System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
7 Z, R7 v8 _# }) }* g" A/ Q. c | B1 B0 1 T8 p; a4 Y" B" f# Q0 \* X+ E
| OFF OFF
" L& k2 T2 e- [ | 0 7
& S( T6 f- e1 x/ J( u6 q$ I, x9 o | 255 176 " V/ f, I/ d) j3 \$ L
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image ! O+ ^! Y; A+ n' g
|
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 6 L4 i$ i! ^9 R/ H* ?0 I
| B1 B0 " i' X5 ]8 G8 i* c
| OFF OFF
: Z$ r/ N( O! M2 J- I4 M | 0 7 6 n& i$ B/ s5 Y/ G3 Q! K e, v
| 255 176 ( u9 o* d$ T8 N9 @0 e
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
& s6 h$ h9 B F1 S |
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 % n# B: K$ ] G& A8 x2 e
|
Dreamcast | S-VIDEO RGB
; J$ K" o% m5 y+ w' O( N0 R5 [VGA
3 Y) }7 A, r3 ?1 ] | B1
9 o) }0 n" f$ wB1
' t7 t0 z' M6 U3 ?' uB0 1 m4 ?% S' o+ B, s8 `, Y) t
| ON " }8 {" {. }% c6 }# U: [: X
ON 2 D& h+ {# k7 v* ^0 { J- ?3 H* l
OFF
6 v- q) C2 M4 T z! x4 t& p r | 0
9 g3 F& x7 I7 k: |0 X" l( L$ `9 v# ^3 j0
: T o; Y) N$ _( P6 I2 @0
3 j9 b u9 h* M* W% g, _ | 255 255
- X8 w5 [- }0 D E8 v255
( }0 _4 ?0 F& O3 `; d2 A | - & |4 v# w: e& o& p1 Y. l1 ^# @
- 5 E$ E/ R, |/ q
D in 2 INPUT signal : RGB $ G' `- u E" M8 V8 u* i
|
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 2 U# w: R! i! x4 ]9 k$ }$ A
|
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB 1 o7 J3 P. p3 {- e3 n! M# n
| B1 B1 0 z" O9 o3 X L$ F' @) ]
| ON ON
1 z# n' R6 g( K: Q' I4 u0 J+ q | 0 $ D' }$ r0 W4 ]( n8 B( \+ c! G" L- c
0
. F2 E' `& B* Y3 N5 E, L; [3 u | 255 255 ( v+ |5 i6 s6 B9 X0 L1 R8 y
|
Genesis/Megadrive | COMPOSITE RGB
' H8 o& q5 N, W& p9 w | B1 B1
- w: h/ }/ s, x6 F+ |- U | ON ON
% \5 [0 S) Y- q3 K3 z/ ^! L( k | 0 9 r: Q; |5 J. R& |- i2 p
0
2 m1 @+ S6 L" A/ X5 x, P | 255 255
' d ^5 B, j9 }( }! M) Y | -
2 k7 g5 B) K, v3 ^0 a-
& p k k! I6 b7 w |
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
2 H8 E0 M% M" G/ \( d7 P |
Nes | COMPOSITE RGB
- @& L) y, H$ B$ W | B1 B1
( _+ I+ z7 ~: }0 Y0 M' P | ON ON # O# E& y. v) Q* |. C
| 0 0
- z9 U. W9 E& K0 j2 \6 F: [ | 255 255 1 l3 n5 W* i! e' w5 {- a2 y, u
| Y/C separation set : LOW PASS -
7 e! b0 G, V: c6 E/ t" M3 E7 {+ l |
Nintendo 64 | COMPOSITE S-VIDEO . y/ ~6 v) t* Y- ~* _6 v9 r) P
RGB (NJM2267)
b4 j5 ^0 Z- P" YRGB (NJM2267)
9 k2 V8 {3 H2 @6 L* Y8 q; M# q | B1 B1 ; y% V7 x) M8 D% R& y9 d3 L
B0 ( `: V5 V! w$ z6 y- o
B1
2 h5 Y& n A/ B | ON ON $ @* q+ _: x- W! _6 Q5 x( [8 v
OFF
& R) `6 Z9 n u% S3 e+ r' JOFF ; T4 `5 |" k# w
| 0 0
4 u& E* v5 p% Y: p0 {# X7 ( l/ U7 x4 p# C
0/7
, v# r& E+ h7 z' D! B5 q | 255 255 0 [. L u1 P/ p7 {
150
0 {5 d# ], P8 x2 O1 c0 ^- {150 % G# n1 B+ [% s- p
|
PC Engine | COMPOSITE RGB
, J- ~; G1 ~7 A! s: w( { | B1 B1
0 P I3 o& w+ P2 z | ON ON
; p5 @- Y: @2 g3 m- I6 P | 0 0
5 m' X% n1 T3 O | 255 255 ( K# U5 v: d1 E. Y7 x# F* W
| NTSC AFC : MANUAL / AFC level : 4~7
4 P1 _: I0 a9 k1 C |
PlayStation | COMPOSITE S-VIDEO
- P$ m8 x8 r% y' R2 h0 C2 ^RGB
" T3 |6 Y& i# x3 kRGB
$ V2 \8 g7 _& z' u5 d | B1 B1 * V8 E8 B9 l1 t4 B: [) A
B0
8 }. |3 Z- t+ ~/ Z M" OB1
) ]5 N( V% c6 g- O; n% n | ON ON
9 n6 e6 Z" u' e/ |OFF : C0 Y& b& m H. q+ n
OFF
j- i# o! b/ v/ U | 0 0 . G1 p2 C9 A/ {- A7 Y# G; F
7 X, c) f d% d: R) s4 N$ N
0/7 % r" ^ j6 _" R/ a
| 255 255
# k& p9 Q" V" [150 ' A2 x3 }# L0 @1 K2 w: H/ n
150
/ o [1 Y% {; v: Z0 @) h$ d3 E | - -
Q' y W l7 }. w) {' X5 N# ]AFC Level : 0 . \' t) C `* ^* ]! V) h& D6 B
AFC Level : 0~1 % V: H. O, T: X. S7 B3 {
|
PlayStation 2 | COMPOSITE S-VIDEO $ h8 |3 t% g4 i6 q( ?- B1 r
RGB " B! t) a* k6 L2 N: C* C" ?6 [% N( u
COMPONENT , U, G8 f, Q' t. x9 {
| B1 B1 0 y' P. r" W& c Y& r, y% o$ ~% x
B1 + _, V. D! Z5 P; I! M8 F. Z
B1 / D/ Y; h; t, T! \% q
| ON ON
' s, a: R; q, ? w" B' dON + d5 Z7 x8 V3 c& L: N1 E
ON ' Q( k9 Y+ k: L+ f
| 0 0 1 a+ T5 K% m/ v! ^
0 U3 n* C+ }4 n0 z
0 e: ^( ?! x( V+ [
| 255 255 * ^6 a4 J! e) W8 I1 j
255
8 H& j. \, f2 h6 \9 h/ D3 J) W255
. X! q G" c' y1 E6 S5 }% Z& y | - -
6 V+ Q0 K( C- {-
$ |7 {. @0 O/ I" \5 ]& W$ `% Y-
% |/ Z5 v0 ]5 p# b |
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
& [2 d+ b2 d+ xAspect Ratio : Wide # d( ^$ l) }! r- T7 J2 I
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP ! v7 x* M4 V5 C' h2 K* K: X( P3 ~
|
Saturn | COMPOSITE S-VIDEO 3 T: H8 o0 h! H R5 U2 t
RGB " A Y- L( c6 }
| B1 B1
( j! V5 t( y; p% v6 g3 J1 EB1 1 b& V$ |6 c: Q# Y- K* f" Q
| ON ON
; f+ s0 X. f- F0 \1 a. u& SON
6 E( A. d% c$ J6 E1 }1 X | 0 0
0 D2 q' q$ V3 h/ Q/ N6 z3 a: {4 |0
4 U. }9 w# @! Q- ?! A) b; | | 255 255 , l) f1 {# ]' _. h9 @4 v9 _
255 7 }# [0 s8 U# v/ ^+ b) ?" p# K4 o3 c
| - - ( S8 C- ~4 w/ k# N B( l2 u& Q1 {
-
" g5 G* {3 s. A" H |
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 7 G5 q$ R$ @9 \2 U' c3 {
|
Sega System 18 | RGB via SuperGUN | B0 B1
; n* Q& K0 q- {( _8 F& _4 s | OFF OFF 7 ?; e/ }$ K' A) u
| 0 0
9 J8 s) x+ n; b& N7 R! O' t; z$ p | 255 255 + {& M: D- E1 `5 M9 C8 q4 [( F
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. * k* a7 C' Q! O% Z1 l6 X+ B9 j
|
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
6 U1 Z+ y; s Y% S* h |
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
& T- I; C6 I5 C& b3 u |
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO 5 g* `1 N8 a Y7 q8 q% `8 G& W
RGB 8 K& X9 P7 a" y a1 W2 U
| B1 B1
% Q' g: f! Y. _* `5 p' x" ?B1 ( C8 s7 Y2 u" p. ~/ g; G6 t: G, [
| ON ON , L1 w; N4 |, G0 {
ON , v6 g3 W& K0 E8 A, f3 y
| 0 0
% X+ v7 @) l6 T2 {, S& o0
2 f$ O0 N1 C7 C, s9 L; T( T3 ]0 o* t | 255 255 & r- I" j" W. V4 Z( t5 T
255
- G1 y0 P3 M( m) o% c | - -
`! r7 J1 C5 ]- 3 J6 b( H- `8 @( g: w5 ]
|
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display . l) b3 C- T" l; n+ d) m
|
Wii | Component | B1 | OFF | 0 | 255 |