| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
4 a5 d. s+ ]* ~3 Q$ b+ y6 P | B1 B0
t, F2 U4 Y* t/ J3 O. n( X | OFF OFF
& L* R [! j- } | 0 7
! f/ y# W% j, v* J7 ` | 255 176 / M' ? K6 r; X/ F' j& T) W
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
+ r* }# ?3 A t5 Z1 h& @3 [% \ |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 4 d1 D: d2 X" V# ?3 `
| B1 B0 # s9 W: m1 K A( T% L" Y' O
| OFF OFF ) E6 m& \( e( F5 K. O
| 0 7 I; r2 u7 K6 z/ Q9 u' ?
| 255 176
" f6 w0 p0 Z, h- A1 w | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
7 x# I6 A, A# ]" } |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
7 K3 s" ?0 ?$ h |
| Dreamcast | S-VIDEO RGB * u9 x' o/ a( C' O- N1 \
VGA / A# _' M* H% L/ k
| B1 * c7 p3 K3 v! W1 a7 N7 R
B1
: |' V# a$ B1 H, L) b" S# X/ M: e) AB0
9 B& F; Y7 F1 S) J$ x1 b9 N | ON 3 J% f# z* y0 }! H0 E2 M
ON
6 F9 A8 W: n0 o6 |OFF . c5 m. Z$ M3 ], Q: l4 {0 Y
| 0 1 Q, j& j$ P0 `# p
0
! ?# |0 {9 c, ?0 # b2 D& b K: F
| 255 255 : v) {& u& ?2 M1 O$ T2 J
255 # T5 @) L) M- X& k
| - & ?% I7 @) M3 }, k M2 Z9 q7 k
-
2 S( U4 m! `1 {D in 2 INPUT signal : RGB 7 E9 f- B% X% r) B |. e
|
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM + k1 \. W O0 e( f0 p- G
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB + w6 @) g! F& E# E. }5 d0 F7 G
| B1 B1
" ?; f# L! B: |, t$ n3 n+ ~$ q | ON ON
. d; B" T8 ~) H& n. X& @8 a | 0
- o: e- v6 J5 H# i! }9 L8 L( [0 2 z0 [/ `& c* `5 @8 {; I
| 255 255
& g2 C7 z8 U# |( x0 j- m: m5 D/ f |
| Genesis/Megadrive | COMPOSITE RGB + V7 m9 k. Z2 E
| B1 B1 6 a7 z. e5 D1 `) G
| ON ON
# L5 d5 d9 {$ [; r7 v | 0 ' u, q) f/ U, h8 S1 N
0 ! n: r2 \; N5 D# M2 F& P
| 255 255
% w- @. x2 V) J4 w% v4 O1 a. Y5 ^ } | -
; M5 O4 K3 ]4 k) W* w6 E-
7 m# q9 [! @- _ |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM 6 b, W" a' a: p
|
| Nes | COMPOSITE RGB
) U- f: T; ?4 O7 n/ `5 Q1 c | B1 B1 % U, ~ r5 Z( Z" L% L
| ON ON Y0 k; o! w. [2 R4 q' H6 o" {
| 0 0 & {0 r/ V, ~, V% {6 s0 ^$ j2 f
| 255 255 2 B! x- F M! P' W6 t) b
| Y/C separation set : LOW PASS -
* @3 d" K4 M, r9 F$ F |
| Nintendo 64 | COMPOSITE S-VIDEO
, W1 k* ?% `& M2 _7 Q2 h, QRGB (NJM2267)
* @: K' q6 ?9 r" M4 m$ IRGB (NJM2267) # V3 h+ B* ?: ], @ P
| B1 B1
* z# u0 O/ C- ], |+ i- FB0
( O$ G4 a; ~( A$ H3 h2 ?B1
0 c7 X/ t; a, F | ON ON 4 M/ Z9 u! E/ { d8 K7 w2 G
OFF
w( k \9 q# a! wOFF
' A( t9 w, t/ X | 0 0 3 [! ^& F, S; j8 m
7 2 N, \* k% ?6 _( p3 r
0/7 5 }2 \8 v+ ?) N7 O# a
| 255 255 9 T5 j# k) y* n5 ]& L# m. w5 H4 l: o
150
9 U! t/ S1 ]9 l150
6 A9 |9 d# {- i c3 T: w |
| PC Engine | COMPOSITE RGB % r9 j7 u* q4 O$ L: F, _
| B1 B1 6 p1 s' d5 m, u' X: U8 r
| ON ON
6 k: r) ]5 t! Q8 a$ Y+ v0 |5 P | 0 0 ( p/ f2 `7 ^" E( U% ?9 f
| 255 255 ; ~. v2 [* W, u" N7 b4 k" u
| NTSC AFC : MANUAL / AFC level : 4~7
4 @3 ^; E0 J3 n2 _* W* q6 [) ]& t |
| PlayStation | COMPOSITE S-VIDEO
: d u9 S4 i0 K! u# bRGB 1 Y! U& [) C3 F. s* w) ]2 B( V
RGB 9 ?6 L V$ L3 _' @
| B1 B1 1 d/ a5 B6 |; k
B0 1 c& \" e! E) Y0 p# t
B1 + ^* d. Q6 j* O! ?
| ON ON 8 z; W- p4 L+ j% c# S
OFF + Q4 d; E- c0 |) l/ [, K
OFF + K/ B$ Q7 K( o% j# w
| 0 0 ) p5 P5 y; e9 n; @4 ?, M7 T/ h
7 4 ?+ d0 ?. o% G9 S( P% t/ A, U4 j
0/7
' I, i, a9 X+ B/ ]& {" j1 K | 255 255
" Z, z! o1 o& K( n# W% F+ ?150 8 V# H: Q' F+ T4 |# A' H- y
150 ; M0 c1 `$ U1 z0 i
| - - . @4 i+ O& }; a t+ x
AFC Level : 0 ! Z! R3 M& A2 A. n$ F4 y
AFC Level : 0~1 2 c% H9 O" e+ M9 h( s
|
| PlayStation 2 | COMPOSITE S-VIDEO / f8 p$ w6 f" W" f$ a! o, _/ j
RGB
) G6 B3 P1 n* P! iCOMPONENT
8 O0 `- s9 C% e! R1 I | B1 B1
! A' F2 ]1 `% GB1 3 y6 \9 o+ {5 ~8 A( z
B1
. {3 b8 K/ _ a9 h' B. @ | ON ON
* |# E* y( c$ x5 e2 u( v! NON
5 e/ ]9 C1 V% a1 \ON
" k4 v+ [; e; k7 U2 b4 D | 0 0 7 E8 g! ?' u: I7 O4 A) G" o
0
- c7 t* r% _- n/ P+ l3 T! f- ?0 E0 9 R2 n( q$ G+ L. l
| 255 255 / o! F9 y: u6 t: ^- p
255
% ~! f3 p* P/ w255 ( `3 ~. e1 I- s' U5 E+ \
| - - . d9 H) @* A5 e3 T
-
6 s( l: ?( [ u7 i-
& c4 f' Q3 {' @4 D |
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 ( n+ z" B" P. f0 G. O& k5 @) }
Aspect Ratio : Wide
1 s1 `- `4 \7 m" x/ u8 u1 ~, yNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP 2 Z, z s: ?2 u0 K
|
| Saturn | COMPOSITE S-VIDEO " D* v6 \" W% t) L; u2 N9 Z+ [
RGB
! S8 b/ c1 D: i) M | B1 B1 9 i" v. u5 p9 D+ {4 y* n* h
B1 , v% `! h* J- P2 j/ K8 S
| ON ON * c$ h: n7 F; r; M$ ^1 B
ON 0 P! ]: j( S, U7 G% N3 l
| 0 0
& u8 {7 x! d& z8 o* Y) a* h7 w0
) _/ h- j2 q- D2 j; X1 p1 | | 255 255 1 _$ o5 i4 C ], |' L2 v
255
( d: V" l. |1 F | - -
9 V' @0 |3 ?) A/ G- 0 u: H! w7 o! S3 V1 \) G1 C
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
$ V) W" W; B) _" J |
| Sega System 18 | RGB via SuperGUN | B0 B1 ; ^* u3 _. Y# }
| OFF OFF 2 H, L2 `$ R; O5 E) A9 _" W
| 0 0
9 F; X% P/ a; ^ | 255 255 # L" [: U* }9 f
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
7 r. D, @" j( r/ e/ `' ^. n! x |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
' _% B& `9 D( t0 i# M; L |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 9 a: @4 H; v4 w# U3 E& l" _
|
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
( Z" s1 R' n. _" \$ URGB
; [! l( r. o3 G | B1 B1
9 j7 A d% V5 c' MB1
% F; r0 Z7 N7 k& z; F( z8 I$ ~ | ON ON ( @ }4 l" I9 H: v
ON : {3 b8 \& n2 M: K4 A8 L4 I
| 0 0
/ B) V" r& l/ B- j' p8 R0
! n1 a. |# w' n6 Q3 O | 255 255
) f% [6 l# d' V( ^, ^$ N: S255
2 l/ K: r/ B2 Y2 b | - - 8 ~# B9 u4 f" O B1 E
- 0 _) Y$ L; u- F6 n: m
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
5 d. N' u; L: l/ ~, R4 I3 a) Z& E( H |
| Wii | Component | B1 | OFF | 0 | 255 |