本帖最后由 n805 于 2017-7-18 22:21 编辑
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跳线设置 / d% ?) L+ x- j9 T/ w
Jumper settings Mediaboard: j+ |, y N: {; U) r
+ z$ c% O/ O% @) x- }4 K# c
On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 – y' k4 C, M f" A3 v
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3 T: _) P+ o" |# A. f+ U0 C8 Z' t& y* ~6 j2 J1 [
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|* c. w/ }* l* r8 D$ V. S. e
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |& L2 A/ }: r6 n Z- x* `: ^
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |1 y, N2 C; q5 _
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |, a" m1 S: g5 s8 {- d+ }
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |- J( V2 M0 y5 a4 v- y$ x. Z
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |6 C" |- u6 \4 z; ]2 n2 w
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |7 g+ h; g! b& ?! v. W, G
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |0 y& v" |9 V6 Q: e# Y' A2 U i
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |+ W/ h/ w+ K& C% n* B) \
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
3 z1 U+ R: R g& I( l+ W|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
; N2 a5 c4 `4 V9 w% U5 R% N7 W| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |+ x: R! O7 c& C
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |4 H2 d, L+ w% W7 f- {; Q1 n- Y
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
# y9 n- u; f. }2 s| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |; a+ e; y2 f# [3 C; q
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |9 n3 `2 @# k3 K8 R
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
+ D9 q6 }6 q9 G, [ Y|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |2 @; Y! v8 u" y8 |
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
2 R* U. d' B4 t: L| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |( _: |& X. R+ O% d% |( o
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |6 I7 L" ^' ?: _) F# O$ y( _
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
9 ?' C1 \. U: t( t+ J0 `5 ||*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |' j$ ]# w: ~0 Z0 l# o: U8 d
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |$ b z9 q: G! e# u m4 u" g
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |* Z$ N% {3 J" j
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |' d0 c- r' Z( U$ _2 e
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |. g/ M! O1 ]# o/ U7 ]3 G
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
; w8 ]+ @5 E; J" ^7 N7 K|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
1 D) p6 g: t7 e9 L|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
6 f; U e' n; q5 A. r|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
7 }, a, d; p5 M6 c5 l0 \|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
+ U5 l, @% R* P7 ~/ B% S|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |, p" \' o. l; y( B7 c/ R4 R
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |; r7 p$ C ?9 j0 [, o& @0 a
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |$ s2 F0 y: L4 J6 ~+ w+ y
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
& S! y; @: Q& |- n: K8 ]|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
) g( q# h; C$ _3 o4 Z| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
$ l/ K. y% j5 m) Z|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
2 k2 T8 n ^. [+ W$ Q6 N|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |, p3 a0 a3 Z# ^
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |/ u* `2 ?, B; t$ K' Z
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |: ^ _3 O: Y8 M. `
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |: k* Z d% n$ B% p- L' [9 j8 n
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |0 S6 c- o5 f2 W1 l0 ]; F3 y
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
2 F! s- ^. _% x# o& g/ E| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
4 _" Q- B; N: t|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
! N7 f5 O) I7 F$ ^# y) ?| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |9 T9 f5 L- F( J& `% H* y b& A; A
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
! }9 {! s: Z3 W3 ?3 {| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |; D; k$ U/ Q+ d7 i
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
7 U$ V! u) C4 }1 Z% H| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |# p' L) h+ s& Q& m. S
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |6 [% j$ w! H( r( Q$ j
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
0 |( U4 C# Q% |0 M$ C. R$ d| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |' N. ?( P' j0 K1 o/ W
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |0 |, \/ e/ t9 O' ]- a0 |0 n9 e
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |7 T) {6 `% ~: C5 s/ Z/ s" z
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |* A ]9 v5 y5 [" \! y6 S
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |5 x1 d" @% U+ @3 L0 j
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
2 ]2 J; @: y8 s3 }|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
1 H2 G, s' S' P# c# ^( ~|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
. w% p( p1 x6 ~; I7 x% |4 G' D|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |2 J' q+ k( Q2 k; f' j$ C* |& ?$ J
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |8 G; t9 v* S2 s2 X$ G# B& H6 D
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
8 `$ M& o- O K; Y|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |; j9 `* E, B9 O2 l" S8 P
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
5 i Y {0 x( V. k3 @|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |5 T/ y; n$ k8 I0 Z4 V
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
# @* U# X) ]$ \3 c& |2 F|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
; h. c7 }& j, V. r; W+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+! ^6 I, R4 B# i( d( T4 {
* denotes these games are archived.
0 ]" C- h: b/ B# c Year Game (Unknown media) Manufacturer' U/ t% M8 w9 G0 n* o6 { c: D6 f
+-+-----------------------------------------------------------+------------+
" D/ S% R9 b/ A( L| | 2004 | Quest Of D | Sega |1 p+ b8 O& r% E, V K
| | 2004 | Quest Of D (Ver.1.02) | Sega |
1 \$ U( C, }6 k) X: T| | 2004 | Quest Of D (Ver.1.10) | Sega |
/ ]& v. g; Q2 a$ {( ?| | 2004 | Quest Of D (Ver.1.10a) | Sega |/ g4 Z6 X i+ o$ |
| | 2005 | Quest Of D (Ver.1.20) | Sega |2 N6 P2 T1 } |4 d( f5 v
| | 2005 | Quest Of D (Ver.1.20a) | Sega |# W$ y, k1 b0 n
| | 2005 | Quest Of D (Ver.1.21) | Sega |1 F: @4 H' r/ P% j& c
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |. l; z1 c g! I' t! e$ q$ `
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
5 n: a: r. u/ `| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
4 n6 J. ?# x$ a6 s. J| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
2 o' h. W6 A4 d+ h' B| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
1 K1 W. y# y" @# R( ~| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
5 }+ e- C! B9 ^) I. b0 ~$ L# u* X| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |0 S# \( v. o W: G4 {' O' l
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
+ w V" @& h$ X| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |5 T/ g* v4 ^3 V/ h
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |, E+ `( o: t& w4 N7 T, E. }
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
. q! r- x4 ]& Z$ x3 ]| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
, j- |. k* M1 G! h& H# O; ]| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |9 O" v1 i( l' m: C; Y& Y
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
8 x4 _* i5 U& M| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |! _9 t/ p9 r2 q& P
+-+------+----------------------------------------------------+------------+, u& O1 {( g% p! r6 w
A Chihiro system consists of several boards./ V7 n9 L% f5 h# T9 l s
The system is in 2 separate metal boxes that fit together to form one box.- L$ }9 C+ O! ]& H# e
In order from top to bottom they are....8 E. p* \' K. l- s1 Y6 K4 K0 Q
- Network board \9 \; ]: M( T8 n
- Media board / Together in the top box8 d3 k; X2 p0 R2 Z% c1 }' K
- Base board \
6 ?" u+ w7 v7 ~9 ^- _ - Xbox board / Together in the bottom box
6 N( k8 P1 A3 QThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.! f- \, f9 i+ ~8 `7 M+ T- ?
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
4 ^ j: _7 Z, B" V$ Eboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a) s: E Q2 [" b, m# Z1 b9 T
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated. {; R! A6 \% i" I) K
in the mass-produced retail version.3 y" p" O8 v/ y. \, T# d
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
; k0 k) d& \' Q, xpin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
# ? n% t" P; }5 Y# i. V# RXBox game controller ports (USB1.1) and front panel connector.
2 K6 N' j# p1 D7 eOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin+ i8 ?2 `* _1 k
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6" H, q7 u' J4 U& m
jumpers....
- r3 H. [) X8 U6 R% }8 b' {JP3S 2-3 \
. d5 J R1 A, }; ^; ` N6 `$ UJP4S 1-2 |
; r4 T0 ]( r! H, ZJP5S 1-2 |2 g' d5 l) J x Q& a' v/ g) @
JP6S 2-3 | These are connected to the USB chip on the other side of this board
: H, C1 x" f% _3 U! c9 TJP7S 1-2 |
$ {7 j& H( Z& K$ ^; e" x% R; R& AJP8S 2-3 /
! `) A- W t* \9 H$ KA long connector on one edge connects to the filter board (power supply input etc) and on another edge are+ @* q$ D, e( C: M, Y
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)* G$ V9 g c6 i
and a 14 pin connector which is unused. The base board handles JVS and video output.6 @- N- e0 L2 m" D$ f) D
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
! L# S% `$ U) I0 r(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
6 e. l ~5 Z: V# [The network board is 100% the same as the one in the Triforce v3 with the same firmware also.
! Y+ H$ i$ o3 |/ z% e$ C, J; ^1 CThe system requires one of the various Sega JVS I/O boards to operate.
4 O& I7 V0 A- @! _* m. b$ |ROMs on the boards! j$ {6 a2 W1 L( ?3 W/ s8 j
------------------
9 @) U+ ?& t1 t: D, uNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC26 `. P- F7 R* t8 V" x
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8
. G: @! D9 N% u0 E2 G As in Triforce, it consists of two versions in the same flash, the first MB of the flash has; B" x; Y, p1 S* _. H3 l
an older version as backup, and the second MB has the current version, versions included are:
4 [0 s; `3 G( G SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
; _) I7 N4 C' D$ g8 [) O SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
! _. E: a/ y0 T6 j1 j1 b2 R2 mBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
2 ?, ~$ Q3 w6 r, n4 { ^1 W One Microchip 24LC24 2k Serial EEPROM at location IC11
( h9 _6 K: }9 \0 A( n2 E2 K The chip at IC32 seems to be a backup of the base board firmware without region or serial.1 h8 f# w3 D: q( z n
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it8 c. o( t0 L; \3 G
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row7 G. L( V/ [1 g( R* |" j ^
a message will be displayed: GAME ID SBJE
4 t8 X- l! `# e7 X: y The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
+ d) n# m& L3 s The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
: t0 Q2 [$ l& W! M$ d the region of your Chihiro unit just change this byte.! v; A4 _) w/ ^- D+ ~0 A7 ~4 x0 H
Alternatively, if you have a netboot PIC, plug that in and power up with it.
- W! \# L7 X$ i/ N# e 1) Enter the test menu (push the test button)
5 L7 ~3 i5 r4 Z7 g+ N# g3 B5 Y 2) Go to the System Information menu.
) ^6 u& b$ P1 g; U! U6 q 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
n; d# o% G% ]% J 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
- A9 n# T. L) R) W6 @ power on again.
+ G+ i- k4 L4 W* n* p0 P1 rXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
0 I( @, @' a s5 }. ~Board Layouts
4 A; w6 z* o( m5 u( o=============% ?: Z0 B5 W2 X) k, _2 Z
XBox Board
& g! s" v4 b! Y% @----------
" m* R! k1 P) n5 X, H: n& l|--------------------------------------------|
7 g# y4 h% O9 q- `, x& P| LAN FAN1 A/V FAN2|
! e- J* h# `# Z, F4 k; e- I+ j2 \| |4 U& i0 X! O2 g1 |# F5 o
| LF353 CONEXANT |2 Z4 d, D/ @1 h' }/ m! Y% I/ Z& S
|DVD_PWR WM9709 XC25871-14 |
; P2 v/ T) P' ?! z6 w/ h| |
2 K& r8 O2 X! \| ICS_UA431317 |-------------------|
% p0 y2 B/ g" F) V, N! T, s' w| LM358 |
( K- S3 D( b2 T- a| 27MHz PIC16LC63A |! x/ C2 ?& L/ l8 A0 ?
|IDE BR24C02 |
# B+ c1 Q+ ?/ ?5 v/ @7 x| ICS_455R-02 | s+ }+ w$ y8 }5 F Y/ o# C0 V
| K4D263238D |
! ~9 T% t: |: r0 n. _' N) ~* y| 29F040.U7D1 *K4D263238D |
% j% ]3 i, q) i7 p+ T| |- ~, Z3 {. I6 i* Q# T$ q7 W# e2 y
| GPU CPU @733MHz |
6 t$ O5 F/ ^$ [! _/ || 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|, t( P4 C" d) M2 I
| K4D263238D |
, R! G' Q4 f: i/ H| *K4D263238D |5 h9 K3 t; }3 v, _6 E: G
| |
' K) _+ ]% \" u$ B* i: B4 D t| |
& } S3 X- D6 }* t: e6 ~, o* ~| K4D263238D K4D263238D |: i- H% @. v" c* I7 x0 Y
| *K4D263238D *K4D263238D |
% l$ k% W2 @+ p| NVIDIA |9 ^2 E7 f- E$ U" V6 A5 j
| MCPX X2 |
# |1 l* b* H5 g- t| POWER_CONN |# ]. e9 K# U$ ^3 ?
| |
9 A+ p! r. p( l% }" ~| |; m* i3 \! k, {+ h3 H% R
| |7 e. w( N3 C4 }1 h0 t4 |9 s& O( P
| GAME1/2 FRONT_PANEL GAME3/4 |! l. Z" A u) p1 {. N+ v
|----------------------------------------------------------------|, h/ t; z0 Y( Z3 t9 ^5 i8 m% e
Notes:
B' r! @. Q1 ?- s m * These parts located on the other side of the PCB
: c2 Z3 s) X) v" F. m Some of the connectors are not used.
8 Q. I7 |' B5 [: D/ T GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS' _: e& @6 t& u- _4 f2 c: @
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
4 l8 v* o# [4 i. r FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS4 D6 C; O9 v1 J& [
Base Board
[( t# k+ k; U2 q/ G0 C( J- A----------
& e' X) Z& L+ d$ }$ D171-8204B+ p6 y5 s' _; v" v, f V
837-14280 SEGA 2002
) W" q( B# h2 F* L% b) R" ]/ cSticker: 837-14280-922 z5 @8 T& ^6 \! t% i
|----------------------------------------------------------------|
- J; O1 ?! T9 \2 s- V T|*CN16S *CN14S *CN19S ADM3222 |
% R$ ~/ C v7 h5 X3 Y, b| CN8|( ^3 e; @- E& P6 i, C% D% u( U) ^
| 24LC64.IC32 |' [6 v2 `( m" w
|CN11 CN18 CN1 PC410 |# s" B0 b' N& I2 R+ s* F
| LM1881 |
% Y- D/ Z9 ?. h7 N) H9 t| SN65240 |9 D1 t, \" B+ N6 S9 Y, e' Z- d
| SN65240 AN2131SC BA7623 |
: g: T D, ~7 M: B| CN10|; N' S8 s- {8 N3 ?0 T: i* N
| 12MHz BA7623 |
3 ?2 r* _9 ], l9 t# S. X| *CR2032 |& q' U: [1 G# x6 N
| SUPERCAP |
" U3 @ t1 q) b, A; g| 32.768kHz |: z# U; a' _7 b% p
|CN12 RV5C386A |* n4 ~% S- u ]0 ?* P. D
| 24LC024.IC11 M68AF127 CN9|3 w# ]" G$ Y9 ~- h( V- u
| 24LC64.IC10 AN2131QC |1 z! Y I0 x. L" `
| ADM3222 DS485 |& J" \$ X6 n) v. e0 T) h
| 1.85MHz |% M+ i. H; V* v: q# s/ G1 }4 i
| 3771 CN5|
* i- a2 i; ?+ R. c|-------------------------| CN15 |-----------------|/ h* ^& ]( s6 a" c
|--------------------|
3 C; d+ C9 M& m2 i2 {6 LNotes:
. D( T% l& o0 Z6 o$ y7 @2 u (* these parts on other side of the PCB), u }, T& U: r3 P) F, N7 A1 l
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
8 l0 ^1 P% c6 S( K7 M4 P$ W 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips8 _4 o7 ?8 U) W# M& t! E6 i
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data+ [; J1 v. E ~! Y. r
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC; W) ]7 Z: S8 W7 Y1 N i6 q
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
7 u( K: s9 { X6 \ E7 i AN2131SC / (QFP44) firmware in IC32
* j( e$ f8 H: e" e8 @ ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20): J; S, w" K$ l* R' Q0 A
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8); _0 } F0 W6 |1 [, x! g* K5 {
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
4 }; f# H/ J6 n W. N LM1881 - National LM1881 Video Sync Separator (SOIC8)" Y2 Z8 U9 I, u" s" D$ t# A
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)3 x5 W( x( x2 G8 U* m7 L3 [- q
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
) X! F) P. j' j PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
2 X+ V3 `) |" e3 V CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)7 {4 p& N6 v+ r6 ^% X2 @
CN5 - USB connector joining to JVS I/O board with standard USB cable6 H: R: t3 k, k! T% ~
CN8 - A/V input connector (from XBox board via short A/V cable)
1 V& E, b9 n' ` |4 B0 [1 ^0 ?8 _ n3 ?; y CN9 - VGA output connector6 e e4 F- i1 S) C0 Y! R
CN10 - 14 pin connector (purpose unknown, maybe another video connector)7 z, `; U& g6 L5 K: b7 C* b
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board4 W, O0 d8 {1 P
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board" {0 w' O3 |+ w, e/ X$ d
CN14S - 7-pin power output connector joining to XBox board+ T* l' i3 ^, u+ |4 j! ]# R
CN15 - 96-pin connector joining to filter board
" Q$ \* e' w7 j CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB): @4 \, S" i6 X4 T6 H
CN18 - 10-pin multi-wire cable connector joining to XBox board: o) i8 ^8 Z- `! U- H% V/ M
CN19S - 5-pin power output connector joining to XBox board
6 K% {4 c* W! }8 D8 k" { There are also many power-related components such as capacitors, mosfets and transistors./ N1 L8 n0 [7 N7 d: z0 q3 [/ k3 Y
Network Board
- `$ k/ T! p( b0 k0 G* f-------------9 p3 @9 s& Y: y3 A' k2 j+ |
This board is identical to the network board used in Triforce games.! X# I1 R1 M N9 _4 m2 b- B* l
See src/mame/drivers/triforce.c) j3 b! c( v0 j% \/ u1 |) h
Media Board5 e7 X* ]$ N# _$ e1 \
-----------2 {3 y8 `: O9 T( W
171-8234C
8 \( q: M- ~7 ]% z6 f+ J837-14359-01 SEGA 20025 z' k2 l% R, c( h- x0 g1 v5 q
Sticker: 837-14359-91* s" x: @! {8 I. v* Z" G
|----------------------------------------------------------------|
) D' z' V% Z4 P! ?| LED LED |
& }* p) d0 Q0 b* \0 ?| FLASH.IC8 |
7 B' }! Z0 B0 V6 i! m! ~| LED CN12 CN11 |" {/ q# K, h) k( v( @0 {
| LED JP4-JP10 CN10|1 u1 a* m4 G0 O, ]1 g! Y
| |
8 ^; o2 R [' H* Y| |
2 k. X) u. C/ s4 q8 P7 P| |----------| |& ?- @& R! Y. g. b, B' M
| |SEGA | |5 q7 M, ^" e% f) C& l2 w
| CN14S* |315-6355 | |
* y b: B* g+ M| | | |- z3 {/ v5 M; g/ r/ Z* r/ t
| | | |. Q4 l# W( C. v2 g. [# F& j
| MB3800* |----------| CN8|9 Y9 n# j h& C1 y; E# _
| CY25560* |: I$ s% u5 }' ]0 |) P/ P( o3 @; D
| |( O: P2 A9 \; x
| CY23S09SC 49.25MHz |
. p$ S+ A1 _6 k8 H| |
) _' E t$ P5 p5 ]| CN4 (DIMM) | D5 b3 v" f# K/ Z" e7 `
| CN3 (DIMM) CN5| B" s t+ ]' c7 D9 y- R
| MM1433* |
2 c7 u' W5 y2 M# H| CN13 TPC8009 CN9 CN6 |
4 T! q. C" V! x6 k9 K|----------------------------------------------------------------|. f( I- o1 M7 w8 x$ L* K
Notes:
9 g) n2 |% I' r: | v3 g A$ M * - These parts on other side of PCB6 z* y8 J: y7 e/ x" {9 G; E
CN3/4 - 72 pin DIMM sockets% C9 c R& U. a! k& o+ r) ?; C
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)! R& q M5 r5 g. X( i1 S) ?
CN6 - 40 pin flat cable connector (unused). ~! _+ @ Y; c( ?5 f: e
CN8 - 6 pin GDROM power connector
# D. J. `- [3 F* v z9 w CN9 - 6 pin power connector (unused)
; j# [4 `* z: e! `$ \- z! N6 l CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.6 c2 K( p! @, ~. r( ?
CN11/12 - Network board connectors joining to Sega Network PCB
9 y) m- H2 [! b; C CN13 - Battery connector (maintains power to DIMM RAM)0 W& w8 Q8 v: }/ G3 b: t
CN14S - 100 pin connector joining to base board% W/ ?" d& z# }+ m
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
4 A! |/ Q! ^2 x; m* n& \! s# X" y JP4 2-3
) W9 z/ V+ l" f) `( f& Y/ Y JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
- R% M% D5 P/ }8 S JP6 1-2
3 P: r J$ m+ a% ^( | B4 C2 B JP7 2-3
. d b( g1 Y5 z( b JP8 2-3
p5 \- ?# x& j' ^, ? JP9 1-2
# m( r# t2 }$ ] JP10 1-2
. n0 p$ Q7 }" y! Z FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
* x7 L2 x9 D5 \6 O# eFilter Board
0 j! w: Y3 E- ^------------
+ ?9 t5 d* z: D; s/ j839-1208-02' U" J5 w& W5 A: R7 G6 {# @
171-8205C SEGA 20020 @/ m+ f- n+ _8 x
|----------------------------------------------------------------|
7 Y) o3 P. r6 q) ~0 B! u| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
% V2 ]$ K- J1 t- x/ x8 ~4 n& v+ f0 Q1 D| |& ]( D$ Z* c4 I6 V4 b$ ?
| DIN1 LED_3.3V |( K" B- V3 s& ~1 N- H8 |
| LED_5V |
* `* W# L0 }* j1 p8 Z| DIPSW(8) LED_12V |0 q9 }1 v2 Y: V# o) o9 y7 B, b/ T
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
. m; q" z3 Z8 p7 H, K|----------------------------------------------------------------|
9 Y8 G9 ?4 B, W8 O1 u: JNotes:& t- X8 ^* l/ Q
CN1 - 8-pin JVS power input connector/ @$ ]! U8 ]- A. `2 m
CN2 - 6-pin JVS power input connector' c0 ^5 c3 b" t& `, L2 J+ W
CN3 - Red/white RCA unamplified stereo audio output jacks
) l# s; _/ {( B CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board% N; F1 W1 c1 e+ Q/ c1 x2 Q" R1 i
CN5 - 8-pin connector, has signals for 2 rs232 ports! N8 U& {7 ?/ o8 w( N
CN6 - 7-pin connector
# I' z" ^9 c5 s8 n+ M7 [ SW1/2 - test/service buttons5 R5 z+ ^2 L& X/ E( N
DIN1 - 96-pin connector joining to Base Board
, |( `" x, m2 {8 H1 o& `. q4 K DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
5 u$ c+ a. T5 a0 E) W+ ?Dump info:! e3 V/ w& g* P
Network Board Dump : Ver1305.bin/ B8 u" G7 J! I
Media Board dump : FPR21042_M29W160ET.bin5 s Q0 |0 t3 j+ v; ~
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
/ Z1 U1 F& e0 @Xbox Board Dump : chihiro_xbox_bios.bin! r, @3 z6 d! K0 u
FPR21042_M29W160ET.bin :
5 ~7 ^3 z' F; ^ ]As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
# x4 {2 W) `3 S1 `! Z% h) f" han older version as backup, and the second MB has the current version, versions included are:
& O: y+ C) _ }9 ^' T( D OSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30% D/ i$ D" L5 D- o5 N4 k& B
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15' }3 }, W' F7 M9 [. v* k7 ^1 Y4 }
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system1 Y& X) k8 C+ c# m, q. L
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you0 w1 }4 m* D2 H a) ~5 @
want to change the region of your Chihiro Board, just change this byte.2 C9 E1 l7 o3 B) x+ k. }
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
- q# ]+ i" x. q( u& \5 D5 l% N9 M% L q' i0 q9 U/ J: ?# |
- q6 A6 H) F4 H4 y
|