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Street Fighter II: The World Warrior3 i/ O1 K% Y3 ^8 J2 i4 m$ b- {
Manufactured by Capcom, Released in 1991
+ l1 e! b5 |1 g4 f9 S# _ROM Version: Street Fighter II: The World Warrior (Japan 910214)
4 D# S- Q1 `$ \, _/ r+ iPrint
/ f$ Y- J" ~2 x3 e$ Y# p/ iDip Switch:SW(A)
! n9 J1 a5 B1 M5 |2 B% J) @: W1 2 3 4 5 6 7 8 Function Option
9 v2 X9 v# Y) Y' T% A: j2 s8 T$ E6 t. E Off 2 Coins to Start, 1 to Continue Off*
% b, S* L6 J8 H2 m+ W1 @ On On! }+ G9 L8 A+ w. |. Z( |
Dip Switch:SW(C)% V* k$ U' r& \( n
1 2 3 4 5 6 7 8 Function Option
, f0 Z; O4 }* X Off Free Play Off*
6 ~: @# m' V8 f( p* T6 I On On
! Y1 w0 I8 q' W. d! A3 p1 f% g Off Freeze Off*
! C" A. r1 ?4 ? On On
* Q8 W0 N) M6 R/ v Off Flip Screen Off*: O% U6 W- U' R
On On* s' m' v' m; }8 B! }0 B
Off Demo Sounds Off
. z% j, x6 u4 b5 v3 u On On*
( M: F( Q E! Q Off Allow Continue No
) a* e* m! G/ o On Yes*
: V! c! X1 K; {0 q Off Game Mode Game*
5 Z/ Z/ B3 E1 B On Test
2 L: I, s0 g5 V5 W4 XROM Version: Street Fighter II: The World Warrior (Japan 910306)" i" M% z, j; \ ]* D% S
Print
: I- k2 \+ H# M" q% x tDip Switch:SW(A)
* c5 p6 E5 s0 {( H2 O% K( @2 L* c; E1 2 3 4 5 6 7 8 Function Option4 f5 H$ q: g' d" [+ N# J
Off 2 Coins to Start, 1 to Continue Off*, S$ ^3 h. f$ i* T- L* r. s
On On' V" \2 j! m) y
Dip Switch:SW(C)
# T# ]. @4 W, O0 P2 o1 2 3 4 5 6 7 8 Function Option# M" ^# U: n' J6 {$ i- m) J8 J
Off Free Play Off*& Y( ~4 [: Q. f) U6 @. i( g8 a
On On
# u1 W5 f) I3 ?0 Q, x( D Off Freeze Off*
* L5 Y' T1 @* n: V4 I9 W0 a& H* j* Z n On On
( y1 n7 D0 L$ {8 ~, h6 ]0 }2 \ Off Flip Screen Off*3 Z/ W E& L" r( j. Y0 U2 i/ v
On On Y, B% w; |. J g# }! Q! J. a! M
Off Demo Sounds Off
9 X7 q, p; A$ g Z On On*0 E' K% H" S' J% Y; a
Off Allow Continue No
O1 ]9 I' ^6 D) m3 A! e8 o# | On Yes*( l# c, ^# H0 @4 r) P) _! U
Off Game Mode Game*: {, _. m: w4 ?5 M3 G! Z; r. X% H
On Test: U2 X. m4 U: H }& V1 g
ROM Version: Street Fighter II: The World Warrior (Japan 910411)7 F$ A- M( x. T/ X1 `- @
Print0 _5 W, H3 b9 C s# A8 z
Dip Switch:SW(A)
8 A( l. O) a* b3 I9 o k6 R( J: U1 2 3 4 5 6 7 8 Function Option8 |. e& l6 F u; L2 @7 {
Off 2 Coins to Start, 1 to Continue Off*
; l# K$ I# A' F$ ? On On
# j: n7 u% ^; c( t& F1 nDip Switch:SW(C). U% S; z, X6 ]$ {4 R/ V3 ^4 X, `
1 2 3 4 5 6 7 8 Function Option+ R, V4 t0 W$ u. `
Off Free Play Off*
" F- R& U1 _, F, i' o4 g: y/ d8 O On On
" P" K$ T' R% m3 E Off Freeze Off*% Y* k; R6 S4 Z% S V6 m3 {3 g5 Q
On On4 k. I5 A$ M' l; \2 M
Off Flip Screen Off*
, Y, n; R+ M) L4 S( V. x. d On On
. k/ ^$ L: q/ K% s Off Demo Sounds Off% E! `- S% F3 _- b8 g' N
On On*
8 H6 T4 R( F: Z: p9 Z Off Allow Continue No5 ]2 k, l, O) @/ r* l6 c
On Yes*
2 e5 ?8 D0 q, P& e+ s. E; s9 _# | Off Game Mode Game*6 x! M4 o: S3 p* C+ \8 }
On Test
% E$ t$ P: U$ A* {! c, A: VROM Version: Street Fighter II: The World Warrior (Japan 910522)1 C+ s1 O5 K& q) q9 T0 S. D
Print- I5 {5 n$ m& V# l% l& C
Dip Switch:SW(A)
* p% c2 G- e/ s& `6 S1 2 3 4 5 6 7 8 Function Option/ l! ]8 x& |" d0 U
Off 2 Coins to Start, 1 to Continue Off*
7 g4 U. t- `' O8 b0 } On On0 p- t4 [# o& \0 A9 C, {* D4 |
Dip Switch:SW(C)
: u. h8 T" {3 P3 N) B1 2 3 4 5 6 7 8 Function Option
3 e4 j1 b' d) F+ n; g. b6 K Off Free Play Off** k6 i" A6 ^- K6 G
On On
! ?4 ~( o% h, P# V+ O' e n Off Freeze Off*9 h7 Q2 c. a0 b8 v$ W$ B. c
On On
8 O1 N3 U S" F6 X' w+ _ i Off Flip Screen Off*; ^) d: u+ d& m9 I2 [9 w
On On
( G1 u; t9 B9 r Off Demo Sounds Off
+ \- c" e7 X# J8 l3 Q On On*
4 D9 |8 C* S* I4 m Off Allow Continue No
0 q* K2 U- r: ~5 k; [* Y On Yes*
$ K: Z6 y! G$ d) H, z$ ? Off Game Mode Game*
3 k( S* ]; L/ d7 y8 A On Test
) V7 j! n' w' l% i6 tROM Version: Street Fighter II: The World Warrior (Japan 911210)
6 R: Y) D- ?% g7 |9 PPrint
7 e& t# ]: Z& l. A, K% \: rDip Switch:SW(A)( }6 B- x9 H& u. Q7 U/ _
1 2 3 4 5 6 7 8 Function Option; H( j3 \* x& N' B6 O( _
Off 2 Coins to Start, 1 to Continue Off*
- |; W( \1 Y" z2 v" \5 } P On On7 b0 n F6 f& S, O D
Dip Switch:SW(B)+ s# G* D( F7 j0 S( W
1 2 3 4 5 6 7 8 Function Option. \, g3 c, j6 X. G) b) z
Off 2 Players Game 1 Credit/No Continue
% r- X: e8 Y; u' }! n On 2 Credits/Winner Continue*
$ ~- J8 O( ~& N( {2 JDip Switch:SW(C)0 x$ N6 K6 z1 o+ a# s9 ^
1 2 3 4 5 6 7 8 Function Option
8 g# o$ Y7 f% h* x Off Free Play Off*9 q& X. W1 I* P3 B
On On
7 X) U! N* x" R% L Off Freeze Off*% N$ ?5 \" C# k& V' W N
On On
7 E- l* M0 ^6 f+ m/ k Off Flip Screen Off*+ E' S7 @5 c$ Z* Q( S6 F& ]; Z
On On( @% ], E, W# A( u
Off Demo Sounds Off
; B* d% |6 _& E4 z& {4 {( v! m On On*
- ?0 h5 A& I J& n% s( h" [$ x. q Off Allow Continue No
! Y i; l. C* d On Yes*3 e& P! y# K9 p) i) @
Off Game Mode Game*
+ |. s$ O( e, V8 \( p. B# o2 Q On Test
* c4 w* C k* U1 Z4 g0 v; z8 e7 TROM Version: Street Fighter II: The World Warrior (Japan 920312)
: a4 U+ o9 p7 S6 P5 J3 `Print+ {' ^. \5 ?# l0 G; v7 C0 Z
Dip Switch:SW(A); t s6 s/ b; h, a/ g& k: Z+ v
1 2 3 4 5 6 7 8 Function Option5 R W$ T) p" [- e! g
Off 2 Coins to Start, 1 to Continue Off*1 |% b# |7 m$ q2 a- y; }2 c" C
On On
) Z) m7 m6 b1 T! |7 ~. X: nDip Switch:SW(C)
: ]1 W# }0 Z9 l7 N3 R1 2 3 4 5 6 7 8 Function Option' T8 T C' S0 ]
Off Free Play Off*
* m* a4 |% K: |( D+ \, O On On4 p+ n- ^9 R; J
Off Freeze Off*
" J+ T" {2 o+ l1 Y4 M1 t7 x. r On On+ i* Z3 h4 b2 C; @9 ]* k* S$ }
Off Flip Screen Off*
9 X' T6 w& ^4 \) J On On# E) }! B2 o& t! k# I3 U6 ?! a8 `
Off Demo Sounds Off
& N2 n6 b5 J0 i/ X) `5 C' J- } On On*4 a2 @1 @: t6 Y- O
Off Allow Continue No
( ^ Q9 }( m; h5 D8 Y, a On Yes*8 p' o! q( U+ W+ V
Off Game Mode Game*
% _! w% w, {0 t+ D5 ^) g' u On Test8 ` K; X5 q0 ^2 x! m2 m3 E" y
ROM Version: Street Fighter II: The World Warrior (USA 910206)
2 _5 L( \ N$ A% \5 w1 B1 ZPrint8 ]5 |5 A, n: K3 [3 m
Dip Switch:SW(A)% f3 V; ^, Y# U# b" ]
1 2 3 4 5 6 7 8 Function Option' H/ ^2 B) T; P4 s* J
Off 2 Coins to Start, 1 to Continue Off*
' [# |8 i# n' c7 T0 ? On On
. c& h4 P# Q1 A- k9 o/ g0 eDip Switch:SW(C)
B% [! B% V' \1 J$ u1 2 3 4 5 6 7 8 Function Option7 [8 P/ @6 _3 E. ]& r" [* }& T
Off Free Play Off*3 f- i6 K O& m+ y4 n- L
On On3 l3 j) A4 p4 V7 o) {" p# M" r& S
Off Freeze Off*; n3 k) l) S& e& ]- O' A
On On+ I2 l/ P, P0 v" N! _. ]
Off Flip Screen Off*
- a) ?) `; v+ |. i9 u5 ^/ G6 Q On On
0 r! k2 A" y* s) M* G) I* f Off Demo Sounds Off
4 C5 P9 b! |% ?+ e9 H' w4 ]; g On On*
5 [: U5 A5 K- \ ?: I$ H Off Allow Continue No; _( N: c, a( n8 u I
On Yes*5 H/ T# G3 C: M5 q9 g4 V! u
Off Game Mode Game*
: B/ r. |# h2 A; _' q On Test% t3 V2 f& I- l" l* }
ROM Version: Street Fighter II: The World Warrior (USA 910214). B) [8 ?* M$ g
Print8 |# k: j( K: Y4 t! G
Dip Switch:SW(A)
i: S. y6 w* T1 2 3 4 5 6 7 8 Function Option
* n! S, J$ p; v. B# p Off 2 Coins to Start, 1 to Continue Off*
& ~/ w2 M* s, c4 V: @1 _) A On On
1 R$ J1 y! \; y* K5 f$ b% oDip Switch:SW(C)
' r- x2 C; p0 t3 m' n1 2 3 4 5 6 7 8 Function Option
7 }% L' ~1 Y: P$ u1 s Off Free Play Off*: d7 d# X7 ^+ }$ {' F, H! Z$ P
On On
! h/ m! L9 k$ n& x+ a+ R3 {3 e; V Off Freeze Off*# B. Y. z7 a b4 s! Y3 \, p
On On. o# V k# F: [( ]
Off Flip Screen Off*' P2 k! j, e, e
On On4 `$ ?; R# D ~1 p
Off Demo Sounds Off
+ q# t0 F) ~" T) `8 A On On*
+ t0 ]9 H: a& P) g; N: M' N0 o Off Allow Continue No
; W% x% r2 v$ S: E On Yes*2 j* r5 \) p z& Q6 D* w+ S
Off Game Mode Game*
" k. l. ?3 k, h6 p7 h z; J/ E" W On Test, `4 p! v8 d# t- |5 ?
ROM Version: Street Fighter II: The World Warrior (USA 910228)! R2 _& A4 ?, [9 P5 H
Print" a& d+ d3 S" d0 H, }
Dip Switch:SW(A)2 C, k% g1 [9 n1 E
1 2 3 4 5 6 7 8 Function Option1 C. u* K8 P+ j- X6 l( x1 f
Off 2 Coins to Start, 1 to Continue Off*" M' d+ k. L9 ^ _! N: R
On On
4 J$ A4 D, D5 L. e' j5 NDip Switch:SW(C)2 N- v5 Q7 G/ h( d& |+ j% P+ a
1 2 3 4 5 6 7 8 Function Option
& V) _0 D" G+ u2 w* t Off Free Play Off*
9 v% B- ~. _; ?7 `! n2 |5 X3 { On On3 }. @: S; ?6 F) h; `; t/ |, a
Off Freeze Off*
6 `! s; o! X- K9 r On On
* S6 w+ A2 y$ _0 @: U6 P# {3 P Off Flip Screen Off*
: E- j) I& R/ B* U0 O _$ q5 i On On
' w% s% v+ _5 c+ k: `( Y) | Off Demo Sounds Off. B _2 X7 \; h% V$ {8 i' C
On On*
* z- N& @8 Q+ k2 X% _ Off Allow Continue No
' C1 V" V, ?& H3 O+ k On Yes*
0 O5 [7 \" ^) a/ x4 _. T Off Game Mode Game* V5 _0 [% i8 ]# t
On Test" @( f+ b0 G, P; I; N5 v
ROM Version: Street Fighter II: The World Warrior (USA 910306)$ C2 C# A9 x. y @
Print
0 k, ~& K# }2 G; S* O# ADip Switch:SW(A)
. _, O: T. @2 G7 E1 2 3 4 5 6 7 8 Function Option
# b- n8 U9 B, V A Off 2 Coins to Start, 1 to Continue Off*, T$ M, H9 X0 F- I: f9 V% H
On On
: C+ W0 t! W/ m8 C& \) PDip Switch:SW(C)
8 x3 L1 K8 p1 S- t1 2 3 4 5 6 7 8 Function Option' P7 D/ p/ @3 @
Off Free Play Off*
( d* x+ E$ c' C On On
; Q# b1 E+ ?. y# R Off Freeze Off*3 }1 c: \) L* T
On On8 y; \8 S3 i0 |, b7 S1 i' ]" H
Off Flip Screen Off*
2 Q @: X6 M* H& T2 @- N' C On On" F' j' b: ~& @ @: M& W- j! k* v' s
Off Demo Sounds Off
4 ^3 O9 Q" u# q% @# r, c7 T. K On On*
2 ^# ~! q9 ~( z* Q( C. u$ M Off Allow Continue No/ p. O+ Z4 T( B: M' ]( { D0 ^+ ]
On Yes*- p' U. c) D+ B. [" v
Off Game Mode Game*
* M' T/ ?" d. v% J8 E On Test, z4 ~# o9 L, x$ s. L, o% W6 i
ROM Version: Street Fighter II: The World Warrior (USA 910318)
! E7 `# V0 e* Z& V6 lPrint# W% [) S2 G8 X
Dip Switch:SW(A)
2 Z4 u7 H \, }0 z1 2 3 4 5 6 7 8 Function Option
) P' _$ c' W; `3 S8 n C Off 2 Coins to Start, 1 to Continue Off*8 w" D( T' r4 c( t
On On' M* O$ Z5 E3 O, l c9 u
Dip Switch:SW(C)( q$ n+ ^) _! l; H- S6 N" i! C- c
1 2 3 4 5 6 7 8 Function Option
5 i0 g3 b- J% t3 @) {0 K2 C! m Off Free Play Off*
4 {: ^+ R9 I. z. D2 \; T3 L On On- ~. @6 Q. X2 e* a3 M0 K1 e' I( s
Off Freeze Off*% N! }: R7 `: v4 ^4 g. u
On On3 J+ A+ m2 r7 z' r3 x/ O, }
Off Flip Screen Off*& S/ ~) v$ D* a' V, U% i
On On6 f0 }/ H/ o: q( V- J8 }6 U
Off Demo Sounds Off1 J9 A( {. P! L; V& ~! M
On On*, G# @$ c# ]8 z; s! c
Off Allow Continue No
/ [; i* y9 V& W H8 L; P On Yes*
- ~7 S& a" J0 Z9 }/ |7 H4 |0 n Off Game Mode Game*' z7 z; p* O$ W, }, x5 a
On Test! v3 [% e. d" R. x5 c* c
ROM Version: Street Fighter II: The World Warrior (USA 910411)
D& S& t# X4 B, r2 ~Print3 ]. g+ ^0 Z, r, F7 N7 o3 R4 t) Q
Dip Switch:SW(A)
6 L( M% V) ?% ^1 2 3 4 5 6 7 8 Function Option& _. z) d& ~( n
Off 2 Coins to Start, 1 to Continue Off*) d9 b8 j( v% x5 N8 f: l& J
On On
% v/ T0 ^- f( W1 ^1 X+ EDip Switch:SW(C)
- ` n- E2 ^% c# u( S8 @! n: l% _1 2 3 4 5 6 7 8 Function Option0 i- M- l& M# ?7 \
Off Free Play Off*
1 ^- U* P9 U0 I# ^ On On# P9 Q4 q; M( Q# O
Off Freeze Off*
# J6 {7 V& N% U: g$ t! S2 w2 j0 o+ f On On
+ m) E0 Y1 ~" D5 ?9 U, F+ L0 H Off Flip Screen Off*
8 l8 D' v9 ^7 l$ e) r9 O( U5 W On On
" Q* [8 f' W# Y5 U" Y* [ Off Demo Sounds Off& n, I" u1 w g5 a- B3 H: P
On On*, C2 I! V1 l" t
Off Allow Continue No
f: {2 o! }/ ?2 p6 t On Yes*6 o. v6 g7 ^4 N7 w5 f
Off Game Mode Game*
$ X4 n) |2 g6 k% y/ l On Test( C7 A6 O( ^+ S2 n- t3 W
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)
7 ]% _$ r% W! R4 \) r+ a r- P; DPrint
. D5 Z X& I: Y4 I" E4 R/ l# rDip Switch:SW(A)
5 I) d5 N8 e. C0 G2 M3 ^! f8 P* K8 \1 K1 2 3 4 5 6 7 8 Function Option
) \4 B5 l6 Q' k% m/ b: S+ K Off 2 Coins to Start, 1 to Continue Off*3 Q8 F3 S- F& {. @1 t b I
On On. p; B6 N$ {- y2 E; }6 u
Dip Switch:SW(C)
/ f8 Q9 z$ @0 {0 F! }& \0 \9 {: g1 2 3 4 5 6 7 8 Function Option- s% E2 Y% e6 s5 N* W, \
Off Free Play Off*
[* j1 z4 }" J8 [7 E0 K, y* L On On: N. a8 v; n' w# o9 [
Off Freeze Off*7 i+ \2 p* U3 e$ J6 S
On On# ?/ ]# i7 y) E, ~) c8 K* K
Off Flip Screen Off*3 n* V$ I% Z4 P& s- `7 ~) A
On On; L2 S' E& j! c1 E; H
Off Demo Sounds Off
) x2 D0 D5 ~" z" V. u, N On On*% ^7 |* Y" { a/ [8 F# j
Off Allow Continue No
9 q/ o0 v" R: R& X On Yes*
* P, W* v+ _8 S- S- X( h# S Off Game Mode Game*- ?% U, u3 |: C& {- Y
On Test t- H2 k; b. n: B3 p$ D a
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I): W$ R6 S4 g$ T p6 }; S
Print" }; h8 ?0 k2 i4 j' b" Q# r! T
Dip Switch:SW(A)8 U; J% C7 ?: e9 D: z9 d
1 2 3 4 5 6 7 8 Function Option
+ d) P8 C+ t9 D/ Q. G* v Off 2 Coins to Start, 1 to Continue Off*
4 v/ t5 k5 p9 M! f6 ~ On On
2 c e9 k& _0 r) I8 m# e5 NDip Switch:SW(C)
5 ^: _. W/ R5 q2 P3 _( e) _- `$ B1 2 3 4 5 6 7 8 Function Option1 y; K0 m, N+ p" x
Off Free Play Off*, c9 k" o' z' I
On On( J }; }/ ^( `: B
Off Freeze Off** x! H) ^ H% w, X9 K; E. S" \) @7 S
On On2 d. ^! x s& [7 s4 u" M" {
Off Flip Screen Off*: V J+ I8 \, H; y. [& ]3 s
On On
* ^$ w: ?3 N: Q3 f. H3 O6 O4 H5 ^ Off Demo Sounds Off
; b1 x( x0 F4 q- Q' t On On*
% j0 t% @ m5 c/ \$ C; D5 f4 D Off Allow Continue No
3 |. Q4 m0 w4 [( {6 @6 ~ On Yes* s' E& E) U( D- z1 ^# u" Y; W% Y2 }
Off Game Mode Game*7 V& ~, ^! g$ n7 U) T# w6 ]
On Test
* H8 N% I! A7 ?4 |- JROM Version: Street Fighter II: The World Warrior (USA 911101)- R, S/ d, h: L, E) k2 M
Print
! a. z( h& O/ W3 u9 uDip Switch:SW(A)
l# e' H+ ]0 p! b1 2 3 4 5 6 7 8 Function Option+ s8 w% c) j- q4 o; U
Off 2 Coins to Start, 1 to Continue Off* j2 Z$ _. k8 G- U- L6 J
On On- Q( k- g4 t8 |6 S6 {
Dip Switch:SW(C)
6 v' P1 y- V4 h1 2 3 4 5 6 7 8 Function Option
! Z- C7 ~+ r+ @, y$ N, }( ^ Off Free Play Off*$ J$ P6 u7 f4 U( x: K4 C
On On
( h/ _( L5 X( m Off Freeze Off*& C- g) j2 w D$ D& V7 C
On On
7 {* j/ R( g: c. o8 }+ u Off Flip Screen Off*
0 Z5 H6 \- l: l$ d- [9 d On On" z& m2 U; e1 M, z, E! u
Off Demo Sounds Off
% j4 C: L c+ f' Y On On*
1 x1 K4 R5 C1 v7 ^3 m" H5 ]- e Off Allow Continue No& f, u2 h6 q: f# l
On Yes*
7 F# b* v9 `/ ^& m2 }' B; a7 H Off Game Mode Game*
; H4 D$ E0 m0 f0 G) G y6 O. u& h On Test* H1 I2 G1 Q a- }+ ]
ROM Version: Street Fighter II: The World Warrior (World 910214)
. V L$ m5 ?! L5 h1 H; MPrint! B& Q: d: N6 R ^, M% b8 j- v
Dip Switch:SW(A)
4 j# r0 y v( `3 G [1 2 3 4 5 6 7 8 Function Option
6 H' i9 ]* b- v7 k. K- o Off 2 Coins to Start, 1 to Continue Off*
) f/ ^5 e' m- h1 y& U5 w4 O On On
4 ~+ M3 |) J6 q9 _5 P6 HDip Switch:SW(C)
* ?# E" \9 v8 `4 w; k1 2 3 4 5 6 7 8 Function Option
' w" f7 b# o. ?4 L: u! J6 {$ C Off Free Play Off*! c6 R! T p) [' P
On On; M8 S F) R# `4 y: v
Off Freeze Off*
4 P! q# G1 X% g! t( X9 D7 x On On0 @( e% i" A3 c
Off Flip Screen Off*, b7 u3 U T0 Q% G6 i4 X0 [" L
On On/ {8 H3 B/ [+ j2 i
Off Demo Sounds Off
7 M' D+ T" J5 R3 a0 I7 W8 |/ b& b On On*
$ k, E! y, @1 ?7 q0 B5 x Off Allow Continue No7 p, \& S$ a% Q2 F3 M. o& l4 T
On Yes*3 l* G; k1 P s8 Z1 }
Off Game Mode Game*
+ X4 \: Y1 w( S3 |; }! d5 u On Test
9 `- J) \# k- j3 T$ u3 } D% EROM Version: Street Fighter II: The World Warrior (World 910228)" ~# j' F1 t: G* d* T# i; E
Print
& V8 A8 O7 U; N, dDip Switch:SW(A)
* u! D* \; }6 }& W, F$ R- h% e* L1 2 3 4 5 6 7 8 Function Option
* T! v' G/ T% r0 ~: L Off 2 Coins to Start, 1 to Continue Off*
2 r" n' W$ F0 e9 l& x On On) H: o+ a% J2 }7 E6 g! [
Dip Switch:SW(C), U% I: f( i2 b2 |- O' U, s
1 2 3 4 5 6 7 8 Function Option
: ~% c" w" X; o9 }0 Y1 A- K Off Free Play Off*
4 v- A& ?2 y1 H3 e/ F5 T9 B On On
( K) a( [, R$ F& r; `5 k- ?5 n) r Off Freeze Off*
# G$ N# x$ |: r. R7 X9 m On On$ [0 y7 P& _! M$ y5 U8 G; H' |! W& {- {
Off Flip Screen Off*! @8 i. E" T$ _
On On
! u$ X+ e* m x" |5 Z S Off Demo Sounds Off
2 ]5 }7 S& r; J: p: T$ Q4 T7 E# O On On*
7 M) H m) _ v/ S( C/ B Off Allow Continue No
+ _: h, [) }* X! C+ T4 [1 T3 i On Yes* v5 x& h3 C- R0 J
Off Game Mode Game*
7 k8 G! k, u. @ @9 @- m On Test1 S% m8 J/ d5 y1 U
ROM Version: Street Fighter II: The World Warrior (World 910318)! S1 a: r4 m: {% ?/ n" i) G
Print
/ ?7 B7 R" ]- p. j. ` f IDip Switch:SW(A)! @) R5 v" ~+ ^- j2 y
1 2 3 4 5 6 7 8 Function Option- b8 w: p ]& z/ q6 F* `; \2 y
Off 2 Coins to Start, 1 to Continue Off*2 B' X+ ^) c) Y. b7 b* o9 n/ U
On On
3 x" l0 D- N! g" w. }Dip Switch:SW(C)
% q- q8 R1 f! u9 D* E1 2 3 4 5 6 7 8 Function Option
; m$ r4 W: t( V- k$ |+ i5 p3 x2 g Off Free Play Off*! S* i3 \! O2 S# P6 f, m
On On
% f. P0 E$ N+ T: m2 o# U% s" \ Off Freeze Off*
% c8 I; T; f3 d5 F9 Z On On
5 a/ j j; s9 I/ ?+ V Off Flip Screen Off*
2 g4 J: e; F9 r( n- ?$ Y& n On On+ c/ T' p8 c- |- z
Off Demo Sounds Off% z$ X1 K* r' x3 T [) b( j+ v9 R
On On*
3 i) D l% m! u Off Allow Continue No+ D; ?* ^8 [) X" |
On Yes*
5 a: A/ n8 a1 | Off Game Mode Game*, U/ _$ j/ p+ _( e; t7 n2 e
On Test
7 `' E1 u/ S* T! ^# ~! h! S0 }, rROM Version: Street Fighter II: The World Warrior (World 910522)$ A& H8 w* r% z. F
Print) { f `9 a& Y# l! x2 a- W7 r
Dip Switch:SW(A)9 R$ g8 i( Q8 O+ v
1 2 3 4 5 6 7 8 Function Option
4 y) ]4 Y! i+ ^7 y9 f+ v Off 2 Coins to Start, 1 to Continue Off*
4 b8 C0 e$ Z6 f; ]; m On On
! V1 I9 m. ` S8 N7 a! KDip Switch:SW(C)
/ m% }- H4 T8 m4 p4 F+ ]( Q1 2 3 4 5 6 7 8 Function Option3 P V ^" [2 v+ O1 N
Off Free Play Off*: @ U$ J; u, [) B# y, E( n
On On& \+ [+ r" r4 q3 M
Off Freeze Off*
$ b! X7 ~# {. a3 k G7 G! D, `/ X) z; V On On$ c s/ Z3 Y; M* j- |' q( {
Off Flip Screen Off*9 S, `/ A) ^3 I: v: J8 \
On On
' j8 B- a* f. L; _ Off Demo Sounds Off9 A2 t4 e9 ~4 Y
On On*
; z# I& P$ f$ `- A1 b: X, K Off Allow Continue No6 [4 p+ h7 c3 u; F* c7 Z9 |/ s1 J1 N6 P
On Yes*
& X' h9 M' ~: o9 I% q8 b Off Game Mode Game*3 a4 L3 H7 J# y7 Q% H {
On Test7 C3 V2 P% Z- o" ^0 `" [
. \* D+ j; {7 C8 j$ a" @1 h
Street Fighter II* F4 C& T; Z% x1 ?9 Z5 c
$ C/ h+ G' ~* p+ {7 }* K" A! gDIPスイッチ設定(元祖、ターボのみ)
. J# W" G% |* z" e' f% Fhttps://games.t-akiba.net/sf2/dip.html$ I, t3 n4 }/ r$ y B
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