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) e8 Y& w# Z- D* KStreet Fighter II: The World Warrior
- @+ t4 S7 L) h$ R" oManufactured by Capcom, Released in 1991) L% C* x# H% L
ROM Version: Street Fighter II: The World Warrior (Japan 910214)7 ^6 d0 T' t! z4 |7 W/ M
Print
% K# U" P% W: B4 ZDip Switch:SW(A)! x- {: y2 X+ V. D. Q. I8 b; K
1 2 3 4 5 6 7 8 Function Option
# d, b, X2 k3 u6 O6 y Off 2 Coins to Start, 1 to Continue Off*
+ ?* Z! T' e- v* |6 H) i1 A On On
+ a9 Y% [$ N( e& ~! VDip Switch:SW(C)
2 N8 e @" x0 K9 Q+ N1 2 3 4 5 6 7 8 Function Option( [; m; L1 I [9 _, ~7 W2 c
Off Free Play Off*9 q# Q7 v4 z0 v( w
On On
6 X2 l2 n+ @" U7 M- R2 k" N* B Off Freeze Off*
0 t8 V" `- q, `7 w5 @5 ~ On On, S) _: T& H, j( o' l
Off Flip Screen Off*8 l% C% g% d3 g% {3 t( C" ]
On On' @% P, i$ b6 X3 a
Off Demo Sounds Off1 O! w% C( f5 w8 I
On On*
2 m) p! s5 H# i( q2 b( E Off Allow Continue No
' H; ^. v& z' W3 G" K/ v On Yes*
. Z: l* i$ ~8 N; T Off Game Mode Game*
0 {. p) j) ^, R1 @8 N On Test0 }1 ]( [$ y" d& p: Y: I- A- y7 d
ROM Version: Street Fighter II: The World Warrior (Japan 910306)
2 V, j3 k( Y4 D) V" K8 |0 APrint- ~8 H a% V" {+ _+ N m) u' L3 p
Dip Switch:SW(A)2 J' {3 v, F9 Q8 m8 ^
1 2 3 4 5 6 7 8 Function Option
5 g1 I' y# W7 g3 D+ P) \( s% t" i) i1 b Off 2 Coins to Start, 1 to Continue Off*# N) q4 h% A+ S3 R. G8 `" L/ B4 o
On On+ h$ _( j3 ~. p/ A
Dip Switch:SW(C)# R3 A6 c, s$ d; X$ D
1 2 3 4 5 6 7 8 Function Option- [" P( o5 V1 |7 Q! r- w4 c1 p
Off Free Play Off*
& E) r2 H6 E$ i( K On On. p; y% B; s# R* i
Off Freeze Off*' o; H4 t- ?- U, O( j
On On/ b7 _- ~& }7 S+ g
Off Flip Screen Off*
5 d0 s/ Y2 Y) u, S' B On On
- T2 h" F5 ^, n& j Off Demo Sounds Off Q1 n/ B( x! l9 m3 G
On On*3 a1 R+ L G6 g/ q9 \. K
Off Allow Continue No
6 I- p" Y7 v* g+ z+ i* u On Yes*+ E) w: U! S1 L: S$ X
Off Game Mode Game*
% U8 m. H2 i0 n% b& c) A On Test1 f% _% l4 i- I
ROM Version: Street Fighter II: The World Warrior (Japan 910411)! u% @+ {) R; ^" F, t
Print& I( w7 z5 a$ ~ g: X
Dip Switch:SW(A)( U2 D" P( T: S( j
1 2 3 4 5 6 7 8 Function Option
3 S8 }4 K0 X# k9 j Off 2 Coins to Start, 1 to Continue Off*; I" ^3 p5 U; f# [3 \
On On
% x! J8 p7 [: O5 x' e( K, O' xDip Switch:SW(C)7 P9 \6 _/ r' @/ w
1 2 3 4 5 6 7 8 Function Option% m4 v& y6 _+ ?; Q8 T
Off Free Play Off*5 {7 ]4 M" d2 r% {& m; {$ u+ |3 q1 a2 I
On On( q3 y; S, ]. ]" l
Off Freeze Off*
; w* P) v, x! N# ] On On6 Z2 n( L. ? k/ E/ l
Off Flip Screen Off*. H3 e: ~& l' R' d! _6 `9 C! v0 h( [
On On3 K5 A* _7 N7 Q
Off Demo Sounds Off
# d' c# B3 r2 I: Q8 a% F On On*
n) O0 Y/ r% s, e+ e9 b4 u Off Allow Continue No9 l' ~% \5 M1 X' Y1 y8 @( m
On Yes*
7 R7 S3 w% i' K! `! }. |0 e Off Game Mode Game*5 b2 R% |( F" r8 V& p) I
On Test- p" a0 _0 o4 y: Z7 M. b
ROM Version: Street Fighter II: The World Warrior (Japan 910522)
/ X% ]9 f' s. Y( fPrint
$ D' `$ ~# J7 q1 n3 ]: H, ~Dip Switch:SW(A)# g5 B% e! Y: x1 s1 K
1 2 3 4 5 6 7 8 Function Option
; C4 ?- @& i& |; ]2 R Off 2 Coins to Start, 1 to Continue Off*
" \- w( g# P. k z2 ]" B. t/ u On On
m$ K# C2 o2 }* _4 lDip Switch:SW(C)5 y' r* [, Q2 ` O# Z3 _8 B
1 2 3 4 5 6 7 8 Function Option/ g7 _& S% Y9 ]9 Z" b# [. ]
Off Free Play Off*
- Z2 ~. G% K+ n7 W# q2 |/ ?4 w On On! u6 @" R! g: d# h$ `
Off Freeze Off*
5 A+ o( M* W* @. w5 V On On- G' D$ I. s) s
Off Flip Screen Off*! L& v: J+ c" B2 }
On On7 k5 h; H- k! Y, ]. \
Off Demo Sounds Off
, q2 P+ a6 x/ ~- u4 [9 m On On*
* W4 \: A0 k) n/ c6 v Off Allow Continue No
9 A2 k: J- K& E. i* [# c On Yes*
. L c. [5 t+ }+ n, H Off Game Mode Game*, s% V$ z( J, h; n
On Test1 U/ `( X; g5 O5 n6 E/ y
ROM Version: Street Fighter II: The World Warrior (Japan 911210)
1 Q; d/ F( z4 O7 z. j9 G, SPrint
/ h0 l' u' P8 d! T R& e0 r% h. v# r5 UDip Switch:SW(A)) p# u5 b, c& m$ f
1 2 3 4 5 6 7 8 Function Option; n) b6 d) |2 |5 M0 x
Off 2 Coins to Start, 1 to Continue Off*
. h9 n6 c& j& L! e0 c On On
4 h% u% ?0 Z8 A' S5 c; F6 u9 zDip Switch:SW(B)
: s" W+ Z. q8 Q# U- M! P1 2 3 4 5 6 7 8 Function Option
' J: I7 O5 h) U+ b- X- a9 k Off 2 Players Game 1 Credit/No Continue9 N% v; W* c$ e! F3 M: G
On 2 Credits/Winner Continue*
. z$ x4 G' A6 S8 K; W! z5 a- l7 zDip Switch:SW(C)
. W; G; b2 T' a5 P. l1 2 3 4 5 6 7 8 Function Option
: s8 q9 R. _2 q# j( s! B6 _" r# | Off Free Play Off*
8 ]' C6 I. I: p" U+ O4 m On On) Y3 Y9 I# F N
Off Freeze Off*" N4 @% Y6 a" l. k M" q% N
On On
5 A5 j/ k3 h; t! F9 R/ Z( b* M6 q Off Flip Screen Off*1 n) `5 c# X: ^. v3 a* T
On On0 x) v" j' z s" S2 _9 Y
Off Demo Sounds Off
5 @ F. f. J( {+ U* q0 E4 {; B On On*
$ G/ `1 y" O! n Off Allow Continue No' G, y$ U' A( v6 Y& A# D
On Yes*. k' z* u* N0 G* t. ` P
Off Game Mode Game*7 E3 B M+ G6 N9 s* @
On Test
& J/ P6 T' D+ r5 x: S! a, n7 W& M# MROM Version: Street Fighter II: The World Warrior (Japan 920312)/ h$ e/ N# T5 L
Print
* s: `. N* w+ U& Y: s9 sDip Switch:SW(A)
7 c* Y* Y W* q6 c# a1 b) ?% l1 2 3 4 5 6 7 8 Function Option
' E2 F$ K) E6 m" Q Off 2 Coins to Start, 1 to Continue Off*
8 R. Y5 g3 m; h4 X On On' D/ t" P& x# m' H% i
Dip Switch:SW(C)
& ^! L5 J/ Q" e3 K1 2 3 4 5 6 7 8 Function Option
3 S* Q7 X: n. P$ E& g Off Free Play Off*
4 q( r9 R( @: a$ v* C* I$ t" | On On. h* t! Z3 m0 ?" V+ Q# o
Off Freeze Off*
% f k- U9 y* y" n2 X On On! Y$ @- P6 G7 q1 e
Off Flip Screen Off*, E$ {* ?/ I r' H) M" D3 z* H2 R
On On! Q% L% ^1 L4 P8 i
Off Demo Sounds Off
' N7 @9 c7 D5 S- U* ^) c On On*
. T* [4 p' v7 A8 g Off Allow Continue No& K! o. G2 t' n! _; i$ u* l% b& L6 ^) I
On Yes*- Y6 f" r3 @5 l0 A
Off Game Mode Game*% l) C: t) f# E' O( K% I& r! F. J
On Test
. l9 n& @: @. [0 W" q7 fROM Version: Street Fighter II: The World Warrior (USA 910206)
6 D( s$ [6 W i- c6 ~2 _Print2 I4 e) f. c- G6 @% L) y9 Q
Dip Switch:SW(A)
7 t) a* b! y) q8 |0 d1 2 3 4 5 6 7 8 Function Option) H$ \# g5 G" w
Off 2 Coins to Start, 1 to Continue Off*
- n7 e5 L7 Y: p$ ]' z2 S5 c% Q6 F On On4 F# A, C& M( [" K) t; k9 ?
Dip Switch:SW(C)
# M$ e0 m' s4 v% X/ `% w- z: P5 [7 y1 2 3 4 5 6 7 8 Function Option8 r/ I+ K* e p) P: O, @: W M$ R& }
Off Free Play Off*
- M' P% I; V9 d On On
$ C+ C: ]/ U' \* {% Z* } Off Freeze Off*; V, x, q4 D; U9 Z. P( D
On On& L* K( t; H% n! b( w, L3 G( w
Off Flip Screen Off*
+ p1 Q/ }' ^; P6 E& d1 v' D On On1 n% N- X0 w: c
Off Demo Sounds Off+ q& ~0 q) v' j) s$ k7 ]' W; F
On On*4 T: q8 `) f/ J8 D+ t/ a3 F! H
Off Allow Continue No
1 `' D) _2 L$ b E" ` w7 u On Yes*
7 u' B: j, a8 B& `% j# p- | Off Game Mode Game*2 U# |3 ^- ~- x
On Test3 r" ~5 D ] d; I
ROM Version: Street Fighter II: The World Warrior (USA 910214)
" h8 w+ I) q6 J x: m* e& r- KPrint
' q/ K4 Q' |* \ V( E' V; bDip Switch:SW(A)2 ` W4 z% G' {4 b3 e) Z8 c9 w: q4 T
1 2 3 4 5 6 7 8 Function Option
: L/ L; J1 w, x$ p1 Q/ \) T! B Off 2 Coins to Start, 1 to Continue Off*
. h J% O8 g/ q$ A$ P2 b On On
; q6 U' ^9 l1 m5 z- ^2 RDip Switch:SW(C)
8 |" _( A" a" n1 2 3 4 5 6 7 8 Function Option
" A8 ]3 C( M8 s9 t+ k Off Free Play Off* ^% a; h' j- V
On On; d( o6 t" S; T6 {& E( r/ Z7 F
Off Freeze Off*5 `' x) m; q4 ^
On On
7 x- p* |5 V$ u' Z Off Flip Screen Off*5 X( Q* m: S. w" N
On On% ^' P4 }- c4 C- N
Off Demo Sounds Off
6 I$ C' C0 V* |; }. }% K& W" D u. H5 Q On On*
7 k. E) u1 L9 V Off Allow Continue No9 b. `) T6 @$ L
On Yes*
& w0 f0 t1 L9 T0 y Off Game Mode Game*
. S5 E3 Y& Q" X+ v6 b On Test
8 I! Y/ F' y0 ~) X4 J" YROM Version: Street Fighter II: The World Warrior (USA 910228). d w- i% Y$ l8 S
Print
; v. A! u1 ~# p2 R3 _Dip Switch:SW(A)6 H5 q* S( j1 j/ ?0 j
1 2 3 4 5 6 7 8 Function Option
4 A) o& |0 H. s Off 2 Coins to Start, 1 to Continue Off*0 q: [' z: f: M n' U% F2 P. u
On On1 s n. T6 A' r% Q% \
Dip Switch:SW(C)
7 J8 s1 @& [3 l9 D% K* y1 2 3 4 5 6 7 8 Function Option) x4 v ~! S; _
Off Free Play Off*1 a7 V" p2 l" d# b9 Z: a2 r; }
On On
( _% Q" @ F n Off Freeze Off** m# s' E6 S" |& Q, h# [. M( v
On On' m+ S9 Q: |2 E9 ]5 `, Z
Off Flip Screen Off*
4 |) i/ ?+ N9 R9 J6 q) q( P On On1 [$ ?4 E6 u6 `( r" q& f; \
Off Demo Sounds Off
: q8 g8 q4 b6 Y' |2 G8 r On On*1 V0 u( J7 X. |3 m! g3 C4 b
Off Allow Continue No
3 L' X2 }% H1 ?6 } On Yes*
' O% b( ?' T1 W6 n& }4 m( C: U Z! Z Off Game Mode Game*
+ E. N7 m, y1 b' D8 w On Test
- R0 ]* i3 q3 ?4 g: g- @0 J4 PROM Version: Street Fighter II: The World Warrior (USA 910306)
0 l8 Y4 f4 d. M7 JPrint6 {, z; U d( Z# ?
Dip Switch:SW(A)- {- N" r* U4 ], |2 S4 s
1 2 3 4 5 6 7 8 Function Option# q8 U% c0 E6 G) S
Off 2 Coins to Start, 1 to Continue Off*
9 Y. g% v, G2 T- t5 ? On On
1 b/ R7 z* B; R% D jDip Switch:SW(C)
+ c0 K `6 O4 ?4 Y1 2 3 4 5 6 7 8 Function Option
8 F9 n6 a! n" t5 t Off Free Play Off*. Y! u+ b- X! u5 J0 d$ O
On On
' o, ?' n+ d- q1 b6 Y Off Freeze Off*
( I: ?) z8 e' N9 a On On$ X- e' m* E6 l* o. _4 M$ i5 K) b" y
Off Flip Screen Off*- q F' [8 v9 a
On On
" k0 `2 C$ m# D9 a& ]. ]8 `$ H- c Off Demo Sounds Off9 G# x( x7 L: C* s/ k
On On*
7 M) U* ], v$ ]- A' a Off Allow Continue No% ]! [' H8 {# a" T; a9 |! F
On Yes*7 ]( A2 G/ `7 k2 R
Off Game Mode Game* C' A) C7 _4 N# ]! T1 Q
On Test
$ d# ?5 T+ I( D- D( A; p+ H# R- GROM Version: Street Fighter II: The World Warrior (USA 910318)
) G2 s0 X& N* z8 ?5 ~Print+ k& A! T6 s2 b3 F+ y
Dip Switch:SW(A)7 v; T- T8 X' U$ n# j
1 2 3 4 5 6 7 8 Function Option
7 r* u( m& o: H" R8 y$ n" b Off 2 Coins to Start, 1 to Continue Off*
9 i$ A P9 L1 M) h. m' ~ On On
/ @- s* @, R6 R5 T6 @! rDip Switch:SW(C)
" o2 P: o- O: N( r3 \- k% W7 l, T1 2 3 4 5 6 7 8 Function Option
) e* _+ L* U( G* d Off Free Play Off*
7 j \$ A# ^4 O6 u1 S2 b: [/ E g3 {+ y On On3 h$ Q g" m6 G& g+ ?. \
Off Freeze Off*
* X( n1 `6 l3 g) W0 n On On
& ^1 y8 ~3 {% l2 b0 i$ E- q! o/ G% w& s Off Flip Screen Off*
^4 `- ^! y5 b* L% t% V5 B On On. S2 [# @& A; r: h
Off Demo Sounds Off. n! y) N# t v( o) I: \4 m5 v# k
On On*
0 t0 \" w) X; F! h; r Off Allow Continue No; O: T" ?3 V4 h5 j1 O
On Yes*9 j4 f) ]+ z% a8 t! K$ N& |
Off Game Mode Game*
) p9 I$ U2 [. A3 x& j On Test
% X) k$ Y4 |- f1 gROM Version: Street Fighter II: The World Warrior (USA 910411)2 c8 _2 k" O6 _8 L4 r. E
Print
0 D' t3 K6 c3 U+ b4 T3 V0 x7 G6 ~8 XDip Switch:SW(A)* {' @! Y! x- e; l; l' F. w* [. e
1 2 3 4 5 6 7 8 Function Option8 H4 J/ u) i3 T9 B
Off 2 Coins to Start, 1 to Continue Off*
9 s& \* E( q9 B8 s On On7 {6 @% D$ ?+ \6 s. p+ Q7 z
Dip Switch:SW(C)" q& L) {4 w$ \
1 2 3 4 5 6 7 8 Function Option5 r" ^0 ^0 `' M1 q$ s) t4 J( ~
Off Free Play Off*; _" Q" E8 X6 n7 S% }
On On
' }" e8 R1 m3 }0 F9 j1 Z Off Freeze Off*
/ U1 E) O0 o0 M7 o; ^. G7 s On On# o3 J; N" _5 p( N
Off Flip Screen Off*4 B, _; T& L8 R1 U
On On
& c1 I! s6 f& [$ V7 x& A5 F! r Off Demo Sounds Off# ~0 j: Z8 Q7 H1 h6 u9 u3 h% L
On On** b; \; ^, k" V$ w9 Z5 _) u
Off Allow Continue No
) L8 N: T9 w2 p+ ?: ?+ h On Yes*# i' N. G: I+ r0 W# I O; c
Off Game Mode Game*
3 c V+ V0 k7 | On Test
) O" D* _' C. E; P" n* P! N3 \0 cROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)
& Q/ N; f9 w5 C" n+ JPrint
4 r4 q: G3 e2 S( F) o4 g" d$ ^Dip Switch:SW(A)+ y' L- L6 p: W& A& V4 L6 B
1 2 3 4 5 6 7 8 Function Option, q5 y* p+ E6 E7 N5 |
Off 2 Coins to Start, 1 to Continue Off*
" `/ i# d. n! b; J0 Q& r+ o3 j On On( }& O7 w" ]' \" x2 G; M
Dip Switch:SW(C)
& L6 Y2 e' {. e1 |. v7 @8 x$ Q1 2 3 4 5 6 7 8 Function Option: j& W' c( k7 x: t8 X
Off Free Play Off*( |' q& [) Q' a6 p
On On
' e4 ]4 c- g3 y/ b+ O0 z: [8 _/ D Off Freeze Off*- r3 k0 k( Q! c. ^ Y
On On# X/ c' h6 b7 F5 A7 E8 i
Off Flip Screen Off*
! y( \9 o2 H2 }5 Y4 Y. N$ O1 g On On- t ~. E" p4 ^7 m4 c; x% s
Off Demo Sounds Off, J, ]% D, h5 t1 ?2 ^2 z
On On*( s/ U8 m. h* W: K! B) a
Off Allow Continue No
4 H& |8 `" p6 I" O: h: q" O6 x On Yes*- r8 M; i/ |1 C9 [1 m0 [; n
Off Game Mode Game*
9 ~' q+ k6 X* C! R) V8 k On Test
; W6 C2 u/ q: ~" MROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
( K( D8 o3 c9 }/ @Print
( h7 ?! h, F5 A) ZDip Switch:SW(A)
9 y1 _+ ]% d9 d1 2 3 4 5 6 7 8 Function Option5 n( ]& ~! d! r+ n" ]
Off 2 Coins to Start, 1 to Continue Off*
: U6 f0 K7 W+ ?4 H4 A On On
& q$ g2 [; w JDip Switch:SW(C)
! [' b# j. V+ h/ H1 2 3 4 5 6 7 8 Function Option' C6 |3 Z0 y; Y1 V
Off Free Play Off*
# R" C0 S5 Q' ^# j On On: u9 c* h) E# |, ^
Off Freeze Off*
# L, w I! q6 S+ a' z On On8 y, i4 k7 v* y, A, _2 K' k
Off Flip Screen Off*7 l6 {3 J7 P0 Z# y% d8 d; ]7 `4 w g& l
On On" Q5 K' C! s5 b% [/ @+ |7 ^
Off Demo Sounds Off$ z7 Z5 r$ `5 g
On On*9 N4 D j1 M7 d; h3 w! X+ ~) s1 t
Off Allow Continue No
( {! R: K9 _ z% d! [8 T8 g$ }, w On Yes*
( k) l0 x B" W5 Z1 @7 E Off Game Mode Game*
l. V% U$ t! r; d! B On Test
3 q, Y% E8 I: x/ q$ c, mROM Version: Street Fighter II: The World Warrior (USA 911101)
+ _* Y& U [ aPrint
* |/ b( K- Z" w$ [+ \9 T- SDip Switch:SW(A)
: K8 e; i( Z; P0 J+ _1 n1 2 3 4 5 6 7 8 Function Option
7 O% `5 L+ u% F h; ~ Off 2 Coins to Start, 1 to Continue Off*
2 A, Q! p4 P9 o. k7 x On On
$ z6 R" [" \6 kDip Switch:SW(C)
4 A9 v, R$ x! s2 ^. `8 `. n* ]1 2 3 4 5 6 7 8 Function Option
6 t6 i1 y w/ x1 [3 s Off Free Play Off*! C* x$ A( V+ O# X
On On
. L+ q: ^8 Q9 a! ]4 L% E Off Freeze Off*1 Y+ U! q: Q& A D) I9 n7 W
On On
8 k! W' ]8 p6 w. q+ _+ ]' b, l Off Flip Screen Off*
" _8 h' k- v& k& d On On
' `: w% ~$ y+ @- V- |* u Off Demo Sounds Off+ s. _9 U4 x8 ^# j
On On*
% o- j/ r2 c/ ^, A Off Allow Continue No/ s! ?3 e- f# Z7 o3 \6 ?
On Yes*" h5 s0 _8 f" N. p. m0 w; ^
Off Game Mode Game*9 y- Z, ]/ |' L6 _5 e+ Z9 w
On Test
6 _5 ?$ H& r) s; \: aROM Version: Street Fighter II: The World Warrior (World 910214)) M- _8 i' H" C) A A
Print
H2 I8 @9 \" H1 V; X; v3 @Dip Switch:SW(A)" y2 h! m( [7 a0 m$ [; X. ]
1 2 3 4 5 6 7 8 Function Option! M8 o$ Q- Q9 d/ B; P1 E! M
Off 2 Coins to Start, 1 to Continue Off*
2 G1 F2 N3 J; G" n6 E+ x4 e On On4 R- q& D0 \ w1 [7 U" O, D
Dip Switch:SW(C)
4 ^' |2 F$ z9 A5 j1 2 3 4 5 6 7 8 Function Option
) k# r, u9 ^) |+ e! g0 M, o: r Off Free Play Off*7 C5 f+ A8 T: l& x
On On
6 S( X* A4 D6 A& D, v r! e0 V Off Freeze Off*; y# c- F; i, N- M! U- n
On On
- o6 A+ }5 p; }; S U2 i; s Off Flip Screen Off*
1 ~ h0 ^* [$ Y9 [ On On
+ a# C0 {* D; h3 v6 D Off Demo Sounds Off
2 V/ ]- F; u! _: B On On*
6 D4 I7 i+ Q+ ]& @ Off Allow Continue No0 @( T: |3 q% O* p
On Yes*7 W" Z$ ~9 Q& m) Q. \
Off Game Mode Game*4 n& g9 l1 N9 L' l5 ~
On Test7 ]. F! o( p9 k$ p
ROM Version: Street Fighter II: The World Warrior (World 910228)4 ~4 C" W! \* s- ]0 z Y" m, y8 q4 l4 H
Print l: i' W/ v6 W) u
Dip Switch:SW(A)
, _0 F" P( g+ ~4 f/ f) _+ W1 2 3 4 5 6 7 8 Function Option
: ~' o( n" {! a0 L, O Off 2 Coins to Start, 1 to Continue Off*
1 \5 F& U- J6 ^7 s. B On On
4 ?+ b( |3 U e D$ ]' P* y3 ODip Switch:SW(C)
5 ]( h0 k. h9 w# e1 2 3 4 5 6 7 8 Function Option
0 |2 w" m4 Y2 L7 e/ F8 n Off Free Play Off*8 R9 O! Q& e$ `! X) B& t; a% ?: P
On On
0 h) L3 \* G% a* B7 ` A0 T Off Freeze Off*
2 k5 d2 Y$ z1 @$ B! [1 p( [ On On; `7 U2 E0 E1 K2 m* W3 b' A0 n7 b
Off Flip Screen Off*
3 C' t7 C% s+ v On On
" I- {3 t4 U# h( i0 V4 W' ]9 f, z$ ^ Off Demo Sounds Off
% C/ A, W% b7 A0 d: ~# j On On*
- q$ d( C% y0 {6 C Off Allow Continue No
/ E* B3 B$ S9 x1 y- ?! I On Yes*
) y( N* |* a6 x8 s, b Off Game Mode Game*3 W1 ?1 u4 Q' ~ j1 Q: T: @
On Test
$ G2 J/ X' |5 X0 J* E4 sROM Version: Street Fighter II: The World Warrior (World 910318)
7 T& d: |- u. G4 q) k8 Z7 Y: f, ?1 EPrint
& P8 C" @+ l' x6 _Dip Switch:SW(A)9 G _0 Y( \2 x
1 2 3 4 5 6 7 8 Function Option, ?4 R% M2 N& X. m1 t/ C
Off 2 Coins to Start, 1 to Continue Off*4 V0 J9 Z7 Z% G7 k
On On; \& ?9 `. M3 m8 @) Z
Dip Switch:SW(C)
! @/ P1 _: Q0 l: C$ J! h0 ^) z6 _1 2 3 4 5 6 7 8 Function Option
9 _0 n8 v4 d$ p7 U- P Off Free Play Off*( x: o( u! N! y
On On- T) r8 s/ w" x- G( q/ G- E
Off Freeze Off*
_+ ^+ C9 A4 D" k3 c On On
$ Q" ?5 d. @& C& d$ G Off Flip Screen Off*
5 M. L6 B- t2 i( h+ f On On
% K% r; @/ P: u0 y8 w, U5 v3 w Off Demo Sounds Off
' b7 I) C" D, ]$ V, z3 V. w$ e- l On On*
- ~. f; j _' x7 B0 L1 u2 F; u Off Allow Continue No
+ V4 @1 Z9 h: E% ?6 F9 ~4 w3 u+ Y On Yes*
1 f! H. G( Y8 d3 L1 m _2 w Off Game Mode Game*6 D+ y9 _* }, |7 ~" L- u
On Test
3 U* c: G0 z! c( D1 |7 [ROM Version: Street Fighter II: The World Warrior (World 910522)# h g9 ?6 M. }) L2 Y$ ]/ N. l
Print# o& n" o: q. Q9 S; P- J) z
Dip Switch:SW(A)- @9 m6 J2 W+ V) F. ?! @
1 2 3 4 5 6 7 8 Function Option8 I( R4 m$ {% ?6 t" Z- ~6 j, y3 @
Off 2 Coins to Start, 1 to Continue Off*+ o' u7 l& _+ E2 C0 I
On On
. x6 x4 F b# D. wDip Switch:SW(C)/ t5 V7 R. i+ @" A/ F
1 2 3 4 5 6 7 8 Function Option# p8 z4 k" m' b: H% s5 r3 H
Off Free Play Off*$ {+ P' N! e/ h+ y7 Y! E$ p) G
On On
* `/ ~0 `, o' q4 ^+ s9 S/ T; q Off Freeze Off*
3 ~5 f2 |9 r: E8 c4 z' ^5 W+ ?7 W On On! Y) B' ^' j6 P2 J. G5 }
Off Flip Screen Off*: O! G. c) j q+ m
On On: E9 k4 G( Q: c- e7 }4 ^
Off Demo Sounds Off* m. ^# X+ @0 ?$ o
On On*# O8 f3 |8 l% x. `# \- a( f3 I
Off Allow Continue No: _8 a0 } t2 H8 o* b+ X/ n
On Yes*
1 a( H4 q' C8 ^3 q+ | Off Game Mode Game*
2 X1 j% {, t- v On Test0 p6 J/ N; D7 n9 r
: E1 d. R5 R. t' d+ e6 q8 r F
Street Fighter II
6 O5 v3 l5 W! }$ v6 F+ o0 E3 p
, B% T: r) K& c' \DIPスイッチ設定(元祖、ターボのみ)
! z h+ F; D9 `3 Uhttps://games.t-akiba.net/sf2/dip.html( d0 m+ O9 J" z9 r
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