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Street Fighter II: The World Warrior" R4 ?( g( x g
Manufactured by Capcom, Released in 1991
7 q h3 r% J0 V& RROM Version: Street Fighter II: The World Warrior (Japan 910214)2 h9 ]/ Q$ _7 D& V F* {& R
Print
1 W6 s/ t, R. v' Q9 [Dip Switch:SW(A)/ H; `7 `, ?! ] R: p3 A0 i6 ?# J& v
1 2 3 4 5 6 7 8 Function Option5 r- C& S& w2 z0 D, ^$ Z
Off 2 Coins to Start, 1 to Continue Off*& d* d( [2 X" A+ c* u: m; Y" J
On On: i r4 Q. C% Q9 c) ^# c
Dip Switch:SW(C)
- y* l) F8 ?0 E* ?, J1 2 3 4 5 6 7 8 Function Option$ `7 v% i4 Y& {. F" l! Q
Off Free Play Off*% A# r2 S/ j# f" }1 g# v
On On
% s" {3 T, Q5 u2 T. N Off Freeze Off*
7 ^! d2 a) D, c3 x, k3 E3 p9 h On On; j5 \( k" J3 ~+ n: o9 \% o9 N
Off Flip Screen Off*# \& | L7 N( O# K; p4 A' k( P
On On5 j( ~0 D- V6 Y' ^
Off Demo Sounds Off! j( L* [5 ^% s( t' q; L
On On*
" a* c) i6 g& q! t- I y Off Allow Continue No2 r! T/ R9 ^9 W& l% g
On Yes*
' W# T; z# L" f: y- d; U' ^ Off Game Mode Game*
5 b: E. w# \9 a On Test
/ A6 r3 b" I4 @) ~7 U EROM Version: Street Fighter II: The World Warrior (Japan 910306)8 ]# I% J. f3 d. H- W
Print2 F( x$ d# b( v3 b% W: O- g
Dip Switch:SW(A)
$ z+ Q; d* C- [; ?' s$ |1 2 3 4 5 6 7 8 Function Option
; ?/ n6 X# A2 ]" n" C Off 2 Coins to Start, 1 to Continue Off*
) L& C% r$ Q7 l+ j+ O7 D On On: S% H; G. d; ?1 \! O
Dip Switch:SW(C)
) z) M. x- Z2 M- a1 2 3 4 5 6 7 8 Function Option
( o1 c0 f8 p* t; Y+ X- L) d Off Free Play Off*% D3 T. M2 } V8 Z
On On
) P1 y4 @; w$ n- N- y) ~ Off Freeze Off*
) t4 h7 b) E' _ v, Q8 B On On
& K; a0 _' s m! p Off Flip Screen Off*6 f3 d5 B {1 H3 S
On On
# ] w* g* S1 J: D9 C/ Z! L Off Demo Sounds Off' w, T4 q U6 ^- S' [+ j0 s
On On*- U; {& z" w6 \
Off Allow Continue No
7 y o2 e7 o9 e: ?. V On Yes*9 S- A1 j+ K. K3 T' i) v% M: g4 g
Off Game Mode Game*4 i- ? a, y, W% \4 T, k, {% y+ j
On Test. m& U$ ~4 w* ~& o! b; \
ROM Version: Street Fighter II: The World Warrior (Japan 910411)2 l' g; H* R0 H0 i6 ]) E$ T
Print4 I; g3 i2 Z3 b W6 `2 k; k
Dip Switch:SW(A)! T. l" L3 Z$ E0 f. t# b+ |4 N; Q( }
1 2 3 4 5 6 7 8 Function Option
' Z" t3 T9 s# o) `/ O3 {) q Off 2 Coins to Start, 1 to Continue Off*8 g7 X. I0 X% k. o/ i, g7 S7 R$ S
On On) D3 }9 {2 Z! A) J
Dip Switch:SW(C)
7 u8 B, m8 S7 |$ I1 2 3 4 5 6 7 8 Function Option h+ `# Y# d. L4 j8 V2 K8 N" L
Off Free Play Off*
: {) D' a: K8 J0 H On On/ P. @8 f" _/ D7 a$ R4 v
Off Freeze Off*
6 e4 S7 x: i4 N2 {& k On On% C; o. A5 q4 e) g$ o$ E) ?& f
Off Flip Screen Off*
" ^; T" C. x& [ On On
! m# Q3 \! b4 j) L5 {0 _ Off Demo Sounds Off0 g+ q x% W- {0 l3 o; n) D: @
On On*3 s" i. m: s' \3 | B5 T
Off Allow Continue No1 |0 b8 M3 n7 N3 [
On Yes*- a* V; _3 F" v0 ?' ~
Off Game Mode Game*3 z x& U$ Y) u: J. s
On Test+ ]) y* W+ _' R! |
ROM Version: Street Fighter II: The World Warrior (Japan 910522)
) a# o+ j# `, N' `Print& E' W* x7 f8 A% }, N
Dip Switch:SW(A)
$ K9 C- e' j9 Q5 e# r9 V1 2 3 4 5 6 7 8 Function Option
; _( O8 ~/ h" h+ _8 e1 x Off 2 Coins to Start, 1 to Continue Off*
% C: ^) h8 W, y8 U On On
0 K4 C1 P; E: \Dip Switch:SW(C)
/ M: a) H3 ^- e" ?1 g7 ?0 A1 a1 2 3 4 5 6 7 8 Function Option
6 V# i; w1 s! o; v Off Free Play Off*4 L# A$ J! A' g
On On5 a- r/ n: V! w1 ~
Off Freeze Off*! _( U' u3 [# Z2 R, x
On On7 K5 ^3 G+ }" A" P$ f" _2 ]6 U
Off Flip Screen Off*
# l) a$ X; q7 C" J$ w On On/ { ?3 h" w, c2 V) v
Off Demo Sounds Off7 R+ T ~; c% v% i+ U7 O( t7 \
On On*' k! r5 s7 ^: W0 t. h9 ], T
Off Allow Continue No
2 J$ R1 L0 i. u8 r6 t9 e On Yes*. j: D$ ^8 N/ K2 r# E+ q
Off Game Mode Game*: ]# r0 K/ i7 ^3 u$ g& Y9 ^3 \
On Test
4 I0 B0 q/ S2 h" W5 L# j7 C- zROM Version: Street Fighter II: The World Warrior (Japan 911210)
; r- e1 U% G0 s! a$ ?% \Print
4 @, ?* e& q: \1 wDip Switch:SW(A)6 s7 K7 K- g- m, c. ?
1 2 3 4 5 6 7 8 Function Option/ y" @3 t& g. t; j4 w+ B
Off 2 Coins to Start, 1 to Continue Off*
+ T) @( w+ e5 i1 c( u On On n2 C3 Q2 y1 u' m$ m3 f1 [' N; a
Dip Switch:SW(B)
7 M; Q- U! j; t( s) A+ i1 2 3 4 5 6 7 8 Function Option
- K3 W c2 B# `/ J Off 2 Players Game 1 Credit/No Continue+ F: m: J8 H% j4 _1 x
On 2 Credits/Winner Continue*' k8 R t4 |, Y+ @! Q7 {
Dip Switch:SW(C)
; T+ u0 H4 n# d( O1 2 3 4 5 6 7 8 Function Option
6 p% x) Z9 w+ Z* V$ w Off Free Play Off*" @1 N, D* Y) B! d: z8 ?
On On
2 l0 Q3 w3 I2 S- L; l. N5 e) g Off Freeze Off*
: I' [* `! P" e4 I' M On On
+ W8 g: v" X. _: p Off Flip Screen Off*
( p: i) K8 D' m& T- Z/ C$ w* y! s. k On On1 ^7 N6 g" g9 N
Off Demo Sounds Off d, @# A" l& S. X% I% X6 A' @
On On*4 B! H: Z+ D- l
Off Allow Continue No# {/ V8 l4 U# N- ?
On Yes*
0 S1 [' Q8 P" t8 a- b9 y Off Game Mode Game* W- V' X8 A* E2 `% M& V. E9 E1 Q, @
On Test% s+ [' w, E3 h8 g
ROM Version: Street Fighter II: The World Warrior (Japan 920312)
0 g5 S0 M! c2 B3 ^+ GPrint6 C& k6 e' r/ F9 `( b, g1 \
Dip Switch:SW(A)
! A) I* }6 C4 r: {6 w5 S$ U7 f- k1 2 3 4 5 6 7 8 Function Option2 ?+ L0 A1 I! v+ z2 B
Off 2 Coins to Start, 1 to Continue Off*6 {5 |( P- |) H& d
On On* ?& \! k) k" j$ ]3 s; [
Dip Switch:SW(C)4 [8 k6 Q' O2 K! _, z# @
1 2 3 4 5 6 7 8 Function Option
4 c7 r: Z; Q6 E. x9 d Off Free Play Off*$ V# Q, c5 G/ b$ _+ s" G( @; q. V
On On
5 R8 c7 F0 z2 i$ T7 [7 b5 @2 M Off Freeze Off*
' s, l5 w! D4 m0 ^3 u. d8 i On On S' P7 r L% M! C/ m
Off Flip Screen Off*
' G8 L2 m7 f" _( t/ X! e On On+ s" i1 u% N3 W* Y
Off Demo Sounds Off
% x: R0 p' j, ?6 F: ]2 \ On On*
- T: f0 h- I: X9 P+ l3 g Off Allow Continue No
2 B- t/ c: f8 U6 P4 @ On Yes*
! \ I7 a# n5 n' E3 K7 I8 l* A4 _0 Y1 ^ Off Game Mode Game*. j) H1 w+ h" Y/ Y! [. { B
On Test0 w' \2 h$ ]& a; R* J( p' E) \
ROM Version: Street Fighter II: The World Warrior (USA 910206)
* m+ t6 r% o, ?% Y) i) W6 pPrint% v$ G' ~4 q5 o9 r% O
Dip Switch:SW(A)9 s$ T$ J5 s, `: ]* S8 a( |
1 2 3 4 5 6 7 8 Function Option
$ K, P \! g/ R# @: l* p" W Off 2 Coins to Start, 1 to Continue Off*
! \. {; H/ p9 i5 ]$ j. y# [: x+ [ On On
T! P0 n4 Q( J# \" ?Dip Switch:SW(C). Y8 Y* \9 p6 X% P, c% W
1 2 3 4 5 6 7 8 Function Option! _6 S k7 s9 J+ U2 @
Off Free Play Off*( |8 v% r v% [, q1 D
On On
$ c5 J0 @6 s P+ V# Z9 z Off Freeze Off*
; e& U5 i5 `8 L/ j7 z2 f: O On On
; p7 r, `: ^8 R Off Flip Screen Off*
& k4 F$ L% S3 `8 }0 a1 o On On) S" P& V# i7 f* v, J4 n5 x; `
Off Demo Sounds Off+ m; e1 Q- r! ?5 K4 K( p+ h
On On*
9 ?# b# l) T2 G/ I1 q: s& V Off Allow Continue No2 W, }# J; C& x. ?% @, L( t
On Yes*
# G) U5 \4 v+ t e Off Game Mode Game*$ M0 |4 N1 i% n* z3 V" |
On Test
7 G% z4 q4 |" S# j" y& iROM Version: Street Fighter II: The World Warrior (USA 910214)& ~8 h+ c0 k; w7 [7 ?5 S
Print K3 A5 L1 }% d1 j2 Y
Dip Switch:SW(A)
- q: o; ]; I( A; G8 K1 2 3 4 5 6 7 8 Function Option/ X8 x$ o% s$ o% W6 y
Off 2 Coins to Start, 1 to Continue Off*# d( x* D+ J8 T; F# O2 d- V
On On G+ ^% x# \& X! `0 F: k! ~
Dip Switch:SW(C)
# _2 Q2 A0 g9 L! E1 M; W1 2 3 4 5 6 7 8 Function Option
# a. K$ Z3 R& o3 n8 F Off Free Play Off*: p7 z4 i6 p% O7 W+ Q
On On
7 U6 e* u% `; ^' _% }& @' ] Off Freeze Off*
6 Q% x: B3 M- ` \: ]7 L1 a6 F On On7 o$ u% p1 D! f* a8 b3 q+ ]6 a1 z
Off Flip Screen Off*
+ ^ T9 K2 e4 t& J- i- ?5 d# b7 Q On On! e. o/ P. i9 a4 O& i, S9 ~. f! |: A
Off Demo Sounds Off k: @% y9 X/ w4 k9 F
On On*
0 {0 ?- h1 T( R9 n4 y Off Allow Continue No
2 y: K; Z! g. C* T! B On Yes*) ]; i% F/ R+ n9 K
Off Game Mode Game*
5 r0 A1 G4 @3 i On Test
1 Y( t) N, R" P( hROM Version: Street Fighter II: The World Warrior (USA 910228)) ~ T R8 o1 y# }4 k! A
Print
1 I! C5 Q6 N; t* TDip Switch:SW(A): ~0 `& M$ g# ^" ^
1 2 3 4 5 6 7 8 Function Option" u0 l. o$ i7 D; O
Off 2 Coins to Start, 1 to Continue Off*6 A L( `! o" n# {# ?
On On
% [5 H& e. X- ?" s+ y! o+ `Dip Switch:SW(C)
5 g7 Z5 [$ R; Y2 } G) N7 V. {1 2 3 4 5 6 7 8 Function Option$ q+ N8 w H* |3 n5 o3 ~
Off Free Play Off*" E& Q$ k( T$ b) v* P) f
On On/ H1 w( f8 w2 u9 }& b6 Z( g
Off Freeze Off*7 w# N, n, Q3 @, i2 m6 |
On On2 m; k7 N6 }8 z+ x: U
Off Flip Screen Off*
$ A3 O/ ?' e1 c6 @: U On On7 F, }: t7 R2 T+ p, C
Off Demo Sounds Off
7 S! F5 R3 B% x, T* {4 W On On*) J4 m0 T N# d) |6 T9 K$ ~
Off Allow Continue No
U0 p" m' R, j$ z `( v On Yes*
- I2 u1 e2 R1 k6 g8 {# }' ] Off Game Mode Game*/ A7 Y! {4 b. G* m
On Test+ M5 ~/ o; r8 G6 { C2 v6 X
ROM Version: Street Fighter II: The World Warrior (USA 910306)/ z2 p- r9 v- M5 P& Y' G! k/ E
Print& p1 R8 e# K6 o0 w# F- P
Dip Switch:SW(A)
) T# n3 k! H" n- V$ n1 2 3 4 5 6 7 8 Function Option3 O3 X+ w1 f; [2 o5 N$ D
Off 2 Coins to Start, 1 to Continue Off*6 |& g8 Y7 z$ N* A
On On5 }* G, T* ^ i" y+ X" R& ~
Dip Switch:SW(C)
: j! C6 S% T* ]7 L1 2 3 4 5 6 7 8 Function Option
) q# M8 H% u; `2 d, M& A% Q Off Free Play Off*& z6 }6 k9 M' l
On On
6 b1 W: j4 Z+ P4 { Off Freeze Off*
2 m+ I" B3 ^; L% n0 d e On On
. X' `5 z" N0 b7 z Off Flip Screen Off*
% M* K$ {& q( n, ?! O On On8 n9 d1 ^5 F3 c u, M0 X% e
Off Demo Sounds Off
" c$ t* d% Q$ ]. P- L" P9 M On On*8 J4 U% X3 C7 f3 E
Off Allow Continue No
0 e( H; @4 {2 v- G$ S) R On Yes*
2 X* {+ X2 t; H6 _7 r) k& ? Off Game Mode Game*# J4 I1 W/ S. t
On Test
; `9 z# ]# ^6 h$ [ROM Version: Street Fighter II: The World Warrior (USA 910318), n) O3 C6 K: w7 f/ u9 p
Print* r4 w+ R+ C4 Z# t
Dip Switch:SW(A). \5 G7 |0 m' e" ~' x
1 2 3 4 5 6 7 8 Function Option
+ z1 f# P n/ z0 l; T' M$ I3 e9 a Off 2 Coins to Start, 1 to Continue Off*& m# B1 R7 E+ y2 j4 A; q
On On! z2 P, M/ v, A6 _( I
Dip Switch:SW(C)
# G7 A; |& [& j1 2 3 4 5 6 7 8 Function Option
- q. h8 G4 p/ M O) N0 B8 x; n" ~ Off Free Play Off*/ }* n$ p6 Y. E2 F- c; Y0 D
On On8 R2 ^% q: s/ ~! H1 X' B4 D
Off Freeze Off*8 W2 A" @' J, G8 c8 ~+ `, n
On On
4 {. g! H. E" t Off Flip Screen Off*
! B- f. C6 D( ^- W, b# r On On5 f5 _/ J8 X. D& H
Off Demo Sounds Off( V( \# g; M1 x$ l; q6 s7 Z
On On*, ~ ~" T- [8 I& k: G
Off Allow Continue No
/ D: D. T! R* h/ V6 D4 b+ y7 I On Yes** D( P3 O0 L S: Y
Off Game Mode Game*
" z& ]2 f$ z! p% ?0 b i! P! t On Test
B8 s @8 \3 V! eROM Version: Street Fighter II: The World Warrior (USA 910411)" ~6 i# x; z9 d B
Print
0 L% [2 i* ]3 }7 }: I. S) A; a2 LDip Switch:SW(A)
7 t' W# U7 U* j* {, h( l' t8 [7 g9 c( H+ v1 2 3 4 5 6 7 8 Function Option2 K7 U4 k) t. y" v, {: `
Off 2 Coins to Start, 1 to Continue Off*
3 M0 H3 ?* I2 b( @9 S" O On On' L; N7 a1 g+ `& ?4 f: u
Dip Switch:SW(C); k% M2 Q! e( t4 u% ^. f
1 2 3 4 5 6 7 8 Function Option
6 b; A8 Y3 x: @, Z! ? Off Free Play Off*
( F3 t% B8 U4 V- e On On
/ |! q c' c3 r0 w Off Freeze Off*
: F# C6 N* \& \5 I6 y- z On On$ N, r7 M% v M- o! m, K) l; p
Off Flip Screen Off*
: z0 z& G! S& A4 }6 B On On: R5 r& \) A3 d" M: a+ ?: d; n- c3 x
Off Demo Sounds Off
) Z! E# Y8 |6 l% w3 O6 K On On*6 i6 g$ U$ e" k; R. a5 P! y
Off Allow Continue No# \$ Y9 L: S6 H; B2 w
On Yes*5 m' j+ ?0 r0 R8 O4 T% A, W3 ^
Off Game Mode Game*
& f0 Z( g; J: Y1 P$ q* s0 { On Test
4 k' ^" V5 A: Y0 UROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)
9 E% @7 l7 @$ Y7 H4 TPrint
# ^& f4 u8 O I3 \Dip Switch:SW(A)
6 e* q5 m+ s3 b- z1 2 3 4 5 6 7 8 Function Option
. f( F" L7 t& |0 n- U8 T Off 2 Coins to Start, 1 to Continue Off*
: d8 r* X! m5 @) _, [ N On On
" n' H* T7 K) B% ?Dip Switch:SW(C)
4 ]5 ]4 ~( ~" K3 B$ V! m; ?8 V1 2 3 4 5 6 7 8 Function Option, o4 U2 g8 x) k
Off Free Play Off*
1 M" x# n( z7 K3 I3 H On On. z6 }3 l- y1 f5 v$ Q; o
Off Freeze Off*
1 b. ?* e f+ a4 u On On
" N' _" U2 Z# D4 H9 }) Y7 @ Off Flip Screen Off*
9 s9 T+ a1 A& | On On
+ c! [- i- B: R5 V Off Demo Sounds Off9 {2 m' L- c) m: b( ?, e9 Z
On On*
7 B$ M B# [3 \2 J: e) P7 M" r Off Allow Continue No6 g8 X& X- ]1 C* D4 V9 D
On Yes** X: B6 f5 K& @* T( u5 g) g7 z
Off Game Mode Game*& Z# B) r( S; c
On Test
~, x5 z: x! Z/ N2 MROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
8 e' q5 k* h4 T& P7 ?$ e1 @* aPrint- L3 C; E+ ^7 s* i2 n7 u) ]
Dip Switch:SW(A)
- e; T% Q# M8 P1 2 3 4 5 6 7 8 Function Option0 d& A$ F! b3 M I. ]9 |: |* |
Off 2 Coins to Start, 1 to Continue Off*
6 P# z0 x4 P" ^7 q ] On On
% M/ i! [3 n6 E8 ~& [! eDip Switch:SW(C)
, @( L+ O& [9 ^. I5 `/ z; E5 j1 2 3 4 5 6 7 8 Function Option
; `. [3 T* `+ b9 | Off Free Play Off*# C! g8 y7 Q+ B5 P- N8 L1 O( B# J
On On) e, w5 r$ n" b) w4 L4 |, T% x0 _
Off Freeze Off*, ?" u2 u6 B0 B9 w( o8 c
On On
/ N- D/ o0 S3 l' l7 z9 m1 y) n Off Flip Screen Off*
4 |# X" X F8 k5 g- g% J On On1 d. x9 E& g3 \ i- N
Off Demo Sounds Off
6 p1 y2 M- F& k @3 C w* d3 o" n On On*7 D/ A: L5 a& H% |; W* s5 S- m& Q
Off Allow Continue No
* ?# o: f+ e4 ] On Yes*7 _$ I5 B/ J: G2 ]9 t+ L, ?
Off Game Mode Game*
/ f- s+ W* }0 P On Test
& u& e3 d- K5 _, y) V3 ^ROM Version: Street Fighter II: The World Warrior (USA 911101) J" e. T: o% k8 S* W7 M- d
Print: O/ D( U* J4 o% l7 o" b6 a
Dip Switch:SW(A)0 H! B* M( J9 C
1 2 3 4 5 6 7 8 Function Option! g; J! U4 s5 n4 k
Off 2 Coins to Start, 1 to Continue Off*3 E0 b" w# n4 b/ e4 n
On On
$ L% G6 V4 R, T/ i" ?$ W: m& a; NDip Switch:SW(C)
; h. A" M, J( c F' ?3 f1 2 3 4 5 6 7 8 Function Option& s% x# ]/ ~' f; P0 d3 }
Off Free Play Off*! l8 a* E S( ~7 B$ H; }
On On
) G% C4 v9 {% X t. A; l Off Freeze Off*
8 D$ i3 M9 k* f/ k" Q On On
F$ I, Y! m6 W$ {, ] Off Flip Screen Off*6 q0 }$ z+ g x1 T) w( I" S) z! @* ]
On On
$ C8 G# ]8 b" ? Off Demo Sounds Off
! n! s; h" B# N8 A3 A" d. v On On*
7 b, ?$ Z$ T0 o3 F1 d Off Allow Continue No9 @! T6 I) i+ g/ _- D
On Yes*8 A4 s% m( G2 y' ^6 \. R4 O5 }0 `
Off Game Mode Game*2 D" |4 U7 P( Q( i" }7 w" G
On Test! b: W9 @# J4 u6 ]2 x- s5 q. ~
ROM Version: Street Fighter II: The World Warrior (World 910214)1 k: n5 ]! |$ r6 ^( |( h
Print$ @ v2 e( f- M1 o
Dip Switch:SW(A)
. \& S, }% T% M! z& L5 t) J- D' X1 2 3 4 5 6 7 8 Function Option" J7 _& r- F& M! A0 h# G6 a8 @
Off 2 Coins to Start, 1 to Continue Off*9 c" \# e- Y% J6 I- l
On On
5 M; k' \' n* P% j2 } LDip Switch:SW(C)6 C. M( f: p. |$ i% S
1 2 3 4 5 6 7 8 Function Option. R f( d, }1 V. K
Off Free Play Off*
+ r) a+ u2 o& \ On On
6 D+ `1 u' d7 k0 Z7 u9 h& W. L8 N0 R Off Freeze Off*
. M: b- O, U2 W9 i4 ] On On9 {1 ?. P& d6 v, m- }# d6 W- m
Off Flip Screen Off*
% O( m0 z% L1 g" D" W. `! A On On0 ]+ O7 U- Y) l2 A( L5 x
Off Demo Sounds Off
# N# D3 D' C2 U" k! f; R1 ` On On*7 s. v6 A# j: ~ W# e7 Y! U
Off Allow Continue No' F% v1 q4 I; \* Q! D
On Yes*
5 `8 X1 a2 {3 B2 O# U Off Game Mode Game*7 {# q: t+ e+ v7 O8 { i
On Test2 T7 k( I/ d1 M5 ]/ G9 J) X. a
ROM Version: Street Fighter II: The World Warrior (World 910228)2 w v @/ z) z% O' F% E$ K
Print# e% G+ y$ p$ N
Dip Switch:SW(A)
9 \% Y5 m" c$ F' A; L2 U1 2 3 4 5 6 7 8 Function Option- V1 H7 Y! k3 q! I! m& M1 T3 K
Off 2 Coins to Start, 1 to Continue Off*1 I. \1 n9 a8 |2 J* \0 ?7 `+ I
On On, _% a" x$ I+ D: X5 \/ X
Dip Switch:SW(C)
) N4 U3 b3 w" [! e( o% n' ]2 O1 2 3 4 5 6 7 8 Function Option8 |4 y% A k: \0 @ C# o- [
Off Free Play Off*' m$ G% {% a# G+ ]3 r5 o
On On/ [2 I2 ]$ K( S6 D- e' l: f
Off Freeze Off*
* I. n, [6 r3 R0 J7 B8 ?" s/ p On On U v( l. I: x$ [" J7 g* F
Off Flip Screen Off*
3 d; X& ^! O9 @. J5 V On On- C* a0 t6 ?- e# K1 W: @
Off Demo Sounds Off* Q# J- V4 J3 c7 h2 Y
On On*
% P# Z2 d1 q3 T: ]2 f9 i Off Allow Continue No( X, l+ g( }3 a; Y, L
On Yes*
3 y1 J( E8 ~2 X( G- { Off Game Mode Game*
& P; b# [/ Y0 Q3 ]* N9 A On Test
! P$ d" G7 K& B! J: XROM Version: Street Fighter II: The World Warrior (World 910318)
8 ]& v1 x3 \3 a3 t9 iPrint
+ C0 t8 b+ ~8 e- Y8 kDip Switch:SW(A)# U, A% u2 o; q, T+ C/ u
1 2 3 4 5 6 7 8 Function Option; l; G, z% K" I# v; s. N \9 Q
Off 2 Coins to Start, 1 to Continue Off*% H' C! k1 d. L% }* ?
On On
9 l1 d2 [. ?( ]: [% gDip Switch:SW(C)1 \" e3 y1 n8 g/ p8 G5 D6 j0 E
1 2 3 4 5 6 7 8 Function Option& H# X* d4 e: L
Off Free Play Off*
& \, T8 z6 z- h O+ O2 o1 V& b( P On On0 u) q1 b9 F0 L
Off Freeze Off*
/ U, A0 W$ \) O6 k On On- x% U2 S" o$ k4 u7 d
Off Flip Screen Off*
0 `+ B$ p. f& p' w On On+ g; y! f- E4 l1 q
Off Demo Sounds Off
! Y% U. v0 U+ r* m3 X( { On On** z; D g$ g- ?6 o+ ]
Off Allow Continue No5 {% M0 g* u7 C: C/ \5 }! l
On Yes*3 h* k/ J/ Y1 n3 e* v
Off Game Mode Game*4 o7 n: P0 A- m3 W
On Test4 G, D. K1 ~# Z
ROM Version: Street Fighter II: The World Warrior (World 910522); S b1 c8 T+ V6 v
Print8 z0 P$ Y5 W5 V% R
Dip Switch:SW(A)
% i* `0 {3 b( ^% [. v1 2 3 4 5 6 7 8 Function Option
4 O% `4 Z- a# v; q) x# c3 y+ t/ e Off 2 Coins to Start, 1 to Continue Off*; j2 ~$ F H) O4 F3 O5 ]! c" y
On On1 C, o- I2 L4 o" x% t1 g7 {' u" ~
Dip Switch:SW(C)! D, v- M+ C* g9 I/ Y9 [
1 2 3 4 5 6 7 8 Function Option& r, `% u8 L: O6 W3 c R& @
Off Free Play Off*2 [4 [- G# H+ A; M9 S2 i
On On7 q4 v) O7 p, O% z) [
Off Freeze Off*- t4 [1 R. g, p% e+ t3 Q; [2 D; `
On On) s% v. h, p4 t: J, w8 P' H3 U0 r
Off Flip Screen Off*- e2 n, m; c7 w: ?8 `) ]
On On
8 L' t5 T: ^/ L4 M Off Demo Sounds Off0 A7 u( n7 T2 s( u7 p9 i
On On*
% _5 Z4 g1 c5 p; R" c* E# x: b7 l* Y Off Allow Continue No6 X6 C' h% k- I6 u3 t7 W
On Yes*
& J, P6 _% O2 q/ U5 e, N/ j Off Game Mode Game*0 F# a @- t. X A6 U4 i
On Test0 H7 }% c+ c$ c) J9 Y& |6 j) c
. z7 t! y5 N+ C- c. k# \& aStreet Fighter II
?; P1 X# ^7 P( d( m* j' \) B! n; g* V+ y! E2 u
DIPスイッチ設定(元祖、ターボのみ)
9 ]$ j' D. q. V9 B; o9 Ahttps://games.t-akiba.net/sf2/dip.html
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