| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) ' F$ R, Y5 m/ y8 S/ ]- Q. m
| B1 B0 4 X# m! e2 Z5 I3 r
| OFF OFF 4 t4 F" P$ a2 Y* J$ @
| 0 7 + X' N5 N4 R& M ?: G' S
| 255 176
; S$ s! F8 O) | | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
. G' ` o( B- |% X |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 0 x: w/ U s' {1 W" D8 c$ G
| B1 B0
8 Z, I1 i! h& p3 b, `2 H3 z; z | OFF OFF 3 Q. ]& K( h2 Z! B
| 0 7
- I3 r5 @. ~) j5 e \ | 255 176
2 i& |5 X2 b+ @3 z6 Y1 r8 Q | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
$ `" y5 S8 ~, v5 }+ ?; x7 H |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
- S: n4 {7 w" ~, z# T6 Y' F |
| Dreamcast | S-VIDEO RGB 2 R( _5 v( L8 @
VGA
# t% E5 P" a! O5 c C | B1 * d+ x9 v6 q( I) w
B1 , ^2 `2 V# d D' u% A
B0
& `7 k' k# s- p6 S1 G | ON
/ c$ E3 t s6 z! ~: |ON : Y6 ?; ~* @' A5 [( G
OFF ( p# N% {- L1 A
| 0
2 Y( Q. y6 R0 ?+ {/ |& F' F0 U0 2 j2 f( U7 K# C, N! ?4 Z7 q6 E
0 1 G8 o+ M0 b2 e. k/ i3 [
| 255 255 5 s+ O1 a; E: `
255
3 d# v- P' w% z0 \# }/ x | -
) M( y: o" v7 t" d- : G0 t: X6 _5 y9 ~
D in 2 INPUT signal : RGB
}- F# X' W8 f; o4 I4 [) Q, Y |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
8 U% c! X' k- r3 M1 @ |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB 2 }( a& J2 s" o2 U& a* w/ w
| B1 B1 8 z+ h6 o# @4 @: P6 h7 a
| ON ON
( r i# `! T2 p8 A. N | 0 3 m: }4 ^. ~2 N( @9 O2 u8 c" S. H [
0 4 B6 A$ K; g* j$ k# P3 N3 G& n% C9 J
| 255 255
Y* m7 A6 d! v0 ] |
| Genesis/Megadrive | COMPOSITE RGB
# E2 ?9 A, J5 e% K: A- E l5 J | B1 B1 7 l" Z! F, ]+ l5 S! \
| ON ON : r8 A3 `% L( N* o5 ?
| 0 , W" U/ h: E3 v) g- ~9 E4 g
0 4 D3 k- n+ o! b3 v# P( L8 l/ J8 i
| 255 255
/ ]4 P/ `* y8 l& w# N | - / u3 L7 H: P* y6 A$ I! F
-
+ A7 O' x7 H R) e `% l |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
5 K* C- ?2 _0 Y1 O2 @, U |
| Nes | COMPOSITE RGB
' _, I9 g' a; j* J | B1 B1 8 V0 x5 N3 {1 X1 M
| ON ON 8 F# P) |. H( ]$ b+ F- F
| 0 0 ( B( c9 D4 a L; C5 u+ V
| 255 255 X, N4 Y$ t+ ~ T" n* p" ^% h
| Y/C separation set : LOW PASS - 2 j* ^& k+ A u# p
|
| Nintendo 64 | COMPOSITE S-VIDEO & h' K' y1 ?% H. r6 P
RGB (NJM2267)
& F( k7 Z% s" i) B' V6 q2 W" y* j" ZRGB (NJM2267)
' a1 ]5 C% U" C0 V; w | B1 B1 . m0 @) e$ |2 D% J+ J! K% U
B0
8 S @8 t- ]* B1 i6 }B1 " a' p& b* { t
| ON ON # Y+ q/ O% I! H0 G, d. U) O
OFF
& J+ a! @$ h9 Z& S: G5 aOFF
- m& r- u! ?6 c: d | 0 0 2 w% \0 _) G: ~& d8 v% e
7
: b, Y+ d) v6 c+ n0/7 ! S" v' ? @- C4 G( D
| 255 255 ( J5 x; V" V" `! `5 W% V" e
150 . [% x) k3 C. N
150 D0 G. `: u: I }
|
| PC Engine | COMPOSITE RGB 6 R' U w+ i. o N" k3 N# N
| B1 B1
8 V: q% W4 Z6 h# K6 K | ON ON : V* D: [, L# T
| 0 0 , M+ X* b, }" P& X6 I- f
| 255 255 ) o. G! B) R3 w
| NTSC AFC : MANUAL / AFC level : 4~7
2 \5 m/ K, P" _# o |
| PlayStation | COMPOSITE S-VIDEO
$ t! c- a+ I4 N; M- G* u. c, y0 KRGB
" N! C- ^2 T: @RGB
3 Q6 U% t- z O" h$ F; V3 j) \ | B1 B1 ) A2 W6 p- j# C
B0
$ C! s$ j" V9 g R7 tB1 5 B4 \( W4 t5 }& [* W l" E& I
| ON ON
. k; G+ ~# a: S( t) G Y& T& QOFF
2 k. l9 H' n, XOFF
$ [! f( u( }2 ?# q | 0 0
3 o) L0 r4 t, F# N: ~6 `7
3 o2 v- o$ |; V% `9 G0/7
: _. G1 Y/ h% P6 o* v | 255 255
# ]5 o& O3 U, `, K; `150
: x# [1 |$ o8 e7 S' ~150 - T/ F( k5 z8 c9 j1 ]2 H
| - -
6 [2 _9 p" Y4 r I. z* IAFC Level : 0
8 r ?, C/ O W" v2 h3 l5 NAFC Level : 0~1
# F2 H0 D. U# P- v) G |
| PlayStation 2 | COMPOSITE S-VIDEO
- y9 R1 _0 k1 E% qRGB
. _0 _' s, M3 o- r4 [* hCOMPONENT v- v( J) }0 b) a- \
| B1 B1
& ?" C, J4 n1 n2 r+ U9 z3 \B1
9 E( o" ?! u: ^# G( xB1 / ], Q1 L, w( V* q# ^
| ON ON
; x' ~3 I6 A8 {0 _( ~0 j* KON
7 T# C+ ]1 O+ S# h* nON ! b" A) c9 C8 s
| 0 0 6 u8 {, h& G" h, l
0
c0 g7 p% V! U0 Q3 T0 n: ]3 L/ x1 s
| 255 255
4 ] K0 I5 |' z3 F: Z3 |; G255
% A) A+ i. r+ O) P4 m# j5 l255 ) V" g. q# `! w
| - - * _+ }6 W4 ~) ^+ i
-
) W* _$ h R d, w" f* J, H& \-
/ h' Y0 h3 ~& N5 i5 g5 O/ U! X |
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 ' k5 N' `8 e( N& m$ ^
Aspect Ratio : Wide : T! j! U9 ?9 ~% Q/ I: I
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP ; G4 J4 ^8 C4 H9 _, r
|
| Saturn | COMPOSITE S-VIDEO ( D* [$ R' M: X9 Z
RGB
1 V7 U( @3 b- I% ~, U! z | B1 B1
9 }1 ^1 ^7 Q; uB1 / }- p. M, U+ u; y9 R
| ON ON
7 b, Z' L. O5 i* m6 XON 8 b9 j& J: @: V! M# b
| 0 0 8 _% H. A2 B, G3 w; r% o
0
1 m# Q$ V. g0 \$ L8 ]$ A | 255 255 4 C7 a6 E. q& ~( ~3 ~
255
# W$ ?: N1 E" {, c" N) P2 Y3 x1 E | - -
/ B, |' `3 l/ Q$ `4 h6 K! {/ l: o4 x-
2 Z) k [& Y$ j9 m; E6 w |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 1 g& O7 ?0 b4 `
|
| Sega System 18 | RGB via SuperGUN | B0 B1 . D& m+ z" P" x5 `* I2 ~3 B4 @
| OFF OFF . J5 G" m. L3 r+ H
| 0 0
; ^* a$ z' b2 ?4 Y | 255 255
, s; d- Y* A" U! v4 ^. S | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. 9 |% a4 m) m2 e! G1 k
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
5 {# G# Q8 c- q! W |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
: D( ~) U$ L! ^6 O; h3 g% k& E8 w |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
& v5 h1 _7 Q0 V. ^9 k0 U8 H/ B. n% u$ xRGB " B5 y2 U9 {/ V; {0 f, u* R) x
| B1 B1
$ c9 x, { ]. M* _% r# J/ xB1
- q) w0 |' n. ]9 b- D | ON ON
* w K- g; p: CON
8 H1 i& k: q7 E* p5 h% V/ ?! c | 0 0 4 J( L6 J6 |$ L
0 " O0 ?& M$ c9 U: ]" C
| 255 255
% N! U8 ]; k k, H" @% J255
5 X! l2 Z' B6 C! b. ` | - -
% p6 g& Y9 m' H. R, g- 4 O: e9 }% G5 L: J; P8 |( J
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display , z3 ~1 u8 q4 S" g2 N
|
| Wii | Component | B1 | OFF | 0 | 255 |