| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) " `0 x+ c+ v8 a0 h: \( j
| B1 B0
0 f2 B) C( i6 C& x | OFF OFF
9 u6 j5 A/ x; i$ c* e) Q& L; | | 0 7
& \& t! J7 G2 N | 255 176 - S) V% u- m4 R* i0 c" [# y9 b& H
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 8 \8 {8 H7 d5 Z5 y# ~5 v, t% Z' p' V0 {$ Z
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
6 j1 m2 g# p+ |; V: } | B1 B0 4 e% u1 _0 c( i( N7 f
| OFF OFF
. R" C+ G6 s6 m' e" `( J, E | 0 7 - r2 G. t1 @ T, b0 l L
| 255 176 & I) U$ f) {! L) x1 i- C, ?
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
& _* e. J) `6 O- p/ |2 [ |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
; D9 F l5 z! S6 _' t: S |
| Dreamcast | S-VIDEO RGB # t4 a: O8 h k9 ?9 j* z2 n
VGA 5 B) W! X( z0 J! ]5 R
| B1 3 s/ i$ R3 ?' O/ A: F0 T" Z! W
B1
2 V/ P7 H c0 ^! f: @B0 : J, _) Q5 k: s
| ON - |! u3 Q* R4 ]" J1 w% U5 G9 N, x
ON 5 l/ v: ]% n) [" ~
OFF
# Q. m9 p' n5 [: ?6 d1 d | 0 ! ?0 I) @2 }4 L2 D/ b$ k
0 6 m& Z. y3 |& B( b7 ]6 Y N
0 # m5 O# Y Q) N* R2 A$ q
| 255 255
3 S+ V* |, {9 |# f2 [255
, Y. s% U6 A. k& i# [. | | | - + u) I) [# C. e* [6 d [7 F
-
. P/ W$ O. Z& t& zD in 2 INPUT signal : RGB
# J. h1 ~( U( r6 c; S. c9 I |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
& }' c7 a6 s7 i0 r0 B5 e; [ |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB : n( J5 d% Q& w- N
| B1 B1 * m P' o5 T3 @0 s2 p
| ON ON
: L3 @# I3 q1 X/ o | 0 7 b( q" V! _6 m& |. L
0 3 L& j8 ?% h* R `
| 255 255 Y$ u; l3 n) g7 m2 @1 ?
|
| Genesis/Megadrive | COMPOSITE RGB & e; c- E# A$ D
| B1 B1
6 ~5 ?4 ^$ n0 \8 C- e* |, D | ON ON
* e+ A/ O1 U0 W, [ | 0 7 O) ^1 w/ I5 w; ^* e5 E
0
! Y& {$ y1 ^8 q | 255 255
" q9 J# C* n$ L* t | - * U( U' \# X y' C! f$ ^/ L0 t* s+ r0 ?
-
5 ]- b. l' o; a! p/ V |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM 5 ]/ U: Q& v, {. a2 G. `. u
|
| Nes | COMPOSITE RGB
7 ? x" |0 j b | B1 B1 ' |4 N2 t- {' q, Y; L3 P0 s
| ON ON
: u" d3 O) M4 _0 X6 d. r* _ | 0 0 1 P/ u6 n3 H4 F
| 255 255 / c' F; y1 b/ L' m* M/ |
| Y/C separation set : LOW PASS - % W2 h) U) p, R/ K: b0 Y
|
| Nintendo 64 | COMPOSITE S-VIDEO 4 S& `; N0 A8 x+ d( @& A
RGB (NJM2267) / D5 |: o+ T1 S1 Z# ~+ G' n9 k
RGB (NJM2267) ' R9 G" w9 W' ^- d# b! k5 `
| B1 B1
5 G5 ^1 J' |) v( V% M5 D7 ] pB0
6 F& z: @7 r. ~B1
2 N. b' M% `* w y9 R5 v | ON ON ( s- Q [/ S8 Q& Z# @; d
OFF
9 I6 ~6 v+ b/ ]: EOFF : B% N5 o$ K1 T9 O9 T: r! q
| 0 0
6 L: I3 f; X6 J3 V* R7 ) Q0 m! o+ i5 B; E Y% F/ x2 M/ A
0/7 , l! d* G# h+ B+ j8 T
| 255 255
1 W0 E) V2 G' ^0 P( V150 * g! e7 L/ i; ]+ u* Z
150
$ k( D2 q4 s# g5 P$ G) z' { |
| PC Engine | COMPOSITE RGB 5 S9 Y" ^+ u+ a+ k& r( L
| B1 B1 5 n* D- z6 @8 Y
| ON ON
% l, r+ ~7 j2 B$ I; O4 W6 v# O | 0 0 % Z4 w8 W5 S# q; O; A
| 255 255
- Q$ h- v$ c% Q( h( J+ ?# |8 q | NTSC AFC : MANUAL / AFC level : 4~7 ) o/ V8 `. C L1 d
|
| PlayStation | COMPOSITE S-VIDEO
( i5 I/ b2 q+ L! N5 rRGB
4 q) V8 z, b2 P* T( ]1 @) `RGB ' b+ Q* O# h+ K
| B1 B1
! g" `/ C0 @- K9 A2 Y1 Z& kB0
# D* Z O6 k8 D+ aB1
. }9 s% U4 r5 s$ E | ON ON " `1 F6 t+ d$ |) n
OFF * t; { G* l* r7 f& m7 Q
OFF ; H6 L) i8 Q# i% l, f
| 0 0
. y/ f4 B* j( \! W: Z, i/ ]7 ) f- J- G7 ?+ {- Q1 F
0/7 6 k: l% t% ]- p* b& a) y1 j& D
| 255 255 $ [" V) E' O; Q% R% ^% K A% L
150 * w. b, M! K! g* m. B
150
8 c) ~* M7 ^8 o! e% ~ | - - 0 o! i+ t0 F. B1 t r5 p" f
AFC Level : 0
- ]( d3 m' i- M7 U# MAFC Level : 0~1 5 [8 D/ k4 M; O. c1 d
|
| PlayStation 2 | COMPOSITE S-VIDEO
" o; T& n: h- u. ERGB 3 b2 g- ?4 ?" ~+ s, n
COMPONENT
& m! {& v4 J/ y, L! V, g( k | B1 B1
2 e; }& k+ z8 k# Q" ?+ mB1 ( B& E0 L- `7 L& B
B1
' a: @1 ^ K1 G3 H, ?" a- O! q | ON ON ; G( }( [- a+ z* z, T
ON " `" G2 g6 k8 |# F: I5 b
ON e# e# @9 `0 \, t: p
| 0 0
( G" \ B/ A- s& t, f" b V+ p& R, P5 A0 g% s) O! C' @- T5 T$ h
0 + |/ [+ _7 H1 w2 j
| 255 255 0 E. [( Z* [* u( ^3 y% x
255
+ |' p% U0 v- H) L9 [255 6 n5 @; u! J# u7 g7 O) P& l0 b
| - - 2 H; Q% z, N9 e! j
-
$ O- s0 f# Y6 A. q- # G; m" r( w7 _0 [5 e! w
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
4 Q. M8 y6 z# N; i0 o2 PAspect Ratio : Wide
( o) f! R5 F, ?1 r* d6 G- {+ ZNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
5 J) }$ {6 @% i# d' g9 r4 j |
| Saturn | COMPOSITE S-VIDEO - L% k* ~3 \+ `
RGB / K) P2 q" X% ~" U0 m w5 G
| B1 B1 ( W9 v6 `6 @8 z4 F. P' O
B1 ( K T0 J. c" _6 E
| ON ON : D% M# |$ q8 U6 e$ o
ON 0 z$ g$ d( p) H' n
| 0 0 3 w5 ]# H3 Q" M$ Q; V( \
0
9 I4 p Q7 ]& u) H | 255 255 ' ~/ _7 O" F3 n. z
255
" {3 U4 j" H; U2 s# R | - -
% z9 x* G/ `/ b. c: G% T-
, M% ^( c/ X0 s: u t" e( Q; h2 V |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 5 g1 N/ X# S" c7 z
|
| Sega System 18 | RGB via SuperGUN | B0 B1 * C4 V% X- z! m. ~- V: t
| OFF OFF 2 ^1 J& o0 t; B* N! E8 C( V5 M
| 0 0
D, a6 r- k% w$ [) S# S | 255 255
/ D+ }9 e1 L4 q! Q2 \* y | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. : ?- K0 A2 G6 [5 V4 f5 {9 S
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
* ^1 G) O1 }* {- U, Z, ]' Z& X |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
' l; K7 _8 e; R/ M8 j2 M- t |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO $ ~7 _7 E" F( |) V. |
RGB 0 {: J) O1 @9 H
| B1 B1 . N' k% Q1 u* W" r
B1
; J q4 B! x a& `9 W) h | ON ON
; \$ v" {. I; D D6 nON 6 M. x ^7 [# |( g$ S3 O
| 0 0
9 p p( F5 z2 i, u0 B) X0 * c; F) }. e4 {- H; n
| 255 255 ' D+ _& d# `. B; p9 [ K2 k7 f" E
255
! y4 m0 J9 ]2 j& C# B) h6 I# e" ` | - - ' G+ `# T. s9 H) V- D
- ( @ ~8 F7 V' u$ H
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
3 Q' p [5 Y- A6 H# Q+ j" J$ h |
| Wii | Component | B1 | OFF | 0 | 255 |