System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) 4 }+ U2 |7 {7 ~$ @0 ^
| B1 B0
; ~. C* [5 l0 V& x | OFF OFF
5 Y2 ]% t: O6 @4 B- L1 W | 0 7 ( }- ], B3 K8 G Y+ X2 z1 f8 w' v9 \
| 255 176 7 N. y O K( |# x* J0 _- N- }
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
7 j& u5 u5 o( a: i# d% n, W; R |
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 9 U. o, ^7 z& l; Q) r
| B1 B0
, W$ ?' i4 }! D | OFF OFF % h4 w- w8 j* k3 T5 t" U( L
| 0 7
* |* d7 Q0 I y( U6 t4 @ | 255 176 0 [9 X3 j* W6 ]# e7 M4 C# B; e
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
- ?! w; @) p1 Q, S6 }5 G$ P |
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 9 B' c# |8 D7 L. t
|
Dreamcast | S-VIDEO RGB / i& W" o4 J$ C0 _4 w" Q
VGA
5 H! x/ O* q% ^0 p | B1
# R4 T. c/ I; V1 t3 FB1
( t0 v& f* q/ V' ~B0
, Z7 T. u ?9 v | ON Z- W: ]% l+ e8 b4 K" j- V0 c4 R) E
ON 7 L8 ^, L# q8 h [) b
OFF o0 N" Q, C" J' ^
| 0
, ~ @) k4 d$ d- ^0 : J! V# W* e5 Z* {7 y; }3 F& t
0 + S& l. t7 l& C( N- q$ W% O# @
| 255 255
% F A7 G! p; p3 }( ?255 . D! i$ C5 V5 z7 s- v
| -
' W/ ?) r: P- s ~3 x Q-
8 C( [4 V# D: f9 Q. o0 m$ KD in 2 INPUT signal : RGB & b+ c% I( D* m9 L% _) [
|
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 9 q1 u: N- U7 {+ j
|
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB
3 V. l: n7 W; p! x% U% x7 j$ @ | B1 B1
$ C# a" s( {6 @2 n# p8 n | ON ON . W1 h2 U* i( o( C
| 0 1 I" \6 {/ |) j7 Z1 M/ Z' {' l
0 9 X$ b% R* b0 p) E! |7 V
| 255 255 $ t& m# A6 C7 ?/ j6 q( P1 o
|
Genesis/Megadrive | COMPOSITE RGB : t7 a6 N; g/ i @
| B1 B1
9 q2 S/ w3 ?2 U/ e" Z$ A; s% v- L, Q | ON ON
9 d' K5 L( R6 n! E* o! i5 O | 0
. Z. d" z2 a, g0
5 X5 m* x, R2 G | 255 255
- Q' S9 e# ~( u0 i | -
5 S7 s; |1 {; K4 H" m/ b-
8 X2 f: D" a* O, e/ e' I |
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM * _7 c2 Y1 `( j! {/ Z* N* ~5 L7 w
|
Nes | COMPOSITE RGB 5 v& n" r1 p; e2 M' ?
| B1 B1
% y$ p+ r# V' Q1 [' Q0 h | ON ON $ t3 N+ v$ F& Q
| 0 0 : k4 ^5 o% f+ _
| 255 255 9 V. [- [* @4 F: \, \
| Y/C separation set : LOW PASS -
. D7 L9 c' i' R# ?3 h% B |
Nintendo 64 | COMPOSITE S-VIDEO
6 D- G1 Q1 x& X3 ~, F% ], oRGB (NJM2267)
w0 J( K% {4 N- z' { }RGB (NJM2267)
5 L+ ^2 W- t$ ?# F# g | B1 B1 ; i% j( n6 d& U1 n6 I
B0 % R: i& H6 R: t5 ~) e
B1 ) X+ C5 J, |$ p: R6 _9 `
| ON ON $ g. F" Q: B+ a f6 b' V
OFF
# R2 c4 K+ n0 i5 f+ B9 G G$ kOFF
$ z" V. a7 W# _ V. s# g0 C' ^0 W | 0 0
( Q: y" a/ b, ~" m' L9 G/ O- l7
6 C$ B% s" `% H# \0/7
% J' U4 M. I, W0 J' e' t; y/ w | 255 255
( E. r# L7 X5 O: z0 d6 e7 |# Z150 + t Y% H% E( q* l1 f# f
150 m4 v* {, m' Q$ v1 [& t7 O5 a
|
PC Engine | COMPOSITE RGB
' d! k) ?) g% i5 I! z" F | B1 B1
/ E) \5 F$ Y& ^1 U | ON ON , V) ]: U8 s) p3 j& \& K# t9 p
| 0 0 , J" @& H- d. v, W& j
| 255 255 / z: P S7 E6 @) h
| NTSC AFC : MANUAL / AFC level : 4~7 7 }' e- A; l1 R h
|
PlayStation | COMPOSITE S-VIDEO ( F$ q# T$ z' x* B) r8 [% @
RGB / z: o2 H7 e2 @$ p! c8 G; N
RGB 2 u) f, L% K* ?0 W6 y
| B1 B1
! W* P, e K* F d2 V* v, k. Q: f3 rB0
2 @# S s/ y _9 cB1 7 b H7 k1 _" i2 `; h9 L8 z
| ON ON " ]5 C% _3 i1 |+ w$ U5 m: y! a
OFF
4 {3 ~* g: M9 b2 d G; VOFF * N* F; V$ f2 Y% A0 M1 o; B% K) p/ ~/ R
| 0 0
# Q5 ^2 _5 x9 z- a* d) ~; E9 B7 4 L7 _/ z6 ~5 v8 r5 Q0 y$ O
0/7
- N4 j0 o* N( _" n- T! \. z7 _ | 255 255 ) R h1 Z$ L( e! u Y# J$ r0 ~
150
& j4 i o' d7 Z A5 ]150
- i# D3 p2 ~0 E | - - # m0 Z" q5 d) f8 S8 X* k& |2 ^4 |
AFC Level : 0
^* E; x+ m6 |! R# {" n& T0 XAFC Level : 0~1 ; q3 b5 n- c/ f9 _# G
|
PlayStation 2 | COMPOSITE S-VIDEO
9 P: l% P& y7 f2 j v( VRGB ' h$ Q! I, p9 V1 ~( o! m
COMPONENT
4 p5 a8 w7 Y% q/ N | B1 B1 ! ]# k+ G6 F3 j$ V) D* d& D: [
B1 ) A- g, R" i( T2 v" n6 l( O& B
B1 - ^: l( v5 d& h
| ON ON
) }( x" F+ [! b, g/ S4 M bON
/ d) g. t/ X9 V% lON 0 e5 |/ l- n5 A3 l+ ?
| 0 0
8 {2 a# \$ O/ \/ u$ F3 A0 ' y1 E3 v% {) {8 r+ h2 ?) i
0 c; a+ n+ Q& M4 C: G3 u7 W" N
| 255 255 5 } x# w$ P) w' J/ Z" \
255 / B0 r$ I4 X) p- ~% u4 q" U7 j- `
255
( T, ]; Q; H& d! h y# Q1 b | - -
; S- w) q6 a; ~8 A" e-
* J& B; C: g( j0 c k/ N& N9 ]: e- 7 E- x' n2 ~2 u& p+ j$ s
|
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
6 Q4 r, m: I* B! P0 [, P M5 |. zAspect Ratio : Wide
6 e1 k; B9 G, U' \. B VNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
- X8 M" O2 | F( @9 ]% t- ~! ^ |
Saturn | COMPOSITE S-VIDEO
/ e& M( Q2 O |RGB
% [1 k/ D$ @2 Y9 S' i( K | B1 B1 ( w' y- `! e$ M; L
B1
. o' w$ N! H q2 o" q& ~( k8 P | ON ON ( c% F6 n, x ]! t( R
ON
9 U W1 h U/ d* w: r | 0 0
( x- y" H/ }+ s8 g. a* H* d0
: y0 n. r2 S/ n8 b2 F1 t7 H+ { | 255 255
+ J3 Q% g, Q5 z. }255
7 J7 }' ?9 U. K: G1 I | - - * M' A8 x6 Z2 S f
- 3 q3 P' R l' e* i& ?; ^* z
|
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM * _0 S/ t8 B) f+ E4 q3 w
|
Sega System 18 | RGB via SuperGUN | B0 B1 5 _ C. p9 \4 c T* X
| OFF OFF 7 B- C" ^0 t* P" `' s
| 0 0 6 g, b, L; _+ [
| 255 255
. k! p- w, f7 s% \7 x, l( K; y% L | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. : t4 s8 l3 Y8 {
|
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM $ @" ]' \+ f/ y+ @& x6 e4 h/ F7 z
|
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 7 Q# Q$ o$ R- ]0 _* |- S
|
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO $ p5 \' N" c9 D8 u6 P a, @; O
RGB / l1 p, \' B' v4 R7 o: }# w! i
| B1 B1
0 }2 [+ {6 M5 U) p0 f* AB1 4 }5 {2 b9 j+ j2 j# F1 y
| ON ON 6 c9 [" G/ g; K( k; F. R7 U# b
ON ) j9 M9 V; {0 s' g y# X9 n
| 0 0 " ~5 v- q# f1 d( O3 r0 p
0
0 k# Y; G6 q" b; W8 B | 255 255
9 ?/ W( N3 K! f255 6 H& y( {: R# j7 d7 K$ ~8 V
| - - 6 ?. g3 e1 ]4 `+ F% i
- 0 R8 d" `) F) s2 m7 D
|
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display ' Z1 M( G' M5 L& K" L; v6 e
|
Wii | Component | B1 | OFF | 0 | 255 |