本帖最后由 n805 于 2015-12-19 18:48 编辑 % L1 _& K0 d- Z1 |* c2 x; K
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ps1游戏软件开发工具9 {. x' d: P. y. k8 F7 q3 L8 P6 I
DTL-H505 - the very first 8 F) _7 T9 T( C$ J
Two (2) DTL-H500 Prototype
% g5 Y, P Z x2 _DTL-H700A - Artist Board
9 G; M0 ?: \$ T4 ~+ CDTL-H2000 - SN Systems & M$ [' D2 [: \. w
DTL-H201A - Graphics Artsit Board
# c, B' n6 h1 T+ H" |DTL-H2010 - External CD-Rom Drive (for use with H2000)
+ T4 C4 }' y; {/ _DTL-H2040 - Memory Box (complete in box)( c# j' p3 g5 C0 V
DTL-H2050 - Adapter for controller port( T0 ]) }9 `; i$ Z. {) D
DTL-H2080 - Two (2) Controller Boxes (one complete in box)
: d; O1 {2 \, FDTL-H2500 - redesigned H2000 to fit onto a PCi board.
! H8 Z8 O* j q6 P% R eDTL-H2510 - Two (2) Internal CD-Rom drives for use with H2500 or H2700. One comes complete with special cable
- V/ o- r8 H# a3 MDTL-H2700 - The ultimate dev kit with a performance analyzer (ISA)" [# `. \% S7 x2 Q) U1 z- a
DTL-H3050 - RS232 cable
( f* z# B, p" Z, b* \% UDTL-H700 - Sound artist board
. G' N. J; f+ VDTL-H1001 - Blue debugging unit NTSC' r% G$ W& a" N
DTL-H1101 - Blue debugging unit external power supply NTSC BRAND NEW IN BOX
' I k# A& H- t5 {DTL-H1201 - Green debugging unit NTSC9 Y5 z- r2 q" E- {) I
DTL-H1202 - Green debugging unit PAL
3 G, D# {$ H! D! uDTL-H3XXX - Special black debugging unit from SCEA( O' F! H- t. L' ^
DTL-H3001 - COMPLETE Net Yaroze development kit in box - includes controller, memory card, guides and original paperwork.- f& Y- s, l2 L6 q( u" Z9 I2 {
SCPH-1010e - Three (3) controllers with special connectors for the dev kits/ ^& m( f g2 L) j: W
Psygnosis CD-Rom e m u board' y" u/ ~+ ]+ K' F4 a) ?
Two (2) Psy-Q Psygnosis security Dongles% H4 I" V0 S. c! J: T+ Y
CDR-71PS - Seventeen (17) Blank Master Discs [one sealed]1 T8 }8 n, S! v! i& C
Sony CDW-900E Master Disc Burner
, U6 s& Y" `7 i& V( P. qSony CDU-921S External/Internal Master Disc Burner k$ J& F1 q0 R' \& b# k# P! F- k
Adaptec SCSI Adaptor
, f! E% m( @& M3 j& n3D Graphics Tool (book)
" x9 U- b4 Z9 {7 uCD-Emulator Manual (book)0 h+ u# Q8 J8 g, E$ \- }
CD-ROM Generator Manual (book)
9 l" w+ S1 U2 o# r q0 {2 R6 |8 SGTE Inline Programming Reference (book)
. w1 n% S# b3 t( NPC ISA Board Development System Manual (book)
/ ]/ L5 i+ v* {2 [Performance Analyzer Technical Reference (book)+ C6 L2 _- V/ b6 b- a
Run-Time Library Overview (book)
( f+ ]1 A3 x& W6 e! |% n" mRun-Time Library Reference (book)5 s G) R6 l* q8 X' z3 U5 P
SDevTC Development Environment (book)2 c) E5 P4 V1 @9 Y7 [% g* g3 o
Sprite Editor 1.7 (book)
& g6 R5 ]. O4 I E. @: P) fPLUS various development software on CDs and diskettes.: O3 E8 ^& }4 x) v0 ?" [* Y
Includes five working unreleased game titles, including one with original design document.+ h, S$ C: \* m( N
All together this whole set up would have cost well over $100K back in the day.
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