本帖最后由 n805 于 2017-7-18 22:21 编辑 2 y D% ]: {! K9 V$ z
$ e! P! { m+ V: ^8 a: i跳线设置 : `1 b* T, g3 m8 S$ g; \
Jumper settings Mediaboard
' {3 [5 O4 A& j# y2 H
2 P {, T; x; `+ _( COn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –" D$ A3 l1 W$ q, i. u
. E) m& S* f+ \& @- r) u/ Y' W& J" K. `- M/ V9 |" ~" I; ^
9 O6 _" m c4 p2 ?# n+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|+ U. ]3 p; a0 [. {% u
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
% o. u, N* _+ l) E6 U* {| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
% u6 b% v S1 S& x| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |( p1 r8 k+ \+ @4 n+ Y0 l8 `
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |) G3 L0 [: a# z4 T* A
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |+ S; B: k$ h7 [* b8 ^& H
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
$ {6 K' S) {4 G4 Z4 ~| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
( a$ T: M" }# ^6 [3 H5 a7 k|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
S3 R0 D# {' m! N| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |+ |& q+ V, A# J ?4 A4 n3 W
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |( Q% W% A5 B8 [ A
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
, R) K2 p# x- i: Z( q' l+ c| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |1 }" U. [# ^$ k5 l* w5 h
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |5 d' A, [7 k% @& z
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |2 b* N; z; s0 q4 ?) W
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |2 e) j' c+ q# Y
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |2 i, g* [8 o1 ^
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
: ]0 m9 ?# ?5 Q2 G4 e8 g- L| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
0 V: B2 t8 H# Q" X| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |. ?$ L" c! V0 y! X6 R0 M9 q( C
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
7 ~ w% m7 L# S/ w2 A$ y|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |% R: t' ~9 Q) s# s8 e2 y
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |+ M8 k4 h; M h* ~3 \" F
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
5 V @0 E+ T( r6 s( [3 B/ m| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |* s3 Q$ \5 J _% p, I' E9 a
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
2 c8 Z' s- h2 g8 D| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |5 h7 X) ]4 H, K
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
5 l I) D8 `& O2 `$ N @& ?! v|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |8 ^$ J8 l, P( q2 L+ n
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
w& E; v( e/ v5 x9 x5 y|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |& \1 U* d8 ^1 D& Q# w
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |1 a+ w3 o6 g' i. m8 ]! u( p' ^
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
6 v$ E2 L( U4 v5 r6 ?| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |+ y4 r$ x+ |. H; p! L( _- k4 v
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |8 v# v1 p: t* `( U
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |; F3 U4 h% G& P" ?8 F
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
" \- [1 Q( n9 P) A# R| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |- s3 [3 G( R; \
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |4 N( ?" t. _0 O4 f' d" x: ~$ [! b1 l
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |3 O* u# U+ `. K1 V* B
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |: ~. H4 f; f4 O: Y
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |+ k) ]. N! w3 _
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
: j6 C% p3 Y4 V* x j) J0 h| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |, M* B; Y/ E8 h/ v/ w! N
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
2 I9 ~8 n3 b4 p j: O| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN | f0 w- x; n& Q& j& y' A
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
& [: i3 z f! H' M+ ^$ U| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |+ j) G1 S' U& v5 |7 ~7 ~" X7 j
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
& n$ k% Z" \# }: _| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
4 E' p2 a* Y' Q2 o|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |8 N8 F2 O$ k$ z5 @3 c, q
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
2 a6 h: b5 s) C" x# ]| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |$ v2 ]/ e1 H, R; k. u T" }% O
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |+ ~/ N3 S' o$ z7 \
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |! a( W/ `" S1 f+ Y
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
/ g* h/ C$ N5 P! ]; Q|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |6 L5 G5 A% g4 T) W& l' h0 x
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
* Z; @3 |0 }& |: w" m D|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
7 g& o3 C$ G8 \8 `) S/ F|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |. c! }8 ?+ h4 _) a
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |. g0 h. w4 r9 d, q( O
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
8 q2 d ]* ?! E, L8 z; G: F|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |5 j8 `8 D4 q* i. J) `
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
. h' l% ?2 b5 o; ]* M|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
0 v2 D+ c. H( k+ m+ G, y" p5 u|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
# j7 w' g- R+ [- @9 \|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |$ P. f& Q* H4 ?8 [0 M: p6 u
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |5 P# J% L, l$ I; I! t3 V( ]: ^; H) f0 }
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
* @& K5 r+ v( V8 g- R6 N0 R|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |* z0 _% k- U! t* E7 E
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
# W8 F/ u1 S7 ]9 g* denotes these games are archived.$ f3 w/ `3 O. q4 @ g* V
Year Game (Unknown media) Manufacturer
4 Z& b6 g8 H D- s% U) ^+-+-----------------------------------------------------------+------------+" x9 F2 T, U& \- @# _. k
| | 2004 | Quest Of D | Sega |
& Z, ^8 x2 ~9 T9 T# P1 B2 w% B| | 2004 | Quest Of D (Ver.1.02) | Sega |
2 _' t' }2 g- U/ F; E- i0 J% l| | 2004 | Quest Of D (Ver.1.10) | Sega |6 D) Y5 `$ b- o/ b
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
9 t* }3 z- k- G- h0 B- G- G0 W| | 2005 | Quest Of D (Ver.1.20) | Sega |/ f; ~* J9 s2 |$ R8 ~9 ~/ y
| | 2005 | Quest Of D (Ver.1.20a) | Sega |5 t! V9 w( Y7 n4 [( o5 [3 T8 S
| | 2005 | Quest Of D (Ver.1.21) | Sega |
$ i. q& q9 v5 ?6 |* L/ ?| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
( U0 O6 { \+ K. r| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
! V8 q. S4 j; W- C$ A( [; b1 S. v| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |8 {! W/ Z2 c8 K& M H0 b( j
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |3 \/ B6 n( r1 ?* C' a6 ?
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |3 O8 F+ f1 Z5 E9 {, g3 A! a o
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
# s) d" q2 t1 I4 v6 @| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |+ k s1 D+ K! Q9 Q4 }7 ]
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |; I7 i1 ?8 c5 Q) a( i# {
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |3 \2 ]7 e1 h: J( E7 n' k
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |1 {. _' L! b- M/ D
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
! O( ~( H# n* r7 [7 k" i$ V| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega | r3 S5 ~7 ~0 Z- U
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
- H1 w' M6 p9 P| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |' U! t5 y6 q' i
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |+ X1 r: x l: S0 N
+-+------+----------------------------------------------------+------------+
) A1 D9 A& P) `+ D6 r5 B! BA Chihiro system consists of several boards.% ]( S( ]6 d- E4 }; y6 h7 U( S
The system is in 2 separate metal boxes that fit together to form one box.: e) Y) l, c) n' P
In order from top to bottom they are....% L" e- \* H* \! o0 X$ A
- Network board \
% a' u' _* B0 U" R! l. S/ F0 A - Media board / Together in the top box
, f* z t0 t2 d2 `, y* t; B# L! ~ - Base board \
2 n$ i( \$ \) D+ o6 b - Xbox board / Together in the bottom box( R5 m+ {8 b: R* D ~& S- Y
The 2 boxes join together via the Base Board upper connector and Media Board lower connector./ }) g+ {; F' [0 V3 |2 z+ x
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail( } B# {3 p0 s2 J* C& G. e
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a+ e! p% ]" P" A4 k$ P8 C% J
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
|5 j% ~# R* u( Rin the mass-produced retail version.
5 p) T7 n! D9 h [ C- S4 c- VThe Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
# a/ ]) B) w1 J" Z4 N7 f' Epin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the$ d* O/ B: P5 a. k/ C- E2 ?3 D
XBox game controller ports (USB1.1) and front panel connector.
* i! W( ~% @0 v' FOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
% }2 _7 v, ~; P% H4 W; a1 O: A+ wconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
- z8 Y* ~3 u6 w$ d# r$ jjumpers....8 v/ [. t7 b; S
JP3S 2-3 \. |+ r; f7 S+ l
JP4S 1-2 |
) {9 U) Z8 P0 s5 v# l3 {+ BJP5S 1-2 |
6 r# z- i4 U/ GJP6S 2-3 | These are connected to the USB chip on the other side of this board
4 U. ]' P* A3 t6 uJP7S 1-2 |
: g7 ~3 K* |* w. dJP8S 2-3 // e$ N* w- ?, P3 O' `% t5 }
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are8 ]+ {7 B9 R- m
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)5 o: \ F' k! G0 B' X& t' B* W
and a 14 pin connector which is unused. The base board handles JVS and video output.# z8 q$ ~. ~5 _+ ~$ f% F
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader. u' N7 d* c& k2 q# ~$ q8 {
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
1 F! f. |$ a" H( L$ ^1 y% [% cThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.+ a9 H* _8 x$ x: w* \9 N( |
The system requires one of the various Sega JVS I/O boards to operate.( g6 T8 ?5 T4 ?. R) c# }
ROMs on the boards5 ^; h2 s8 B9 ]6 Q6 w" p5 e8 F
------------------' V( f+ C/ [9 ]# T. J' x
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
( K4 G3 y6 k% N: X- g# hMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8
' G4 F- |- i9 X8 E As in Triforce, it consists of two versions in the same flash, the first MB of the flash has3 O( E# |+ i: V2 D$ B+ R( f
an older version as backup, and the second MB has the current version, versions included are:
/ L L# } w$ W1 P E SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30. Q1 ~# ~+ z( |1 U, [; _
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
4 o1 Z: _7 l# G2 N TBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC100 v5 T, z0 ~6 `
One Microchip 24LC24 2k Serial EEPROM at location IC11
$ O* N! C. ^% U* b2 X3 ] The chip at IC32 seems to be a backup of the base board firmware without region or serial.
5 q+ m1 G* J8 ~& _3 h* G2 L The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
8 P- Z6 V8 W! W0 S) R contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row7 b+ E0 t5 O# s5 A
a message will be displayed: GAME ID SBJE
. S8 O$ Y! n( v& S. K6 W$ @5 [ The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
" w* i$ w' O2 D7 ]7 T* ^ The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
2 i* \8 x5 T/ G# k3 I the region of your Chihiro unit just change this byte.) D& I4 X( v1 G6 x7 S
Alternatively, if you have a netboot PIC, plug that in and power up with it. W% y9 I3 g& |4 S8 d, I+ v
1) Enter the test menu (push the test button)9 Z* x- G7 x' x6 C8 ^* Y7 n
2) Go to the System Information menu.
* `8 {' [6 ]6 s& N! D 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.( u. n1 ^ Q$ ]- N( U
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
1 u4 u% Z. c9 j6 b0 @ Z. p power on again.8 _7 F; Z: y2 }, M7 c5 V4 \
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
! m) }7 A. F; n+ S- i; _Board Layouts, X/ i, P0 U3 w! r& ]
=============
: n, u4 g; j2 [XBox Board" q5 u3 g# d% R( W
----------
# ~* R' L% E( q; J|--------------------------------------------|1 c& A* A7 F# ~( K
| LAN FAN1 A/V FAN2|
2 ]) [' M3 v* b+ |; a( u. X- z| |+ U l+ G/ }) J1 Z
| LF353 CONEXANT |0 m# i& J, L r0 Y8 l
|DVD_PWR WM9709 XC25871-14 |
) @: x- @! A1 P; w| |
! o/ o- q( P7 Q4 |5 S; {| ICS_UA431317 |-------------------|% Z6 W6 t5 }. w6 z3 D
| LM358 |1 h7 Q+ c! n, ] O
| 27MHz PIC16LC63A |& K' E+ b' O" U
|IDE BR24C02 |6 V7 \' ?6 x7 N1 P
| ICS_455R-02 |7 ?, G1 G7 c% p" V8 I3 ~
| K4D263238D |: q) w8 d) z+ K$ F9 X
| 29F040.U7D1 *K4D263238D |* F( W7 J! s, \& ~: e
| |
# h9 T$ Y& f+ `| GPU CPU @733MHz |
3 r' M! O+ X% ~* ^3 {5 G| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
3 [& c+ z" K+ l| K4D263238D |
8 |- a8 i1 l; x: y" b1 O1 w! v| *K4D263238D |
9 k: i& c/ q; \" h7 D* z| |6 O5 a# O4 X2 M- P) G9 h) T A }
| |
% ^( n2 Q0 w) z6 X. }' e2 Z| K4D263238D K4D263238D |' d J) s2 o7 X4 s6 H( o
| *K4D263238D *K4D263238D |6 U- |' S& p6 I( ^& H" P
| NVIDIA |
4 r% Q8 ~" o2 S- P; s7 Y, r| MCPX X2 |
! ]3 A/ `) A! B- g; u# `* N K/ W| POWER_CONN |! K# o( w- ?. p
| |" B# [1 s% ]+ X/ C) D) O0 b: y
| |
" @" C6 W1 E- `- E$ G, A1 y| |/ y& Y% R I% ?6 s
| GAME1/2 FRONT_PANEL GAME3/4 |8 H9 E# U( [$ V& ~# C% q( Q, P
|----------------------------------------------------------------|
! v( {1 f1 q+ V+ P# r$ ]0 ^Notes:
! c$ u7 b: B7 F/ ]" H0 j# E * These parts located on the other side of the PCB U' H) O4 t& }
Some of the connectors are not used.8 d/ ]+ M( e# W/ ]
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
, T" T6 H- n& I GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
( H/ _$ T: U( P6 |9 Y FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS2 o9 u( G' O" I: }' A. y0 n2 q
Base Board! v8 P5 v4 `2 ^; Y8 s" N. o7 a
----------, \8 G4 V* `" Q
171-8204B
7 |* _7 @0 O3 Z) N! b7 l' G" W9 l837-14280 SEGA 2002( I& T$ N8 o- F) \1 r$ Q
Sticker: 837-14280-921 [( s; _" E! m [ K7 T0 A
|----------------------------------------------------------------|; r/ H) t' ?* d1 e% t
|*CN16S *CN14S *CN19S ADM3222 |
/ T4 T1 J8 a- c/ K$ o| CN8|
# M& |5 y* j, w/ X) ?) F| 24LC64.IC32 |
W0 k! ~) U9 w. R5 G( H|CN11 CN18 CN1 PC410 |
: R, g4 k& y5 c7 L- i, i' q, h| LM1881 |9 T7 v* ]+ c1 {
| SN65240 |
" M% f3 d n# @2 R' {| SN65240 AN2131SC BA7623 |1 N3 Y3 ^4 r1 s4 s: Z+ v6 C. O
| CN10|5 [( b/ @% t3 \6 \$ S
| 12MHz BA7623 |
6 C5 }1 w+ \- R# P( j| *CR2032 |
% U7 A9 p1 q6 b) G| SUPERCAP |
2 }2 ~& X* o& m, A' T| 32.768kHz |9 x" R5 v$ B1 I* w9 h
|CN12 RV5C386A |
& I* D- v6 m' V* I| 24LC024.IC11 M68AF127 CN9|/ Z4 ?2 z: H8 J" `+ Z# `
| 24LC64.IC10 AN2131QC |
, V8 P9 D/ w/ P" Z' n0 B* Z| ADM3222 DS485 |
) C) c( B5 s) t| 1.85MHz |0 n) `* y: |" ?, {6 P5 i' L' z7 z
| 3771 CN5|3 O" F1 v, }7 K) S( ^- g! m
|-------------------------| CN15 |-----------------|8 _& c1 W0 L. j
|--------------------|6 A! R* d( o5 z8 d+ z
Notes:: [, Z. d# u m# a8 J5 P6 _2 @# e
(* these parts on other side of the PCB)
, R( a% |; _& f7 E RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
& V7 P. |' P! @. X2 N- P1 H 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
3 ^. L9 x+ w7 X8 |/ u( C: l- R 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
l3 E5 P) T# @6 z8 m" y; w# f- N M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC! J' L. ^" M! u, I9 c! E$ u
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
/ A1 ?/ y+ _( B- z( S AN2131SC / (QFP44) firmware in IC32
8 Z, }3 R k# L5 t# v3 A M ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)# L' U ?2 |2 |* ~0 C/ Q
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
3 U M- b" C8 R' I" ?! O BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)6 ^- m3 D; S0 z' P; w
LM1881 - National LM1881 Video Sync Separator (SOIC8)
O0 F" J# d' A8 Q7 j1 w5 P6 q DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
. ?; ?5 B- P- r9 V0 C' f 3771 - Fujitsu MB3771 System Reset IC (SOIC8)
3 @* p0 S7 x4 r* @( D, ?) a PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
- |# h( C8 K o o* r0 A CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
0 J8 N+ M/ q V/ l9 i CN5 - USB connector joining to JVS I/O board with standard USB cable- r6 \" q/ u% b2 {
CN8 - A/V input connector (from XBox board via short A/V cable)( C( B7 T3 T+ z7 C8 e7 c$ B
CN9 - VGA output connector) ~' Z. {) B' M; M. G& h. k
CN10 - 14 pin connector (purpose unknown, maybe another video connector)- b4 ?: c; d ]* s# n
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board# T5 U7 w$ o1 C% I' I
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
' w! u- w$ @( b- X2 e CN14S - 7-pin power output connector joining to XBox board* O6 h2 Q( r* J. y! \9 ?
CN15 - 96-pin connector joining to filter board
' e4 I: P8 R1 ~8 b& E& [) [0 N CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)% A- _+ A7 N, \& S+ M, x
CN18 - 10-pin multi-wire cable connector joining to XBox board. X; t$ R' o( @: O; s4 p( ^
CN19S - 5-pin power output connector joining to XBox board
2 }- F: Z; S) @ There are also many power-related components such as capacitors, mosfets and transistors.
4 r( u) L2 ]: INetwork Board
( a) P$ `) I+ j8 a, W/ O/ u0 j2 Y-------------
: D8 Q1 j- b) F! ]8 Q2 W- u6 eThis board is identical to the network board used in Triforce games.9 s- @9 a9 r" C, b; ^
See src/mame/drivers/triforce.c
! G& T" O- A6 pMedia Board$ P& O# j, j' g
-----------
% T( S8 q; ~3 `8 V. n5 C: S3 W171-8234C' x; p7 ^% J- K, u$ N0 b
837-14359-01 SEGA 2002$ T" D' N3 u4 K: H' r% k$ S0 \
Sticker: 837-14359-91$ w) r8 t D* |( I) t" s
|----------------------------------------------------------------|8 N/ i: E/ q& l- q
| LED LED |
1 J- E# ]( w$ k* x" h, N| FLASH.IC8 |
% N& {0 x1 A. X1 Z/ @3 i8 V| LED CN12 CN11 |+ f) h+ v* L7 V+ h
| LED JP4-JP10 CN10|
6 g* |: l: U/ @/ m+ R; Z| |
: r" w. I4 _; n" B _! S| |: y7 z$ A3 j9 K
| |----------| |* I% W% R/ p* ~) `8 X/ u: d
| |SEGA | |$ [- T- ?) j. f
| CN14S* |315-6355 | |" O/ K4 C2 ]- \9 C% S
| | | |
1 N4 ]! e p" p% Y| | | |2 |! [! ~$ w3 o1 n* d5 i7 W7 F N4 e
| MB3800* |----------| CN8|" L/ w8 m: f$ l% F+ h2 {6 g
| CY25560* |% I9 ]* h1 k# r$ A
| |( `4 Z% u2 T( O
| CY23S09SC 49.25MHz |
2 ?1 }7 k; d+ _. q. W| |2 P+ ]$ E h! Z! S7 H6 ^
| CN4 (DIMM) |" l2 @7 ^. i5 h" M* Y0 X! @
| CN3 (DIMM) CN5|
3 y& v; a4 u0 P3 B# ~| MM1433* |
6 t; |8 ?. X0 }9 A| CN13 TPC8009 CN9 CN6 |
1 Q1 i2 [$ r! s/ @: z|----------------------------------------------------------------|1 g& u8 R; m" E
Notes:& N5 n, V" i' q- _8 E) X; U
* - These parts on other side of PCB
4 c+ a3 H) O- C; V0 l CN3/4 - 72 pin DIMM sockets
4 h! F; A/ H# N8 ]: d CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
- J# b2 T' I: \: W$ G" o+ @ CN6 - 40 pin flat cable connector (unused)
1 Q* I: M5 x# Z0 r CN8 - 6 pin GDROM power connector/ Z& @- O5 ]; k# i
CN9 - 6 pin power connector (unused)
- v, z" j" ^3 O+ ]7 K% S3 e CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.( L4 K2 [) @( Z$ N
CN11/12 - Network board connectors joining to Sega Network PCB
6 _7 L: v( n& m' P5 ]* M CN13 - Battery connector (maintains power to DIMM RAM): K1 X% w N7 C% Q' R
CN14S - 100 pin connector joining to base board* C1 F! l& V4 h2 R7 p/ d
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))$ R: T" t- c9 X' Z( C
JP4 2-34 [% L u$ }4 c; F: y @
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
$ ]& A. x2 {; f( i" Y JP6 1-2 e r* ?9 g: I1 M1 H3 q
JP7 2-3
( c1 ?- Q+ ^- A- C1 f JP8 2-3
. U( F1 K6 Q( ^1 o9 E+ M% E JP9 1-2, g2 B9 G2 B! X9 i
JP10 1-2
/ \8 _* X8 V5 Q3 R. C* S* C+ w FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
+ L( ]+ p0 I" |- `8 }/ CFilter Board
; m# h" j+ z7 I- K------------0 w9 D1 V* Q {* k: l
839-1208-02
2 D: n3 Z q% N5 P" x171-8205C SEGA 20025 G I! D4 s5 R# \
|----------------------------------------------------------------|
' Y- F' v/ J' H/ v| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |; {- ^' X) d) ?# l( l/ N8 J
| |. `6 S# }1 u# H, ^" c* O
| DIN1 LED_3.3V |. q0 a5 c d8 H& y
| LED_5V |
) B+ O' C$ @ D5 s% L' n| DIPSW(8) LED_12V |, F6 n! [) }, e& T( n
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
) R) w1 i+ J: @" n9 D' s|----------------------------------------------------------------|
/ o& Y9 R( q7 `Notes:
' [, r3 A4 ~8 W, p; j: S5 w: d CN1 - 8-pin JVS power input connector
' n. V7 ~/ ~, Q5 u% L) G CN2 - 6-pin JVS power input connector
" V, Q6 j- H! X CN3 - Red/white RCA unamplified stereo audio output jacks6 Q" G+ x9 ?, x( q Q! q
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board- p( `: h- Z; K* z. A
CN5 - 8-pin connector, has signals for 2 rs232 ports7 c( e; `. C- |# j* W8 z
CN6 - 7-pin connector
: H# G0 u. T( C2 Q SW1/2 - test/service buttons
- e0 b3 b: H+ P2 h4 Z' [ DIN1 - 96-pin connector joining to Base Board
; A( c1 G) K1 K. O DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
. k; \. ~& ?6 ]' z' r4 `Dump info:
0 V2 V" R: c% d) ]$ L' bNetwork Board Dump : Ver1305.bin
f" ]4 E% _9 A1 x5 v1 ~9 v$ gMedia Board dump : FPR21042_M29W160ET.bin
9 C- [) `! T" G# K1 j" uBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
; ?; e- r& n3 ]( N6 FXbox Board Dump : chihiro_xbox_bios.bin
5 |& P! N' m7 V0 rFPR21042_M29W160ET.bin :% n2 ]" f% `1 L; S8 J3 o
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
9 A* b: E: M7 R2 L: _an older version as backup, and the second MB has the current version, versions included are:
0 L) V; r- c+ C* L6 V! HSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30/ \1 n( C, {" z8 |1 y
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
! X; ^$ n2 i e) O: d2 a" \) Yic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system3 P ^: U) [- K9 g, }9 v
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
1 R @" |0 ~' T: Y$ a5 n3 Pwant to change the region of your Chihiro Board, just change this byte., K- {+ N6 G/ V9 V2 B. P
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
: g3 f1 E- W% Z
0 `9 G. v }( `# ?( I( B
! [! D: v+ S" M/ F |