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Street Fighter II: The World Warrior% _; ~* [: A3 E# D4 Y) w$ D* p
Manufactured by Capcom, Released in 1991
+ w! I+ n$ h% _# MROM Version: Street Fighter II: The World Warrior (Japan 910214)
: Q. M6 E2 m8 K5 n( E& M1 NPrint, l& L; b1 [* S- S2 x2 T1 e8 X5 L
Dip Switch:SW(A)1 S1 y2 Z' `9 {7 ~ b# i2 E
1 2 3 4 5 6 7 8 Function Option" t; ]& g. P; K+ A
Off 2 Coins to Start, 1 to Continue Off*
/ m8 ?" o% {! T On On: h- m' o) r. r
Dip Switch:SW(C)
4 ~0 R4 ^# `, T1 2 3 4 5 6 7 8 Function Option1 y- C% h, p3 \) g0 H4 B0 `
Off Free Play Off*+ s! ?3 O* T6 Y+ ^' [1 l
On On
$ s; A) i$ l* _+ S7 T Off Freeze Off*7 ~$ k7 ]3 \5 R" b! ~
On On
# t2 v# z7 [% V# x# O7 ?8 c& c& M Off Flip Screen Off*7 x8 |) q' X* t7 Y6 i3 _% s% P
On On& n' v" u2 p5 r1 ^) ~' \! }
Off Demo Sounds Off2 M+ O P; j7 H4 m3 G( f8 g
On On*
% m5 l8 |) Q9 [% d5 T3 g Off Allow Continue No
2 |0 W& ]: x' _3 y$ g* } On Yes*& y( s: X4 P$ ?. X' m9 h6 W8 S* X
Off Game Mode Game*
( ?2 ^6 k! z& P' Y* |! { On Test* G# p1 M6 @0 h7 m h( Y
ROM Version: Street Fighter II: The World Warrior (Japan 910306)
$ I7 S& a& d4 f9 z0 X# MPrint, d1 s3 M4 {. A7 Z! S' V
Dip Switch:SW(A)$ c0 r4 n5 X9 ~1 x3 R3 h- J( o7 A
1 2 3 4 5 6 7 8 Function Option
8 Z1 g9 v+ p8 o, _" W1 u; I Off 2 Coins to Start, 1 to Continue Off*0 r7 O" g6 o9 V/ j! S5 h
On On% H9 _8 _! l( C7 U* z
Dip Switch:SW(C)
h8 I7 j2 |3 w; b' m1 2 3 4 5 6 7 8 Function Option0 e, ?+ D- K4 y. H( ~
Off Free Play Off*
) O2 M$ d, E1 f) Q$ R" h1 v* ^ On On
* H- {" g0 O/ E( j& z Off Freeze Off*8 I8 w* f# v" S0 |
On On
# D e; x. p N% c7 _ Off Flip Screen Off*
- T0 h! p1 P. w# Z+ R% ? On On
/ V! ~( G9 U# Y/ |9 q Off Demo Sounds Off
( s7 b5 j2 ^* F! z On On*8 m. Y: C* n% n
Off Allow Continue No: \* F! H5 I" Q/ m5 E" T, Z* y
On Yes*! g) V! Y" ~8 C$ `
Off Game Mode Game*
% Z* W# K4 I# R. K; w ~ On Test
3 q/ m, q* Q8 m% W7 FROM Version: Street Fighter II: The World Warrior (Japan 910411)
/ b) A* C& ~& b0 J @% C2 uPrint
8 L5 l( T7 @4 K) h+ P/ [6 f. |Dip Switch:SW(A)& [, I3 B+ N: W" b- S4 p
1 2 3 4 5 6 7 8 Function Option/ @ ?, `+ |6 m3 B" X
Off 2 Coins to Start, 1 to Continue Off*
* Z Q& C2 k! V1 g On On
/ M5 z o9 P/ N" XDip Switch:SW(C)3 G6 Q# C5 [, X$ \
1 2 3 4 5 6 7 8 Function Option3 Q9 F# L. G* k! v$ a
Off Free Play Off*2 z1 C6 J T1 ^2 J( p, }: i
On On0 M! x: H+ a" ~( C& b- d
Off Freeze Off*' q# ?: L" n: Z
On On
( R2 H6 m& I' o- |# R( F Off Flip Screen Off*% _- q0 n1 ^$ e
On On
6 |+ j0 \# a1 P. x9 U' V* [ Off Demo Sounds Off1 T& T4 ^! Y H4 `( P5 X
On On*
. Q) b4 Z, l) Y+ p1 f5 c4 }% {0 q Off Allow Continue No! a7 P5 \: z% ~5 P' x; A# U+ z
On Yes*
`# ]6 _" [2 |& N- \1 b/ }4 ? Off Game Mode Game*
6 a$ ?) z- A' D' X# G1 }: _7 u$ Y On Test$ a/ U7 x! z5 D s4 E) U
ROM Version: Street Fighter II: The World Warrior (Japan 910522)# y1 ]* \/ G, j3 z
Print
9 a- E+ U" Q$ [1 k- ?Dip Switch:SW(A) S5 Z0 r7 B+ Y1 _2 l
1 2 3 4 5 6 7 8 Function Option
; y. Z$ t% z; }9 [* I Off 2 Coins to Start, 1 to Continue Off** i2 l8 U, [5 u: |# `$ _
On On
6 k4 ~0 G' h! y( ]8 Y U, aDip Switch:SW(C)
9 V' D/ k* W0 \! t2 z1 2 3 4 5 6 7 8 Function Option, m4 l- x _+ v8 T, K* i
Off Free Play Off*
6 ^; |) _ y& C! R6 o5 X7 R3 q' [ On On
4 H; {" F8 x: K- u+ ], h2 @ Off Freeze Off*
8 i6 j& T6 {0 m# d. p1 N9 w- } On On; Y+ I! l/ l G" L5 E
Off Flip Screen Off*& n9 Q$ \: b9 C6 O5 T/ [
On On
6 W' K- ?6 E$ Q2 |( |% P; f9 ] Off Demo Sounds Off
& h- V2 o) U( r5 D! [5 c; F$ ]; k On On*6 L0 ]2 Y8 X" d" t& j3 ]
Off Allow Continue No
6 {0 F# h9 ]" Z7 ?; h3 ?/ E. W2 O On Yes*1 C# o* O0 W( A5 M
Off Game Mode Game*
0 Z8 ]4 N+ m! V& N% c5 s4 K; X On Test
- ]+ j) H0 q. C# tROM Version: Street Fighter II: The World Warrior (Japan 911210)
" u3 D& _" P) m( S; FPrint
& E. E% [$ l6 T: Y9 ^% `% q8 n& a' QDip Switch:SW(A)# p6 v2 s0 c6 P7 |
1 2 3 4 5 6 7 8 Function Option7 W: T. l& E' A9 e; O
Off 2 Coins to Start, 1 to Continue Off*
' P* q* k1 _0 O1 F' ^ T$ _$ E On On/ D# f: l( H- v* l- I: L& ?* k$ I- o
Dip Switch:SW(B)
+ u4 K- K/ d0 q( U2 c" L1 2 3 4 5 6 7 8 Function Option
7 G+ R3 I4 c+ G( k6 m, P* S Off 2 Players Game 1 Credit/No Continue% b& p9 x5 A9 ?: l% M4 J! K4 G
On 2 Credits/Winner Continue*; ~. a9 i2 a$ L: g
Dip Switch:SW(C)9 O* z5 S& Y x. v! p! j
1 2 3 4 5 6 7 8 Function Option
2 k0 h1 O" `4 e2 U# _, G* u Off Free Play Off*
0 B: e' e) v0 z' M On On8 S/ b; a0 U( n! ]; o
Off Freeze Off*' Y7 x$ d0 F8 G# t M$ W; |7 @
On On
' U4 z+ t) H6 S& A% t; w6 X Off Flip Screen Off*- _3 J6 n( U- z2 C2 F
On On
; E/ z4 ~, Q( S5 o Off Demo Sounds Off
5 E* B: O+ \" T. U On On*
8 e' Q( k0 r% Q5 b! @: Q( u Off Allow Continue No, Q& i/ ?$ D9 o* l- P
On Yes*
8 b& r: K# m7 H4 F Off Game Mode Game*
: o( I- d0 D, ^' M8 L On Test
! E+ D& K5 g! v! w" WROM Version: Street Fighter II: The World Warrior (Japan 920312)
* J1 V! Q2 Q: B {4 j& Q4 f! aPrint& P5 ?6 X x/ L4 P% H8 c, D+ `
Dip Switch:SW(A), p0 Y4 I! O1 s: o
1 2 3 4 5 6 7 8 Function Option6 K0 M# E$ W" P8 s3 s x
Off 2 Coins to Start, 1 to Continue Off*% c4 t0 ?0 x! U" ~1 y+ I. u* ^
On On
4 \0 O# C5 i* s" H3 O/ v" ~Dip Switch:SW(C)
/ }: i- s$ ^$ r, Z! s, P1 2 3 4 5 6 7 8 Function Option
4 b( N5 B$ Q; \! E Off Free Play Off*
8 k) i* H! E. B' j: C. j/ ?6 s On On
, @( l) _+ L: e- i) k3 y. P Off Freeze Off*1 I7 w+ ^/ g6 P" y7 N$ w
On On& n7 W3 s7 [$ T
Off Flip Screen Off*; d; x8 N7 n1 |2 I. T
On On( e' {+ S- @, J0 y* @
Off Demo Sounds Off* v L2 W+ P9 K, |$ a
On On*
/ S7 g( d& c) I4 v Off Allow Continue No) w( i% l2 ]2 B/ U
On Yes*
2 F2 U3 x4 P) U, d Off Game Mode Game*
; W$ S! e% ^9 V b6 X' j, x On Test& W3 y! B7 V' [, o7 L1 u
ROM Version: Street Fighter II: The World Warrior (USA 910206)
4 x9 Y1 c& j! p8 l2 w; HPrint8 ^# ]) j3 Z+ _
Dip Switch:SW(A)# l2 d# S! o% n6 h
1 2 3 4 5 6 7 8 Function Option0 \+ F. q- Y, @
Off 2 Coins to Start, 1 to Continue Off*8 T& K+ g4 z) i! l% J& }
On On$ I& t+ J) I6 n6 C
Dip Switch:SW(C)
. u1 k8 ?9 }1 t: H! ]1 2 3 4 5 6 7 8 Function Option
5 y1 x- i! b9 l9 P; C, Z3 j. [ Off Free Play Off*0 b" q. q* O2 G% R0 P
On On
. Q, q1 Q+ t3 E Off Freeze Off*
; C2 Q. Z( [! ?+ [ On On. g# P+ [ a# O f+ A0 \
Off Flip Screen Off*
* m+ a1 x" {& @+ p On On
- \) Z1 g0 [+ i' `* K Off Demo Sounds Off+ J/ d6 x1 r& X) `8 C0 F7 t
On On*
4 Y* ]* H2 A) @$ \: B Off Allow Continue No {+ c+ M- k# W2 i) q: ^" I
On Yes*
% C. Y2 s- L/ f! b0 k9 _ Off Game Mode Game*
. }$ x" ^2 Y4 O On Test0 z9 U% W" J; l2 t! R5 F5 ?
ROM Version: Street Fighter II: The World Warrior (USA 910214)
0 B% a4 r; n; P; @7 ~# n1 r1 B) hPrint. X5 m& c2 F" v$ L: v' i
Dip Switch:SW(A)
9 b1 ~, [" l3 F" S1 2 3 4 5 6 7 8 Function Option
% v) c; l; O3 t5 e- ^% N Off 2 Coins to Start, 1 to Continue Off*+ r: N% c' R' E9 d' `2 M. ~. z
On On
7 s3 n7 Z4 B% E1 i5 UDip Switch:SW(C)/ q. C5 V7 ]# P* p1 m7 h
1 2 3 4 5 6 7 8 Function Option# S( e6 c* z0 `& v% H, S. \ E- s
Off Free Play Off*: \& `- m5 m' x% G. m6 h) c" b
On On E6 m& U( c& F/ y, h$ {7 ?& h
Off Freeze Off*
' i( h4 \, }9 n6 q" d On On7 H# Y3 S' T+ q, b2 U9 y' H! H9 f
Off Flip Screen Off*3 u C# [ s3 x* P
On On/ K6 \9 v7 f, l1 C1 p Z
Off Demo Sounds Off+ `- ^5 n8 |: \. K
On On*! ? {9 n" Q2 k' z
Off Allow Continue No# A! C1 V0 w7 u T2 k" Y" r
On Yes*
- V, z" T9 k( R+ `' e; D Off Game Mode Game** H" V6 x: H2 ^& ?. b- w- c: S
On Test
3 S" W$ G: V4 R5 Y+ Q1 JROM Version: Street Fighter II: The World Warrior (USA 910228)4 k, P1 s% c- I8 i" s% Z) p+ }
Print$ J1 G! a& w5 ]/ h, O% Q0 P! e* L; R
Dip Switch:SW(A)# q/ v% D3 W/ }3 W
1 2 3 4 5 6 7 8 Function Option
0 E4 d# p' |6 a2 v# ^; n Off 2 Coins to Start, 1 to Continue Off*( Y# t9 d: [& ]) Y5 E) s. h7 g
On On9 z/ }* S( Z1 {' j
Dip Switch:SW(C)
& z/ u3 J( W- Z$ C& w/ i1 2 3 4 5 6 7 8 Function Option
! S/ _# r6 ~" N Off Free Play Off*
5 F6 v* @( v$ q1 }$ S4 ~+ u On On
! \4 h0 h$ g3 C! W O ?& z Off Freeze Off*
5 E$ j# f4 n& D7 F On On4 h- T+ p2 i( ^8 u3 o
Off Flip Screen Off*
: m/ r6 |6 }: _: g On On
/ F; s% B" I3 X/ L! x Off Demo Sounds Off. v! ?+ p2 e$ Z N0 m
On On*
: n( j1 G9 d u+ ?' K4 X Off Allow Continue No1 I% a) U. P0 }4 L& p* Y4 ]
On Yes*
) ?, s9 \* n) n/ K8 n Off Game Mode Game*' S7 O/ u! p2 P# B5 D8 [
On Test! M) ~3 b* H L$ d
ROM Version: Street Fighter II: The World Warrior (USA 910306)4 M- o6 Y) J% M/ N+ {2 N
Print" ~$ C7 a, V2 z4 C
Dip Switch:SW(A)- R7 i) e4 k. h
1 2 3 4 5 6 7 8 Function Option
, n! p8 B" b/ N Off 2 Coins to Start, 1 to Continue Off*- _! ^* I- y" l+ J, j/ ~
On On+ u( Y3 c) e0 n/ s" `& c
Dip Switch:SW(C)
- \- I- \6 E+ B8 J1 2 3 4 5 6 7 8 Function Option
7 r+ U9 @8 @4 _: b \2 B2 t Off Free Play Off*7 }; j& a2 X( z/ I) E' G
On On: Y& q* O7 _8 Z d7 _& M
Off Freeze Off*
/ l8 Z$ N9 R) x9 a! |; z- c9 ? On On; x B. Z% h; l V: H6 c
Off Flip Screen Off*& S. a& P7 J! e1 v7 u) d. e
On On6 ^1 Z0 N* |$ x$ w9 F M% ~
Off Demo Sounds Off1 C( ?) a. j0 s! V4 u* r
On On*& }. |7 L7 c1 t
Off Allow Continue No
; q! Z6 w& ?( s8 p6 |* M, x On Yes*1 |6 w1 P. R' ?% k: M) ]
Off Game Mode Game*6 K. |% _% T: R$ x1 D+ k/ w
On Test
' C+ M$ e# G" v; C. Q% H& r* RROM Version: Street Fighter II: The World Warrior (USA 910318)
8 M. a9 V5 `- y* ^" ]3 |Print
1 p! x7 W! O2 R4 i) vDip Switch:SW(A)
! r0 R. j S. y m1 2 3 4 5 6 7 8 Function Option. ?$ [, C- B3 G
Off 2 Coins to Start, 1 to Continue Off*
, X' [& [) h7 [" B, g On On
0 i$ J( G' S: z' u2 [Dip Switch:SW(C)
4 K8 Z% Q+ q: E' d- @# W1 2 3 4 5 6 7 8 Function Option
& `5 f3 {/ f0 q0 m0 L Off Free Play Off*# b& o g9 v( N# j8 G; q" y
On On
. y% {5 L$ D5 R# H9 g1 ^, f: h6 O Off Freeze Off*
2 s+ ?# M5 n- B& A On On$ F, i7 ]' E9 h# z0 N1 N9 |) F- x9 x
Off Flip Screen Off*8 t0 J+ O6 J7 K% i% K
On On" O% a+ O, H5 e* `0 `
Off Demo Sounds Off9 B5 [( g" f# L2 u$ q
On On*
6 v& e6 T) s+ K# x) ^; _' l Off Allow Continue No3 b) v' S, G: q" {7 C; n2 G! c
On Yes*( y2 `8 V& ]0 W$ V0 ^2 O8 O3 u6 @
Off Game Mode Game*
1 Z1 k/ G8 @. B8 d3 i On Test
( b) |/ h9 s* JROM Version: Street Fighter II: The World Warrior (USA 910411)$ s8 B2 h ]; T3 g
Print
2 P: R7 ?+ Q/ ODip Switch:SW(A)- w9 G! U* M9 D% N% _ E# t Y
1 2 3 4 5 6 7 8 Function Option- V& w2 F. t# I; K& E' G
Off 2 Coins to Start, 1 to Continue Off* ~5 o1 j q7 j& C/ i3 f: E$ [
On On/ k1 s; T2 e. t) G. C p
Dip Switch:SW(C)3 L9 q8 d: y$ R5 P% t
1 2 3 4 5 6 7 8 Function Option; ~/ |- z5 O. W0 H* p1 n
Off Free Play Off*- J7 l. b% m2 D6 `9 P* f
On On
1 f4 [& v. k$ K+ C5 f& ^" H Off Freeze Off*
. M7 _ }+ J8 v# b7 a! L On On( G* U) m3 `& x6 r* G( q$ r3 P9 u' m2 P5 [
Off Flip Screen Off*
" \! p. {5 H, a, I On On
! x; L+ p& [/ t* b" s' L Off Demo Sounds Off
/ K1 h7 N) | p! ? On On*' T8 `2 T& v0 L- w9 K
Off Allow Continue No
3 m- l$ C& m- O$ c: b On Yes*& u% U* D( t) u& U( `; ?
Off Game Mode Game*7 k+ l: K2 o* h4 T. r
On Test$ J( ]' e; D* j$ }4 X: ^. v& \
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)
# i, r+ D# }% a K% mPrint
^' V. `5 [1 J' YDip Switch:SW(A)
; W. T a$ v9 Q* Y0 w( Z) n1 2 3 4 5 6 7 8 Function Option
$ s4 g% ^' q+ Y) B, N5 I0 K. ]1 e* B# N Off 2 Coins to Start, 1 to Continue Off*
- S+ w( s& h) \1 k" x On On( d2 s5 G! N8 W4 A% O
Dip Switch:SW(C)
7 x3 N9 B( @ i1 k# F1 2 3 4 5 6 7 8 Function Option
, P1 E2 \1 Z9 T" a Off Free Play Off*
9 T/ O$ k$ u9 M: N# n On On
$ ~5 c' t! i' L; i" ` Off Freeze Off*
; k% \9 v4 P4 w On On
5 ]! c# u N2 M1 p2 j! {3 r Off Flip Screen Off*9 ]8 z z. s. ~# Q' z
On On3 R, p3 G, Q+ [; b' h
Off Demo Sounds Off, s) F, D+ s+ x" x' v( ]
On On*
, j( y8 b: u$ `1 Y2 d9 x$ r Off Allow Continue No
4 f/ B+ ?; N. k4 _4 [ On Yes*
! A; Z+ {" B( d* o% s2 O* S, L t Off Game Mode Game*
) b6 ^6 c+ o& D On Test
, J" T$ W. _# L" L/ ~: KROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
) o' s: o5 e" p A# M: w. zPrint3 p( S2 C# I2 o: S
Dip Switch:SW(A)
' ^- C# B/ Y+ _$ ^+ Z9 }1 2 3 4 5 6 7 8 Function Option
! m }8 E& N+ j/ [ @& P! ~: m Off 2 Coins to Start, 1 to Continue Off*
! Q( v4 X, P0 w# s On On
# p' f. h* r2 @! N, P0 m$ kDip Switch:SW(C)" k( e9 b& {# _/ S( g; p5 l: \
1 2 3 4 5 6 7 8 Function Option7 Y0 H9 W7 a% ?: V
Off Free Play Off*
4 E/ p7 b. W, | On On5 J6 x" p8 m3 `, k9 L; H
Off Freeze Off*) D5 u0 ]; Q0 [- X$ a O0 N: Z
On On
, j& J" S! N$ C$ L/ c/ Z9 f Off Flip Screen Off*' U) q: S; I% ?# Q
On On
' y2 r+ e6 @/ o' X3 O Off Demo Sounds Off
" F4 z4 C# S0 I3 \6 m! S On On*! ]8 L, g' \1 [# W0 S# o0 U. Y) E
Off Allow Continue No
" d, [! N; U: z4 G( x On Yes*
/ ?8 ~2 W) ~: ]# t% m Off Game Mode Game*
' s& M" v( j3 o3 `/ d! ]3 I( S7 | On Test
0 @0 \: ]$ ^( X+ PROM Version: Street Fighter II: The World Warrior (USA 911101)8 g& F, R7 m, @2 ^( e. H, A1 `8 h
Print. C1 |- {( F- T$ v
Dip Switch:SW(A)6 ?4 R) J, l' \( m: Z6 e; |* y/ W
1 2 3 4 5 6 7 8 Function Option) i1 [, e! o) c( ]! l+ t
Off 2 Coins to Start, 1 to Continue Off*
$ ?+ L% M8 E6 x* o+ O On On3 C9 C# ?/ H- |5 N9 F6 L
Dip Switch:SW(C)4 M# H% c T# U( S" I
1 2 3 4 5 6 7 8 Function Option$ P8 W4 l, F* X( M1 a. \
Off Free Play Off*6 a ^, Q! y! U' J. U% q5 c3 H
On On
) u) j+ F* V; {# b% a+ Y! @ Off Freeze Off*
3 A% F' Z- F" Q* ~0 c' `* P On On+ m# n9 }; {! E# H1 ]7 P
Off Flip Screen Off*
% g7 i6 q+ G$ _ On On. d- a' N& M1 }, w/ v( [# M
Off Demo Sounds Off5 p. f) Y( }. \1 o* {* w
On On*3 Y! R H: S8 @& y8 {, s
Off Allow Continue No
* ~6 o! }2 x' U' _! n# ` On Yes*
/ K3 `6 Q4 l( f6 k* x Off Game Mode Game*/ S( b. ^ j' M! y0 w( Q* a5 V
On Test' V* ~% ]3 U. D5 o2 ] k
ROM Version: Street Fighter II: The World Warrior (World 910214)1 @4 b, {! N; u) @+ \9 H5 z: c. Y
Print
4 n- n% e" C* h8 FDip Switch:SW(A)$ M2 N! c1 Q3 \ T" f8 W
1 2 3 4 5 6 7 8 Function Option
: W u. M! K, O2 u I) T- l Off 2 Coins to Start, 1 to Continue Off*
9 R8 N) W% n$ Z: o3 E On On
8 x) k2 T% U6 S8 v& [ G/ ^Dip Switch:SW(C)
7 J# ]- A$ N/ G# x% _) L1 2 3 4 5 6 7 8 Function Option
% D! t7 r5 i0 n$ D Off Free Play Off*$ Y |8 p2 O; a# F( J/ d
On On
' Y! V% c- L+ z* S u Off Freeze Off*
8 J2 R6 s1 Y" k! D6 _" b! B On On
/ N3 w2 a! E: r( m! r1 d m7 K: i' D Off Flip Screen Off*. R) E' N9 {+ u1 N* n3 X
On On; F' A" u- F, J
Off Demo Sounds Off$ R4 h% b: K( ]% M2 P
On On*
- I- B- s5 [2 P- D1 r Off Allow Continue No
' S2 P: |9 U3 f) B) r+ P* h9 o On Yes*
7 d1 F4 D0 z/ ?: o; O9 D8 Y, F& b W) g Off Game Mode Game*% a) x. @. x7 P2 M
On Test
1 ~6 U: a7 z0 h7 K8 kROM Version: Street Fighter II: The World Warrior (World 910228)
5 |8 e/ ^: M7 R6 WPrint
7 B) c6 o% Y# f% ^Dip Switch:SW(A)3 Z+ G! Q* e; v- x! x
1 2 3 4 5 6 7 8 Function Option4 U) V7 \# q& f" M& W' i$ X
Off 2 Coins to Start, 1 to Continue Off*6 Y9 g5 t+ ~3 z' T* g; O
On On. s1 Y5 O5 F- R" L# L* y
Dip Switch:SW(C)
4 s3 d e7 C$ d1 2 3 4 5 6 7 8 Function Option2 h y# t/ D0 z$ ]2 Q
Off Free Play Off*
8 X7 [! O+ s: e$ Z: b+ ? On On
7 m, E$ c: Y2 m# N# |7 X Off Freeze Off*
' b! N+ _0 Q" a2 x3 e On On" L& S" p. w N% @' g
Off Flip Screen Off*3 k+ A; ~6 ?% G! N
On On
) ~+ {( o% j6 R7 h) B Off Demo Sounds Off' w5 S, g; H, i+ b5 R5 M
On On*# N* E' X# c. Z& I
Off Allow Continue No8 y) r' k2 Q. r( L
On Yes*" i* b* S$ B' f5 {
Off Game Mode Game*/ a* x9 S8 |! d
On Test
9 R1 ] [. ~+ I8 p$ H. S/ sROM Version: Street Fighter II: The World Warrior (World 910318)
) Q, H$ P5 S) H5 R& U+ w" _Print4 [2 h( h* x2 y1 O0 _9 I9 l
Dip Switch:SW(A)
. x5 ? y5 L) ?2 t+ v+ A1 2 3 4 5 6 7 8 Function Option& \& s! l' {2 o; o$ M
Off 2 Coins to Start, 1 to Continue Off*7 B& A, k s- n9 K' y* S
On On4 Q/ ^$ S3 i% c( c) I7 o* p7 c
Dip Switch:SW(C)$ b2 e$ n- q' j) w1 ~
1 2 3 4 5 6 7 8 Function Option
5 B5 S9 s; g& ^ v0 R& |! N6 s% v Off Free Play Off*
+ b$ _+ ^. I' u- x On On% c& {3 _' T2 c9 @ `+ S5 B9 Q4 p
Off Freeze Off*) G* x$ M l$ Q/ c( N
On On; q4 q Y7 L( b3 C- }& U
Off Flip Screen Off*7 l% Y6 h; S4 ?, t
On On) a, s* q: R. D& H( O
Off Demo Sounds Off$ [ L# Y6 I# @0 ?& {
On On*
* |+ ~& g& A4 y9 | Off Allow Continue No
8 y$ g4 {- s" J7 _+ {- h. H On Yes*
. O3 f/ f: P, i& y1 w/ U Off Game Mode Game*# N4 Z+ {+ f' h6 p f
On Test
1 D8 T8 L0 p0 i* pROM Version: Street Fighter II: The World Warrior (World 910522)
+ j+ h# G8 F3 ePrint
D5 C9 O T3 \% NDip Switch:SW(A)8 s- Q1 T0 L7 ]
1 2 3 4 5 6 7 8 Function Option7 a+ Y' f/ `# r3 p
Off 2 Coins to Start, 1 to Continue Off*
" d0 D3 M# V2 z; Q7 Q# |7 l On On; V7 E& U" z9 ?; l( P; i
Dip Switch:SW(C)
6 L& ?, j$ N8 L' f# f1 2 3 4 5 6 7 8 Function Option
% e* f% o7 a( N Off Free Play Off*
& m. ?( E8 d+ P) X% n+ y& j On On; \, W3 d! m) ]
Off Freeze Off*
6 h, { s8 h* \9 H) Z( D$ v On On
( T* k0 C/ b# @+ ]9 `& X3 ?7 S, Q Off Flip Screen Off*
. K" ]/ y n# i3 o2 J5 e On On: B1 T) U& w( j2 z* h
Off Demo Sounds Off+ p& d$ ^+ V: \
On On*8 y8 W& |: ^& C, {
Off Allow Continue No
! v, j% ~6 r" `0 ~) I On Yes*
; A$ t6 x+ _7 g% W* q Off Game Mode Game*
5 ~3 {" n8 Y. t0 Z' P7 E On Test2 T1 C$ t# ~; d# Y# ]* S
$ j* y1 I0 j- C. a5 ?6 lStreet Fighter II
# }" N8 A8 h3 s* W5 V/ M
% ~8 b# ~: Y9 X5 [9 U5 i+ dDIPスイッチ設定(元祖、ターボのみ)
5 |* M4 q4 c, z6 lhttps://games.t-akiba.net/sf2/dip.html
4 Z! U+ t/ x. B3 N- m% Y e0 q |