System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
1 s, u0 J: H0 U, ^" L$ }* \ | B1 B0 ; l/ o4 q; P' h2 Q# H
| OFF OFF
. [/ P7 [2 I7 k7 ?& x) E. a" h | 0 7
$ Z% j. }# N; F: `/ X2 C | 255 176 4 C7 r8 J+ i- X1 u* r
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image / T% Z7 _2 `) I9 ~2 i; U/ P
|
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
) m/ R( n) r& O* X | B1 B0 ! ^' l8 ^! I( I
| OFF OFF 1 n5 E+ y9 H7 v' M) w
| 0 7 $ J3 e3 G" D6 j
| 255 176 5 @8 e9 y0 I0 {$ Z& }4 U! i% D4 i
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
/ V' j4 |1 M. l |
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
" y7 y: c. O K0 w5 t) ^ |
Dreamcast | S-VIDEO RGB
" a" T9 o/ G/ Q% FVGA
$ u% p, [ A' p$ l, p) G | B1 7 L" I. ]; J3 f8 w
B1 " R, |; p4 i6 t- S' M) \
B0
0 m; C- Z$ M- X5 J) W7 j# f | ON
! q4 {8 I7 D0 Y5 E8 tON . c7 y! m8 l, h- ~7 u0 e
OFF ; q. \6 L, f& G3 d% B
| 0
, k7 Z* R; @! p0
2 x5 a* n! _6 G% T- C0 " G$ T9 o: q7 \, R% |
| 255 255 + T# B2 B% e7 O& [; V2 ~
255
2 Y. O- x! G) H+ R9 b | -
, V9 j% O' z1 Z9 `: D) w-
# o) \+ y$ h% ~, m4 |% [( YD in 2 INPUT signal : RGB
% J1 K1 z- z" C8 _- r |
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
* j2 p1 }4 Z+ D1 N8 n& ^" N- q |
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB # t. Q5 ]( z1 D% _6 h8 W
| B1 B1
/ w1 B! s. e/ \' ]0 L4 ]2 z | ON ON
9 g' U9 t# w0 b7 t% e9 U | 0
% {/ l( ^1 g6 \8 ^0
+ U& T3 o5 _/ w) ~, X8 } | 255 255
+ A) m& R# k! B% d0 h |
Genesis/Megadrive | COMPOSITE RGB - L4 p. V$ V4 x( c+ b$ g
| B1 B1
, p& c% z2 w/ m1 z3 Q | ON ON
9 H$ b- U3 c) @$ X* ~ | 0
@( k4 K: q- c. I8 b9 h) W# Y) E0
; Y3 {/ r: M' V1 s1 l) l5 W | 255 255
+ N! @5 C" [; l% S" F6 e4 i" ? | -
" u8 T" D8 L0 q- ' ^$ H2 {% c% u
|
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
8 f5 _ g+ B L* ] |
Nes | COMPOSITE RGB
0 h, T+ P, Z4 f | B1 B1 5 |' X6 Y3 u& n( k5 r! T. U
| ON ON
: }& Q7 e; w4 s: D | 0 0 ( |5 Q4 S7 U( g I5 W5 d) v) h R
| 255 255
9 I/ ^& r+ a4 L5 C; m8 e0 |. A | Y/C separation set : LOW PASS - & @, h6 r! }& k* o/ D3 }: X- g
|
Nintendo 64 | COMPOSITE S-VIDEO
% B; s/ W+ z5 S. x& |9 a, l CRGB (NJM2267) ( _" N/ ?: d& z7 h+ i1 H
RGB (NJM2267) % d0 G7 q2 S/ d8 {; S: e
| B1 B1 % n. F7 F! M8 O0 D( n1 G- J5 M
B0 + k* y1 l. T1 N& Q
B1
# n3 ~2 W) R6 w | ON ON ; f$ r' v s0 n/ B6 P2 C4 H$ N
OFF
3 N6 J+ U8 l8 g, |% NOFF 1 p7 w- N& F) t% X! C* U
| 0 0
; N) X, m6 r: Y: @. n+ a' t' y- g7 " j1 q, @/ r1 O0 D% e( `
0/7 ) L6 J0 f; J! w* P8 K, c( k
| 255 255 , L3 P: q( D% A
150 6 O- E$ \/ V( m2 X* j5 L7 C
150
- q% c! s: K) Z/ B f |
PC Engine | COMPOSITE RGB
3 u3 b- Q/ I) o8 Z- [ | B1 B1 % I3 V4 V2 x: }% p
| ON ON
Y/ g" d% B- v0 B7 n! X/ C9 N | 0 0 4 ^: h' v2 \" m5 l2 f
| 255 255
& {/ g0 ^+ j u; {+ F | NTSC AFC : MANUAL / AFC level : 4~7 v# |4 W4 Y3 E. ?9 Q- }
|
PlayStation | COMPOSITE S-VIDEO
) H( P5 y' f' X/ a hRGB
2 d% S3 ^% @ P6 wRGB
% s4 j+ J: m' ^' V% e/ K: Z | B1 B1
^( o- V2 {: U" f& M& r8 L3 aB0 @2 \6 X9 B0 g. a
B1
+ u- N+ n! X/ l- } | ON ON % I. R8 r- v) N
OFF 3 d7 d, a* f/ C/ r8 H
OFF ! ^! G! E1 N# `% q
| 0 0 0 Z) \2 y8 R: ~& A7 Z( s
7 . d3 f- d8 @ K, {$ C5 u
0/7 : z6 B( k( _# |7 i* W8 M% ?1 u
| 255 255
3 J: O! x3 [6 G0 e$ D6 G150
W1 {) m/ J3 r( i' |7 L150 ; e1 B/ x) C! p) O
| - - 8 [- d$ g. ]- t3 b. h0 }: S% f% B
AFC Level : 0 9 `8 I0 k6 C4 \. `8 [
AFC Level : 0~1
% @+ B2 H, c' Q, R |
PlayStation 2 | COMPOSITE S-VIDEO
( t' E; V, g X* _5 VRGB ! { J$ N; d4 g9 D! J. ~
COMPONENT $ o' D. U7 R7 B# N Y7 a& D
| B1 B1
* ]7 L X$ o, Q: I1 N+ D- j! @- L ZB1 ; m* h, Y. {/ @2 A! H6 K) G9 P
B1 - ?" |. l5 X; U/ F
| ON ON
+ q- P; k$ `3 D& [* a7 c5 e& Y, G: LON & U( r `" R+ {7 t
ON
2 }; |1 p+ L2 _; s+ f | 0 0
! U1 R* t+ Q2 L/ M& T# o0
8 }% ?+ I+ d6 e& h0 I0 U. K0 + @& O+ H# ^+ E2 y+ D7 H+ n3 \' ]4 ~8 Q
| 255 255 - \8 H0 z/ r* L- b2 m5 w
255
6 c& a/ ~2 S) z2 r1 s3 P+ X& S255
/ m5 V- B& F i5 k/ b( `9 k% u | - - / C$ B( ^1 X( I6 E& v. D( p: ]4 S
-
# q% b& m2 }) n7 u2 b' w- % L. v/ Y# f$ k2 R3 a' o
|
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
' \( j& L5 }& L D+ I2 [0 MAspect Ratio : Wide
! \) t; D; e3 M$ w$ \Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
; ?% ]; e4 ?3 }! c: }' w( Q/ r |
Saturn | COMPOSITE S-VIDEO
+ W* f( X! L9 u; v: O& B% WRGB , A3 N$ {; N% R5 t
| B1 B1 9 v, K0 c# B+ x: W {4 Z
B1
9 M/ S, d% u Z8 `1 o5 J | ON ON
+ I3 ^; }1 Z% _: W2 t% f Z5 ^5 EON 8 V7 E! u7 s. \ |+ H: b/ B
| 0 0
( @% a7 j! R, X3 }0 6 } T; o7 M% S( T$ s$ E, f6 ?( J
| 255 255
( l5 c* X) J/ l( E255 8 k) |; x/ v/ V( z( f
| - -
0 {9 C: Y1 O! P9 e7 G- p. \- ' @9 t3 X }$ ^" g% P6 i
|
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ; `6 M1 \* @" m6 U3 F
|
Sega System 18 | RGB via SuperGUN | B0 B1
3 T4 I7 o! `6 C0 S$ h9 Q | OFF OFF 7 j+ A& | b) ?3 S3 ] K
| 0 0
+ i4 ]* _3 ^% i8 ^) d t* ], z | 255 255 ' R. E! i1 c* m. I# @
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
6 r* E6 v V. N9 S; X: d; i |
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ; i, W7 H* v) P. H; l
|
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM , ~3 A, }0 L1 f- Y# y
|
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO
" K4 E w# U: j9 m/ L3 i4 ~0 cRGB # ]3 F. J& i, ~" O8 p6 a
| B1 B1 ( h, @7 `8 [; Q9 A
B1 + d8 i" y; m" D9 r
| ON ON
: ^& {# y, }9 ^- Q1 s; iON 2 p4 b! e: q+ }- r: K
| 0 0 $ W/ Y: _+ T& a& h. R1 m) a/ j
0 " F' p) @: L: r: w+ Z% E
| 255 255
+ \7 K& l4 m a1 y8 {255
& X% H4 W2 D# d4 q+ ] | - -
( H7 R& Q* v9 Y- S: L& p-
# [* @% Z* J b$ y8 }+ |- A9 x( M |
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
$ R/ w4 b3 V5 p |
Wii | Component | B1 | OFF | 0 | 255 |