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1 n9 ~/ o; r$ y {9 ]) CStreet Fighter II: The World Warrior
9 S) i, h1 R4 y; h( aManufactured by Capcom, Released in 19911 n* i* p0 ]8 _2 t
ROM Version: Street Fighter II: The World Warrior (Japan 910214)/ f/ } K q- ?" o" ^7 P; K
Print
( m7 S" L" d5 T* eDip Switch:SW(A)5 q2 F* D+ H* s
1 2 3 4 5 6 7 8 Function Option
3 \" g! ?6 X$ b Off 2 Coins to Start, 1 to Continue Off*/ W$ }. i9 C i# T; Q
On On; k6 R ^1 c( n2 t
Dip Switch:SW(C)9 \7 r: D, h5 R. D4 @
1 2 3 4 5 6 7 8 Function Option
3 m& v+ W8 l" N% p. J+ ^/ m Off Free Play Off*
- }$ }# h1 _: f/ G" O1 s, e; R# \( t2 d On On
# I3 {9 I- \% g. ~3 n0 V Off Freeze Off*( u& h- Y( D! j% P/ u" _; h3 W/ N
On On
8 Z3 r0 m4 @+ W& }" l1 c+ E Off Flip Screen Off*
9 w3 e4 z2 [) @& d3 J5 ] On On: I4 i/ @' L9 R. M6 f- X' W% y1 h
Off Demo Sounds Off
, R3 Z5 `1 x! ? [9 ] On On*
" G6 a% w5 M+ \3 A% Z- X Off Allow Continue No5 R8 U( S2 i7 l. M
On Yes*! \# N' S! ^" r/ ~9 ?4 _* ~
Off Game Mode Game*
! w( o* d- e! r; u On Test
9 a. q# D. m" X/ e, ~! GROM Version: Street Fighter II: The World Warrior (Japan 910306) y7 m6 h+ L5 F/ S8 h
Print7 ]6 c# @5 E$ E! ^- ?4 o
Dip Switch:SW(A)
I1 R6 S5 \" h1 c4 Y1 2 3 4 5 6 7 8 Function Option
7 m3 I( U0 ]! | Off 2 Coins to Start, 1 to Continue Off*
4 b6 z9 s; b( R' Z; W3 X, [7 z" p On On
: k+ {, d/ Z$ c$ A0 J" qDip Switch:SW(C): J, a7 k* R$ s) A4 `
1 2 3 4 5 6 7 8 Function Option
( a9 ]2 S; o0 u; B Off Free Play Off*$ B1 u* `$ S5 f/ y* i1 R+ m& _
On On! [% G0 g) V+ t- Y
Off Freeze Off*9 ^, A4 z4 W4 P& u* F
On On0 s% x% G) e7 R7 L1 n. K* g
Off Flip Screen Off*: ^% X) }* Q) n) \/ s# \
On On
- c& a6 [7 c; H& O0 y. m3 B Off Demo Sounds Off: D2 U; L7 H) X) D0 R+ B' z9 j
On On*
& R; L. H! |: W9 O7 O Off Allow Continue No
" U6 J2 w) k# j* K On Yes*
8 r" c& j: [5 q8 U0 ]9 g& g) u/ s Off Game Mode Game*
' a. I& E* s! d+ f" B/ _ On Test
7 W3 }) L' [5 k _3 j. P5 @# q9 s zROM Version: Street Fighter II: The World Warrior (Japan 910411)
& e7 ]0 z G4 E! }# d6 yPrint3 E5 d: N% n: M- u/ o
Dip Switch:SW(A)
% B; C5 j6 J3 n; r' q# L5 `7 `8 v1 2 3 4 5 6 7 8 Function Option
8 g, V9 @7 I+ Q; W4 p Off 2 Coins to Start, 1 to Continue Off*
, Z4 s# |+ V" T On On# L/ r& p2 ^" f9 p1 l
Dip Switch:SW(C)
0 f' I' ^4 X) u; x( i& Q' {4 R, S1 2 3 4 5 6 7 8 Function Option2 b4 j4 F8 u: ^( x7 ?5 R: {/ P7 O
Off Free Play Off*/ k. ~4 g, n+ T! h7 E3 N3 B
On On
2 u% U0 A" O) A& P8 R9 m: {3 y3 w Off Freeze Off*
: I4 B6 V4 C# G+ f; @ On On
7 i( `/ |+ A+ T& Q Off Flip Screen Off*9 ]5 I6 _7 V% W# ~1 j, v
On On
. K. q9 G0 N9 L% b* A$ F* ?7 } Off Demo Sounds Off( n3 j2 k2 b' Q' E# ]! e. |
On On*
' x. x) l* v/ O; j( p, Z3 r! Q$ D Off Allow Continue No
4 a: Z) ?# n7 n7 `) Q8 W On Yes*' j+ a y+ c/ Y1 L
Off Game Mode Game*7 `. C% i" K8 E: t! j
On Test) L# c5 t( t' z3 @$ y4 C
ROM Version: Street Fighter II: The World Warrior (Japan 910522)
8 v( E- L7 J! K1 o; fPrint: I: V+ ^5 l9 l' k% X! j
Dip Switch:SW(A)
w* P9 H$ w4 ?1 2 3 4 5 6 7 8 Function Option
: Y- j- c- A0 R, T5 Q Off 2 Coins to Start, 1 to Continue Off*
0 D. l7 i/ J5 y8 j+ H6 r2 T On On8 {! B! c3 r' t8 [9 \4 U
Dip Switch:SW(C)
( Q" L8 Q7 C. r1 2 3 4 5 6 7 8 Function Option; x$ i; k9 f5 w6 f
Off Free Play Off*
: }$ Q R# ^8 e/ p+ p$ V% J$ p2 z On On/ l" T+ q1 p$ C
Off Freeze Off*$ O: E2 _8 y5 O$ N
On On
b' w0 K: ^0 O% B Off Flip Screen Off*. L: }* }5 ^# E* `
On On* @$ o% N, {8 G& J- v" t7 D6 j
Off Demo Sounds Off4 c1 [. Z5 {" }1 w- [3 S3 K: \5 I+ [/ i
On On*5 \6 w" h, n6 `9 k
Off Allow Continue No, s) N/ n8 L5 b& `$ K
On Yes*. b" @% {4 p1 z3 w7 i
Off Game Mode Game*
{& M+ z$ d. b `3 T4 t" d, g/ x) O On Test
% _3 L8 R. Z9 U! L) ZROM Version: Street Fighter II: The World Warrior (Japan 911210)
* g3 J3 _- t3 I) s3 Q& n% NPrint
- i7 o) Y2 ]8 k: NDip Switch:SW(A)
& k" s& ]+ i; _; |; D1 2 3 4 5 6 7 8 Function Option: d: Q* T! E7 j1 ?
Off 2 Coins to Start, 1 to Continue Off*9 N2 s) Q' q; J. {1 y2 h
On On% U6 w( f9 M7 [0 w: a
Dip Switch:SW(B)
' L- y; Y8 I- i2 @1 2 3 4 5 6 7 8 Function Option
7 v% G0 @9 q N- g2 j* B8 C; Q Off 2 Players Game 1 Credit/No Continue! o# T6 U/ o1 l7 Z9 j9 R" l
On 2 Credits/Winner Continue*
! y, V( z& a/ ^; i5 _Dip Switch:SW(C)6 X. {( l) s; z5 ^6 l
1 2 3 4 5 6 7 8 Function Option# R: G6 o/ |. h
Off Free Play Off*$ m- M3 E# E" l" P" o6 t" a
On On
0 R+ H- Q3 |* Q Y% |! D Off Freeze Off*. _0 @5 i+ O d7 G
On On. r! C/ t; \8 Z% ~- N) W
Off Flip Screen Off*+ O* r( ?% J Y2 n
On On5 _8 r/ M' S. k0 ?
Off Demo Sounds Off
, A! B' \3 c. b On On*
p. t: K1 s2 ~; _ Off Allow Continue No3 _* F6 a$ {; s i b& M8 ~: w% c7 D5 H
On Yes*
: Q" s/ }3 J3 ~9 i; o, }3 ~ Off Game Mode Game*
; {4 n$ j2 P4 h. y/ s; O, e On Test
2 m/ N$ \! Z" `! _, P" m qROM Version: Street Fighter II: The World Warrior (Japan 920312)" m6 I3 l+ P# r* q8 X2 k
Print. q0 s: ^7 j) H8 d l9 w# _
Dip Switch:SW(A)7 P% r! }- M, X( M
1 2 3 4 5 6 7 8 Function Option
" }8 H6 j8 p, L( W Off 2 Coins to Start, 1 to Continue Off*
; f% A+ E9 L& e6 w On On2 x* w! d: P. T( A
Dip Switch:SW(C)
1 i! E3 {: I; B" M- J2 y a1 2 3 4 5 6 7 8 Function Option
+ x. S5 z( l* _ Off Free Play Off*
/ }* `4 t* a, r On On- W* ^+ L! m: Z; s) z. M- v- @
Off Freeze Off*
1 c% x1 \ y/ a* \. H On On
: s3 Q( Y1 G( p" U/ u* D! J/ C Off Flip Screen Off*8 h, P# u& k' i3 W
On On& j& U1 y1 \$ u) ]) R3 m
Off Demo Sounds Off
/ ~/ E9 J' @( K3 o On On*
, I' X8 @$ q+ T" U+ i Off Allow Continue No
1 W( N. [( I* [/ x- R. y On Yes*
$ @! B6 I; a# ~) U Off Game Mode Game*
9 K; B9 h+ G6 W2 c7 x: e% ^- k On Test% w! Q) Q5 V1 k5 `. U
ROM Version: Street Fighter II: The World Warrior (USA 910206)
' t, H, @- B5 U; C1 F' sPrint
& f6 ]5 V& W8 V( f* yDip Switch:SW(A)- t3 Y ~0 D3 O. L, b$ A
1 2 3 4 5 6 7 8 Function Option3 w" q" T2 C B- E/ H
Off 2 Coins to Start, 1 to Continue Off*& A8 ~# u1 ^" f0 V. [* w% l
On On: ]6 _4 m" S1 c* g4 ]/ {3 A* d- }
Dip Switch:SW(C)6 x0 f' q8 J8 f. ?9 P+ i# o
1 2 3 4 5 6 7 8 Function Option8 S3 {; P. f- L4 @
Off Free Play Off*
7 ?- N5 Y7 ?) L7 ] On On: H+ I2 y/ e( \9 ~, x! T( {
Off Freeze Off*
# ~& s! C& \0 l On On
% q7 P/ Q* y9 m" v Off Flip Screen Off*; {1 |& t* [0 m: h
On On
: }4 r; [# ^( |' s9 t- W0 q Off Demo Sounds Off
# K- i% m! |- b& N: s$ H: O m# G: [9 B On On*
: r# l" X2 ]9 E8 d4 S% L Off Allow Continue No
0 ` d! F, Y" g/ m& J9 ~4 z On Yes*# I- E, I! O N' ^/ G
Off Game Mode Game*; m6 N! ?9 F; q1 q# J# J
On Test7 W8 w, x, c/ c2 `) q4 E6 a
ROM Version: Street Fighter II: The World Warrior (USA 910214)
. v! ^: k5 ^" J/ k& ^2 f) d" l: PPrint
% S; z# o7 C3 B% N: M9 @1 Y9 HDip Switch:SW(A)
3 ?9 N5 P' d. z$ d& P/ w4 }1 2 3 4 5 6 7 8 Function Option& _; n, A3 f/ P9 Y1 ]
Off 2 Coins to Start, 1 to Continue Off*$ T' U- }. z: x( |/ x+ {$ P( @. ~
On On6 z1 _# h) u+ r' z
Dip Switch:SW(C)8 s/ L8 r2 ?+ g8 M0 [' b
1 2 3 4 5 6 7 8 Function Option
; _; l8 u/ D' f$ M, E" f7 s/ y3 G Off Free Play Off*
3 A+ ]: g: y% ~6 `+ N& l" `& j% P On On& F: V7 ^( L7 }9 [) M
Off Freeze Off*+ ?& _1 L5 ^3 a- I! m/ n9 C
On On
( ~; q# Y; X. b. {4 x! V Off Flip Screen Off*+ P8 t/ w& h( V! B6 [
On On& {5 B1 c5 X- e) [% \
Off Demo Sounds Off5 X3 C! \ ^0 c
On On*& i, T% f$ Q1 y8 C5 _6 Q& Z
Off Allow Continue No% |* ~, {9 ?% Z2 o( O& W- z; i
On Yes*
6 ?! m6 J( C. R0 r$ f: C Off Game Mode Game*
* a0 J7 H* z2 I% v7 E& p On Test( @$ o4 W- H4 @6 k; R7 t7 n
ROM Version: Street Fighter II: The World Warrior (USA 910228)
4 k6 c6 H* ]/ @5 J* `Print9 @: G1 q& X2 T4 Q4 e; i
Dip Switch:SW(A)6 R# Z3 B k- p5 l: b
1 2 3 4 5 6 7 8 Function Option
+ {& N3 ^6 s& ~# } @ Off 2 Coins to Start, 1 to Continue Off*
, Y9 W. K" m4 z! ?' T4 a On On
7 g& \/ }6 r0 \Dip Switch:SW(C)
+ v9 U1 c6 k# c1 2 3 4 5 6 7 8 Function Option
$ g7 _( B X3 C0 L: ] Off Free Play Off*
# i! m9 s/ u$ W, |( n2 p On On, t% M/ y2 |6 R% L: D& [' d
Off Freeze Off*% _4 @/ C, |5 k: j0 c0 H3 f( W6 u
On On
) R0 p+ M. A3 o5 b6 t9 t# w Off Flip Screen Off*
) b8 n) U0 O1 M& G8 G On On
' h& d7 K( p; y& v5 c4 @ Off Demo Sounds Off. t# c9 m0 d: J# [! J4 x& `
On On*
+ J K1 ]9 p, A Off Allow Continue No5 T: M% ^, F; s9 x. a7 n5 U
On Yes*
8 X: T8 u0 `4 T0 Q# N Off Game Mode Game*
8 A( ?0 n7 O4 |- z) Z On Test* D) U. B) C$ j
ROM Version: Street Fighter II: The World Warrior (USA 910306); z. l* p# R+ O
Print9 u! ?6 P1 x" H- K }3 S2 w7 D
Dip Switch:SW(A)" C6 ~) A" b& F# l
1 2 3 4 5 6 7 8 Function Option3 e; b$ l2 w$ Q+ N8 j) d
Off 2 Coins to Start, 1 to Continue Off*4 [& T! D( s1 [- m
On On
6 D% {4 t( G, @3 FDip Switch:SW(C)
( P( G3 F6 f- r4 m+ ]7 w1 2 3 4 5 6 7 8 Function Option
. \5 s$ z. b) s9 p( \ Off Free Play Off* j/ [8 z& z; I
On On
2 }4 z) M( r0 S% w Off Freeze Off*
/ |- u0 }, H2 ~7 y" K+ S$ B On On
J6 R4 N& v0 o6 q: x( n# U7 P Off Flip Screen Off*5 g% l) p" h; A( g, C7 c0 V! l5 v+ V
On On2 c% ]/ k3 U6 n$ {6 o0 W+ T. R
Off Demo Sounds Off4 g" r% y6 @( S2 ^- @* H
On On*( V' N* t3 @2 P
Off Allow Continue No
1 p3 G; ^5 q0 W5 |+ n On Yes*0 J- c& v4 E3 F0 x/ P
Off Game Mode Game*
1 c" r% U: J2 v6 k; V. ~. B On Test
8 c& ]; ]" U0 B* j$ J1 CROM Version: Street Fighter II: The World Warrior (USA 910318)4 `4 `0 ^! t& p/ K. P
Print4 X# y; o. a3 Z8 f2 B; k8 @
Dip Switch:SW(A)
& o% C" v: Z; m6 ?* L1 2 3 4 5 6 7 8 Function Option
9 ` k- z9 i$ N; I Off 2 Coins to Start, 1 to Continue Off*
" E% O. @8 g1 g On On
5 `5 n8 k+ a. L1 d+ hDip Switch:SW(C)
0 U0 S: V' R2 a0 I4 u) K1 2 3 4 5 6 7 8 Function Option3 T6 Z9 L, e8 a; l+ k' p
Off Free Play Off*
) t6 t% L" Z0 m) p5 n' | On On
8 y9 m) q2 ^/ \9 @, V Off Freeze Off*
& K8 r4 h( R2 F- B+ k On On2 w( X4 s' n" k) K
Off Flip Screen Off*4 `: S4 G& ?3 v6 {/ K' X- W, E" r
On On6 v* y/ _9 g0 B( P
Off Demo Sounds Off
! B# @, C$ r( }- p/ Y; O& i1 [. C* r On On*2 V7 o. N( M. N: ]- e, X# n
Off Allow Continue No
* g( R$ K# O z! v# ~7 ^, Q0 m On Yes*
: e! G9 G4 p' N. g* b Off Game Mode Game*
$ Q) Q7 [1 M/ i' }+ ?: x On Test4 q6 J7 {; y" ?; ~, `( t
ROM Version: Street Fighter II: The World Warrior (USA 910411)5 c( \) [( K+ O1 V3 X) P+ V
Print" O' `4 ]. Y$ E+ O9 \. y
Dip Switch:SW(A): _. _$ D* |. s) R
1 2 3 4 5 6 7 8 Function Option2 P; A$ z/ M9 e2 G, u) P
Off 2 Coins to Start, 1 to Continue Off*4 \6 b) y! a* @% i
On On
, R& C# P. @5 I$ cDip Switch:SW(C) x. ~; Q, X3 ]; u8 k) E, A
1 2 3 4 5 6 7 8 Function Option
" L3 ]$ D# p) r+ }. P Off Free Play Off*- I' W0 x1 L# [6 x+ v \/ n
On On
; S) Y: a) Y, `+ j0 C0 W1 g0 [8 w6 G Off Freeze Off*
( x7 L2 V5 C9 {8 K; u+ o On On# d3 F+ ^2 Q& s7 o) {
Off Flip Screen Off*
1 X' f% i6 A9 h2 h- l2 a On On4 w9 ~7 S+ l* P% c3 Z
Off Demo Sounds Off& t4 r) g, R" e: l# P/ E t
On On*5 W5 _* j+ y8 Q* n" o- ? e
Off Allow Continue No. H. u2 W% \* e. m' S5 D6 P
On Yes*
. i7 h9 Z. s/ T Off Game Mode Game*- U9 Y: {5 b5 \ I. S: K
On Test
/ q% A% h: B' r A' W8 I4 F# yROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)# ]# L( \$ p" F7 h% n
Print. l* O" j/ w) f; `) E8 n
Dip Switch:SW(A)
7 z% K- @& N4 {4 L; S1 2 3 4 5 6 7 8 Function Option1 ]; e( b. s/ N/ o. r- r
Off 2 Coins to Start, 1 to Continue Off*
' m' x. R. I" b On On
! h0 z/ F& F& F* }8 B9 [7 kDip Switch:SW(C)% `+ z5 w6 g! r2 `
1 2 3 4 5 6 7 8 Function Option
& W A8 J: v3 Q- D. ` Off Free Play Off*
( b% P( n. G' z0 E. `- A" K On On
8 A5 b" l9 }6 G Off Freeze Off*
% R* A+ F, f& v8 }6 B B On On) q/ |& L3 f' E: L. a! ]+ x
Off Flip Screen Off*$ M5 m5 D! ?- N. F
On On
% ~7 z6 `5 i* y3 W Off Demo Sounds Off
, m6 ~( C) h) l) k( R On On*# }: E4 b$ I, Y! U& ^
Off Allow Continue No4 x- I! W& p. w( g- a$ Q7 C7 A% e
On Yes*
1 {) M& P4 Z* Y! o8 | Off Game Mode Game*
2 m+ c" q8 [( v+ k: N# B4 d On Test
0 Q8 ?3 v# d+ }) Z* |3 v( }ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)4 ]% m1 u, f$ ]; J% B, v% t
Print- ~! @. v8 |* G# ?6 p& u
Dip Switch:SW(A)
2 x1 C6 b. `8 z; r/ Q& y$ k1 2 3 4 5 6 7 8 Function Option& s/ g0 M3 g, e* g2 ~: c
Off 2 Coins to Start, 1 to Continue Off*
* `/ |4 _( v) f( @ On On$ {) y" c) S8 B. W
Dip Switch:SW(C)
5 W, ?% n W" B4 r* n* _( A* x" r1 2 3 4 5 6 7 8 Function Option
- f; n0 p1 y- x4 D7 G! B2 u% `/ i# y Off Free Play Off*
6 z7 N, N, j% o; V7 U On On
z5 v9 G B/ z& I Off Freeze Off*5 D/ @- [: J5 P3 Q& W
On On [9 H% z+ @, A
Off Flip Screen Off*, G- d+ ?" x2 L2 O' v$ @) ]+ t
On On, n' o4 F' |# s+ p
Off Demo Sounds Off7 ~, {: N3 H% D; W9 e
On On*8 Q+ g; [1 I$ V
Off Allow Continue No
* o) {' c5 v+ W3 w8 g8 H* O- L& } On Yes*. u5 v; k$ p& D3 _
Off Game Mode Game*$ P+ K$ y' m" l- F; \ ] B
On Test$ J1 d$ N0 k% k% A! J v; m+ {4 P$ A
ROM Version: Street Fighter II: The World Warrior (USA 911101)) d4 z8 T# }2 w- q$ c5 E
Print- Z- K5 |7 E* i B
Dip Switch:SW(A)
% J$ r7 G& N& q4 j! V( H1 2 3 4 5 6 7 8 Function Option
# E2 U. G' O: i# a8 B( M+ O Off 2 Coins to Start, 1 to Continue Off*+ Q; M" y z: C
On On8 s% {: I% h& T$ E0 Q
Dip Switch:SW(C)$ V! V+ \ L! C5 ?: }* @
1 2 3 4 5 6 7 8 Function Option
0 s2 ?: B, c. T( j7 k Off Free Play Off*' ^ k8 A' H9 o* t( A
On On
8 L# O3 v) @+ Z Off Freeze Off*
3 U* p' v- p) g. d9 ] On On
$ C! J8 \/ b4 c$ j9 ^* H+ v Off Flip Screen Off*
' H4 k( X& e7 m" O, j1 h3 p On On6 \+ h- Z9 h3 C, @% I$ y7 i
Off Demo Sounds Off
* |7 \& U8 i" h5 y On On*
' x- g. x! E& ^ Off Allow Continue No, p/ D2 r4 e; \6 H% e
On Yes*) {- P+ z( q G" H$ z
Off Game Mode Game*& V5 L( i* @4 l8 h# t1 O
On Test1 u9 i0 Q' p' V" E8 D
ROM Version: Street Fighter II: The World Warrior (World 910214): |2 ]1 H8 m* }: ]
Print+ B/ e2 _8 P9 Q* _) B5 X8 P; _" H
Dip Switch:SW(A)6 F% ]+ ]2 ]6 C" Z
1 2 3 4 5 6 7 8 Function Option3 H" l9 b% t6 t L
Off 2 Coins to Start, 1 to Continue Off*4 p ~; V: N' R2 q1 M
On On" |( k8 b5 A0 z* ?+ F* {
Dip Switch:SW(C)
3 B& D# u6 I/ D! O1 2 3 4 5 6 7 8 Function Option
4 X. D" W+ A9 i; t3 ^" x Off Free Play Off*9 i/ m& u& i0 P& E- \. l
On On
- E7 Q2 u. {7 k' `; |/ u( d2 K; ^ Off Freeze Off*9 q7 @! p+ a" ^% f# N
On On$ f. t5 p# o/ Q S: A$ r: F
Off Flip Screen Off*3 i) V$ ?% P. b+ C& N1 ^2 J2 \
On On
" C, D3 c w0 p" I, \ s& c+ t7 D Off Demo Sounds Off5 O5 Y3 `8 z! ~+ K" e1 t
On On*1 X/ E( v$ R* Y, f% x: [
Off Allow Continue No. s9 w1 D. |! ]
On Yes*: {& E' O6 s, R
Off Game Mode Game*
! a. V( Z2 O1 B& B1 t | i* { On Test
# s# S8 L9 ]& m* Z5 w; LROM Version: Street Fighter II: The World Warrior (World 910228), o% I- G5 c! h3 W7 K! C9 G
Print3 M6 @( G4 n5 ^ |
Dip Switch:SW(A)) h, E% x5 x7 Z4 f/ O) A
1 2 3 4 5 6 7 8 Function Option: s, R X- L9 [8 L
Off 2 Coins to Start, 1 to Continue Off*
* S/ O9 j! S* L- @0 T/ Q6 e On On
0 o& q/ J7 s8 ]8 q* k' D3 j0 TDip Switch:SW(C)
F# C# |+ N7 p$ G1 2 3 4 5 6 7 8 Function Option: f. ?* _0 T( T# e& a8 Y9 S* U
Off Free Play Off*
5 i$ D7 g$ O3 d' S On On1 J2 U3 E$ Z- S
Off Freeze Off*7 C4 M- S5 u; i. i9 {& `8 i
On On# H& U5 M: k# w6 f
Off Flip Screen Off*3 U) _8 h5 L' o: \* V
On On
" s4 h# ?0 P$ Y; R Off Demo Sounds Off
+ @2 p* u4 @5 _$ A, c0 U On On*
2 P0 v# q" P2 b5 ]+ X Off Allow Continue No
; y' |- j* W( [& n3 ^+ m L On Yes*8 G! l5 d+ K* e/ [( r; {1 {9 t
Off Game Mode Game*" s8 L h# b, U( @8 {2 l" J* P
On Test1 Z% e7 T& ?2 S) O& Y' w$ ?
ROM Version: Street Fighter II: The World Warrior (World 910318)
; O$ Z$ D! F# d+ NPrint
: ?" s2 [& C' a- t$ |4 sDip Switch:SW(A)
: `" e, |& u; I* f' w I5 y$ u, q0 B1 2 3 4 5 6 7 8 Function Option N6 y9 v i+ c E- d( U$ G
Off 2 Coins to Start, 1 to Continue Off*, U% w. g$ O& t
On On1 ?$ P8 y( {9 F! L
Dip Switch:SW(C): I& L$ v1 H* a+ Q- c& p
1 2 3 4 5 6 7 8 Function Option) i* Q/ h% @. d( O( R) j. Z: c, @
Off Free Play Off*
- m/ N& G8 F* h! N @1 o- L6 z On On) F; G( E }5 L6 [# Q, B% w
Off Freeze Off*( A! w8 K8 M( J( r* }+ i. }
On On; x/ G' s% E `" ~
Off Flip Screen Off*& x6 k1 N1 }5 v7 H. u
On On$ a- C4 p+ E+ L) O7 f! B7 q) I
Off Demo Sounds Off
/ s2 j6 l4 Y1 u( } On On*: Q* W8 n* H& C* F; ?0 a
Off Allow Continue No
. S- y2 w4 e) K- P* V- M% |8 | On Yes*. Z1 {! E7 A* g4 e+ k0 u
Off Game Mode Game*. [& d" h7 j7 X( S1 ]
On Test9 W+ f I9 Y1 N- m# n+ P: q
ROM Version: Street Fighter II: The World Warrior (World 910522) Z0 ~. @% ^8 [) D; ^ A5 Y* Q
Print
. @7 T2 i. y' g+ f* V7 xDip Switch:SW(A)" P4 Y# @: {6 E% V+ Y3 v' I' L" s
1 2 3 4 5 6 7 8 Function Option: p' ^5 ?6 z! r( F \9 K) y( b
Off 2 Coins to Start, 1 to Continue Off*6 D5 W3 \4 G# |6 c
On On; V2 ^; q) F# ?+ z+ ?, t
Dip Switch:SW(C)
& x* j! V) n3 N x* N3 a1 2 3 4 5 6 7 8 Function Option/ ~8 \& u1 B! ?
Off Free Play Off*8 A" U, A# b2 I3 e' B: J J
On On
% u& b% ]" f1 g6 \3 a1 P9 { Off Freeze Off*' J8 h- H( `$ o- x$ ?; X
On On; f7 R p8 E/ n2 m
Off Flip Screen Off** D, l3 p* L" E- _
On On
6 K; ?& H s) q Off Demo Sounds Off
8 N7 o3 D6 Y9 X, |# X- J On On*& V2 }, D8 F$ ~2 s
Off Allow Continue No; v) T0 A9 Y( w
On Yes*7 [, _! ^1 a; _6 J1 i2 f2 d/ @
Off Game Mode Game*( m$ u7 s! J$ l1 R, S* H
On Test
" L7 y: ? f- A7 ?
/ T: S2 Y! q' i- ]+ JStreet Fighter II, Z( }1 W$ w# q/ _% F% p2 H4 _. ]/ i
4 ]$ u8 q5 k3 e& U) C" zDIPスイッチ設定(元祖、ターボのみ)0 U' G8 u+ @4 w, b9 [( m
https://games.t-akiba.net/sf2/dip.html2 c' y$ a h z! F% d, z
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