本帖最后由 n805 于 2017-7-18 22:21 编辑 , U# l1 s( H% h/ A+ Z
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跳线设置
r' h' \$ Z, {/ n9 x3 d5 j. lJumper settings Mediaboard6 [1 J, `& i# `" R
* M: B: O* y6 G- Q2 N; tOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –& b3 h# G1 O+ Z' \7 ?/ R5 R$ ~
, K* w4 U5 i+ ]3 T g
7 ~7 w! C% n. X1 t* Y" t. j' }6 G M! ?* i
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|9 }, Q" D) p D2 m. _: N) I3 }
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |. r' Q# ]8 ?5 N0 h
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |* _; u+ ~( v& ?- r* @+ p) g1 I" @+ v7 _
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
3 p/ f/ T4 B! `/ W- a7 s3 C; i|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
. u" P8 \! y0 ~ D6 y| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |: ?9 L1 \1 J# F% J2 C4 u; K. c8 |! n
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |/ A. H2 o9 Y8 A8 o) T8 A
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |, I; r* {8 j7 V
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |. ]) A4 [. p/ Y
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
$ t5 Q, M, g* d1 g& s1 m: Q( J|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |8 ?$ D' V5 [0 n! F3 J
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
1 N% D$ M! B1 A2 h& u6 @8 e| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |+ m T Q2 L: K, ]! U: w
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
" e o3 K8 M5 ?6 U+ p v7 n| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
/ K2 H2 h4 E; j3 I& q4 h: l| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |4 X( T+ E, p* x1 ^! Y. f: }6 Y' e
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
# h- h" H/ J# U% C9 a( B* [% G6 L|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
+ u, t3 i ^/ Q9 G| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |( Z. H; H. k* `
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |4 _# J+ D- f& Y
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
6 j- N2 W, x2 ]+ @5 m6 \5 e8 J|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |- |6 h1 Q0 i% Y. e5 u' z
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |5 j* v4 {6 H7 ^& s
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
+ A4 }3 ]: C: x/ e- _$ h( ]( J| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
0 k1 w/ S5 P1 p6 z: }$ e( u6 W|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
; q) D- b4 \- A! k( M! o| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |: P* o3 U' N" g; C
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |% v4 ]( e- q6 \. |9 K4 i6 v
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |* e* O) o4 l7 O8 X0 R
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |( Q! W7 c# B8 m# K
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |, j0 H% ^4 j8 D+ Z s N7 U
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |& u, O+ C9 S% ~1 d9 h% z$ z- V
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |2 f; N$ \& v2 P& Q0 F i- d# c7 ^( a
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |+ [. C8 f, T$ Z8 J( f9 A
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
( t. N6 ]2 z* o2 N! q|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
5 H% J+ _9 O6 G$ K* s: T+ j|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |$ \. P) m% ^' \) e
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
7 A, J4 A& o8 o! y2 S+ y0 u% K& O' K|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
E. l3 E- w( p0 e5 m6 l3 J|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |% x5 y% G$ k; ~; |8 s9 S- K1 Q3 g
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |" j9 M* c" n; z, b- h$ s
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM | P7 d$ p+ q2 x7 b* p- ~
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |2 ?8 e8 n& Q' u: Q. {* d/ t
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |% X' t8 m* {$ {* R
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |+ X8 W' t ~! v, j, f: C5 R
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |; ? X& [' h7 } J! H2 m
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |: W1 ^# X9 R( X& O! F
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
. u0 ]0 B5 {& l0 Q2 U, y1 D|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
9 x O+ r% D8 f! x8 e) M| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |$ s# P# F- S, u' t
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |$ o9 v& [* U& ^8 B2 n I+ n' R
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
2 O+ Z* ]3 F6 }& c. ~; c| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
5 y2 s* s0 w/ ^# J' @( V|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |5 u. o- |/ c5 d. d; ~, U$ ~
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |( ?% |7 \2 C, u" x0 K0 [
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
. ~$ B* o3 z9 w|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
: t9 n7 a7 c. i W9 t- G1 q( k|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |; d; Z1 @6 n. V2 B6 p1 t4 @4 U
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |: ]" c' J" L3 y. ^3 {" l [
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |9 F m- c9 \, Y$ y8 b1 F9 ~
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
0 B! m" d! u3 ?& ?: O& L+ E! j|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
: c, ]4 j5 l# ^5 B|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |" z1 @ K) X& e; e$ t9 l
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |3 ~; F+ K: T: d& o7 F6 u8 ^ m) q
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
! d( X& p% }2 ?- V|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |' @- p5 _. k# e% H5 t+ q" t9 f& e9 S
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |6 Z4 s* ?" T7 D3 F8 M/ H* S
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
# K/ c! ], e. O; c* T g! o" J|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
7 p6 L9 }/ s4 {) ]& z+ X|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
7 `6 g- p) J( F1 [+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+7 Q( K1 R9 X `. f. y. A
* denotes these games are archived.9 @; R/ J" Q4 `2 ~
Year Game (Unknown media) Manufacturer9 x5 m- }9 Y: a5 |
+-+-----------------------------------------------------------+------------+
6 O {* ]+ A* [0 A| | 2004 | Quest Of D | Sega |
1 _" Z1 }( G( x3 `4 x! H# S# y| | 2004 | Quest Of D (Ver.1.02) | Sega |
0 L) G. T0 h: b8 |" H| | 2004 | Quest Of D (Ver.1.10) | Sega |
2 [4 C2 @4 X4 ]+ \, w( Z| | 2004 | Quest Of D (Ver.1.10a) | Sega |5 X2 S C) e" r8 f4 \
| | 2005 | Quest Of D (Ver.1.20) | Sega |
5 @5 F- |7 y9 O& v| | 2005 | Quest Of D (Ver.1.20a) | Sega |) h% P* a" P Y
| | 2005 | Quest Of D (Ver.1.21) | Sega |
' z- z) B0 ] G8 U1 x* S| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
& m+ g; r2 D" X; z| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |3 v T- { x, C4 T6 _# l
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
7 r+ ]0 t% G; h| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |- B+ J# ]+ |8 j; b- D4 Y
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
, z" a. p( G, K2 y, Y' w4 F8 v| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |# T6 d9 M/ R" Z# v6 ~
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
7 Y. X p/ G6 m: w6 y$ m) n| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |' ~5 j4 W; p U; m9 r& W A, ], N7 |
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |6 ~/ T! ~: {; H4 `7 h+ W \6 E
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |) |! L! r! U1 H
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |0 y$ y, a. B& u: y. q) E! p# p: [
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |, Z$ A O1 L8 s+ p7 S" T
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |- |2 D+ c) u1 Z: p8 m0 s
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |1 f0 y- S- V8 P3 Z3 t- S- }
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
I; O" l- T. R+-+------+----------------------------------------------------+------------+
/ A% X, ~+ d! s2 AA Chihiro system consists of several boards.
) b* X0 F0 A. F6 f% pThe system is in 2 separate metal boxes that fit together to form one box.* }, ?+ O, n9 a+ ]% @. I t
In order from top to bottom they are....
8 u" K5 W1 J8 G0 A: X2 i! F" M: r. t& q - Network board \
5 p2 Y3 I, C& K7 L( B! S$ v - Media board / Together in the top box5 x% U! @ v. p2 m/ r4 T5 U
- Base board \4 v% n$ j$ Q# ` t
- Xbox board / Together in the bottom box! H& Z% p+ q# r0 z! `. y' N0 c! e: e
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.( N( K1 o% x S! d! J$ Z9 g1 P( e
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
5 Y" @3 B s- gboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
6 z, w: `+ K5 t% n5 Y5 JMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
7 ~6 X$ U( x }in the mass-produced retail version.
3 {" h' D# }- m" \The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 169 W# z8 G8 V/ [' w$ ]4 c
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
; C8 y+ s' G" u9 }$ x5 ~$ c4 nXBox game controller ports (USB1.1) and front panel connector.. w5 W: O2 k I% f
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin* e# ^% w& p4 z+ u1 |$ l
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
/ C- p' I) r# v$ V7 P; @) e; [2 rjumpers....
( I) _* e) }- Z; x' sJP3S 2-3 \
2 p% [: L c' E% d( r8 r; r3 oJP4S 1-2 |0 X# @4 n) [' T
JP5S 1-2 |8 P/ L' c! O }! [# [- t" F
JP6S 2-3 | These are connected to the USB chip on the other side of this board. g0 g; h1 m- u& V3 z0 _7 a
JP7S 1-2 |
4 Q& j* N; n6 Z6 j) o% T5 U7 n) vJP8S 2-3 /
$ a; M% F/ f7 W8 }, b# YA long connector on one edge connects to the filter board (power supply input etc) and on another edge are# E5 n; M! i w* s" ]# J, H3 M
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
* r1 O0 M( ?: Dand a 14 pin connector which is unused. The base board handles JVS and video output.! ^! L! S# x1 ]4 W% @
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
5 P2 j: Z8 T1 p3 F# X. W(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.( A3 J3 e: Z7 r7 o/ D/ i" K
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.
% c7 X5 ^- P5 Q! Q6 jThe system requires one of the various Sega JVS I/O boards to operate.; }$ Q: o$ n/ g/ [: Z" {! d
ROMs on the boards
) I* u# p5 s' `/ u; z. T------------------8 h/ a3 z) I1 W( B2 j2 E
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC24 V/ z2 H3 t7 _& R
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8; U8 j* B1 ?7 \/ k
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
u9 ], ?! d: i1 [ an older version as backup, and the second MB has the current version, versions included are:
* C K. M7 L( M" ] SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
, l+ m2 z ~9 a# @* I' a0 X SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
" y6 C- k$ v' y5 jBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC109 a3 g4 [) {' w, n- `1 m! r* N' Q
One Microchip 24LC24 2k Serial EEPROM at location IC11. o0 e! m5 f# @
The chip at IC32 seems to be a backup of the base board firmware without region or serial.
3 E8 W1 B1 {8 v) U+ |9 m0 c$ R" B0 E The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
1 V4 V2 b8 ?; o: ^( d8 u8 J+ D9 |+ ~ contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
# e0 `! B( A! h0 P, x a message will be displayed: GAME ID SBJE
) [6 ^; {% y) Y8 W, ^& f) r The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.% C5 \9 a7 }# {
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
5 G9 U7 l/ f2 U5 S* X the region of your Chihiro unit just change this byte.
z" ^6 C% c. }' \' {" C Alternatively, if you have a netboot PIC, plug that in and power up with it.
: \6 O. C1 O; Q4 @! W" o 1) Enter the test menu (push the test button)9 Z! }1 x. H/ @# `; ]
2) Go to the System Information menu.
5 ?. I1 T* _" `) g F: {- o 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
! y) r$ n- {- h) i- V/ d) O& O0 `! g1 i 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
9 I* _; C% |! _" f% ` power on again.1 W( n! u* \! M
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
* r: X; `8 o" u# Q$ l1 VBoard Layouts
3 m8 Y$ g/ r9 `+ J=============8 Q- M$ N: k% _% \% |
XBox Board
5 I' s: W) H7 P8 U; P---------- b( ]; ^, G: r+ x7 B- I6 a- ~
|--------------------------------------------|
, v& z& C u5 H+ I/ c7 h( ^| LAN FAN1 A/V FAN2|
( z& F7 M* s( D3 ^. m/ z/ E4 O| |
: l- w1 c1 x' G4 b7 G" K| LF353 CONEXANT |
4 s. s3 j9 P2 o" a# j|DVD_PWR WM9709 XC25871-14 |
7 s, j, O9 {. H# J4 T- T' Q( V! v| |& n2 L u" w3 t! m
| ICS_UA431317 |-------------------|
( t+ R& w( ?- h6 P$ || LM358 |
! z7 C" m( S* p$ Q| 27MHz PIC16LC63A |
z3 P1 \7 D, F" I1 ] _. A" t* p$ R|IDE BR24C02 |
. b% j. e4 z3 M3 z) c# b1 r* Q| ICS_455R-02 |
* o: @) C0 S1 T. I| K4D263238D |
8 n5 u. s e# M3 ~| 29F040.U7D1 *K4D263238D |# A3 J" K& `! X* y# r0 J3 q4 ~
| |. S5 Q; Z6 ]. p. b0 ~7 ^
| GPU CPU @733MHz |
8 o+ @( l2 j' {| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
) t( `& H- l3 m& ^| K4D263238D |2 ?3 K5 P q& N
| *K4D263238D |+ S; F0 H! Z( O9 i* e
| |/ F& t! S+ O6 I7 R8 P/ s( U
| |
0 _" ~: m: o) _9 V$ d) y' f| K4D263238D K4D263238D |
7 m3 f0 \) k; N, q8 k| *K4D263238D *K4D263238D |
. Z) \# A! a( Z- K& ]| NVIDIA |4 i# ~5 `8 \% M, g
| MCPX X2 |1 S( p4 ~) [0 p* H" Z
| POWER_CONN |7 T: v; Z5 b& _/ g; i E
| |
H1 C* P$ _# v| |7 I3 d4 ~- V$ `, s. v: B
| |
# |0 A- f1 O" a0 ^& v6 q7 O! W| GAME1/2 FRONT_PANEL GAME3/4 |$ @4 Q0 o8 k' e- g& p
|----------------------------------------------------------------|
r' v/ l% W# g3 fNotes:
1 D) g. m1 u% z * These parts located on the other side of the PCB
: T* f; |3 ^) P7 z1 b# C, q Some of the connectors are not used.
0 ^8 P$ [' Q E GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS G) [3 z5 A; P; v+ w! ^
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
6 R% j; C2 N8 a3 |" |; g1 { FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS b) w" F8 D( K. Z) `. Z
Base Board1 d# }7 ^4 j+ T% | X! h
----------
( |: E( Q4 h" E. _/ m/ Q171-8204B$ E! J1 |9 o! f( I0 y, w. r1 Q
837-14280 SEGA 2002
! ~9 C0 y, ]$ ~' vSticker: 837-14280-92
! }: J) n7 g% Z/ e|----------------------------------------------------------------|
( P8 t) N2 s5 G' z' R|*CN16S *CN14S *CN19S ADM3222 |# W9 w6 p j) n/ p& a, j6 }: u. r
| CN8|
3 ~: s- ^9 c1 B/ m: p0 Q6 X# V& t| 24LC64.IC32 |
( y }+ d: i3 P* O0 y|CN11 CN18 CN1 PC410 |3 [, _2 W7 s8 `3 `5 F5 b
| LM1881 |
/ v. H0 B4 N$ B| SN65240 |) o3 k& x/ N8 P/ L
| SN65240 AN2131SC BA7623 |6 `, X% R; Z- O) L8 X5 N8 d; c J$ q
| CN10|: x5 g+ ?5 {( v/ Z0 ]( S
| 12MHz BA7623 |- J3 m$ a3 l& A& _& d
| *CR2032 |1 H! w1 q' ?% t5 x( g$ V
| SUPERCAP |
' B1 T0 \3 i9 q| 32.768kHz |
/ g( n0 o+ ]& d# j2 |6 c0 | U$ ^% f|CN12 RV5C386A |
i+ {# |* s& y9 e| 24LC024.IC11 M68AF127 CN9|8 v4 ^* E5 p A L
| 24LC64.IC10 AN2131QC |, ~ R- b/ r) Z3 y. {, m
| ADM3222 DS485 |
: R* A0 ?) I2 N' || 1.85MHz |
! t9 ^7 X# C1 k! t q4 R| 3771 CN5|2 N9 K0 k1 l4 d- ?: l0 H, p# q" m
|-------------------------| CN15 |-----------------|& X6 K8 K% `* e+ D! e
|--------------------|
- z# q, K: j/ n- F* dNotes:' ~6 ~& ^$ ]7 _! c
(* these parts on other side of the PCB)" n& p6 z5 y% m4 F
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
& C" c5 t& T, n* m9 V, I 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips- d( `5 v/ S0 B) y N8 @
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data3 j( n5 z0 s( c# k9 I V8 o
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC2 `" a4 n8 b; a1 Y8 Y" F2 O$ o5 J
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC105 U* B3 h4 L7 q! Z, ?
AN2131SC / (QFP44) firmware in IC32# V$ Y5 ~* y! {3 N6 \+ B4 a
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)7 z) |+ ^- l+ \- [2 f ?
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
/ U2 U' l6 P |# E% h' Q4 E BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
! E/ l7 q' e; |0 m LM1881 - National LM1881 Video Sync Separator (SOIC8)
4 f7 y6 f; Z" ^8 a DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)$ H+ F" i' R0 m) y5 d8 g' n
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
( t9 y2 V5 G0 A5 ^8 d$ a PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
+ V2 g5 N2 b: |& q CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
1 }* e! a L9 {6 u$ L# Y CN5 - USB connector joining to JVS I/O board with standard USB cable
5 `- h+ A' I$ z! j6 l CN8 - A/V input connector (from XBox board via short A/V cable)
, e: [* q$ X0 _! U7 J CN9 - VGA output connector1 r8 d0 _1 @$ D; j7 ?- E
CN10 - 14 pin connector (purpose unknown, maybe another video connector)
7 g) J D+ b4 f' O* v* e. K CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
8 r& [$ T9 C. B M CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
: k. T7 g0 M8 q5 S; Y+ U CN14S - 7-pin power output connector joining to XBox board
+ \# z: a7 _7 B/ v CN15 - 96-pin connector joining to filter board
1 H% d0 J) q( ]" F+ C CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)) C0 _* E5 ~' ~1 {6 E% e$ H
CN18 - 10-pin multi-wire cable connector joining to XBox board
5 k: y9 U0 b, _7 n8 B1 ? CN19S - 5-pin power output connector joining to XBox board
' M X" b t1 @1 u' I" t, Y8 Y There are also many power-related components such as capacitors, mosfets and transistors.
% Q( k5 ~$ Q' d* j9 _" WNetwork Board
9 f9 o. i: ?2 [: b6 s, r3 L: t-------------3 _# w7 _5 t3 J! K
This board is identical to the network board used in Triforce games." E0 j+ r/ T$ j8 c
See src/mame/drivers/triforce.c
4 Z" B* |/ q. O5 `" m" zMedia Board
$ M2 h- o( k$ _" H1 L6 T1 P, t-----------
9 } V* C3 \, n9 x171-8234C) _" J8 z3 T$ Y& ^( _
837-14359-01 SEGA 2002# p4 w0 b+ n( Y* R# g/ t
Sticker: 837-14359-91
& E6 x- W. B8 p2 d3 E6 J|----------------------------------------------------------------|
' \1 E! r) ~/ G6 ^, f7 h, `% l1 }| LED LED |
7 A& \/ y; U' Q' t; i& [/ z/ k| FLASH.IC8 |" ?: f1 ]( I* L
| LED CN12 CN11 |
8 ?3 k3 ]3 G( v% ?3 \| LED JP4-JP10 CN10|# T4 [7 ~. d' W! Q' a/ h
| |
6 d" ^8 }( c5 A( j' Q* U' \( d| |* i' i; S: t" ?& c$ ~ Y
| |----------| |6 t5 h( N6 f; E3 H
| |SEGA | |
1 S0 r/ i) O9 N| CN14S* |315-6355 | |) ?2 L9 h _4 f! g+ O% F
| | | |
% _) o! P1 I0 j) @7 s$ C| | | |' s2 b& Q0 e2 _# t8 Q
| MB3800* |----------| CN8|1 y; E, q! X8 H. g B' E( _6 C( W
| CY25560* |3 Y# H" c' v9 b6 u6 [8 C! C
| |
8 Z. D/ G& }" m/ d| CY23S09SC 49.25MHz |1 a; i$ a3 y. Y7 r# k s* N5 D
| |0 z I S) x; Q- u
| CN4 (DIMM) |: g' `. d2 f6 [$ h3 k$ C! H7 g) y
| CN3 (DIMM) CN5|
: o; Y8 g5 ?! q% ^| MM1433* |# p s% F/ `) ]% y; u
| CN13 TPC8009 CN9 CN6 |+ t s/ e3 Z2 c+ e5 g- V
|----------------------------------------------------------------|& r, q8 {, [9 V1 O- p8 `+ d
Notes:
. ?9 ~% ~/ F* _. R0 Q/ S: P * - These parts on other side of PCB! b" M; N( j2 S. F9 p
CN3/4 - 72 pin DIMM sockets
9 W8 H% w+ S* i, V* J U CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)( ~& \% {' G( S% p( A- H
CN6 - 40 pin flat cable connector (unused)5 m% P8 y7 l- Y" y4 D
CN8 - 6 pin GDROM power connector
. Q; K% k" j% Q* c, w4 H! ] CN9 - 6 pin power connector (unused), d7 q4 n8 n6 i1 w9 h& D
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
8 ^ u$ M& O; ~! _8 ]/ B CN11/12 - Network board connectors joining to Sega Network PCB1 q1 y4 ]. G K2 v
CN13 - Battery connector (maintains power to DIMM RAM)
" E& B0 n, P H$ ]/ G- e CN14S - 100 pin connector joining to base board
& w; [1 @" {5 W9 Q$ f% K; y JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))+ R! t5 L$ `- f* L P% E' {
JP4 2-3
" \4 K3 U; s9 d" r JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)) F+ @2 a: H; b- V7 m, i
JP6 1-28 u0 q& Z: b9 c& W* }
JP7 2-3
3 c/ X# c/ R) \6 P JP8 2-3
- Q1 J) @' D7 z. B JP9 1-2
$ ]' z3 P/ D0 {$ o6 Z2 X JP10 1-2
3 P3 o$ z. i' H7 _3 o1 | FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
; D" |+ N9 L* u$ dFilter Board: X: K q' R1 J6 u
------------
% r0 s) c& J p) r: |& S839-1208-02
5 \, x2 k, L% S: Q; L, D171-8205C SEGA 2002. b4 v) x" v$ k8 S" @
|----------------------------------------------------------------|
5 h( K% h+ y- }$ [. d4 N2 h| SP-DIF LED_STATUS2 LED_STATUS1 CN3 | V- V7 g3 R) h' X' E! |- d t
| |
. X7 Z( z+ N) N4 r| DIN1 LED_3.3V |* L! m: t2 }' @. a8 L7 P" m% b
| LED_5V |& H4 C1 h, G; m3 p6 h
| DIPSW(8) LED_12V |
% g" m+ N' P8 B+ g|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
' O6 B) F+ Q5 h( r8 V) ]. P* a|----------------------------------------------------------------|2 B- b1 v. \. G$ N% B
Notes:
9 Q9 V) V" E" \4 A CN1 - 8-pin JVS power input connector
3 P- n- d$ U, t3 C3 ? CN2 - 6-pin JVS power input connector* G# Q! N( _ l) m
CN3 - Red/white RCA unamplified stereo audio output jacks3 Z: B+ ?7 U. B+ x3 g
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
4 A8 o1 x% `. N7 d7 l CN5 - 8-pin connector, has signals for 2 rs232 ports1 c3 y8 B1 U% T( V3 ~
CN6 - 7-pin connector
) `5 i! a K1 n1 y, Z2 j SW1/2 - test/service buttons# E3 G/ k* S2 p8 k& @
DIN1 - 96-pin connector joining to Base Board
; v* K H, h) [6 {5 F3 W( K7 ^ DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.5 s: ?' u( Z5 X% i$ @
Dump info:8 d1 \9 y( ^8 n P& H
Network Board Dump : Ver1305.bin* @6 C" O& v* n9 j" H
Media Board dump : FPR21042_M29W160ET.bin/ }3 U e$ V; L/ \( {- }
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin& e$ d0 L' ^- Q- r. v) J7 k
Xbox Board Dump : chihiro_xbox_bios.bin! h0 C$ U& u! f& F5 o5 r8 K D
FPR21042_M29W160ET.bin :4 m3 o$ U( w$ H# H1 d; H8 k
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has9 w9 Q7 Q8 [# h: h
an older version as backup, and the second MB has the current version, versions included are:
# p1 V7 J0 n( n! tSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:302 d9 L3 v, V8 r2 F
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15) G/ O7 A4 [0 J/ \- `
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
) S) |1 [7 e. PRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you+ \6 [# E3 Y" Z& z
want to change the region of your Chihiro Board, just change this byte.
* x" ~% g0 O: L8 n8 ?# EThanks to Alex, Mr Mudkips, and Philip Burke for this info.! |1 l; D1 k: |; h; y
! \8 D6 ^0 Y+ g! Q# ^9 K
7 i6 m( j6 _ f# N$ q) e/ ~. H1 ~ |