本帖最后由 n805 于 2017-7-18 22:21 编辑
# R7 x3 s& [- G3 a( _6 ]7 A9 t8 I" G
跳线设置
4 q/ y4 w' J/ w0 H2 DJumper settings Mediaboard; e: V: y( F" @* A- V& [: H
3 c) a2 ^9 |( IOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
/ `! F# A( b, \# M: i9 p/ j) z' f) H
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! e4 \( @: k+ x6 J& K9 X* @+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
9 U) X3 j o1 s& m* J9 i|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
- V% f$ |, ^# |0 X% D4 B| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |: C3 S' L7 B; A! z& Y8 U w; y
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |. ^( Z: b& s4 x) p$ |& I5 V
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |9 f# J0 K2 T9 z, V% \
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |& Y+ P4 f4 ^, R+ L! r% | ^, Q) H
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
8 K) @/ E! s7 D% D: Q. U2 u; v| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
5 Q! @' i6 o+ Z7 Q9 J F|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |; q1 ]' b: e9 r; q) R- i) X; k; J
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |9 w; J; H4 w; r: m
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |9 e2 a3 Y" O) { B
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |4 P% n n5 ~! d7 `' @
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
y% N' Q1 l0 T1 G( t7 l! p- o( [; A| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |0 | w: w3 |9 J O% ~& Q
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
* A# W+ u. w: d7 p2 T8 X3 K5 g1 F( H| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
2 d0 @6 Q) t& [# u* g; q4 m| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
- x5 V/ L, U7 ]' [: y4 m8 s|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
& `* A9 m6 s) a8 S| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
8 e, H6 b3 z! p' i1 d! h6 ~| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |& u4 S3 p4 x5 _& R) U: C$ V9 a
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
# e8 o; F) w- n3 I \$ l|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |/ I0 t- V: w# M4 h
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
2 R2 ?9 E8 P) p| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
3 B8 `2 G" r6 q9 c9 ~| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
- D: |# U9 u0 ^5 S! w/ l|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
1 a/ Z; I( B+ t3 _ x0 c| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
7 O5 X/ k- Y' i4 X# \" S4 w! ?" E. _| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |5 ^8 M; R2 G) ^; S5 W, S% P
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
' ]6 @2 [- R8 V5 v" L M|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
. ?" r& }. s8 v9 @|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |( U, M( g( i w
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |3 Q* ^ _5 `6 \, C( L
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
9 ]$ R& j8 ?) k- ^& v# a# L( y( x| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
4 G8 d* l8 g# S( \: x, S9 r0 G|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
! k3 j# v' `/ f t9 D) @8 q4 m5 e|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
" D \$ g: o3 u3 d: M|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
) ?- Q. I6 S2 e7 D| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |% Z/ n$ g- p% d9 t4 @/ ]
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
" `8 S4 M! |3 K; w|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
2 f! J9 C) P8 m4 d4 g|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |# G. f; ]' o# ~5 @3 K7 i" ?, y4 }- \
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |2 `: Z- X; O4 @: I7 [) J
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |& L! i; v& x4 c8 r; y0 m
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |+ X& i: _0 V. G8 R2 g
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |3 J" e9 ]3 K1 d. v- T/ g* O
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
" B3 w7 f1 e) ~2 Y6 W0 m/ t& O$ i3 i|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |- X9 K9 K* e% M
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
$ p4 [& D/ g, X5 W|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
3 G3 \( _8 a6 ~* p' W| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |4 Q/ g! X4 {* a. j
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
6 k& V$ ?9 |- `' s! H% D| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |/ Q, _7 P3 ^, B; `7 w' c
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |2 D* R4 q. x4 u& O
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |5 h: K. E8 q0 ]! @; S+ g
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
7 z5 }% k9 o; {$ r3 e: e4 e|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |% B1 P+ W, \/ ^% m' P3 U) H& P
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
4 t1 F* d8 J% W% E" {( }) B|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
0 {; W8 H% s" u0 {* F5 u|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |9 O) S" R# T, l3 E/ J1 t# ]
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
4 ~% L6 y5 [" z|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |& f7 k! _9 w. I) O/ v
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
. ]- K: e8 ~. r0 |6 i e$ c5 ?|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
% J) F1 m: L7 O, D; N3 E1 Y: h|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |7 A1 Q7 H% O8 O0 q
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |# e6 P6 i& D* W: m9 d' I; k
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
6 n# h G& h; O& y2 d# r6 F5 ^|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
' s7 s8 V9 z3 Z0 n|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
& `- W2 r# R( r! C8 y|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |( J1 _( I' c7 O$ {( N& T) c
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
: C1 W* R) ^6 T+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+/ y; G2 p( x; u0 z, ^6 m/ Q$ n7 b$ m
* denotes these games are archived.
* i! ?3 X# X8 T2 u9 c% D* y Year Game (Unknown media) Manufacturer
k7 t6 q! D7 F9 }4 f/ B' r+-+-----------------------------------------------------------+------------+% M" d1 K3 b, l C8 X5 }
| | 2004 | Quest Of D | Sega |
8 w! Y7 G/ F+ n! M5 d6 P| | 2004 | Quest Of D (Ver.1.02) | Sega |
* T$ Q( t K) K& W| | 2004 | Quest Of D (Ver.1.10) | Sega |
# m3 r; o7 h: h| | 2004 | Quest Of D (Ver.1.10a) | Sega |
- |+ c: p7 x8 A8 t; q0 y1 @/ W5 \3 }| | 2005 | Quest Of D (Ver.1.20) | Sega |# d4 N& o& Q3 O6 f4 A" r
| | 2005 | Quest Of D (Ver.1.20a) | Sega |" ?- k8 J4 [5 A, u$ o, m9 I3 G1 i. W
| | 2005 | Quest Of D (Ver.1.21) | Sega |+ D0 e& Z' E) |" N9 P: C
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega | s, r7 H: {: M
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
6 I% g. g- H8 w8 l| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
5 Q3 @! j$ w4 Q8 W| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |) A8 P6 {# z( [% P [+ {
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |" i- Y% D: m) Y- c
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
, T$ N- J }& p+ X| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |1 ?& H3 H3 E7 p/ q5 E1 Z; B8 n
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |( o; R( |/ O0 o! t; b3 C/ ~# i3 J
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |$ S5 v7 l$ O& D% v" j
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
7 p6 T* j1 K2 n( {8 W$ z1 M| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
. B( e- E O, S4 _3 c| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
* h" A# t2 g5 c* V: [% f: N| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |3 g5 I X4 F- s$ K
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
. t" \: R/ k/ b, H2 i/ H7 G| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |- P8 s$ d1 |/ o0 J. q( H7 t* e
+-+------+----------------------------------------------------+------------+, y; c9 b) T" r+ m* T, j& I
A Chihiro system consists of several boards.$ j3 \* B/ p* n1 s9 }& v
The system is in 2 separate metal boxes that fit together to form one box.. i) C4 G* O' s. R- a
In order from top to bottom they are....
& s' o+ n. Z+ z8 f1 o3 ^ - Network board \
1 n6 t o; h+ ?" Y* \8 h - Media board / Together in the top box
! k: b/ d* ]/ b+ T5 G - Base board \
1 w3 S+ d+ `3 w+ e - Xbox board / Together in the bottom box
% X1 n; e$ s2 n j! a- n9 eThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.
% d! ^& I% D2 I* q/ C/ ~ BThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail3 i* x/ J& ]9 z
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a3 [2 p, d- [7 g ]" L" F# {; T5 ~
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
8 p6 o/ C1 G: T6 P$ J! I5 Yin the mass-produced retail version.
* _+ H7 M3 y- N; n% H; e# NThe Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
7 p: C( W! w9 R X) J/ q% Ppin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the* T4 c2 q) }; G
XBox game controller ports (USB1.1) and front panel connector.2 o% d, l [: ]1 f" ~
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin+ y/ g! `8 \# `" z6 X/ Q5 Z# q; {
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 60 [, R+ o$ n8 H2 w& R% t' V
jumpers....
% ]$ v! r" R* q1 @JP3S 2-3 \
: W( I* c/ [& Y6 Q9 @' u+ mJP4S 1-2 |
( x3 Z2 ]" F) q6 n! c/ b9 IJP5S 1-2 |, N. T8 y' ?- g$ M7 _* o
JP6S 2-3 | These are connected to the USB chip on the other side of this board
# Y( X0 g" S" N) jJP7S 1-2 |; D* \" U- ?9 Q5 p3 Q* z
JP8S 2-3 /
2 j% o [5 x! N" W, G( EA long connector on one edge connects to the filter board (power supply input etc) and on another edge are# A# q% d$ T: C, J9 |1 r: [
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)! c! X9 l+ a" v9 \, ~7 j' ~
and a 14 pin connector which is unused. The base board handles JVS and video output.- n; @* @) u5 p0 D$ J) W o
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
! \; d$ N: ]4 G4 A(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.5 G5 x9 y( F. j5 J5 P) M6 X
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.
+ U, M0 l- _2 |; ^" HThe system requires one of the various Sega JVS I/O boards to operate.
( b1 V- c; c& d* k) IROMs on the boards
0 Q5 b! a5 F W( Z/ w------------------
; ]$ R% W+ H$ P' S1 PNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
7 s+ e, g' U; _! g/ NMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8! v* g# N6 X8 ~. K0 G' ?
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
( t2 `0 B0 S- w* \) ` an older version as backup, and the second MB has the current version, versions included are:
j- e( x6 v' Q5 E8 Q SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30, C j3 Q! T% a* S
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15# Y, w( c; `7 h5 W
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
1 O( c( ]9 a2 b6 M U One Microchip 24LC24 2k Serial EEPROM at location IC11+ W5 c* H! s/ j
The chip at IC32 seems to be a backup of the base board firmware without region or serial.1 K4 Q* w v' F" h5 M: S
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it5 J6 H- N7 c/ t& F7 B
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
! m" _& M3 Q: ~! q! o4 D7 l7 ^/ [0 | a message will be displayed: GAME ID SBJE, W0 K7 e. p7 P2 _- m0 ]; p; s
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.: n* T @% p" {+ R. A$ ?
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change+ e% E1 v3 b" E2 s4 G
the region of your Chihiro unit just change this byte.
/ }4 O# b. }% F2 K Alternatively, if you have a netboot PIC, plug that in and power up with it.
" N$ a2 r+ @. w9 ]" Q 1) Enter the test menu (push the test button)# I A% F1 X- J. ]1 E6 S
2) Go to the System Information menu.
* Y8 R6 S% n7 [ 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.' {& X8 j2 ?" U. T: V0 q5 }
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and# p: W; Q" d' ^0 C) G! ]. Q
power on again.
8 m9 B8 ^ u; }' B9 VXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
; p6 _ w. a& ~0 o4 _# t6 J, ?Board Layouts) z1 M! V; X! c4 t: W& y% b
=============- m, M2 c- q: `2 D" J+ \# @4 U9 K
XBox Board4 p) P7 E5 @) l2 I9 F* Y3 n
----------4 u2 f* U9 _! w; A! E5 a) ?
|--------------------------------------------|
2 H5 B. E( R8 f: |$ ^$ o; }| LAN FAN1 A/V FAN2|
% u! F* {) K+ c| |$ f/ D, k' z9 R2 k
| LF353 CONEXANT |
+ s- @; Y" { E5 N! \* u|DVD_PWR WM9709 XC25871-14 |6 n8 k, Z% s! j7 U. K4 q
| |
# M6 w& \2 f% u0 t z| ICS_UA431317 |-------------------|
; u5 h1 b; D; e% f. ]" E# ^# P| LM358 |
8 e& o! F: Z: D5 C9 s| 27MHz PIC16LC63A | S3 _7 d; f/ y& P+ ^) l- E
|IDE BR24C02 |1 {9 t. v1 Z, B7 [) r. V$ L. c
| ICS_455R-02 |, V8 T. D. e" ]
| K4D263238D |' v1 o( G5 r5 T1 [) I( f+ o
| 29F040.U7D1 *K4D263238D |
1 H% T0 H2 {( @7 z( }; ]# || |4 k6 p5 h1 M: l5 R2 r0 g
| GPU CPU @733MHz |
" H5 \) x; {; u2 F| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
9 V4 U [: v8 H7 V( M| K4D263238D |
! L7 n3 b5 X3 s# b+ G) C/ T| *K4D263238D |( @3 r" |+ ~, ?% R
| |. R" E) F7 G' O6 @, ^
| |
$ x" e3 Q! }$ T4 Y9 X| K4D263238D K4D263238D |
' t, b3 }. t5 X- R| *K4D263238D *K4D263238D |
3 _: {/ i( [& v c" m5 u| NVIDIA |
( {, h9 G/ L+ L: t! x2 v| MCPX X2 |
1 N1 x: [+ M+ C% c| POWER_CONN |
: ]4 [7 |3 d& p, H- X| |; h9 @+ Q; ^5 ^% k6 l7 ^: a
| |( T: L& x$ u; Y' j
| |& x7 T) R$ i& @+ p1 G1 Q
| GAME1/2 FRONT_PANEL GAME3/4 |
' b }2 h1 ^# d; t. s% @|----------------------------------------------------------------|
( K) ^: r) a2 N- [' S, `2 DNotes:) @) w c' p! O% e
* These parts located on the other side of the PCB
- H+ A" z3 U5 C0 k" k Some of the connectors are not used.
# Z* b' K$ x3 ?+ q! M7 N GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
: _5 z" S" j" \* p% @ GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
M4 ~& v/ K4 ~+ E9 |& e- [9 v. x4 D FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS# b5 x$ a% Y7 ]% W; y1 }
Base Board
. R; ]$ w" G+ b# K0 z& O----------
7 u" E; L/ s) ?171-8204B
/ i& X4 G# Z) E, C9 j837-14280 SEGA 2002+ H7 |3 {+ y/ a L0 O/ C' [* J
Sticker: 837-14280-92
4 B) D" i$ z ?|----------------------------------------------------------------|
" e1 U7 D% O8 W2 ^* s Q|*CN16S *CN14S *CN19S ADM3222 |
: y$ K5 {0 n' n4 t" D| CN8|
- w" u9 s/ e' o. o" i| 24LC64.IC32 |: d/ n: Y e- G" N' i) q7 \
|CN11 CN18 CN1 PC410 |$ w. _& x' ~; _( |) e: S3 D# A2 O! X
| LM1881 |+ \5 X& o9 y" x* H% Y( S. n5 o
| SN65240 |
8 I1 `( w& _/ \3 P8 g' E% W$ r| SN65240 AN2131SC BA7623 |
" d. U) y! E( o) E$ {. b; i| CN10|, q$ |! f; ^1 D9 Z8 U; X
| 12MHz BA7623 |
5 j4 @. J; _ L| *CR2032 |
4 u* K3 y. r) R% R t( n| SUPERCAP |! }' l3 r" s. r% C6 M
| 32.768kHz |
! \$ F8 b7 L7 I, D5 ~|CN12 RV5C386A |
6 v( v; O" V7 k6 C| 24LC024.IC11 M68AF127 CN9|$ y( ^! k: ^% C7 @/ l) g1 E! C
| 24LC64.IC10 AN2131QC |3 u: c9 I1 d- d
| ADM3222 DS485 |
' ~0 q N+ _) X" ^& l# |* F+ u| 1.85MHz |
/ b3 f' o4 k" N+ V| 3771 CN5|' z3 b6 Q6 G$ _8 Z7 Z8 O' w9 y7 u
|-------------------------| CN15 |-----------------|4 N1 h! T6 v3 t
|--------------------|! W" |8 U! A$ u9 I* f0 s
Notes:* M n: m$ I2 g5 q* W" S
(* these parts on other side of the PCB)
% F/ i. [; ?2 F( W% N RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)! K _0 _/ e$ g# R1 O! m$ S m- N
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
7 b9 R1 u5 m! E6 B3 c# H# u7 ?; d# F 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data! ?" Y% A0 b7 r( O
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
# J) O2 q! M& I) ] AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
* I9 ~/ x2 }9 ^6 \; q AN2131SC / (QFP44) firmware in IC32
! w; a' k- b# ?& G2 O ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)& R1 j& l9 l' {/ G
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
: o0 P" l- j! Y W& _8 J BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
I7 g3 x$ g/ E6 ?0 Z- Y) A9 K8 R LM1881 - National LM1881 Video Sync Separator (SOIC8)3 I f1 I9 r- A6 Q6 B8 Y. F$ N) E9 O8 C
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
- s" G- W i/ b 3771 - Fujitsu MB3771 System Reset IC (SOIC8)% \/ `- d& n! M3 O, Q5 @$ d6 e! W* I
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
8 r! O; F6 I' \! A$ j5 ? CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
9 W" [# o2 [7 b4 Z9 a) g1 z CN5 - USB connector joining to JVS I/O board with standard USB cable
7 n7 D1 r6 V* ^# a+ o CN8 - A/V input connector (from XBox board via short A/V cable)/ ^9 p! t) M% i5 T1 u: j& T6 o7 J
CN9 - VGA output connector
! e6 t7 E/ w* i2 W' v CN10 - 14 pin connector (purpose unknown, maybe another video connector)# `* A0 a d4 P" \8 `
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
9 j2 f- a& E# O3 J( @1 u" s0 W3 X CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board0 n* j q& z" m% b( ?4 R# e
CN14S - 7-pin power output connector joining to XBox board
# T l8 q, b! d w W2 K4 s c7 _ CN15 - 96-pin connector joining to filter board5 M1 p9 o6 m5 ~! S3 b
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
- Q+ ]6 I8 _) i% M CN18 - 10-pin multi-wire cable connector joining to XBox board% v/ a. f2 b& }' w7 [4 Z
CN19S - 5-pin power output connector joining to XBox board. q. a9 ~7 c* i/ E5 x6 m
There are also many power-related components such as capacitors, mosfets and transistors.
) R6 p# m( h3 u ^8 {) x! L! h" yNetwork Board% }4 v( P8 [/ C+ Z7 z( Q; V" D
-------------
9 _; o9 a( w' E* L8 B$ ?6 K% QThis board is identical to the network board used in Triforce games.
+ k* J1 P% ?) ]6 GSee src/mame/drivers/triforce.c
* E& b1 _$ P; o7 H; F3 b" ~: l# qMedia Board
1 Z" R% q( u6 A' v- u# S& m-----------9 r' m9 _/ |" h
171-8234C
+ B) \7 n1 n7 b5 b1 C837-14359-01 SEGA 2002+ z8 V3 D+ i- m2 j5 ]
Sticker: 837-14359-91, U; ?; M0 x6 u1 j1 Y: P
|----------------------------------------------------------------|
& U( o( V6 s* s/ l$ R: s| LED LED |
- z& z/ P" m% b" c/ z. ~| FLASH.IC8 |' L+ i* N) E% Q6 _0 v3 M: }+ {
| LED CN12 CN11 |& S, ]8 H( N: r& E6 p
| LED JP4-JP10 CN10|
: E5 x( K8 H% v2 K5 c9 \, G; x| |/ h, X3 T: h N) r6 J; H* N
| |
/ U6 k5 M9 I! E4 T" t& e6 D| |----------| |
; w7 m, a+ d' N( }6 b, N| |SEGA | |( ?- O8 ~$ G* k# x) t2 |
| CN14S* |315-6355 | |
% C6 `" t% v* a& `9 w| | | |6 n- y6 j9 G/ v! C* i: M; ?
| | | |2 ?0 Z2 l1 I: r4 ]: z/ I, v! E
| MB3800* |----------| CN8|8 J( J3 n' {& k4 K& s3 W$ A
| CY25560* |* `: X! m9 Y* k. i4 a8 W8 E
| |
, B+ x$ r/ z* {2 r| CY23S09SC 49.25MHz |
% z( R4 x. v0 s6 ^* m3 P; Z| |
9 @+ k( k/ O. B3 T/ b3 |5 ?0 W| CN4 (DIMM) |
* E2 T) B: k; f8 m| CN3 (DIMM) CN5|+ G% u5 [8 @ C- U
| MM1433* |0 t4 o3 H: M! u0 ^2 ?) y, S5 f
| CN13 TPC8009 CN9 CN6 |& i4 v3 H" z8 I; l7 h
|----------------------------------------------------------------|
, w9 a' b5 V- p& y# H1 H0 WNotes:7 a8 h2 W r, v% Q( [: g- n
* - These parts on other side of PCB
0 l+ U7 c8 c' f CN3/4 - 72 pin DIMM sockets7 W. [& l; f2 n e
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
) B8 L# X: X: b' D' }- w CN6 - 40 pin flat cable connector (unused)
8 U8 X0 O8 g. A: q6 _, P CN8 - 6 pin GDROM power connector
1 F' n: g) W- f! N4 K5 c ~6 k CN9 - 6 pin power connector (unused)8 x+ y A; O/ K {
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
8 d+ r0 {/ f$ B CN11/12 - Network board connectors joining to Sega Network PCB
6 I3 L8 @) u1 \& \7 t3 u5 h CN13 - Battery connector (maintains power to DIMM RAM)* \/ f, b4 H/ b# k' G
CN14S - 100 pin connector joining to base board
# Q7 l: V+ k4 O8 I JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
- a6 r5 G/ m K- R: g S JP4 2-30 ~* k) d, u+ @! y9 a) E8 c
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
. Q6 w& i5 ?9 }9 T5 n8 T: o JP6 1-2; Q' l4 F& h. Q0 k
JP7 2-3/ s2 q! F! M" [- {( Y @0 S" x
JP8 2-3
1 L5 w- R1 e$ u- p2 ~) N" X0 v3 m0 v# U JP9 1-25 U$ L' F) P$ P
JP10 1-2
* m, A5 c( V8 _7 { FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)% H1 c ^& s# H* w2 a. j0 X/ Y! l
Filter Board
) G5 a2 I! d( d9 Y------------! q! @0 m5 c! ?% l) q
839-1208-025 k% d8 A3 ]/ m4 ?+ H
171-8205C SEGA 2002
# p5 c% ^/ Y$ y) O|----------------------------------------------------------------|4 z# _% X; J! n
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |: h7 \. }8 K" f/ y" u+ r. T
| |
4 R+ u7 i9 V- i| DIN1 LED_3.3V |5 `7 T5 i B. J$ r
| LED_5V |* L( S. Z4 h$ Z/ X7 A5 g0 ]/ _" _ F
| DIPSW(8) LED_12V |
h$ d1 g7 t0 E, B, S5 C" K|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
) r7 j/ Q; X' ^2 v+ N6 w|----------------------------------------------------------------|/ z( q w& b2 d4 I9 x) G V5 S
Notes:
/ ^, H) k: ^& M9 i0 w+ L+ |2 A, S CN1 - 8-pin JVS power input connector
5 k6 {7 [' e X" @# j% O CN2 - 6-pin JVS power input connector
" n; k# z$ W6 H. `9 e! G2 P) e0 D CN3 - Red/white RCA unamplified stereo audio output jacks! n$ U' G3 f9 f
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board$ I( e0 y, s I" u: H
CN5 - 8-pin connector, has signals for 2 rs232 ports
8 Y+ v1 K& E: e8 B3 t- e1 Q CN6 - 7-pin connector, G# M% B( ^) D3 j
SW1/2 - test/service buttons) m' L% {$ p9 s% e3 r, V3 G5 t
DIN1 - 96-pin connector joining to Base Board
( S* X R8 c) W, x* V+ `: `3 b DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
: C& Z! O- f D/ x: _. p+ q( [* VDump info:
" T9 N# ~$ h5 m9 ]+ r1 B9 V$ vNetwork Board Dump : Ver1305.bin
1 Z* A/ i, o" fMedia Board dump : FPR21042_M29W160ET.bin7 Y/ b: q, S$ G, |
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin* R( Z, B' O( ~
Xbox Board Dump : chihiro_xbox_bios.bin
* I9 t9 e, }7 j* wFPR21042_M29W160ET.bin :5 H: I- `7 w3 p* j+ ]; t& \
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has, o# s; g) f7 t& J3 P: }
an older version as backup, and the second MB has the current version, versions included are:8 h8 Z! B# t0 c( E6 b
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
2 G6 q% G5 o! G) aSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
* m& N: U$ `+ R- n9 |; O5 j% Yic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
5 E' E1 m" Z* G8 v" }! M1 eRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you7 {; j4 n) g3 P% w$ q0 U+ o. i
want to change the region of your Chihiro Board, just change this byte.
5 t. e7 T @+ L. XThanks to Alex, Mr Mudkips, and Philip Burke for this info.# D# p+ t: u# n
) i5 H* l7 k0 S( y F
* f9 b5 h: l' F5 p, t: K |