Street Fighter II: The World Warrior
; S% t+ o. a9 x( N) Y0 EROM Version: Street Fighter II: The World Warrior (Japan 910214)$ z- S% Q5 }& _" r" H
Dip Switch:SW(A)6 q% ?4 @) Y) ~
1 2 3 4 5 6 7 8 Function Option
5 k. s% I9 I1 G* |, f; H. o Off 2 Coins to Start, 1 to Continue Off*
3 `7 u% m. Z p% H3 N7 l On On3 m. _9 E& d) C2 h Y
Dip Switch:SW(C)
2 z# x" o1 V# ~3 O7 K) n1 2 3 4 5 6 7 8 Function Option, A w" s8 m: t; Y
Off Free Play Off*: I6 |6 {9 h; ^& }
On On
) k: N, H$ t( N n0 i0 g Off Freeze Off*& ^1 P% x4 ^' G9 L, j6 o' g
On On; |' [8 V3 Y$ V1 T
Off Flip Screen Off*. k, d9 t( {" s8 L" [0 S2 s
On On! s" p$ m [5 t) ]
Off Demo Sounds Off
0 y) Q* W9 c! ]. e4 h4 S On On*1 d5 v( y" B9 h3 {0 J e
Off Allow Continue No
0 l# H# \% s3 t" p: K8 ^ On Yes*3 h7 Z' \, \2 r+ d4 p
Off Game Mode Game*, x) f! _9 C8 @+ B9 Z" `$ ?# t+ Y/ {
On Test
6 N0 \$ {1 y, r5 o- R) C2 \7 P) D; yROM Version: Street Fighter II: The World Warrior (Japan 910306)
' I/ f- V# E' { a; e- {. k4 K3 ^Dip Switch:SW(A)% K" q. a& C( w5 m- i* o
1 2 3 4 5 6 7 8 Function Option
! }; b' [# S! e# U) u, K# F Off 2 Coins to Start, 1 to Continue Off*: }, P w* N, `2 t3 M& t% }
On On# K; J, J( {2 m. [
Dip Switch:SW(C)
3 c: q1 g: M+ P1 2 3 4 5 6 7 8 Function Option
# D6 Q" ?( R# `( u+ k Off Free Play Off*; W; |1 N. J6 ~6 G' }
On On' d9 o9 B0 r; G; P4 _
Off Freeze Off*% g( @! E h* u( ]) J
On On
" p: t- `9 O5 o6 j( {- P Off Flip Screen Off*! e( P V# ]& }) @* e
On On
8 r! k6 o+ q8 z9 ^ Off Demo Sounds Off# Y9 W6 J! A3 t$ x$ W5 o
On On*
9 ]5 j% L& P, \ s5 D Off Allow Continue No3 `2 z) h! \4 z9 Y
On Yes*
1 I9 u% J& |7 x; j Off Game Mode Game*
& V. W+ h: A3 P5 p5 |3 Q9 W v On Test
& |8 Y! u+ A$ o+ ^ V4 }/ r6 PROM Version: Street Fighter II: The World Warrior (Japan 910411)
$ T! N7 k8 s) g) [* X! `Dip Switch:SW(A)
, H$ w, ~4 ?- Q% R1 2 3 4 5 6 7 8 Function Option4 p' u. p4 s2 t0 i+ t3 b$ v( x4 k4 c
Off 2 Coins to Start, 1 to Continue Off*
& I3 s& o) |$ ^& K* [ On On
# T3 i# U T" U5 Q2 X$ }Dip Switch:SW(C), m' }" W# k" i! B( ^+ y) x! ]3 x
1 2 3 4 5 6 7 8 Function Option4 {5 c- W$ m$ r- ?3 w9 e
Off Free Play Off*# j+ i+ G( k$ k: W: J1 c( `: q, J
On On
% `& ~1 d( ^8 ?5 o1 E Off Freeze Off*
7 _2 Z8 ^4 x9 _% V* K On On
8 J6 G% T- z, s4 q Off Flip Screen Off*1 X# p, m8 O$ H6 Q! D
On On! V. F( K" N4 H7 Y7 K: s9 K6 h
Off Demo Sounds Off: S d+ N+ c: ]. |/ a
On On*, P5 I8 I6 ]5 A6 Z
Off Allow Continue No' L) _, Q2 g- A# q
On Yes*5 B5 m. `; |# D- A/ B3 }( T
Off Game Mode Game*
( [$ P, p& M5 V! r On Test9 w0 N/ J( ` `3 t
ROM Version: Street Fighter II: The World Warrior (Japan 910522)
+ l/ I1 H, C7 r* y5 ^3 c1 [Dip Switch:SW(A)7 q+ {4 a7 N4 X
1 2 3 4 5 6 7 8 Function Option/ ^4 w* H; D3 x# V1 M' Y7 ^
Off 2 Coins to Start, 1 to Continue Off*
% N. m( x/ q% D- L! a2 l On On
: z4 x8 e* a4 a% S' Q' `4 v. RDip Switch:SW(C)
. r4 v# x3 G p1 2 3 4 5 6 7 8 Function Option% \! K# P( H" b4 J1 @( H) q& ?
Off Free Play Off*
8 S! Y9 j# Z9 R, D, n3 j2 y On On
& @. `! g' k& O* M n# u% Z Off Freeze Off*$ u# ^5 Q9 K& v& g( }+ Z
On On1 _3 _" q, j( P
Off Flip Screen Off* f/ Q( P$ F* k1 F% ?2 N
On On
5 r7 Q6 v8 j6 Z/ \, ?( ^+ S, n Off Demo Sounds Off
_, F; p# w4 r! J O0 W On On*
- @; V+ |" K2 @ Off Allow Continue No
# U7 G% }" h8 R f- Y( v On Yes*
7 P- |8 Z. m# Y. y Off Game Mode Game*6 ^, ], F/ l- `$ c6 d
On Test2 ]; k- a: |* E: D: e& j! z/ X2 _. C
ROM Version: Street Fighter II: The World Warrior (Japan 911210)
9 |& Y% Q/ o5 w) qDip Switch:SW(A)6 z6 a7 _ n' Q/ Z
1 2 3 4 5 6 7 8 Function Option4 @9 N9 o! F2 T9 W7 N5 |* B$ W
Off 2 Coins to Start, 1 to Continue Off*3 ~$ c! L; I+ N' U6 N
On On- L+ r) g% i; Y2 n. w, q. I, v7 o
Dip Switch:SW(B)# s ]/ V+ x; H7 V" p; L8 a
1 2 3 4 5 6 7 8 Function Option
6 v: a* o# ? I' U6 `! j Off 2 Players Game 1 Credit/No Continue4 E9 K4 p5 ]8 `/ M( |
On 2 Credits/Winner Continue*0 G* R* f4 b( u0 Q2 a
Dip Switch:SW(C)8 ?- A/ q3 I/ H4 {8 t
1 2 3 4 5 6 7 8 Function Option
% \! G! A6 P1 ~8 ? Off Free Play Off*
1 d) C! o& x" G& P1 @ W/ K On On, D c5 e9 n& G" M% b
Off Freeze Off*; [8 j( {+ ^4 F' _* T
On On' n i+ o7 |+ s0 E) S. F
Off Flip Screen Off*
: P' v7 ?. `! m7 g Q! [ On On
b- F7 p1 r1 `( }4 W Off Demo Sounds Off# w2 Y! m6 g/ Z6 z v0 d8 t
On On*( |$ s+ W. t; p: e$ P S& g6 j
Off Allow Continue No
2 N; _; V( @; k# h$ ^+ K( b4 E; ^ On Yes*
4 C( l/ ]# Q! d Off Game Mode Game*
& \% L0 d4 S% L' ` On Test
+ o( c4 ^' Y$ S" C% e% i8 k; u: P, oROM Version: Street Fighter II: The World Warrior (Japan 920312)
6 P. ]& M3 M# @0 q. C' QDip Switch:SW(A)
2 M; n3 L6 }* j) R) E; L& v1 2 3 4 5 6 7 8 Function Option
) p; `: L" }/ o, C2 O Off 2 Coins to Start, 1 to Continue Off*% m9 B" p2 M1 M
On On
) `1 D. Q C( y7 yDip Switch:SW(C)
9 e2 }- [+ b" [1 F. n; M1 2 3 4 5 6 7 8 Function Option* X& J+ _* C* N& |" f8 O1 ]
Off Free Play Off*9 J; x( S" q4 q$ r4 E9 I& ~) k
On On
1 [5 K: D3 j M7 ]# O! O: h Off Freeze Off*. ]+ z8 u; d' j- y
On On0 h- J0 |, I7 i; i3 Y
Off Flip Screen Off*6 Y" `6 d4 }+ Q% n" N
On On/ p0 a' \; _: L6 N' D
Off Demo Sounds Off1 @% f0 w3 S$ {! y( e' n$ z* p+ K
On On*" J) y1 e# ~; Y: h$ D: C, t
Off Allow Continue No; V3 R) `6 W- H+ W1 F9 {2 c
On Yes*
0 Z" L$ t; }& g; Q1 A- v* k( B& ~ Off Game Mode Game*
/ M5 R& t* B" n: {0 }2 Z On Test% V `( x9 I& S) f" l
ROM Version: Street Fighter II: The World Warrior (USA 910206)
$ w$ T( \1 t/ A2 @0 I; Q" QDip Switch:SW(A)
1 P3 C5 B9 p% S4 o( e1 2 3 4 5 6 7 8 Function Option( G; d' X# v' l( d
Off 2 Coins to Start, 1 to Continue Off*
. l6 P$ p% b0 }- P$ b1 f; r4 F On On
0 X0 e" o# ]0 t4 J- t' WDip Switch:SW(C)
, B0 m2 e: W) U, ~4 g3 o& n1 2 3 4 5 6 7 8 Function Option
0 K; j/ ?" \! @. q1 v. w Off Free Play Off*1 P4 r( D3 H$ p3 P5 Q$ r
On On
* k; d/ C. o7 \2 ~# q# @5 Z6 u Off Freeze Off*4 i" r+ s' o' G' f3 g! z: P/ w
On On
( f n2 S( n F: K1 G3 O, v Off Flip Screen Off*( j# H3 x) [# N6 K
On On
# I5 T6 o1 o5 L& H2 X, { C Off Demo Sounds Off
Q3 G5 P3 ^" I# ?* Z" G On On*2 |' ?# a( L- J1 r" A! s
Off Allow Continue No
H0 [' q c$ [, d3 C On Yes*6 m) G; I$ B* N& y
Off Game Mode Game*2 P- _5 m: }* H1 ?6 M7 T
On Test
; D0 w$ g! G p4 T1 h2 D. dROM Version: Street Fighter II: The World Warrior (USA 910214)0 `6 y+ C2 n* Q. D- v3 d, q
Dip Switch:SW(A)2 E7 j! c' k& b8 l- q
1 2 3 4 5 6 7 8 Function Option( w" p2 n- L8 @5 H7 `
Off 2 Coins to Start, 1 to Continue Off*
! W% w0 Q( M) n+ } On On, r, Q2 T9 v& E) P3 K
Dip Switch:SW(C)4 N0 f+ y0 Q& z0 P
1 2 3 4 5 6 7 8 Function Option5 u4 V% m9 o/ i- P
Off Free Play Off*
1 V h+ }6 Y8 h9 a- @ On On
" b1 M p- r; s3 w Off Freeze Off*
! Y+ M/ S. Z0 l) Z On On9 g( n. u% {$ R
Off Flip Screen Off*
^& J0 h$ H( ^" n- G1 r2 l: v On On
8 R4 b- ^2 }2 r$ D- T) W3 b Off Demo Sounds Off8 M: C" d6 N) u
On On*
+ n- o3 P! h9 R' m Off Allow Continue No4 D( A6 T# j' h( Z; w% g/ s
On Yes*
: x1 B; b" j3 u+ {% C! G, l Off Game Mode Game*' h! n& p/ P1 F7 p- |0 ^8 G) ~
On Test4 }1 ~6 F; C) O2 @; E1 e+ k# N$ A; t
ROM Version: Street Fighter II: The World Warrior (USA 910228)
s0 ?1 u" M* q; y8 H; |% w% zDip Switch:SW(A)! J8 L: Z) Q" ?5 [
1 2 3 4 5 6 7 8 Function Option I) ]: x' `: o' Q7 y/ f& A
Off 2 Coins to Start, 1 to Continue Off*
/ B- P' C4 X& O On On
' H. C# v* ^6 N5 J7 tDip Switch:SW(C)
1 n) S2 z+ x7 K* A6 }: d1 2 3 4 5 6 7 8 Function Option. Z1 C8 r: `: p
Off Free Play Off*& x- \8 D$ `$ q9 k
On On
$ c9 e/ @! G% |( m+ q& y7 d" S; j+ u Off Freeze Off*
( v6 |- x' q4 y" U9 }$ W9 H, u On On, z1 {% ^) ^+ A- i( X7 ]$ `
Off Flip Screen Off*3 J4 \) r' u& \3 X ]
On On
( r* J- }+ e; h0 P3 V Off Demo Sounds Off
- c( Q u: @' {) ^: x% }2 S. S On On*8 `$ z1 m) [: X3 ?% J
Off Allow Continue No
Q4 L6 K; g: N8 U2 ]$ t On Yes*
' L/ F4 G; g$ i0 A' O Off Game Mode Game*
- h( P/ b! U" `' E' s2 @- k) k On Test
' F1 w: P7 a0 C" }, \- jROM Version: Street Fighter II: The World Warrior (USA 910306)' }( u- ?2 _3 ~" y5 ?
Dip Switch:SW(A)6 \; W: m$ X6 t; J* o* q! K/ _4 y
1 2 3 4 5 6 7 8 Function Option6 P3 H4 J8 n0 G9 F# @7 d
Off 2 Coins to Start, 1 to Continue Off*1 h1 }' y) K2 I' n, N3 N- R
On On
2 S( P, [5 ~ G6 D) NDip Switch:SW(C)# |5 P9 i a: ^$ h+ B0 Y0 r
1 2 3 4 5 6 7 8 Function Option
+ a: S' M' o' j U; s7 q8 X Off Free Play Off*1 x( z& ^, e g# X x# {9 r
On On, M5 r" |2 p/ u: T6 H" m1 y
Off Freeze Off*0 u& Y+ m9 b% x0 d2 u, A6 }1 r) h. E4 m& r
On On
7 x: H c, H3 Z+ O1 i4 ] Off Flip Screen Off*& j8 \. Y8 [5 m2 n! u0 g6 r
On On6 u7 d Y& `4 |- b$ o9 k
Off Demo Sounds Off
. P- G- l' ?/ {5 E On On*% ^: Q7 E0 b! p1 _! C7 g# e
Off Allow Continue No
i, k: {6 h/ Q' w9 Z On Yes*$ \% ^2 A. g' k( \! J( a8 f
Off Game Mode Game*
u P. t7 P/ D$ D& @/ M On Test* L% w p+ U5 c6 S+ S
ROM Version: Street Fighter II: The World Warrior (USA 910318)
+ t5 E8 k- T% rDip Switch:SW(A)
3 ]( \2 O5 a: v2 N' c1 2 3 4 5 6 7 8 Function Option7 c/ _9 x" {8 t7 u) U e
Off 2 Coins to Start, 1 to Continue Off*" Y) K+ X! g0 |
On On
4 f3 T- \: S7 l: CDip Switch:SW(C)3 n6 q, T( P( }# C
1 2 3 4 5 6 7 8 Function Option
4 z* `7 z! N/ A4 g N0 t" i Off Free Play Off*3 Q9 H4 ]' V: M
On On" g& ~0 I& w, |" }* h7 c
Off Freeze Off*. q& F5 h. u8 U x% k$ h5 K
On On
2 U' c: k+ z/ t9 X Off Flip Screen Off*
- h) T* I1 G! D5 |* s) t: g On On/ q) W& r7 t" D+ ~9 R: I- V7 i8 Q
Off Demo Sounds Off4 }6 n& S1 o3 z2 Z
On On*- _( V9 `" `3 B! ?
Off Allow Continue No- f( h3 B) m, z6 P0 E) H4 U' y4 p- d
On Yes*
1 l0 U* {: r8 Z b% e Off Game Mode Game*
/ B6 K+ W7 f, H$ r0 j& X7 c& G On Test# m5 x1 I1 I1 A0 `+ Z
ROM Version: Street Fighter II: The World Warrior (USA 910411)! c* t1 `2 C3 Y
Dip Switch:SW(A)' ?* c) ?; y# ~* `* _4 V
1 2 3 4 5 6 7 8 Function Option. Q6 W* c0 I9 b0 I8 e& L* `
Off 2 Coins to Start, 1 to Continue Off*) p k; X2 O1 F, K
On On
2 [8 B4 G/ U9 U+ IDip Switch:SW(C)
) A8 Y- A3 d; J5 F1 w; K( R1 2 3 4 5 6 7 8 Function Option
- m1 U( e+ D$ ~* H4 n6 o+ i; N Off Free Play Off*% }; Q1 x5 ~- ]2 p9 J
On On2 w. t. j4 _! ~/ R
Off Freeze Off*
0 H5 a5 I# a8 {. w7 z On On; p! U: O0 g- O [) i# ~, H
Off Flip Screen Off*' q6 Q& j+ F# z* w
On On$ S0 g* ?$ R& d% T0 X
Off Demo Sounds Off
) B2 w! J" i) p: @ On On*
9 w3 a& N# [- s# ]2 A, r! } Off Allow Continue No4 F7 H' |) Z, v. d
On Yes*
U. E4 d+ ^& b# A Y, y Off Game Mode Game*. z+ W( Q y" t p
On Test f7 m! `- A+ Q- k- ~( ~, z
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)
9 j8 Q) j; y, G, h/ |& y5 WDip Switch:SW(A)
f; w- H: l* g5 N1 2 3 4 5 6 7 8 Function Option/ J0 f" t+ I# K$ C2 F
Off 2 Coins to Start, 1 to Continue Off*
. A; b+ f# v% C T On On8 a" W3 t2 e( u
Dip Switch:SW(C)
3 S6 D4 r) l! N; g5 f# h1 2 3 4 5 6 7 8 Function Option
9 n1 H( R/ l% j. Z" Z) F. ?5 B Off Free Play Off*
6 o1 N1 k1 N2 _0 Z. F On On
D& D o9 ^3 \' Y Off Freeze Off*
8 j7 b: A' S( Y% A0 J' z On On3 q) ?* m O% A4 e* b
Off Flip Screen Off*
9 N: M# W5 A8 B8 |# R- f4 W On On6 i1 y0 p' D; ^
Off Demo Sounds Off5 R" }7 D: y2 w1 a, r9 f
On On*
8 C: q+ z8 V: {. {1 \/ D6 R4 m Off Allow Continue No9 I+ J5 E- m0 D a3 [
On Yes*0 K0 H6 w( {' U( w& c4 U4 K
Off Game Mode Game*5 Q4 w2 l2 J& V( @( d
On Test
' Y% H. @7 Y* I7 ^ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
. v, [2 ?5 W2 F. s$ \8 X" JDip Switch:SW(A); g7 x( ^8 U1 K- x( `
1 2 3 4 5 6 7 8 Function Option2 n$ v! _$ ?# w
Off 2 Coins to Start, 1 to Continue Off*) i. X0 D6 G }' I; b& j0 S
On On
; c# v, R7 G8 e0 j `Dip Switch:SW(C)0 T+ i% z" s/ Y: }8 I
1 2 3 4 5 6 7 8 Function Option
, O+ \ `3 E! t Off Free Play Off*
6 L- T) S$ Q& N On On
^' `$ R: k/ S8 { Off Freeze Off*
! h- Y' H" \3 X3 J On On' t1 t7 m* C: m6 P: X% m0 B7 o
Off Flip Screen Off*
4 |0 a/ t& O8 x* v+ j8 T8 P; G On On# S$ t2 B, X) [$ u
Off Demo Sounds Off; \) p" \8 B: D
On On*. u' b0 z5 f# E' A6 q4 R
Off Allow Continue No
. s* y6 g: v4 @& f On Yes*6 D0 n4 s- O) j
Off Game Mode Game*
& D8 a4 N1 F3 C$ T% ?' l On Test
0 j( i* j9 p2 C6 P E, wROM Version: Street Fighter II: The World Warrior (USA 911101)2 v% j+ i" A0 \8 Q# g
Dip Switch:SW(A)
% A" g" J. i+ P9 @% d1 2 3 4 5 6 7 8 Function Option2 a/ f$ G1 L; u6 l4 a7 V
Off 2 Coins to Start, 1 to Continue Off*
& c6 T0 C1 s( i4 M9 A( V/ b On On# J& `' Y9 S6 {9 W/ z4 {3 E
Dip Switch:SW(C)
~0 y$ O3 ?8 {5 D4 X9 l9 z$ }1 2 3 4 5 6 7 8 Function Option
2 f; S" p0 q5 `2 { Off Free Play Off*" \- E3 f5 B; m# w( V
On On5 x# A! \1 x$ ~% {( B
Off Freeze Off*
1 L* P' p' @) ? On On
9 r/ h5 W! e7 @, u! P( L G Off Flip Screen Off*2 G7 t2 _/ X( D& |6 {: V8 w
On On# g9 O. M: a" F$ f0 E' T: B) y
Off Demo Sounds Off
8 b9 D/ v7 b* H6 C+ }5 M On On*. _& a2 l9 [& E
Off Allow Continue No
* [& t6 T7 m1 f3 B% i On Yes*
/ V7 t% I3 z9 c, R, d Off Game Mode Game*
% N% A5 M" B! O6 j+ q On Test; U9 f* f8 ~' ^6 w
ROM Version: Street Fighter II: The World Warrior (World 910214)8 Z+ @$ s: }. O U+ q
Dip Switch:SW(A)
8 l1 S' d2 W4 R) z; ?& C9 Z1 2 3 4 5 6 7 8 Function Option
4 _4 Q# p7 {7 Y7 P Off 2 Coins to Start, 1 to Continue Off*
6 ~7 J" S( o1 [) y x& S. [! G On On, R, x/ u9 n& s5 Y- I, X
Dip Switch:SW(C)
" F4 r: J( M" B8 ^ b0 d" ?1 2 3 4 5 6 7 8 Function Option
# C7 E h9 O1 H3 h) {2 P8 b; ~ Off Free Play Off*- o' w3 k3 K4 v
On On f7 l/ Y* u% {- {* u! [ p" j9 g
Off Freeze Off*: b1 z# \$ I7 v$ ?
On On
* X, g& W. ~7 B( y Off Flip Screen Off*
, K5 [, C2 y" T) Z On On
; h$ H$ H( ^+ [8 c# f( q0 @9 J Off Demo Sounds Off, F& W0 Z: a( e( j. f* B
On On*
! }7 T* T0 q! o5 M' O( S! h) } Off Allow Continue No
* q8 p9 P: M- W5 x9 w: j6 Y$ ], ~ On Yes* ~$ R% Y% U% k5 T' f
Off Game Mode Game*+ @9 w$ E# _# [! l2 | n( r
On Test& _5 `' z3 T1 C
ROM Version: Street Fighter II: The World Warrior (World 910228). G5 [2 H( O7 P6 ^$ t2 Y' M- Z
Dip Switch:SW(A)
% V. v5 ]4 Q% W& E1 2 3 4 5 6 7 8 Function Option/ N2 f8 z' R; A3 ^
Off 2 Coins to Start, 1 to Continue Off*/ @! G* v* K0 \9 J# b- c
On On3 i4 }7 n. H# u
Dip Switch:SW(C) ` y- p: F, I9 V" S, s8 L P9 s
1 2 3 4 5 6 7 8 Function Option ~9 _" E6 B! u0 S4 e2 r
Off Free Play Off*
$ I) _8 P8 ?; X/ _ L% U$ Z8 \% k% J On On
8 B$ e* m( }; ]% B Off Freeze Off*
8 Y$ s" U; b9 O6 b On On
" ^% G% j& {4 }& U! H* v Off Flip Screen Off*
( T) C2 X5 t* F h9 r On On' `3 W W7 S: D2 H1 i% a& O" ]8 r t
Off Demo Sounds Off4 r" m; M2 m: l* L0 w$ `
On On*
* s% m2 Y6 E0 t; B, v1 {; V Off Allow Continue No
% g" W8 \8 g& D On Yes*" ~- T: O% _% O6 x9 [+ J4 [0 w
Off Game Mode Game*
5 C' n& E- o q( ]# W( `) t& X On Test
* n& m% b8 u/ w+ F. i& ]ROM Version: Street Fighter II: The World Warrior (World 910318)) A1 Q! x$ v( h- o+ I' ]4 R
Dip Switch:SW(A)2 u$ T W C8 m. P
1 2 3 4 5 6 7 8 Function Option6 ~0 [3 K( @6 z7 x; U9 }
Off 2 Coins to Start, 1 to Continue Off*
7 f2 _" b1 C2 ]& k3 a# n+ Q8 G On On9 g0 |% F. O5 r+ ~& L
Dip Switch:SW(C)( U7 _& I F7 k! _) g) _" H
1 2 3 4 5 6 7 8 Function Option/ F8 j* o! P$ @$ u" ^# p
Off Free Play Off*& q" V x. y' q/ e( {7 R( X7 ~3 h4 K" U
On On
" u" B" @" M2 x# }1 o& o Off Freeze Off* d5 T% ~ A3 I1 y% d! V
On On
" C; [3 f$ r; z# f; L4 P Off Flip Screen Off*
5 y# z! K* k5 v+ k) E' b. ]5 Q On On; R$ r" r# {) N! w6 {8 F
Off Demo Sounds Off% {, S* J+ Q. o
On On*
* b! d6 |% U$ g7 e Off Allow Continue No8 m. N3 h/ y0 @! R! Q$ a
On Yes*
g, |3 u: G% [( H4 }; q& N& V1 u Off Game Mode Game*& O1 f7 ]" ?* K. C
On Test
5 Q# }; T) I% h( TROM Version: Street Fighter II: The World Warrior (World 910522). d+ H( a# Y0 V0 E1 B2 S* e% u$ r) W
Dip Switch:SW(A)
0 K# T* p8 R* d4 u6 G1 2 3 4 5 6 7 8 Function Option( B* [; d0 \* F( R; V, k
Off 2 Coins to Start, 1 to Continue Off*- M: l8 o8 c0 Q6 h
On On
6 a' H, V) m' E% Q! o ADip Switch:SW(C)
+ M0 T0 |! O! C B# w5 j6 K" t. g% E1 2 3 4 5 6 7 8 Function Option! L ~+ m( r( v
Off Free Play Off*; ?. ^5 |9 K+ X0 |
On On1 H; [$ Z3 P# B, p% `; E
Off Freeze Off*
! D$ A y2 x2 H6 }* I On On+ O, ?8 f& T1 e2 x
Off Flip Screen Off*
3 K% \* h0 }) ]* @; D) K3 u On On6 h" Y$ t# d, ?
Off Demo Sounds Off
, b1 w2 |4 ?$ _# U' H4 S7 } On On*
, M+ y" r- k( `. N1 j Off Allow Continue No
' W; n: i9 b: O On Yes*, @% U- Q8 o, E5 ?1 @* x
Off Game Mode Game*
* G5 L9 o5 F* |' S$ _1 _ On Test |