| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
* C! H0 D4 m+ z' I" u | B1 B0
' p8 V/ {0 ?$ A8 g | OFF OFF
5 u- N( W! u$ K, z" [: m I; s* z7 H | 0 7 h) M' r" H9 _4 q$ Q/ K
| 255 176 1 u+ u( N8 a3 U$ D
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
$ M- K+ V5 b) x9 P1 k X; G |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
7 c- w5 u0 O3 @6 k i | B1 B0 * U- ]. ~: P. _5 Z* P$ ^. J
| OFF OFF - m, f$ z8 C) [' p* w3 y0 x1 m+ H0 d
| 0 7
7 H1 E; s5 I- j2 v | 255 176
2 o2 q! J& y' M( H" a6 ~ | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image $ G# L1 \% p' s! e6 G: q* S
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 : P2 I L# j) |: m8 N) ?
|
| Dreamcast | S-VIDEO RGB
1 {2 G. T$ V1 \) ]: ~0 {VGA - n) S* C0 l/ h9 R3 R) m
| B1 ! h, I$ n/ p& ]
B1 * B$ b+ b" |4 k& H* q! M" j6 s
B0
7 a& E3 u" C8 m8 j& x Y i | ON
0 C( I6 q- U, K& T4 ]6 @0 F; e3 FON - y( j( R& Q8 ]- m! x9 F
OFF 6 m6 S2 D5 j! O6 u3 ?, I3 G* ?
| 0
+ q1 ]. I: ]; m6 O! M( z0 ) o1 s' x* g- d) G- U# V; w/ r
0
* W& g- @! F/ P& k | 255 255
) D A! F Y- G255
* `. k+ K! h n! \6 l: \ | - . g1 M4 a3 ^& K& ~% K' ~9 }, Z
-
- I: `2 K1 r, @$ ^) W/ pD in 2 INPUT signal : RGB
e; d# I3 S- ^! a! k+ ~ |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ' [: A5 h7 e: [% F9 q1 a
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
: e' b$ v- t: h, v, I o, o | B1 B1
/ _& o8 F6 @% L& q( W! c4 { | ON ON , u) C1 l! ]0 r5 |# E7 `
| 0
. R; r6 X: b! B4 x0
$ N" {7 }- ^9 q! S& ` | 255 255
5 H2 O2 [8 b* W8 c. Q |
| Genesis/Megadrive | COMPOSITE RGB " T1 g& y/ c! R: ~% z1 E
| B1 B1 `0 r r& _2 C8 K/ y E
| ON ON
$ m: n' }# r2 v) L& N' G+ l' i | 0 0 N) @. [) Y) F8 y. G" v3 O
0
! E; \. h7 u! m7 F: m, I | 255 255
1 ?" `/ T" y- M* U, v | -
7 ]* T+ |" f, F-
( J8 M+ H) D) {$ ` |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
" R4 c" y& z, e4 H' m! Y- K% j4 ` |
| Nes | COMPOSITE RGB
4 P3 ?# c; D- ]" V6 i5 B | B1 B1 2 h( |2 j: f; J, Q& M6 Y O" c4 x
| ON ON 4 q6 l$ t7 N F
| 0 0
$ S4 r: s% \: k | 255 255
/ `1 o( J! B1 C0 l" {3 Q- V! i | Y/C separation set : LOW PASS -
1 [ h7 M. L$ [5 r. P |
| Nintendo 64 | COMPOSITE S-VIDEO
2 t! }% G4 a, ?2 ]: l5 D+ m# C9 w3 I9 jRGB (NJM2267) 0 A; b" B: D% p; n1 J& k
RGB (NJM2267) 4 ~; M, M* R- h
| B1 B1 7 @( P8 J- `, x6 ?( I3 V) T D A- M
B0 9 d/ s" ?- W' E4 R9 ^! X3 Y$ ^0 c- p
B1 " Z% t. Y' I$ f5 l0 V
| ON ON
, O2 P- k4 r1 |/ }OFF
% o/ F7 |0 G1 w/ \5 `OFF 0 T7 J8 |) }4 h9 q k
| 0 0 " }4 N# I z+ k* m0 r2 j
7
, M2 q- V$ J4 b* b* t; i* q2 i0/7
! L7 i- V' f+ \. d+ P | 255 255
) R4 x w- H# J. x) a) u4 V0 `150 ) W9 m' Q6 O7 k. k# h
150
( Q. {/ i8 f. F |
| PC Engine | COMPOSITE RGB
6 M) P* R& b& z& V9 d | B1 B1
5 z0 m8 A+ z1 e5 G& r) [ | ON ON
! b$ ^7 p \3 e9 T5 ^5 W9 c | 0 0 6 U* B7 n6 C8 t3 I4 X8 D1 I! _2 B' ?
| 255 255 $ I! n+ q* k7 ~ r% m. n1 L9 o% C
| NTSC AFC : MANUAL / AFC level : 4~7 : _1 X, C! ^; f+ ?* u O/ |
|
| PlayStation | COMPOSITE S-VIDEO
C5 h. |- P4 X, gRGB
2 b# }9 Z7 H- N0 M$ m# W- FRGB & u( l# O; h8 b
| B1 B1 7 x' @8 F# S) ]5 ]4 |) l
B0 4 e) k9 l3 b$ M* U
B1 # N( |5 n; v+ `2 K
| ON ON / q' E7 W# Q$ h |1 }3 s2 ?
OFF
2 F2 ?3 }4 e: H- o UOFF
9 X% _4 I6 i( F/ M4 r& M6 @ | 0 0 4 `. g; P' U% ^, H! v; D
7
. S. B: c! Q2 c. ~0/7 + g5 }" q, A. d" g( o# Z4 g1 u
| 255 255
+ G; b- I1 n: O150 " s0 Q/ g4 ]5 f& y$ k, J
150
2 w0 A" D0 X, @" U) U' C' ? | - - 7 @% n; U3 ~$ g5 W& H- H
AFC Level : 0
: z7 U& F/ t1 W u8 ^2 {AFC Level : 0~1 : b. Q L* ~4 q0 M* o( H
|
| PlayStation 2 | COMPOSITE S-VIDEO ' k" ~; u) b; n d4 V
RGB % D2 f5 u: B- i" J1 L7 b
COMPONENT
0 o/ i6 Y0 |3 _+ G q$ P Z | B1 B1 . m% {% L6 R: I" v; \3 \- H
B1 ( v+ m2 c: k, y
B1
8 ^& C9 J4 |3 M- W3 B | ON ON 4 Z' L! b+ F9 r2 l i$ ]8 d9 L
ON
0 L2 m3 j+ ^# y! @( a9 EON
/ v6 a% F" Q2 z. U | 0 0
7 h) j1 Z1 T7 E8 J1 o2 ]+ D0
8 s) @' c0 s% l8 p( ~% z( j0 % u# W- q0 y- ~; K1 x6 s7 J! S
| 255 255
; }2 |. Z1 u; c8 q255
6 C" ~: D' R& J/ ^2 x0 w; }255 $ @4 ]- p2 t( K% w& ` C: g2 m
| - - 6 E3 v8 g* A4 W/ `4 t# `7 H
-
; M4 `' p* v# X( B# \+ U* J- 2 C6 p- j. W0 J" q# A4 X
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
# c. n1 ^" w3 ]- P- d" b/ I* {Aspect Ratio : Wide 3 x. Q2 d; g3 [7 m0 u! x: Y$ u
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP 9 @( \# G+ Z' b$ U0 ?
|
| Saturn | COMPOSITE S-VIDEO
" z3 A& F0 {; Y. v; s2 JRGB % P5 ~$ I+ r. q/ H, j
| B1 B1
7 T5 c5 Y3 b* u* y9 g4 EB1
: `' W- [+ U2 N | ON ON X1 `- |" G. L2 N
ON 4 M a. h% ?# B, |- {* d# b5 G
| 0 0
$ a2 j' r2 E% ]& z* |2 ~1 b0
4 `7 i g9 E4 c3 C | 255 255 - P# X/ _/ Q& e5 {
255
$ ^4 A8 I0 w. A$ O( O# s | - -
3 @8 {5 D: z, G$ q' |1 j- # p7 d& m2 B+ y$ Z. ]1 ], K) Q. b
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
8 n! ?, N( s: O/ B9 ?3 v O% G |
| Sega System 18 | RGB via SuperGUN | B0 B1
+ ?9 T7 D: f3 V5 w" r | OFF OFF
8 f: Q* f" R( @) x( W* S% t/ \ | 0 0
0 l! ?: ?8 M3 G | 255 255
+ L/ ^. ~6 |* t2 ^& j | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
9 F/ _1 w2 G% k6 i2 J. D# H4 D |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 9 f3 d+ A: e* e0 z0 b0 y1 L! d" V
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 4 v6 V; U) `* i9 @- R4 D
|
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO 9 {1 G2 j. k" V4 [! q/ C. x1 M) z
RGB
2 G7 n- O8 E* }$ i | B1 B1 ( Y V' g. d( i7 f2 p
B1 ; d5 ~+ Q6 l- t, Q% O9 p! ?
| ON ON
3 @& l6 F# C" K" S o/ R, Q1 P _% vON
1 K3 L, x1 @' T | 0 0
, _9 l n2 y8 `& a' h' @5 C0 " q. A9 ~1 O% q! B! ^6 ]
| 255 255
" a% F2 V% o8 H" {1 u255
9 A5 P& U9 y! r" |3 z% J | - - 7 ?! u0 p6 k3 z7 O4 j; E) G4 v6 Y
- 4 D7 {% Y- E. V# T: i
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
+ P0 X4 B, P" ]* r3 k$ n8 H |
| Wii | Component | B1 | OFF | 0 | 255 |