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& g5 ~( W# h; s: _; R& B8 {& bStreet Fighter II: The World Warrior
* \, e( y* X* e O3 F! O9 Z$ eManufactured by Capcom, Released in 1991
8 U$ {2 D! @( I7 k( T' f- F1 BROM Version: Street Fighter II: The World Warrior (Japan 910214)
! p+ ]3 T: b1 \+ f6 z% h5 K. U7 X8 ZPrint
/ D( @) E( X+ ~! n$ P! ADip Switch:SW(A)( R. P2 _' F% S& G( F( s
1 2 3 4 5 6 7 8 Function Option
9 \: L6 F+ o* a% y5 n Off 2 Coins to Start, 1 to Continue Off*3 ?( b9 A! e0 h+ s+ R
On On8 R7 f: h- z7 s8 a6 `3 o
Dip Switch:SW(C)" B; t p2 z" y
1 2 3 4 5 6 7 8 Function Option8 [# G$ a3 f8 Z! L/ X
Off Free Play Off*4 Z' |% P, D, \4 g
On On( J6 N+ X; u- e: ^
Off Freeze Off*4 v! y. o3 J( C( G* B3 Y
On On
. ? g3 [3 `+ \& C/ t) p Off Flip Screen Off*
/ r& g: g }/ q+ E B% q% D On On$ g- Y2 x6 w- Z0 q( H- g. s9 Q( k
Off Demo Sounds Off
& i! `" d- o! H" a" a! a: u On On*, h' W) A3 q5 }9 u" m( w1 v8 p
Off Allow Continue No7 v: e5 c% @" n! f4 B: L+ r
On Yes*
8 m& e: \9 l$ ? Off Game Mode Game*
' n. P# K& j- E! q4 J On Test ^( Z3 P& F! g$ P! K; n3 ]' a
ROM Version: Street Fighter II: The World Warrior (Japan 910306)
+ j5 m6 \8 J6 K' q* ^8 EPrint
- C7 }3 \, h+ n# e2 K1 D& pDip Switch:SW(A)5 K b2 H- x) \ Z- Y9 M
1 2 3 4 5 6 7 8 Function Option
% _2 q) D* h) z# S& h2 _ Off 2 Coins to Start, 1 to Continue Off*
' l" p m3 s# ~, F3 Z( C, ^ On On
, [ s; E5 c& t+ d9 `Dip Switch:SW(C)
( S: E1 M, s9 P% Q- R" O1 2 3 4 5 6 7 8 Function Option
' P0 H# O" r+ i' D- R$ t Off Free Play Off*8 l, k6 C, N5 F; S0 r
On On
" `) w t* S$ x3 d4 c Off Freeze Off*
- \. L L+ M: x( H( J5 A On On& O+ I: \) s9 F; S$ L# k1 a+ p; L
Off Flip Screen Off*, J0 `( m {) r# p
On On
' ?0 `4 S b6 m1 C1 f5 @3 f Off Demo Sounds Off! c+ W: `1 R3 |" R, I
On On*
$ h A( n* g: x Off Allow Continue No
0 P, u( f2 {( A3 v2 t; }; q On Yes*
! Q! q/ r3 K- H+ m. z* T K5 T Off Game Mode Game*
8 }5 M9 X* D: {5 Q. Q On Test
$ N* l0 e5 u' {ROM Version: Street Fighter II: The World Warrior (Japan 910411)( o. t4 p# u) M1 g8 V7 v" d
Print
" o) F; }2 g: a5 TDip Switch:SW(A)% v5 x, N1 L' p1 k) M% D* J! \
1 2 3 4 5 6 7 8 Function Option+ O$ |' }6 R0 B0 l) v1 ]
Off 2 Coins to Start, 1 to Continue Off*
3 N' N& H# }& [& v5 o On On3 B `# Z: ?6 W0 R1 ]9 S
Dip Switch:SW(C)9 B+ G2 r: D4 l' k# V
1 2 3 4 5 6 7 8 Function Option A/ _) E& e$ Y6 D
Off Free Play Off*
* ^# R# Q' X0 y. M On On
) H6 b3 g& t4 Q% v& K Off Freeze Off*
, \) y0 O# L& P7 e n On On
! Q% N' l7 q/ C7 Y- p Off Flip Screen Off*
( p+ I: h2 X* r* V/ M On On
; T# H% m/ N, j& C) ^2 h# P' ? Off Demo Sounds Off4 P7 K# \* y- p/ v/ @: J" R
On On*8 }& C1 e; [, x+ Q: L0 j
Off Allow Continue No
$ |/ P% G$ R% h( L4 S& S* g On Yes*) E& ~( {/ h, I% Z6 T
Off Game Mode Game*( k5 u3 ~& S# O, V+ G! g$ ?
On Test
9 [: N0 P9 K1 `4 X7 ?; F: i* S" LROM Version: Street Fighter II: The World Warrior (Japan 910522)
% [1 O' v& k, R$ OPrint
; {% Z' C8 i$ j% CDip Switch:SW(A)
+ \+ n4 A$ y K) S+ v2 Z' k5 j7 i1 2 3 4 5 6 7 8 Function Option! ^' y3 |2 v2 X, U
Off 2 Coins to Start, 1 to Continue Off*
$ \; P3 E9 `1 _8 Y$ K On On
: @8 n/ z- i3 F9 k' X* ADip Switch:SW(C). I Y6 [( \, S6 I7 ?0 y0 n9 l
1 2 3 4 5 6 7 8 Function Option5 N/ m v; s: F8 l7 ~% y7 s
Off Free Play Off*
* M7 k+ G: @* Z On On
" I$ m) ]3 W0 J0 A) S- }5 B Off Freeze Off*
2 ^ y8 U/ O% `, E6 n0 d" p4 C# s! e5 a On On+ s1 a+ I3 K @, ? D( r3 g
Off Flip Screen Off*# U; k0 s* ?; V% u6 z/ p
On On3 \1 V1 y9 U! q9 T
Off Demo Sounds Off
$ p! s4 N$ I- o+ k2 r% N5 d0 ~ On On*
: b' f9 h$ r" a* G2 I) b Off Allow Continue No
) H. O4 i8 ~! p' [& [ On Yes*" O* c1 e: R1 C6 H
Off Game Mode Game*5 J s+ L5 K2 \" x8 w
On Test
" h% o; B u8 ]2 ]! L, K" VROM Version: Street Fighter II: The World Warrior (Japan 911210)
3 _5 e. |, d3 a* v" r3 D( rPrint
/ K5 A% d& f; T8 q8 R) n; mDip Switch:SW(A)
8 Y5 X: V8 ? ^1 2 3 4 5 6 7 8 Function Option
* l8 ~% X1 k# u1 |) m2 B Off 2 Coins to Start, 1 to Continue Off*
3 e6 V* W: I9 H, q0 S8 J On On* M/ O3 E) R5 B& X
Dip Switch:SW(B)
1 U9 V2 g9 i! \8 Y' V1 2 3 4 5 6 7 8 Function Option
9 U; p$ W- u y Off 2 Players Game 1 Credit/No Continue
}& ^$ _ ` F3 x# s On 2 Credits/Winner Continue*. P0 l( G' @* H' E9 N! E
Dip Switch:SW(C)0 S7 E, c5 F$ h( L4 ?
1 2 3 4 5 6 7 8 Function Option! ?* Z4 l# q8 q
Off Free Play Off*
* E5 [/ ` R/ w) F On On* H7 {+ c3 P: u9 g
Off Freeze Off*
- S8 v. r. N+ W: n4 k On On
- |1 y6 X) {7 h9 a6 Y Off Flip Screen Off*
* @- s* S; a9 y2 c+ s1 h/ n On On% T- M2 G; M" f
Off Demo Sounds Off( R: z* }" R4 a) u
On On*/ _% A: z! D& R3 U6 R) K; w
Off Allow Continue No6 D& A% I% u \8 X" I4 h3 c5 d
On Yes*
# c# g: A% c) B9 v e8 W. R& W Off Game Mode Game*
+ W# z8 S- k6 `2 E# m6 U2 R% c On Test
9 K H4 M! {, T0 NROM Version: Street Fighter II: The World Warrior (Japan 920312)
0 s' x) H$ O: {" ePrint
3 X; k: B% N' d1 e ]1 _( H9 GDip Switch:SW(A)- x+ i. B- S! w9 h7 y3 `: T
1 2 3 4 5 6 7 8 Function Option& T2 l8 l$ K: f
Off 2 Coins to Start, 1 to Continue Off*
& M6 y# g8 \. J4 o; ]9 R On On) J& w+ G: w0 A7 B2 c
Dip Switch:SW(C)$ A6 m' _3 M6 d
1 2 3 4 5 6 7 8 Function Option
" W# O- c# a( O8 a) {. n! h4 [ Off Free Play Off*
, S* W$ R" j q2 t* e$ v On On& u+ }1 u! N, [. L& q+ A
Off Freeze Off*
' O7 H f/ {' z; K7 T0 D On On. B( v( W, K5 N2 V2 x
Off Flip Screen Off*9 T; D, P& s. l! T4 [+ ], O9 ?
On On' ~% `) G+ j, n
Off Demo Sounds Off t: @; I% e: k6 E- g& J( \" ?( o
On On*
$ o6 s6 D. J' Z; i Off Allow Continue No
; C, Q, g: \4 I On Yes*
) @7 w0 `/ W+ ]- k4 h- [ Off Game Mode Game*
! a8 H8 ?/ ]+ V9 E% @, y On Test# ^# o; }0 [2 f
ROM Version: Street Fighter II: The World Warrior (USA 910206)
( o6 C0 _ C) }1 yPrint+ ^; r( R3 f8 b: o m, j
Dip Switch:SW(A)
. o% ^1 Z& Q# y3 O! R9 P" h1 2 3 4 5 6 7 8 Function Option
: q& ]0 D; j# a2 h0 g Off 2 Coins to Start, 1 to Continue Off*
# z6 u/ s+ Z5 I( |" i" |& j On On
\3 K5 X& s7 V- O% e& l& {2 [Dip Switch:SW(C)
) U: r3 J ^: j3 l5 A; U* c3 k, [1 2 3 4 5 6 7 8 Function Option* ^8 h6 [7 F% L3 x/ _
Off Free Play Off*% C% m9 B3 ^$ ]
On On
( v3 ~& C' U3 j6 O0 e. A# ?. ? Off Freeze Off*2 P) g% l' ]3 x+ y, l1 k
On On
: {8 v; n8 s: X: h Off Flip Screen Off*5 T8 s. g- C. d g% s# Z
On On$ l6 T+ [+ }7 e( V! u
Off Demo Sounds Off, S5 I6 r! |' |
On On*
8 B" b& q- J, r4 z3 J: c Off Allow Continue No; S" ~% f) G G4 i1 o1 j* D5 @
On Yes*
5 H- b; e% F/ N+ r8 O Off Game Mode Game*
0 j2 f5 u: E" { Z# t3 g* _ On Test1 r- p- S+ E& o( W2 }5 ^: b
ROM Version: Street Fighter II: The World Warrior (USA 910214)
# w0 r1 m u0 c. x6 y: \& @Print
+ k$ d, e. M, ^ bDip Switch:SW(A)
0 D7 C# o# `* m! o6 M0 _7 O1 2 3 4 5 6 7 8 Function Option5 m6 |. d1 z1 i! a, [
Off 2 Coins to Start, 1 to Continue Off*
+ y& L( y/ d& i, N9 k) q6 x On On
; j$ w6 U0 j1 r, G5 ~0 _3 @- iDip Switch:SW(C)( l( X. x8 ]! u
1 2 3 4 5 6 7 8 Function Option v( M' m0 y; l* }1 k N
Off Free Play Off*' z( K! x, \! K7 r2 u; I
On On6 c6 A. |+ i ^2 r
Off Freeze Off*! G/ G C3 p# T
On On) j6 t( x( g" Y( ]2 u5 _
Off Flip Screen Off*, u+ w2 g% }' v
On On
' S6 G8 S5 A+ M3 I- T% F# u7 q Off Demo Sounds Off4 u/ f0 y8 G# z, |; F2 H, ?! U$ W! M
On On*
4 h9 ?+ L; K' R$ U( a Off Allow Continue No. a; G: t6 ?2 j
On Yes*
! N8 s ?: F/ [+ S. @0 p0 n Off Game Mode Game*
, I) p; _( Q: c* p& L; x# R On Test
7 C% ^8 S# c6 C. j+ y5 f) v5 VROM Version: Street Fighter II: The World Warrior (USA 910228)
) ]% ~8 C+ r6 R( o7 |9 Y6 HPrint. ~, i( [/ a b! W: b5 U
Dip Switch:SW(A)
+ r: a* ^2 W. v% e1 2 3 4 5 6 7 8 Function Option
1 v1 X+ z H: m4 I) H Off 2 Coins to Start, 1 to Continue Off*. s- u8 n- V- A; X) h
On On6 @9 m p+ c( \, M$ R
Dip Switch:SW(C)2 ~ M2 u& T! ~% U. P' K* G: f
1 2 3 4 5 6 7 8 Function Option3 I5 g$ \9 F7 `3 L' G; I
Off Free Play Off*
# v, k5 N, j' Z On On
) b( H4 S" ]1 k1 J0 w Off Freeze Off*5 {" G4 S1 D! G# C. U
On On
8 |. t1 y1 o5 u* V Off Flip Screen Off*
' [1 B* T' ^- w* D/ i' F1 B! c On On
' G$ ^' `$ g, ?. s0 P R Off Demo Sounds Off; d& W) c' l+ G( w
On On*2 Z% j. T# G: c9 h
Off Allow Continue No( f- k3 _6 y$ b. H$ e$ h. V/ N+ x
On Yes*
P5 O" i6 K& c; K R! Z9 b Off Game Mode Game*7 f) ~1 l b" A4 I) b B
On Test/ u9 W$ f0 i- f/ u5 p# l
ROM Version: Street Fighter II: The World Warrior (USA 910306)
7 Z5 d# t2 E4 N! H4 ^. a1 gPrint
6 Z" g* I2 ? D* ODip Switch:SW(A). x2 C7 \5 E `- {" e) g P
1 2 3 4 5 6 7 8 Function Option% K4 N! Z+ h( z: N" @! |! N
Off 2 Coins to Start, 1 to Continue Off*8 n$ ?9 A k6 a- z5 @
On On
& B0 R' X n% f4 T+ h0 \; kDip Switch:SW(C)
0 v* S3 ~; n) _' p5 s1 2 3 4 5 6 7 8 Function Option3 A3 ~% n# r8 D/ D% q4 R: H
Off Free Play Off*
' ]' O4 }* J; V! B On On
' z1 m+ G" w7 u$ |+ E Off Freeze Off*
5 `9 i- m: G. O" f/ i* L On On- i; f: s7 x8 w( q4 P
Off Flip Screen Off* c4 w0 l, N6 q
On On' n" M4 p; e ~% _, a0 y: Q+ O' O
Off Demo Sounds Off
* j u2 |8 X7 A8 Y# o On On*
: \( N; F& c% N Off Allow Continue No; c! B5 G, J3 o) L8 F9 Z" t
On Yes*
! t. y1 U5 Y" U) H1 g# [# X4 R Off Game Mode Game*8 U) o5 Z; J4 t4 \+ I+ v7 c1 ? {
On Test& b8 T# j, A' O/ g7 E
ROM Version: Street Fighter II: The World Warrior (USA 910318)
, e1 X5 B& O$ ~9 ~9 ~Print: `+ z, z1 K1 A- q) `
Dip Switch:SW(A)
4 b+ p7 q0 y, d, g* Q$ ?1 2 3 4 5 6 7 8 Function Option
; E+ s( j' a6 N3 ] Off 2 Coins to Start, 1 to Continue Off*
2 u, w2 |- c5 N0 @9 v8 ]5 G, ~ On On" B3 `6 T6 h$ t$ A3 C( q
Dip Switch:SW(C): j1 m7 s" g& O9 {- g2 P
1 2 3 4 5 6 7 8 Function Option, F) ]) ^& n7 T8 E$ L
Off Free Play Off*
# m! F2 h: R5 T9 j" |4 l' \ On On
% J6 R% I# T# q; `9 U# { Off Freeze Off*
1 O5 J: u. V2 t8 `* x( q$ t% | On On
9 A3 Z( n% Y7 d8 q Off Flip Screen Off*0 n1 ]5 U' ?4 v' Z) H
On On
1 F# F9 g( g e7 ^4 [6 l% @: g Off Demo Sounds Off
% O9 j+ Q0 U# B' k On On*- R% f4 m8 @1 @2 F# T# N4 E; x {
Off Allow Continue No* l# h$ C% u7 h: u6 }) M, E8 [
On Yes*6 l/ ^: I! a g* \6 ~% @3 j
Off Game Mode Game*( F& Q+ d2 H- n) s9 p! s
On Test5 d3 v# b/ R& B1 c! K% k; H" P
ROM Version: Street Fighter II: The World Warrior (USA 910411)
7 \0 N0 V8 A2 d) Z: r4 CPrint" Q0 `4 x/ \/ \/ a2 s: P- \
Dip Switch:SW(A) c2 |6 k( k( v; U+ t
1 2 3 4 5 6 7 8 Function Option
0 z) e. ~ E# k8 E0 r Off 2 Coins to Start, 1 to Continue Off*# V# h2 S& }) K+ ]
On On8 W5 k4 N+ K B L; a" L4 L$ b2 E: U
Dip Switch:SW(C)
8 r+ P8 S7 j: y! l) D3 Q6 z7 j1 2 3 4 5 6 7 8 Function Option
# }: Y$ x6 G% O2 W' w& x Off Free Play Off*& k, K. M8 N( y% ?
On On
$ p r1 e. i# M0 i) T) x5 r) o) V Off Freeze Off*9 h# |# S6 h j
On On" I& i4 J7 r2 x9 ]8 Y- U
Off Flip Screen Off*# J4 K! w7 _3 m9 p
On On9 @- d* @/ k1 m# @0 r$ ]" u2 [
Off Demo Sounds Off
: l* K2 a0 o: ~7 j* K C+ } On On*; L- P; |% f! t4 B
Off Allow Continue No A' h; n3 u3 r- z8 T h1 ~8 x" N _
On Yes*- L/ r2 n9 u. V; Q; t& W
Off Game Mode Game*1 w0 l# L& M1 G
On Test8 \' \7 m. T8 @# v
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)) d9 l [" w, g0 R
Print
. ~ Z* k& q6 mDip Switch:SW(A)6 I( z; @6 Z( B0 ?+ M/ i
1 2 3 4 5 6 7 8 Function Option
2 x, [! q4 V6 W Off 2 Coins to Start, 1 to Continue Off*
) l. L/ L. k5 U- g4 q6 o On On
5 n. g. V4 _3 W% F W) ^0 |. ?5 ~Dip Switch:SW(C)
; P0 {2 v8 [1 y5 a* F* |1 2 3 4 5 6 7 8 Function Option
+ Y4 f: C5 {8 s% j, W0 I3 i& t Off Free Play Off*
3 \! V$ n, y& U/ i) u- l4 F* ~5 g$ u On On
3 U9 {; Q$ X8 x4 X9 ^ Off Freeze Off*
9 ^8 K) j1 q9 i( {8 b On On
! ~& B( \, N' M/ _$ e `4 M4 h: g Off Flip Screen Off*
' ]) F' E- m! H On On
- u8 y! b0 m; [2 R, u# }. ^$ y7 s Off Demo Sounds Off% U, j& d" G+ y3 f
On On*$ R5 V- y$ _' m
Off Allow Continue No& m7 {. C! \: I0 u8 k
On Yes*. e4 z- h5 J& h2 Y" D( O5 Q
Off Game Mode Game*0 e2 _; S, [3 D" p
On Test
. C+ c% q. b5 `( T6 A9 z0 l2 g1 N: j/ p, aROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
- U4 X* Q$ [" j# Q1 N8 m7 ~: GPrint
8 r5 o8 Z3 v! q6 p- ^" B: aDip Switch:SW(A)
. P: V1 ]3 y. _5 k+ e$ w. W5 b, b ?1 2 3 4 5 6 7 8 Function Option7 v3 v8 e$ i: X( [
Off 2 Coins to Start, 1 to Continue Off*5 ]2 @+ k& @8 h' e2 H
On On
9 d8 G7 M9 g6 r" Q5 _Dip Switch:SW(C)
4 y. J/ j- `+ K- w8 n1 2 3 4 5 6 7 8 Function Option( }( A; l: p0 f
Off Free Play Off*
' ^9 t$ L, K6 b On On
7 O; h" K: |5 w# U& ~" I* k Off Freeze Off*
# a# H7 l. P9 J* l) P8 I9 c) \ On On o( E$ n; E' Q S- {# D+ B
Off Flip Screen Off*
& ~& Q6 A2 [' ~3 ^% l; O7 x& |& P. ] On On3 R- _' |, s; Y
Off Demo Sounds Off! j* r+ S* r+ w: ]% K a% c1 b
On On*
% f9 c7 I" I! R. I/ C! b Off Allow Continue No7 W7 x2 C' o8 P3 \9 k
On Yes*
6 n( i" V& R- M$ W2 A: | Off Game Mode Game*
; ^, R6 {9 \. S8 ? On Test2 U4 O8 K/ E/ F4 J. j4 M g
ROM Version: Street Fighter II: The World Warrior (USA 911101)
/ L4 [* t* w- R. D8 G5 { f& FPrint
2 d h4 q3 O" @- E; Q& hDip Switch:SW(A)
& F- k0 ?) g5 z' `/ ~1 2 3 4 5 6 7 8 Function Option j$ A5 H- H" U" y5 ?- }
Off 2 Coins to Start, 1 to Continue Off*6 C x/ u$ H. M$ r& c
On On; L' T3 Q. J3 _3 r4 D
Dip Switch:SW(C)) v9 n' J: U* J( Y
1 2 3 4 5 6 7 8 Function Option
. C z2 D6 V! h! c7 ^. c% p Off Free Play Off*8 i1 _/ M* @; F1 t4 Q3 {! R/ t. ^
On On
5 k. r5 v8 { r. g0 }. Z Off Freeze Off*
: z$ b' P! o9 u1 @. H4 m. ]. d- |. U On On, x6 F, c B. a' G* j0 {1 H# N
Off Flip Screen Off*
$ _. B" \+ l1 w. j0 {8 @; p+ f5 z On On2 U8 i) L8 f2 |( n1 W/ A
Off Demo Sounds Off
8 b# V" P6 u7 b' [- A On On*. b, Y( @9 v* d' k5 I6 h) ?
Off Allow Continue No" R! g3 G3 [8 i7 e+ `$ ?
On Yes*$ i" @8 C) j* R! j# L) r, \
Off Game Mode Game*
9 A' P+ u3 q) F1 V* Q' u On Test
6 G. O8 Q: X9 i, K- kROM Version: Street Fighter II: The World Warrior (World 910214)# V5 C: W+ Q" q& R5 u9 \: v3 M* q
Print5 h& ^7 l% e( L) F8 ^) R* F" }
Dip Switch:SW(A)
# O. H* S0 }* [1 U1 2 3 4 5 6 7 8 Function Option) _+ x+ u. n. `( i9 X5 z3 H4 t1 R
Off 2 Coins to Start, 1 to Continue Off*( r, f6 F- f, M$ A
On On
* x9 _( ^+ w) l) F' x4 i' q: jDip Switch:SW(C)
0 M4 ~" V3 p2 X& Z' W3 K# f+ |1 2 3 4 5 6 7 8 Function Option
( `# q" ?+ o; d( o5 J Off Free Play Off*2 _# i s8 S2 |! G$ l
On On
; O, p( s- t, ?* e Off Freeze Off*! Z( w! n+ A! k
On On$ t( d9 c3 i$ p3 q3 ?0 g( G0 v
Off Flip Screen Off*
5 W, j2 ^! u3 f, H On On
) f4 w2 g5 B% u" ^ Off Demo Sounds Off) X$ A' ~) Z5 u _& c
On On*% z9 u' H1 C3 y! Q+ \% O
Off Allow Continue No
0 I/ Z& k, ]4 z9 T1 z t; U On Yes*9 g5 x p Z' Z$ a- J
Off Game Mode Game*
2 ~$ V9 K. \$ y" S On Test
: j! n; X, l! O! fROM Version: Street Fighter II: The World Warrior (World 910228)5 b" t# S- M( R" y- g
Print
& ~' e# ]: r/ @# q9 { kDip Switch:SW(A)
( a" p c1 o# n- Z: h1 2 3 4 5 6 7 8 Function Option4 M, k$ T. d; r. t! h# i
Off 2 Coins to Start, 1 to Continue Off*0 g$ R9 W% i; O# d
On On- b: m4 h$ P9 F, z6 H
Dip Switch:SW(C)
3 x# ?. N$ _) Z8 @) c0 S% ?1 2 3 4 5 6 7 8 Function Option' Q3 t% P* w0 B
Off Free Play Off*
0 }: H& [$ u y" q On On& o- L& ^/ L& F
Off Freeze Off*
, m2 a& w n) p# ?* t7 o On On+ }/ d& c4 B. L4 J2 S
Off Flip Screen Off*: C3 M3 |4 ]( L6 R- Y7 U
On On
4 ^9 K5 C) w: `$ v' l, g: H Off Demo Sounds Off
" J u6 m3 B! }4 t/ J On On*
1 ^1 A! j# y; a. F) K5 k$ k+ n% V6 U7 e Off Allow Continue No
* E8 g5 c4 Z4 g* ?4 D0 S7 ^ On Yes*
v- m0 u( \+ J* I M. y Off Game Mode Game*
) Z' J: _+ i8 t6 A# m On Test
/ q W6 E% D0 `! B9 \# XROM Version: Street Fighter II: The World Warrior (World 910318)
5 l+ @1 }9 `7 B0 b3 [0 r+ E% X' yPrint
+ |/ R* w8 z; O: w! aDip Switch:SW(A)
- p# C7 |. J0 _" g) u, W) P8 c1 2 3 4 5 6 7 8 Function Option
9 f& R+ T, u; M! x7 B& l. ~2 _ Off 2 Coins to Start, 1 to Continue Off*" b2 D7 Z9 B9 V1 z' T4 ]
On On$ V1 N2 S4 \, t# b! @* R
Dip Switch:SW(C)9 @9 I2 u1 y9 w0 ]8 p
1 2 3 4 5 6 7 8 Function Option9 e" |# f. U' ? \0 c
Off Free Play Off*
2 @$ _9 i6 ?6 z7 ? On On9 Z6 u4 r Y% C+ J
Off Freeze Off*
" p+ H! I3 \- T6 ^- K On On
# h& f# r! e/ H: n2 U0 S Off Flip Screen Off*
" h% J* F: ^# Z/ e6 e, q- p On On
. x* S* b" [ C! u; K" K9 h, t4 X Off Demo Sounds Off5 b9 w! Z4 G/ M( W
On On*, U' C, ^+ ]" O1 a+ `/ I
Off Allow Continue No a2 U' r1 `7 n d; N: K% C
On Yes*
* a% u1 K3 |, B7 ~! {# l Off Game Mode Game*
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ROM Version: Street Fighter II: The World Warrior (World 910522)
" {9 j8 n* _: `0 ?Print
+ @5 M! b# ^3 y% G: |Dip Switch:SW(A)
2 j; n6 U! N& O2 F/ T: h/ I" r# w) r' ~1 2 3 4 5 6 7 8 Function Option5 Q2 P* }$ N0 L' P1 F0 m5 R+ d( G
Off 2 Coins to Start, 1 to Continue Off*
* I( a. U) L6 E( ~5 Z On On
( n2 G9 x+ ~8 y6 ]Dip Switch:SW(C)6 j6 X! E+ ^9 [5 V z7 e" g" @
1 2 3 4 5 6 7 8 Function Option J2 r4 j( F8 v5 b( O8 A
Off Free Play Off*
: k- G1 |: f& R; u O1 E On On
* p8 E5 h* y- ^% {' M6 t Off Freeze Off*/ S5 `* I& Y5 u6 Y8 X5 h
On On1 h6 D8 a4 j! R0 ?6 o1 ~% y$ { g
Off Flip Screen Off*
+ ~, r0 W7 `9 K4 a) X. f On On) i/ T2 g! x; j) J! ]; }
Off Demo Sounds Off: y6 Q+ Y7 }: K2 ]: W( r
On On*
2 }; u, O; M F; o' g' R Off Allow Continue No
4 J8 h8 c8 G N5 P! M& A/ T8 g On Yes*' ^6 y) O7 m) n' K/ S" m
Off Game Mode Game*( _1 j# _% R0 ]1 I' Q0 k
On Test1 l3 q8 m, f0 F+ ]) ]* c% N
, m8 j8 c( J& E
Street Fighter II8 G' y1 m% V1 N) L
+ I( e# L) @& ?4 y1 [
DIPスイッチ設定(元祖、ターボのみ)4 C' c- k7 X4 v+ n2 w" Q3 v8 Z! B
https://games.t-akiba.net/sf2/dip.html
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