------------------+------------+
$ q! m$ q1 N j0 U7 `) X9 OA Chihiro system consists of several boards. S ]+ t k2 |( ]0 U
The system is in 2 separate metal boxes that fit together to form one box.- W$ x" @# ~. Z# E
In order from top to bottom they are...." M6 q: S9 n+ O
- Network board \3 u3 i1 T" M7 ?0 T/ m
- Media board / Together in the top box
4 @4 h% _5 c+ z( q3 w - Base board \
" F/ q1 l& D2 t' l# K, G1 f( R6 s - Xbox board / Together in the bottom box
0 x: v4 {7 {; d! W5 XThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.
: \: l1 E$ P; I. dThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
! E o! ^! T$ T: _3 b1 V cboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a; s8 @/ s5 q% R1 v3 r+ S* e0 N
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
# e/ z( q7 l% x7 \) d" f; ^in the mass-produced retail version.( J6 o6 ^+ |! A& a
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
- X$ j! b+ N* U# M- T+ P* rpin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the: \/ a2 L- v7 [# o: i$ {& v
XBox game controller ports (USB1.1) and front panel connector.* c. ^1 d2 J& r& G) W% I# E
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin* I" g, U" o$ O/ F
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 67 R( ]# e+ m# Z6 N) L: X
jumpers....6 A' ]! W. h6 f1 {; o0 {
JP3S 2-3 \: U9 ~% N) U4 |8 Y/ E; z: v
JP4S 1-2 |8 I5 H' _0 G( M5 @/ ?) l% A
JP5S 1-2 |
2 e0 m! R$ V1 AJP6S 2-3 | These are connected to the USB chip on the other side of this board
* @/ E; P6 G* i# u* J, r! _) L, y- DJP7S 1-2 |
4 K8 o; W9 {+ ]5 Z. O+ UJP8S 2-3 /( y8 B# J7 a3 W" d
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are! _1 W/ H! z1 i* Q7 o
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
% \; s7 D3 e. {+ p9 J! fand a 14 pin connector which is unused. The base board handles JVS and video output.
$ b3 @: Q( j7 u- k, EThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader0 X- D" _( X3 B7 B
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
. \ x7 V& k$ ~The network board is 100% the same as the one in the Triforce v3 with the same firmware also.
' k4 Z5 W" Y, ^& c1 r5 z. A$ ZThe system requires one of the various Sega JVS I/O boards to operate.& M- e- g3 _5 v& u; W i [+ Z
ROMs on the boards* P% h/ e' j+ c! W& r7 Z& l
------------------5 y( K# u9 A( O- |
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC21 o- C0 R: `: c" S; o
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC83 ?. p- f0 b6 X- C) F! O* g; K
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
( ]( k" Z+ _( l- k& ]9 h9 v; i an older version as backup, and the second MB has the current version, versions included are:
6 a4 N/ B+ w% Y; z, C/ ]' O SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:305 J! [& u$ t. H5 R6 U' p' ?
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15& O+ h9 f2 ]3 |& X! a6 Q. N0 S- X
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
' l" Z0 p" ^1 J, w! d! E One Microchip 24LC24 2k Serial EEPROM at location IC11% @! F4 P0 G" F* |
The chip at IC32 seems to be a backup of the base board firmware without region or serial.
1 F& p7 }: l6 \ The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
1 P+ W* Z) o) J& M; t contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row {4 B# t% Y1 X: o- D! J4 z
a message will be displayed: GAME ID SBJE I7 Q$ S# N7 E0 ]; t
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
6 |; m% }( f3 m$ z% f1 } The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
% U0 [6 h4 }# ^) ?1 l; ^ the region of your Chihiro unit just change this byte.7 L3 G; u( i1 U6 q" W) m
Alternatively, if you have a netboot PIC, plug that in and power up with it.! u/ I9 e/ R6 @( m8 g9 O$ U
1) Enter the test menu (push the test button)" J5 u; _; J5 d0 J$ h* L
2) Go to the System Information menu.$ n( J: M1 d e3 M5 n+ b2 j3 ?
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
: z; N5 {) q$ T0 L 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and+ M& K1 ]% z$ t6 U( `
power on again.- Z: J- |6 z* h4 z
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
; ?. m: c4 P) W7 I9 OBoard Layouts
+ [: i; Y: F q4 ]2 ?=============
2 s2 k4 z! j# e2 T. e% ^( N. QXBox Board6 M0 B# ]3 |( {) p
----------
3 \# d9 ?* x: Q( P V# _|--------------------------------------------|# a5 Y. J; e) b7 K1 M. i3 c
| LAN FAN1 A/V FAN2|/ K; J2 _2 F) d) G, W
| |- N% r6 R4 O0 W3 O: R
| LF353 CONEXANT |
* ?$ F$ T) V) W* [|DVD_PWR WM9709 XC25871-14 |
, s3 N Q2 k' U# ?2 R| |
" l# [+ R% J+ t$ A/ s z( z| ICS_UA431317 |-------------------|7 E: a$ Z" l8 J: ^& {3 V4 D' f. Z
| LM358 |9 N; _* C- p- e, x4 h% ?
| 27MHz PIC16LC63A |
7 x1 f% U& ^2 P$ t/ A|IDE BR24C02 |" T* ~$ `: h0 e! S9 J4 T
| ICS_455R-02 |
; C o3 ]7 W8 D+ z7 g# z| K4D263238D |
% [9 K2 e6 ?' H# j% w| 29F040.U7D1 *K4D263238D |( @) Q6 s" }0 L }& X
| |* g" U8 v0 k0 |- e; @- f3 F. N
| GPU CPU @733MHz |- ?7 S5 R0 l- w( J
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
8 w9 ]- }; v7 d5 i K) E4 H| K4D263238D |
7 f& `. ?+ [9 i" I3 [2 m| *K4D263238D |
) f. k$ _( F& X2 H| |- v- I/ E* H% F/ l) e" a
| |/ u2 [9 F& d5 i* |1 R
| K4D263238D K4D263238D |
" G0 C; z% e% U. R| *K4D263238D *K4D263238D |
# y( R; {" q( K X f| NVIDIA |
) p3 x; f1 H5 y: q) y| MCPX X2 |8 y' _, P; [3 `2 G
| POWER_CONN |- \( r( u/ ^2 K4 {+ |
| |
) _; K& G+ d/ z1 a( z# z) c| |# Z! i; l9 f0 e, F/ F P
| |
0 l+ f6 n& F% V$ g7 x7 [| GAME1/2 FRONT_PANEL GAME3/4 |+ J# f3 r) v, R8 i' I6 e8 O) [
|----------------------------------------------------------------|
- y, Q5 Z2 g- g' u7 oNotes:
r k8 \1 u8 R. C * These parts located on the other side of the PCB
, @' u5 J6 @* O t$ t. t Some of the connectors are not used.
( I& l: s% h. {% ] GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
# I5 {4 i4 k4 j9 e+ G3 I GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS% |8 m" L8 {. Q) o. m) e- K- E
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
, l" `+ |" }. y+ a/ n5 cBase Board
( F( o9 Z& T4 V----------
- s4 M' l- N4 m* O171-8204B) t7 A. a; o6 l1 w
837-14280 SEGA 2002
& d5 R+ L8 G1 W- b- a' u& G, dSticker: 837-14280-92
4 G9 A# X1 L: n# p) c8 ?" [|----------------------------------------------------------------|
, ~9 ~ I2 B# H4 g) I" @|*CN16S *CN14S *CN19S ADM3222 |
% q) P4 y# k# q5 Z; U9 a& n| CN8|
/ N: X. T3 C' y, C0 s% a( n9 h z| 24LC64.IC32 |. o2 @" u) n( t. o ^* S
|CN11 CN18 CN1 PC410 |
, l: K* y; w" R| LM1881 |
8 k6 B8 M# p8 S4 t* \/ O& u: T( c5 f2 n| SN65240 |% P6 T; f+ q# f8 o
| SN65240 AN2131SC BA7623 |. l4 k6 d& ^! y# K
| CN10|4 j# ^( Y8 l' L% S( l! @
| 12MHz BA7623 |$ y5 |7 s! K3 u! W0 N# X0 t: N
| *CR2032 |# J n) Y: O' m4 R
| SUPERCAP |
4 Y5 y( d, a) ] F# Y' ]# g| 32.768kHz |' n' P( v2 D @, e# T5 s
|CN12 RV5C386A |5 Y( a2 j b6 Y" `' ]
| 24LC024.IC11 M68AF127 CN9|
5 Z& P; [3 E! r; m) T| 24LC64.IC10 AN2131QC |
% D, ~" _0 ]2 E| ADM3222 DS485 |
8 t6 r) n( c9 L$ [| 1.85MHz |
1 }) O) Y: E9 H/ I| 3771 CN5|$ }9 v1 [* v8 a; u1 U6 J
|-------------------------| CN15 |-----------------|% i+ e* E( v) c' L& _
|--------------------|
. g6 k( g* A! T) |9 m6 INotes:
& x4 | I; \: b; I0 Z0 w% n (* these parts on other side of the PCB)% S+ E6 e9 S2 z/ G' P; R% A% Z' Z
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
1 J9 l9 g8 V6 v6 b. J 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips0 o, y: q% L6 j3 }$ ~5 V- ^
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
; A: Q$ w- t v6 T3 B M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
7 |1 `% c) i" Q1 j/ T. I3 z8 R AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10& J2 y8 ]: c& G1 u( z2 f& V4 z0 Y! j
AN2131SC / (QFP44) firmware in IC32+ ]) u" y2 d1 b; @) b8 M
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
: I9 z$ [: j: C9 ]4 _9 R/ O% S SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)9 s1 X, e# \: V& V x# g' e
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
. \7 m! \% O- o LM1881 - National LM1881 Video Sync Separator (SOIC8)
8 d, L5 s0 C' u% s! ?) k4 L DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)" H. l! p4 j+ K% u
3771 - Fujitsu MB3771 System Reset IC (SOIC8)7 N2 g7 _6 k, C' O. J4 i
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler: i. E+ n' `- Q! n
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
7 I, C0 v$ U5 y& A CN5 - USB connector joining to JVS I/O board with standard USB cable# v) F/ r. }6 \9 E2 K* L
CN8 - A/V input connector (from XBox board via short A/V cable)
7 w1 w* C: U7 f, q( Z CN9 - VGA output connector
& f1 m! p* N3 `2 D3 E w3 b CN10 - 14 pin connector (purpose unknown, maybe another video connector)5 q% a; p l! m; R* y8 h# d
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board7 o/ P! F$ | U/ c9 x8 a
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
# f7 v0 V7 F7 [" q* e CN14S - 7-pin power output connector joining to XBox board
) s U8 L, ~$ C1 m3 P) p CN15 - 96-pin connector joining to filter board! A6 ?) q9 p1 Z+ C0 u: `
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)! _" Q8 ^! Q7 L
CN18 - 10-pin multi-wire cable connector joining to XBox board
) Y$ ?, S3 T3 i) Q+ e" @' l9 F$ J$ r CN19S - 5-pin power output connector joining to XBox board- ], @; R* \( Y: x# E0 @$ I0 V
There are also many power-related components such as capacitors, mosfets and transistors.0 h8 y1 F' v) `, q) @9 T$ Q3 g
Network Board6 u' @2 ?% P0 L* C4 J" b
------------- }. y3 m/ D4 K6 ?! j1 b, Z( q
This board is identical to the network board used in Triforce games.0 p! I6 z" k M2 i$ k- ^
See src/mame/drivers/triforce.c7 g5 o% c% W2 X7 H& Q2 R1 l# |* j
Media Board
o6 z# [! b2 t% U-----------+ M% |6 I" ?' e" X1 K: S
171-8234C
$ l) T) e' U9 K. O837-14359-01 SEGA 20021 K( \/ U' ^, j7 R4 Z
Sticker: 837-14359-91
$ v/ T# W7 _, f4 j9 U0 F. F|----------------------------------------------------------------|( ^$ U$ R# N+ U6 r9 y
| LED LED |/ M9 O/ u) a; h' s
| FLASH.IC8 |
4 b" U+ b6 U3 T: s- U* K| LED CN12 CN11 |. h4 p0 q% I% N9 P
| LED JP4-JP10 CN10|1 u7 d: k1 c0 |( ]) H
| |
9 L0 C4 H5 g; n9 o3 Z! t/ h| |
8 s# P' `7 w7 b3 X1 C% [| |----------| |/ t2 l& k/ s+ T; q3 z/ {& ~- D2 K
| |SEGA | |
N) y A" t4 g, n6 k4 F1 V; i| CN14S* |315-6355 | |* B1 V% V" j* d& p) N* h9 g& ]
| | | |; S0 N( W1 S0 I4 }0 T. `9 i
| | | |! k5 o% c$ g2 ~% h C
| MB3800* |----------| CN8|
9 p2 U( X8 ?& {+ t: j| CY25560* |2 g4 n. q5 _& h
| |4 V2 u9 J9 O. _! G7 s, p" o
| CY23S09SC 49.25MHz |
" Q1 @9 |3 T3 ?# W( @9 E| |6 Q- D6 K% V6 ^# s+ ^, c$ s+ _
| CN4 (DIMM) |, l/ p3 i8 }* [; ^
| CN3 (DIMM) CN5|/ r2 C% t! o* \4 W8 A2 U" g. X
| MM1433* |
8 K% E4 ^3 y% p" l8 t0 m" Q) Y$ l% @| CN13 TPC8009 CN9 CN6 |8 x( L$ c2 C# X, v" V6 F) }5 L1 r9 P+ |
|----------------------------------------------------------------|
9 ? S! E* a& V3 q$ k& e; P+ [Notes:2 C8 |6 l) F8 @) V& f0 I8 m
* - These parts on other side of PCB
! O. W1 Q. { h, ~ CN3/4 - 72 pin DIMM sockets
) _$ D9 r1 n+ `) W. I$ ? CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)4 N f2 ?7 ~* U2 h8 r
CN6 - 40 pin flat cable connector (unused)
1 M3 V3 B# A( h: |, e/ ~1 r CN8 - 6 pin GDROM power connector! y# @. ^4 V: A" H2 H8 L j
CN9 - 6 pin power connector (unused)4 i! [ k: e! z, H
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.7 s' s# ?& m9 V' T0 n' }+ Q
CN11/12 - Network board connectors joining to Sega Network PCB) C( V: ^( O7 O" c
CN13 - Battery connector (maintains power to DIMM RAM)
: k; S/ H6 i' [7 g% B" ] CN14S - 100 pin connector joining to base board. k! h3 e ?1 _
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
- j) d: i# a R8 B( B; N; s# ~3 M! l/ g JP4 2-3
- y$ C* w7 N: N1 m: P. ]6 R JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)) S! H8 n* L l4 u& o( y8 G7 B
JP6 1-20 M* f. A* p+ W
JP7 2-3+ H0 p0 r0 g9 f" U* r! V
JP8 2-3
/ \: ]! q k* |9 L JP9 1-2, T! X+ z7 t7 t
JP10 1-21 v8 I, _! Y7 r2 H# O. y L
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
' j) J3 L- ]+ T9 N* QFilter Board
+ _( U8 Q' q% N5 t------------+ w# ?6 Z6 k( e& S! a
839-1208-02
2 l: `& m6 t$ {, \/ m3 g. |/ s8 b171-8205C SEGA 2002
% @% ]7 |9 P! P) F* ?- U|----------------------------------------------------------------|
, h% k" H7 Y' }% ~8 k7 n( g2 j0 C| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
% u5 |. R R. E; S1 j| |# m7 |% P: U) p: y
| DIN1 LED_3.3V |1 A7 Q9 R7 W$ f9 [
| LED_5V |
* |0 A0 t, n8 Q! j. N9 ]) U( C| DIPSW(8) LED_12V |' T# f6 S' m! g+ y! z' x
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
* m; n2 v( _" b0 P|----------------------------------------------------------------|
' d6 h4 z: J1 b" H# eNotes:" s# N `( w5 V" {: m9 `$ v n
CN1 - 8-pin JVS power input connector
$ F; a* Q% L% A4 G CN2 - 6-pin JVS power input connector
% Y6 L0 X% \: ^/ I4 w0 ^ CN3 - Red/white RCA unamplified stereo audio output jacks& l1 R" ^8 l" [" v
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
- w) @+ P2 R, h/ Z CN5 - 8-pin connector, has signals for 2 rs232 ports
; X3 E, Q N. \% n2 p, _. J0 X) o CN6 - 7-pin connector
3 z6 `6 A9 q, u2 ]% W$ G6 B6 f5 X SW1/2 - test/service buttons
" T, H& E% @& S+ H# s DIN1 - 96-pin connector joining to Base Board
( i& X7 g) `0 E) |6 H DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.9 _0 h9 t7 P0 _7 b f
Dump info:
3 k5 D" T8 E0 [" G! I* F3 ANetwork Board Dump : Ver1305.bin( v/ u$ k0 k4 y
Media Board dump : FPR21042_M29W160ET.bin: U/ j% [; x4 I5 }# z8 W! h) {
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin, Y+ w0 \# ?+ E. j
Xbox Board Dump : chihiro_xbox_bios.bin
4 X( k+ }1 T0 ~" O) }8 UFPR21042_M29W160ET.bin :( o0 Z- }' K6 b: s/ F- `& @
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
" O' w# r0 [2 N1 G9 van older version as backup, and the second MB has the current version, versions included are:. _* q2 G* w* K0 G z+ k. a( E* I* n1 x
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
8 `- R) s) n( uSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:155 {3 {# h/ F9 A; j O
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
& G9 D0 e* Y ?* R6 i# fRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
" {6 e3 p2 d7 F8 ~# nwant to change the region of your Chihiro Board, just change this byte.6 Y, H# Z+ a6 b+ r, M0 P
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
% w7 o: W; B; y/ V* ^) b5 E% V& B" @% L
4 ?( R/ n0 C3 B) ~( S
|