本帖最后由 n805 于 2017-7-18 22:21 编辑 % K. c4 Z0 ~3 ~
, S. z. ~# T, Y' ]# Q$ |8 H跳线设置
( q, \" V5 z" N3 j' D; SJumper settings Mediaboard
9 I j8 P G" w- m+ C$ F, a% A6 Q: L2 J+ r+ _6 V
On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
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+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|0 S K) I5 {0 }9 V( b3 _
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |7 r2 W# ^/ o# D. K _2 Q
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
# F! @8 J) O$ @( E T| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |/ m4 x+ t( W' g! t6 Q
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
8 u' J, t# u. ^| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
- @4 Q% o. H$ P- g! u" Q|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |- l" _( @$ L+ M# n; D- S
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
7 l' v& N5 i: ~/ K! R# ^|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |( i1 m8 z3 n6 X7 ]
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |7 H1 R2 h {4 N9 ^6 `/ U6 I
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
* I& `9 ]* b5 }" o/ b! o| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |! w2 N" D) S2 O1 _& z. f2 ^- y
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
. L" C% F/ l, U2 A; ~8 B| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |2 `$ ]: ]/ h7 l7 S# ?
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |3 D5 o. y; T+ r* U* h
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
$ c3 C( [3 _2 V ~| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |" y2 `, R$ n' S" U I- }5 J
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |6 q" a" v% d4 ` D& t! { Z/ j
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
" }* q# X& `; I& g# F$ a| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |+ y6 U* x, {% ]+ {& `1 t; I
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |- k6 u( j) J; C" [( D- k9 S# k; F
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
5 P7 `& W6 o3 V0 X' T6 q$ \- v# e|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |, h3 k. E; ?' v
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |4 Y, C9 E# r+ f+ u
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |3 }. c5 L( |) n
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
' L* q; ~3 F% d& D- [| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
3 L$ S3 A( ]; r( j- r+ P n| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |0 D f! z# Y3 L% j
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
) d& u3 L. a D! S* e3 x: ^|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
& n1 o4 D! \7 ~5 t% {, _# T|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
0 h9 r9 N( ?% ~/ n8 p4 _- }. n|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |" f6 @" U7 I" n/ `3 v( e9 `; ^! z
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
- x1 a6 c) y7 ~& O4 N| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |8 v' [0 t0 [3 ?" {" Y, q
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |* H' U# r5 W* |. h+ w, I% D
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
* F' {. z" z' Q6 b5 C|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM | I9 N" ^ X9 x( B# \
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |) X- p6 n# I, f( s" ~
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |8 u0 B1 S$ P+ P, A7 f8 E X# f8 y
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |0 [+ u* J. E. O+ \/ [ o' |
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
& t' J7 Z* ^! A|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
6 |0 b$ I& Y( t$ c| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
8 W# B% H2 M W| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
9 `9 Y" c. [, h$ B| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |3 L K3 ~! O: H# N8 J/ y
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
1 A# _6 x* `% U|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |1 P$ p. ^/ ]% U+ C. F6 X; M; T ~
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
! f) O! y/ z+ w( C" {1 Q$ w|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
3 _4 M# _6 j9 {* A' l D| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |- `4 ^5 j( y1 [3 O) {
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |/ Q# L( L& p$ k3 O6 }) w; m
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
* O- f9 \% C; g6 r s| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |: m) f3 ?! k4 ^2 S: f
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
, O! E5 ?9 O. o, C| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
; h8 c1 D: k, Q" |" F) k3 `|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
9 S- i, Y3 M# C, j3 q|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
( ~ { J% h6 x! t1 t|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
: g( s- o @; Y3 s6 N( s9 Y" F|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
0 h. F& l- U# L+ y" ||*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |* {' H2 u7 s% n0 m
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
' l" p) o( V7 k. P|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |7 G7 x4 U7 U. w5 u% D. A
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN | N! w: u1 W3 T
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |; \; Q7 l' u; ^7 l1 r1 b) `3 O( @
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |: z+ D* h% [1 p7 ?; r" x& P1 t
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
0 Q- g6 }% v" z& m) o|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |9 c, h% }8 y4 m
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
8 O" b. u0 y3 G* J& ~|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |" E2 S T( ^$ x
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |9 M* Y/ u7 e7 t7 J! C; p. y: X/ M
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+, G& A+ @" Z$ N3 D
* denotes these games are archived.
& Z0 M# Z+ p9 ^1 ?$ l4 A Year Game (Unknown media) Manufacturer
0 w/ ]( O- b f! m$ k+-+-----------------------------------------------------------+------------+# h1 {1 F2 \# d
| | 2004 | Quest Of D | Sega |
# s7 l6 o \" ~$ n| | 2004 | Quest Of D (Ver.1.02) | Sega |& u. n u' o0 g5 ?) z% F
| | 2004 | Quest Of D (Ver.1.10) | Sega |) ^: n2 \& p- ?$ _/ p- [+ ~% n6 D" x
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
d- ?, G, M5 t| | 2005 | Quest Of D (Ver.1.20) | Sega |
1 G3 `( H! ~# z9 O* ?; s$ P+ Y4 d# {| | 2005 | Quest Of D (Ver.1.20a) | Sega |
$ D1 D) l. H" y& G* t| | 2005 | Quest Of D (Ver.1.21) | Sega |
/ I. {# Q, l; ^| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |2 Q7 S- c* k+ B9 G9 p! ~8 y
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
% B3 V% Q! q1 \& H2 I$ a# M2 u| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
$ v2 Z& T, n4 f' R5 y" w/ {5 T| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
% J7 c% q7 ]/ [ @| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |3 B$ Y" E4 Y* C
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |7 Q; G3 y T T
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
0 U x5 h& m- [7 v4 r| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
4 G- h! n* T- r* N| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
8 }) R- ^7 z2 I @" v# J- d6 j| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
8 V' c: B" Y! N+ T# L1 c6 || | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |% Z% D, U( d6 j; m" d
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |. ~" n6 ?2 P. c/ j
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |. X, {* c! h" j3 A1 j' y* u U. r
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |+ `; \: ^3 \5 d* F
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |! l+ f# {! j2 O3 h1 G
+-+------+----------------------------------------------------+------------+
/ t6 z, X5 N8 d% NA Chihiro system consists of several boards.
; |+ J; ~. {8 ?1 K. p% u, M8 v3 BThe system is in 2 separate metal boxes that fit together to form one box.; W2 v8 c8 b* `% P4 ~
In order from top to bottom they are.... d; B; G/ i2 W& k6 I2 P5 k
- Network board \
; q3 `" v) x4 J& u4 V& ^ - Media board / Together in the top box
! S8 Z$ ^. p, |9 ?# Q1 s- M; h: x9 H - Base board \3 m+ y: B0 z. {$ f
- Xbox board / Together in the bottom box
5 ^' }. X; \" R& Y, n" sThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.: n8 p6 t6 i' h# k8 X/ e9 S# h
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail t* M8 @1 F2 M1 n2 r9 q C2 J
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a* M' f3 Z) f# B' F& q
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated U5 n o9 z; f @ L& F8 K
in the mass-produced retail version.
9 H8 M( Y5 b3 qThe Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16. C5 h6 `. `9 P" t) `' |# Z3 w1 U
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
9 h, V/ k8 g- `( E6 X; w6 ?XBox game controller ports (USB1.1) and front panel connector.
A8 Z% ^4 C3 y* ?On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin f' \- l4 {- [0 W1 U# U. s2 m
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
$ V: [4 h! a# Pjumpers....- d d+ a5 r; y
JP3S 2-3 \( q5 X9 `$ R( f$ ?
JP4S 1-2 |
& y: o3 \) j) ?7 P ]5 o! NJP5S 1-2 |& L0 A/ o5 o) h
JP6S 2-3 | These are connected to the USB chip on the other side of this board
' U: O2 [$ j1 B, ZJP7S 1-2 |
9 L/ @8 u( ?, x1 r9 _JP8S 2-3 /
: U1 q/ k. t% a# wA long connector on one edge connects to the filter board (power supply input etc) and on another edge are
P4 q1 H. v8 I! x: ^connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board): n9 @: \# ^7 H+ \
and a 14 pin connector which is unused. The base board handles JVS and video output. j5 b* v, y$ Z: n
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
`4 E7 d- p" `+ m(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
! `! t n1 U5 SThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.
, W+ j* x" G q: c+ A: r. a( FThe system requires one of the various Sega JVS I/O boards to operate.5 {" A+ f; e/ }
ROMs on the boards
+ s2 y$ e5 b4 K2 e' }9 k; B------------------
8 R- m- ~3 O* l8 f4 u4 A; `& @# a" xNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
0 w/ T7 C/ n* p `4 xMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8) J1 L% k, [( k6 A6 |, T& A* W
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has! I+ G( w* W$ }' o& k, f3 X7 A
an older version as backup, and the second MB has the current version, versions included are:
6 b& [- p- o/ d# w A4 J/ C SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30, s2 j4 o; |* }# I6 c. `$ r
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15! {& G" ^( i9 I! C
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
- q% _0 l/ _+ Z# [8 C0 o One Microchip 24LC24 2k Serial EEPROM at location IC11
* ~5 a6 P' Z3 ~' ]8 N The chip at IC32 seems to be a backup of the base board firmware without region or serial.
, V. ]) O( M; `! }" m7 }9 t' D9 j The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
2 n- [2 T$ l) `: T6 N contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
& x" N$ x- k- J4 f. q# X/ ~+ ? a message will be displayed: GAME ID SBJE2 j- m1 @- {' x0 S, W* M
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.% k* P1 u8 u# r0 k
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
: _7 E9 [; b7 I5 v/ m$ z4 { the region of your Chihiro unit just change this byte.1 R) t/ V$ f$ \2 f' \0 X
Alternatively, if you have a netboot PIC, plug that in and power up with it.9 z; J1 Q% A; y& e, Y$ n+ l
1) Enter the test menu (push the test button)
( P4 E, w$ I5 K" R. X# D" _ 2) Go to the System Information menu.
4 x4 i x2 O1 r1 P5 i 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.9 X( K1 T' s) K' T( P& K- x
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and8 H( F" |: x+ d3 T1 t6 d
power on again.. L, \/ P4 s9 e( T: g- \8 o i
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D16 l8 c M: U5 {1 T" d0 w/ j
Board Layouts- t$ B8 w, M, D- b% W
=============
, K+ N+ q0 V L, ]6 s; e( PXBox Board/ F a0 d1 T: j" z" d) C) |
----------
* `! `: @6 m, [% H|--------------------------------------------|8 l/ l# j# f) T( |1 x$ h
| LAN FAN1 A/V FAN2|
9 O$ I; _% l' X% d+ g| |
8 L3 D/ s4 C+ g* c4 I; s I4 x. ~| LF353 CONEXANT |
3 H* P, `3 V m' g1 @* o. j; B|DVD_PWR WM9709 XC25871-14 |, _2 r- o [8 r4 i1 f
| |
" ? ?8 G' p, X| ICS_UA431317 |-------------------|
2 r. p7 i% o4 P, ~8 M7 {| LM358 |
3 e* R y+ z% X% d8 H5 ~6 u| 27MHz PIC16LC63A |
8 h1 e0 w# M) w' x+ ~1 J+ c& Q|IDE BR24C02 |7 E0 H$ |4 s2 ? y1 J& m& I: {
| ICS_455R-02 |
; n/ P" G' R9 || K4D263238D |
7 E* H& C& d& }( r( l| 29F040.U7D1 *K4D263238D |
4 ]1 O& m# [2 d- L| |5 G1 [3 K7 s. q3 Q4 C+ S
| GPU CPU @733MHz |- G, L {1 H/ z' @
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
v) ^5 t7 z4 J/ q7 [. N| K4D263238D |
E q' }7 ^0 P3 s8 G0 Y2 W| *K4D263238D |' {+ w$ F* l7 T1 M7 }- o Y: f
| |
( n6 b4 C( B( l3 O$ I( @; l* F| |
- E/ T! Y8 k+ {$ z+ Z3 N| K4D263238D K4D263238D |, T/ Y2 U+ Z" h5 g
| *K4D263238D *K4D263238D |4 A; `" ]6 I* v- y4 a
| NVIDIA |& q6 K& S: J6 V
| MCPX X2 |2 F3 @9 H3 y/ [; R
| POWER_CONN |
1 x3 l: v! o+ J" F% s- {| |( O3 ^9 f i- F1 W4 ?5 v
| |
& j3 e# P! r: I7 [8 a| |
& | b9 g7 o3 w1 ^: b! E: o| GAME1/2 FRONT_PANEL GAME3/4 |
) c1 ?/ Q1 A1 `* {- H|----------------------------------------------------------------|6 s, [; n) |$ S
Notes:
( Q: n. G/ Z' y2 Q * These parts located on the other side of the PCB) u H6 N# x/ i! u" r- ]) i" W
Some of the connectors are not used.; z; l# Q0 V; |- c
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
$ b# k2 k' U& B( u" x7 U- h GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS- W# f( ~/ n0 |& g7 F
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS: t/ M! A% ~" M1 n( z
Base Board+ F/ U) h& `9 z9 Z) A& H
----------& t% ]0 v. s* v$ w0 }! H/ g
171-8204B
0 j6 ]! a1 {9 u3 `) x837-14280 SEGA 2002# Q r% F8 N! J' I9 E: E# W$ w
Sticker: 837-14280-92. l8 y7 Y# ]/ A. x
|----------------------------------------------------------------|6 O# N# B% }- q. Z7 L/ ?1 C
|*CN16S *CN14S *CN19S ADM3222 |( l2 o! ]' T1 n/ `% [ K$ R
| CN8|
" E/ g3 a3 A% ]5 V8 I" ^| 24LC64.IC32 |' F3 m8 F& T( Q1 k7 B
|CN11 CN18 CN1 PC410 |: d4 ^* ]* x/ m6 Y7 ~6 L! w
| LM1881 |
) T( u- q& n1 g3 || SN65240 |
6 w/ F7 m/ K5 f8 M| SN65240 AN2131SC BA7623 |
/ l. B5 W7 U; E5 K' f| CN10|
h+ [ F( D8 Z# H8 I3 A, l| 12MHz BA7623 |
9 C% n2 Z/ n; ]. }7 s! `| *CR2032 | S( X6 ^- v& G3 p) Y
| SUPERCAP |
7 U8 c0 j. \% {$ w| 32.768kHz |) n" v2 o$ W+ K* d! f4 W1 e( Q
|CN12 RV5C386A |
3 `6 h7 K7 o; t5 B$ m. h' P8 z| 24LC024.IC11 M68AF127 CN9|
& o0 e) x" n. f| 24LC64.IC10 AN2131QC |5 G2 I' e8 X' E# f: q. @9 L2 x
| ADM3222 DS485 |
" `" {. ?, [3 X: p( Y; d ]% j3 C| 1.85MHz |8 {/ Q% X% ~- i$ A! F3 A
| 3771 CN5|' H6 q& U1 T! m
|-------------------------| CN15 |-----------------|
" X6 K6 M s5 C |--------------------|/ R3 L# v+ t: R
Notes:- A' n' P- ?% }3 ^4 C
(* these parts on other side of the PCB)# m% b" l* p! t2 O
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)6 I" x+ V5 i0 K& }
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
9 v) n) x7 U% F8 U- ~$ y 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data) ^1 V3 R `3 b# f
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
* o/ U$ X( z& y, r, e AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10& o, e1 {6 V b# w1 }
AN2131SC / (QFP44) firmware in IC320 Y9 _) K; p% x
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
& p6 t& }3 h j. P7 v& p SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
0 L4 I. X9 E! R) Y1 u BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)) o' G& c4 `5 p" E4 u' Q* k
LM1881 - National LM1881 Video Sync Separator (SOIC8)% [, M. W: Y9 N* Z0 ^3 R+ ^# n4 R
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)( o7 z' e" i+ I K% g
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
" m @- L3 ?$ U4 p+ |% y6 s! m PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
" a0 Q" X& m6 C; O CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
) \) V/ K; z# p7 q2 Y8 y( \6 Z. m3 g- ^ CN5 - USB connector joining to JVS I/O board with standard USB cable
- t2 e" l7 S( [, p* ^3 d CN8 - A/V input connector (from XBox board via short A/V cable) m2 h6 P0 c% f7 m' C
CN9 - VGA output connector
( q* ~5 \) `* k/ x( d; [1 ~5 O CN10 - 14 pin connector (purpose unknown, maybe another video connector)
5 y7 p! M8 N' B$ h" [' w CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
1 F$ T* g% `" s; w1 c$ S: f L i CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
1 p. p3 O. O2 [) R2 E( {% d h CN14S - 7-pin power output connector joining to XBox board$ t7 h) u2 h" k% f9 w
CN15 - 96-pin connector joining to filter board
F7 |* l5 O0 W CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
4 H' E( N& A$ Y3 T: R CN18 - 10-pin multi-wire cable connector joining to XBox board
4 y( U! i! ]; s' g CN19S - 5-pin power output connector joining to XBox board0 r& `& P. D9 H
There are also many power-related components such as capacitors, mosfets and transistors.
% A. p. f: r" V2 y% T: U7 }* l rNetwork Board
/ |' N" \* O/ @2 I" E-------------
9 {9 d" `& X5 L/ ~+ HThis board is identical to the network board used in Triforce games.7 G7 S6 s+ j8 G/ c7 x$ F
See src/mame/drivers/triforce.c
. d w; X) {; t$ E, R1 rMedia Board3 @$ \/ C2 ^( b$ Q; ^ h, E. R
-----------
$ P" R- n: q0 p: n' B/ Q171-8234C
/ Q# L/ @ V( B! m" w% P+ Q1 c9 c837-14359-01 SEGA 2002* o0 `* r) D3 ?! r
Sticker: 837-14359-91+ ]. Z, B: j4 K& r
|----------------------------------------------------------------|
. j/ o! F& m; l$ n5 W- P+ @' Y| LED LED |
& k$ t% _& U5 P' l% M' M| FLASH.IC8 |& z- J6 G3 ~: w: X: y
| LED CN12 CN11 |% [" y' l. q4 g( l0 K
| LED JP4-JP10 CN10|3 K$ t( E. P+ p8 D: Q0 p' d
| |
, M# g/ r- y ?| |
, d2 X1 x4 H# X7 p- s) ]| |----------| |
, P, |/ H" A; ?| |SEGA | |
; v7 ?* T G; H2 O$ ?( P9 k; W7 _| CN14S* |315-6355 | |
5 e, b; D; `) L6 n7 E- T( T+ I4 a| | | |
& V h$ J. m/ V* d7 Y6 j* w2 ?| | | |6 P5 F6 R& I1 }: [' x
| MB3800* |----------| CN8|
# k Z4 p0 A+ p) e' d" V| CY25560* |% r4 I( y, \ e( n
| |( @/ ^9 v, L3 ?: E9 z# X
| CY23S09SC 49.25MHz |2 }8 q" e* b# q
| |5 c) `# R) [! O4 x* A
| CN4 (DIMM) |
5 l/ Y8 F6 @1 e# ^8 ?3 s| CN3 (DIMM) CN5|9 W7 W8 N: k& e b( @" C8 N
| MM1433* | k! C7 B; i7 v
| CN13 TPC8009 CN9 CN6 | Y* a: ]1 `2 F! M2 G
|----------------------------------------------------------------|
4 u+ [! \; \, a. D6 N) TNotes:
; y: `! z9 {( v& c/ w: L * - These parts on other side of PCB
# O; [& K" E5 f6 {: Y7 q CN3/4 - 72 pin DIMM sockets
2 t' G+ J. s# j4 ~) P4 l CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)0 k. M0 I1 e$ F+ [
CN6 - 40 pin flat cable connector (unused)3 s# C/ g7 z& Y/ d' ^! F
CN8 - 6 pin GDROM power connector
! V! s* E0 N2 _9 [7 A0 T6 X CN9 - 6 pin power connector (unused), ?2 s8 z3 q+ T9 h; b. r) u+ r
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC. b: c# \7 h5 n0 f0 s$ ^ y+ t
CN11/12 - Network board connectors joining to Sega Network PCB8 K8 m) U$ l; {! T6 j5 } {
CN13 - Battery connector (maintains power to DIMM RAM)# v. p9 s/ P2 M& c
CN14S - 100 pin connector joining to base board& i7 n( F! T% P! r. C
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
4 C& B7 d$ z. t1 y JP4 2-3 e" h# o I- \3 [. H1 Q
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
" n$ z# u6 O- K JP6 1-25 R* p# |" G8 h) B. R. t4 |
JP7 2-3
9 n/ h% }; C! P5 M JP8 2-33 r' v+ P) r+ h4 [. Y- Q
JP9 1-22 l& q0 D/ G7 }. ]) N
JP10 1-2) E! ^, C$ i/ ]9 [" a& u
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
& l8 V# F2 P) f: X5 LFilter Board
6 p3 ]/ w" E' P- S------------9 z; i- ^. s& u- y" y6 u
839-1208-02
! I$ L% y# |. B6 G8 y& ]7 z, c2 \171-8205C SEGA 2002
( i# H g P8 r4 ?3 b6 _* e|----------------------------------------------------------------|
& G1 m% K1 ?7 y/ U8 E9 a; @! S| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
/ ~+ c1 X3 W7 o, _| |1 W/ N" x# f8 X; {
| DIN1 LED_3.3V |! _, E! L* _7 ~, X+ m: b
| LED_5V |
5 h+ g3 x& k+ }4 C| DIPSW(8) LED_12V |- ]# J0 c. v0 y+ W/ O) _" {) K" \
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |- X8 \5 R/ k) u3 G0 \2 y
|----------------------------------------------------------------|
: R7 K% k1 S$ T" NNotes:- d2 n" c" S0 V N' B
CN1 - 8-pin JVS power input connector
) I) T: q9 J8 i6 s8 u) z CN2 - 6-pin JVS power input connector
# _" ~8 ~( [+ p' q" o CN3 - Red/white RCA unamplified stereo audio output jacks9 ^" n+ E9 A; X @
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board7 \- ^7 Y5 V5 @2 e& r5 b
CN5 - 8-pin connector, has signals for 2 rs232 ports
0 {$ n# D( J+ S% \6 _1 k0 R CN6 - 7-pin connector* ?4 w% N) s: j
SW1/2 - test/service buttons/ u, H9 o. `. g: u1 K% {5 f2 D
DIN1 - 96-pin connector joining to Base Board
' d; k- v$ B" n+ q2 b! b7 T DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.) v% p+ V9 f# `2 E: |$ ?
Dump info:
1 @, O* F0 [4 {* x) d3 tNetwork Board Dump : Ver1305.bin
! m2 F, c) ]" e" y. D( wMedia Board dump : FPR21042_M29W160ET.bin) J; p# P, {1 g
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
/ {& L' O% ^* g5 E9 h# @Xbox Board Dump : chihiro_xbox_bios.bin6 ~* }) ]9 O0 `7 P# O
FPR21042_M29W160ET.bin : G& D) e* O3 T* A7 w# D
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has3 T$ v O m) r7 W
an older version as backup, and the second MB has the current version, versions included are:
% e! o3 T9 F- [( o* {0 eSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
. v9 y. b, K/ m8 g9 f2 KSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
/ p3 | j5 P3 ~7 L8 o" Aic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
% n! B7 k# V* j: s7 PRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you' |9 `) @2 p* Q
want to change the region of your Chihiro Board, just change this byte.
0 s% \; K" s" g% ~; I3 {4 }Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
- W- s0 z, f, ^) D4 z, \9 r8 }) _2 I5 B8 V. G7 s" p; V
. y. h& R& Q- f1 I
|