本帖最后由 n805 于 2017-7-18 22:21 编辑 6 ^- K3 ~: E) B- x7 S' i7 D# U
( z8 l0 Y+ @0 b0 q% h3 R& O跳线设置
' l( m, x; Y7 z) j/ {Jumper settings Mediaboard. ^$ G9 x0 s% c/ D) Z9 f# T* k
7 R2 H+ G, h3 s3 R( N: h; K9 I& [: r1 k
On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –0 i) B: j. x0 k; J* l
& |* P$ L7 L# H6 q+ R: E2 t* i
1 H- l, q/ y7 W5 n# l+ x. T$ z7 P/ V/ W* O+ n! c
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|3 ?5 u3 }) y3 w/ v h& ~
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
5 A. h( ` ^+ M| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |2 v$ u# S* n( S g3 x( V! p' d1 z' j
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
& j& Z$ ]% ]7 J$ S, `8 g3 h|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |; P8 ~8 @2 P- j1 O: I
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
1 a! Q% t) G$ m3 e! m|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
3 V7 s/ M* Y: ?9 F# {8 a+ j" J0 ^| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
; k& L% i }0 j|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
* h+ K! w7 }7 E! f| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
$ V+ i4 c- g! C7 U|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
6 Q# X- A& N. K( z! |/ V| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |# G( D K; T+ } A2 }0 Y7 L, p7 o7 ^
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
6 c/ g( s) H) }/ B3 w8 c' d& z/ N| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
2 f& I' U' A2 m/ S4 ~1 B' J| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |4 `+ o' s: X2 _
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
( L2 F; |1 U6 e| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |5 H3 | a6 [1 K6 r
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
" j: t4 S2 t/ \3 d| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
' l$ J% _! p# P| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
( G& d b& ?# v& e$ D7 s+ ]|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |( g" I; ` l3 \/ Z5 U2 R
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |4 n! m1 U5 X8 q- U( W7 D: i9 Y
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM | U0 |/ h: r `9 `7 {3 J
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |/ R6 J' i Z* `
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
8 e3 N5 v4 T! Q6 {|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
% H) {/ ?- Y) s* D- @' w# V3 @| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |' j* B; E+ Z; A5 P) S
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
& n5 y) R, t" {. N3 p \8 M|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
$ F2 M7 n. q0 }& N L|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
& {; |' U0 B: L; Q4 R|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
3 X; `, Q# E( E; P. [- r1 h7 M \- H|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |+ |. B' {: S7 x; O1 \$ B2 D
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
% g$ F. ]$ n3 k4 a5 z5 J( r| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
* u) |0 I' g4 O m* P|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
% M* }: l! E5 o+ k|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |5 j& V. h. e6 E' O! s2 l
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |7 ^" z2 z. R- h, L% E. X+ r
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |' l% z2 l; {) ]; j1 b3 N" A
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
* ~/ G: H+ w/ ^* T" ||*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
/ U8 I* K9 n3 a3 ?6 }& c|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |: ]2 s* f/ _4 i
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
" v; h% h# o* L ^3 T+ a" Y- \| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
X9 D* t7 X0 z! [( f3 p6 a* p| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
, W" [ _4 c0 b: e) d. B9 r| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |* G* m7 d6 G# ^7 H; \
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |% ]3 s* N. t1 R9 r2 i
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |: @4 O" I% E& X. V* P
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |, j0 N( I R1 e( a9 f$ u! N
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
) Q4 g- ]9 b6 U| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
; Q8 T B# N1 ?# \/ ~1 [6 P8 S6 ]|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
; o* w3 I7 [4 A, d) S% Q3 J| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
/ b5 d" a8 L0 y2 D0 g, d| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
7 W3 m6 m# x6 _6 W4 p4 h|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
G: b. A) v7 G" l| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |8 i1 _3 I! N% b1 i
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
6 l8 @: s* u/ B/ p& e( T|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
0 N7 M+ b! f. G$ p. F& M" N9 k|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
6 r: L% T% n7 ]! J4 Y P|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
: I' Z7 ^- }$ c7 h|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
( N: }8 q0 y) o( C1 U* [|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |1 ~' u) u* v8 q. u% K
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
6 h8 N8 D, W7 O* K( h* ~4 J|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |+ ?; d7 B, T& U+ U+ m# D
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |; T2 V+ H. L. S0 j- o; Y
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
/ l. q) k2 K6 Z7 G' q3 a|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
4 K1 F, Z( n9 j" @% L8 [% W/ A( b|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |: ? f* Z" z/ m1 ]& x9 b; L* k8 M
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |+ s& ?$ I3 H5 Y, V. \2 F" ] [
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
* t/ L% T6 c3 Q' }' C& l|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |" }# K( N" N6 U9 R+ m5 g
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+ f9 V. j1 `! B6 L
* denotes these games are archived.3 b2 @% J7 w5 }9 @# g0 o3 X
Year Game (Unknown media) Manufacturer! X8 m% n8 x5 u9 Y; ^$ f
+-+-----------------------------------------------------------+------------+
8 G& Q' \; c' J" V| | 2004 | Quest Of D | Sega |4 @9 ^- {: d3 N2 k$ E
| | 2004 | Quest Of D (Ver.1.02) | Sega |; b9 I+ U. v2 o+ s$ F4 N
| | 2004 | Quest Of D (Ver.1.10) | Sega |4 R& B6 R( Z3 Y! R9 G; p |
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
6 A" `! F: l) N. L+ E, h+ H9 s| | 2005 | Quest Of D (Ver.1.20) | Sega |9 t6 G, O2 M% a+ }9 G) P
| | 2005 | Quest Of D (Ver.1.20a) | Sega |
- D/ a) M5 T' m8 e+ r| | 2005 | Quest Of D (Ver.1.21) | Sega |
4 D6 [+ ~# x0 S1 d5 l| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |# B! g9 Q& Y( d! d1 m
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |+ W/ G$ w& x! p( X8 ]! Z
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
( [/ M8 e Q# j2 ^1 M| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |* i2 A' R+ G0 ?, Q2 r
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
) z* Q; {6 t% {; m+ z7 R| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |9 x$ P3 w7 K% q n% l: K* }3 q
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
" ^4 `' |0 F6 m' u( S$ w| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
+ X6 `. F- m4 n| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
& ~: l* u3 N" @+ N: {: i J| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |& R7 E2 e; U4 x" Z- R0 Y; K' C" J/ r
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
2 N: z% y* _$ i4 S| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
- v! ] F: X/ n- J| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
2 c7 @9 D3 z, c7 { F+ t| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
! @4 i1 y k0 x/ v/ T$ V| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |% [: [1 h! e2 Z
+-+------+----------------------------------------------------+------------+
; Q* k3 J. o- L0 m& S. d' iA Chihiro system consists of several boards.
4 V; h& x# N3 M6 _The system is in 2 separate metal boxes that fit together to form one box.3 v6 v' Q+ T# _) A
In order from top to bottom they are....& Q+ M3 Y8 T+ j7 R8 I' a
- Network board \
, k/ l0 m2 G. v3 V( T2 I - Media board / Together in the top box
: O6 V$ U! g5 F# e& x, {3 a6 C - Base board \
/ P; E0 P, m- E) J7 x - Xbox board / Together in the bottom box
% e& ^( U! G6 d* hThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.& i3 u! K: Z+ S& u/ g4 d% F
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
5 J/ M' v2 I& _* R3 t4 Oboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a) Y" w* d3 V s; u
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
0 Z1 `6 U; X- N! A# H; N% Xin the mass-produced retail version. S/ m* B* ~& b# X, p* W, [6 z% p* P2 R
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
6 M- o( a; n) m1 ^pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
5 z T7 T. P4 `XBox game controller ports (USB1.1) and front panel connector.3 q& z% T5 a6 y# S$ I! c2 N" d3 A
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
1 F" }5 m" M: S, ^/ Dconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
' c$ H0 z5 p+ J. djumpers....
i* Y& X. @) r9 c, l% ZJP3S 2-3 \9 n' Q! p2 k4 C V
JP4S 1-2 |
( L) }- H. u0 N8 g( RJP5S 1-2 |
0 ]: `+ L4 n3 x, q/ K, FJP6S 2-3 | These are connected to the USB chip on the other side of this board
+ s% H0 N2 Y9 T- v3 _% ~5 r! y% xJP7S 1-2 |7 i3 M/ J% b3 _
JP8S 2-3 /
8 |' q% P9 l7 e4 g: BA long connector on one edge connects to the filter board (power supply input etc) and on another edge are" H! ]2 i& |" b1 m1 ]
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
2 D( I }. M: a c) N8 E; H$ O5 y- L mand a 14 pin connector which is unused. The base board handles JVS and video output.
! ~* F6 Y: ?# e6 A0 p+ G) MThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader9 A4 m! o" |% F
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board., _, y+ r0 j: m
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.
$ p2 D/ I% o: W2 a8 v; E; JThe system requires one of the various Sega JVS I/O boards to operate.6 ]' a, i: `# H1 E$ i6 B; F
ROMs on the boards7 P3 Z9 C; a# {1 ~. f
------------------
$ E8 R# D1 s7 V, ~4 ONetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
6 B2 _# Y/ b- F, e/ m B! SMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC89 M9 e" q- s1 v# l
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has1 D. a5 R' H: Y- X' {7 c
an older version as backup, and the second MB has the current version, versions included are:
7 _; N# Q' Y. a- e- j) \ SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30& m- W1 K8 D( K6 Q4 E
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
9 b! h3 b% |* U* d$ }/ M* t# ?0 vBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10' @& t/ N3 u1 K% E* F% j1 M
One Microchip 24LC24 2k Serial EEPROM at location IC11
9 U {, P/ S! m6 f+ m% ~% k) W" r/ E The chip at IC32 seems to be a backup of the base board firmware without region or serial.
* s. e& Q5 M ^, s: | The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
, z! T$ j! O8 F" H+ M contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row; r& l, z- y2 |, j" }
a message will be displayed: GAME ID SBJE) l8 M$ e/ S/ L: ~4 `4 M4 I
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
$ ]' _9 M' Q5 U1 X' h& | The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change( W U6 m0 x# k8 K$ J" _
the region of your Chihiro unit just change this byte.
) p% e: [: }2 p Alternatively, if you have a netboot PIC, plug that in and power up with it.
3 ]( K8 f: k. D# N! f 1) Enter the test menu (push the test button)
+ U% n0 ~2 u% ]( [+ f6 S 2) Go to the System Information menu., l! C F- S: }( Z& V
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
5 y4 d$ h2 N G 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and3 V. _/ E! z5 G! {: m ~
power on again.
; O- U* M, n+ Q2 M. b8 c& _0 O, zXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
3 _, u0 _! [* j. g. r' b ZBoard Layouts
" i7 @# R4 v: G' L, A=============
2 F- c+ U- N( uXBox Board, t( I9 c7 A, J: \; s7 s4 J
----------& S3 S, @- W$ T+ z, E; K8 R
|--------------------------------------------|
6 l1 v% u3 ^' ^2 N' i1 a| LAN FAN1 A/V FAN2|- T5 q- M+ R/ w
| |! f1 j. b0 f) |( K9 o7 r* W
| LF353 CONEXANT |
7 |; t# q( c0 n8 `' v! \. w1 p|DVD_PWR WM9709 XC25871-14 |
/ @$ c" S5 s. T# P4 {" T- ^| |3 W W+ x; w/ x
| ICS_UA431317 |-------------------|# X. Z& \; I" ?! g% s
| LM358 |; D& L3 P$ U% C l2 i7 e! Y* E' u
| 27MHz PIC16LC63A |% z& E+ y5 H: V1 P) [7 ?
|IDE BR24C02 |
) N- D1 l3 l+ b l; T+ {| ICS_455R-02 |( t+ A3 V- ~" i0 ?- M
| K4D263238D |" ?, b Q+ j& C1 M
| 29F040.U7D1 *K4D263238D |
+ n, ?- ]4 p1 R! c7 U| |
" S. }# t: n0 q$ W8 G| GPU CPU @733MHz |
6 D; o/ I, u4 Y+ O6 R| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
* T$ K1 g. H+ h6 `- j| K4D263238D |
5 ?4 E% T$ M) i1 [8 e5 Y| *K4D263238D |
: s3 k: Q8 R. I7 | s! z8 `| |& a% y0 B6 `, P
| |* c0 u; _) n4 d- ~) h$ m
| K4D263238D K4D263238D |: T6 ], T8 Q; c5 L
| *K4D263238D *K4D263238D |) P! b# w* s+ ?% x8 S8 S) Q8 [
| NVIDIA |1 c) V% l1 I. y' `4 ^1 X* Q2 E
| MCPX X2 |
5 R* y* B, y& o2 a/ l9 l| POWER_CONN |
% P; U ~ ]9 s3 q8 g. m$ D9 l. D& A| |
5 Y2 E; n7 d* ]. x5 x4 U| |
4 P$ d3 x8 W! z1 e" I| |
( j+ n: c5 t" z3 T| GAME1/2 FRONT_PANEL GAME3/4 |
$ A" k# w' w9 t/ q|----------------------------------------------------------------|
0 X! f3 H& F2 l- M" s8 I1 O4 t. PNotes:
# y; j: B P2 v* W5 M. K/ Q * These parts located on the other side of the PCB
! f& F( s; c8 t7 i( f8 r; L/ W Some of the connectors are not used.; A; p3 L( _4 ]7 f: ~* F
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS4 j1 ]5 V [' \8 v3 r* r7 z
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS }/ c. r2 n: s& _0 \
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS$ Y& e6 M3 M4 w1 i x, d
Base Board2 G1 }2 A8 V# U7 C
----------
6 S$ |( [( {# v s. b171-8204B
, f9 m- M U+ U! ]837-14280 SEGA 2002
+ [ M5 V6 p a/ {8 F- S5 r/ ~Sticker: 837-14280-92) X' A N* y* I/ B7 n# Q$ \& K7 K
|----------------------------------------------------------------|
$ {# z$ a3 p9 k& W% D6 g|*CN16S *CN14S *CN19S ADM3222 |/ q1 P- c: k* i7 Q G3 B
| CN8|# h3 @7 K* j1 O0 W
| 24LC64.IC32 |
" Y# w {8 X' [6 c7 }: \! H|CN11 CN18 CN1 PC410 |$ S0 i% a& [" D, {6 j2 |! s
| LM1881 |7 i1 w4 i( K% d9 A
| SN65240 | I/ W/ E( i+ H: Z
| SN65240 AN2131SC BA7623 |
! d3 f7 ]% `8 j9 r U* A| CN10|0 M& {' F6 ~$ ?; o5 Z' }9 @: i9 N
| 12MHz BA7623 |$ K% F/ D" l# P* g* Z; T3 M+ l
| *CR2032 |! `! o: [2 J* I3 m
| SUPERCAP |# d) S, p$ S7 F4 b- T7 I b; Q
| 32.768kHz |7 C' w- D9 b' l- E V5 w" z
|CN12 RV5C386A |5 ~2 r7 N! O! s. p
| 24LC024.IC11 M68AF127 CN9|
5 g" x8 p) d' L2 m| 24LC64.IC10 AN2131QC |
9 L* E6 x& C8 t& @* J# j| ADM3222 DS485 |
9 m/ B5 I, \0 O; n. P1 M| 1.85MHz |9 n! q+ H0 U( y: n
| 3771 CN5|% ]: O, p7 k! W1 e& Y) p$ y
|-------------------------| CN15 |-----------------|
7 \0 I! s r5 p6 Z: ~# m7 A |--------------------|
- P+ I% l1 d/ E8 z. @1 n$ n1 ?Notes:( a& K7 u( u+ H7 {- {# n- ~
(* these parts on other side of the PCB)
" b C ^! M. L5 Q p" G" Z RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
1 p- ^" s- w. g/ f 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
( b R! C' p1 L 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
% p. I7 u2 a x6 y8 r0 F M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC& @4 u: f+ G( F- }" U8 q
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10 H$ s% E B; i' B3 l8 |
AN2131SC / (QFP44) firmware in IC32
2 d" G! N6 H0 T; g, Q D) h0 A0 z ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)6 j9 b7 f" S) F; s4 ^
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
9 `, g% U# ?3 M BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
3 _' R+ Y8 h. P' h+ p0 P6 ^5 y1 s* C LM1881 - National LM1881 Video Sync Separator (SOIC8)
4 h2 a: w9 n8 @ w* }5 c* J DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)6 d7 g6 F9 W8 z
3771 - Fujitsu MB3771 System Reset IC (SOIC8) s! q n* y9 w( F k3 r5 l+ \
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler; S, d+ L; K2 G: ]1 n: Y
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
0 R' {; A5 O$ T* y% ~4 c CN5 - USB connector joining to JVS I/O board with standard USB cable
2 e- r: j2 M0 R8 N/ t D CN8 - A/V input connector (from XBox board via short A/V cable): b4 I9 I; h/ v, t) M
CN9 - VGA output connector, H# T% D' }/ ?1 z. T
CN10 - 14 pin connector (purpose unknown, maybe another video connector) b5 ~ k6 y4 B% [+ x2 c, }, N
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board9 p) s0 z8 s0 r! f7 U. v
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
3 b1 f& S3 m" u; X4 |2 s1 w0 _4 S. Q CN14S - 7-pin power output connector joining to XBox board
8 `1 \. [5 ?! j0 w5 A/ ~ CN15 - 96-pin connector joining to filter board8 K, Q+ _1 ]6 b& u2 I
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)( u! h4 \* Q$ ]: s0 e
CN18 - 10-pin multi-wire cable connector joining to XBox board
5 X8 I) m T) @" z( r1 Y- T* T( t CN19S - 5-pin power output connector joining to XBox board" U, F G$ _* K, d$ v
There are also many power-related components such as capacitors, mosfets and transistors.7 o3 Q1 Y9 o% C/ W+ q' d
Network Board
y( ~, Q: E# K- d9 L9 O-------------- ]) m( |% H" J* M
This board is identical to the network board used in Triforce games.9 _/ n5 l2 X8 f: @
See src/mame/drivers/triforce.c
4 L' t' f' X7 ` V' qMedia Board/ m- Q1 J6 s1 j
-----------$ ^; n W: p* z _" o, K
171-8234C
3 T" O2 Z5 `1 v1 ~ | o! s7 x1 D837-14359-01 SEGA 2002& Z0 }- w5 Q+ L2 q
Sticker: 837-14359-91
1 k# R9 L# E8 Y \- u o- p$ E2 U& \7 d|----------------------------------------------------------------|
( n) X6 K' y9 X7 N| LED LED |
2 U5 h# Z' l' a| FLASH.IC8 |- o j0 S# e# L" D2 S3 E
| LED CN12 CN11 |
) F& r9 c k8 C( e c+ n$ J| LED JP4-JP10 CN10|
; [9 F0 U; x# c% P1 ]( T| |
: E f3 ]; b% _* `9 `: N| |
) c: u; T2 b8 F( @& D- z/ V9 n| |----------| |
# `9 [% f% q# d. x| |SEGA | |
0 p; R' g4 J* r/ Z| CN14S* |315-6355 | |, p; ~/ f. r$ q c1 _" x' n
| | | |
2 h9 s- f4 }6 S) G# i; `" U| | | |
! ]1 _& s I7 \3 P6 S8 d/ Q& V| MB3800* |----------| CN8|9 F/ u/ y; b8 j# S+ T: v) t
| CY25560* |1 t( d5 _4 }/ t7 J
| |
1 O5 Z5 G0 E/ r+ K" I| CY23S09SC 49.25MHz |
) [5 [% ]; j8 o, c: ~4 m ^| |, l* A8 r5 n; m* b$ R
| CN4 (DIMM) |
6 ~ T, @: Y" S% ~$ m% }2 f| CN3 (DIMM) CN5|
4 d5 R) T; t! [$ K Q. n| MM1433* |
$ E+ t# w+ X9 w9 I, b( r4 V1 r2 a5 C| CN13 TPC8009 CN9 CN6 |
# d7 I$ z# x4 z+ S0 H1 \* H m' {|----------------------------------------------------------------|
* r2 }5 q: R# W2 a7 }Notes:
; J( ^( e" d2 J" r' G0 j * - These parts on other side of PCB! [6 k$ @6 l+ G2 J0 ]: D+ i
CN3/4 - 72 pin DIMM sockets
$ m( {6 v" q# ^" t, q, C( Q CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
, A! C: c% t% ~ CN6 - 40 pin flat cable connector (unused)
; m/ u x7 m' P5 v CN8 - 6 pin GDROM power connector0 k, ]7 D5 s, o) ?6 ?1 B
CN9 - 6 pin power connector (unused)
6 ?/ c) ]! Q9 ]; Z+ l& x CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
& w+ m& Z; G* s! Q9 q6 Q( n CN11/12 - Network board connectors joining to Sega Network PCB
! X5 Y5 ~; P3 `, u7 J3 H CN13 - Battery connector (maintains power to DIMM RAM)' y& I; L* i2 x7 o* o
CN14S - 100 pin connector joining to base board
! {7 i* o+ D9 l3 `4 A4 x2 u JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))9 g5 i- L0 U. G# p: l
JP4 2-3
1 k& V* m7 D8 i! d6 L0 { JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
- W$ h+ J2 n: q% c& ?+ v$ x* b JP6 1-2% ?2 U _! @+ {, D+ D1 P* d
JP7 2-3
5 X/ |: {8 D0 S. V6 [ JP8 2-3
1 w- Y' \) j& f- E/ X JP9 1-2
! B# \6 a5 h0 m# [4 U( W" c( g JP10 1-21 ^' i$ a( u& p6 {+ `9 q1 O0 D3 R
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
/ u, w& g. I4 Q0 R/ s) JFilter Board& s! ]" D; g' W$ c+ {) J
------------2 M- k5 b7 h; D! U. l1 J$ p
839-1208-028 R8 W8 d1 P# y0 v8 \% e# d T6 h" a
171-8205C SEGA 2002
! ^/ j x- r |! {/ x3 @|----------------------------------------------------------------|& t6 n5 A) w+ F/ g. \, ?( y
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
/ s; L) \6 S) r| |
* e" J8 G6 A# H9 s# C( a5 s| DIN1 LED_3.3V |
: l* w# L# y% s| LED_5V |$ |7 L5 e3 c( L9 ^4 {# a# Y/ D+ m
| DIPSW(8) LED_12V |
: ~+ y4 q% T/ h) b# r2 l|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |/ i3 a) R8 B( E, N, L3 C
|----------------------------------------------------------------|
2 z- L1 d/ G& S' }; aNotes:1 w4 D9 z/ a; g7 r( c" T
CN1 - 8-pin JVS power input connector
; c5 A I& l4 X" G; E. S8 v CN2 - 6-pin JVS power input connector
8 T5 F3 s% d* H% P$ S! ]" i2 A4 j CN3 - Red/white RCA unamplified stereo audio output jacks
# V9 k. s1 o8 {7 w4 u/ }$ J: X CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
/ k9 A4 a$ g0 k- X2 H* | CN5 - 8-pin connector, has signals for 2 rs232 ports# d* Z- ~, D9 k D
CN6 - 7-pin connector* i3 [8 k4 f4 l. [) q
SW1/2 - test/service buttons) F1 b5 J. A' `/ r
DIN1 - 96-pin connector joining to Base Board' k& Z8 N( n# E. v* [" f* D
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF./ M* ?7 T8 x6 W: S4 m( T2 a
Dump info:
- h2 D' Z: ~0 jNetwork Board Dump : Ver1305.bin
4 o% N a l% @* EMedia Board dump : FPR21042_M29W160ET.bin
5 W u' N4 i3 @" [9 ]Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin% |! V3 X* x8 C7 x# Y
Xbox Board Dump : chihiro_xbox_bios.bin! H1 U) L; D- P/ T( ^
FPR21042_M29W160ET.bin :
8 Q( J* k' C& bAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has" P, I j' U3 v
an older version as backup, and the second MB has the current version, versions included are:4 m8 a5 Y3 `1 b) }; L
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
* e0 W5 B$ k3 G' VSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:159 k: @( K- E. M }9 u2 i
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system) Y2 s" I' A) l6 T
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you# S' b6 l' n1 ]. g5 a
want to change the region of your Chihiro Board, just change this byte., z; j4 P+ A2 u' l* S
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.* M% O, X1 b: K, P9 S
. L. ?0 z, c e- n ?; \: m7 E/ ]/ R K/ k) p
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