本帖最后由 n805 于 2017-7-18 22:21 编辑 $ M: s# y& y+ r1 w
7 e5 a+ i* G2 M$ o" \跳线设置
+ F0 V( h! m0 H; p. cJumper settings Mediaboard3 ]7 u% C+ }( ?2 O) ?) u
+ S( B: y! E6 x
On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –, F: {3 T* e" M' H
7 D/ M) i1 k& y% w$ r7 d$ h% p; ?# W5 ^; ]/ l
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+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|+ z8 M; a( S% A9 M3 {2 ?
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
, h1 v9 Y; ^0 f( R+ n| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |, \! {" X- @8 r( @) P' {6 r# C
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
2 o9 o+ s K& m# l. u|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
' t- c6 W, ]4 [8 m: \| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
# @; M/ v8 @8 }% T: D# \% o- X0 D|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |& i( C# v8 O% C- Y; o
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |: u# M7 N4 E' V6 F6 Z6 N% U1 d
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
: N" k9 [2 B$ L: w" Y K2 n| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
5 l' w, U! c2 |6 H" n5 L6 g|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |. H& W# D, u; L9 u# p' H- E& M
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |- L0 N1 s. E" H2 r9 x4 A
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
7 s8 X" J) O: I2 J+ Y( {- @| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
$ K. x% K$ W, B, z# f| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
5 u+ [2 O2 M2 b' U" `| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
7 ]& R( ]# h7 e+ ?8 k5 J' g| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
: f$ Z4 s U1 v( J' x|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
6 r* N0 F: }1 L* a( t% c| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
0 Q! |; @+ C" x- O. ~, W| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
, ?. M' N% @/ B1 g0 N l" ~$ J|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |' Z: Y9 H9 h# `) ]
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |' Q0 B! ]# {3 ?- @# ~" c
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
) p0 c- ?& ?4 y| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |- f, y9 p2 |( l6 k1 l: j
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
; C# a! X& {# {2 ~|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |& Y/ d( T" ^; J6 j' T h
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
2 `4 `" U9 T7 V6 |* J| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |7 H" q# `0 A% \) M& F5 u* ~: E
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
: Y, @8 z5 }- |, A D2 V" L|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |% L* h G# C7 o l1 z# g- \( |
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |# y& g0 H- P, F3 n6 x; t7 f
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
7 I6 r# v7 [+ S3 ^, l. v|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
5 _5 c- |0 k* l+ k8 P7 n/ k: _| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
- A* d8 n3 v" l& M/ f|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |' {% _: P* }$ V7 P# c
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |0 W" w6 A( N* d! a2 O+ V
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |. H, f) q& S/ P& i6 S
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
. f! [# b3 m4 t. X! B8 f. @|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |# A8 S3 F+ g+ ^# K* h" Q! f3 G
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |0 ^/ w o% U0 \ t( n. u2 A" [
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
# @& V1 w2 p7 W9 w$ v6 @3 G|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |8 u" A. {4 z* i7 R! r
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
/ }. m o/ D/ b0 ~. T- F| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
% F$ d5 t' H o4 m8 T| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
7 Y {/ W3 x- Z! ?* z, n| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |8 S1 I V5 z" y. m( _ j9 w! r
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |& D0 W$ H. y' P5 ^5 [3 Y* K( d4 l; o/ |
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
9 v; y* z$ N; x! j|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |9 \9 B/ f6 P5 A( q; F. S
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |& I& \/ i0 L" N2 E
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |6 G! ^3 x# O$ i A6 F1 s
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |9 x! r0 M/ D! s! }
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |! V* V- J/ u6 w" w% Z" s
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
& J6 @" r2 Z5 X; u| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |/ b# B% a7 j8 |7 Y+ n8 f' R* D/ {
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
1 V" l9 ]8 ?- k' a3 p4 x|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |8 m. v0 O& r. n" ^& t6 r
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
+ Z4 M& ]0 e, A2 W& x3 F, c( f|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
0 F0 p% \3 M" ]0 S1 O|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
4 A) L. Y* b" ?+ l" c1 Q; ^4 ]7 c|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |1 y% G0 E/ F7 C- u' W
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
5 b- F! _) Z! B. h|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |2 e5 k+ @" y1 V
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
1 ^ C1 s5 E& ~, W, m; _|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
2 k% h" _+ v: B: l+ ~|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |" I+ @8 K; ]- z5 ]& J2 f. H
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
% d* G a8 i* ]|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |' P6 K& O6 c; n; o2 j: h b7 K
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
: t8 r" l$ B8 Y9 ~% E9 R|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
4 a/ x* Q T& |" {* ?9 D+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+4 Z1 V- G( h6 s9 g- G, y; c% \, b
* denotes these games are archived.( v) N; O) O/ l* p0 }
Year Game (Unknown media) Manufacturer8 T; M) j0 P y! n
+-+-----------------------------------------------------------+------------+& v6 _) M6 R! O$ c; S) e: v
| | 2004 | Quest Of D | Sega |
- T. Q2 h, b' t1 I9 T| | 2004 | Quest Of D (Ver.1.02) | Sega |' e" M7 g5 ?1 i% J
| | 2004 | Quest Of D (Ver.1.10) | Sega |4 _+ N# r! `/ E* e# D/ B% `
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
7 t6 z5 [9 T/ P Y( O% V$ b+ ?| | 2005 | Quest Of D (Ver.1.20) | Sega |. g+ z- n: n7 N3 g* F7 F$ S
| | 2005 | Quest Of D (Ver.1.20a) | Sega |4 J5 _, V1 t0 L- T$ l: t9 ]
| | 2005 | Quest Of D (Ver.1.21) | Sega |
* F+ ]9 G; ?8 [- v4 x| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
4 T1 k* p3 H1 b| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
m% I& \: ?0 m8 D, `6 F| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
8 v! j' | r2 O8 _; j| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
; x3 \4 R' [) W' d7 A% f| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
T% Q3 y' \7 |0 n9 [5 X$ s' u5 t8 \| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
% _( n5 O3 Z. t1 E9 o3 \| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
1 S: e1 u2 {( V6 h' Q/ _| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
) X# x7 E" G+ X4 w6 @" o. g1 m| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
' n' p! y4 K# m| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
% E+ Q g$ i+ \2 X| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |; k7 F$ t( k' D. }: s1 A! q
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |5 D: t( W, `. C
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |" W; [; P( S% h2 N& |: o; D. G. {
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |. M# g$ H& a7 |* P# T) U9 G
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
3 w U0 M' ?& @+-+------+----------------------------------------------------+------------+2 H5 b4 t7 c; E) B, w) s
A Chihiro system consists of several boards.8 K5 A# E" N- Y& W5 L4 |
The system is in 2 separate metal boxes that fit together to form one box.7 {7 `* I- F* M/ U" c& l% ]
In order from top to bottom they are....
2 p3 d9 R$ V: O - Network board \3 z. Q8 V) i; V2 W0 I/ @8 r: j
- Media board / Together in the top box% n0 y. J, S0 }) T+ P- v# O# w
- Base board \+ S2 f' C9 T) Y/ Q1 K( {# w8 S8 u
- Xbox board / Together in the bottom box
' {/ I, [; b* \5 u8 o. bThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.
+ G8 k4 R8 J6 X) ^9 HThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail! G* c, B. P0 }% u* d
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a, G* F. K5 @" T6 ]/ c7 j- V( L* v
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
7 t& F1 k$ M) Cin the mass-produced retail version.
3 i+ \# A, E' b' G" {The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16. Y8 y9 U& L2 T% o
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the# `6 h* A0 x* L. |
XBox game controller ports (USB1.1) and front panel connector." l% D& Z: H6 c- }* ^: e* z
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
" R! |+ Y! T8 u" _& e7 a) b- Tconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 64 N( V0 I5 K4 J
jumpers....; V8 Q" O/ F- _% a$ Y
JP3S 2-3 \
1 o! n: w+ { l0 t$ E- pJP4S 1-2 |# w C3 r. T1 G# L
JP5S 1-2 |7 Y2 M6 `' X- Z" x; c$ T* z: H5 O
JP6S 2-3 | These are connected to the USB chip on the other side of this board
/ f- |- z- |- b( g" V& UJP7S 1-2 |
3 z) u9 d9 W6 f0 c8 D0 m$ }6 UJP8S 2-3 /$ S6 ^4 J* O5 [. y" P
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are$ x! i, V- C$ W E
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)9 e3 e0 C9 Z7 X6 e& k8 A9 L1 {4 f+ v
and a 14 pin connector which is unused. The base board handles JVS and video output.' b0 I* Q& i/ \; V+ Q
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader! D! l B0 Y( t3 O- [* N
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
/ U% e0 c5 {7 h; Q& FThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.. E+ X' k4 m) Y) W( r. P$ x
The system requires one of the various Sega JVS I/O boards to operate.! I- T. P7 d) I' {( |2 M" W
ROMs on the boards
% X8 V. _8 v- [) I- b------------------+ }# h- o ?* [& t% }% d
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
* D$ c. b( `0 Q3 E) ^Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC81 i3 a; `( U0 b+ ~
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has, i; H. H) E/ G! j% e: J4 ? ~
an older version as backup, and the second MB has the current version, versions included are:
5 h" M2 r: ]+ Q0 \5 V+ M* `* v SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:301 V: L2 k# v( q$ r* [* u
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:153 j9 E4 f" o2 x5 d% N& X
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC101 B% M4 v( D0 K% t5 s J6 ^ j
One Microchip 24LC24 2k Serial EEPROM at location IC111 {1 e- Q/ `! V( @2 v0 q5 }1 ?
The chip at IC32 seems to be a backup of the base board firmware without region or serial.+ w$ _, J; g, i
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it6 U- |5 R3 ~5 i. h# i5 k, R3 Q
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
$ k a& w0 R4 B5 [1 |) N a message will be displayed: GAME ID SBJE
8 V) a5 V' a' N) `3 ` Y N The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
; ^: A& O& u. `2 n5 o9 P The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
* h, P2 c) T! h( H- z the region of your Chihiro unit just change this byte." n4 ]; s# N8 t2 @( ^
Alternatively, if you have a netboot PIC, plug that in and power up with it.: S" b& \* l0 _- Y6 Q/ |
1) Enter the test menu (push the test button) H$ W/ k$ _6 |4 W ~
2) Go to the System Information menu.
) Z2 O. x! q0 q. h 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
5 h8 j- { a5 u- q( | ~ r8 ?3 | 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
% V& A. ?7 b! Z4 c0 H; Y+ [ power on again.5 `( P2 O) @5 `
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1; h5 c2 s% N3 N# x
Board Layouts, ^2 X/ R: y0 O6 R4 ~9 @& k' W, C6 b
=============. a8 l2 v. S/ Z' j, ?- ^
XBox Board# ^# W# t) g1 U- O1 n2 c
----------
7 S( n" \8 i+ N9 D|--------------------------------------------|: v& L" E! }0 X8 u* S8 Z9 t8 l
| LAN FAN1 A/V FAN2|9 m9 Z' S1 W+ j2 O* e- m
| |# `1 P& _9 S* G6 I" Q p D
| LF353 CONEXANT |
4 p6 B8 v' ]1 _- J|DVD_PWR WM9709 XC25871-14 |% e' o) V1 I) H8 C1 F" m
| |. c, B/ l; \. M4 T' ?
| ICS_UA431317 |-------------------|
% ^$ i$ E& X8 R3 a3 s* E T| LM358 |* O8 @- M9 E9 [; m# f
| 27MHz PIC16LC63A |
/ A7 g* ~' K7 _|IDE BR24C02 |. a- [! F6 p$ {7 ^" k
| ICS_455R-02 |( Y! e' `- R" R, h9 ^) u" q
| K4D263238D |
1 o2 t. k) v# b6 x* ~| 29F040.U7D1 *K4D263238D |
3 N( H, o+ ~# e- _| |
. G/ c& [! ?6 c& f# f* ~9 ?' P| GPU CPU @733MHz |
6 R' K1 S. S) i$ a+ k| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|$ ^ P |6 |0 ^! p7 r y, y0 n
| K4D263238D |
( H+ ^0 o2 l, U- P! x| *K4D263238D |
6 S- {' H% L7 Y. f" }/ h| |9 u4 c0 C* t( ?8 F1 Q2 a1 [
| |
1 {0 S* e& N' Q| K4D263238D K4D263238D |$ `3 ~& O) |6 u+ R
| *K4D263238D *K4D263238D |5 B: w0 p! T* p: w# O
| NVIDIA |) ~' H1 H1 y7 U
| MCPX X2 |, K# X# @2 n5 ]: c3 \
| POWER_CONN |
! u0 J# u) z& N| |: D* T+ y, r3 q- m- K9 _4 }8 @0 R
| |
7 h4 u, o; x& y7 A| |/ X) C; V. @) u; b7 y
| GAME1/2 FRONT_PANEL GAME3/4 |
2 s8 ? Y5 |0 v4 J% M|----------------------------------------------------------------|+ F% E) H/ D; {/ G2 T2 s+ [
Notes:
S5 p, y7 I( U4 u * These parts located on the other side of the PCB, o6 y' E: @; ]- ?: ^# t/ S
Some of the connectors are not used.1 P4 M% V- U0 Q! B
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS5 i, i9 t" M G& _* G
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS- S4 G5 W: g, G& R) S3 u3 e
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
4 i( ?* a0 k5 l: ^; e0 jBase Board
! D/ P7 q2 v: l0 F# M----------. x1 T9 c( J" | w
171-8204B! q. Z- M5 @6 O* j
837-14280 SEGA 20021 B+ j2 N# N6 {* \0 c4 o; v- z; d) f0 c9 _
Sticker: 837-14280-92
( a: h7 y7 c& F: W|----------------------------------------------------------------|, g( I( M, t& z# \3 _" _. J
|*CN16S *CN14S *CN19S ADM3222 |+ H; q4 ~" I0 O0 a; b& v/ i
| CN8|
2 @/ g- ~1 [) j W' L* v| 24LC64.IC32 |* S! T( T6 |" t0 W* [
|CN11 CN18 CN1 PC410 |
( o7 j% h9 Q. R1 d| LM1881 |% O( R/ K( T% _! I# K' T6 l5 p
| SN65240 |
3 W; G( a' C8 c| SN65240 AN2131SC BA7623 |
3 ^$ \; q& }7 f5 r3 I8 u* R| CN10|
" ?3 P7 H! q8 s T* l$ @' R| 12MHz BA7623 |
4 }" g4 A% M: K, u, {$ H| *CR2032 |
% M: G% `4 F8 J| SUPERCAP |' p0 P o/ f( P4 }0 J+ p7 X! s+ S
| 32.768kHz |
$ K0 D1 }) F8 N1 x: f4 E|CN12 RV5C386A |; N# }- g. ~4 s2 `5 I; w( G
| 24LC024.IC11 M68AF127 CN9|
( y4 ~) I. s# C0 p$ h; p6 _| 24LC64.IC10 AN2131QC |1 J/ ~) @- i' f( Z
| ADM3222 DS485 |- R4 d) O$ C) R- m
| 1.85MHz |
% H& D* o- y5 }0 A4 o| 3771 CN5|
a& H, S- I# Q, q$ Z2 X+ j|-------------------------| CN15 |-----------------|
% n% r- _- O5 z- c- Y |--------------------|% Q, b2 |& q; [7 U0 x' T* C1 i$ w
Notes:, e- w: q0 H4 g. E6 z1 x& ?
(* these parts on other side of the PCB)
, y* M& x( s. v- @, _ RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
5 M1 E+ @4 M/ M$ [# G6 `; D( w8 Q5 O2 t 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
' k$ t; F& C: f8 q% v+ r9 _5 ^0 k 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
% a) H r4 ~, ], K) M: O% [4 { M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
% V( G4 e/ g9 r3 O AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10( w V0 Z' U# o
AN2131SC / (QFP44) firmware in IC32
$ {. x z2 u% o ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)* G! T4 s' F; h$ O2 f" s* Y/ U: \- p
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)) M: R4 C$ |1 l! r s
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8); ?) ^: X! x; X" U$ i
LM1881 - National LM1881 Video Sync Separator (SOIC8). V O( T; W/ E4 _
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)9 y0 B3 i' e H/ A/ N e2 T( V! [
3771 - Fujitsu MB3771 System Reset IC (SOIC8)# y; W( T! \8 T6 {& k
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
2 ]9 Z6 A1 d; D$ F CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)1 W" |1 M) }, k; Q( w4 n! W, n( ]
CN5 - USB connector joining to JVS I/O board with standard USB cable
6 J& a( c+ `0 X- S/ u0 j% E$ ?9 Q CN8 - A/V input connector (from XBox board via short A/V cable)6 j$ ]' }2 ^- {/ k7 q' k
CN9 - VGA output connector; f5 G8 B8 w$ j+ D# v
CN10 - 14 pin connector (purpose unknown, maybe another video connector)5 a" ?5 O* V; L2 O' z- f$ C9 b
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
: e3 }$ ^* V8 A$ b* \0 \6 I( ]7 Y CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board# Q. C4 ~- j1 s' E; P! B- c
CN14S - 7-pin power output connector joining to XBox board! B# a6 f2 r$ e, r0 l
CN15 - 96-pin connector joining to filter board1 O; o9 @5 t0 [6 ?8 L
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
3 x: \; r7 `5 k" G CN18 - 10-pin multi-wire cable connector joining to XBox board
( v7 c0 T5 M% d- g7 I% c CN19S - 5-pin power output connector joining to XBox board
1 `! A0 R9 I2 s. K There are also many power-related components such as capacitors, mosfets and transistors.+ L) B2 L! g2 c. A1 [
Network Board
# B: \ q% {9 P& R# D! c% K-------------4 Q, E5 k7 ]) a
This board is identical to the network board used in Triforce games.
, h, o2 U- Z, kSee src/mame/drivers/triforce.c: l' q5 g6 S# D
Media Board- N S/ Y4 v$ r- Y% w/ X7 {3 W
-----------/ m" s6 g4 E! h2 z7 d5 s( B
171-8234C
) Q0 X; L) }1 ?6 ^$ ?, W& w. N837-14359-01 SEGA 2002: S* U- B; a; a. m" Y
Sticker: 837-14359-91) e! S4 y+ u3 v1 ?0 o! j
|----------------------------------------------------------------|
$ @7 V1 ]9 }% U) j, J. T1 R| LED LED |% R( }6 a8 u4 m$ o) Z
| FLASH.IC8 |$ @1 P0 U% e3 t9 {& `1 {
| LED CN12 CN11 |) q A: f' k `' ?
| LED JP4-JP10 CN10|: u/ f" r( F$ f! _( u( b' F
| |
6 s* W* S7 \. J5 `5 c: z| |
* p: ^) E5 {6 u' g| |----------| |, I# K8 ~( d' E% }: E
| |SEGA | |
' H5 l, k$ ]; S7 W' I* s| CN14S* |315-6355 | |
. u2 `9 f1 c Z- t3 K4 v3 n| | | |
1 z. w, b6 _9 ~| | | |; g' B9 a4 M! W1 t
| MB3800* |----------| CN8|" w) H. G. J7 H
| CY25560* |
+ ]- L6 B2 F j| |
, F& {5 E0 `$ ]( q3 ]4 d) e| CY23S09SC 49.25MHz |) B' I0 m l% f+ o/ ?, l
| |+ p, ^3 b% e( P5 y; I( d2 `
| CN4 (DIMM) |) B( i9 m' M8 ~
| CN3 (DIMM) CN5|
% Q9 U: I% O; j! k$ S e1 F& M" f: R| MM1433* |
, X. }$ f* M. ?+ t: P8 m| CN13 TPC8009 CN9 CN6 |" @' T1 Z; o) O
|----------------------------------------------------------------|1 t3 N; G O9 {, r% }6 ?. H
Notes:; b" {0 f2 L. ~$ [& C3 R* j
* - These parts on other side of PCB! C/ i$ `( j2 H9 M
CN3/4 - 72 pin DIMM sockets
2 m" Q9 z- }5 a CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)$ W+ Y8 T3 u* P# ?
CN6 - 40 pin flat cable connector (unused)
/ Q3 ], _. h% E: n* S% M9 B CN8 - 6 pin GDROM power connector+ d% T! v7 h3 C
CN9 - 6 pin power connector (unused)9 T) r2 e+ r \0 a
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.2 w3 w$ c! `' M
CN11/12 - Network board connectors joining to Sega Network PCB; T! N, ^" ~8 u$ U
CN13 - Battery connector (maintains power to DIMM RAM): U5 a) V- B2 D+ p
CN14S - 100 pin connector joining to base board% f+ a# N0 K/ j! V% d# \
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
4 f) s& Q0 i+ q JP4 2-3( \. w6 r# H6 T, Y9 n6 m
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
" A) R: K6 b! G; g! n% ?6 X+ Z( z JP6 1-20 x0 k6 Z" {- `1 m5 k$ [) O S8 l
JP7 2-3
/ A0 e* c: N( e JP8 2-3* T5 z) P$ C5 W6 Y
JP9 1-2
1 B- `- q) w, [- I5 c+ E" t! T6 A JP10 1-2
/ m1 E G: j+ |9 o FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
* A/ W. a+ `2 H( A' T; CFilter Board% H- x* N, `5 j, q5 G
------------
; c" ~" B0 v& S) I4 R- ]& B$ y839-1208-025 Y5 X# `' b7 P% k+ i* q6 r& U% p
171-8205C SEGA 20026 B' X+ B w p7 Y/ |1 ]
|----------------------------------------------------------------|7 m7 z: V; n" w0 g
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |' s' r2 X& s1 C: f" \
| |
- D6 z C, g7 I" @- T| DIN1 LED_3.3V |& h3 D8 T, H% g; e5 v
| LED_5V |5 Z. d1 V/ B" h
| DIPSW(8) LED_12V |
) G( L1 @+ J! w' P3 Z|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |9 Y0 }0 v! x8 Y+ D3 f) G. N& y2 A
|----------------------------------------------------------------|
( T" R5 K; f8 v& B- q" TNotes:3 V$ P& K! e* G, M: P) K
CN1 - 8-pin JVS power input connector
, Y) L+ F0 Y5 {7 R) J" ` CN2 - 6-pin JVS power input connector. K; N. N% Q* e4 [# l
CN3 - Red/white RCA unamplified stereo audio output jacks5 O1 q) K6 y1 _' ^7 {) j+ Q
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board3 m. c0 Q( I" w# c9 X, t' A& R
CN5 - 8-pin connector, has signals for 2 rs232 ports
3 b: @ T" }2 F1 K- B CN6 - 7-pin connector
7 g: r* C# U/ N2 d SW1/2 - test/service buttons: B. w( t6 r" W$ G' _" I
DIN1 - 96-pin connector joining to Base Board
4 e7 H' F0 _) n) }; R DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.* R; @4 s; G; c
Dump info:1 r, B6 g, ]1 C6 m/ h
Network Board Dump : Ver1305.bin9 n* B" M) R5 K" ?6 p
Media Board dump : FPR21042_M29W160ET.bin
) v# e. ~- O% z* I/ CBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin; _: _- \9 \) ]5 \
Xbox Board Dump : chihiro_xbox_bios.bin
: s% Y5 B$ O* m' J+ }, HFPR21042_M29W160ET.bin :
0 k9 A7 z6 T$ [. bAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has, s n) m# b( u2 [: j1 H; L
an older version as backup, and the second MB has the current version, versions included are:
& w9 g0 x- p5 |- g9 D. m1 E; M* d$ c5 @2 |SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30" {3 M$ N# n; U! H7 K
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
5 Z* s- a; K/ e1 i/ g2 qic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
* n+ i- }. G; c3 \' sRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
; z7 j5 o0 [) [want to change the region of your Chihiro Board, just change this byte.0 R9 Y; G9 F& r. Z
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.; P! \8 D4 m O9 @; O
. G$ O: i* X b1 ]; u
0 L7 Z# p) e( \/ t" y |