| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
/ y2 I b. \' }1 H | B1 B0
& W9 C7 Y! ~, S5 W! x | OFF OFF
" s* l7 g4 K: Y | 0 7
: b7 M; c7 e0 r | 255 176
7 s$ ?1 ~6 o& X* C | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
2 y& y& `( a8 \ |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 9 \/ N- Z4 X$ r6 u# t" b
| B1 B0
# \+ m) d8 [/ O W% { | OFF OFF ( x& c8 p' V, l. Z7 w% q& G9 V
| 0 7 ' Z. C/ u3 s; e4 q1 g U k8 g
| 255 176
7 b( G* z" X* r- x. `- ] | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
2 @0 ~; t' ~! S! e7 l |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
- J% F, w. o1 R. l$ f |
| Dreamcast | S-VIDEO RGB
7 s7 t+ i1 h* ?- \$ s& ?2 A, U& tVGA
9 R$ L1 E) c1 u* B/ n) v2 B | B1
8 h/ B% `& r" k ^. [2 r4 aB1 # a1 k' \" T% o1 \$ A, ]% i1 ~ q
B0
( R$ Q, _4 C n | ON
0 `" ^. W3 U2 M, u/ a8 _ON
J6 ^1 w' R/ ~) }5 tOFF 6 _: G; `. b( T
| 0
! R0 M$ F% M2 N! k \; z y8 ]9 v! V% Y0
7 s! f) B4 Z5 ~5 ~1 {0
C1 j! O7 x' w! l0 H. z | 255 255 ) l* Q+ A$ d: B- S: ^ P
255 ( N1 [" p& h# z( N# S
| -
' K* z0 l. ` N# C2 a J- % U- \, h) V* l8 ~
D in 2 INPUT signal : RGB
( p1 ^7 E7 @5 H+ j; i6 R |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
' ]' ^. e* o) W0 H2 I% b |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
% h% v' m2 m/ S: u | B1 B1
8 ~4 @; ~$ N7 V | ON ON 4 T2 g0 B7 H9 ~3 t9 A6 `% h9 i
| 0 1 }; g) K$ L) U, q J
0
2 I4 p; o& I7 s5 ~' b. T | 255 255
8 r4 @* i* i0 }0 D |
| Genesis/Megadrive | COMPOSITE RGB ) T% O. M, s- P3 c
| B1 B1
& r- T! O. O5 T% J | ON ON 9 k; s! `% | R' Z" O7 [
| 0 2 H" J7 x: |- r( q" i |
0
9 _# \: @4 K! n5 T' e+ ~ | 255 255
" \' ?' A: r0 u( I | - 4 U* Z' _3 D% f6 r& H9 h
-
: l4 _% T& O6 t5 J4 V: u3 R3 _. R |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
0 @' F" `4 Z' b4 |$ H; C |
| Nes | COMPOSITE RGB 4 a( I; `+ j+ j
| B1 B1
! P$ p/ A4 o6 f9 l+ u3 o) H) n | ON ON
9 U1 p* T9 c1 Q. r5 y+ U | 0 0
0 O/ y" c) ~$ I, K( z V( b | 255 255
. L2 p, n6 x5 p3 a7 ?. _ | Y/C separation set : LOW PASS -
& c) ^) J0 q. j5 u5 |6 v2 Y |
| Nintendo 64 | COMPOSITE S-VIDEO
; `1 [ T! |% v: GRGB (NJM2267)
& h6 s# N; M- g) mRGB (NJM2267) 2 J3 L8 N1 F* H# ]* Z) V
| B1 B1
7 p& b4 z; i6 [B0
/ x+ z w5 A. O7 y6 a. W8 HB1 2 e3 o9 C8 A8 Y" ~- }9 f" i- M
| ON ON + w) p3 B) a' M* r E2 g
OFF
; T; h; @3 j7 TOFF ) J5 w! N, L# D: {2 I. Y# \2 q
| 0 0
6 p7 z. r7 z5 D" g. i) D; l7
. O9 w! Y: c0 n: L" ~/ s+ g0/7
3 G' o1 V" c* G2 }, l | 255 255 7 A6 A+ o# t0 x( U
150 * A7 G) b7 n# ~" l( K
150 6 O: N1 G6 v0 a8 f
|
| PC Engine | COMPOSITE RGB # b; q7 H0 E7 x
| B1 B1
8 l3 M5 s2 Y4 f0 n3 V* ]& v& S | ON ON ; \4 C) X- ?$ I/ i5 c
| 0 0
^9 Y7 b/ u, z6 t% Y& A. Y, M" h | 255 255 3 G8 w2 _( g+ U0 D) A
| NTSC AFC : MANUAL / AFC level : 4~7
8 S" ]7 i, q# A. n! q9 z0 {0 d |
| PlayStation | COMPOSITE S-VIDEO : h; G7 a; N3 M; o
RGB 0 j- J! p* P8 u, n6 \( Q4 ?1 z
RGB 2 ^4 q2 ^, _5 \ s# X$ z: U, b, }# {5 f
| B1 B1
- E: h1 x5 h9 R9 ^* _) BB0
! x: q1 A( Z) Q: R' ^0 MB1
* [* V; r: m) d | ON ON
" o& {- {9 J) G, @3 pOFF 7 [/ Z4 I0 C. R% R& r8 P4 ?
OFF
+ T5 \* G( N+ l3 s+ D, f" O | 0 0
' s' L6 |8 e; h" K' c7 9 I' W& Z7 E& z/ m' i, C2 E& n
0/7
2 T* r& G t5 ~' d5 t | 255 255
9 g' G) g3 l0 b$ g0 X. k6 N: ]150 + x' m; ~1 Q3 \% o
150 ' D5 N" q4 `3 a0 k% i
| - -
3 n# y" X" }9 _: }) G/ j) c1 {AFC Level : 0 6 ?1 s$ \' C9 V& `2 h, A* `) N
AFC Level : 0~1
. \5 N2 E, e! ]% N5 n5 { |
| PlayStation 2 | COMPOSITE S-VIDEO
- a- ]& V5 n' m% Q- aRGB
/ e& L- r4 q3 LCOMPONENT
& [: R6 W( f* k' v; N$ w" ]2 [ | B1 B1 , m V' F, N, I: u# y
B1
8 I! t3 c; j- iB1 6 ?7 w6 a+ G* R1 X. |3 \& s0 _5 U
| ON ON
; X2 c. i5 S# ~ W) TON 3 \/ }( Z9 ^4 a0 I4 e
ON 3 o' `- o8 K$ |+ i' v+ [* t; Q
| 0 0 5 \7 H% Q; D* b% o( L" H* N
0
, ^; Q% h8 z, \0 @7 g' n0
, G; f/ N! F/ z: M! |9 ] | 255 255
9 o2 M; x" n7 {4 z A3 j2 D' r4 K% M255
6 V+ M, ^- y+ S( k255
0 n3 r" G/ r9 ]" k1 G4 f: ~( G | - - 1 W/ @. r7 x* l, o) f
- * p- R. B* k0 D
- + ?7 i) L) S1 \, g0 ~" o9 |/ R3 C
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 8 |8 H) D' _# V! S
Aspect Ratio : Wide 1 R/ b0 ~; v! c% P
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
. m+ X; W' a2 Y; F' c |
| Saturn | COMPOSITE S-VIDEO $ Q$ }( ~& u' @9 s
RGB , c* w0 b: t1 T
| B1 B1
, C, k4 G( k- \* N' y9 ?( ~B1 $ f; v. x/ @, O: t
| ON ON 8 p8 a' @: V" Y5 N
ON
3 ~! v& c2 y: m4 A7 p | 0 0
( N. r, G) D7 J& n+ N0 9 x7 E) g- u$ l* X
| 255 255
3 a. w$ L. Y( p S7 P. q9 R255 . d4 j& J' C o: k8 u- f0 [
| - -
0 W( ^% C+ ~* J- , u" c9 ~6 Q9 l7 [4 K0 G8 d3 K
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM & B7 W# ^8 ?8 y+ K8 b4 J
|
| Sega System 18 | RGB via SuperGUN | B0 B1
5 q1 G$ ]5 C" x" I& g' `; s | OFF OFF 3 g6 C$ p L0 Z2 [9 j2 V
| 0 0 5 q- F3 F$ R y5 z& F
| 255 255 ) `2 [3 u2 t+ O9 A- s1 y, o
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. * _+ w, R* O- Q- ~
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM % W# |/ k1 e) }7 S5 G
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
( @2 C" X6 F$ E ^, e |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO ; X* D" U0 W9 \) e8 _8 a: l
RGB
) e3 o/ J3 O% g; c' Q) y | B1 B1
6 s; [' ]2 k* I- T* wB1
+ |+ W# W% J8 S/ } | ON ON 1 N. b8 X S. n7 b5 c- G
ON
- V3 f* \6 q$ o B7 U8 D | 0 0
0 {7 V& k2 Y* w4 Y5 i4 U6 N4 E0
2 N" f$ C. U# ^0 h | 255 255 7 G$ u! {2 D; G7 x- D
255
3 f, P! l$ P: ^* { | - - 1 D. l; v" _) v
-
?$ `+ W9 \3 M |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
6 {- T: N' h' [4 J |
| Wii | Component | B1 | OFF | 0 | 255 |