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Street Fighter II: The World Warrior( i; U6 U |2 O
Manufactured by Capcom, Released in 1991
7 L+ u' u' C) Y6 S) |ROM Version: Street Fighter II: The World Warrior (Japan 910214)& l9 @% z" ^! B6 d3 z% f6 @
Print
8 s0 P! l, \) [; g, m- qDip Switch:SW(A)6 e6 A( {8 {1 J/ ^' _: s k9 Q7 N+ N
1 2 3 4 5 6 7 8 Function Option: B/ c9 p0 Z' {& p" P
Off 2 Coins to Start, 1 to Continue Off*$ H) k* L2 q/ O. \6 h1 V4 n2 b4 \
On On: X7 E& f }) Q5 _% V4 A
Dip Switch:SW(C)
+ D7 z. c- A0 m: p) D1 2 3 4 5 6 7 8 Function Option- k' P2 j) z1 x, M# }' K
Off Free Play Off*& E8 r* g0 w' O* d* i
On On
3 {* y3 D' q; I7 u/ L# i3 {/ X Off Freeze Off*5 g, L0 A/ s. F( _6 E/ s! s& a
On On
7 G3 X! p0 v5 Z9 l+ U7 t Off Flip Screen Off*2 r7 I1 F4 c/ W5 r6 ^
On On/ y1 r. k- U2 Y L/ ]) c
Off Demo Sounds Off
0 K: v' {% v- B. C, ] On On*2 k3 O$ P& c. A2 L3 N
Off Allow Continue No8 U9 J, s$ n {" V5 M
On Yes*8 I' \. C) a; ~
Off Game Mode Game* S, B, V7 e) v+ E# D6 A8 `+ c
On Test: L/ S, C; N% S& a/ d- Q* w) O! Y
ROM Version: Street Fighter II: The World Warrior (Japan 910306) x5 J6 J: Q' p2 X9 l9 A, f& g
Print
+ a b. j0 a' }) MDip Switch:SW(A)
3 T' g7 J) d" s. K7 c1 2 3 4 5 6 7 8 Function Option; w0 g' s# A' V4 u# l/ n7 z
Off 2 Coins to Start, 1 to Continue Off*0 N! x( i" z* Z; H) l8 O5 l% N
On On! D( J' x) V) c. ^5 i
Dip Switch:SW(C)& l8 | @+ b% l. ?% L# X8 V
1 2 3 4 5 6 7 8 Function Option% m5 P, b3 t9 p, l
Off Free Play Off** _' N6 P, @) ` l* w
On On
* S, z9 N4 L8 c Off Freeze Off*& |7 `5 W& R- k5 I; |& b
On On' I# K* u# o; Q# n$ q) i
Off Flip Screen Off*& \0 F! l# m* X$ p. T9 H; ~5 b
On On
5 m* H' d; l7 g5 N, D6 r Off Demo Sounds Off
1 X9 |% m! ?( _1 I0 T On On*
' n0 B9 w7 S2 N1 Z; ]1 ^ Off Allow Continue No
3 a* h1 G% V# R" k On Yes*3 b, E% U, j F# T& [/ c6 w
Off Game Mode Game*3 T6 b' x* r! V- H: Y& p4 S5 Y
On Test
! J5 y! g& {6 U' S" q7 `' fROM Version: Street Fighter II: The World Warrior (Japan 910411)
8 U8 O2 l$ p' f. ?6 s# O8 APrint/ l- J: F4 Q8 t4 p# E0 H W
Dip Switch:SW(A) A5 {# c' H- v
1 2 3 4 5 6 7 8 Function Option( p! R1 f0 e6 R# I
Off 2 Coins to Start, 1 to Continue Off*
$ z6 @" Q* E/ X7 x& N% o% t ^ On On! a- z6 P! A" Z/ X
Dip Switch:SW(C)
$ t' e8 S8 `: c5 f1 X/ p9 V1 2 3 4 5 6 7 8 Function Option
6 A! x) l' G! V. P8 G4 Y5 \4 _ Off Free Play Off*7 Y. n# r) U* _, ?- a5 r; `
On On3 w# |+ F1 W$ ^( k
Off Freeze Off*
9 P" o4 s! \1 [, H) a* [( K On On
' j u( F: O# ]: [/ l7 C Off Flip Screen Off*
& g- e' b: k( u% L/ ^$ i2 q% B On On
$ r+ I2 A# j& ~2 M e Off Demo Sounds Off
! ^" p* u! F8 x+ l6 t8 M On On*$ s: D; x* z4 L: p
Off Allow Continue No
' E' x) G7 n( q; v( D, \ On Yes*
" @7 L" F% M U4 { Off Game Mode Game*' T. n% ^. P$ @) G) s: q( s
On Test5 S, e! |/ O0 S) B8 U
ROM Version: Street Fighter II: The World Warrior (Japan 910522)
4 P# }3 q% M3 e F1 ^Print; L0 V8 ]/ j9 D7 s7 N
Dip Switch:SW(A)
6 F# k: L4 C j" B! I0 w, u1 2 3 4 5 6 7 8 Function Option1 J* }; A: v- ~$ X, r5 E
Off 2 Coins to Start, 1 to Continue Off*& }6 J! B2 N! o) R
On On
8 _7 P' P5 u; D5 RDip Switch:SW(C)$ e* Z J4 f: a( x
1 2 3 4 5 6 7 8 Function Option
+ l: W$ O+ \5 A9 M0 [3 ? Off Free Play Off*+ \8 z# P6 ^7 R' n' ^1 A, H
On On: S1 n) Q" g- C- ]1 O% F
Off Freeze Off*5 o3 U9 n3 v* _' F. ~
On On. Y( M% r( S9 g% W4 I
Off Flip Screen Off*' Y% s2 M& ^: E9 ]7 K
On On
' R4 A8 q) r' C8 H8 L9 E Off Demo Sounds Off J# u. c: S; P( F. @. P: k' C% @
On On*4 d# x/ M+ N+ l5 }
Off Allow Continue No0 t! S+ b5 ^% X" V! W% @
On Yes*
4 {$ x$ P8 S- K Off Game Mode Game*
" L* |( h& W% ?+ ?/ ` On Test& t# N4 ?0 Y: k, `# x2 e/ X
ROM Version: Street Fighter II: The World Warrior (Japan 911210)
9 i% W a! g0 l. m! A7 P9 UPrint4 d1 `! e, Y/ A. r4 A
Dip Switch:SW(A)3 S. U/ F2 M9 @; ?
1 2 3 4 5 6 7 8 Function Option
, B! b8 s; W/ R: e Off 2 Coins to Start, 1 to Continue Off*
$ e6 ~5 S( H- U On On4 }, Z; n8 U; A
Dip Switch:SW(B)
; g* I) r: J( S& U; K1 2 3 4 5 6 7 8 Function Option
( Z" f. I$ m( L, W7 Y* i. i Off 2 Players Game 1 Credit/No Continue( Q6 ? p# s( l* {$ s* `" L1 e9 L7 s
On 2 Credits/Winner Continue*$ C0 [( H8 T! b6 t
Dip Switch:SW(C)0 K7 X/ W: N6 s3 o0 P# Q1 o
1 2 3 4 5 6 7 8 Function Option' Z& L+ J1 d% u, V( ?% C. s' Z
Off Free Play Off*+ i E$ R" ^! R0 K7 E& V# Y
On On" f( \7 `, r% b8 l% \& K2 P& C
Off Freeze Off*& U$ F# ?8 K, L1 q; c% t. z& a
On On" n' l5 x$ Q- O; q$ N0 E
Off Flip Screen Off*
2 T. g7 k8 V& z# | On On k0 o% j I4 R
Off Demo Sounds Off
. Q9 @; d# M+ X0 F' T On On** a$ U% T. J. q0 e
Off Allow Continue No
' X: u. ]8 ]7 f' }0 n On Yes*
7 l; j# j% { ~+ i- @, ~" z# R Off Game Mode Game*
5 b, u1 c, Q7 l' j) y( E7 P, Q# H On Test% L% u' Y' e1 R
ROM Version: Street Fighter II: The World Warrior (Japan 920312)
7 G6 H. A0 h+ M6 xPrint
0 F" Q( ~0 y! u$ M5 \4 SDip Switch:SW(A)
% I: S9 c% [* y$ \7 E1 2 3 4 5 6 7 8 Function Option" J. G5 ^$ j5 S! b! s
Off 2 Coins to Start, 1 to Continue Off*
8 x3 f6 l7 F9 Q4 I. N2 q O On On
- |" u: A: p6 @: r) V7 qDip Switch:SW(C)
# n8 y9 j8 a ~. p3 n6 F( j1 2 3 4 5 6 7 8 Function Option
% P) Q9 O1 G) g# e9 d5 k Off Free Play Off*2 o2 V4 R/ s. V* Z: n) w
On On% j( A' ?; ~8 Q* H- h+ Y# q
Off Freeze Off*/ |+ }- n( t. C& _; I, P
On On, c: a" L4 Q7 t2 W5 P* ]( C$ Q" v0 q
Off Flip Screen Off*9 z2 ]8 p C5 A
On On
2 T$ F0 C' P1 I# P- J7 r Off Demo Sounds Off
% P% d+ n% P$ n) o+ ~7 _! ~8 C On On*1 o+ C8 r* |* m: f$ y. |
Off Allow Continue No( L0 v; h0 Z% @7 `: L" f
On Yes*
8 v7 R! y+ H* n2 Q+ e: }0 u4 h( R Off Game Mode Game*
6 c; T8 e& d3 s/ ` On Test L2 G1 L2 }" |( l, c- z
ROM Version: Street Fighter II: The World Warrior (USA 910206)( R* k5 d9 @6 a8 d
Print2 m# g- t: j7 h7 U6 o' ~
Dip Switch:SW(A)" N* |8 i7 i0 x# i% h. o+ U
1 2 3 4 5 6 7 8 Function Option
5 m* u, o7 J: g, a. _# D9 J; H Off 2 Coins to Start, 1 to Continue Off*3 h$ b% ^" M$ W) V9 U
On On
, R) g1 B9 ^" |, }Dip Switch:SW(C)% N' r! L3 U5 Y0 W# H4 R
1 2 3 4 5 6 7 8 Function Option
. }) G* @0 n8 M. p3 D Off Free Play Off*
; O! e" c5 P# B O( U2 c5 n; q, B. T On On
9 r4 O" ?9 F# E. W" I9 n Off Freeze Off*
4 O) @: \( a1 S6 E; M1 M# u On On& S, [% `3 q, [6 p* |+ `! j
Off Flip Screen Off*- k& d% _% D& m) @3 o* }3 K
On On% `. m% L/ B! I; Y
Off Demo Sounds Off
7 v& G J+ |& G" r3 x( q' T On On*
* B3 z% T9 U* n0 N! t6 j" M Off Allow Continue No6 ~0 c5 q. b$ S. T ]9 h- Q$ z
On Yes*' O; d) E0 R8 d, c z
Off Game Mode Game*
/ q& O9 }5 V J' \: i- \: { On Test
, d( c6 Q7 \" A6 `$ [1 c0 I/ l1 bROM Version: Street Fighter II: The World Warrior (USA 910214)& ~5 a( b8 o$ Z, Z3 |, m
Print; v$ A) | B0 B
Dip Switch:SW(A)
* e- E6 E4 `( y1 2 3 4 5 6 7 8 Function Option! e5 L" R, y2 e$ `
Off 2 Coins to Start, 1 to Continue Off*0 D3 ]6 m& n/ ]
On On
( q$ M9 V' G! L: EDip Switch:SW(C)# x: T# @* c" z8 a3 f# ]
1 2 3 4 5 6 7 8 Function Option# T" J, Z2 D6 x$ L
Off Free Play Off*4 Q0 e4 {4 ~0 Q' ?6 j8 |
On On& R, E) F6 d4 Y+ O
Off Freeze Off*& h5 N3 Y b+ v p7 T3 r) S' q, `* O
On On
9 X7 L Q3 q, Z$ ]/ \! Z) D Off Flip Screen Off*" @1 F2 G, a' E' x! t# v
On On
9 k# C8 {, Q5 a# f" K Off Demo Sounds Off o8 j# G2 v) F+ U
On On*
. D. ^0 y) I7 V: v1 f( X/ {6 A3 G: Z. ` Off Allow Continue No9 [. ~4 o. H( C1 L5 U/ D! S
On Yes*0 z+ I8 T5 O$ {$ d
Off Game Mode Game* _+ e3 p" [2 E& V! A0 e' M
On Test
* y) _) h5 H9 O0 v2 W# MROM Version: Street Fighter II: The World Warrior (USA 910228)6 o+ w; i* p7 W
Print1 O; v- t- @! K5 R) {8 q* A
Dip Switch:SW(A)7 e y) X0 u* v w# v: K
1 2 3 4 5 6 7 8 Function Option
: u+ c; f( e0 O Off 2 Coins to Start, 1 to Continue Off*
; F. A, L$ Y5 M0 ~5 }! H On On+ c9 `4 ]5 x9 l, ]
Dip Switch:SW(C)
4 I2 A, n6 I7 R0 U3 {! A, S1 2 3 4 5 6 7 8 Function Option
8 }& `$ k+ r& `, z Off Free Play Off*$ {! F8 }# S; i0 M+ _; f
On On
3 y8 d9 r9 n( I- G/ S# E Off Freeze Off*2 i9 v1 j+ B- K" ~7 l7 R0 \. m6 @
On On
* y5 ~6 ^ o* } Off Flip Screen Off** ?: g: a) m9 Y* ]
On On
& y" s- |5 k4 Q Off Demo Sounds Off" s3 h6 s2 L3 ?6 \- e4 O7 n* d$ V
On On*+ I% l9 P! O0 F- c1 K+ W" u- Z
Off Allow Continue No
8 R8 h: \# a# Q/ ~5 ~, t0 I On Yes*
! \$ A$ L+ _7 k7 N0 i4 F Off Game Mode Game*
$ J \, i) O5 R8 @2 x# U On Test
* ~, {/ A% H6 SROM Version: Street Fighter II: The World Warrior (USA 910306)6 U' Q# u% N! Z. J8 ^+ m( |7 k
Print
, Z% n+ J3 J0 I* O8 vDip Switch:SW(A)
7 d/ U: G' t6 X0 k/ O. z1 2 3 4 5 6 7 8 Function Option
1 y( b2 Y+ n+ k3 ?9 ? Off 2 Coins to Start, 1 to Continue Off*' x! r& M" w" h7 h% M) d
On On$ e Z5 z \2 t4 B4 |# z; i, T
Dip Switch:SW(C)
' t) O& |" m J, M6 e1 2 3 4 5 6 7 8 Function Option) j3 f( m3 _5 g, O. W6 }- S6 v
Off Free Play Off*- m( q. [9 h3 \' N& f% r
On On
- E; D( {; y: p- V, n Off Freeze Off*& O1 H1 M. S& u
On On( h" W& D* r2 P2 k4 B ?/ a
Off Flip Screen Off*: t/ e9 u C1 a
On On
& y3 c3 g* P/ g; I Off Demo Sounds Off
( B; ^/ G' w. y' V On On*, ~! J$ Z1 k+ U: F4 K7 c
Off Allow Continue No
. k$ g6 Q7 h% V! V On Yes*1 V( L# k! Z, {, Z5 {) f# ^* S
Off Game Mode Game*
: I. D+ i- M$ m; p- o. g On Test
" r$ f. h' m3 XROM Version: Street Fighter II: The World Warrior (USA 910318)
5 o4 {" u0 O' O' ^Print
/ O- R/ g. { L# u- J2 B9 xDip Switch:SW(A)
4 Z w) h$ D# x; _3 q) c9 N1 2 3 4 5 6 7 8 Function Option9 L4 ^' I- j9 v; l7 i- ~' I- {+ l. S
Off 2 Coins to Start, 1 to Continue Off*# p, N+ w/ c! R# t
On On0 y ^ l& p+ E9 `% w3 t. {. C
Dip Switch:SW(C)
# @& z% V6 N9 [$ I1 2 3 4 5 6 7 8 Function Option
( A1 l6 P( h; P- w0 N5 _ Off Free Play Off*1 C7 |+ n/ r2 _5 b7 u, B; [2 S& h" y
On On* ?9 ~7 v2 b. S& K8 d& Z) _
Off Freeze Off*
3 E) H6 R' S2 e J On On
* o3 Q( C/ K7 ~. k% a @ Off Flip Screen Off*
3 `9 o% [( k3 ~" U P' H+ v! `& j On On
, ?" O# m+ y K" `4 K Off Demo Sounds Off4 x& R, {" x" f: y' v% I9 P1 h1 ~
On On*
- E8 g/ J8 D: a( S; Z" v1 R Off Allow Continue No3 H8 j; o$ v% T
On Yes*
8 k! V( [: Q5 |) A. \ Off Game Mode Game*
5 l( r' h# C! c5 ^1 N S6 D On Test
5 o m, N9 Y4 O5 wROM Version: Street Fighter II: The World Warrior (USA 910411)" j5 d6 E3 Y, v
Print
6 w: q5 Q. x! q% V9 A- YDip Switch:SW(A)8 i+ o+ z3 j6 g9 V$ @' S
1 2 3 4 5 6 7 8 Function Option
6 }- M( m* g. }, l Off 2 Coins to Start, 1 to Continue Off*
3 [. o- Q( F5 ?( W5 q On On
" s+ \, [9 ]0 h% C4 c+ oDip Switch:SW(C)' A7 \3 i. t: s) I D5 D
1 2 3 4 5 6 7 8 Function Option
/ Y3 d7 R4 u- _ Off Free Play Off*! H/ ?* \! H; n. }% e
On On
7 _- t3 C' C; @' ~ v Off Freeze Off*
( ?8 d! ~* |) |4 K0 a$ \ On On: y6 V9 Y4 j2 {4 t7 B- H
Off Flip Screen Off*. J5 N; } f* P# g; p* N4 i
On On4 L( [3 p4 ]8 z( p1 s! z
Off Demo Sounds Off8 j1 M2 B; E* K& W
On On*$ ?* i( B4 C) f1 M: T: n% f
Off Allow Continue No
& c) R2 y! X8 G! k2 C" b; u: | On Yes*% I! @2 M0 E: N- d' {/ U
Off Game Mode Game*4 g. E# ]' X ^5 \: @
On Test
& U5 Q+ c) v* J6 n5 t4 dROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G); ]# z5 ]: X3 e9 q: R$ ]
Print
3 s7 ]6 J. s- }6 w; E& tDip Switch:SW(A)
6 o A, j7 N" p: V. K' a1 2 3 4 5 6 7 8 Function Option' o$ H1 M% j1 |" K: n
Off 2 Coins to Start, 1 to Continue Off*0 g, b9 C3 r' T# U8 b+ M% U
On On* g% t7 }; q, C- ^' p$ v) L
Dip Switch:SW(C)
6 }* E0 d, ?# |# n1 2 3 4 5 6 7 8 Function Option% q3 q9 n! E0 e. k' G5 e
Off Free Play Off*
8 G# H& r, Z: R# M On On5 O7 p/ V: m/ q. C2 `
Off Freeze Off*
$ I. z3 Z; |" S$ c; f; Y& T. f On On5 a) I' T" K, N- l N
Off Flip Screen Off*
/ N: a9 Y: ]5 W* C On On9 t! ~1 D5 A3 [* I4 z$ A
Off Demo Sounds Off
# w! E7 z9 e4 O7 A# G On On*
) {) Q8 X4 b% _) g* A Off Allow Continue No
' c4 q+ }/ \# h: k ? On Yes*
) C9 l5 b: @( K: t( E: I Off Game Mode Game*
( r6 j( Y3 `* p8 T" g4 B1 A, B On Test5 e: h6 \( K! W* [
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)5 s9 e2 ^ l: v8 G, E4 Z: K
Print, F; z, e" Y8 }* l5 g5 y+ C
Dip Switch:SW(A)
( Z* R- I6 M5 x- H7 ]1 2 3 4 5 6 7 8 Function Option
8 C5 P8 ?9 t& A' x/ Z Off 2 Coins to Start, 1 to Continue Off*
$ E7 r0 @) f0 z% Z7 _3 y On On, \. J" |" l" U9 U$ J) ?8 ]5 C
Dip Switch:SW(C)
+ [1 p0 f( L3 N. Z* s. F3 F. G8 S! D% k1 2 3 4 5 6 7 8 Function Option
+ d& D2 z, \# U4 k3 b4 n7 I Off Free Play Off*2 a# U; j) \; P& y3 K, {1 ~, a
On On( m( ?" `! i9 m! y
Off Freeze Off*. d U8 c9 k& S7 P
On On
5 ^( N1 d2 }& W. x; r1 ` Off Flip Screen Off*6 k8 D; m* v# N( v' ~/ R" F
On On
; i' l5 m: A) L" M Off Demo Sounds Off
& {" e2 {& H; O7 I$ h0 L! l On On*
+ H+ u* L% x- @8 O: P Off Allow Continue No
5 v% x: a! Y9 v0 e( @. I3 J$ i& w On Yes*
' t2 P" R* G9 w6 w; \" O Off Game Mode Game*1 M& k& J1 I5 `: v1 {4 } _ R
On Test
7 w! v4 S6 Z. k: ?ROM Version: Street Fighter II: The World Warrior (USA 911101)9 d5 p4 u9 @5 z/ y) N x$ v6 \
Print
8 ]) i/ o4 R1 O' I4 IDip Switch:SW(A)3 q2 Y9 o. L) `- r
1 2 3 4 5 6 7 8 Function Option
3 r' W+ T4 W7 L8 f. h5 A Off 2 Coins to Start, 1 to Continue Off*4 P4 } ~" F* P! R& C" d" ~
On On
" s! _" t0 J4 ZDip Switch:SW(C)& V6 x$ D( K5 u& @/ U
1 2 3 4 5 6 7 8 Function Option: D* z8 O7 o8 ?9 K
Off Free Play Off*6 M% m* y/ D6 P* {6 m: V$ l
On On
! l6 n; Z' [9 Z5 O2 Y# i9 s: o Off Freeze Off*
, M% E% X% q8 y( d9 n On On
+ K9 w) S+ L7 w: B' T+ C2 T$ { Off Flip Screen Off*
0 l2 Y" {8 x8 @ On On; m) f: t, j7 I8 n
Off Demo Sounds Off3 M3 M' x8 |7 n, J" p
On On*
# L! D# Y: t! u8 h9 i. a( [6 z# }; J Off Allow Continue No
^, f7 M) z4 f4 p2 c. Y' V On Yes*
% U) H6 U( i7 } Off Game Mode Game*
; E- r1 p2 P. I2 Y; T3 F3 V On Test
2 h% G2 w& k3 R& g4 v0 S: KROM Version: Street Fighter II: The World Warrior (World 910214)
9 O5 D% C7 \/ p/ T: yPrint' u% Q" ]5 D3 y2 ~* G4 ?* D# Q
Dip Switch:SW(A)/ q) T% `% Y/ A0 D* J& D
1 2 3 4 5 6 7 8 Function Option
/ |) j' l Q; K8 |$ i Off 2 Coins to Start, 1 to Continue Off*) t4 U4 L- K% C$ D2 V- Z1 u' }
On On
- s h0 Y) k) g. `, x5 h3 [Dip Switch:SW(C)
# ]0 p1 T e; o+ I0 z1 2 3 4 5 6 7 8 Function Option
. F4 I9 K# C; s: q2 L ^ Off Free Play Off*
+ k0 I& c* H5 K9 Z9 f% N3 w! L# P On On
4 f! C, U6 E- ]: c" @" o" J7 U Off Freeze Off*
% ?4 I x; Z! ?2 ?3 l" ?- j( ? On On4 O1 k; p7 V9 b; Y9 E9 c: y
Off Flip Screen Off*! p. i* f2 C" [
On On
3 W' o0 v4 Y# P& }& o Off Demo Sounds Off
% @* r8 c& I$ {0 L On On*
6 a# ~1 }, u$ h9 I9 N% y) }% c Off Allow Continue No" ~' j* ]% {+ a( S3 u
On Yes*
) i6 [/ T& D @! |% W Off Game Mode Game*" ^/ V. W' R- m9 |1 P; g
On Test2 n) S3 f+ s( U! c
ROM Version: Street Fighter II: The World Warrior (World 910228)9 G/ ] V& q! I' o5 @6 E8 _- ]/ b9 J
Print
; U* p+ \3 W* t/ P$ ~# z5 uDip Switch:SW(A), q: f* s h6 {- t4 _+ O0 Z+ w( N
1 2 3 4 5 6 7 8 Function Option
: F& m. X( x5 A! C# { Off 2 Coins to Start, 1 to Continue Off*
- \! F. ^: D* W5 d4 X/ y- y. R On On& \) Q/ `! Z7 F) z
Dip Switch:SW(C)
; E$ ^% C. }7 \9 @; A1 2 3 4 5 6 7 8 Function Option
; s' w. a; v7 t0 c2 d Off Free Play Off*3 f! U4 ?6 Z- o" M4 A
On On+ l9 H4 [# I/ s" }+ z5 y1 ~' e
Off Freeze Off*8 a4 B' I4 L4 D3 i( n J
On On. U& N5 y: s! |, w- [4 H
Off Flip Screen Off*
) l) D* q5 e. d6 S2 N1 {% S6 H- l7 B On On
) F) O" S0 h" Y4 [1 x% O Off Demo Sounds Off
% l. l5 ]7 A4 S On On*
[: |# i8 T$ m3 a: K Off Allow Continue No0 u; O5 B1 C; @6 J" Y% \
On Yes*7 M: B: Q' F; V' U$ x* X2 U
Off Game Mode Game*- L9 O; ]8 q6 o
On Test% |# l# Y" l/ F6 K" M! G2 C
ROM Version: Street Fighter II: The World Warrior (World 910318)
* e! P/ b7 B |1 |: u7 kPrint
# `3 ]3 ^3 \' ]/ QDip Switch:SW(A)3 m+ [# b) F8 C. b H
1 2 3 4 5 6 7 8 Function Option
; {& K0 g: e. i% ] Off 2 Coins to Start, 1 to Continue Off*
% X( L' w1 l# i' @ `+ j On On
# c- ]$ c2 c. PDip Switch:SW(C)5 i( ]. f7 z I: c, ?1 F/ o* G
1 2 3 4 5 6 7 8 Function Option
2 }, R5 D' ^4 x3 ? Off Free Play Off*
' p; t' ] T9 D! x' Y On On
6 M. c6 @% ~4 j- p1 s Off Freeze Off*
* \" `$ K( A& i' K E# s On On7 d% [3 M6 ^2 F+ w8 W4 A
Off Flip Screen Off*
% N% [7 _0 t0 y$ r9 ? On On' x( j1 x- I# {6 b n+ m$ q
Off Demo Sounds Off, H& S& Z8 N/ \4 P1 Y% m
On On*
( C3 l7 L: K% V% N# s2 ^( h4 e Off Allow Continue No
D5 `, I- w Y7 u* G# K, G+ J On Yes*
/ t9 g( [+ T- ^4 s/ z Off Game Mode Game*1 k7 d4 }% g& m7 x6 i5 Q
On Test
' R- A7 Q" d8 g; n. o8 c* U8 g* rROM Version: Street Fighter II: The World Warrior (World 910522), x7 L% v; g+ A ~4 p2 [2 E2 k
Print
! G' S0 N" Z- E3 ^$ |! xDip Switch:SW(A)
6 Q' f3 O& t. z) S3 _1 2 3 4 5 6 7 8 Function Option
' y! ]' Q5 C1 s' j3 W( X- B7 R7 K Off 2 Coins to Start, 1 to Continue Off*9 B& ?- a8 q8 ]4 a Q# D0 o; W& M
On On, p; H& S2 I8 _% u7 l! r
Dip Switch:SW(C)
3 T: J5 A' q7 m5 ~& v) R* S1 2 3 4 5 6 7 8 Function Option' a' [& H; \3 ]- J* e' W2 z
Off Free Play Off*
; {0 {5 v/ ^/ i- t7 } On On" n; B# u; l$ b" e; K" K
Off Freeze Off*
7 ~% e) b! O7 P$ e/ r( F On On$ U3 K' o# u& s) m; [* b
Off Flip Screen Off*
) G! b9 q t, O. j2 ?4 h3 d On On+ I" W, h* o! B7 u5 V+ q/ ?" [/ d, ^1 Z
Off Demo Sounds Off
8 H0 V% ], E% d+ a9 G On On* z0 I8 U! U& C; r6 l$ A
Off Allow Continue No/ T) }) ^) p; Y
On Yes*3 Z& O- T ~7 h" V$ F2 ^0 B1 U6 `
Off Game Mode Game*
1 v! H9 g+ I* z On Test
, e3 v1 l8 f# P# q6 Q5 U% }5 @
2 ~( ~4 P0 x+ b9 VStreet Fighter II$ R1 k$ K! x* v8 I0 g
: E; s3 Z* V4 n# {# HDIPスイッチ設定(元祖、ターボのみ)6 h5 Y7 J# ~. Q8 Z4 j, [8 ?. k! y
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