| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
/ {1 a A+ z* a) H' b# { | B1 B0
- j8 n! V$ s9 S$ ?: F9 \ | OFF OFF
) P9 t8 }1 f& S, r- c | 0 7 / s' @* _$ B; B2 a+ d9 K3 @- |
| 255 176 ; b$ Z; s$ G3 ~9 ?6 W: {
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
+ o' b' _. `2 H$ u; A |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
6 l; A7 `+ X% U | B1 B0
( b5 y6 I5 d9 A: o$ q9 F | OFF OFF
4 j8 i8 {: o# u | 0 7 ^) R5 D% s4 `% ~
| 255 176 + H/ R/ g# n1 C4 z4 A5 K
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image ; J/ w; {0 [" j8 k3 t
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
* [9 t- r% E6 S: U/ n |
| Dreamcast | S-VIDEO RGB
3 q) \/ M% S8 e& SVGA
5 [" [& T% U/ t+ f# U0 H& a | B1 ]1 W' R+ t b( S3 ]2 a% L, q
B1 * L2 x1 l, e5 l d
B0 + n5 @! m5 g2 ^$ g2 ]! O8 z: _( |
| ON
- E5 a2 d, N- q& c! i k# d( f/ ^ON _* _! j# a" E% \$ t/ M) s; ^5 u
OFF
+ A3 ?1 J, v' O5 @/ A" ] | 0 , U$ B4 w1 r( K) Q* D
0 ' {. Z; X5 A' d! L0 h
0 ! \# k; T5 J5 K3 S+ C- {2 |) {# D7 Z
| 255 255
7 v. r# a7 u R3 V) w255 + r) A# H9 p: F' A [4 J
| - 2 X2 q+ o2 L9 y* K/ U
-
6 O. x- h3 i" s+ _) J1 R# dD in 2 INPUT signal : RGB 6 e2 h y# F1 W1 k' {' L
|
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 1 U" m+ M& s5 J/ ?- k4 |
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB # n1 N4 J( N. k) k2 K8 V3 P; f( b
| B1 B1
) V# l, f( F2 `2 @ | ON ON
3 F7 X' {7 Y9 B3 N: U | 0 / h) y# a) ~. u
0 ! g8 t! |* b) A# \3 B( z5 S
| 255 255 . Q5 ~: E8 |* w# j1 ~: p' {& A
|
| Genesis/Megadrive | COMPOSITE RGB / d G7 C$ Z" }2 z6 B
| B1 B1 9 _" D7 m$ h# u9 k3 j2 E! D1 _
| ON ON $ q: [2 L" T. G7 F ]3 q
| 0
, k+ N+ _, u3 S0 ^- J0
$ [$ G. H2 H+ u: `+ r | 255 255 ! H4 q8 h% ~- E1 o
| - # W; m* X- r, N0 o, K8 c
- $ h8 X( a3 W, f, @' k! t
|
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
8 |' k( K5 W9 Q5 F |
| Nes | COMPOSITE RGB
6 w0 B8 t2 l/ }3 Y* Q; O9 y) J* r | B1 B1 a- m) k; |$ B5 L
| ON ON & u1 d' f( ^" F, O5 H+ U
| 0 0 # P+ F0 ] {4 q) M2 L/ B
| 255 255 7 B9 A) w/ I! |0 K( a9 ^
| Y/C separation set : LOW PASS - " \7 W$ C6 Z2 }9 G
|
| Nintendo 64 | COMPOSITE S-VIDEO
: e) y: m( T$ D4 D3 T3 r- {RGB (NJM2267) 8 L& I/ Q2 s- y8 P
RGB (NJM2267)
/ R$ j2 s9 G7 O7 C# z: B | B1 B1 % g5 k3 U; h3 K% w
B0 ' R. n% \6 q( q# i( h% _/ ~
B1 0 E( U; a! _3 t
| ON ON : j. V% p1 q% E0 [; }5 Y
OFF
4 ]7 ]8 x# `# k3 c. hOFF ; g2 r5 y: X& k
| 0 0 # }( f; l/ q% P: P* }" [
7 & h- o3 C( ]9 K9 f1 V5 l4 A1 a
0/7
5 k; ?0 }4 {* D. r0 l' H6 w2 g- N | 255 255 0 F" `$ `5 [; O
150 % I6 Z* o; [8 q9 q7 f
150 " q. @( ^4 L7 o, @; a. m, J
|
| PC Engine | COMPOSITE RGB 8 [4 E" N- x: g1 E* g1 S
| B1 B1
: w {7 L& D8 P- f. M- V* V- Q) } | ON ON
3 Y7 X( B; w! e0 T5 G3 b | 0 0 3 k5 o8 h, z/ E+ M% M2 X$ A2 c
| 255 255 9 Q+ k( j) b% E7 `4 G+ q3 }3 B
| NTSC AFC : MANUAL / AFC level : 4~7
' F: t( ?& M8 ~# P |
| PlayStation | COMPOSITE S-VIDEO ; _/ H' p: ]8 p4 T+ `/ |0 ~' A2 M
RGB
" c5 |, V' ]0 [. }+ IRGB - S- `$ q3 H6 W* v/ z5 E
| B1 B1
% A* a% \6 L# j$ U' p1 H% tB0 ! T# {& V" j* o; P5 Q
B1 - `9 Y" }) y6 B$ b1 F
| ON ON
8 f% ~ [) i7 w; bOFF / V& D! a7 g9 C& ]. N3 M& O
OFF & X8 p, v2 I* a, K6 `6 u
| 0 0
0 z$ d/ O$ d& j. n7 8 W) O; e# r: L" ~& J2 g
0/7 N. |" x4 U. x4 N( I4 z
| 255 255 : a9 ?! u' j( ]- i* D' [' q3 i
150 , v3 v7 M" l W, K
150
+ t5 `' f3 w% M/ A; G | - -
% N, q5 F5 b# `1 YAFC Level : 0 - f) q) w! p. F2 m
AFC Level : 0~1 / X2 Y4 X9 _. }2 u. ^" y4 ^5 j
|
| PlayStation 2 | COMPOSITE S-VIDEO
* R6 m8 |8 [# G* a# VRGB
5 z6 h- M9 `% h2 A- FCOMPONENT 3 S, m$ e$ E: `' n" [" _
| B1 B1
" W! X5 T+ y1 JB1 4 c- w# _+ L( `/ L+ @0 q
B1
, A0 E& l& T; P# u/ i) u8 f l i | ON ON
" q+ Y$ E3 G1 l. {ON
1 ]/ J: I5 F/ I3 y0 ^+ h: a* @* kON
9 b! L9 m$ E7 a& z- u. X. l | 0 0
# z" e9 u6 u: E: L0 " ^* `5 z W) R1 m9 i
0
s' _; E0 Y1 V9 w* T | 255 255
/ ?: `( y) K1 r B255
, ?) _. ]! Q8 V) o7 q$ Q6 P255 7 h+ I L1 u( l5 z# B
| - -
% q% W1 T& s* r% O, r4 [4 }8 i6 \2 B-
+ y8 ]+ P$ B H! f% ~+ n; f-
S& i: I$ A% v2 n+ k3 ~( B8 E5 \ |
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
+ V9 r8 ]+ q2 w2 W" }6 B c: MAspect Ratio : Wide 5 ]5 C" V/ X' O; ]6 T9 b
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
3 }/ {2 x8 o6 q% c, J |
| Saturn | COMPOSITE S-VIDEO
$ L& W& g3 [! yRGB
( [0 l- Q4 S X' p | B1 B1 * r9 t. g; Y; p% {6 B
B1 " ]& W0 n% D/ i$ q; F# X- @" w( s3 u
| ON ON
& M& C$ I( M' P7 a3 W P+ ~ON
8 R. ?+ g( O4 z2 H( h/ L | 0 0 % V% [3 _! \- T) A8 k
0
. \9 R0 Q! t6 ]8 k4 U | 255 255
7 k# A5 B h5 p6 R0 S255 0 ~' x) h, I: t: b
| - -
+ I7 @2 z; E6 q& \-
( Z' p6 T& A% b g7 L3 ] |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
) S1 s& K2 J) o9 ? |
| Sega System 18 | RGB via SuperGUN | B0 B1
1 V, [# D+ }- M | OFF OFF
8 f8 ]+ Y4 I; F/ f | 0 0 / I5 y2 w& J3 u5 G+ p
| 255 255
6 D/ k: ~3 J! m. u7 N5 ^8 X | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
" b7 x" Z0 @! T' f& A; f/ p |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
; ]) [. x3 B( X! _8 |5 o; T |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
% w+ R- c5 ]5 O2 l( Y! `2 k( c |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO $ t: E: D( i0 c J4 i* d
RGB
! t T: Y. a: w, X3 N6 F | B1 B1 3 y9 @! _0 z* E) m
B1
) y5 ^2 m$ e" Y | ON ON 3 D; g% K {4 l* o# h
ON
: v' b. H* U0 C$ U% C+ {. }# G | 0 0 ) \$ p4 r. \* N, k. P
0 7 I6 A; j: a2 z
| 255 255 . C/ |" C$ }+ w. F/ @
255
" S: T! M) k8 T6 ^% k3 d | - -
2 b1 p( H7 z( G1 }4 M-
; p" G! o/ P8 i( g( ^) e2 x |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
; R) q# u k* |3 b H* }5 N |
| Wii | Component | B1 | OFF | 0 | 255 |