本帖最后由 n805 于 2017-7-18 22:21 编辑
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跳线设置 ( f4 ], ?4 u8 o+ h5 }8 r
Jumper settings Mediaboard
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On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
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. `. S1 O# l( q8 X) a# r+ ]
# @ X; ]# w3 O& O8 Q. b. a+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|( G A2 X. W, F+ \5 m4 Q: s4 ?
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |$ G/ h/ R, ] M. O- H) Y
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
4 x3 X( s- G3 z5 ~| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |5 M* O( t. e! R# `' g7 x2 I. Z( K
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
) Q5 X( F6 {( c* [| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |& b! G* Q/ ]3 P9 x0 d9 {
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
. A/ G4 F1 m0 w( b4 M: L8 e& l| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |* m% G s2 q) F$ X: M8 h
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
# n/ {: F& U4 X7 q9 ]; B7 v2 ?| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |" c$ `1 g3 Y+ d: k1 s$ O; b
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |' Q; g3 a1 K0 ^$ k. c; E2 @
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |( j3 U9 \6 z. d' \) m
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |: X+ c6 k# U# H; O3 g# H' x9 t
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |7 l# s( Z: @* r! [6 E# D
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
: Y& u- t% ^/ e| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
" O) x7 Z# R z J7 L) M& m3 f8 K| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN | \7 a% m% @3 f. U) [
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |6 j, k: A' ]5 `+ v9 B, G: X
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |, H. Q9 ~5 w8 L
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |6 L t. p4 L3 ~( t( ?5 x0 @1 f& u
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
* k' @; q; l5 d* G I7 g|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
4 @$ ]( ^1 e; H' s+ Q|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |1 {/ L6 {8 b2 ^
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
) X U; A9 d$ @: `& q2 E" a| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
5 P' \, c# U" o# D: Y$ d|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |% |6 j- g, j0 E# h
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
% _) j# |, _4 R. S| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |. M$ z' c. b, f: h
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |6 ], ^( V! A0 \
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |4 O* C' K2 M4 S5 c ~
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |$ F$ s* h8 s: t* {
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
4 T6 g7 K" l2 B+ f, ]|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
5 h. m- r& |. ]) M| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |- k0 u* \- C3 H" y# Y5 q- d! L8 O- `
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
" P, I3 C& I; ~( s& s ^|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
3 j! u* _6 O; h/ L|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |' O- O Y# F6 l! h/ l, r
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
) x* R8 Y* B z/ J7 e) @5 D0 `|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
, J" \4 J& B5 ~7 |# |6 ]( D|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |3 N, O& x, k; ?1 G
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
* G6 z; V% o" Q8 n! J: n5 X- p|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
, x) S2 l$ d3 ~" \4 _| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
5 I* Z1 ^& U8 k, F" e| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |/ b8 z( s1 W( L2 s4 F
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |" u N' D# ~# k/ }7 F
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
3 F; E! M4 ^* |" |' n% w|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
# P" ?3 Y# \- q! A1 b| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |, _3 F; Y; T- V
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
) `: h' i* f, ^# `| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
% |- g. u6 c/ v& A* h2 [. D* n+ e+ k|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
, M. q H9 R n( Q9 ^& i| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
' w/ b' _6 w: u# z$ B) @( \| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
- N* R/ ?% M4 }% }$ q V|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
3 I" m% ^5 V" B| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
/ N6 K6 ?6 s U% x- ||*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
5 \6 e% s0 w, r4 d|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
/ T7 s# v) m' O( F; m|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
( I9 N9 K$ q, u/ i|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |6 ^6 Y9 H5 J$ Y3 Y! ?
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |6 k4 G+ d9 U8 @' L
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |7 o3 ]6 v; ?+ Z( C- B
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
' A9 y, j: ]8 A x6 y) X|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |% o- D& d8 Z) `1 I1 m
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
2 v1 E% l2 s- \' w# d|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
/ a1 C K y2 K/ l8 `|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
0 s. \/ a( {7 I1 r|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
& S$ p0 v7 ]6 ?- i$ T|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
1 N% E+ g# {% l|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |% `! W% W, i9 a7 J
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |/ b& A0 L4 x e; H& _
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+3 y& x6 \5 u6 |3 X: q) Y. A
* denotes these games are archived.3 g+ C' ]2 L+ G
Year Game (Unknown media) Manufacturer. b" c8 W: R# v2 T/ ~
+-+-----------------------------------------------------------+------------+
8 Z" ~7 R" G$ C9 S$ B! u| | 2004 | Quest Of D | Sega |& I- D- g' e, v
| | 2004 | Quest Of D (Ver.1.02) | Sega |9 G1 Z" i) _, n R* ]; x1 r
| | 2004 | Quest Of D (Ver.1.10) | Sega |5 t% R+ ^ G) R* R# Y: Q
| | 2004 | Quest Of D (Ver.1.10a) | Sega | E" z/ k2 I2 A9 x6 H5 W' E3 x8 E
| | 2005 | Quest Of D (Ver.1.20) | Sega | O2 T0 Y. L( s" r4 J" A8 L9 L
| | 2005 | Quest Of D (Ver.1.20a) | Sega |
" {- z3 i$ A$ g$ r1 b- _: ^2 S2 |1 ?| | 2005 | Quest Of D (Ver.1.21) | Sega |
. I: l4 F$ h: t, J9 i8 i| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |4 }7 y+ O6 H% i o
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
) V. d# J( o6 Y| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |7 A4 P# S* W, B: l: z
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |1 P& l/ o+ U. {' L6 ?3 y/ K
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
% |; V4 X8 {# i; P" ]% L| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
% C# A$ f9 \) ^( K) M8 @| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |/ Q1 I/ ?, Q, f% ^2 I( y( K" t
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
% |4 t, K. `* u/ X) i6 W" @3 X| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
" X7 j/ x, Z# F+ f0 }9 o. N) S3 I| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
N* Z( P5 `3 V| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
1 \5 Y& S2 M& S1 D| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |/ f$ r3 c ?7 [. y7 Q
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
) ^7 t! z* |7 V+ }' g| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
5 p$ H% f4 G. G; k& y| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
1 ^+ t' l' X6 ~: ?+ A; u! h+-+------+----------------------------------------------------+------------+
; V7 y; `& p( C: ?9 B) {A Chihiro system consists of several boards.; D% }5 z5 n" C
The system is in 2 separate metal boxes that fit together to form one box.+ h8 ?3 i- f8 W0 S' A' \% z
In order from top to bottom they are....
) s' L1 M L6 O - Network board \
) H( K- U$ |3 { `5 n, \/ U) ? - Media board / Together in the top box
1 f* m' ?' J: c, j3 t+ x7 D2 h D" _ - Base board \% n$ g# v8 a& ?# S
- Xbox board / Together in the bottom box+ D) P/ B2 U) X8 A# \- M" B& z- `5 Z
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.9 T, X$ _$ ~2 R
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
6 S/ i8 o9 c4 d" x$ }4 Jboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
% D, \( z! U; zMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated) H6 k5 x! K: m {+ U; t* Q& t8 H
in the mass-produced retail version.
: X5 {' ~1 A0 G$ GThe Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
8 K: F# j1 i; J" s) h" \, ~pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the, ? Q6 d2 X1 |$ `
XBox game controller ports (USB1.1) and front panel connector.. t' S2 X- d% l
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin5 l+ h. m6 f# L
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
- M7 R" M. |* U" e" O2 ijumpers....
, d t+ S/ f) Z7 E$ uJP3S 2-3 \5 K" `9 ~" k0 r4 q9 u
JP4S 1-2 |
- M2 y( Q" Z0 C3 N+ D2 t/ GJP5S 1-2 |
; N$ V( `0 {$ T/ tJP6S 2-3 | These are connected to the USB chip on the other side of this board
- {8 [! }% k4 [JP7S 1-2 |
& L s$ z+ A1 fJP8S 2-3 /
7 B3 `3 x! }1 j" E0 Z' ^% `A long connector on one edge connects to the filter board (power supply input etc) and on another edge are
* |2 m7 L- S( {" E" Nconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
y7 o7 _' d5 Z$ l4 n5 Y' b. land a 14 pin connector which is unused. The base board handles JVS and video output.* Z V Y- s+ c9 r. n5 z
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader) H$ O9 j( B/ X5 M \4 s7 C
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
- c- a% A8 c, ^The network board is 100% the same as the one in the Triforce v3 with the same firmware also.
6 W* W3 Y4 D: T' l* D2 aThe system requires one of the various Sega JVS I/O boards to operate.
: n' \* f8 ]- sROMs on the boards- w" D' R9 `$ o4 o' |. P
------------------
, ?0 I; m1 Q+ @5 T) l- \* E& L& V1 NNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
: O# H. P5 ]; j) W8 y! p3 p$ DMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8/ }8 ?3 f- P. G
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has* U; j2 u/ s+ S2 U! j) z* C
an older version as backup, and the second MB has the current version, versions included are:6 z. c2 u* g1 V0 P
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30! `" D0 c4 T" m X" C6 Y3 o
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15# ]* Z) M2 ` @. F9 L
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
8 E$ l. G/ [# Y" M9 U One Microchip 24LC24 2k Serial EEPROM at location IC11
3 G+ b7 U; S5 } The chip at IC32 seems to be a backup of the base board firmware without region or serial.+ m* ^$ ]3 H/ L* @) j7 y
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it! y! T8 s- k6 j8 A, A. m- n; u
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row4 z# q! E$ g# Y* e
a message will be displayed: GAME ID SBJE
* \: C- S2 Z3 J. K( v& P9 C5 A3 E The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
3 }) i) b# R6 M+ E) b The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
# T0 a1 Q) O* H* S1 K9 o5 P" M the region of your Chihiro unit just change this byte.: d' [9 E" ^7 o- G7 Q
Alternatively, if you have a netboot PIC, plug that in and power up with it.
2 Z4 }) _, U! k& r! i: y6 y' n6 o& r 1) Enter the test menu (push the test button); j0 a$ w: N4 n0 D/ J4 @% x( T
2) Go to the System Information menu.0 t6 L5 ?. \8 B6 _, x: z
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
7 ~, {0 w* p" G i+ \ 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and9 z% a9 ]: y; o% W; ?/ ?
power on again.
3 G2 a" Z/ l! Y. f/ hXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
4 ]6 V4 p1 [: _' n# i% CBoard Layouts
f" N1 S# ^: T% r% w1 n=============$ ~# A9 v$ |& n
XBox Board! s" X; K) G0 l/ C) m# i
----------& G; h j8 a+ f3 T
|--------------------------------------------|
" E: w* w; x# A; m) V- ^& C8 i) j| LAN FAN1 A/V FAN2|
% ]! I1 [. `4 _; {/ T| | O+ Y- B( M" H( z& v
| LF353 CONEXANT |/ H5 I7 l1 @3 ?# N4 \7 \
|DVD_PWR WM9709 XC25871-14 |
7 d. `8 O6 \; Y| |
: ]# D, o- H( o+ \1 g4 q+ j| ICS_UA431317 |-------------------|& g7 I, H# T& j" g* a, t
| LM358 |
+ i- h* M8 Q8 I# ~0 H; \5 V' ~| 27MHz PIC16LC63A |, x3 i" ? V6 K0 {2 A; y/ n( p
|IDE BR24C02 |' n" a! g d# l1 d
| ICS_455R-02 |
~6 ~1 Q- u) C8 i| K4D263238D |
; s+ C- z% j; E% @4 X) M| 29F040.U7D1 *K4D263238D |
" T0 m' i0 H7 `0 j( b/ U0 w| |3 c1 ?1 ]' R5 z; L* ]& O
| GPU CPU @733MHz |4 s( w# c ^/ P* _
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
. j+ [' K$ `* I0 v| K4D263238D |
3 ^2 _1 t- ?8 P3 }, w| *K4D263238D |
: V; H. F( F8 S4 A5 l! a| |
; \ d. t8 m0 ]9 f+ N/ w% f| |
/ q( K6 G+ G" O8 C& ~, v| K4D263238D K4D263238D |' A3 F8 K$ }/ K' H2 E; o; i9 ]
| *K4D263238D *K4D263238D |" c( e9 f* p" c4 _1 s6 R
| NVIDIA |
& L/ a/ ?% A, S R' m; M7 y W| MCPX X2 |
9 y3 u6 R: A& B' L1 m| POWER_CONN |9 U7 O# t0 \7 x3 d) |
| |
7 x1 T0 g" n6 o3 i| |
/ x7 S7 j) v1 d7 S| |
, _; K# E: {: d. k' S# g* o* C| GAME1/2 FRONT_PANEL GAME3/4 |+ m, j% G( [/ c) T9 f7 W$ F5 h
|----------------------------------------------------------------|
; c, E3 Q4 x8 d5 k" a! D" YNotes:
# t f" B. q) S; l$ ~3 U * These parts located on the other side of the PCB" n+ e/ @3 T8 N. j" }3 h* T/ b
Some of the connectors are not used.* J" T5 K# f2 c5 m
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS% ^9 l/ p' v* i/ N: {* B
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS# E* p9 u ~! S+ ~7 e2 n. h
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
3 v7 y( e( D* jBase Board
0 e' p8 u5 f' E9 s----------* a% O) i3 Y& A- w3 ]+ q9 @$ I8 }& g
171-8204B
( P0 _( p: Z6 s& H0 S837-14280 SEGA 2002
4 R0 I$ o# t; c; z5 SSticker: 837-14280-92
# Z8 A8 S L# T- D% L' i9 v9 r; D( l! z|----------------------------------------------------------------|" i1 q/ t1 i9 x
|*CN16S *CN14S *CN19S ADM3222 |8 U: @/ P2 L! P7 U( m' k
| CN8|2 p+ z# _2 h5 j8 y3 M0 A1 q$ r8 p9 [
| 24LC64.IC32 |
, `7 Q5 \( Y! \* h|CN11 CN18 CN1 PC410 |# n% q. |6 k5 O7 o& O9 Y7 }5 q
| LM1881 | N' z' b; ]4 B
| SN65240 |* U" f" ] T: p0 P2 H
| SN65240 AN2131SC BA7623 |
1 E9 r3 ^& ]+ {1 i6 ]| CN10|* s' M( N8 X7 z8 Q$ g; y5 t, s
| 12MHz BA7623 |
. J& n: O: X5 F4 v4 M| *CR2032 |
. w# ]9 h! X6 S7 `0 `7 f7 h1 n| SUPERCAP |: E! V E8 l7 B; }
| 32.768kHz |
# _2 t7 m" s% \: k/ E' R|CN12 RV5C386A |/ G) a; @" U6 Q& Q
| 24LC024.IC11 M68AF127 CN9|
* O& ]7 d( [% C| 24LC64.IC10 AN2131QC |
- v; L& E) ~& T3 ` N! \| ADM3222 DS485 |
4 _" o3 f" |) T4 `+ @| 1.85MHz |
( b* |# {+ t1 \, }# ?| 3771 CN5|* f L! F# b$ P8 _# \( v
|-------------------------| CN15 |-----------------|! @, f/ K n' t2 Y) O
|--------------------| y" Q7 b. b+ U( ~5 b1 N" j
Notes:
7 D/ ^6 a& j, z9 ]0 z) F# G (* these parts on other side of the PCB); [' T9 V$ y* `+ V: ^
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
v" K; ?% T5 d- ~1 l$ i: G6 a 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
5 L. H( _3 _. s" l( { 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
2 \# q* i! r& k1 t* r9 } M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC. z. l1 F5 R) q e# t
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
: ]% r3 z B4 e4 I% z; B AN2131SC / (QFP44) firmware in IC326 C6 c$ Z% o! d x9 b
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)# L' R/ s0 y$ O4 G! ]6 D5 _ M
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)- O* a- [9 A* {
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)- \# U4 b: _& a" C4 n ~* W
LM1881 - National LM1881 Video Sync Separator (SOIC8)
# }3 A. @! Q7 N% g) H, } DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)5 H% T% m7 i1 b
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
4 Y3 G5 D% L3 F# b* r) g PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
0 Y5 k* X Q; B8 o2 U' l+ L CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
. N9 i6 |8 d. r- D. z9 j( R! r CN5 - USB connector joining to JVS I/O board with standard USB cable
$ g- U1 I/ O! o/ o CN8 - A/V input connector (from XBox board via short A/V cable)) C/ I6 c: N7 F* Q6 A2 q
CN9 - VGA output connector
7 w! D6 {" I( b m: ~ CN10 - 14 pin connector (purpose unknown, maybe another video connector)2 ?0 W, k6 {2 b
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board0 s; L1 T, C- @! K' I
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board( R" ]9 C/ l% N
CN14S - 7-pin power output connector joining to XBox board
8 \4 `' [& l# f0 {8 R% r CN15 - 96-pin connector joining to filter board
* @% f4 q- d& G d CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)9 Y8 K% m9 z2 e* j% _; y8 H4 R8 h
CN18 - 10-pin multi-wire cable connector joining to XBox board% | j( u/ a& Y) s* ?5 D
CN19S - 5-pin power output connector joining to XBox board7 x! {5 b: |4 J' ^ F
There are also many power-related components such as capacitors, mosfets and transistors.. \" r2 O5 ^1 B2 q( W& G
Network Board5 t5 L+ @. _9 r/ ~! h- D
-------------1 n3 l, Y. t$ b$ D- \: J
This board is identical to the network board used in Triforce games.
* b. M9 m9 C9 m6 ?5 uSee src/mame/drivers/triforce.c3 | W9 V$ v, ^, X- F
Media Board
) r# p8 j' ?: m- b, K-----------) V: F' N1 u4 r/ W9 o
171-8234C
) F: u a: Q" t% Q5 v2 a/ k- G837-14359-01 SEGA 2002
* p4 R( T6 K R/ [5 |2 ZSticker: 837-14359-91
* X4 |4 t* C4 t$ v3 j|----------------------------------------------------------------|
& y5 u4 y; B* B7 [/ R| LED LED |, T$ N2 Y& H+ \. v) `
| FLASH.IC8 |
/ u' U P8 s+ n* i+ ~8 p" b| LED CN12 CN11 |
3 w( Q8 Y6 A/ z9 C| LED JP4-JP10 CN10|3 {$ m; d( i- Z, M/ I+ v, T
| |/ \# C! }" Q2 ^, y
| |4 s, D6 e3 C, t+ p: v. K
| |----------| |
! q k/ \ o8 v0 f4 s| |SEGA | |
$ Q; E7 J/ Y' q! K| CN14S* |315-6355 | |7 [" E4 V4 _0 S
| | | |, `, N7 o& k8 _$ B
| | | |
. K e: g+ w8 [* ~1 x" T6 }& A| MB3800* |----------| CN8|
/ J0 ^, i% \9 J7 |' ^0 c9 l7 u| CY25560* |7 A+ m: X/ \/ B- N( z, p3 _3 N7 y
| |
6 H$ K* |; F3 N$ }+ P# J| CY23S09SC 49.25MHz |
2 |' E ~7 G9 { O7 U5 j- o5 g| |
' G" c+ \+ u* j- F/ g9 ?| CN4 (DIMM) |. U, D2 C! {! l: m
| CN3 (DIMM) CN5|2 r; j) C* E( x$ Q# y4 z
| MM1433* |/ C" [/ [7 O: |; G3 {3 h7 o/ t
| CN13 TPC8009 CN9 CN6 |
* V, d, i5 v, G! u) j9 `|----------------------------------------------------------------|8 D/ i6 N7 W y4 S
Notes:
; F% V# }& u% [7 L9 } * - These parts on other side of PCB
1 x0 o, D! `* v2 o8 D4 s CN3/4 - 72 pin DIMM sockets
4 F' p- o8 l! f' P" u, T CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE): Y% n4 W& a7 _. u0 r# k! H
CN6 - 40 pin flat cable connector (unused)
; ^1 ]' u S1 j0 V) ?' ? CN8 - 6 pin GDROM power connector9 o, E; _" P( l$ o( \
CN9 - 6 pin power connector (unused)
# Q* o2 f4 [+ {; E& f* d CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.& U4 z, n7 p* f. N8 A6 {% R
CN11/12 - Network board connectors joining to Sega Network PCB- a# y% a- O* S5 h6 w3 X
CN13 - Battery connector (maintains power to DIMM RAM)
( O6 \2 ^, h3 T2 P* M CN14S - 100 pin connector joining to base board7 j& f* l& S$ ?- V: b
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
9 D' O# T9 A% C8 `0 e9 q JP4 2-3
8 f4 u, z, q/ x7 g/ p6 f4 h) `* T J JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
+ R- ?& A: Q% u, d- m/ m JP6 1-2
3 Y/ f0 y# P/ @- t JP7 2-3" L- N+ `* k* v, j1 Q
JP8 2-3
9 Y }, ^" W) T7 m8 _ JP9 1-21 x% h0 V3 {% M
JP10 1-2
- V: ^+ h7 y2 p* N { J% z5 H FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
/ p& D0 L( v9 G" Q7 _1 W9 ~/ cFilter Board
; i$ a8 E; y* g, \' ?------------- q- B) m9 N0 b' `; T1 ^
839-1208-02
m" G& a8 t* j* s171-8205C SEGA 2002+ T! r) h' G6 p1 k2 R
|----------------------------------------------------------------|# w' u. N' }( a4 Q8 w
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |. Y3 a( E: z% i2 _# {3 e
| |
) T, |* B9 P) O) P/ o1 ?| DIN1 LED_3.3V |2 c* W( w- d9 F6 a3 z9 g
| LED_5V |. p8 Q, p9 G) n# L
| DIPSW(8) LED_12V |# k4 E" ~+ E% k+ E1 u7 _
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
! K9 s+ c& X4 B v$ L$ t|----------------------------------------------------------------|) C3 F3 j8 t5 O- J8 Y/ r# C5 m
Notes:
7 v- T3 t' w/ c% Q% ]) ?0 {. [ CN1 - 8-pin JVS power input connector; l4 h( d: |1 r1 S4 c. {
CN2 - 6-pin JVS power input connector
6 D$ k' l7 z7 a- v$ g+ u CN3 - Red/white RCA unamplified stereo audio output jacks
" |7 S W) f4 G% ?! Y& |$ g CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board, p# m9 Q7 |2 |5 N, h4 {! J, c( K) o
CN5 - 8-pin connector, has signals for 2 rs232 ports
7 L6 U3 w, m$ M2 Y( S% m CN6 - 7-pin connector% t$ q9 _. `: z n7 H
SW1/2 - test/service buttons$ \6 p( x: g' ~& M
DIN1 - 96-pin connector joining to Base Board4 T7 D" V8 {+ S& _
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.6 z4 ^5 |9 M P% E# N) O( t
Dump info:
/ p$ u$ \$ ?) }. w: |Network Board Dump : Ver1305.bin4 W5 s, G5 W4 ~" ^2 N% y, J% o4 n/ K
Media Board dump : FPR21042_M29W160ET.bin
- Y# q. V( P5 s, s$ a \$ JBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
7 l% y! E/ H: c" {$ D2 N4 t; x/ }Xbox Board Dump : chihiro_xbox_bios.bin7 I, E7 b5 B5 h$ L
FPR21042_M29W160ET.bin :3 J% @- D2 o# G1 b8 h
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has( t- U+ R- F. M
an older version as backup, and the second MB has the current version, versions included are:
) `! n7 q6 z! C: D7 o+ iSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30( T5 U2 }: k! B7 n; L# N
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15% @- R. F. L1 L( g) a5 Q
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
8 h; h! X9 A; c& H* V& bRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
, _3 _/ @5 l+ w9 Rwant to change the region of your Chihiro Board, just change this byte.$ T8 g1 J! C& V% g+ K- O
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.+ s. }1 U* x2 \9 \& H) a
* M6 n6 V! t) u# y
- a1 E* e2 [9 _- A4 D |