| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
; A" E: @/ c4 ~+ h | B1 B0
; p) W, ^+ u! g5 Z | OFF OFF
: F' ?: l" Q( s. e3 i' u | 0 7
7 A |4 C) ]2 U9 S | 255 176
! ?! X/ H9 n) Q( `7 O8 ]7 ]( V | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
; j+ G: k1 d% G0 h |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) : P( V/ z- g" g9 R3 [6 C! x
| B1 B0
& m& i @+ K7 R2 P, ` | OFF OFF
' j {' L" Y% x' Q7 E7 U | 0 7
* b& l, l5 r/ O/ Z; V( E | 255 176
* n0 @& o4 h1 P) l | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image ! G- F' ^0 ]0 C$ Y7 {! o" T. f
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 5 }3 i7 c- y+ m8 R
|
| Dreamcast | S-VIDEO RGB
$ s q( [- s7 ]( j, I2 kVGA
* x/ N) t! |% W1 _/ l5 Y | B1 6 N, H2 @0 ]0 E9 P0 v
B1
n3 r" T/ K+ E" j' z u+ i2 Q! N$ bB0
m. A. k* ?/ F7 z" X s) V | ON 3 q7 Y, F. s* N% i. Y. Y3 s. R
ON
5 Y9 G* i- V& R0 W1 @4 \OFF
1 u9 S3 L3 k, x6 s | 0 ; W( b" a1 s" u1 J5 u+ }8 F
0 ( P* W8 Z/ j+ I; r: C5 [
0
' `. t% Y" [9 p B/ ~ | 255 255
# N# P1 D$ u& `2 s0 E255
, a5 x" `: @# b% @# t. n' E | -
* b6 b4 f) X% B4 s3 N: T- 5 E+ q2 p l9 E5 J# b
D in 2 INPUT signal : RGB
R9 l* d& S2 A' v9 @( f3 X |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
. |' a k! ]7 i" B+ Y2 Z |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB 5 P1 P7 [; H" U" h
| B1 B1
) A/ V# N1 |; F4 f+ ?$ ?* Y2 z | ON ON ' k0 p4 O3 q8 \% Q: o4 S
| 0
- j5 n- t5 | H H a0
& I, S' v2 i: n5 X | 255 255 , b5 L$ O- e- k; b
|
| Genesis/Megadrive | COMPOSITE RGB ) _# n: p0 V& I2 H! s2 k7 c
| B1 B1
, M$ H) p3 a) ~% [ c# P5 G | ON ON
2 P7 m. Y1 i# \% N | 0
2 S! z) B8 c9 a* V% ], q( y0 * \+ Q4 ~' |4 }! @! p. J0 ~3 k( ?
| 255 255 8 `2 a2 t% l- O( {3 z( @7 m; V
| -
8 E/ a- m5 `* q, _7 u% g- . X& D% ^. u( j( y1 z( }7 Q
|
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM & f/ i8 X4 A# H# f# n
|
| Nes | COMPOSITE RGB
g8 d2 A% z- I# N& n9 } B E: E | B1 B1
[4 L; q! U! q/ i | ON ON , F0 p& o7 [2 A: J, |6 L3 W% [
| 0 0
) a; Q2 n+ t- e2 g' e; J V | 255 255 - a/ O* U# ?+ ~3 l w0 H: M
| Y/C separation set : LOW PASS - 9 s4 @. S: B6 T3 I6 z8 d X
|
| Nintendo 64 | COMPOSITE S-VIDEO
8 J) I: o' A3 G; LRGB (NJM2267)
r/ T. D3 B4 ]3 F) {RGB (NJM2267) ( ^7 v6 }% Q; O
| B1 B1
# N7 [- v1 b, ?B0 7 Y6 A8 K( m! ?0 b
B1
, V* d/ S/ } ?8 f/ w | ON ON
' l( p* `# A+ X+ n$ ^OFF
1 n) ?6 @: D2 i7 ]; g8 jOFF # Z( T( n4 Y b8 U! L5 L& V
| 0 0
2 Y* Y2 T- |5 i" B7
2 u9 j f" x# X/ q3 i, H9 ^0/7 / t' j* E2 H( C/ _* T4 ]
| 255 255
( ?1 J" t @! l$ Q150 0 M/ M' n" S6 H/ P$ v8 o0 z M6 s- j
150
3 D& r/ g' e$ @ |
| PC Engine | COMPOSITE RGB
0 i/ f. e w9 l+ Q | B1 B1 } {+ Y* D. j; ?- H! S& F$ n: N
| ON ON
8 S0 Z$ @9 m0 V2 {2 K/ U5 k | 0 0 1 ^) d; P2 H. m* k5 n
| 255 255
. ^2 b& n7 g8 r$ E0 y | NTSC AFC : MANUAL / AFC level : 4~7 , o: p9 n# _8 P z2 k) b! f9 d
|
| PlayStation | COMPOSITE S-VIDEO
5 _0 P, X2 H. m5 V3 Q; TRGB 8 r" ~8 w4 v! E; T" v
RGB
( x) C& ]: g4 G6 `$ K | B1 B1
$ a! Z- J3 Q w- sB0
, w) R* t& ?& F, {B1 8 B/ Z% S+ y8 v1 a% ?
| ON ON
5 c/ S. \6 W9 ]8 r H2 n IOFF 6 |. U5 e- U" |# y6 |
OFF / c, w/ v" a3 G/ T6 k
| 0 0
/ e! H, I, g3 e5 ~# R6 ^7 ) C4 y& N7 u3 h1 E8 e) V- X0 P
0/7
" q# R$ i7 @8 Z+ g. R | 255 255 2 F9 }% [. W: o3 ?7 o& L
150
! |# `" q M& ?8 \% T150 ' y" ?8 O3 l& R" Q1 a, E
| - -
5 X8 `: D. G0 UAFC Level : 0
0 K6 d6 M0 M, d! ~3 dAFC Level : 0~1 * _# F" p, ]1 d y; r* h& j
|
| PlayStation 2 | COMPOSITE S-VIDEO
: p7 f' M( ~/ qRGB 2 M. }6 h/ O$ p. K$ X7 s
COMPONENT
$ |: z" Q0 O d) I( g | B1 B1
B8 F5 d" ^6 I8 j0 b& ~B1 + E/ b& h2 o- E0 s
B1 # i$ L' Q' |7 F" I
| ON ON
8 U4 }: @) q8 s9 T$ R$ B% aON
0 X! W9 f1 |' h+ F8 G& h6 t3 l0 xON
+ z8 M7 p" C+ g+ i( R | 0 0 / B/ s) [% t9 w& W# N
0
2 ~2 w# C% C8 b5 C( W- ^0
' h& R1 W5 m0 T | 255 255 , [/ T- R8 U7 D7 r' X4 J: o
255 2 x# j$ r* c9 ^
255 + _" [5 m8 T7 q7 i2 Z: v0 X2 J
| - -
. L/ ?" p+ O. z- u-
2 ^) m! u& j5 S ~& @7 g-
; ^+ U7 g0 r0 }8 ~1 f* N |
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
% G! g( n' E9 C8 ], kAspect Ratio : Wide
' r4 _ N8 E7 q( y/ f' c. n BNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
& K2 p/ s6 `' ?# E `( _" R3 k1 U* _ |
| Saturn | COMPOSITE S-VIDEO
) |# U: W; r V: F/ XRGB , U0 [( P7 f8 P; _9 }
| B1 B1
' ^; C N1 C! f/ A: F2 yB1 5 ]% Z/ S2 ~; H. n" R+ `# s
| ON ON
0 B: ]: n2 g( u+ o$ XON
, |9 g u5 t9 a# f+ F0 y | 0 0 - \1 M5 \& c T: e3 t
0 % y8 s1 w r' N
| 255 255 5 e7 ?' p: D4 J+ w
255 ( n/ m, ], R/ ~' K
| - - 0 c" d- v) y! x; m/ f6 c
-
+ c L5 @" J! X% K+ L |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 0 n5 e2 J r' T$ [' j5 L% A
|
| Sega System 18 | RGB via SuperGUN | B0 B1 ' g- ^ ~3 b4 B! j8 r
| OFF OFF 9 H5 I# c7 o5 U
| 0 0 5 x. L1 e4 E6 q9 |
| 255 255
. k0 s* f" w% L3 [9 d" C5 I* b | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
2 H# d, y5 p" r3 r% C; Z$ u7 k1 n |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 0 X. R, V8 J7 i, k- G4 O
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
/ x( B2 N( _: o. l$ Y( \ |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
+ k+ J# X. [$ ~) R( V9 ?RGB ; _( y# ^" w) r3 H
| B1 B1
9 B; o" y" m* Y, ^" IB1
) ~9 l K" ?; q: S | ON ON # o# o* @; `) j. a, n
ON
0 x, P9 H, s! d+ ? | 0 0 8 w7 \+ S: \5 x5 f2 h3 T! e8 I
0
& Y! s1 s% x z4 X8 l$ Z | 255 255
+ {) _; o* C0 c% h1 |255
& e- Y0 ~9 o. Y9 o: Q v" c; Q) y# v @6 ] | - - ! ^7 T( ~5 i" ]. C+ f) R1 z
-
5 v. H% |: e. I* { N |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
; b8 m* ?; H2 E/ N; p, u- { |
| Wii | Component | B1 | OFF | 0 | 255 |