本帖最后由 n805 于 2017-7-18 22:21 编辑 # Z# E( H s- h# p1 s% H" F8 ~# S
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跳线设置 $ L! W) n I% D% W' ^
Jumper settings Mediaboard
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4 D$ i5 m3 R9 h( ~( u) ^; TOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
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+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|$ c, M& x) K6 A c% F6 y' T- ]
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |. i0 ^" P% i. b0 B! K3 g
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
, Q7 ?5 P6 A- z| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
9 [/ H0 K. e* ?- n# n( }|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |% l, ]$ i( S; o; N& U6 p4 U
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
. W$ H$ P& k% ]3 V/ H|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
6 U1 o- K. |8 J8 Z0 ]) c| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
, ?# n; ~( P8 ]" K$ {|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |% |4 k( L0 b9 E8 k+ c: h
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
* N8 \( e! P( J" Y6 h3 k|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |$ }) O& C% W0 Z7 q9 d! A9 W
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
: }; Y. e2 a8 m4 N2 w1 D2 |" w| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
* e& l7 U/ x" g$ f| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
% ]. r R- Y% [4 o| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |( g5 R0 X! M& f" f' a A
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
1 y0 E+ T( N* N; O Y% v6 P| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |& v# p* b0 U& Q5 j' J
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
6 w) n) ~( i9 K/ j| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |, T7 |, e! V# I0 f/ b4 o# o! a+ }
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |+ o8 H6 k( @# F7 l U
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |8 c0 V1 c+ O) M! A4 }( j" M
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
) G) @$ s8 d. Y- Y& m* d; r% L|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |; q- e( p7 J* g3 D
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
; |6 @- ^% M% l| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |6 F- t* o) \4 T2 t9 R2 x
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |6 {" G; k4 c2 s1 h& {% w; ~6 b" B% n
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |9 P# t9 v' B6 r `4 v
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
3 P" t$ z) J# S% y m|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
) G: i8 h# H' x; z! R|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
4 w9 ^& X8 H/ L% D|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |% F8 q) T% }- Z8 ? M
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |6 x# y1 j3 J& a* n' |5 ?3 W
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
3 R( ~7 g# @ ~1 k! a9 I| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |6 ?. d7 t9 s3 k) X% p3 M3 @
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
* Z+ U% o d1 P# _* \|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |0 @& o/ \8 V2 U/ p k
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
1 [ ~ u& L. A| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
' ^! E* @ ]2 C2 v1 u|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
1 S o! j8 E- O|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |4 B+ D1 ~6 i' l- [; q6 w
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
! d, v+ u' {4 J2 ^3 M0 j% c|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |! O( {4 {3 I% w) [# M
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
' d- b0 I3 ]. R; A, t/ k) ~| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |% | A: g1 Y% q, W' o, f9 @
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |! m2 K5 I: l, a
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
! F& W! Z c; A) N7 Z( [|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |& ` D2 q6 j( U8 R6 {! W
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |+ X# V, X# H/ i5 A) h* u7 ?+ b
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
& ]3 h7 d) J/ K4 M3 {) v- c. e| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
v! c$ g: V: i# w|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |$ ~9 N7 `5 ]3 \. S* @& W. N3 d
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |% {' ?, b6 U- R$ ]3 x
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |4 U; \0 g2 U Y4 O0 X3 Y
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
5 _$ J3 ?8 r; E |' ?# [ |, }; [| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
+ Y- t( Y+ ?/ r|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |- k9 |( B7 `5 \7 H
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
! @0 B4 c. n! m; |2 C; I|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |1 g/ \) {# Z. y9 s& Y- w
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |2 `* ^' z) [1 G8 |
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
9 v/ u7 r; K, X- @+ K|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | | s; s4 ?0 V; m6 y7 U& x
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |! c# u) K0 a. V( ^3 t
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
; N7 F0 D/ [4 H$ m|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |8 X/ B7 @9 S& ~+ R- B) z* t
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |, F v; t' ?2 c" ?: _
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |: a; @" I4 J7 O8 {
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |" R! i$ h6 K+ {5 }( p9 ?% p
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |% ^- f; s9 `, y9 B$ A- b
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |6 |3 a( c! h6 m( b. z
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
W; s1 A ~. ^' Q( R+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+' e+ W8 z+ y; k7 l4 l! c) [
* denotes these games are archived.$ p+ f2 x: ~5 w8 _3 M; `
Year Game (Unknown media) Manufacturer/ w& y$ E! B6 R* {& b4 J
+-+-----------------------------------------------------------+------------+/ H' \8 n% K3 A) j
| | 2004 | Quest Of D | Sega |
F' h& ^" O3 Z2 A' }6 L- U, T| | 2004 | Quest Of D (Ver.1.02) | Sega |+ n1 _9 ?, I- A/ X5 \* D- o5 {# O
| | 2004 | Quest Of D (Ver.1.10) | Sega |. F4 y; m: y# t% X
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
e: ^- b2 f1 B2 H0 P| | 2005 | Quest Of D (Ver.1.20) | Sega |
. k& E6 |6 y h' N* N# `1 z| | 2005 | Quest Of D (Ver.1.20a) | Sega |
. B) i# S0 D% w: E9 a| | 2005 | Quest Of D (Ver.1.21) | Sega |4 T: `9 Y6 \! |: j6 V5 e- g1 E
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
0 r# a: K8 H+ H9 x2 W. I8 Q- E| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
8 J9 x5 b1 A& Y1 q2 b, e0 i| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
2 m6 i% y7 o% _0 F/ u| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |, ? Y! L- A+ B! Y/ o
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |! \, C0 j6 L o; L X# h+ P
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
S9 W* l/ b) Y5 Z1 O| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |( n( d0 q* [. O6 R; c& a
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |5 J, r4 ?0 o7 \. l+ o0 P( c
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |8 ~" ^4 A9 Y5 F8 f6 P$ G
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |0 T# ]+ r8 E6 F% b9 E8 [7 D2 ^
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
" {6 G# z/ R ^4 k! e| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
9 z1 S4 I0 o9 w: J! e| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |8 E: u w& Q% v; i* G6 |! _
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
. F2 Y, R9 n1 B1 O/ _| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |; z# y# J0 F; o0 {# Z
+-+------+----------------------------------------------------+------------+
" }) I5 v( L, d: {& qA Chihiro system consists of several boards.
6 r1 D$ u& b( d' E* v( P1 |The system is in 2 separate metal boxes that fit together to form one box.
9 u: X& O2 O! [3 nIn order from top to bottom they are....$ z6 { e+ e% \
- Network board \
' G8 w) ]0 U7 j# U0 _! n - Media board / Together in the top box
2 p( Z2 R& e0 { - Base board \
$ D% a$ Z- l6 G9 U- r - Xbox board / Together in the bottom box
2 v9 {7 a' }" ^: dThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.3 U2 [( G5 I( r& X. I! q0 D9 e
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
$ G; ]6 o( ~- X( \3 jboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
; T |- s5 W8 d% L, kMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated! A9 E- d0 D6 }- n6 c2 ^
in the mass-produced retail version.9 Q( |2 t. V8 E. f. q$ J
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 166 l1 I' F4 D, A
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the8 I# Z0 q8 u* Q) `$ g3 Q/ [
XBox game controller ports (USB1.1) and front panel connector.
6 F" e) P5 G4 r0 gOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
/ G- F: V+ Z6 z! f4 H/ W2 Gconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6; F; e" O$ _$ d7 [" l- j
jumpers....' O6 Z, k& ?% n9 _1 t) |" y' l
JP3S 2-3 \
/ F6 r% b2 k$ \' o) Q* A7 {JP4S 1-2 |( T; x, J; T8 S/ z, e: F
JP5S 1-2 |
1 P- I) z' R4 {/ nJP6S 2-3 | These are connected to the USB chip on the other side of this board
4 @" n4 r7 Z$ pJP7S 1-2 |( c) X0 q& L7 t$ _9 R
JP8S 2-3 /, D5 h+ A& g# @8 [, a
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are2 r! m$ z0 q( l0 I
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
& `* _; g* A. M1 L* [- ?: b0 H) Nand a 14 pin connector which is unused. The base board handles JVS and video output.; Y+ F1 L: O9 X
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader' }' Q! l- T) h% D& E$ v
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
" M, M; X2 R2 T- k+ ?( n* }7 \The network board is 100% the same as the one in the Triforce v3 with the same firmware also.8 u3 b6 M. I2 Z9 U. G3 u X D! J
The system requires one of the various Sega JVS I/O boards to operate.
) N8 c% b3 {' t. ^ROMs on the boards
, T( u! E% \1 f* B! l------------------
, M4 t; b2 y3 H9 s/ J$ @Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
( B: J _ f5 S7 Q2 G; w' mMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8: E) q6 { W6 d; O0 G6 k' n# _5 G
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
f& h5 ?$ R, n( B, ?) S7 P an older version as backup, and the second MB has the current version, versions included are:2 [- p6 n0 J: \$ L# l
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
8 P( R7 ]: g9 b6 f. j: z, e SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15/ K) M/ Z! [8 Y
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
& k' R* ~& J9 g; ^" O# N One Microchip 24LC24 2k Serial EEPROM at location IC112 N. Z" k! ?. O1 i5 e' N
The chip at IC32 seems to be a backup of the base board firmware without region or serial.( A7 h0 v+ l: K# f* ?
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it8 E/ y: Q6 d. V
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row. x# q" l7 T: {! K5 K8 @
a message will be displayed: GAME ID SBJE
/ b3 m# y" o4 f& {6 b The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.4 I" b- v: d: }* f9 J
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
! M1 ?" m+ _9 |+ U the region of your Chihiro unit just change this byte.
0 L1 c' C& U z5 ~8 w, f Alternatively, if you have a netboot PIC, plug that in and power up with it.
5 b2 S/ j8 N% d3 K3 t3 P 1) Enter the test menu (push the test button)- m9 X3 D6 U) V0 w
2) Go to the System Information menu.
w* T) P3 v+ q4 `, v% i' v 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
) _7 A& |7 B8 O4 C 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and; u* {7 E; G4 [) m8 j/ L) u
power on again.8 L" j7 T5 Q1 }% |* F
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1+ i* M0 Z. d: x w8 H& D* Z% _1 ?
Board Layouts4 K6 m; C) B7 ~5 q9 P
=============1 r' _! k( R2 p( D; g
XBox Board
& }* m! {2 i( a6 u+ p6 r3 k----------/ R" w( G, I( O, _8 M
|--------------------------------------------|; Y, B G3 T M/ C* s3 o6 q* r9 w
| LAN FAN1 A/V FAN2|
* ?, Z8 v. Z1 z T| |
5 ~/ Z" q+ _$ g6 k- z8 S3 B| LF353 CONEXANT |/ b$ Y2 N: t9 p3 C: i+ w
|DVD_PWR WM9709 XC25871-14 |( c2 f8 L: a* w9 r
| |
' U \9 o, d% \$ F3 Z' E| ICS_UA431317 |-------------------|& w5 v+ s6 W; m! v
| LM358 |
: H0 L- t7 r9 {& N& ^: a| 27MHz PIC16LC63A |# S, v2 x( V% r' [
|IDE BR24C02 |
& A3 \0 j+ A0 x| ICS_455R-02 |* E8 h7 r' o5 N0 a3 \4 l4 z4 Z
| K4D263238D |
: c6 n7 r2 s& t0 h| 29F040.U7D1 *K4D263238D |6 O9 q' Z+ f( H6 h; q1 J
| |( u, ~- ]/ X7 Y1 U$ a, ^2 |/ Z
| GPU CPU @733MHz |
H7 h1 L; Y: r# ~8 { a8 T| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
& @; e$ ]/ T" Y; U5 i$ S' T) `. G| K4D263238D |4 J* d$ ~% v" h/ z1 A2 J; S+ L
| *K4D263238D |
9 s* {8 n2 z+ ^8 O! g+ }| |
5 r" b8 m' i( k0 `5 T3 I| |
. ]% O2 C! I' K9 x0 || K4D263238D K4D263238D |/ a; w! H' j- y( `8 c; o: H
| *K4D263238D *K4D263238D |
7 H- K U( A& j' I' B| NVIDIA |5 B: D* W* C' }! ?0 W
| MCPX X2 |
" R. u/ y. `2 N: j| POWER_CONN |
b4 b) g" ~ R9 D) G| |9 H5 G3 ]4 |$ j% d7 L: y5 O) o
| |$ y; F- r5 e K2 Z3 X
| |+ S& l+ y( |- z0 ?
| GAME1/2 FRONT_PANEL GAME3/4 |
9 G, y7 L/ x- H7 u7 V|----------------------------------------------------------------|% w0 E( {/ p- B/ E
Notes:
& W) d& C+ q1 ]6 x% C% v/ L * These parts located on the other side of the PCB
. b1 W4 t7 B! O Some of the connectors are not used.. z) {6 ]' F$ e- [- s% N
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS5 x: S% F$ ?: Q0 {/ Y2 \2 i. I
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
1 Y. Y% T0 K, d FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
' T \) V6 X4 ?Base Board
! h z4 E1 F& y9 o9 B----------
, f8 f1 x3 R7 _171-8204B
s/ A3 H) j0 }) v837-14280 SEGA 2002. Z! \3 i2 g* ]0 I% a& X6 ]' |
Sticker: 837-14280-92
% ~0 i0 o4 {1 U% g* g. W|----------------------------------------------------------------|
( e! S# W1 ^" d9 _. {# r1 j|*CN16S *CN14S *CN19S ADM3222 |/ J" p) ~; \$ \
| CN8|
7 P4 ~ B1 D( Y1 H/ K: U ?| 24LC64.IC32 |
9 [( a5 `- k; I$ D) r|CN11 CN18 CN1 PC410 |
& e2 Q: p, v3 Q7 t" w2 B| LM1881 |
6 G" X3 ?) n% ?- y| SN65240 |' j, B/ u$ I" P) f2 a2 \
| SN65240 AN2131SC BA7623 |! t- e, [+ ` t0 m9 }
| CN10|7 ~! T+ S! V8 ^. Q0 V4 W& l
| 12MHz BA7623 |
! R, t- G$ q1 t# b8 z+ R| *CR2032 |
- ]2 s, {# n: l| SUPERCAP |* g; Y( D5 F2 ?' e: N. c% ]
| 32.768kHz |5 R e: A1 u& }% \) v7 ?+ x
|CN12 RV5C386A |% N% A+ q3 |6 Y
| 24LC024.IC11 M68AF127 CN9| ~( G8 n& [! V/ Q( w, [4 h( v
| 24LC64.IC10 AN2131QC |+ j' x. m- |' c8 S1 Z5 e, {8 ?3 m
| ADM3222 DS485 |
& W0 A2 L* f* s5 N, ?1 a( n| 1.85MHz |# V5 f. p9 O8 I5 H- c
| 3771 CN5|# L5 B$ y4 N" A! q C+ J3 J: U
|-------------------------| CN15 |-----------------|
* e3 I0 _; Z7 i0 Z# g1 K |--------------------|: l$ E0 G" I: T$ j' s+ ], H* W
Notes:
8 H) r; V3 W2 Z( p7 G (* these parts on other side of the PCB)
8 [$ G" a- q) n3 E" @% U RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)$ v$ _- E% W1 [8 U
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
% [8 u1 n1 t; b( I9 c 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data9 r, `2 `% F. w' d# T! k; C1 M
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
+ m P7 C4 o$ c AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
! K1 J* |0 R6 q+ [ AN2131SC / (QFP44) firmware in IC32
1 s) ^! x+ e% N2 ~: p ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)2 X' g" m$ Z; z" b/ G' s6 \+ N
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
& y4 d8 `" W# [8 s6 D" U BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
9 ?+ p6 H8 V+ J. v" H$ D LM1881 - National LM1881 Video Sync Separator (SOIC8)
8 O; r1 f2 T( }+ j! i* ^0 {6 b5 l DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
4 u/ g/ h8 O. T U& w3 \! D& l 3771 - Fujitsu MB3771 System Reset IC (SOIC8)7 R" F. q0 Z; ~ t& v( u
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
: m4 J) t$ }5 j# o( Q) ? CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
' J" K6 y+ E% d CN5 - USB connector joining to JVS I/O board with standard USB cable
4 H. R1 h9 q. v7 Y+ Q7 l" R CN8 - A/V input connector (from XBox board via short A/V cable)
! u# u9 A* J' P% v; P9 x x/ f1 z CN9 - VGA output connector
% m, R2 q% [% Y4 S m CN10 - 14 pin connector (purpose unknown, maybe another video connector)
" K9 B" O( O; y CN11 - 16-pin flat cable connector joining to LPC connector on XBox board/ U* B3 @- c6 |' j, O# j# N
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
: s5 B7 k: d8 k5 h6 m7 K8 i8 Q CN14S - 7-pin power output connector joining to XBox board
% o, \. _7 k! W, w8 @ CN15 - 96-pin connector joining to filter board
. F, j2 ?5 k: O: O; r. l# M CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB). I; d7 ` S! d, U
CN18 - 10-pin multi-wire cable connector joining to XBox board- P9 `) a6 j: z. B; z3 W
CN19S - 5-pin power output connector joining to XBox board! }+ q0 T1 F7 E+ b
There are also many power-related components such as capacitors, mosfets and transistors.
! F0 C r/ E& Z) f0 d/ bNetwork Board
/ Y' a9 J) |/ X0 }-------------
5 j N6 y- M% BThis board is identical to the network board used in Triforce games.! Y W8 [1 {2 y$ P- Y z
See src/mame/drivers/triforce.c
, G) N8 u1 w, M+ N9 }/ XMedia Board h, K8 ?$ Z& t- E
-----------
* V x6 E9 N& i, c- O; G171-8234C
$ U6 r! k$ Q+ m% W5 t* t7 R837-14359-01 SEGA 2002% Y6 f# W6 h: M- r( Q' E% x$ r8 O) a
Sticker: 837-14359-911 A: ^$ | s0 |3 D) W8 J
|----------------------------------------------------------------|
4 k8 e6 d K" T| LED LED |
+ T( ^' C# ^! p, ~- r; l| FLASH.IC8 |
" ~6 T* R2 B* {3 G6 T% s| LED CN12 CN11 |) Z8 `" Q; X, K" W0 T. r7 o3 @. C
| LED JP4-JP10 CN10| v. Z* Q4 i6 i5 q3 N; T: [- Y
| |
+ _+ T+ f: G+ }) t1 X| |6 g3 A4 g0 H( ]
| |----------| |* c" g9 S4 I4 V
| |SEGA | |
E( D+ A/ t4 [6 R| CN14S* |315-6355 | |5 q) F( u7 |' f. H% y/ O
| | | |- L) l3 w2 I4 @+ n( B8 J- C D8 x
| | | |
# T- j; ^: y/ \0 R| MB3800* |----------| CN8|
5 O( O$ w! G/ N| CY25560* |4 G9 X2 k0 A# e- g* V. ^* Q; X& t
| |
8 U8 d1 p) F( ~- b1 Z; F. s| CY23S09SC 49.25MHz |
; n# p5 j/ d1 \9 R+ H| |9 `% Y6 U2 Z9 s+ _9 z; h. y" I
| CN4 (DIMM) |
' S$ @& C: ~+ ?! F' e% M| CN3 (DIMM) CN5|
, ^4 _# F* z* ?5 |& ~| MM1433* |
9 h6 ~& @' E# w9 @/ C; O! O. a5 K' }| CN13 TPC8009 CN9 CN6 |
0 B- S/ l% o7 o3 [- n|----------------------------------------------------------------|% z" M* j# e* s4 y" q+ L
Notes:
! O$ x9 p: [: f+ } * - These parts on other side of PCB0 }4 I3 C! c$ i% A. j
CN3/4 - 72 pin DIMM sockets- S. U4 b3 F) E( P( s& R. d
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)- q- c* o _4 n5 N
CN6 - 40 pin flat cable connector (unused)% e1 f/ h$ a% f% B
CN8 - 6 pin GDROM power connector
. y$ H& R) T/ M3 L1 D CN9 - 6 pin power connector (unused)
/ y3 t' b% C! i3 G" w( t0 [( u CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.2 k* a3 U8 F* |/ t" r
CN11/12 - Network board connectors joining to Sega Network PCB
6 b' A4 c1 m# l2 B5 { CN13 - Battery connector (maintains power to DIMM RAM)
6 W2 w0 `3 f3 A: w- o0 u8 N% u CN14S - 100 pin connector joining to base board
1 z8 N# G# K X1 z0 d JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))7 e2 T3 ]* U, z* X
JP4 2-3
" P' p, |& l9 J5 I JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
. X4 `- o+ `3 N, \! R JP6 1-2+ h/ I9 C0 t8 R# i
JP7 2-32 T$ I/ B" J$ _
JP8 2-3
( ?8 e/ W# s! u3 z8 R, V& x+ Z JP9 1-2
( A+ ~: N% S7 v9 Q$ l& i JP10 1-21 i: q# a: B/ m2 m" D2 T
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)( Z0 d+ p! H9 d' _ u5 p$ _0 {
Filter Board& i @: i; r8 B% J
------------9 M, A3 I4 ` q
839-1208-02
2 G. X' i" k) P% ~+ P. g171-8205C SEGA 2002
5 R# S2 w8 I6 G/ n" Z& w|----------------------------------------------------------------|
- W: N( P3 f" g5 B7 [ Z| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |! q9 C' {9 b: o) ]3 @, `
| |
+ D( H4 K& _$ N| DIN1 LED_3.3V |2 M2 f/ b4 W' r
| LED_5V |# w% }# F$ B: r: B- X9 ~: Q* A
| DIPSW(8) LED_12V |
( f- K$ h4 q0 X4 H& `! P: m|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
" g4 Q4 q+ }+ Y* V8 c|----------------------------------------------------------------|
& F! B5 N4 t+ Y, q4 D1 \Notes:
' H& ]7 w, K" N- Z8 @& G! ~- ^' } CN1 - 8-pin JVS power input connector& U- v5 B+ k i( r6 S5 s J
CN2 - 6-pin JVS power input connector1 n8 r7 I8 o" I0 w
CN3 - Red/white RCA unamplified stereo audio output jacks# T* y; ]) j2 m
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
+ t2 s; f# N% D3 T1 h: ^ CN5 - 8-pin connector, has signals for 2 rs232 ports
- P( i7 k% ?( t+ a0 i2 P8 K CN6 - 7-pin connector
* r" T5 [6 \+ b0 c( y. h SW1/2 - test/service buttons/ |! s- f& s8 z$ g" G6 r( N
DIN1 - 96-pin connector joining to Base Board
( U6 v9 c( U: Z g3 u DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.3 W6 V5 H. R3 Z6 |
Dump info:5 _. [' H0 p- [5 F; h
Network Board Dump : Ver1305.bin
, [3 b" s8 r) b; Z& {# w) e! dMedia Board dump : FPR21042_M29W160ET.bin
; X9 f. g$ }! VBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
( V m6 R( [6 W+ o: q& @9 NXbox Board Dump : chihiro_xbox_bios.bin: I3 V% v8 U4 ~, E
FPR21042_M29W160ET.bin :
$ D; B) P* r/ Z+ AAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has. J: k* S( N$ M
an older version as backup, and the second MB has the current version, versions included are:& p0 N4 x8 J+ V
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
& M& C% E0 M& h4 |. nSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:151 z; D( f L+ L
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system$ s2 \" f1 b7 b5 H8 d o+ M4 V
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you* E. S% P, S; O( g$ U
want to change the region of your Chihiro Board, just change this byte.9 T" }7 W# @2 w" L! i) u
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
# R1 J% ~% I( ~0 F! E4 u+ w0 A9 p2 P" t# m. L a: X: U3 Z; l
" t2 U' h( e3 X4 S: l |