| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
% h' x! d6 I1 H3 k" r | B1 B0 ! `$ ]" ~' }/ y6 z
| OFF OFF ) V2 r& N% C1 U3 ~0 K
| 0 7
, c/ [" l5 l) M/ E0 ~( N" M | 255 176
: Q5 `' h2 D6 T2 K# _" h3 v$ Z | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image # d& z% m2 q) ?5 _3 f
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 7 K9 j+ M7 w5 n
| B1 B0
1 d G, T6 N ]! ^0 k$ ~ | OFF OFF
5 @5 F6 B' m8 W/ H | 0 7 % `) _2 B. `( a) J
| 255 176 4 D) {4 z5 A0 [9 E5 J. w, m
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image * q. y0 F9 q2 Q) P
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
8 o' r, r! G3 n! s3 E- X0 K2 W3 h2 | |
| Dreamcast | S-VIDEO RGB
' D* [. B% h, l9 G! \VGA : { U7 Y7 v5 w
| B1
: G1 a4 H, n, ]- c" EB1 # W, J; u' l- n( l
B0
6 n" q2 y- O& ?" D% R | ON 2 H4 ]" [& R3 Y) y. ~
ON
* O) a/ g' X3 DOFF * ^: S% u& p4 g/ z
| 0 : m4 N* U5 d' ]
0
7 D4 M/ B3 S4 r- ?- o- [0
- ^% a8 Z; U V: G; g$ q v | 255 255 # F3 J# y$ |! s- z' N
255 4 |) |( E+ p( H
| - * i& C' ] T1 ?: l
- 2 u9 D, n9 \6 _$ x
D in 2 INPUT signal : RGB 7 e1 [( C0 d5 {. j {
|
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
* F& q( O7 K5 N5 h |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
# I2 F8 o6 m, s5 Y8 E7 F | B1 B1 ' o( s5 u2 X+ y( a1 E% C
| ON ON
w1 S. n7 z+ \1 P" J- B l( i/ A | 0 , P9 Y/ y8 i ]: h/ K4 P
0
4 d G7 v- y; G1 {6 A | 255 255
1 H/ ]! ]: j" J% D( e |
| Genesis/Megadrive | COMPOSITE RGB
8 F9 {% Y. s: y4 ?+ q | B1 B1 + u, T' v# m' S3 x7 L# V$ G
| ON ON
2 Y0 D' o& b: S7 r% V9 Y7 d | 0 5 o* b# G' O5 j3 g6 `, j$ K
0 + ]7 j1 F% `% ~0 g
| 255 255
5 {# Q; V3 ?% m( q4 o | -
9 D5 U7 b, G( V3 q9 z1 c: B9 u- . E* @7 v3 c Z% x: X) K
|
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM , K& e7 v ?8 ~( p7 C0 f9 [
|
| Nes | COMPOSITE RGB
& o# V/ {) q1 n. v* h; f7 _" ~ | B1 B1 ) X) r2 J' U: Q* ^& \( ^
| ON ON & [0 e2 u2 C, ^0 {/ e$ M; |/ ]7 Q
| 0 0
. u0 s4 S9 T% [% K | 255 255 2 a- Y! h9 b/ t# b, j' w
| Y/C separation set : LOW PASS -
% k" ]) ?! s" T& O- I |
| Nintendo 64 | COMPOSITE S-VIDEO
9 b- ?, i1 C* ]2 J' v+ g2 {RGB (NJM2267)
$ a, y9 K4 K( c2 t+ s& B3 eRGB (NJM2267)
# U# A6 S3 ^6 J: p) D | B1 B1
$ q. }( V ?; a0 IB0
6 j) [# V4 s' V, pB1
; A: n" `; `1 E N" D# O | ON ON
; c+ }- k3 W7 O4 C1 EOFF $ y8 L7 M4 A# H+ y7 E
OFF
: i8 C7 {1 q# x1 v: u* r | 0 0 ) i+ G' p* n" [8 w
7
% B$ Z/ [ {9 i2 U, B" g1 v0/7
3 T, z% e# \: }" i | 255 255 " s) ^8 ~$ r) {2 E5 N$ ]
150 5 t9 x; w9 q7 t5 ?7 [# d5 ?
150 + O+ @- O3 l* g
|
| PC Engine | COMPOSITE RGB
% K. `5 v6 @& N5 n6 e3 ~: s$ y* O | B1 B1 - R: N4 h; s8 @0 Z3 s5 d
| ON ON 4 s- b7 }1 G" o0 G% k# F9 T
| 0 0
: o& @- p5 o I. w) ] | 255 255 2 w6 y' M1 N6 v0 ]! T( n
| NTSC AFC : MANUAL / AFC level : 4~7 ! @. e- m0 ^% U6 q) {( h0 _/ a) A
|
| PlayStation | COMPOSITE S-VIDEO
/ s+ W, p$ E; w- d* ?/ Y3 ]RGB
* j7 z' t6 W3 mRGB
( g. R1 A O! B | B1 B1
8 ~# Z5 L3 F* V) a2 |; _B0 * o- V# c7 t R( l+ c- {7 _2 f6 e
B1
7 y1 Q( J1 G4 Y+ o# p7 R | ON ON ! J& k& z* V% A. P3 H, s
OFF $ q" E& k7 }/ H! J
OFF
1 l5 G' T) @# @1 e | 0 0
4 T* q2 A% j! c' x4 T* X' Z7
% K* g1 O# n! _, X B: u0/7 ; D$ L) f6 b. j) x
| 255 255
6 b7 f; [* }0 I9 l/ @! U150
3 b$ u) z6 v6 J- h* u150 ! v4 j* q- W! M& Q
| - - ( f! J- F$ t2 {* T) @
AFC Level : 0
5 f3 r# y; w- o+ g. QAFC Level : 0~1 ' u& c- Q* H7 j2 W; Q* @
|
| PlayStation 2 | COMPOSITE S-VIDEO ! D/ d7 |# [0 X) C
RGB & w$ o* N* Y) V# S, H/ x
COMPONENT + _% {$ R8 C) J9 E6 e
| B1 B1 1 X3 g; ` X* F0 Z) g5 K
B1 2 _& s5 J3 l' L( X/ N6 Q
B1 ' Q$ h0 `1 x D( U( h4 _
| ON ON
" @8 |* l6 a3 b' M- E# c% m3 WON
8 C; N8 r2 @2 c* ]6 b6 I: X2 ]ON ; n, R9 V }8 V3 @& P; G1 E& ~
| 0 0
7 w4 k8 \/ |. V4 I2 z$ _" O: U6 x0
* Z! h& l k8 g* Y. A5 T0 " ?2 p k. H1 ^( W4 [
| 255 255
; D V6 d$ k4 ~) y! _255 * u& [( A% _& S% A
255 * Z0 r$ W$ P, s" L- r8 W
| - - 1 t8 a! b+ t+ l; E
-
: Q8 F) {8 J, ?) m5 x, ~0 K+ h- 3 I4 Z& N" c( x4 N/ P
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 # u3 n2 @$ p2 N2 Y: O' t! [* t
Aspect Ratio : Wide 3 T. a! X; G7 e1 k# |/ F
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP / g/ ]% p$ ]9 ] A2 \7 ~4 O! `; Z$ q
|
| Saturn | COMPOSITE S-VIDEO ; ^# d5 \% v# ^# p
RGB & z7 \0 s9 S. C. r# Y( N
| B1 B1 & W9 _* r4 x, w. u9 X+ v
B1 9 g8 H# n! S! d8 N( Z
| ON ON 3 w8 C2 f* o2 ]# T W
ON
9 E! G' g* B! a# E9 D! A( _ | 0 0
+ _+ [7 y: |1 r0 ^" t8 c. _0 1 W9 I# W# |& y( U
| 255 255 3 A! { ^% u+ x9 P! M
255
7 R( P% p" M: Y0 ~+ s | - -
! n, U2 y4 t Y7 e/ ]' Z- / T/ Y9 b6 I, e. S: F
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 2 e, r, Z7 ~7 x( \+ B
|
| Sega System 18 | RGB via SuperGUN | B0 B1
2 W- i' y* k8 ?! r) U6 d5 F% B | OFF OFF
& u2 o* `( F& J3 V: M | 0 0
$ r! U/ T* a/ Y- r | 255 255 " b' \, ~7 p. \2 T
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. ; l/ Q, z/ P2 z' E) ^+ k8 @ |
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM / [8 Q B% ]) v( \
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
* `/ g7 E' f$ l$ p! p |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
1 [! l9 _& Z& |. LRGB ; D Z+ L" _7 I
| B1 B1 ; X8 Q, E H1 n
B1 0 [" Q. K/ |+ B: M1 x
| ON ON * [$ _. A/ T$ U" D2 Q& X
ON
, }" j) G" [; J9 g- l+ B) q | 0 0 , ?9 o- s+ n ^
0
T& Y) P0 i2 _4 T! ]* \ | 255 255 $ U) E/ b) x; D8 |; H3 h ]
255
' i, s" M5 F. l* U& X. D3 p3 s I | - -
! F) i9 B: V0 I" ], a8 t- : W) c. i- h8 k: H' l
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
d4 r) @$ N' V5 g |
| Wii | Component | B1 | OFF | 0 | 255 |