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Street Fighter II: The World Warrior
* _( g1 r* G& C3 \Manufactured by Capcom, Released in 1991
8 j- t8 E) ^& w' ?ROM Version: Street Fighter II: The World Warrior (Japan 910214)
' e/ H1 G! b( a& k5 QPrint
1 A E2 c. f' R& a2 O5 \Dip Switch:SW(A)
3 q( M7 X& V! k |- s1 2 3 4 5 6 7 8 Function Option& _# m3 M5 A4 r, }* o% Z. f1 W z
Off 2 Coins to Start, 1 to Continue Off*
. R7 e* [5 I& b( `" T& M On On0 x4 h( b: ?6 h9 X4 w4 t
Dip Switch:SW(C)
' h. K* v& H$ K) V& n3 ~1 2 3 4 5 6 7 8 Function Option# |6 K' x) [$ G( {3 L
Off Free Play Off*
0 l: A1 }/ B0 D! G+ x On On3 F5 x! c0 |! ~: m' L# N
Off Freeze Off*
+ C l& U+ E; n4 ]5 R: M) ]2 d On On
: }" q/ l2 ]3 J* J4 }. C Off Flip Screen Off*! q, A1 K. {% B3 \; W" \$ M" v1 G) h! f) b
On On$ o) d- u* `" T3 ^# q
Off Demo Sounds Off' C+ e% u" B! r$ `% c
On On*
# k" @( e8 s4 s( | Z$ H* `7 N Off Allow Continue No7 ~8 p P; G: s3 b8 ` I* L
On Yes*2 p. l6 b% E, Y
Off Game Mode Game*
+ E6 i4 V# t) v! j: T8 [7 `' s On Test
" b0 n% F: u# R' C V- zROM Version: Street Fighter II: The World Warrior (Japan 910306)% T( r( [8 u' O2 B* k0 Z0 a
Print
5 z5 f3 K9 h9 E% g4 w; E; HDip Switch:SW(A)
; r/ U6 o7 M+ ]/ B) L2 k- @1 2 3 4 5 6 7 8 Function Option
/ f- f% b* ~ e% [* H3 U8 g# ~ Off 2 Coins to Start, 1 to Continue Off*. x4 y- I) _# l
On On
7 ]# n( v' h0 j2 mDip Switch:SW(C)
+ l/ }* @" f3 v6 F# Y$ }1 2 3 4 5 6 7 8 Function Option
, z$ p: `& b: K Off Free Play Off** f6 r8 h: ^9 u- L' s
On On
6 r& {, e9 T$ e6 Y2 l- q Off Freeze Off*
- O, G3 C' f: p) M8 e) N On On' t" e8 k$ w3 ]) I* k
Off Flip Screen Off*
1 M+ l3 `. `! @1 n On On1 o' k! Z& _2 o1 j* d! I
Off Demo Sounds Off
: H [# y/ d9 I8 h On On*
% k6 F& x" \; r8 C- R Off Allow Continue No9 A. r* H6 ~6 F3 v& W
On Yes*
( e, r5 Q0 Z4 y/ ^ i6 d) J Off Game Mode Game*# \2 _1 I# P- e/ [' }9 B- z! _
On Test4 I; _( X- L3 Y! d* I$ o
ROM Version: Street Fighter II: The World Warrior (Japan 910411)
# w6 J" g6 r- DPrint
7 I: e5 q7 B; |) ]' t8 JDip Switch:SW(A)
& U! `. M) `) u! B/ N1 2 3 4 5 6 7 8 Function Option( a! A0 e. N! t' U
Off 2 Coins to Start, 1 to Continue Off*7 ]8 k( t2 N, G% P
On On U; X/ f1 ?; w9 W; x4 `
Dip Switch:SW(C)# B4 ^7 l8 z% d2 G% }) L: L
1 2 3 4 5 6 7 8 Function Option
) _ M, s: ?9 U' Q6 g1 b Off Free Play Off*' G. `/ P/ _4 X) ?4 a
On On
4 {$ u: L0 O9 o; \/ q; U5 g8 Y- r Off Freeze Off*+ l6 b/ X$ E* C% V* Y4 ^' J
On On
+ g9 e8 U8 u7 Q6 g7 m& \9 P Off Flip Screen Off*% L+ r% S y' Y, M L
On On" X h) P. x6 e" k$ |
Off Demo Sounds Off
/ ?) \+ `' B' ? On On*
, c! u, @/ j1 u0 @: w Off Allow Continue No
: L. ^9 P" O& Z5 I4 W On Yes*3 @/ O. K- a# o1 A" C9 I' R X
Off Game Mode Game*% j6 `( D1 q+ ~' H# ~
On Test- l' a5 e0 h$ x0 ?
ROM Version: Street Fighter II: The World Warrior (Japan 910522)0 P6 {* P. q( _3 h
Print' h% ?- n$ `$ R3 v
Dip Switch:SW(A)3 A2 @+ @. |& B
1 2 3 4 5 6 7 8 Function Option1 p( F% _5 P, ~
Off 2 Coins to Start, 1 to Continue Off*& b$ {3 \) s2 @" Q; z
On On5 ]* a4 M5 z: q9 r
Dip Switch:SW(C)7 r( I/ {+ g R3 |% ]
1 2 3 4 5 6 7 8 Function Option
1 d7 N9 U, ^6 x: `9 Q Off Free Play Off*
/ L5 j& a- G! f7 {7 {/ Q2 I3 h On On
/ K' \. f* W8 s8 @ h/ ]9 w) P Off Freeze Off*
5 K0 Y1 [7 V4 J+ e& H9 t0 k On On
& u8 ], M% ?* }) u0 |# |- M Off Flip Screen Off*/ i. _+ }. Y, q' K# n$ D
On On
! ~0 N0 j1 `! r Off Demo Sounds Off. s* U+ i5 i1 H
On On*1 _2 h2 U5 t+ H& c# E% a( I4 U; \3 m3 g
Off Allow Continue No V2 t7 J! w) P% y6 w
On Yes*! m. w9 W# C' l* l- h: P
Off Game Mode Game*
1 r" @1 l5 J: V2 L" u: n+ [ On Test
) @3 V& l, s+ u5 F" oROM Version: Street Fighter II: The World Warrior (Japan 911210)! C9 }! M3 Y+ _* f c6 c: D% V; D
Print
% s. O5 w1 D3 B: O' M& [2 @Dip Switch:SW(A)0 T7 G$ t0 Y/ a3 K, H* h0 n3 ^
1 2 3 4 5 6 7 8 Function Option+ P" r4 w o* t8 T) m
Off 2 Coins to Start, 1 to Continue Off*, l$ z/ s- e# ?/ H+ M
On On
( Z# {# Q( S. I, J, {Dip Switch:SW(B)
; A0 J) J7 j c: |9 U+ y% G1 2 3 4 5 6 7 8 Function Option
; ?1 O5 q! {/ p Off 2 Players Game 1 Credit/No Continue' e$ O* {: m ^0 u+ K
On 2 Credits/Winner Continue*8 F x1 L# Y7 k
Dip Switch:SW(C)
" B: t+ R4 w0 X; L1 2 3 4 5 6 7 8 Function Option. ^% Y( m3 d7 ?1 a& x f
Off Free Play Off*
; N) j# f" q% ? On On
( ?+ o4 P: |) }+ Z) D1 `0 {) K Off Freeze Off*6 s; n! Y7 r+ X2 `6 \
On On. Q4 e' U; P7 {7 t
Off Flip Screen Off*1 c" S, { k, S: k6 O+ |& z$ z
On On
1 _9 y& Y+ D7 l, G( h+ d8 C Off Demo Sounds Off% @9 V0 M3 I) u/ W
On On*$ l/ P* S, V0 V: ?! p0 U4 O% W
Off Allow Continue No; T6 w2 R# q. \ `5 l" m
On Yes*! j1 c# E% ]( ` D
Off Game Mode Game*
) I' J# n( G' K2 ~+ \! x/ ^ On Test
& K; t" K7 Q2 ? MROM Version: Street Fighter II: The World Warrior (Japan 920312)- K1 _" O; u& M3 Z: \8 M
Print
2 Z' S1 k5 X- j4 YDip Switch:SW(A)8 |0 S4 e9 Z2 C9 w6 Z4 M8 s
1 2 3 4 5 6 7 8 Function Option( K8 i* ]7 W8 A6 i: S
Off 2 Coins to Start, 1 to Continue Off*
( H% l( o+ m( P4 |% l On On
- j, U" b$ s X- R, w7 oDip Switch:SW(C) n) f# U4 [2 b/ q0 _* u
1 2 3 4 5 6 7 8 Function Option
. Q7 {8 p$ u1 j Off Free Play Off*, x- V: j/ ?/ [% b0 d0 Y9 D
On On
) T0 H* d$ F# ~) Z$ Z- s Off Freeze Off*
8 v% ~# x3 W2 h: A On On+ `% _+ ~& \; o* ~& m# {
Off Flip Screen Off*
& M+ V# p: h8 k" ?3 x On On
# D$ d8 q5 [0 I% e! j' {4 x9 T: U/ N Off Demo Sounds Off
* J" M" E. d7 @0 R) X |) T On On*
3 H$ b( k9 {' P& ?! T. d; g7 w- D9 A Off Allow Continue No) i2 S( I3 F" E4 D8 a
On Yes*
/ E/ w8 Q! t5 [9 k' `8 I, o Off Game Mode Game*
& |1 t1 L9 h `1 b On Test
2 W6 ], y, U; lROM Version: Street Fighter II: The World Warrior (USA 910206)
+ [% ]: S6 _- B& X4 aPrint# ^8 l+ \. L& J- N3 N. _7 R! _
Dip Switch:SW(A)9 X& ]) A1 z8 e5 b! D- `4 g+ z7 L
1 2 3 4 5 6 7 8 Function Option2 N& L7 X# E1 X
Off 2 Coins to Start, 1 to Continue Off*2 c3 k) l/ G5 y- [
On On
4 {1 F9 n6 j. ^$ }5 aDip Switch:SW(C)
. F4 H" R3 f/ Z& q# j1 2 3 4 5 6 7 8 Function Option
8 x2 [ \* e3 G& h4 Q; x/ O Off Free Play Off*. I2 T% D) Y9 }/ i1 S8 X- F' ~
On On
* L" J" F8 D _" f' ]. g# V Off Freeze Off*3 |7 l' A1 K' O0 g- n. ]8 y
On On
# Z, j7 ?1 `( v! R, z Off Flip Screen Off*" b( T* O+ K; q; b. @. P
On On' E/ ?. \! `' ?: m4 Q4 h! R# u
Off Demo Sounds Off6 S) ~# T( \9 H2 E" S
On On*4 y5 l0 R/ J2 w4 @
Off Allow Continue No
* g5 S" ^+ u: \4 X7 U) H- A" N9 B! m On Yes*
5 H+ B& o5 n K. f Off Game Mode Game*- B c/ n( k' j7 u8 j' ^5 ?: N
On Test
7 \4 G: b1 g# uROM Version: Street Fighter II: The World Warrior (USA 910214)/ A8 G% {# R: u, I# W6 S
Print$ D' v5 t( Y: B+ m$ H, b/ V
Dip Switch:SW(A)
# Z, t& [9 }, o( G7 v- |; Y1 2 3 4 5 6 7 8 Function Option5 q' h( x( v' f
Off 2 Coins to Start, 1 to Continue Off*& O+ M N5 W/ y7 Y9 W9 \. k
On On4 q: ?+ ~# z9 P9 d- g
Dip Switch:SW(C)
3 B% ?) j; ?6 r/ p+ f1 2 3 4 5 6 7 8 Function Option
% E$ g" g7 |" {+ W, U: F4 E( j! G Off Free Play Off*
: r1 U2 @ U+ ~% S On On& U0 R6 c9 b& R5 p5 l
Off Freeze Off*: z# G3 a0 n- k/ N2 S7 G
On On. a% g9 j+ z0 N: W4 Q
Off Flip Screen Off*% ~7 T# X, e- n/ S' q$ I# X
On On
5 F/ r0 }: |6 Z# s t+ W Off Demo Sounds Off/ b8 t+ C' Z! e' D/ q5 J8 @" d$ _
On On*' \% q& s! r8 m$ }% D# i$ V
Off Allow Continue No
/ Y( {* \ w4 _+ P- |' k) C0 ^ On Yes*. V, ?6 a8 }6 c' W" ]* Q
Off Game Mode Game*" J+ t, l2 ~- b8 K2 {1 y
On Test% a0 V% r) }" g# s/ v
ROM Version: Street Fighter II: The World Warrior (USA 910228)
* `3 b6 @3 v. O! ]' dPrint/ w. y; u4 L$ c
Dip Switch:SW(A)& R/ d+ S2 j* _4 e! p m. A3 v
1 2 3 4 5 6 7 8 Function Option
. G) }+ ?1 ~8 S/ F) \* d3 f# _, \ Off 2 Coins to Start, 1 to Continue Off*
. j! a7 S4 a* O+ o+ \) ^+ D( D$ V On On
/ A2 W" @" D, F$ i4 R8 yDip Switch:SW(C)) _! Q, r* \/ z+ r& o* W% z3 K% F: D3 q
1 2 3 4 5 6 7 8 Function Option+ I S: C" O/ `, |3 K
Off Free Play Off*: n' f5 f2 O+ D* D& ]: W
On On
7 C5 y4 B+ [1 z% J( @. C Off Freeze Off*
6 m7 x, z' a5 L2 T1 |5 ` On On
# x0 b- a3 l; [4 K Off Flip Screen Off*
' ?- a+ o/ ~3 |5 k% V, P' r. X% c' l On On
/ a; }6 ?7 x+ o2 l Off Demo Sounds Off4 [3 a1 r" l) i
On On*9 J5 P9 F, s7 t
Off Allow Continue No* S; r. Y' I8 {: \& T
On Yes*
/ b! U- o# s9 G, o Off Game Mode Game*
' @8 [0 V* m+ E On Test1 ^$ N, |! T" n$ Y
ROM Version: Street Fighter II: The World Warrior (USA 910306)# g" C( ^+ n# I" K' A% ?
Print3 ^/ k$ F" U( C8 y6 o' F' B0 J, K& R
Dip Switch:SW(A)
Q8 v; i* V* r$ J+ E6 X7 I1 2 3 4 5 6 7 8 Function Option; R+ [1 r' D6 m9 C
Off 2 Coins to Start, 1 to Continue Off*
- n! X4 c: w$ V On On
0 c- F! x3 ^ A" T7 ?Dip Switch:SW(C)- ~6 N" q w( } X; G* n) G; A
1 2 3 4 5 6 7 8 Function Option
5 N" Z. S/ a2 L Off Free Play Off*6 Z3 R" d8 C& g8 \
On On
# d. B b2 Y3 M! K# Q/ d6 n* z Off Freeze Off*
) e1 z) e, I3 i, [2 g/ O1 G On On
. ]( q% C9 }, t, c1 l( z) u& { Off Flip Screen Off*! p2 z" E; | S$ r7 T9 f# E
On On
5 m/ ^: \: H" A6 \/ p, F% p Off Demo Sounds Off
6 ~4 S) L% M; ^0 Y2 H. d; S5 S( z On On*
& x0 v5 K1 c7 K- \- }9 y Off Allow Continue No: b* P8 s3 u$ _. U
On Yes*
0 x! U6 h1 \1 v6 ] Off Game Mode Game*: E7 I- w6 Q- w: M4 V
On Test
9 B( K. l) k7 S5 \& x1 I' ?ROM Version: Street Fighter II: The World Warrior (USA 910318)5 p8 X, L& d3 q
Print6 L4 I1 x, l- t( w+ v/ E2 w
Dip Switch:SW(A)
4 j) Q, |& T# M* s+ D1 2 3 4 5 6 7 8 Function Option! _- b3 }+ r9 U( p, e
Off 2 Coins to Start, 1 to Continue Off*
* t G; u' \$ Z9 l6 | On On
% ]3 v: @% t c# GDip Switch:SW(C): T( F3 r/ k3 R0 _0 F' Z) u
1 2 3 4 5 6 7 8 Function Option; E2 c7 |6 p+ o' ?1 Z, M
Off Free Play Off*
$ x' S5 D/ }# J- O) u On On; ?: N- J* q+ I P8 H7 y! L
Off Freeze Off*& G$ p( I0 a" s) O' ^, m+ n- O
On On& w2 t; e" ^. a9 b5 r2 q. I
Off Flip Screen Off*
. R- E9 \3 H/ v% T/ x On On! n! H: |5 d1 _3 e% @" p5 Q
Off Demo Sounds Off
+ M+ o& n9 x( G/ f9 _ On On*, f7 t5 U# _! V) u5 D8 R, ?
Off Allow Continue No
# c3 m+ |) F# n1 p; c On Yes*+ T0 _ x6 A0 v! i
Off Game Mode Game*
?* A0 C. I0 x" M: h: h( S; q [ On Test
' ]5 `: E% E6 G1 b- d1 |0 d z% NROM Version: Street Fighter II: The World Warrior (USA 910411)
+ |. ?1 [9 `+ nPrint8 {, V* ?8 X( ]1 C7 J
Dip Switch:SW(A)
% U0 o: b$ d7 U2 K" o+ k0 U1 2 3 4 5 6 7 8 Function Option
* t& D7 Y8 _3 t/ b* ? Off 2 Coins to Start, 1 to Continue Off*
7 v$ \3 b, f# S8 ?" }- @ On On
% q6 F% E: v3 mDip Switch:SW(C)0 |7 R: S. b5 S2 r, g% h8 H# d, u% K- {
1 2 3 4 5 6 7 8 Function Option8 c% O) R4 S' ^5 v# j G7 K
Off Free Play Off*
2 z8 X, g+ n" v" d% A+ Q" b On On
6 n4 @" a3 K2 J- \2 H& Z# W) l Off Freeze Off*
7 a0 f" u* B, i/ Q On On
' U$ a3 k- k; \& ^ T# g4 u: X6 @! c Off Flip Screen Off*
9 J+ E& c7 i# \% h* V On On
; ~. c" E- X" M1 u2 T" |, K- }( P$ i Off Demo Sounds Off
% P9 i- X6 a y On On*2 I% _- Z3 ]# e+ |1 F/ T# k
Off Allow Continue No( L h# K; y4 w' h
On Yes*
+ ?5 ~# L- F; ^) g9 D! O Off Game Mode Game*
6 u& Q' U' J/ E$ f4 e On Test: \+ C- f9 J$ d
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)* R* J% G; z- U$ s6 z! |
Print
% e1 \' f; ^$ [, K: k' m9 Y) e3 eDip Switch:SW(A)
0 J0 P; r) H1 o9 P# A1 2 3 4 5 6 7 8 Function Option2 G. g6 f; j( k) O% _9 m
Off 2 Coins to Start, 1 to Continue Off*
3 L+ N% F& H0 q- b& b7 U3 l) K On On
2 \5 h6 V4 M3 y4 m% {$ ADip Switch:SW(C)) P1 Y8 \" T. ?; h0 }0 s
1 2 3 4 5 6 7 8 Function Option
/ g; B2 E O4 b0 l$ J$ O0 V7 R: X9 T Off Free Play Off** w2 e: @ \7 h6 a! q, T
On On
0 W W4 ?3 ?- M- K/ Q/ b Off Freeze Off*
# Y/ P0 N2 T* M! r d. ?8 _6 h On On. r$ D6 T4 X% H# e
Off Flip Screen Off*
3 L/ v9 _2 Y; t3 d Y/ d On On
; v+ g5 A8 w1 p7 y$ F Off Demo Sounds Off
. W; q% k' b% C; H6 k On On*
/ ]% g; \0 v2 I+ C$ \ Off Allow Continue No
- M; @4 R( a* c* N8 P On Yes*2 I# i* d& \# g4 s t3 g- C2 d
Off Game Mode Game*/ V9 e0 B" }" [ d
On Test
+ s. d9 |+ p P' o$ {. XROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
, s( \/ D, g! Q0 b/ bPrint6 p" V& a; Z( |) m' v9 Y2 J& e
Dip Switch:SW(A)/ i3 P( k! z: a* F/ s* j
1 2 3 4 5 6 7 8 Function Option/ L& p: U1 C3 F
Off 2 Coins to Start, 1 to Continue Off*' X7 W- M. H! Y1 D5 Y
On On
+ |6 P: W9 h5 X8 g3 s) J/ W f* ?) QDip Switch:SW(C)
+ k/ ?8 o; X/ T4 f+ J9 L* v: l1 2 3 4 5 6 7 8 Function Option
5 {1 D2 H# k' E, D Off Free Play Off*# Q) r1 j2 B Q# N
On On
/ l+ U+ ]$ ~' L( I& g Off Freeze Off*$ X9 P) g# T/ Z' m. U% g& E: [
On On8 ]/ B. w+ {! l+ r) r
Off Flip Screen Off*
9 y6 _2 [3 @! S+ [! g On On
0 \7 A5 b2 H/ X; @' S H4 k1 k" _! E Off Demo Sounds Off! C: ]' Q' t% J0 r) p8 p- x
On On*
2 h6 ~4 |1 U ` Off Allow Continue No1 G% v& }* q4 x& z$ e5 z5 m
On Yes*9 z- g5 C4 I; M" y2 I
Off Game Mode Game*; T# s7 u1 _) B7 t
On Test5 ?% ^1 w+ N3 r8 P y
ROM Version: Street Fighter II: The World Warrior (USA 911101)- K7 U, ]) g3 E) i: w0 S7 G2 Z
Print7 Q% M% K3 i; ^ |: [
Dip Switch:SW(A)
7 c% D- r( u% V1 2 3 4 5 6 7 8 Function Option
9 ]3 Z% x: }* N4 h" E" K Off 2 Coins to Start, 1 to Continue Off*
h# x8 Q; x9 D% M/ M1 w1 `$ z On On" u R. p( I3 V8 u- K$ k
Dip Switch:SW(C)
- E9 ^8 b1 H! b6 r. e1 2 3 4 5 6 7 8 Function Option
. _8 p$ c j# I4 F2 r4 S Off Free Play Off*
2 @* Q: F$ m( k' A On On8 A8 i( j+ P8 I* M& m) I
Off Freeze Off*8 g# n9 R# y. Z5 Y% _
On On
7 s, @" d! h( J Off Flip Screen Off*2 T: F) ?, a! r, }: J0 r0 c4 I6 {( f! y
On On
& H, R+ t+ j5 v Off Demo Sounds Off' g) ~! ?1 z: W+ F
On On*! N' c: k: y2 {$ F1 v0 r: Z7 x
Off Allow Continue No: T& l6 ~# q' V: m" o/ f+ V
On Yes*' E+ ], n* R% d% m" W: d! F. ?
Off Game Mode Game* y# f/ T* r8 V
On Test9 d3 `0 q4 j! x2 V
ROM Version: Street Fighter II: The World Warrior (World 910214)$ e. I, ]) x( A0 w( z
Print
* f w2 p& N4 ^: ~Dip Switch:SW(A)
) @) D* D6 s/ B g" l1 2 3 4 5 6 7 8 Function Option( L% V! H, |1 C7 [! O# p# _
Off 2 Coins to Start, 1 to Continue Off*( j( f3 Q! F: H& e7 A) F4 v5 c& k; [6 J0 D
On On& m2 I. T( \: F# S7 o1 A5 {! y
Dip Switch:SW(C)
; S" ], O' r% b) G" Z. R/ K) Y1 2 3 4 5 6 7 8 Function Option( X9 @: w$ u. D
Off Free Play Off*
, @% d0 Y( S# W# J7 w On On" Z7 V' F- ?1 M* a C7 `
Off Freeze Off*" x+ s( C; D# {. v1 L' s
On On
" _$ J. x3 M6 z' \- N" n, v$ K Off Flip Screen Off*& L$ ]) }& D7 s( n/ }5 ?# X6 k
On On
& Y$ e7 t& K7 G) D9 O% `% W Off Demo Sounds Off
; U& x6 w# m- Z3 u On On*
1 c) u& r+ ?: @6 K0 z6 T2 K' t Off Allow Continue No
w# z6 J% z" N/ p$ k On Yes*9 i. N# h) d! ]/ y; n) D. b
Off Game Mode Game*) G8 c8 N% `4 o* _" _/ b
On Test1 ~+ Q+ \/ p! T' |+ A; M% i/ ]& L
ROM Version: Street Fighter II: The World Warrior (World 910228)
6 t9 u( V/ A- WPrint& R+ w3 |9 Z% I
Dip Switch:SW(A)
. C5 \1 e) S: w9 [9 T; ]- n: g1 2 3 4 5 6 7 8 Function Option
4 o3 n% w8 S5 Q! I h+ E' e Off 2 Coins to Start, 1 to Continue Off*% x5 M- i, a: f1 v7 t
On On
* b9 z2 C9 k% P N3 Y. RDip Switch:SW(C)
! t7 k; v1 a) u4 f2 {6 d; C: y( o: V1 2 3 4 5 6 7 8 Function Option1 I, P/ q# @+ F. L
Off Free Play Off*
* W, h6 W+ E% q! @" C8 W; _9 h On On( I t& _& H0 }" k; ?
Off Freeze Off*" V6 y' c. Z& y
On On
$ U3 Y0 }( o% ~+ `( Z; U% \ Off Flip Screen Off*
! H* I9 o4 B; a8 X On On. L8 Q: P- q- q8 n" c/ T
Off Demo Sounds Off
9 d" d7 @ q% o3 n. j5 b% Z7 f On On*
8 E6 N, a4 b5 G# X" q Off Allow Continue No- x, d( ?0 {; c+ ?& k: N; Z& B5 q
On Yes*
4 s( E0 q0 B8 _4 c/ Y" ]0 ^ Off Game Mode Game*
9 B; g, c! s" W- a) m$ `) x On Test6 t# c$ T4 I1 j5 z
ROM Version: Street Fighter II: The World Warrior (World 910318)
. l+ d/ s- w# V, v/ ~& }0 t/ d* oPrint* ^2 z1 U0 i a) d
Dip Switch:SW(A)
4 B4 `# i9 K1 |2 t& A' B3 L1 2 3 4 5 6 7 8 Function Option# V- S" n7 r% L' J
Off 2 Coins to Start, 1 to Continue Off*
" O t5 t& n& @+ {) ` On On
( j' Q- g, j) u) }( J3 yDip Switch:SW(C)
+ |+ h% B0 V3 T$ m5 S- l8 O1 2 3 4 5 6 7 8 Function Option
& {) f m0 E+ @, Y* w Off Free Play Off*
$ Q0 g* ]+ o* m5 P8 m On On" H3 @9 ?% e) F2 p
Off Freeze Off*, `% G7 H& Y6 o4 d/ M
On On3 R. k& t2 A, o& q1 d* K
Off Flip Screen Off*
' O/ P- V' ~3 z: k9 U0 V On On1 G. I- p) d( m% J. t+ ^8 a6 G4 X
Off Demo Sounds Off; U. A, @0 v2 v$ J Y
On On*
! K* L; `' }& k7 U; b% m. Y9 A Off Allow Continue No( |1 i7 O: S5 d
On Yes*9 n0 m; ^7 d# S; i
Off Game Mode Game*
; D# l6 L: |! m4 k) p On Test9 e$ v8 R1 W! ]4 e
ROM Version: Street Fighter II: The World Warrior (World 910522)! `( D, y$ Q9 O0 N) o% W( A1 }
Print
8 h5 ~ w+ D% p# V0 u4 r/ a! p( ?Dip Switch:SW(A) S2 b5 z- s$ I/ k$ C; Z; ?+ n9 a) O
1 2 3 4 5 6 7 8 Function Option" S; ^7 M2 }) t9 X+ q: ~' S
Off 2 Coins to Start, 1 to Continue Off*9 D7 x4 I$ u4 ]+ [5 o$ U: q2 H+ a+ S
On On( _% ]2 }8 p# t4 {3 M' y: a
Dip Switch:SW(C)
2 n% J2 G8 D( W# E- t1 2 3 4 5 6 7 8 Function Option
( _9 J- h5 B0 L0 K. h" D2 C Off Free Play Off*" L- W4 c9 p9 N
On On$ a9 F! y7 a1 _& \) b! l
Off Freeze Off*
, H* N0 h _6 I3 s: A On On9 t2 q" C0 w/ n
Off Flip Screen Off*) B! n+ I7 Z! Z0 J
On On8 J' C* L4 \2 E7 |$ C
Off Demo Sounds Off' M& `3 o3 W F3 d1 G+ h
On On*# G8 T' E+ B" t: {# Y* x
Off Allow Continue No w% `7 Q c, i( u; k
On Yes*7 J. ?, y8 x- T* x9 o) W7 z( d
Off Game Mode Game* M2 c) S2 M& _& i' o: j% Y
On Test4 T( y; N; x. K9 d, o1 c
. g) l/ r1 A4 H9 g0 aStreet Fighter II
8 f b) A' e1 G1 K0 q0 r" K( e- P
! M, F8 b; D N9 V) L+ | `DIPスイッチ設定(元祖、ターボのみ) t5 H6 s0 M/ n' o
https://games.t-akiba.net/sf2/dip.html H6 `7 G. i; f2 ?3 M# O' Q
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