System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) 6 t6 k- R- ], ^
| B1 B0
9 e1 K2 N( `6 P2 B8 o/ ]* A | OFF OFF * ^- Y6 v3 _$ j' @
| 0 7 9 v9 C4 Z: b2 ^. M: q
| 255 176 0 R! @# e: n& U
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image & f$ P/ e4 D( \, s I
|
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 8 p2 b/ T3 O% i; ]
| B1 B0 . h. H' g+ [4 j1 k
| OFF OFF ( n; [" a0 g' T4 |( }5 u. \
| 0 7 # D, j3 i: m/ ]
| 255 176 % e+ \1 x& @1 O* s v. S# k. X6 V$ P( p/ T
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
" E K( r% a/ T |
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 3 G7 g0 }3 \1 K: b: e
|
Dreamcast | S-VIDEO RGB ' u0 e8 _: n, l/ q9 e
VGA
9 F: ]9 s) N- ~: ]+ D3 d) Q" W9 f | B1 ! P! ?- O9 g7 a* ?! j* R, s
B1
, c0 R: s) F4 X7 @B0 ; w, _4 g$ U' S/ I# Y
| ON
; q* T# N K* g% n$ }; X% UON ; T% V Q) ]; m2 G9 M8 S% }! `
OFF
5 i/ n+ z# G# D7 m | 0 + M' @, e4 S) r; K
0 7 Q2 U3 a+ A* K+ e, G9 {
0 5 M9 s9 \/ U% G! j6 v" v" Y1 s- _
| 255 255 ' l/ ` s, y: e& p0 r
255 ' z2 F3 e( E" s% }0 K% e# @0 W9 A
| -
# }' K. D% t; t2 o7 u. |- 4 z9 G+ \* r2 g$ `
D in 2 INPUT signal : RGB , X5 ~2 q+ _1 ?; J, J
|
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
% S; e3 v) W: J$ C% b4 j |
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB L8 t$ s* g4 z; _
| B1 B1 / ~3 M4 G; o0 C& ^: y3 }- J' R
| ON ON
) s" X' L" T, |$ p+ F2 P | 0 ^8 D2 V9 p1 w/ `: P
0
7 ?' E$ N' v2 a% u K7 a | 255 255 - q( Y$ j N) a: R$ o) ~
|
Genesis/Megadrive | COMPOSITE RGB
) h+ O/ ?7 {( A; L3 ~- ~5 z | B1 B1 / X2 g# n* N) S& e! ^$ ^
| ON ON
9 T, F) a) `! K1 P: C | 0
8 m% P9 g4 h6 R" a" K; G! {0 6 N2 p& x# ~$ T1 n8 I# S5 ?$ @* U
| 255 255 / ]/ } f' k! S% _0 F9 n" p
| -
6 ~, x1 K5 S, W; U& q3 _% X- ) K% F9 N" [5 u( }7 L6 c
|
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM $ x1 K& o0 e5 ^
|
Nes | COMPOSITE RGB
/ @) g3 M* B/ g( F! m | B1 B1 4 R7 h1 d) s8 [
| ON ON
/ R# s7 X7 r5 [( s& B | 0 0 ! N8 q8 d9 P7 {5 U
| 255 255
) F: c# ^& k _ P. y# b | Y/C separation set : LOW PASS -
8 t* s( F* P v+ t |
Nintendo 64 | COMPOSITE S-VIDEO - L3 R8 f5 p& {3 |' b
RGB (NJM2267) ' c, Y- x& b# r% u E `& `
RGB (NJM2267) % p6 R( u( q8 `8 i1 s
| B1 B1
2 r/ D# K! _6 L; I2 v, EB0 * C: I0 [7 f6 A' c" H6 ^
B1
6 G1 H+ C5 T8 x& ] | ON ON 2 e# O& x( ~4 O: i8 ?; a. _
OFF 5 Q8 T0 J# K$ O
OFF
% y+ \5 Y% i2 K$ N, w- g! m* u | 0 0 / ?% t, b, w8 y. b( s& Q. _# z
7 2 w# z0 s) X. \* U
0/7
# U' a( R8 |! V# G! }2 h | 255 255 . V3 m8 d/ s* R, @0 q
150
& M0 v! e7 q) N- ~4 ]9 L, d150
% {. }8 k+ k* f1 a' r: l |
PC Engine | COMPOSITE RGB
$ l) Q+ y( b2 B: ^- T( P | B1 B1 1 c2 Z6 I6 C5 M+ h/ r/ z6 t- u
| ON ON
P( u+ H4 |. C) q- u | 0 0
& f8 L# ?+ a/ h- h8 S" w0 ]1 y1 d | 255 255 : H; i( u, p0 E7 T2 p: c! P
| NTSC AFC : MANUAL / AFC level : 4~7
" a( c% \9 P5 } ]& _% K- r) t |
PlayStation | COMPOSITE S-VIDEO ) E& _- X' C5 B8 z8 W
RGB 5 W n$ F0 s5 o) U* }+ r% s ^5 |: L
RGB
+ {+ N* X! q: W$ C1 i: D: T | B1 B1 5 X/ |4 b, ` i! Q' G% K. y
B0 , H, Z$ R6 b- `5 ~% Y2 o, e7 g
B1
+ g' K, n) O) e* p. { | ON ON ! Y. k# V. y) g9 F. x& l0 W1 Z
OFF
$ C z- s, t/ i6 ^2 a/ \* nOFF 3 r" R2 O% t, ~3 ^2 B# k
| 0 0 4 h" t5 p0 h2 s% b/ k( `% q; ]) E
7 / J- \* P# x I, W4 A" r; ~" E
0/7 ; n; l ~" s% y: y6 A& P
| 255 255 2 O+ M- g0 X r1 G- ~8 U
150 + }! r9 L: ~* C7 ]5 Q$ `
150 : W V; Z5 } W1 \- g
| - - 7 O" L- v! L8 G
AFC Level : 0 $ L$ n+ l: W% Y% k% Z, R5 t
AFC Level : 0~1
' u2 z( R1 v+ d+ k* f/ y6 d# [. {$ f |
PlayStation 2 | COMPOSITE S-VIDEO
5 I# E; S" E, f8 v. g6 xRGB
" V& i5 q7 b o. Z* O1 m) sCOMPONENT ! O3 M0 W# c G5 h4 e
| B1 B1 # y3 P! P0 x$ g
B1
1 ~; Y8 h1 ~3 q6 KB1 / v0 g4 U0 s8 N& A- M+ r1 f1 v: W
| ON ON 5 z* d2 d3 v# N- }
ON
2 N4 ]- B4 {. {% O$ ?! g2 |ON
0 i: X% v7 C9 D) ^! q | 0 0
. u/ ?9 G' l" ]% V, v9 q. \0
; k: ?0 w k8 U0 c0 R* Q4 v! v0 : O- Y) o2 [, E) |: r4 n5 q1 y" l& T
| 255 255
, O: `0 u$ L- D& O: [255 ) o8 l' U0 n6 A; `. s# T/ ?
255
% {$ c- V" i! Z | - -
E3 r4 a3 |: k-
/ T+ d/ f- \; C' _- U- 9 i% D. x; G: f; F+ @
|
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
5 t g! o. o4 n2 a' [Aspect Ratio : Wide
# \. ?. e( c2 `" a* s3 KNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
& `' K; f. l- _3 v |
Saturn | COMPOSITE S-VIDEO
7 m5 r+ z2 S' A* I7 m7 f5 gRGB . `1 |; S3 d% J
| B1 B1 4 O& T0 m* B1 b% |! H7 J
B1
8 k0 H8 n' z0 @: h+ A# N& ] | ON ON
" a- W8 R2 ^" |8 m$ O+ O4 L7 n" ]5 jON
' j. x7 C' Y! m | 0 0 0 J* A# a3 E) Q% l
0
6 `$ K, `1 Y0 J+ q' q$ u | 255 255 ( D' y0 S% M& E% T; |
255
; q: \4 d# p! N- |( Y7 L0 ] | - -
0 H$ \5 I# b, J- 5 p! t+ O6 U1 f/ y5 R1 l% _
|
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 0 q8 D: L1 _8 C5 R
|
Sega System 18 | RGB via SuperGUN | B0 B1 & `# R- ~, X; l! r0 F( |7 _
| OFF OFF
3 Y9 }% {$ _2 b | 0 0
2 Y2 t" l" m& e( A9 a3 H | 255 255 ) e* C4 o8 L$ j4 j; i
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. ' @" r+ ~6 F0 a, W" l
|
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
3 b e$ ?; c" q3 q! Q7 R |
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
; G& @7 s% g/ a2 o p# O$ U. U |
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO
, n5 O/ W4 U- vRGB ; t6 B2 l+ A( h
| B1 B1
3 j+ }7 j8 f* N! a/ pB1 / X5 c4 h6 i$ a- ?4 R
| ON ON . A5 d9 `# S5 |& x3 C
ON
3 X% X! r B2 c5 j | 0 0
+ L% S. _* j+ @. K% ^- X3 a7 b0 - F! x0 E+ ^. N8 {* g
| 255 255
4 R T) d! B$ b( ^% C. z5 \255 % x, j- K2 ~% B7 j8 f
| - - $ |, l: _# r$ _ g0 ?
- , @) W1 S7 A! n' o+ E- }
|
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display 8 e4 e+ Q+ ~, }" I2 k3 I
|
Wii | Component | B1 | OFF | 0 | 255 |