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+ F0 {1 C( I$ a2 ~! _% Y7 zStreet Fighter II: The World Warrior
' |! A" I8 Q# K. x) M% X+ H5 WManufactured by Capcom, Released in 19910 i# E; }$ U2 R: `1 y
ROM Version: Street Fighter II: The World Warrior (Japan 910214)
8 c: X$ Z8 y; O) ~* @3 L' I& cPrint6 J( l( s$ A1 U/ M. s
Dip Switch:SW(A)
; m% F( l: K3 }8 m9 n9 G1 2 3 4 5 6 7 8 Function Option
) a6 C- u! X; u' i6 c/ Q, e- u8 ?+ @ Off 2 Coins to Start, 1 to Continue Off*; ?6 u3 c% h' _6 Q1 L6 A+ I$ o
On On: H) r( y7 y& O! U% V- E8 n/ A
Dip Switch:SW(C)
4 ]! b6 d B7 Y2 K7 @6 k1 2 3 4 5 6 7 8 Function Option1 R% B9 D& e' Y9 ]( @$ c$ [) s* k- K
Off Free Play Off*. g* B, m9 _6 U& h; s% t( h
On On I% }5 ~1 o! v( o6 h& F3 R3 y
Off Freeze Off*- W% \' m- @1 g3 d
On On
2 ?$ {7 v7 _1 ?( H: Q+ A; G Off Flip Screen Off*
! ]5 D; B4 ^/ \1 G* n5 x On On1 t2 i" ^$ @- M" K8 t
Off Demo Sounds Off
1 f2 ]9 j n2 @, |4 e On On*
; l2 A& T9 E. c Off Allow Continue No, C- m w! S' ^& f* ]7 h9 Q
On Yes*5 c; l: s9 I% J4 ]+ o$ ~, q
Off Game Mode Game*' s( K0 D" R' j( h6 e, k2 Q: u( P
On Test
5 @2 f9 f L6 \4 r, m/ j6 R. \! TROM Version: Street Fighter II: The World Warrior (Japan 910306)
) L* O: [1 A0 Q# I' P1 u, F o9 VPrint8 b, [" L0 y& e
Dip Switch:SW(A)
8 _2 S v* {9 }' J1 2 3 4 5 6 7 8 Function Option( q/ e. p9 D, g& j) t* |
Off 2 Coins to Start, 1 to Continue Off*
. _5 b+ n4 _5 d5 Q. ]9 k On On
3 i4 N/ ^1 @: p) v3 LDip Switch:SW(C)! S/ z" [7 S# k; m0 B
1 2 3 4 5 6 7 8 Function Option( x- a' Y1 _& d/ I) r- w' ^7 K; C d
Off Free Play Off*3 r4 F. \- S" C' H! }
On On
7 d5 T/ e6 _4 n* `9 |' g8 d Off Freeze Off*' [% m5 I& @) l( }1 }# N q
On On
* t$ `- A' V' X$ H; w Off Flip Screen Off*0 k% z4 S/ K5 P% F8 T/ R" P7 s
On On
( e3 U+ r/ a# `+ L& w5 y/ P3 K Off Demo Sounds Off8 W* B1 g* b/ i& {
On On*
- g) F& r4 l; e f- r0 N, E Off Allow Continue No. R( c" h# D6 k9 F& s7 s
On Yes*9 h7 x' r) p8 X" ?
Off Game Mode Game*3 V- ~. H, m" s
On Test
( E0 W& q: |4 jROM Version: Street Fighter II: The World Warrior (Japan 910411)4 ~% \4 Q) x5 C* B. Z2 F/ O2 h
Print# m, g/ \( F# M3 A
Dip Switch:SW(A)
, o, l1 H+ i3 i1 i- U& `& C, C1 2 3 4 5 6 7 8 Function Option: F1 ^" V! G2 r" M. ]8 }4 o
Off 2 Coins to Start, 1 to Continue Off*8 `' y' H6 Y( H
On On
7 z: n! F$ d6 v) sDip Switch:SW(C)9 l4 n. V5 E* _' D2 w
1 2 3 4 5 6 7 8 Function Option
7 [: b E; W8 ~6 I: F9 L T v0 e Off Free Play Off*
$ O3 m2 A! y( B; H On On
/ N" Q) ^1 m' k5 M- O; n Off Freeze Off*
, I4 g( y& P1 s! j& n" ] On On0 |7 a9 N4 L) l5 a
Off Flip Screen Off*0 A5 Z" R6 ~& i, J
On On
5 Q' E( L! M2 P7 y Off Demo Sounds Off! E. `$ }( ~5 [7 j3 j! f! {% W
On On*7 E6 P1 t* R {
Off Allow Continue No
" c+ P* R7 G1 r8 U# f6 [7 F# F; d On Yes*1 P0 M' s8 [- }$ @% I" \4 \- H
Off Game Mode Game*- ^! L$ v# H' h
On Test
- A* D4 H9 D7 c: T" p- VROM Version: Street Fighter II: The World Warrior (Japan 910522)
/ K6 e! G; q: D3 T/ mPrint+ }; t: o) M: s, R
Dip Switch:SW(A)
" `4 V! q9 o+ _5 z1 2 3 4 5 6 7 8 Function Option4 s7 }' K9 A o1 r
Off 2 Coins to Start, 1 to Continue Off*
5 @& c' A7 h/ @' L On On
. ~, n+ D2 ~! HDip Switch:SW(C)6 _- N* {9 e P u$ a0 T O7 A! p+ Q
1 2 3 4 5 6 7 8 Function Option
) L# t' m3 k! I; m# Q7 ~$ f Off Free Play Off*
1 T% t; s" p4 M$ v' \4 X+ J' q2 I On On4 E2 l& x( ^4 b% Y% N4 @* y
Off Freeze Off*
! `- \6 L$ U3 V+ B2 W# ]" Z a On On! ?; d% o7 M7 \/ L. }* h; C0 n' J
Off Flip Screen Off*" c) j3 U9 i; C$ z$ V4 Q
On On
; _5 s' J4 U( n Off Demo Sounds Off
0 J3 Y9 K3 z( l' s: c+ C6 c8 z On On*4 o$ S6 ?% s) M
Off Allow Continue No k7 t1 v: w% N
On Yes*
: `2 f) c. |0 X% J% G1 c% w7 M Off Game Mode Game* V1 t' ]* d0 L; H% ^+ g
On Test& q: N$ H, F( j' {; W' z8 D* j
ROM Version: Street Fighter II: The World Warrior (Japan 911210)
) D8 Q& Z; Z) K& DPrint
. I! q! N2 w4 K. H; H. y" zDip Switch:SW(A)% U0 g3 n* B$ ?0 h/ Q
1 2 3 4 5 6 7 8 Function Option
, C5 N9 O# x2 s X& b" b3 H Off 2 Coins to Start, 1 to Continue Off*# | ]& S/ S0 Y: y
On On
b% c* b7 P& x* Y' eDip Switch:SW(B)
9 S" `( B% n3 k1 2 3 4 5 6 7 8 Function Option! }/ u i, m' Q* e; v
Off 2 Players Game 1 Credit/No Continue8 T4 W4 D& ^8 o2 [5 \9 e1 e
On 2 Credits/Winner Continue* d9 m+ H5 U- B) d
Dip Switch:SW(C). Y7 j! R5 N7 i3 |- \! `( g5 T9 W
1 2 3 4 5 6 7 8 Function Option
% R* [3 P5 b6 h4 x# {- F Off Free Play Off*
7 w* W! C W1 {6 k" z On On
( `' t- N, e- x! n I3 c Off Freeze Off*
4 j% A+ e# S* ~4 D( T* C$ t; z On On
9 G$ {4 _* Z% L& c8 n Off Flip Screen Off*
3 l4 q6 E2 o6 Z; U+ Z! n' u* I0 W On On
# D- s2 ]+ X1 k+ m6 p+ u Off Demo Sounds Off
5 _& M+ E; A E. [& G7 Y0 w# L On On*
' y% d$ z- N. m Off Allow Continue No
" G7 Q) K# O3 W# H On Yes*
0 c3 k! _2 K4 L$ r; u( m) @ Off Game Mode Game*
" y9 S/ u1 y$ h; O On Test
& I" ?& Q7 k% o! [$ o2 E& f0 CROM Version: Street Fighter II: The World Warrior (Japan 920312)% X& |8 l1 W1 U, k+ L' A% s
Print/ T' ?* Z# t6 X0 @
Dip Switch:SW(A)! P* n* _% T; ^9 V7 ]$ ^4 \) J
1 2 3 4 5 6 7 8 Function Option9 q- d& I1 l: v, o& Q
Off 2 Coins to Start, 1 to Continue Off*- \ b% H8 x0 G+ i/ Z2 ^, m2 ~
On On
5 D0 B* a# p8 G" E' o, I7 RDip Switch:SW(C)" l+ }4 @$ [3 A
1 2 3 4 5 6 7 8 Function Option
+ r1 M/ L- V$ q9 K Off Free Play Off*6 q/ \+ F% Z% p1 y* b& P' A5 u( p
On On$ M" g# v$ E' v" f+ ^
Off Freeze Off*
+ f- K: V2 j% v& g: E3 z* q On On
5 W8 J0 o9 \6 G) ]- [0 s Off Flip Screen Off*( K( w" S$ I8 i* P1 Q+ _
On On' L) ~$ a6 W: q3 l% e
Off Demo Sounds Off* b3 Z9 _ ?& e7 Y
On On*# X# h# |$ r% g l
Off Allow Continue No) Y- V: y" Y: S
On Yes*
3 [5 I+ R- W/ m Off Game Mode Game*6 c1 y; W" v7 c# H
On Test# b3 U$ L1 F! i1 i" ~9 K
ROM Version: Street Fighter II: The World Warrior (USA 910206)0 H7 U; G) D3 j3 X* ^) |' H8 L
Print
% }# n9 A6 C- C l- M/ LDip Switch:SW(A)
4 S9 V* T/ `& u. f* ]1 2 3 4 5 6 7 8 Function Option
D/ r' A; w6 f Z- @: ^2 d1 ?( B Off 2 Coins to Start, 1 to Continue Off*# @! i3 y$ U& T+ l. g* I2 ?' C K
On On
_: k2 i. c8 w. x( l/ d# ~Dip Switch:SW(C)
* W L, _$ e) h8 c1 2 3 4 5 6 7 8 Function Option
7 E1 z4 A% W' r1 @* H7 J# N( _ Off Free Play Off*, V) u7 s, j8 u8 y$ {
On On5 B7 Y$ {8 o; J# p0 `' n2 I
Off Freeze Off*
6 v9 Q8 b( g5 a& O1 {+ b On On: W% g! F+ Y$ r r
Off Flip Screen Off*
9 E! f6 J1 l% Z- I& U" ~* y On On. Q8 \% k/ W$ S$ P
Off Demo Sounds Off- y* g- G' g1 g) z
On On*
4 r4 l( m1 o( G( L Off Allow Continue No
) y2 Y, R# @ D7 J; m- g On Yes*) c! [' o/ r. W
Off Game Mode Game*, I% b v0 G% o9 ]2 G
On Test# K. `6 F. J5 Q* c5 W6 ]: }1 L
ROM Version: Street Fighter II: The World Warrior (USA 910214)
/ i8 W: |- p! B# ~4 PPrint
, ?2 B+ ]6 B7 P- p$ s+ _$ ], V1 JDip Switch:SW(A) A8 A$ V' S7 H6 c' {, A: z, X
1 2 3 4 5 6 7 8 Function Option/ G& b. O1 P( f& i3 n5 O# B
Off 2 Coins to Start, 1 to Continue Off*( f0 J% f8 z+ b1 B9 W
On On& I0 Z9 B6 ~! `2 }. H$ R1 }
Dip Switch:SW(C)$ o! D) O/ T- }$ `
1 2 3 4 5 6 7 8 Function Option- V; ~' u! b+ g8 n
Off Free Play Off*4 q9 Z; q) ]1 l) a& J! A& H
On On) W- n0 O' {) ] I9 x
Off Freeze Off*
4 }- P9 i% X5 s. V On On$ M% F; r* A1 [ z
Off Flip Screen Off*
* H# a( \6 z* y7 d* p e: S5 w7 K On On
% ]9 M! y/ b* W5 v- W Off Demo Sounds Off
. n. `& W( G. X On On*) h$ h2 P5 l7 p
Off Allow Continue No
; V, t/ |4 S4 V, ]6 K" ]% ~ On Yes*7 r% L9 A+ E* G
Off Game Mode Game*$ w5 j6 ~; i& y3 |& z6 G, q8 S
On Test& ~0 S# U4 \$ _0 J' P1 W% ]9 [
ROM Version: Street Fighter II: The World Warrior (USA 910228)
5 l1 O/ Q" z/ w$ ]( HPrint! l6 g7 i5 l8 L, E. b+ l% i* w
Dip Switch:SW(A): @1 ~1 Q( a2 r! A+ e& u+ v* }- q
1 2 3 4 5 6 7 8 Function Option& p1 u0 J7 Z, _) ^7 R
Off 2 Coins to Start, 1 to Continue Off*
6 ]; r {) w' P! j8 ~, a On On
: D) s. [. o2 s3 DDip Switch:SW(C)
$ V& u3 f; R+ @5 J1 2 3 4 5 6 7 8 Function Option
; C4 t& x; v1 |; M; x+ B: | Off Free Play Off*% F7 J1 ]# n* u7 K/ b* _$ S7 v% }
On On1 n! V1 k5 t0 j: L9 F
Off Freeze Off*
* E( z R0 }2 c6 X- q9 Z On On
) J) p/ Z }& L& T7 ? Off Flip Screen Off*2 t4 w, ^3 N7 ]
On On
: d9 i+ x( h% r Q Off Demo Sounds Off
( R3 c2 v5 U Q- x9 ?. s: \: u On On*
% V- O0 P+ X+ j2 J Off Allow Continue No
8 Y& `; S, L. T% o9 g' t$ O7 H/ f On Yes*' T- B7 }$ k( f, ]1 I; ]0 x
Off Game Mode Game*' ]3 g" [* t/ B9 Y4 ^9 a3 w- L
On Test ]) o8 z# h: H5 Z2 X" `! O
ROM Version: Street Fighter II: The World Warrior (USA 910306)
0 ?/ P4 E$ F8 _: }Print* i9 y2 j }2 M4 [6 Z) c
Dip Switch:SW(A)5 z# T+ `0 S# a/ w8 y, _
1 2 3 4 5 6 7 8 Function Option
! h( _& B0 B5 ^2 a; H/ x Off 2 Coins to Start, 1 to Continue Off*: {- `0 |# V l- ]/ \6 l3 _. ^
On On
0 u/ P, P' J- NDip Switch:SW(C)
2 ^# p/ D, A) `6 W1 2 3 4 5 6 7 8 Function Option. G" f% n' L0 P% }3 g
Off Free Play Off*
! A2 p; {. I( G" Y% w3 J6 w1 U- {. S$ m On On
8 ~0 _% z$ ?1 a0 q0 `4 ? Off Freeze Off*
9 I$ z5 }9 ?9 g6 A! }' G On On
; k( l3 t9 o2 N0 u% ^2 S0 M3 u! m ~ Off Flip Screen Off*
) E( Q& X O% z+ w5 W% k t: _$ S/ X On On7 z) l) i' v* l/ c# N; G
Off Demo Sounds Off
r9 x' f ^+ [ ~ On On*
) F3 d& W4 v# `0 d/ z Off Allow Continue No( H4 F9 @! W- d% q& }
On Yes*
2 r$ L1 V$ w% @( E+ c) f! [8 l& z" m Off Game Mode Game*2 M$ |- I, d2 u8 h% o
On Test0 L1 [& K0 c, t
ROM Version: Street Fighter II: The World Warrior (USA 910318)
( ]. Y5 q# T' \Print
! b" v+ Y- G* @6 x: sDip Switch:SW(A)
9 E. J7 |- z2 W6 X: S8 E1 2 3 4 5 6 7 8 Function Option) T( w! M) d4 m$ _# ^7 z4 l
Off 2 Coins to Start, 1 to Continue Off*
& X* ~1 e; z* k& n. J4 q On On
: e$ G' D3 z1 Z5 x1 R! T5 ]Dip Switch:SW(C)
/ s/ r2 }$ |, q x( m* N0 }- T* r1 2 3 4 5 6 7 8 Function Option
% m3 {! m3 }8 W: e4 h1 s' H Off Free Play Off*4 W3 P, J: B* E' l* [
On On
. K' p. j) x) @; Y+ l4 y0 h2 n) k Off Freeze Off*
/ y) ?, R b- R5 _; c- K On On- M. X2 o" k# J4 Q" o# j; `1 C
Off Flip Screen Off*
8 G- m* k( @- C4 A On On
- [0 d1 g0 S8 A' j5 q% s Off Demo Sounds Off
4 m% M* D$ H+ X' }9 k# }8 V+ v2 | On On*" g" \" \( r5 q$ y
Off Allow Continue No9 ^% v2 l8 y+ D6 W" Q2 ~ x4 P
On Yes*# a" U* u: Q9 L& U/ }/ q
Off Game Mode Game*5 n& f e3 ~+ O4 O2 t; f
On Test! j m [8 C! t3 M( Z7 U8 c
ROM Version: Street Fighter II: The World Warrior (USA 910411)
( c# Y! H* O$ L* X1 ZPrint
9 a, V! A5 Q& HDip Switch:SW(A)1 `, n9 P/ ]7 F% ]) t0 g
1 2 3 4 5 6 7 8 Function Option0 x3 D3 [4 J9 M2 n6 k2 }3 W6 `% r
Off 2 Coins to Start, 1 to Continue Off*
' E3 A6 F3 p# H8 w& ~ W( j On On7 Y5 j0 V; o5 z; Z( X l
Dip Switch:SW(C)) ]. T' j+ N8 u2 s. |
1 2 3 4 5 6 7 8 Function Option3 F% p, P* }/ k2 i1 [
Off Free Play Off*. I4 x# C5 w# }2 J1 W( t
On On
/ d5 K- z; L' z9 N; g% F, m% g Off Freeze Off*# Q& t! g6 C( n, k0 D$ U+ C* d
On On
. o4 k1 Q! }* h6 r! U# x: b Off Flip Screen Off*
1 W' Y+ X6 _$ ?9 F. M# Z, F On On: @1 X# Z' q% o/ o% e: A
Off Demo Sounds Off
5 U. J4 j, D8 z; u% E! r1 D On On*. g/ D$ R4 N/ E8 e3 s
Off Allow Continue No
5 @( H" H) m& | On Yes*
: K: n$ n% F5 u- M! ^ Off Game Mode Game*
2 G1 Z2 L! H' T* c' ], f. J On Test
% d v+ L7 n& ^; [% nROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)# q* H# X8 C' y; z# ]2 j
Print9 G, @# C5 E' Q/ K" p4 p0 y4 E
Dip Switch:SW(A). B# T% w/ g; `3 ?) u% _( k( W6 _
1 2 3 4 5 6 7 8 Function Option3 `& ?. D& b( f6 _4 z! n( j
Off 2 Coins to Start, 1 to Continue Off*" @$ L0 E. j, J, j# O
On On! ~2 ?7 m6 d* u# Q$ p
Dip Switch:SW(C)2 ] o) @! w7 L! [! U! I8 L1 I
1 2 3 4 5 6 7 8 Function Option
; ~8 x/ q1 A+ e5 F8 \) X& O Off Free Play Off*
4 o( d% D4 K/ p6 r: y On On" N; ]9 f V6 c2 y4 p+ N
Off Freeze Off*
1 _, N! s. v$ n* ~. H( S On On! o& E& D6 y$ S0 r* ~5 W
Off Flip Screen Off*/ Q& L0 G+ C7 X, W
On On/ J5 ~- o) ^( |6 @+ _
Off Demo Sounds Off4 m& D4 _- ]( n* K2 }1 x- O R: K
On On*
- u' A ]7 {+ _: v Off Allow Continue No
$ b2 N8 z5 m' V; b- |' Q On Yes*! C( d# r5 w/ I% |
Off Game Mode Game*
6 J' w" m+ j0 G n( X* k On Test
& H; p7 f( y9 v' X; a- tROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
& i* o, i* O1 E3 k* YPrint
* B( n' ]4 u. C& c/ U/ HDip Switch:SW(A)
$ q$ X' v5 |; ~7 C* O1 2 3 4 5 6 7 8 Function Option% U Z' \* I; ~4 ]0 R; d
Off 2 Coins to Start, 1 to Continue Off*
3 ]' I+ f+ I4 g/ r+ h On On% y d0 W: R$ c8 ?
Dip Switch:SW(C)
2 _) b; E- d2 r6 Z4 e1 2 3 4 5 6 7 8 Function Option
4 q, S& p% B( k8 O7 i/ f& o: E Off Free Play Off*
1 m/ u$ W) J' x2 t9 _0 I3 ?: l On On0 f0 q1 l; @" G6 g4 E0 _# d4 D
Off Freeze Off*- G; {0 H, L t/ Y( c3 O
On On
0 u* e9 d8 z; `' b Off Flip Screen Off*9 N' e! z0 o* R
On On! U) u9 _; u+ H5 X4 H
Off Demo Sounds Off% Q. U0 B$ p6 b1 @* i- B; | x
On On*$ C/ s+ U7 w! z( N$ z
Off Allow Continue No
! d" J" R) K* C# d1 b On Yes*7 S$ o7 V' m: j" M( m9 d& ]
Off Game Mode Game*$ J1 D8 a3 d& [. Q
On Test
0 e* [1 ?' S# I3 zROM Version: Street Fighter II: The World Warrior (USA 911101)6 W2 U/ X. a0 w; C2 G7 M
Print6 J1 v, T1 u! _
Dip Switch:SW(A). \/ t* m- [) A) N/ E
1 2 3 4 5 6 7 8 Function Option
8 j% I B R0 y Off 2 Coins to Start, 1 to Continue Off*
' F# e( c* s. t$ g. X! r+ z8 K1 _ On On) ]( A5 n! ?6 {# z1 p T# s$ K. q
Dip Switch:SW(C)
4 w: ]% i6 d4 | y1 2 3 4 5 6 7 8 Function Option6 F+ s# N y; c7 W6 n [& |
Off Free Play Off*% ?, [. i; G/ S! b: k0 z
On On
0 v0 y7 k" G# K- A Off Freeze Off*
6 i: D1 G% A7 z/ }, z. S2 r- x; l On On8 N& ~+ H# s1 `8 ?. R9 G
Off Flip Screen Off*% c/ U7 b2 C( `, s# ]
On On
# ]) l" t" h `: y1 x8 [( m Off Demo Sounds Off
; Q4 X' |5 _* \% {; g: ^. }1 v On On*
# s5 I" Q* D" X/ w7 A( S% ?. O Off Allow Continue No
- o8 k3 k6 L1 z* Z; k9 g. Q% l On Yes** K$ @+ B* W% P t; [/ X8 p0 b
Off Game Mode Game*7 F. G$ M! U, B' N5 \
On Test8 L9 ~' P1 A$ O* g w) \/ p; N+ a4 K/ v% d
ROM Version: Street Fighter II: The World Warrior (World 910214)
/ W, r1 e/ X! Z3 [0 W5 t; ]Print% b3 ^/ Y' D. \% n* _" n1 q
Dip Switch:SW(A)
4 I" P/ B8 o ]: g7 P. e( H' \1 2 3 4 5 6 7 8 Function Option4 ^. G5 f5 k8 o1 W. u
Off 2 Coins to Start, 1 to Continue Off*2 [1 ]0 W' C1 N0 N; P8 ?8 X3 i
On On
. U9 y V1 {' n* ZDip Switch:SW(C) c+ Q5 |" j5 e# T
1 2 3 4 5 6 7 8 Function Option
3 a3 _* M9 @0 }3 h Off Free Play Off*6 z$ y: F' p$ y( f# T+ L
On On
t& M g& P$ a' u3 i5 o9 ?. E Off Freeze Off*9 Z0 R; A9 l1 s
On On
: s# c. ^( _* ] Off Flip Screen Off*8 B; _3 U& z! m: A/ @
On On$ y1 j. U" s6 M/ c$ D
Off Demo Sounds Off6 L- _4 e [- B: y0 N# W* l1 ^
On On*
( h/ `1 U( Q' Y Off Allow Continue No6 ]$ ~2 b. v" j/ w5 W* A' A9 l
On Yes*
! w$ o5 k5 v0 [ t Off Game Mode Game*
# {8 a+ q, m3 U. k$ i On Test
; p$ ~, v$ a! @) {5 n! RROM Version: Street Fighter II: The World Warrior (World 910228)
) C! D; w( B$ g% d! }" _; UPrint
% d; K6 b# Q1 m% V% F2 [: J. VDip Switch:SW(A)( G9 T8 i; F4 b l
1 2 3 4 5 6 7 8 Function Option
8 \+ Z: f+ i. \ Off 2 Coins to Start, 1 to Continue Off*
, `" H( j! r1 T$ }1 }1 n On On4 w' ]+ E! \4 Z2 t# D/ D! G
Dip Switch:SW(C)
0 f* i- @6 a; M7 N0 i/ V3 X1 2 3 4 5 6 7 8 Function Option& c, D% M& ~( p: {
Off Free Play Off*2 U+ I7 @" J8 f) M
On On: U6 _, C$ {/ r
Off Freeze Off*+ C( u& d) \: U x! i
On On
" i2 _* E6 T' P' |5 w* M Off Flip Screen Off*
# r7 J3 K/ [/ m" A On On
: Q5 N j9 S9 x, ]/ O: R) e- X7 A Off Demo Sounds Off) |- i9 }9 X7 I$ t* ?
On On*: r! p. Q( |, \) N! v1 d$ C8 x
Off Allow Continue No: Q" b! b8 X' |3 Z0 ]9 o8 j. U0 b- P
On Yes*+ z! a! R* K X6 H: p( C) ?7 Q
Off Game Mode Game*/ ]7 W- z$ h8 a7 D( j
On Test9 i. T1 a4 E; U2 W, S
ROM Version: Street Fighter II: The World Warrior (World 910318)
" o+ o- y5 K& P8 TPrint
1 s0 _, \1 T2 e+ I2 ]) y0 @2 ZDip Switch:SW(A); h4 S2 |" o* i* K' W* t( w
1 2 3 4 5 6 7 8 Function Option+ n6 `" h# b/ h5 R
Off 2 Coins to Start, 1 to Continue Off*
9 I+ P4 n2 B+ O2 N- k* G On On$ n& z, N7 c3 w( j
Dip Switch:SW(C)2 C6 E( T4 z5 q+ O1 B1 V$ l- a
1 2 3 4 5 6 7 8 Function Option
& g! i# F- U! r0 N( r Off Free Play Off*
7 M/ h) e6 k! F On On
C/ U" t% I, j! k, g, Q Off Freeze Off*! W0 h( e3 g+ C$ Q
On On4 K1 j( _3 b, R) {5 a5 U+ Q
Off Flip Screen Off*) t1 [, r; W9 g, |( e) [( |
On On
4 f! \/ ~: D! [7 B1 b3 `$ i Off Demo Sounds Off
8 i+ ^0 `: C. ^$ v; j. y' o On On*
4 o- `5 V) @/ `" Z6 p9 t0 A Off Allow Continue No
( j4 m6 j9 t9 y On Yes*' B1 X9 _! @2 I( R2 A, G6 T
Off Game Mode Game*
. G& U @8 s) z, H8 L On Test
3 g4 g, G+ ^0 h! nROM Version: Street Fighter II: The World Warrior (World 910522)
/ T5 c3 e5 P7 R7 x" SPrint
" L4 Q% \: b! n% ~) z- E7 c- u7 `Dip Switch:SW(A)1 S: @- f7 p3 L( S+ R
1 2 3 4 5 6 7 8 Function Option+ `3 V+ a" U- x m1 h, a5 G
Off 2 Coins to Start, 1 to Continue Off*
7 t6 u2 b# n6 h* q8 x: B+ Y* L On On
# T9 _6 W4 }0 p. h d4 W' W( c4 kDip Switch:SW(C)* S/ ^# L v# X" l. q
1 2 3 4 5 6 7 8 Function Option7 N- d& [0 O1 K7 x0 A
Off Free Play Off*
6 {/ ?5 i9 a) B& R2 E+ h On On4 R0 ?4 Z( ~ k' R! i* n
Off Freeze Off*$ C" x/ Z0 m5 X
On On
# q& G$ T, H" I2 s8 A6 y3 `( C# Y Off Flip Screen Off*- a# x+ D5 h j9 t' G, y" L% G
On On
. l Y4 H# L4 q4 {* @ n Off Demo Sounds Off
" E* b* q: n& M' Z5 l4 S9 p' P+ X6 \ On On*9 |& n1 R K2 l1 q& _7 O* f
Off Allow Continue No, O8 M: e) L4 T6 s+ C2 u7 K
On Yes*! M/ u' ?3 |. y* G( w9 `1 A
Off Game Mode Game*
! g+ n' P* n6 Q! b7 w$ q9 R On Test
. d7 m# } J7 Q" n7 j2 u6 @
- f6 }! Q2 i8 j8 a8 t% K! yStreet Fighter II
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; H/ g. | H! h& c, _* IDIPスイッチ設定(元祖、ターボのみ)3 p C, P: b* \2 T$ s3 Y
https://games.t-akiba.net/sf2/dip.html
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