| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) - W1 i0 [4 t9 A+ i# _! p+ z
| B1 B0
T& o5 h1 m. n# b | OFF OFF
9 v7 Z. X$ D& q, G3 i f | 0 7 . @8 o. S: w$ G# @$ O' d/ W) R- V
| 255 176 5 s3 Q$ N3 L9 \2 M- U; @( K* @4 ^& J
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
4 y, J4 i+ ~) ]) Y2 R! O/ G( o |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 3 z6 H) j% t2 v; ~8 a5 w \% x
| B1 B0
$ H3 K* c, ], l1 J2 h( h | OFF OFF # e' ^ j7 T* e/ u: k8 g
| 0 7 / U3 T5 l0 x" `5 D7 K# z- V
| 255 176 # ]1 _# l: }1 @/ j2 c$ l
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image ; P m2 D/ F* Z* A% H, E
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
8 U% l" M; w/ B' A |
| Dreamcast | S-VIDEO RGB " ?/ B) j1 C9 v8 _ k4 Q
VGA
, v. A$ h5 g2 u" D* ~* H8 e | B1
) j) S# w6 j6 m. T- w M+ u1 R8 e1 SB1
8 q8 ]& [+ i7 f7 I9 mB0 $ n4 D+ Z6 a# k: \2 e: Z
| ON , R4 d* S, E- D( i: e/ y5 D6 h0 f& j
ON 2 X% A; [1 Z- A1 ^
OFF 7 G: {6 @: G4 O
| 0
4 u; M4 A' F x* R* m0 f0
5 j- Z( W6 W5 D+ j, Y1 A9 O& k0
7 q: @/ }0 b5 i0 Q | 255 255 9 p7 Y7 ^0 n- c o! g) a/ l7 N9 F- K9 q9 }
255
+ I1 O" q; F7 w | - ; X' R; T3 ]# t9 d9 E
- 3 d0 S, k# p, ^' h7 u ^
D in 2 INPUT signal : RGB
. w5 v3 y" z+ b. n# y8 g |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
& H4 C' w4 o8 f: w |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB , c8 g6 l& v# [; Z- L1 D% M
| B1 B1
7 [4 U# Q8 T1 N( _4 C/ i | ON ON
2 k9 T! B) O0 R( Z2 Q$ J% g | 0 : `' ~9 ]6 z6 S9 E) [
0 ) m: r6 W+ `& Q+ l: b
| 255 255
1 C/ W' A- \5 Y: ?9 S |
| Genesis/Megadrive | COMPOSITE RGB
! F1 J: o7 R7 H9 ? [, k | B1 B1 7 w& r( f. q' J8 a8 b* f8 X( o
| ON ON # ]. J. \( [1 Z2 M3 ~" a9 y( n
| 0
x) I& f+ f/ `- B# M$ C: Z& D0
* T, l( t' ~" g1 C1 ` | 255 255 . m: C7 k5 S e3 g
| - 2 x) C. R3 n! m* N! o% i
-
0 O; [7 x# a$ y9 U0 {9 J( x |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM 5 H$ Y g# s' S \. H
|
| Nes | COMPOSITE RGB & g' s6 P. \4 [+ O
| B1 B1 : ]+ ~3 m5 z5 m, a9 Y0 Q
| ON ON 4 H, o7 W) b/ a* I; Y/ F0 ^; k
| 0 0
. ^) U) m: d0 z | 255 255 7 Z" O- e t9 V- |- A1 T
| Y/C separation set : LOW PASS - 4 m2 |' J3 c8 _! S" e- b* x' u
|
| Nintendo 64 | COMPOSITE S-VIDEO
) @" `7 h/ C6 v$ C, a% MRGB (NJM2267) 2 `/ k) W) t6 K! T y4 e
RGB (NJM2267) " U, x+ c1 M8 T/ z& n% |( S3 L
| B1 B1
* G, t8 C: x% HB0 ) a: I F6 ]3 w
B1
+ Y& C& u& p* A( Z5 D3 q# \* E | ON ON 3 ?7 g% s- h3 U3 c8 @" e9 @
OFF
7 }! ^' C% }, }9 ?4 LOFF 4 R# m. ?0 F; |0 |1 `- K( F% q
| 0 0 8 V$ p3 p& a- h: g4 ~9 q* J2 t
7 - {( w$ E6 x1 D$ _% v; A5 `2 A
0/7 2 Y" M; J" M" r6 T) r1 {, P0 J
| 255 255 " _9 \2 Q5 U5 q! W( [( O( X* r8 }- v
150
% F, o1 I! P: J150
# r2 G0 p- S! V1 h |
| PC Engine | COMPOSITE RGB
9 P8 h9 w+ }3 c5 A) D | B1 B1
/ g/ U+ {3 {% v2 K" |/ O | ON ON
! g2 W( c T$ @8 ^. [" P& q4 v | 0 0 ; E: S+ ~' Q. A
| 255 255
. v5 m) t Q7 _ | NTSC AFC : MANUAL / AFC level : 4~7
: U2 S7 ?* d% P$ z3 V, g( y( M% d |
| PlayStation | COMPOSITE S-VIDEO 7 X' a2 o/ O7 M2 U. F
RGB , w/ @0 B( D7 x+ `) z
RGB
1 B; i% G2 r( `( f | B1 B1
8 K$ D, A) S4 {/ ?3 q ~/ i2 JB0 - H+ s- c% H$ X: I1 I: m
B1 % D) @, ~, C: x7 W, }- O5 h
| ON ON
4 j% J' Q3 B! ?, ~OFF & X! e! J( r- a5 j' @
OFF
& a! d! o2 H: M- Y: m" |4 F! r, g | 0 0
' F' u: R/ M2 ~$ a2 @5 I7 ) Q, N; L q% |0 ~. u0 ] \4 V$ K
0/7
4 ]7 h! A2 A {. X | 255 255
9 _: ^9 A- J% j e, @5 f150
, T3 D7 r: z) I6 G: {( }. |150 4 C; z9 B: h/ a8 k- D P
| - -
$ _- a, e0 i' m% @+ VAFC Level : 0
9 f" I; u/ t J! iAFC Level : 0~1 : F( q" N% M) H2 U5 |
|
| PlayStation 2 | COMPOSITE S-VIDEO 6 Q3 u* V1 R0 K0 ^$ p
RGB
( _8 w% I% L0 s( xCOMPONENT / A2 e0 q7 u+ E5 ]/ H
| B1 B1
! E+ d" O3 J$ zB1
/ _$ [9 W3 U0 cB1 3 D, H2 a7 w+ M$ U; ~3 |5 {6 b# x
| ON ON
& u8 d0 _/ A' y1 d9 B) XON 1 o% r: N8 B9 ?6 Q$ a4 v
ON
9 L! x9 S2 ^0 d4 M7 T6 P | 0 0
) A( ^1 l- w4 M# p$ u* [* T0 & R$ X% K; @& _1 N
0
" `; z; m2 a* @" h, E | 255 255 / g1 @+ O3 W1 W) Q
255 $ h2 p( Q$ V: @9 ?: [2 m5 a
255
) ^% q$ [8 v o4 e" m1 z, i | - -
( r3 U4 J2 h1 u4 o- / D* x2 @9 Z# N/ B: H
- 9 V: C2 \* K' }& ]3 H
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 - H& i. a" m6 D4 q; ]0 T0 E
Aspect Ratio : Wide 2 V1 H3 H- m( E. k
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP " j8 `) ` F/ K- C$ Y
|
| Saturn | COMPOSITE S-VIDEO
' ]6 G0 ]* ~+ iRGB 2 Y/ B5 i& n& i5 X% z0 q& j
| B1 B1
# z% X6 a; N6 p ]6 k* cB1 : q" A5 e3 W6 m
| ON ON 7 M8 A4 P0 m Z8 @6 h4 P9 J% R
ON 2 K# w, Y8 K) E, k' X" L5 b
| 0 0
; M- I9 |6 x0 m. O0 8 J) t7 M. H P M- O
| 255 255
+ E# t4 X& E0 V255 6 ~* `9 O& T4 k& n8 m9 ~. U
| - -
; A* l0 T& B; Q-
% M6 q3 U# s5 z& K! I |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
9 n+ Y( ^% o6 e) H- _ |
| Sega System 18 | RGB via SuperGUN | B0 B1 0 F! |, U. [6 O" T4 Z
| OFF OFF 4 b3 p9 T& g5 q* z
| 0 0
4 I* e0 p \" s6 P | 255 255
* {* O% r- c8 @5 ~2 ] | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
! j9 x% R+ c9 M |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM / u# V q. ~# J5 g( m! B
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
6 i* Y% A t& `) f |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO / z2 m: l& ?! a+ P. Y" _
RGB
% P" h1 \) @9 C7 j4 v H4 y | B1 B1
2 Q/ T/ i4 q7 K7 AB1
$ S" h" g3 X9 L! p" B( K1 Y$ k | ON ON 9 O6 p1 J5 B k. i+ G
ON
* q: l/ m: \- |" C2 y | 0 0
/ q: i) w' T: ^) y. C+ p% Z0 ! p' ^% F( o& M9 |. h. X
| 255 255 4 D m, E% d1 W: l
255 S a8 N8 U) F; X7 C7 W% N
| - - . @9 y; x6 \% |) L8 F$ x9 k8 ^& Y7 ?
-
# A& G5 j. D* F( c! B |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
, x* p2 A( N# h) ~ |
| Wii | Component | B1 | OFF | 0 | 255 |