System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) 5 W7 k+ e, C+ C9 |, ]( @
| B1 B0
& a, h9 p+ n3 ?% |0 D1 V/ d) I | OFF OFF & |7 P2 Q7 e) E% r8 f* v
| 0 7 $ q- j3 B; d6 k: m# y: \: ?
| 255 176 # @' D' E" v# c
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 6 a" ^% J) m/ o# O8 A- [& P( z
|
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) + `, }+ G5 o5 C1 u
| B1 B0 " r! n9 T8 ?1 i4 H; g/ M
| OFF OFF 0 I5 e: p- O1 k
| 0 7 ! y; P; P# |& P6 x2 S8 P' [+ [
| 255 176 % E/ m4 K. {; Z4 J5 X0 J
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
- V. V$ x7 o* M; K# z! J6 r8 ~ |
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 I1 Z0 M. f# j6 N, y/ _/ V3 B7 \
|
Dreamcast | S-VIDEO RGB
& V: r. {! `! ]& VVGA
; S5 t7 s! o- c F. V6 C2 S | B1 2 I/ F7 I w& x8 D/ f2 Z6 u/ ?
B1 0 |* @, \# [$ M8 q7 R3 v6 j% ]$ }) f
B0 3 N' m% Y' L0 N3 [3 X+ C1 a
| ON
( m2 v6 e. l/ ~ON # k) H" N2 d1 r$ \, g
OFF 7 S2 n1 h H& W# n$ k* l
| 0 + w, m- Z4 j" F' ?7 l1 j) r
0
7 `5 Y# [/ i. [0 3 R4 M' u( |5 M) m
| 255 255
4 u8 c* b/ h" m+ K- O255
* w3 N( k6 S1 ~3 L: V" p" j | -
! o3 n; D" U2 ]$ J7 w- 3 u* D4 L+ p. B* Q8 T
D in 2 INPUT signal : RGB # n! i: M8 f/ R% O
|
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
# v( C) b1 K" g m% D1 ~5 n2 k6 Q2 X |
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB
9 D: N1 A% k# T' j% a, G | B1 B1 3 I3 ~& Y; V% B9 `
| ON ON 9 y) v3 Q: i& O4 j
| 0 + s9 g6 B0 G' o; c/ \1 ?
0 * ^. K; ~9 \' [- X* Q# r
| 255 255 0 A# m: P4 Q. t7 [7 O' X2 o
|
Genesis/Megadrive | COMPOSITE RGB 1 r4 w! }( z' c, q
| B1 B1
. S$ v' l1 ~' i# I6 g8 s7 n% D | ON ON ; _' {' f& X$ C1 K1 A
| 0
! e8 N& A1 _# Z2 D; ~/ v0 x0 1 l4 b5 ~; Z, N
| 255 255
) ?1 w! V0 L: [# N | -
9 Y: P/ _/ L4 Y# d/ Z. c- w-
7 z% ^) s) x/ n& h% m* j |
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
" L) | e+ D* ]0 v( G- j; T |
Nes | COMPOSITE RGB
' T# @- {4 m+ V" `7 x# n0 f( ~ | B1 B1 ' E9 e# T8 Y/ e' m- m
| ON ON ' w+ b6 |$ r( g- h3 @3 [; M/ J% `
| 0 0
" U. `. z2 a0 o5 i4 x! ? | 255 255 + T8 E+ J/ Y- ]! A: ]" D* o% O
| Y/C separation set : LOW PASS -
; H; N( j! \! w |
Nintendo 64 | COMPOSITE S-VIDEO % C5 ~& G# P8 O H% E$ R' X
RGB (NJM2267) ( Y+ s, v& c6 F J
RGB (NJM2267) " f! z" \1 N: q5 U
| B1 B1
\$ g+ Z6 {( t2 wB0
: s: i- k* N G$ N8 n8 ]6 WB1
' p% V3 L1 q) E$ B# b& I | ON ON
) v X' m' z6 `& Y5 m0 pOFF I0 N+ X: Z0 m) P% e6 Z
OFF : k1 z- [$ z3 Z
| 0 0 ' |/ l1 J, b$ D
7
0 e$ n+ {, Q/ s6 k! A& E5 G0/7
9 Z% |* i+ J! K, m( ~ | 255 255
! U# L! x. ^: n& T* [150
8 J+ y3 K# {8 [/ J150
7 T1 m$ b. |4 g% u) E; l( T |
PC Engine | COMPOSITE RGB
, w \# S& ?1 {5 M& P | B1 B1
# U- a# N9 |* A7 A4 J | ON ON 0 Q t5 B: K3 j2 f+ j
| 0 0 / e6 c; D6 H" Q4 e. A8 f
| 255 255 * z% i+ Y+ N3 m% i! ?
| NTSC AFC : MANUAL / AFC level : 4~7
# ?) X' i/ V6 K( v1 k! y7 V+ t9 P# M |
PlayStation | COMPOSITE S-VIDEO & p% v: z/ V8 y9 l& s, W1 |/ Y' F
RGB / f! A2 a, |. x1 W5 d2 }7 n
RGB
8 E8 v& `& W8 O& u2 \/ t | B1 B1
1 j2 v' \' M- Z' N6 ~* RB0 ' b* ^+ y) N( @1 T z3 f: s ~
B1 5 O4 I: R9 t, s$ Y1 m
| ON ON * u3 t, _* ^! U; N
OFF " M: v% M) S1 _! M
OFF ! T; x. b! {* A' m1 s6 i
| 0 0 $ R% K, @* ]) E' r
7 : V" \ ^$ g4 f# m0 z
0/7
& \/ n. {2 B! q2 W% I& J | 255 255
' z4 I) q2 z: u' c3 g+ x150 ( D8 }+ K2 m( R
150 # N$ n) q& ~+ H) t' G+ r7 f. S8 y
| - - . C; ^' ?9 M: Y% L2 f: W
AFC Level : 0
" |$ ~( ]' E2 z [* |AFC Level : 0~1 6 D% y# A! l/ F0 @2 |- d4 `
|
PlayStation 2 | COMPOSITE S-VIDEO
2 W9 G# f: h/ [0 P- ?4 }6 Z/ fRGB
( Y D. z G) ?3 xCOMPONENT 2 y8 S/ p6 f: {! q( }
| B1 B1 " I; L7 R( ^4 }4 Q/ w
B1 " }6 U7 u* Y, i* L: } Z1 n
B1 0 ?0 {9 l# W5 f& J. b
| ON ON 6 T( }9 L. A. m: k$ _0 l) \
ON
# z6 u& F1 ]/ R. b; I9 [ ~ON
) S: ]5 s# e' x | 0 0 0 u5 ^& l0 X* @4 U! R
0 $ O0 M; A( A- `# `4 f5 t* M
0 & }0 C: ]4 Z& F) }% l+ v/ a
| 255 255
9 @( c" e- x: P6 ?* v255 % M( v$ @8 O, W6 R0 s( b
255 m, Z# k: C4 [& E
| - - . \* @0 ?+ t. m" Q5 }/ m5 Y o
- ; a T# P4 t$ y: b, d& K& w
-
h6 _ T0 N, s/ K4 @ |
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 & i, x) p* C( K) G; O( p/ F+ X
Aspect Ratio : Wide 7 y2 P4 `, H1 _* r7 R; A; }
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP $ W9 M# p) _; E1 t# ?7 }
|
Saturn | COMPOSITE S-VIDEO
' u0 w. @. g" w3 p! aRGB
1 d y. L6 l- L. R. ? | B1 B1 / t( R8 e# I6 \: J
B1
5 \2 c9 w) o5 R, J0 J, o" E | ON ON
p+ f$ t E3 N" l5 oON 8 {$ A) |# y8 \) b; `
| 0 0
2 E: c! U# T# L$ v3 Z0
2 p0 [- O( h4 o1 x* p | 255 255 - F# a3 b3 X- Y! w% h; m- m: \
255
1 X. ]5 G4 T! P4 D8 x | - - - W* a, v& `2 P5 d# k
-
9 q, Z/ Q( ?% ]) P |
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM / b3 y4 S( I0 G/ Y7 A
|
Sega System 18 | RGB via SuperGUN | B0 B1 ) l r: U$ }- W- L& d
| OFF OFF 6 `2 i1 Z$ h" f* U' i Q
| 0 0 / r: u+ ?) t* `- @
| 255 255 % }" ~3 \! E7 W& ?1 H
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
5 U# k& \7 w4 p |
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
0 V3 |4 |1 i( Q l+ N |
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
0 {+ M' Y; e6 j |
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO . ^& T. V4 B+ E0 l; N O
RGB
% [( U* b6 h+ d0 C1 _ | B1 B1
# y* s1 F _1 r# L( U% HB1
% W! `, ~. @' U7 ? | ON ON
3 s1 q7 x2 J0 t9 nON 0 p* R! r: F2 Z1 n& k9 z
| 0 0
& x- ^, e% D, b- S0 [' e* f0
6 Q6 @' c$ v- C& p7 m8 C f" R | 255 255 ; V' ]* u9 b/ Q3 q* x9 O2 g) k
255 8 s- t/ ?0 `" e' T* P0 \- [( Z
| - - ! [# j2 \ _ v8 e7 R
- 0 X; F, M+ b% A" n- _
|
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display 7 s9 m- p" }6 v% w$ J6 w8 }
|
Wii | Component | B1 | OFF | 0 | 255 |