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Street Fighter II: The World Warrior2 B: W# F- q) U- l1 J4 Z0 ~! q6 f
Manufactured by Capcom, Released in 1991$ l8 A6 R( J( s+ |. H$ n
ROM Version: Street Fighter II: The World Warrior (Japan 910214)
! ^0 A- Z- X, K o; KPrint' F: ?) `# B& X0 y9 C! f0 Y* }
Dip Switch:SW(A)
( F& ?: P, K- M, E) g, i1 2 3 4 5 6 7 8 Function Option: Y7 ~9 w" b5 V) v% S6 U D
Off 2 Coins to Start, 1 to Continue Off*
+ a c+ A! s) R( }' Q0 e- h( E On On5 e3 s$ w1 ?( v
Dip Switch:SW(C)& A/ H, ?4 M- m/ G
1 2 3 4 5 6 7 8 Function Option9 k( t, E$ u( Y2 I! H5 h
Off Free Play Off*0 q. P) l( {' S. t) s/ C9 C
On On
* x7 n/ E" G6 }/ [6 x Off Freeze Off*
8 J) s4 U6 H I9 d' o$ G On On
5 X) u- m" D$ G1 z3 R- k3 \ Off Flip Screen Off** g" f! x% Z7 G% B/ G B+ V
On On- D, Y- e) |! I3 }. n9 g
Off Demo Sounds Off6 b) C1 Y5 m3 ^
On On*
/ c1 [; y2 S" j1 f1 `; V Off Allow Continue No7 Q$ |% s0 R" r
On Yes*+ p) x6 ?; }# p2 `. T
Off Game Mode Game*2 Y* G2 m9 b/ X( y" Q0 i6 m& {
On Test
0 m$ y& Y# E! T# ?2 e/ w0 oROM Version: Street Fighter II: The World Warrior (Japan 910306)
. }& H6 o: |) `$ ^1 ]Print$ T- I' F2 ~( k5 I+ L3 b" J
Dip Switch:SW(A)3 _& O% A2 i5 N
1 2 3 4 5 6 7 8 Function Option
8 [, a2 u$ B/ x# i Off 2 Coins to Start, 1 to Continue Off*) P. e8 Y& g+ a
On On
) ~$ o! c/ w9 ` t2 H$ R8 w( cDip Switch:SW(C) y, f6 k5 _: P& F% ~# Z* E
1 2 3 4 5 6 7 8 Function Option
/ n: M! d8 J: ]0 }! s8 w4 z Off Free Play Off*
/ z/ [* v) M. U8 r. }! I" K On On4 @3 c6 |. G4 y Z
Off Freeze Off*9 d% e! A' ^! _$ k' v) `% m+ j
On On( \+ J4 o/ |* Z# i
Off Flip Screen Off*( Z: I5 M0 L5 b- j3 ~3 M' i( ~
On On
, |! h1 x- w8 o. | Off Demo Sounds Off
9 P/ U5 u# Q+ h, J+ C' y, j On On** y/ A9 [: u3 ^0 F" ~5 h; b
Off Allow Continue No
; Q; e, K- Y, ` On Yes*
9 c, w+ B5 H1 q/ D$ s Off Game Mode Game*
) [( c+ @: i& q On Test
1 P: e+ _; g; V Z0 @' D6 I. D! xROM Version: Street Fighter II: The World Warrior (Japan 910411), b! H p) N. O. ]- M& ?
Print4 `" P3 S, H/ G% `7 ~' f( y9 E
Dip Switch:SW(A)$ K- z+ f C* E* E7 `1 x! e, P
1 2 3 4 5 6 7 8 Function Option( f+ O% g2 \, M& {
Off 2 Coins to Start, 1 to Continue Off*" V( W6 b; {7 m& a7 T# P. [
On On
* Q1 ^) b6 R$ h% L3 o* j& {3 O. ~Dip Switch:SW(C)0 Y# W5 i) _; `$ { p! w7 h" x2 o
1 2 3 4 5 6 7 8 Function Option/ }* u( ~$ X# _
Off Free Play Off*
5 `( X8 k( ^1 @ On On
. h4 G: V$ ?1 [) e8 g7 N Off Freeze Off*+ D8 o& t2 k) L
On On
3 L8 E9 p1 M }( c+ o" |. ` Off Flip Screen Off*
# n' b% H! \7 [; b/ c( { On On
. H- r+ H5 X% A% k+ `# L0 ~+ t Off Demo Sounds Off
5 m. w7 ]! S, f! w+ K On On* V% ?4 D' \9 x: z
Off Allow Continue No6 R% z! h, V; `
On Yes*
: X) y7 I0 M; h1 [" | Off Game Mode Game*) p$ T- o: D6 H6 h/ Q* }) z7 O r3 v
On Test
7 o& j8 P( u$ hROM Version: Street Fighter II: The World Warrior (Japan 910522) u0 ~* ^& o9 X' y, {" S# D4 q
Print
) ?1 \- W0 i% h% ~1 b8 m. a3 J1 nDip Switch:SW(A); @" f3 G. r: L2 R# |8 R
1 2 3 4 5 6 7 8 Function Option
: y; j" K4 i m& R2 o& Y Off 2 Coins to Start, 1 to Continue Off*
9 H9 R5 x1 J; X+ a7 c j: [; X On On4 K. j0 b+ z2 M4 F) v
Dip Switch:SW(C)
# Z& k4 n% b6 d/ G& m1 2 3 4 5 6 7 8 Function Option
0 W7 q8 U( t+ J# z Off Free Play Off*9 }7 u8 d" ^) y5 e
On On% S3 U8 O& j2 c) D
Off Freeze Off*
( V, V+ g2 W6 O6 Q7 V2 Q# o' L On On
# ~8 [. A6 B Z Off Flip Screen Off*: C) g Q- @9 i6 K) ]& F- r$ ?
On On
) o" v' l/ r! C3 b Off Demo Sounds Off
' S, F0 R. u6 k1 ]0 u On On*3 W8 m# d3 C0 P
Off Allow Continue No
/ `2 E" [3 z, Q, c% U7 N& E- ^ On Yes*
3 M* V) f& m; [+ c+ w0 a Off Game Mode Game*
% ]- @: j! d# {9 j On Test! G! A$ t7 X! p. i. N
ROM Version: Street Fighter II: The World Warrior (Japan 911210)
% o q$ S* l! Z7 A$ I. F2 iPrint) e+ e5 p. a' C* T
Dip Switch:SW(A)1 i- v- o& L1 y
1 2 3 4 5 6 7 8 Function Option
9 y* W; a) y4 T5 y2 L: [ g8 ? Off 2 Coins to Start, 1 to Continue Off*& `( C( u# Q/ K5 t7 a4 Y
On On' w# b3 I% E) G9 _% r' m- W7 K
Dip Switch:SW(B); R5 k. A: D6 B
1 2 3 4 5 6 7 8 Function Option1 k2 g8 U& @+ N+ t$ Q+ U
Off 2 Players Game 1 Credit/No Continue
2 f3 A9 B. g2 U' P1 u2 N. y On 2 Credits/Winner Continue*
5 Z9 R/ o1 P ^' b4 f8 V3 l# L& iDip Switch:SW(C)
) P3 o/ I) M3 H8 ^. C" g- F1 2 3 4 5 6 7 8 Function Option, L/ J3 D( F, F0 z
Off Free Play Off*
% v, Y) f! ?. {3 ]$ ^ On On
' E+ u0 W! Y( U9 p9 F3 M* ] Off Freeze Off*
, |6 y) d. K! b4 U( V1 C; d* U& d On On4 n, M5 d( c6 R8 ^( t0 l
Off Flip Screen Off*; I% r! H5 |3 w/ a7 F; A8 ^
On On% P3 k0 ~+ d6 @8 ?
Off Demo Sounds Off
: }* ]6 r( T. t8 C: J4 G" H On On*
! T2 f6 M; j) S# l Off Allow Continue No' W2 t& x* j/ S. |& X
On Yes*
6 a! K! S$ @0 ?0 I7 u Off Game Mode Game*
$ b8 s/ h8 m% P) |+ _ On Test
* u- f/ c B- p' M0 A# w/ z6 bROM Version: Street Fighter II: The World Warrior (Japan 920312)
, h+ Q" [& n: D; W0 U( UPrint1 O o* g5 b" F+ @ X* ^% B
Dip Switch:SW(A)8 m) X6 Y" Y% F* S4 i
1 2 3 4 5 6 7 8 Function Option
4 v) v2 [6 e- q: p Off 2 Coins to Start, 1 to Continue Off*
2 z3 A5 y5 |& t" U g' g! H On On
6 a) V5 U7 m" x) t- P) M, `+ ]: ZDip Switch:SW(C)- R5 G6 h \/ t: c6 o) g2 b
1 2 3 4 5 6 7 8 Function Option8 [' N! E' x$ I
Off Free Play Off*
. p1 B s. U5 a! [* h) g2 g On On1 ^0 e. h7 S2 Z& O) u8 y4 |
Off Freeze Off*# L% i! N9 U. @
On On5 Q% u+ j/ o! i; }! X! C8 l
Off Flip Screen Off*8 k; } r \% V1 \0 U8 g
On On4 }1 P% C5 z! N6 i( U3 L `
Off Demo Sounds Off& z* b, x$ K3 U
On On*
( l, |% S- S$ ^ Off Allow Continue No1 G6 y7 q- c* N" D5 ~0 h, t
On Yes*4 O8 u, d9 D% ]4 d8 r* p+ }
Off Game Mode Game*
7 Y/ r1 p% Z4 E On Test
4 g, t0 ~1 P- N% AROM Version: Street Fighter II: The World Warrior (USA 910206)
1 f {9 |: o2 Z1 [4 OPrint
3 Y. {9 s, T5 v- h# UDip Switch:SW(A)6 J( Q0 m0 ^# x9 S* R8 t- r5 r6 p6 L
1 2 3 4 5 6 7 8 Function Option
, n6 h' Q) u2 C Off 2 Coins to Start, 1 to Continue Off*& h6 g6 O* D5 z, @ w& o
On On
) E* D: ^' M6 d1 BDip Switch:SW(C)
5 L; _* j- c; \ Q8 ]4 }1 2 3 4 5 6 7 8 Function Option
6 u& p! ?( m3 G1 | Off Free Play Off** }! c/ R* ~9 Y, w: x+ O) p
On On2 t) A9 R2 A K1 Y
Off Freeze Off*7 x' h6 G3 i( K6 z
On On
3 T y% W* w' q4 l8 h3 A/ u3 { Off Flip Screen Off*
D1 \3 n; \$ |. E9 x+ i On On) [' ? i7 y4 K. N
Off Demo Sounds Off
9 s6 I: ?6 c/ i6 v# u# N+ b On On*+ k3 P* } {3 r
Off Allow Continue No
: W$ L. C/ g( \' ^) Q On Yes*+ q/ F Z' y* a" e
Off Game Mode Game*
# ^- v' Q7 }( K On Test
3 ?4 A4 u" y" _) z) RROM Version: Street Fighter II: The World Warrior (USA 910214)
) P; \+ C# ?. _) K) d8 Z' }Print, r0 H7 M) ?1 b5 V" Y% c! H8 j' X" j. P' z
Dip Switch:SW(A)/ H) q" ~: r4 @9 J5 b- B
1 2 3 4 5 6 7 8 Function Option3 j- y: t$ |7 M) L! N" Z$ ~ ?
Off 2 Coins to Start, 1 to Continue Off*7 O' K8 I9 w8 F" N( ~' ^# @5 H- J
On On( B5 l, Q3 t- c) c* `( T
Dip Switch:SW(C)' t* b* ]( E' g4 A, E- t
1 2 3 4 5 6 7 8 Function Option
. J2 K2 j, a5 Y$ u! ?/ u Off Free Play Off*5 R$ z: T" `4 k
On On+ b/ W3 ?4 G( h5 m& V9 u5 K
Off Freeze Off*
6 q' m/ r$ S0 y- W( Q, ^ On On
& W3 w2 V. E: N7 i Off Flip Screen Off*. v, Y- J Q2 m' g: H
On On
7 }# ?, `1 a5 Z Off Demo Sounds Off
$ u: G3 W0 _, q! e; s& `$ j8 f, Y3 k On On*
1 F9 ]. N3 [+ C/ s4 \- a Off Allow Continue No- B; i7 e V3 E9 h+ q0 y8 p6 O
On Yes*3 P. P) ~+ u8 f' h* \* |- }
Off Game Mode Game*
& D+ |7 [8 m( \% H3 t On Test1 ^- _8 ~! y$ ?9 u2 i
ROM Version: Street Fighter II: The World Warrior (USA 910228)
3 ]" D/ y+ [& h. EPrint
% s0 [1 V' x: m0 ^) Q' A$ f6 BDip Switch:SW(A) i1 y! o g6 O1 O6 \. Q
1 2 3 4 5 6 7 8 Function Option
5 Z5 i7 O3 l7 t8 [* y l Off 2 Coins to Start, 1 to Continue Off*+ H! t. S- B# ^$ K
On On
/ f% U, h- O) C$ S- Z$ j; ODip Switch:SW(C)5 J" x7 Q0 r7 _# a" r" I- Z
1 2 3 4 5 6 7 8 Function Option
! `, |& M7 V' c. o3 Q( A' ^ Off Free Play Off*( s5 |4 R- W g' J
On On
6 ^* E2 r7 {. N% _# `+ ^ Off Freeze Off*
" u M" N0 ?9 h' e+ L% v% q On On
- i* b6 @, q6 Y4 e! _+ A0 ~8 _ Off Flip Screen Off*
. F2 [" P7 ], e* E& H On On2 o- ~3 {" b# }8 }! c/ M' u
Off Demo Sounds Off$ A/ C0 G' L% M
On On*
# t7 j& Q; o! b% F Off Allow Continue No
|* }' v: ?4 p$ O4 r On Yes*3 v, ?- t0 w3 g8 w5 w
Off Game Mode Game*: w. F, Q1 l2 t& P
On Test
, Z) l& ^. G6 ?2 yROM Version: Street Fighter II: The World Warrior (USA 910306)0 X4 B. Q& x5 n# r7 |1 ]
Print9 _5 j8 q% |! T1 d( N, e
Dip Switch:SW(A)8 l: Y' D! @7 W* v( I
1 2 3 4 5 6 7 8 Function Option
! U% z4 w s& F8 E7 n. G! m* E Off 2 Coins to Start, 1 to Continue Off*
0 C- o% `. q. G |" {8 i On On) y5 N! L4 {0 J* ]. w/ `
Dip Switch:SW(C); m0 D0 \5 F; }# I7 L6 x! s% n
1 2 3 4 5 6 7 8 Function Option
. `5 y. s" C) C& ?! C% z4 ? Off Free Play Off*8 j( y% v4 N! P6 T& u; D
On On
0 x% [7 S" }% E% a& |1 j Off Freeze Off*, w2 |3 H3 f- l
On On( Z/ ^/ |2 F5 Y5 W5 T5 b I
Off Flip Screen Off*0 N3 U, I3 k+ {# [
On On
' z: m2 O1 t# X O* L3 u5 d8 D Off Demo Sounds Off
9 @. M' u1 _5 f! [ On On*
- P- t0 y3 G6 X2 U8 v- } Off Allow Continue No
1 h6 ?( Y% ]4 v. O6 n, ?( d8 W& } On Yes*& Y( R6 p F- [, Q( l2 d$ X
Off Game Mode Game*
2 ~5 I/ ~9 ^ X4 o On Test
7 s: t+ D6 R' |3 c5 R j9 o9 yROM Version: Street Fighter II: The World Warrior (USA 910318)+ L7 K# }2 A- J6 P
Print
+ _" ?* D1 W/ l/ w0 B, r; dDip Switch:SW(A)6 t8 B9 f$ r z9 Z+ N
1 2 3 4 5 6 7 8 Function Option+ {! D7 d/ u0 P, W
Off 2 Coins to Start, 1 to Continue Off*
" T; u; ]; |) L" l On On; V+ M9 @) z3 W( v$ z9 @
Dip Switch:SW(C)
$ z- x) W) O/ Y9 G I, |1 2 3 4 5 6 7 8 Function Option
# V( x6 V8 j, D# e! {1 H! a9 ^ Off Free Play Off*& n9 O. R! M: L% |$ \
On On
9 l" ^& R% r: Q+ y, o% R7 \4 n) r Off Freeze Off*
! O! b" j, z" ?9 n& h6 k On On
1 e. [' _" J! V; x8 ~ Off Flip Screen Off*
9 X! T& F% C$ N On On
. R$ Z j5 l0 X' \# S Off Demo Sounds Off9 i$ H j& C9 d. ]3 N- e6 [6 O
On On*0 v. ?# A& {! B- |: a W
Off Allow Continue No' Y {2 Z- R& H0 C$ o8 ?9 y
On Yes*" \9 P+ e1 q& A7 b
Off Game Mode Game*
; [6 n4 m" j3 E* v On Test
' w( `0 U" W/ @, I7 AROM Version: Street Fighter II: The World Warrior (USA 910411)
0 }9 |# E% _, J& bPrint, F6 a# P" _5 y# a
Dip Switch:SW(A)
# F3 E9 X% }4 m3 p( d( s1 2 3 4 5 6 7 8 Function Option
' H+ }, P T& v! ^; ` Off 2 Coins to Start, 1 to Continue Off*
. e% \6 |9 ]7 m" Q& e) b On On
# s T3 f/ F" {! n/ ODip Switch:SW(C)
3 K; r' U' U5 j; `8 ]1 2 3 4 5 6 7 8 Function Option
3 i% n; @& j+ x9 J Off Free Play Off*
% |2 {% W6 R4 Y# n3 `1 }: y4 m+ i On On
l' r0 I/ U0 ^) f$ u7 G$ @ F Off Freeze Off*( v( j9 v6 z0 x0 E G' ^) g
On On
% O, b) v: e9 [# W2 W" ^, }$ O Off Flip Screen Off*3 P7 `( ~+ H: E( f. O1 p9 q
On On5 U: b+ b: X: i7 ]
Off Demo Sounds Off( d8 W+ Z" R$ h# b8 I! a
On On*! [3 U8 ` G/ V4 t; O" W! @# l
Off Allow Continue No9 s4 r; ?' J4 G y& b
On Yes*0 S8 [" `4 ~- G
Off Game Mode Game*& ?" J: K1 O8 K' S& a0 M' y
On Test L; a" _# }: n, Y& E. k
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)
) x$ O2 ]5 F9 N8 q# f yPrint8 k0 L4 a; e$ g) _3 v' s
Dip Switch:SW(A)
+ o7 a$ Y3 g0 m6 }9 n$ n: t- w1 2 3 4 5 6 7 8 Function Option
8 K" Z0 R' i/ x. v$ ? Off 2 Coins to Start, 1 to Continue Off*% e, F# c, ^ l5 J7 q, K+ d
On On* V- x- T X- T, ~' T, B
Dip Switch:SW(C)4 u, H( m! R9 P3 L% _6 n! S/ i
1 2 3 4 5 6 7 8 Function Option. M' g8 V7 }) j1 s
Off Free Play Off*
4 d5 T2 u; z* ] On On
( b2 o% w8 F& R6 K9 x Off Freeze Off*$ }) j4 v9 o' v7 f; z7 J
On On
- ~: t" j4 o( R Off Flip Screen Off*
. L9 |. {0 f. [& k8 \ On On: E1 V( n4 s; i
Off Demo Sounds Off
7 [0 |# ]2 Y' R* T( T% d On On*; N% _# F2 @9 a; r
Off Allow Continue No
& A0 y# e/ p, L) R On Yes*5 J0 S* {7 v* W" m, B4 N
Off Game Mode Game*# Y5 \; W! ~% ?& J5 ]
On Test, q9 I) p/ ~4 |
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)8 [, Y2 _$ k$ Q* u
Print
7 y I* f' U. E( A, L& E6 t# |# |Dip Switch:SW(A)
* n. G1 x# w# }+ J% G8 n1 2 3 4 5 6 7 8 Function Option
7 p0 z [( n. |2 F1 ~! [5 ?+ D Off 2 Coins to Start, 1 to Continue Off*
/ K/ N0 w K Z0 R On On- H" f% F$ l$ i: K3 |
Dip Switch:SW(C)/ D+ G6 G2 {+ p% r) T2 g# ~
1 2 3 4 5 6 7 8 Function Option
- ~. K4 L9 P2 b1 F% M* n Off Free Play Off*
" v* `5 ^5 o# w6 q7 z7 B6 ?4 J+ O On On
{ Q- q. ^# e" R0 t' B7 N1 ]6 g Off Freeze Off*- G; t4 K S& z/ @3 n
On On+ O$ A7 U& L( P9 c1 N5 ?- \
Off Flip Screen Off* [7 g/ c1 }" T- P3 y. a5 j
On On; G4 B5 I3 l3 }9 J9 D
Off Demo Sounds Off3 _( R6 [! d: ?9 J+ p
On On*
Q; b9 X' i( d. m1 ?) f7 O Off Allow Continue No
" g9 s( j. r0 @/ G% _ On Yes*
( R4 N0 P; C! e$ O' |, l# b Off Game Mode Game*# j& k- r& v$ ~2 F
On Test- ?3 \' F9 I# m3 ^
ROM Version: Street Fighter II: The World Warrior (USA 911101)
: G% U/ C' v+ G" U# K9 ~Print
5 z. Y$ ^% {, p5 A9 ~Dip Switch:SW(A)4 u6 X9 r6 F" q k F* W
1 2 3 4 5 6 7 8 Function Option
4 W @/ H/ @' }4 ?- z2 o' v Off 2 Coins to Start, 1 to Continue Off*
/ P: T$ ]. w3 a( F On On0 p4 L5 e R6 G" @+ o
Dip Switch:SW(C)
) y! y4 @( r/ j1 2 3 4 5 6 7 8 Function Option4 K; Z% z/ ]+ r2 A, a
Off Free Play Off*, } a8 u! g* `! Y
On On4 @" z& z) I" H! L
Off Freeze Off** p! i" U# h2 O7 z) w
On On$ c9 N J5 ?. _; z. [5 E- x) }9 \' I
Off Flip Screen Off*: P" D* h1 u% s/ d# t
On On
) n# R4 S: a1 ]5 C% I Off Demo Sounds Off
7 C6 h+ @/ i/ s7 s On On*
$ `0 C0 A4 n+ ^3 {; A Off Allow Continue No
5 x4 z1 r2 m3 o; t* b. M3 j" z1 q On Yes*, k& r4 a. L# k5 H# ^
Off Game Mode Game*
4 p. ^9 W0 z" ?. K. `9 q On Test
1 ^7 q& g2 Y, `+ G( HROM Version: Street Fighter II: The World Warrior (World 910214)3 ^: ?* p6 y, J4 u* M5 _% l
Print+ ]- v6 F7 A: @& J1 F8 e
Dip Switch:SW(A)
$ c( e$ X4 }$ k1 2 3 4 5 6 7 8 Function Option
, s$ L6 S2 M8 ?4 w) M# ?. s Off 2 Coins to Start, 1 to Continue Off*
0 K0 B( X8 \7 b3 b: x2 r! R6 U: w/ b On On
: W0 @/ m/ a1 @0 vDip Switch:SW(C)% h1 Q f6 w1 j0 s% x* Z
1 2 3 4 5 6 7 8 Function Option
4 U9 }2 `9 V# Q4 [& V8 V; m, q$ h0 P) C3 u% @ Off Free Play Off*7 L4 n' n: T" \4 ?# |
On On
& ~0 i( U8 A0 |, h Off Freeze Off*
5 n) D. {: N; G/ Q0 ?0 T2 g7 \ On On7 S0 }( N4 B: V, K
Off Flip Screen Off*$ @% J& d; y' x* l
On On
. A5 O7 a$ k4 h6 P* ~: W Off Demo Sounds Off% u+ z1 e! H6 S4 ]$ O
On On*
8 d+ P0 B; w) f' Z9 z Off Allow Continue No5 h4 I9 S/ f% Z; u
On Yes*2 a2 r+ R1 w7 L* `; U
Off Game Mode Game*
+ x0 I1 j# A+ p- k On Test8 L9 ]) G) r: v8 X2 a6 n$ J
ROM Version: Street Fighter II: The World Warrior (World 910228)
( e2 x, J% f5 b$ ?7 t+ ^& g- {Print k! S! d6 Q, O5 U) B# v3 |+ f" `! x
Dip Switch:SW(A)
- A1 V. l5 s8 C" ?7 Y1 2 3 4 5 6 7 8 Function Option
$ p0 T" u0 g# N- e# T' M: _4 F Off 2 Coins to Start, 1 to Continue Off*
( {6 O# b/ }1 H5 Z On On) T. m9 g0 M% N2 a4 q% `" p0 x
Dip Switch:SW(C)
' z4 B, Z# }0 J( X: q) F1 2 3 4 5 6 7 8 Function Option- m9 l4 r) O0 {& Y* k* `
Off Free Play Off*; g+ r' \% e# F; S' E% s4 b* _
On On
7 C: u$ I; M' T/ s( c Off Freeze Off*
) j# e" R0 u' J% B/ O, q9 M. C On On( | {0 H W/ o- V
Off Flip Screen Off*0 W) l0 U. m% c) X
On On
: F, o6 G5 S8 A/ Y Off Demo Sounds Off
# L! o4 a& m+ U- }/ r On On*3 A Y6 c1 Z# e- }: C& l( B
Off Allow Continue No
3 v; {. {8 w% w7 O' x5 x On Yes*5 V) D9 g) R* @5 U9 u# a9 D
Off Game Mode Game*
! ~$ g' h. n/ H' O c On Test
. f+ O9 y* N3 M7 u+ r, O0 t7 GROM Version: Street Fighter II: The World Warrior (World 910318)! d( J, o5 N7 T1 j
Print
+ t" X8 h7 T: JDip Switch:SW(A)1 x4 _ m$ O% N2 z. ]- d
1 2 3 4 5 6 7 8 Function Option) {5 T" }: j( m5 D
Off 2 Coins to Start, 1 to Continue Off*9 S5 |, n$ ]/ f
On On
8 h! g$ ^0 [5 C6 c: Q yDip Switch:SW(C)2 l% ?. S9 ^3 t+ C* M
1 2 3 4 5 6 7 8 Function Option
6 T: d n( v- n& V$ J Off Free Play Off*
6 s. N4 o! Z4 X0 r On On; \! F1 v3 E' g+ G
Off Freeze Off*# J" `, p/ E% Y+ U; q
On On G6 U/ c# d+ ^$ y8 g" Z) J& U% |
Off Flip Screen Off*
O9 F! S' o* \7 }! ` On On& P1 v. y* m/ p Z5 a
Off Demo Sounds Off
) Q- o) v0 Q3 \( R F On On*
- Y: X8 L7 d5 _, h4 v. b9 V Off Allow Continue No
- u" M( m3 ^; r) H' a! V On Yes*4 O9 A7 U5 z+ ` ?$ y5 P' m. T5 u
Off Game Mode Game*
" t: @7 V, `+ r% `) ~5 I On Test
% j$ e d# B4 I, l* MROM Version: Street Fighter II: The World Warrior (World 910522)* T; N1 F; M7 R/ r! `; k# Q) T
Print
7 B2 f; O `4 J1 I; ]& ~Dip Switch:SW(A)( v$ X+ H" p# S+ y e) N
1 2 3 4 5 6 7 8 Function Option; y7 Q- j" ~/ i* O' l0 v
Off 2 Coins to Start, 1 to Continue Off*
8 l: A4 z- b6 d, O On On
6 t4 m+ D9 _, Z. r$ PDip Switch:SW(C)% y" L ]. l1 u$ q, w3 f
1 2 3 4 5 6 7 8 Function Option q! o8 n. s7 Y) i& E9 c
Off Free Play Off*
1 }% {. z5 G7 X! D9 ~/ V6 m: P0 b On On% q9 f$ ?4 T2 P- n: A) p) G6 f
Off Freeze Off*: f$ L9 I( ]( S! n8 A/ E8 i
On On' \6 d/ D- b2 u8 q
Off Flip Screen Off*+ g1 Z8 g, `4 S5 I* a
On On
4 Y4 I9 _) {- o4 X( r3 f Off Demo Sounds Off2 \1 L1 x+ v3 ?9 F
On On*0 L7 @$ ~7 s$ Y7 v" m2 b7 x
Off Allow Continue No
* d6 [' e) ~6 t Q1 q# c On Yes*& m: C9 w6 s6 v% n2 J
Off Game Mode Game*0 O8 \1 V ^; k1 b0 \& U8 s
On Test# [- L; g$ H6 K( H: s4 w
# Z$ A* z: q, F6 TStreet Fighter II
) V, T- K1 q6 t) x% w6 T( H; Y& J [. J5 X! X4 W8 f
DIPスイッチ設定(元祖、ターボのみ)
: R2 S5 G0 `6 Jhttps://games.t-akiba.net/sf2/dip.html8 V' t! O( V' F" k( z
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