本帖最后由 n805 于 2017-7-18 22:21 编辑
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跳线设置 " }: ]& ?1 B+ q5 m
Jumper settings Mediaboard/ U1 U9 J* a7 c, _( O9 {2 f7 {
7 K2 `& Z3 h* K) w: r8 COn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
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$ M* c' F) U3 x* l1 N1 Y+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|- f0 b7 y* e9 n$ z( ?8 J
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
5 M! p* R6 o) B. Y/ t| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
0 d2 G0 H% ^8 c1 L, ~| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
; k5 k( ?8 g$ t3 \4 Y& B$ ]|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |+ {2 H Y3 w4 V6 a+ B4 F! ~, f
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |3 M/ ~; a8 Y4 S
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
5 y% x) P+ N* o7 f8 u+ D- E| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
) `) `6 K4 j; f x0 E$ c|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |2 ]9 x. r( a) T% h* M7 [! S6 H- ^
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
$ O2 k/ ?( q, U/ H+ d! s, V: R|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |( M$ U W! ?" {1 @
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |: B$ t. A( ^. |7 G) s
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |" c! ^' y! d2 x8 a% `( |- P9 g
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
Y/ H* `* K$ @1 R) K| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
3 p4 c2 R$ {: X0 ]| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |; j1 O I. {9 r$ H/ L
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |$ t7 L: n+ F9 K
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |+ E; U0 I& y8 i; H7 G
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |4 D. D4 Y( j) j$ `/ l
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |, q' H7 Y- [( Q0 _ ~( }+ V
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
- O# j }, B& s f|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
0 q7 k) p7 U2 u0 p% R|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
4 l. l) L# u' M! C- k+ @1 I| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |4 M8 ?7 K% I& O5 }1 {
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |5 [+ v/ i! k# Z! \
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
: ^0 F% w1 h8 @| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
$ `9 p1 J" k' B# l| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
' X, Z/ `$ D6 F$ Q3 q9 S|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |1 }/ N0 h; q, t! b
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |8 {& b1 X$ n- A4 S' V2 Q+ g1 S
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |' c( p# m4 W; Q8 D. K7 Z, E6 k3 E
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |' D% D8 N I( U. n% L9 N ~9 D
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
5 A4 d5 m T3 W" J- @: j" x' d4 {| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
9 ^- G6 z* }6 G. M|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |$ M; I, y$ R( O) R% `* K
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |. D2 ~, l1 y* r5 }
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |0 L# p$ f+ ~# J8 _7 X9 ]
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
3 ?9 D2 C- x. y. x|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
) t% r! y0 w$ k5 e) F) d% G|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |7 b# A0 x, _8 F& e9 g
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
: ^3 \8 ~" ~' V9 E# P|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
1 L5 }7 n6 r+ \| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
& `( ~" t7 u9 I+ A6 W7 j0 n: [| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
- L: r' g# B9 k- I" c) \* n' E| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
$ M- H# _2 ^2 h! S. v& k| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
2 {# q& k7 ]3 r% n# h O0 n|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |" ~. A6 w. U" _3 Y: x2 B+ C& Z
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
; E; r! F4 k) d' h( `+ k- A|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
( ~ ]; B8 y4 k$ ]2 s* c7 j| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
# k$ h1 J+ s# T8 g% H) c+ a|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
0 Y; N7 G* X7 V% t J3 W| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
+ l7 R* v! w9 ~' m| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
# C; V% U0 t7 M* E# W! Y8 L, z8 T|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
: @6 k) U/ t: T' Q$ [. m, c" R, S: r| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |3 `) x0 Y% i& ?0 h. a- B5 T
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |" d$ Q% ]4 [! P0 F: R3 q$ u
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
, p0 m2 L2 W" y0 T|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
: E& r( H' @% r' j ?|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |8 M* b4 U4 e! g3 k$ e+ F; j
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
2 s, h! E9 c; W8 x& s& l* n# s|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
* z8 i o7 L! @( z- h6 L! d0 C|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
: ^; n- c, z8 a|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
" y* A; @$ U$ P|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
) A w% K5 d: P& ]( {. D- {6 Z|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |! w ^) t7 i( V, z4 r
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |, @6 |4 v' l: z; t
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
; O x" I8 y- d" w9 J" O; c0 N|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |8 p g& s8 ^* {. C' ?$ ^& \& ]! Q
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
# @- X y! P% Z( v2 M. l4 r|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
" ]9 z- n6 s4 [' ]+ l8 Y, h) P3 b+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+2 Y! O( m+ U, X# ~" O; m( I7 L, x1 U
* denotes these games are archived.7 {$ q& |" Y% \$ f
Year Game (Unknown media) Manufacturer
" X5 C' Y; t5 Y) Z8 b; {) y+-+-----------------------------------------------------------+------------+
; n* k: B2 H9 l: l| | 2004 | Quest Of D | Sega |
& o6 W8 }+ h H| | 2004 | Quest Of D (Ver.1.02) | Sega |5 K6 N+ N# |) ~, y! }2 p
| | 2004 | Quest Of D (Ver.1.10) | Sega | r1 l5 q, F! E; E3 w
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
3 J! e- O8 _, {: w| | 2005 | Quest Of D (Ver.1.20) | Sega |+ d- \( e" D; @6 W
| | 2005 | Quest Of D (Ver.1.20a) | Sega |
P/ z" E0 s- V/ ]5 Q6 j| | 2005 | Quest Of D (Ver.1.21) | Sega |+ ?( I# Z+ A/ \; |( I' n7 {
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
/ D$ A2 v; Z, ]- Z8 e5 c |" M0 T| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
" O; g( X6 i" e| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |1 Q8 b; r! {" Z. S% U
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
& P- H" |; i' C# [( S, u5 e| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
# M x. o3 V+ M7 ]| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
: D3 E2 M, x5 q$ k| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
, K1 ?( Y1 O, Y5 G" ?| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
* B; k" h, \* m: l: ^| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
5 I, x" V+ e5 ?6 a3 P+ q6 V| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |. g# L( J! j" R
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
" ]. ~, b. a7 J- |( G| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
' O1 c3 Z' D$ M1 I) F| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
, o. v" M3 M' l| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |4 Y+ B ~) `! P O. o
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |2 i/ A; Z1 T) T* d5 J1 I/ K5 U
+-+------+----------------------------------------------------+------------+
' g0 b% E8 m6 j5 {3 x6 |6 fA Chihiro system consists of several boards.3 Z1 G' N4 N9 c* U" d! K
The system is in 2 separate metal boxes that fit together to form one box.9 U7 b. X3 N j }) |" q2 H
In order from top to bottom they are....& ^- v" ]' H3 g; M- C
- Network board \% @* a8 j; [ t4 B+ R9 n
- Media board / Together in the top box5 v) L" H! |% o
- Base board \! c# H4 c, C: E( s4 x% d {, _& j, l z
- Xbox board / Together in the bottom box9 \; I0 v2 a5 g1 z2 X4 f
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.4 P' Y; g3 M) U* R) n4 X
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
8 p, n+ w" f, F, k* q" q+ Iboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
5 [$ l7 ^- Z6 h7 Q. @$ JMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
! S- T% \3 ^& u" Qin the mass-produced retail version.! {4 y2 R5 l3 T7 N
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16. a: C3 U) J6 A6 p
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
g! s# X# B: z& [XBox game controller ports (USB1.1) and front panel connector.
* Q7 F7 z% S8 ?% s9 w! b' M; Z1 kOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
& B0 [/ j% |1 x2 pconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
1 v8 b7 Z# g) K* d+ gjumpers..... L4 K7 o1 W" @$ o$ ?
JP3S 2-3 \" ~, Q6 e' Q8 {
JP4S 1-2 |$ \# O9 j+ X3 C$ M! F; y
JP5S 1-2 |
! |& O; G3 p% X* W& hJP6S 2-3 | These are connected to the USB chip on the other side of this board
9 d O. A2 Q" q; x3 SJP7S 1-2 |8 h4 w9 e4 z+ n
JP8S 2-3 /% v+ `+ V: z1 R- t6 v
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are
! F$ ]! B& {+ \! S2 W9 A5 X2 fconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board): |/ P9 \3 c6 F6 V
and a 14 pin connector which is unused. The base board handles JVS and video output., a9 W+ L/ u- R2 @# B: q9 E; P
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader" @$ a$ L" A7 E0 ~( Z" @
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.9 d* s& g: Z4 I: a1 T- G- @3 m3 r
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.9 M. W& d1 t: e% U4 c- f) s
The system requires one of the various Sega JVS I/O boards to operate.' g7 {% f g, |4 s' [% f
ROMs on the boards2 G) [0 h+ v% N( C
------------------
8 H# H1 }2 R9 }2 bNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2/ T: _6 Q/ k' F& D8 P7 o8 w
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8; p0 w1 V# V5 e7 i5 @) |- C
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has3 D* x$ e; X6 Q2 P' v
an older version as backup, and the second MB has the current version, versions included are:
3 R, i) q1 G! x1 H SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:303 w* I- l: ~, a- L; L
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
0 S. n8 a0 k- f( v; U4 A& FBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10; L- [% ]8 i; V+ u
One Microchip 24LC24 2k Serial EEPROM at location IC11
: @( q' l# [0 P" z The chip at IC32 seems to be a backup of the base board firmware without region or serial." r. p$ p) C! t" u; u, v( H
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it% o+ H" r: l" r# Z; |
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row8 X: y! p* U, E% S& c
a message will be displayed: GAME ID SBJE
* F9 J) D0 {9 M6 c The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
. E% g f# U d The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change% I0 a. M+ M9 O
the region of your Chihiro unit just change this byte.* K, R8 q o* K2 [
Alternatively, if you have a netboot PIC, plug that in and power up with it.
( v0 G2 j0 Y" x# q 1) Enter the test menu (push the test button)
! r' t8 @* C: j0 I 2) Go to the System Information menu.0 D3 e8 k ]: F+ i7 e! [
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
* {7 e7 A5 J$ w2 }6 _ 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
2 _! n; g- [6 V4 z, Y- W power on again.
: n7 x* ]9 X7 x7 hXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D15 b6 }9 W5 x% q# i% w! J5 X; m1 x
Board Layouts
) _1 `: p" q8 |9 v=============
+ B2 {2 j: w2 @7 e! q* q" l. dXBox Board
# a8 ^% c/ G0 |6 J3 w+ o* R----------, t n$ m: p* p( ^7 }6 Y
|--------------------------------------------|
; s! j1 R* }9 d, N# F/ ]- F' K' G| LAN FAN1 A/V FAN2|" k6 x) P( l( }# L% A
| |3 H% B0 b) A9 J7 \+ P# w& m! n
| LF353 CONEXANT |
2 {( @! g* u! M5 ||DVD_PWR WM9709 XC25871-14 |
# S% D; h) I& @* {| |
4 |: W/ g5 E) ^" X% z& b| ICS_UA431317 |-------------------|! G8 k+ o: x' M' |/ v
| LM358 |
- A& W# w' g3 C# g| 27MHz PIC16LC63A |" Z. s( m( `: D2 g! u( R( o! ~5 d- S
|IDE BR24C02 |6 e0 E) B* T6 J, ?; X; e
| ICS_455R-02 |" _# O9 \6 h+ Z
| K4D263238D |
# ~" H& r' ? H6 b| 29F040.U7D1 *K4D263238D |2 a; O0 R/ |* y
| |' F1 l- P( O: N: K# ?
| GPU CPU @733MHz |( }2 r" o3 v, ~& `8 H2 Q$ ^
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|# B7 ~0 J ]+ e4 f4 ^- S
| K4D263238D |
) {# H- [, h$ u h4 W% Q' ~) I: N| *K4D263238D |
: v; A! J0 }$ l S7 {| |" C& F9 |; F. z, H( z
| |9 }5 C2 q! } V
| K4D263238D K4D263238D |; r9 \ U0 h' F3 w. W
| *K4D263238D *K4D263238D |, N$ J8 H! }# \% g. v
| NVIDIA |% Y/ E" O! f2 d. a0 g
| MCPX X2 |
* j2 m* u9 g5 y; || POWER_CONN |: R j6 I5 C5 S
| |3 W" o7 l7 J2 J0 r
| |" H5 T6 b; O4 ^% x6 }
| |
' B' {. ]; k2 R d" D; C) \| GAME1/2 FRONT_PANEL GAME3/4 |
% v3 i( b! Y( [1 x2 `|----------------------------------------------------------------|- v, @! H: w6 ]% x
Notes:
5 l/ \! k& x3 t# s * These parts located on the other side of the PCB! ?+ X" u- k$ u+ r2 o$ B
Some of the connectors are not used.
3 f% r$ P; s: I! D8 n GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS+ P0 {# ~9 I$ Y
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS* k* r R) t2 o2 v& ^6 v3 M/ s
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
7 n: ~5 x% P3 ~Base Board& z3 o; ^1 ~$ K. l
----------
2 L! d; _% M3 a @171-8204B
& _! u' |" c/ ^3 @$ `837-14280 SEGA 2002& C. R5 z$ q ?
Sticker: 837-14280-92
2 b. D5 T7 W" p|----------------------------------------------------------------|9 |8 s. b" U8 f# \. z7 T
|*CN16S *CN14S *CN19S ADM3222 |
, E) D9 N6 ^% e' i4 G r$ W| CN8|$ M- ]; L% Z8 N0 c2 f
| 24LC64.IC32 |
" T3 e& F5 g' C|CN11 CN18 CN1 PC410 | {+ {! N2 ?9 K Y: I X
| LM1881 |
) [# C# j: @: N0 r| SN65240 |
' u& @; V5 x" {8 r5 c; F| SN65240 AN2131SC BA7623 |
! N& Z9 d6 `( v0 d/ T" y1 D| CN10|
" M: b( x& R. m" M6 {| 12MHz BA7623 |9 b& k; j+ S7 o/ n+ s
| *CR2032 |+ d$ Z' N: q7 Y! i8 q
| SUPERCAP |0 u7 W6 g0 |6 |+ b& `9 N
| 32.768kHz |
) Y" t; v: w2 Z1 U8 O% l|CN12 RV5C386A |1 l# p6 `; K$ d3 I* y8 q
| 24LC024.IC11 M68AF127 CN9|
' F6 M/ v; J7 M' |* p! ]: || 24LC64.IC10 AN2131QC |
# a% `! \& u. \# _2 o' q* ^2 k" ]| ADM3222 DS485 |
( q3 h2 I% M5 ~0 o# {- O& w| 1.85MHz |
. ~# Y$ t+ H9 Z/ }. \| 3771 CN5|
) k d2 j- i) K+ Z$ ~7 _- |2 x& {|-------------------------| CN15 |-----------------|
, H$ {! j; l" \* {; j* z |--------------------|
6 g+ r r) d- d) z1 dNotes:
2 Q& Q5 W) r' O; `7 M$ X/ ^; b (* these parts on other side of the PCB)
, \: D7 z9 [# E0 I Q% @ RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
, _3 m- G% R5 x, a7 q+ c3 ` 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
7 k# r! S( ^& ?1 W! T y y+ ~* h 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
: f, }3 r7 ` y M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC1 P$ P5 a9 ]5 U/ }3 N* \; G
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10; M- e" `, P2 E1 n
AN2131SC / (QFP44) firmware in IC32
8 l5 \, E' \4 H# Z" {5 F( u ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20), p, r6 S. u3 s3 j4 h8 Q; k
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
+ \: P. f2 U! Y BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
3 ^) w( @7 G5 b! u y LM1881 - National LM1881 Video Sync Separator (SOIC8)
: B8 i; j6 P }5 ` DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
' u: Q M+ Q/ D# H4 M' z 3771 - Fujitsu MB3771 System Reset IC (SOIC8)
q. x+ A X% ]2 Q PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
, }+ b6 }0 l/ A( y+ \% c CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
9 R1 V5 Y: c8 ]: d CN5 - USB connector joining to JVS I/O board with standard USB cable! X! x5 [5 C& l/ a7 j* ^+ A
CN8 - A/V input connector (from XBox board via short A/V cable)
$ B6 i# [ l- p) F5 @5 G CN9 - VGA output connector9 z n6 D7 d( O! u
CN10 - 14 pin connector (purpose unknown, maybe another video connector)* }" P/ ?0 s$ C- v1 q; D% ~
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
- g+ T7 ^! q: n* I CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
* z u+ [2 i0 M8 G/ k CN14S - 7-pin power output connector joining to XBox board
! ^ h7 x: l$ o CN15 - 96-pin connector joining to filter board& i+ f1 @8 l0 K
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)! b5 \' a# h9 M0 r. t+ K
CN18 - 10-pin multi-wire cable connector joining to XBox board: S5 [6 b5 l. J# F
CN19S - 5-pin power output connector joining to XBox board
g4 } M, @: C- l% ^) [. @ There are also many power-related components such as capacitors, mosfets and transistors.; O- {9 @6 p! I/ G) h% R& Q7 Y
Network Board
& |/ X# {% O. a-------------9 x+ J9 k7 I& O/ P
This board is identical to the network board used in Triforce games.
9 F6 N$ D1 Z3 Z6 w9 @3 o' VSee src/mame/drivers/triforce.c, d3 y( ?8 R' \: A
Media Board
! a$ N: _- J6 c1 z" w-----------
" J c0 J9 p1 T. L9 R e171-8234C
; W2 t* i; E8 w5 p l837-14359-01 SEGA 2002
- y g0 h z4 }4 J$ WSticker: 837-14359-91" `3 f$ k9 S& R/ q6 u
|----------------------------------------------------------------|& L. J8 J# v5 O, y
| LED LED |
* t: e+ W% F3 b| FLASH.IC8 |
k$ x& T& F8 A! c+ x# [' F( G| LED CN12 CN11 |
$ B O/ p4 j, \ u' D: Y- N| LED JP4-JP10 CN10|
5 N" _. q4 W5 {( ^/ K9 ]1 M8 O9 N3 o) X% q| |" [4 G( N/ d7 b+ j
| |6 ~# f' q4 J' j3 Q4 S. I% J0 t" r$ L8 L
| |----------| |
& v6 P6 P8 _9 {$ L( [8 w| |SEGA | |" O( S: K* {* d
| CN14S* |315-6355 | |9 c9 q- t. \/ E6 h6 D+ ^; e
| | | | M& Z, u/ Q4 d
| | | |4 i! t1 r5 i* x7 v
| MB3800* |----------| CN8|" S$ J; p. o: g# E, I
| CY25560* |: D* v$ G% K0 v/ B" c6 C- _+ u
| |
( R/ L2 }8 D( }; D| CY23S09SC 49.25MHz |% j5 ]3 n# V8 o6 ] B1 J3 e3 |, d
| |
* X" w7 B( o, ~| CN4 (DIMM) |2 Q$ R$ _' V% K
| CN3 (DIMM) CN5|
5 v( [; x4 N& N| MM1433* |" x I: ]% g% \) K# w
| CN13 TPC8009 CN9 CN6 |& @( _8 c& F8 d9 f' A
|----------------------------------------------------------------|
' o. o: ]0 c8 u& _Notes:
; `8 i/ z' I9 n1 a* |. p * - These parts on other side of PCB
' n$ M' _7 {& Q, u; v. ^) M CN3/4 - 72 pin DIMM sockets
3 I% v" _ j" t4 d) `8 i0 O CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
0 `8 c# ~# _7 n% c CN6 - 40 pin flat cable connector (unused)8 n9 ^$ d* U, r6 N
CN8 - 6 pin GDROM power connector
0 f9 \; Z) E' s' F- x CN9 - 6 pin power connector (unused)& Y5 c; P# f8 H: K/ I/ x0 l( ]
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
) q# B. F; K: X+ V# w CN11/12 - Network board connectors joining to Sega Network PCB# ]( Z8 n4 [5 x0 z D" k/ ]
CN13 - Battery connector (maintains power to DIMM RAM)
1 r+ s& J* ^$ [( }+ \ CN14S - 100 pin connector joining to base board& N* C e! I" k, C4 p; p
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A)): D4 ?0 H3 j4 u$ Z$ S' Q" ?
JP4 2-3
0 [% q5 x6 V: I* a3 c8 u, V3 ^( \ JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)$ R: P1 s7 e8 ]; ~3 w0 l1 P
JP6 1-2
4 F! l- v8 P7 }# }, T( |- ] JP7 2-3
n; A# d7 \# x# {2 h JP8 2-3
/ y* v$ ^- k7 J" Z2 {) a8 R$ B! ^ JP9 1-2 K- O% D" [0 r5 v9 H' I. r
JP10 1-28 U/ J- \. ?0 F2 t1 ~
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)/ z6 J3 M- e* t
Filter Board5 s$ u# R, z" P- @0 r
------------
# n. E p3 y" B2 r% C839-1208-020 \! c3 A5 Y& `' n
171-8205C SEGA 2002
% |! V+ ~4 A$ Q P/ m9 N9 B2 P|----------------------------------------------------------------|; ?6 D' j$ `2 N B4 \6 h. o1 J; |1 K
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |% E8 O. O+ m* n$ x/ j
| |2 ~5 m$ `, W ]( z, y( @
| DIN1 LED_3.3V |8 t' A# `- u7 C
| LED_5V |
; L' @, K6 c& T. U2 f* X| DIPSW(8) LED_12V |
4 \" Y, r6 N$ Y' {9 E1 B1 \6 a|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
# `% c+ W7 i: ?' t|----------------------------------------------------------------|
. o* t {* h% Q6 f! c1 J' A8 pNotes:4 E/ h ^. A# Z4 }
CN1 - 8-pin JVS power input connector( d5 T3 T& @6 b
CN2 - 6-pin JVS power input connector! z* U! Y ~ H/ _
CN3 - Red/white RCA unamplified stereo audio output jacks. o; O# J" `4 |7 M
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board, p; o: M# M/ w- {$ U
CN5 - 8-pin connector, has signals for 2 rs232 ports
, P [- Q# D, b, q) V+ z( d% ^% L CN6 - 7-pin connector
4 z D: X5 |4 y/ \2 N9 j% I( @$ | SW1/2 - test/service buttons
6 _9 S! L3 M5 d/ L: e& v DIN1 - 96-pin connector joining to Base Board+ @6 A" d9 P, _" [0 W
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
T. i( U# B5 I" {- n2 \Dump info:
5 v$ i$ D5 V: p( \- ^- zNetwork Board Dump : Ver1305.bin2 T6 M3 J0 {7 ~; {8 y7 }5 B& ?
Media Board dump : FPR21042_M29W160ET.bin
: Y5 T- h- c4 e4 p0 E, V) e/ vBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin: ]( s: C5 Y6 ~$ O1 Z3 y+ t
Xbox Board Dump : chihiro_xbox_bios.bin3 R/ l( ]# D3 j
FPR21042_M29W160ET.bin :: u5 u' S9 e" v5 @: s! A
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
7 f- V' n( |- T+ Y' A$ kan older version as backup, and the second MB has the current version, versions included are:
, E, b" G! J z0 e- f2 l: L+ y/ HSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
U5 V8 ?" C/ RSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15" ~0 [6 p9 I: M, e, C' }
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
! |- a6 y6 } h: K7 KRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
q( S W2 z1 H2 O A" U; f6 f1 ?want to change the region of your Chihiro Board, just change this byte.
1 d" s: X, M. r @0 r4 |3 eThanks to Alex, Mr Mudkips, and Philip Burke for this info.
7 H% Q6 s1 a4 Z4 ~. C& ?& g/ c
1 e# z+ Q- g, C1 |2 @. [
7 y8 e" z/ L# Z |