本帖最后由 n805 于 2017-7-18 22:21 编辑 # C; V2 C8 l, \6 e
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跳线设置
2 t% j7 H# N3 c; IJumper settings Mediaboard; Z6 Z" e% S# N
5 d4 h/ r/ P R3 HOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –! ~6 h( |: L3 B2 p( Z
* M& L; h# k9 V- ]) `6 P: I' j n
V7 a2 R$ q: t' |0 ?+ U1 z; y% w
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
, C. n- v$ q4 g|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |4 C+ U: {9 O+ w+ ~% y/ K2 i- l6 ^
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
0 @& b" a0 f* T* d% \! M' ^ C1 x| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
* @9 h) k2 t, g+ ?* P|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |* q* I( ^1 w: X+ ^" o" R
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |- B/ ]6 f7 W* j$ c% h/ U" m3 r
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
% z: J) m* y6 l- ^5 l| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
: |3 a$ E4 D @2 P& u$ W|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |+ ?3 B5 A/ ?( g5 y
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |0 y+ j- c: {+ |! U; ]
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |; G( ?$ [& n/ N: i y
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |3 D8 l: H4 s" R
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
8 j* M/ r8 x/ I; {2 S| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |0 ]+ b* j0 W# e& d- L- {9 x
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
; n, d: C/ Q, s| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
0 _- h a% \+ ?9 Z5 s! _6 ~' u| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |1 G& n. v# {0 h, g; j
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
3 Z; O* m7 D8 D) t| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |4 [8 s( [; M) d# z
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |% _" v) y* X4 q5 c) C: N1 ^ h
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |1 ^" |& \! L5 H& o9 _. @
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
/ s3 N* ? F. ^. E q7 Y|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |' G7 l }* G8 W" \& W2 i
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |- A, D0 S8 @% Y$ V
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
8 x( ~5 A+ o& X4 M& [|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |3 A% U3 o8 u; ]% c/ B$ |
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |& }2 f( J+ ~- t- i
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
8 o& U a1 Q. h. V7 k. \9 s& k8 j|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
8 P, D* i% [! i8 R: p|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
0 v, T8 q. K8 N* i# f3 {0 s* {|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |( u! U* N7 P9 E R
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
. v4 Q$ D' G9 _* P) P- L6 p|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |/ k$ c1 t- i i
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
3 S1 u) F, g* f2 O|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |% V; {. n) \- X* J# ]' [
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
" S0 i# A7 y1 o! s8 D|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
3 Z- M* a' p n9 `4 N| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |5 M4 |& U- X& v% f7 l! t; }) s: s
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
3 f2 z% X8 K1 u7 Z2 @4 V|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |9 e: K" t( h4 w& ~; ?
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
3 y8 r: g! n/ V' u$ O|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
8 j+ _4 T- ]+ L; ^$ T7 p| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
/ ~& w+ r" P( ]9 o9 B d| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
R2 v" [3 i5 Z| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
" T) h) Q) L* N& J0 p. X3 g| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |& ~2 K: z# D" z3 z; ]
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |& e& n2 x6 e9 a* |, p R2 R7 j
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |/ q% l/ R% \% s$ Q
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
q6 m6 j/ z1 Q2 z0 @# ^/ ~" @| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
- T- O5 j b/ w3 h7 O. {|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |8 d6 {2 t. T, ^7 l3 A+ H
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |8 O* c, m$ u$ b% c
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |3 y; r* r" X/ s, l7 V: N
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |1 `, I/ ~ ~ n& A9 b$ l7 R% N
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
6 x+ E; ^- W! V7 h8 W" h|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |. [+ y5 Y) L/ m+ @* v
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |3 g2 @& Q9 B) z d9 b
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |' q B5 U# H$ ^- l
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |2 U A* D4 T7 t ~
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
& l) X5 c3 M! d# x" I+ [|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
; N9 g1 A$ G( I; U, c4 _|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |9 e, q2 {) W2 `; L; E3 \
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |5 r( p/ n6 R% x1 H+ {2 S2 S
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
; x# W" l" R u|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |( [7 ?: Q7 A7 d# Q( q
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |' b; {5 `' j' Z7 V# |
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |3 i5 t5 w. v# g
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |% u& o4 X: C* b% C
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |/ K# ?3 C: x) u! o0 Z
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |. m% i7 i8 ]3 `/ Z6 Y) A9 H& c, v
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+/ j. T/ S* Y8 ?) A
* denotes these games are archived.
c- P" v1 c. r( Y% F Year Game (Unknown media) Manufacturer
2 }3 I1 |* ] z/ F/ y* G+-+-----------------------------------------------------------+------------+5 |/ u/ Q* n% H1 o5 {( r" |
| | 2004 | Quest Of D | Sega |* j* M9 y5 C# J% M
| | 2004 | Quest Of D (Ver.1.02) | Sega |
# Q6 E$ d) c3 M) z, g1 h! p& ~| | 2004 | Quest Of D (Ver.1.10) | Sega |
7 S+ Y% |. A6 P2 h, ]$ z& @| | 2004 | Quest Of D (Ver.1.10a) | Sega |
E( L8 a6 Q. M. g" Q6 E8 @1 }| | 2005 | Quest Of D (Ver.1.20) | Sega |
5 t3 L% c4 T" W7 S/ _5 E| | 2005 | Quest Of D (Ver.1.20a) | Sega |' P3 r! A$ i1 q$ I6 J
| | 2005 | Quest Of D (Ver.1.21) | Sega |
( l) |5 w9 o2 K8 W! }7 }( }( t| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
2 g5 ~4 V1 d9 l| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega | J& F3 a! W/ C: W
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
6 f, r+ I& i# D6 F" D/ z0 \: O- q| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |" J x* r# c! p$ d
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
9 F' U% A% @% |* S6 ]6 p" r| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
' D/ G' H( a Z| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
/ H1 Q- H, B$ A+ g' k| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
+ {& D% }' V$ F% X$ b( @" z| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
1 M7 A& E% ?; L; p* ~1 u1 E' z| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |: T! B! z% a' g- p$ Q
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
/ b5 g6 v4 X/ F( x! F/ a% l| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
* w+ {( p0 \0 C, w& A' B/ J( q| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
$ i$ R" g8 x9 @- |0 C" [2 o| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |% F/ P5 f4 d' X& c! ?6 l7 [
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |4 `- ?; `9 L d' s* C: b
+-+------+----------------------------------------------------+------------+
* k2 A$ @/ u' M: \* E0 u. f# `& L- vA Chihiro system consists of several boards.
3 w: S) H0 {! ~/ _: r+ SThe system is in 2 separate metal boxes that fit together to form one box.3 K3 v+ z4 W% H8 u: t
In order from top to bottom they are....
, f9 ?# H9 B" {7 V% X - Network board \
# V$ L) ?+ d y' R4 S - Media board / Together in the top box
* D) l5 w- F8 A - Base board \. ?9 D; j5 l7 a
- Xbox board / Together in the bottom box( n( q8 Q' K# S* Y. S( s4 H! c8 Z
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.+ e6 }3 L& I, \ B: p
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
* P- D) n; b1 Q) H) pboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a [5 l; V4 P2 G0 A/ v
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated8 P* p! F0 R3 o. u$ ]7 x. E- R
in the mass-produced retail version.
0 N6 u; E5 I7 i* ?3 z4 RThe Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
) _1 H5 u7 a0 w8 L3 O6 j/ k/ Y/ Apin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the) R; P9 M+ h6 T1 f* t
XBox game controller ports (USB1.1) and front panel connector.4 {5 ^: @+ Y9 G
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
1 t5 Z4 z/ z, U! t% ^' ~connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
. R) m& L# K! K3 o/ j, Y) Qjumpers....
8 Q% n- K# P# W+ r* z" @# [5 F# tJP3S 2-3 \$ x) _5 h( I# {+ h1 N* L1 j; B
JP4S 1-2 |
8 o) r( L( Z" _/ ^ T, a% W4 FJP5S 1-2 |6 m) a% I9 K* A s7 z3 o0 a# a
JP6S 2-3 | These are connected to the USB chip on the other side of this board
5 o5 y3 d* J* W7 UJP7S 1-2 |
! D- a, I" t6 C; G+ \4 l, N/ HJP8S 2-3 /
4 |3 a* V) ^% u5 @A long connector on one edge connects to the filter board (power supply input etc) and on another edge are
4 i6 Y( {" f5 T- U/ oconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)- [ ~9 D2 s- P, Q
and a 14 pin connector which is unused. The base board handles JVS and video output./ d& I# F3 K* W% q! s) b( E
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader! s6 F4 z; ] c( [# o6 G
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
K- Q, b; |4 l) \The network board is 100% the same as the one in the Triforce v3 with the same firmware also.' A# D. H2 |# U& w5 C
The system requires one of the various Sega JVS I/O boards to operate.
% J( N' C4 j/ |ROMs on the boards
9 e/ Q, e" q* u0 N+ O8 z------------------, J$ k1 q1 v# Y; w# a. B+ r
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2 a* C1 r( {. N+ |. v* B6 p
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC87 G% v6 V4 n' B" u/ n
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has4 ?; F# T i* e( O2 {' R0 U1 a
an older version as backup, and the second MB has the current version, versions included are:7 P6 w( |9 M& b& f- {
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:305 d) B6 Z7 [: s& A/ w
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15) z4 B" L: w& ]1 x7 D+ y: v* K
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
" n) v, b1 l8 }& @$ L1 n, Q One Microchip 24LC24 2k Serial EEPROM at location IC11
; a: S% i6 ~' ]3 P) c The chip at IC32 seems to be a backup of the base board firmware without region or serial.. N- P I0 M: T: P6 Y9 U) g, @
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
4 S# W3 {. c6 {0 k/ t6 t: Z contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row4 p- g% Y) Z! G) ]# _6 o q# r
a message will be displayed: GAME ID SBJE
9 u. w8 r8 x$ e6 [, ~+ q# O0 S The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
& l5 T2 I s, D' e# j The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
0 v7 W2 _& F( K; H the region of your Chihiro unit just change this byte.
1 f y7 W5 @2 w5 V2 I7 g9 @5 x Alternatively, if you have a netboot PIC, plug that in and power up with it.- t. y* s" _; g4 Y, ^7 s
1) Enter the test menu (push the test button). F% H: J7 R' B
2) Go to the System Information menu.
- X9 U+ Q" q4 j8 T2 [4 J* S1 _ 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.$ |7 j2 T* i" h6 g; B: t5 U
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and* S @7 B5 d4 D3 b S8 u- H
power on again.
5 j6 \( ?" L" n2 b; t! CXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1) M, Z1 |* H+ }/ X" o; G
Board Layouts3 t: f! C `3 ^# w) C7 f
=============
7 D3 d; a0 W( b+ i2 y. P) AXBox Board
( q% F+ B$ y9 `1 d. A2 e+ v----------
1 W; l! g; r$ O5 d|--------------------------------------------|, z6 P T- G4 F, R+ `' F
| LAN FAN1 A/V FAN2|1 r, E) W, L& o$ m; p: M, Z
| |
/ Y( b8 _5 L( ]/ B| LF353 CONEXANT |7 |; n4 T8 M' U" X) P: I3 X
|DVD_PWR WM9709 XC25871-14 |3 b# U2 o, F2 V3 c+ K" m1 P
| |5 n: ]1 O/ ?$ a2 f) j
| ICS_UA431317 |-------------------|8 I/ ?% r9 L( M3 J# N: S
| LM358 |' r, j! x- G% b0 A
| 27MHz PIC16LC63A |
3 ]# l/ D1 `( D( u7 w% v|IDE BR24C02 |
6 b2 P b& |0 a3 x3 k0 r: S; M5 L6 ]| ICS_455R-02 |7 R! m1 j) ~3 K/ S/ f' |9 u
| K4D263238D |% |; `* I6 e0 P* x" {' B# @6 V% X
| 29F040.U7D1 *K4D263238D |
$ K$ J3 N: q1 s$ X| |
9 f5 _2 |' R: _+ B2 k| GPU CPU @733MHz |) t8 T g1 h7 D5 i7 l& A+ Z
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|) P* l. I. t' s/ ^3 L( Y
| K4D263238D |
, l3 j" ^' l6 H9 A( O: i) m# O% C| *K4D263238D |9 @( t# R2 x8 e" `+ k
| |
) W0 y( z E7 ^# v ^1 V| |3 p2 |; w: k9 L1 H G8 C
| K4D263238D K4D263238D |
1 j4 v. u( j4 x| *K4D263238D *K4D263238D |# @0 b$ |6 i: |: l
| NVIDIA |4 S6 D/ [1 ~' U3 u, i: F( n
| MCPX X2 |, D- v: C% A: m/ G% Y& j
| POWER_CONN |# y0 e* v# u ~
| |
" s0 n! i7 V1 H" P' Z3 K| |7 l1 ` p+ k( D! w/ n, s. e
| |
' t" ?' n; i; b1 t) V2 n- A' B| GAME1/2 FRONT_PANEL GAME3/4 |( _; j! K- m) r2 R: t4 S7 [
|----------------------------------------------------------------|$ p# \8 E( R9 ]
Notes:
7 P& r$ S$ u6 y. z! H2 t8 Q * These parts located on the other side of the PCB
$ D. P3 ?8 p: j; V' d, P2 `/ Y; K1 }8 M Some of the connectors are not used.
+ _; K! e$ T6 n GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
u( }; C& K7 X& b GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS6 P3 P, p( D9 a" o* X
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
" Z0 P- m* }' L; HBase Board2 R# c$ |6 m( X9 t/ S6 \& {! X9 ~
----------
1 _& O4 {2 @, y6 e$ P0 n171-8204B
5 F0 j- j0 z; E( k( b837-14280 SEGA 20020 V/ Q9 `% M& \4 p
Sticker: 837-14280-92
3 P2 T" V& `* b|----------------------------------------------------------------|7 m5 T" x; J& z" q+ B3 E
|*CN16S *CN14S *CN19S ADM3222 |
9 | d& ^+ X2 l9 y| CN8|
% N) g8 Y v6 G u: K' {7 s0 || 24LC64.IC32 |
' H6 u1 ?: h/ v9 A9 S# }- L|CN11 CN18 CN1 PC410 |9 V) X, x( p- t+ g0 r; X
| LM1881 |
! \9 W& n, B# j* p) M| SN65240 |
* A! X4 i7 D# R# [ w| SN65240 AN2131SC BA7623 |
9 u& d/ Z. s( w9 Q3 G# k( R5 c- v| CN10|
$ d$ e$ y" x1 K: g# c| 12MHz BA7623 |2 ]1 i8 w$ e* s) R2 j9 n$ \
| *CR2032 |
/ J: l; U: V' g| SUPERCAP |
|4 _2 L* ]! ~) a| 32.768kHz |' j" t+ ?; f3 i, m
|CN12 RV5C386A |
8 D- f; Y. S& B% ~+ p' z5 a$ h# w| 24LC024.IC11 M68AF127 CN9|/ Q4 e2 R0 }( A% M1 ^# k8 y
| 24LC64.IC10 AN2131QC |- P/ z+ A" n) N- v
| ADM3222 DS485 |
: E! `( T- d9 P9 f| 1.85MHz |
6 i9 r8 i, \2 p6 y* W| 3771 CN5|# Y( q! y- Y7 X' q( L
|-------------------------| CN15 |-----------------|* }3 d& s4 D& Z7 I; A2 m; W+ B0 e% Q0 y
|--------------------|
) _; z4 M* q- J$ q$ C5 G, s% Z9 nNotes:' X2 H' h& U4 [% E+ h: r8 G" S" F9 M
(* these parts on other side of the PCB)8 S% I9 @6 ]2 Z- N
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)3 h2 a# j1 Y0 x/ c1 y: [
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
. X; F3 i+ l. u+ A K( A: E* V 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
! A1 j) m' ]% y# X9 X! B M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
, V0 j2 \ j: k1 _0 V4 ^/ M AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC107 |: m4 X: F' e3 N) l: O) F3 _
AN2131SC / (QFP44) firmware in IC32
- k. V4 v. z! Y4 g! w ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
/ E& k; b% I) x+ ?3 i5 P6 R8 }' L SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)/ K, N2 ]- [7 X8 P
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)" d; I1 Q$ O7 |6 L7 T8 Y* s7 D0 f
LM1881 - National LM1881 Video Sync Separator (SOIC8)
" f) `# u5 }/ _' M DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8) R( M! O8 W- z, D5 J
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
+ h( n# G/ d# I. i PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
2 v. r) G! z1 H. i- {% z7 @0 _ CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)) e- U! h f- G. {5 Y* ?; | Z
CN5 - USB connector joining to JVS I/O board with standard USB cable4 }) J( G9 }: i0 @( H( I. r
CN8 - A/V input connector (from XBox board via short A/V cable)
9 Y* `6 m5 O' n4 n6 e. ] CN9 - VGA output connector
* ?3 T1 I7 E7 l" G0 a. O4 |- _ CN10 - 14 pin connector (purpose unknown, maybe another video connector)( J5 P4 a! l- g6 a1 q g4 x
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board$ \) v4 F- R$ g6 B; w9 z( i
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
; B9 {; T, r0 j1 Q; O H8 M CN14S - 7-pin power output connector joining to XBox board6 Z6 L+ G% V8 I' A* H7 Z
CN15 - 96-pin connector joining to filter board! Q. m1 j1 \: }8 C4 j |% n( `& \
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
( l" O9 K1 ~6 ]+ L: x- x8 @ CN18 - 10-pin multi-wire cable connector joining to XBox board
2 J# n, l* `* V CN19S - 5-pin power output connector joining to XBox board
i1 _5 l- X! U$ A; y$ c! s There are also many power-related components such as capacitors, mosfets and transistors.
& B; c8 q8 c1 J- V# E; kNetwork Board/ m# [" o, `; v0 I) T% l
-------------
" g+ \5 C$ l$ Q) o+ N0 x- g+ ~) mThis board is identical to the network board used in Triforce games.0 ]/ j' y D+ W) P: G
See src/mame/drivers/triforce.c# a3 k9 \. l0 \7 M
Media Board
0 A% U& I1 d% {: }5 k-----------) j+ H/ @4 P( S1 y6 E' L( S+ m+ y# c
171-8234C7 w1 _; j; ~5 ]3 t/ @# }/ [! v
837-14359-01 SEGA 2002
+ {8 i$ i+ k1 k; }: a) g6 vSticker: 837-14359-91) a$ }0 G; ~ z# E$ P
|----------------------------------------------------------------|
z! @* d- L. o5 v: d2 Z| LED LED |
) P' n( p2 P# Y2 W6 U2 }' ^* q| FLASH.IC8 |
! W* S* ~+ p. T6 R" _| LED CN12 CN11 |
- A- x' x1 d* i/ X8 `| LED JP4-JP10 CN10|
& T; ^7 Y* |0 s8 K* i; d* g; k0 j& u| |* u; n8 ]& [+ U( J
| |' M7 g% g2 Q, L% Q: F! N
| |----------| |3 q/ }1 D. u! B7 P0 ]% T
| |SEGA | |
3 P; `' p& {: F| CN14S* |315-6355 | |) Z9 k* u$ C" K/ I3 s
| | | | e2 b, ]# T0 r3 y5 J5 w1 T
| | | |
: W( K. D3 z! i| MB3800* |----------| CN8|
: k6 Q' O7 Z! s* ?. L( ~' B| CY25560* |
" f- H* K7 ]( G| |
; W" J# X5 `1 a( A* G, `| CY23S09SC 49.25MHz |+ O* c# `4 ~1 C* O
| |
2 {+ ~ z5 k) A' Q. ^- i| CN4 (DIMM) |! c* i3 v# Y! y
| CN3 (DIMM) CN5|
" r8 h. s! w: u, s% j2 R| MM1433* |
* ~1 K3 v9 b, j6 P| CN13 TPC8009 CN9 CN6 |
2 g9 J* P- {% E: _5 T; b|----------------------------------------------------------------|
3 |5 b$ C( ]& W" F9 |' E' d6 |- t; sNotes:& h& m- U1 }) |4 ]. Z
* - These parts on other side of PCB
& q- E- d* Y# G CN3/4 - 72 pin DIMM sockets
* b$ F$ m" D; V) b3 `2 y CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
+ W+ J; c* e$ b CN6 - 40 pin flat cable connector (unused)
2 L1 v; H$ H$ J1 w* x2 A! ^ CN8 - 6 pin GDROM power connector; |1 e& F- K, v. y
CN9 - 6 pin power connector (unused)! N- Q+ x% d: r2 Q- x
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.- G+ v$ o, ~. K& F
CN11/12 - Network board connectors joining to Sega Network PCB
0 _$ l; g% ]% R8 h q0 | CN13 - Battery connector (maintains power to DIMM RAM)
' g7 W. x/ K% ?, F) b CN14S - 100 pin connector joining to base board
. _! d- L( h: x- c9 v; L8 y- Q JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
5 }; G0 {* Z9 m+ w JP4 2-3
3 r6 e3 }9 V9 T1 B JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
/ {, H) J% i" h) a: e JP6 1-26 r! P7 K8 E! r1 ~: P
JP7 2-3# a1 M6 U% \9 w
JP8 2-3
# ]$ [* B2 V' L& Z7 a' X JP9 1-2
: R; c( ?! p5 |1 A | JP10 1-2" f3 k. H- B2 W
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)% ]7 y' D, w a% R1 m1 Q
Filter Board! Z+ G/ d& T$ X
------------" @0 R f3 [" L" {
839-1208-02* X6 f$ Y5 A' `9 O2 L
171-8205C SEGA 2002, |( a6 a, ~# e* a2 ]% y
|----------------------------------------------------------------| U1 C) S% w% p& N: o* Q
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
) v1 v& K3 S! | F6 h( U5 P| |1 @/ |* \5 Q( Y
| DIN1 LED_3.3V |
5 v9 ?3 V. [4 o. ]| LED_5V |. `! Q8 r# x0 J2 r* ~/ H) d
| DIPSW(8) LED_12V |
; `' v# w9 w' ?+ A|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
/ W ?5 L, ~) y8 l; q|----------------------------------------------------------------|
, F' ]9 d! y* C% hNotes:
/ [0 @( i# O7 o. w CN1 - 8-pin JVS power input connector
3 T, ]2 `3 j3 x2 ]: T- r2 Y1 i CN2 - 6-pin JVS power input connector
% m+ E5 ]5 u5 {* D) E0 p CN3 - Red/white RCA unamplified stereo audio output jacks5 E, L3 o4 h! S# O; D
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
1 H- M# ?5 S$ X0 J$ k CN5 - 8-pin connector, has signals for 2 rs232 ports) r$ L$ q4 j8 {. p8 ?. F. i' L' w
CN6 - 7-pin connector
0 b S( H3 B0 J, K' I+ G! Q SW1/2 - test/service buttons6 {% z% h9 U8 n' z5 {3 G7 E) Y
DIN1 - 96-pin connector joining to Base Board, B; ~5 L4 p( ^ {
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
$ x- v$ t. U# f! ^Dump info:
+ @, n/ y, Z0 ^/ BNetwork Board Dump : Ver1305.bin; B( `% a8 A+ V; x, o* c
Media Board dump : FPR21042_M29W160ET.bin; f" I2 ^% A: O/ L
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
- M5 C% M, {( T1 d! O% rXbox Board Dump : chihiro_xbox_bios.bin
0 u l) }, L1 p. b9 D/ E; QFPR21042_M29W160ET.bin :# U: ?0 m1 K/ o# Z# g; P
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
& \1 U! f! ]5 n6 J5 q/ a, Fan older version as backup, and the second MB has the current version, versions included are:- a( ]9 v. F# ^/ Q& C: A5 _
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30+ x! B/ X6 ]% }; N! J" L% t
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15) E8 T' r2 R4 S% X
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system' m/ {! _5 P/ T' F) U
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
3 Z5 _2 o6 t' Q9 cwant to change the region of your Chihiro Board, just change this byte.
: r9 O6 v# R4 g+ [9 ZThanks to Alex, Mr Mudkips, and Philip Burke for this info., G" P4 B) Z' z
* Z# ?, @" h3 r% _. D# F: ]
) S- B# |; D1 v. M: t |