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Street Fighter II: The World Warrior) E% i2 B# B8 u) x
Manufactured by Capcom, Released in 1991 a9 M% B& v* F! T
ROM Version: Street Fighter II: The World Warrior (Japan 910214)- B) g/ a/ x3 ]' H3 h1 ^
Print! ~& I6 |% h& _% |% V0 `5 t, y0 q
Dip Switch:SW(A)
5 U; ?; b5 }5 |' f t1 2 3 4 5 6 7 8 Function Option
& ~6 S$ @& y' N" {! g Off 2 Coins to Start, 1 to Continue Off*
% K3 W- c9 t+ Z& ~ On On5 Z0 S5 {9 h G d; O
Dip Switch:SW(C)
' [$ \, U3 x1 B/ ~1 2 3 4 5 6 7 8 Function Option
( T& B6 q; I2 V; F: I7 @" s Off Free Play Off*3 G( z2 i0 |+ Y% P, y3 S/ {4 g
On On
2 Z2 A/ ^" V( J# V Off Freeze Off*
! b% l* J5 n4 o( v: J* I9 N, M( \ On On+ N P3 P4 W$ t, y: r1 Y
Off Flip Screen Off*/ M# K% E& q$ c7 u1 H$ r) G( l
On On$ H A& D9 q: n: X' o4 {
Off Demo Sounds Off1 P9 a0 [0 b$ B* w1 Y
On On*" |6 K8 i& D9 w& f- |& t( e
Off Allow Continue No
" m8 P8 X" r. ?6 X2 j On Yes*7 Z, T; _' O1 E' L1 L
Off Game Mode Game*
) ^, x! `3 r1 @" |. S7 H' T; { h On Test
7 a" E" t) Q8 {! I0 k* IROM Version: Street Fighter II: The World Warrior (Japan 910306)( j6 |5 |; A: g; a7 N. M2 b
Print
. B/ c, ~# j" S" u, CDip Switch:SW(A)
9 h2 l7 d% Z D) F1 2 3 4 5 6 7 8 Function Option5 e6 E" E6 D. ?; i$ T
Off 2 Coins to Start, 1 to Continue Off*
" \; `2 q! n! G7 }$ Q9 [$ r On On
- b+ X. B3 H! v/ NDip Switch:SW(C): y9 [ z0 b( K7 b
1 2 3 4 5 6 7 8 Function Option
' _/ _, T" N% B! a& q* G Off Free Play Off*
/ d! C! o! t) n6 v; G3 h, `2 ` On On) Z! M" b N% l# R! h" x" g
Off Freeze Off*
; {0 r# R5 K1 y7 |4 q On On
! V( b2 x" m2 \$ {; K3 M Off Flip Screen Off*) Z. o, Y8 h' F8 h( O1 Z
On On& t/ S7 \3 v0 X |, y2 G$ J
Off Demo Sounds Off
- @+ K! E8 B; C# X On On*% L; V# E, R) w
Off Allow Continue No+ {) p6 i v+ t9 J9 [; f# E0 j
On Yes*
( m x! H8 h- C6 [ Off Game Mode Game*
; j" `* |4 J( Y' W) Q* x" L1 @ On Test4 L# q: S- X5 {1 J% u
ROM Version: Street Fighter II: The World Warrior (Japan 910411)
: W9 Z) S# c, u6 I$ B/ cPrint4 w! z' b( S: @ |) M5 d
Dip Switch:SW(A)- f% U% _& _& m3 f
1 2 3 4 5 6 7 8 Function Option2 o! b( x# @4 Q
Off 2 Coins to Start, 1 to Continue Off*
6 I3 L0 C1 t+ I Z0 Y On On, i6 ^ \4 H: u8 K
Dip Switch:SW(C)
$ N7 L- X9 [- f3 o" G0 {0 {1 ?1 2 3 4 5 6 7 8 Function Option2 l6 I4 M! l5 {/ I
Off Free Play Off*
. v" B4 T1 x/ u% t4 }4 @ On On U9 \6 t- j+ g! W3 G( L& { u( I
Off Freeze Off*
9 G- y1 }# w5 O: V( v. f On On2 b1 Y, c5 W! Q; c/ n
Off Flip Screen Off*
) J; L$ u; Q+ J On On
& ^0 r4 t) A% B1 J* F. P( [ Off Demo Sounds Off, {: q9 u$ R2 | f
On On*+ j4 X1 v/ R S r$ y) C
Off Allow Continue No
5 c/ z/ {* R( \5 [ On Yes*. w& W* a, o5 w
Off Game Mode Game*
; I1 \3 j# k6 I4 d$ q On Test2 B+ [$ h9 J' e# ]
ROM Version: Street Fighter II: The World Warrior (Japan 910522)4 Y3 N; j+ F3 _" ]: p( `& ~5 d
Print
$ J G1 }0 f2 ~+ B7 M* vDip Switch:SW(A)" d* w/ ~- {* r
1 2 3 4 5 6 7 8 Function Option
0 r, v4 t) Q2 }6 d Off 2 Coins to Start, 1 to Continue Off*7 Q" K# f) h2 e* [) M3 E5 }# ?( x
On On
- q/ T& U5 S$ D9 }Dip Switch:SW(C)! \( s9 d% A6 d/ ^! @. x0 j* L
1 2 3 4 5 6 7 8 Function Option
# L8 J, v) n1 y2 S7 p Off Free Play Off*2 M& o! y& _, p' m0 p
On On& ?1 k8 x& _3 z b6 |9 H6 n
Off Freeze Off*
/ _! V, j! V$ y8 R On On
( [" T: \1 V; B5 o9 v Off Flip Screen Off*; N3 U% g i! k2 [. t
On On
* c% L# ~8 E/ L X Off Demo Sounds Off; ]' b- J3 d g6 ~) ~! z' |
On On*+ A2 e9 K) D; A2 u" f
Off Allow Continue No
, H0 v& B+ R. a4 V On Yes*
) f) q9 ~! d# _$ k( q Off Game Mode Game*( [3 S S9 F( y* F, ]7 @4 e' c
On Test
' t- @% p/ ]3 t( h1 D+ jROM Version: Street Fighter II: The World Warrior (Japan 911210)
3 p$ B' a$ D% N$ c- \+ y" RPrint
+ o2 O% H5 T) n5 z4 U& qDip Switch:SW(A)' a6 ]8 K$ b K" F5 z6 b( g
1 2 3 4 5 6 7 8 Function Option9 E- t% V ]- z+ `
Off 2 Coins to Start, 1 to Continue Off*! O, r q; |3 o2 e) `7 q
On On3 n: u5 {. x2 }: Y1 J1 B* x) F3 _
Dip Switch:SW(B)
* o* Y5 o6 b& k# Q0 ^1 2 3 4 5 6 7 8 Function Option
% u3 L5 J2 E+ V' s3 q) _; I- V* _2 @ Off 2 Players Game 1 Credit/No Continue2 P) o- ^8 y8 ?$ Q
On 2 Credits/Winner Continue*, b/ ]3 Q8 `; P9 `+ Z6 v% n' P [
Dip Switch:SW(C)
p: B e: G8 {6 U! ~) c/ h1 2 3 4 5 6 7 8 Function Option
1 }5 k& q. M: C! p2 }& k Off Free Play Off*$ ^) `+ @: M- b1 H: Z+ v
On On4 V# U# I( T" @4 a( _8 J9 s
Off Freeze Off*' w/ j" Y, F8 O/ x' h4 R
On On
; H7 m) |# L8 B6 b! _6 M; Q. k Off Flip Screen Off*
5 m# T6 E* U9 _" r) v On On
! \3 ?6 k- W9 U Off Demo Sounds Off
& g5 p+ ~$ A6 h9 G3 Z& n- r On On*
2 T) [5 @" Y( T% ^7 ~/ O Off Allow Continue No% M2 c. e" t6 Y1 [" v. r) V
On Yes*
5 \* V2 H3 P+ D" q/ d Off Game Mode Game*
- E/ z9 \8 D4 ?0 r3 c# n# b& V On Test; a% [& U* t- q: V! R
ROM Version: Street Fighter II: The World Warrior (Japan 920312)
( ?/ E3 e8 R, c6 a0 f2 k) r. CPrint
. \. ]6 e# G! V8 p* FDip Switch:SW(A), k% [# ]7 R- O3 k9 h+ h* s
1 2 3 4 5 6 7 8 Function Option
) w6 |+ k& S2 F z3 S# F* E Off 2 Coins to Start, 1 to Continue Off*1 o& d8 q* R( W0 F8 @
On On9 p# ^- ]) M( H4 Z; V7 e1 h
Dip Switch:SW(C)
/ |! V: V' t9 Q! A7 A1 2 3 4 5 6 7 8 Function Option
% I: R. L% F T+ r8 b! R Off Free Play Off*2 S, j' ~2 `+ _! c0 S( Y+ k
On On
$ V/ [6 `5 w6 ]6 ]2 V Off Freeze Off*2 E6 @3 ]2 ^$ r" P( U. c. U( I) v
On On
/ d$ [5 d H! Y6 R: T Off Flip Screen Off*
4 g; w4 v$ ]% x8 f1 b! Q On On& ]: u8 E6 j e3 e4 Q1 L% {
Off Demo Sounds Off+ m( H; o1 c& k
On On*
- R# q% d1 x. l1 E! J& k& M" b( _ Off Allow Continue No( i. H" d% ?. }& A m" W# k! H
On Yes*2 N R) {$ s/ T. @
Off Game Mode Game*0 B) a R% j' x. w4 } `
On Test
" z- [1 G3 I( v$ sROM Version: Street Fighter II: The World Warrior (USA 910206)7 {) o2 E, C! k. V) u m: h6 ~
Print% |- W7 |7 Q- ~7 ~. P( [$ E
Dip Switch:SW(A)/ g7 ?4 q/ }$ J; i& g# ^
1 2 3 4 5 6 7 8 Function Option) e! E( L% k, d+ b# g( K
Off 2 Coins to Start, 1 to Continue Off*, F# [9 K! O8 _. N U
On On3 h0 H# x8 r, }
Dip Switch:SW(C)* Q& j" h2 O6 t7 [; m3 `
1 2 3 4 5 6 7 8 Function Option
% l/ s0 k; N2 f% g Off Free Play Off*
2 \; C6 R; d# F- x" ]: s% ?! e On On4 Q2 o7 b; j3 N+ Z0 O$ t* Z
Off Freeze Off*7 P1 r7 Y5 t) Q+ W1 ~) }+ I
On On
- U! M# y6 j" Z- N1 j Off Flip Screen Off*
/ B J' F% X" b- e9 Z On On1 y9 @+ h; t* _
Off Demo Sounds Off: g" r- h* g9 m% ?
On On*2 p5 @9 n( W! [. n$ a) u
Off Allow Continue No
- @9 O% d, P0 x4 Y' A* n On Yes* ~6 a7 q* F% @: Q
Off Game Mode Game*
9 C' U: b* f8 E& R On Test% q8 e4 c2 B0 x6 _6 H9 L/ ~
ROM Version: Street Fighter II: The World Warrior (USA 910214)# D# d1 p: I, S& \4 q% l J% ?
Print8 G1 D. `3 y8 R
Dip Switch:SW(A)
/ w/ \+ G7 M) A0 b0 K1 J+ D+ N1 2 3 4 5 6 7 8 Function Option
# x: T! f* s- B, q% ~: e6 C+ K Off 2 Coins to Start, 1 to Continue Off*
& H- u0 G& D' r" i/ X On On$ e: J. v( m ?/ N6 f
Dip Switch:SW(C) {( l2 r# A% Q) V
1 2 3 4 5 6 7 8 Function Option K+ ?7 p6 n; d; S7 W6 k
Off Free Play Off*5 Z3 B3 c% B& u! M7 F
On On3 | z) \2 D$ n5 k
Off Freeze Off*
+ J2 Q( Z. O) s On On
; f/ s* d/ v9 p- q0 Y; _ Off Flip Screen Off*
. S P/ r$ a8 J/ w, {9 }+ w On On
( z' T( Y: i" ~, J- ` Off Demo Sounds Off6 f) R8 d" \7 W) n
On On*
/ S, t/ k1 l% S1 `: O/ K$ n7 v# Y" L U Off Allow Continue No1 C! g+ D1 w: u1 r# E# g
On Yes*' u1 L5 K" i `
Off Game Mode Game*/ g4 ]% B+ Y( Y8 ]7 T* U
On Test
) d4 I) a1 ?; I8 }2 x3 W0 CROM Version: Street Fighter II: The World Warrior (USA 910228)
9 h, [. y ]1 k6 l. T* qPrint
$ b7 Q, ?9 Q1 o* q0 O, e: [Dip Switch:SW(A)
7 a! e% k( ?* U: R8 u# `, [' |# a1 2 3 4 5 6 7 8 Function Option
! ~ h' b0 h0 j/ W2 G- a& X# ] Off 2 Coins to Start, 1 to Continue Off*
% t9 E7 C r) n$ g3 u" D On On
+ |& u' r( C1 @( `, I6 y iDip Switch:SW(C)$ U. E: i' u2 p
1 2 3 4 5 6 7 8 Function Option
% w3 _6 r; s6 t: M3 F$ f# ?2 f( l Off Free Play Off*5 ^6 E4 i8 R+ ~7 m$ V) Z
On On
" A; O6 a# U/ Z) R# k1 ~ Off Freeze Off*, Z$ i" h: D- y9 \9 a6 M
On On% Q9 B$ z0 @2 m- {! @2 c; \
Off Flip Screen Off*/ @1 _1 X) ?7 \5 K, G
On On1 r4 Z7 j8 A% s4 \& q/ Y
Off Demo Sounds Off. i6 B2 h6 F0 P: N* @% F$ L) J7 T
On On*' R& `! H6 b( p, t
Off Allow Continue No
; |% m1 ?4 S; R On Yes*
8 v5 }1 {! W" x; o Off Game Mode Game*5 r$ X% c. L2 F# _( J2 j
On Test1 H+ {2 |. O+ n( @/ p
ROM Version: Street Fighter II: The World Warrior (USA 910306)
" s4 {/ x; h+ l% JPrint
6 ^+ j! m* J; e: Y- Q3 X- _ d- bDip Switch:SW(A)* S+ ]2 C" B* @
1 2 3 4 5 6 7 8 Function Option
3 M" s( |2 o3 z% H w' v Off 2 Coins to Start, 1 to Continue Off*
# N* T! G# Y3 M/ e+ n On On
' U; Q9 x7 s- p, ?8 C {Dip Switch:SW(C)- B6 B0 M& D2 i7 O
1 2 3 4 5 6 7 8 Function Option3 a# R$ Z1 z1 P# ]# Q0 Q2 r
Off Free Play Off*
0 k r; {4 o- G- v8 [: r' l On On ^+ r" g, e' G, Z1 {
Off Freeze Off*7 R: B( ?$ |8 g7 k
On On; R% [ o/ Z* L* N8 b
Off Flip Screen Off*$ L, [9 @3 B: ?$ ]
On On
* m; m, A% V2 \9 W9 o2 | Off Demo Sounds Off' F% g: H: |( B9 a r1 t% v
On On*7 H$ b; _3 p: f1 p- J
Off Allow Continue No
; m0 V/ z( U1 D- i On Yes*
7 a1 D. ~( q2 {. G( D7 B: z# W; } Off Game Mode Game*
6 L, `7 S4 Q/ L- h9 H On Test
, Y& d1 U) v+ O0 eROM Version: Street Fighter II: The World Warrior (USA 910318)
) z# G) |2 x5 a6 vPrint& `$ _( B. x8 N5 ^$ @ w
Dip Switch:SW(A)
, C: ?, `' e# U' m1 2 3 4 5 6 7 8 Function Option# J4 R+ z5 w" s4 x
Off 2 Coins to Start, 1 to Continue Off*
1 l: P, \* I2 A: _, o$ R On On
6 T1 H5 Z @7 B% g! BDip Switch:SW(C)
) M( Y9 X- b% l2 u1 2 3 4 5 6 7 8 Function Option: P/ J1 J# A U
Off Free Play Off*: @$ ?: I$ Z' K7 o- k. H, b9 ]9 t* ~
On On9 }: {( T4 U; Z/ }# \! S; k$ J
Off Freeze Off*0 X& I( w" s* T) q+ O% d% g; {
On On
1 _5 z n; Z; [% V% E Off Flip Screen Off*
; m. A# s! Z; _3 l On On6 j8 r9 `8 L9 }* P1 `
Off Demo Sounds Off
/ ^/ x+ z" W7 k/ e On On*
1 y3 F6 J% H, s/ u( b Off Allow Continue No
- u! t2 Z1 M; X! R On Yes*
) G) L! M. e5 i( a/ w& v+ f" x Off Game Mode Game*
! C5 Z3 H9 D- h7 L On Test
Z: ?- q; `5 k {ROM Version: Street Fighter II: The World Warrior (USA 910411)2 [* T7 `& @& s3 Q
Print
2 I" p! X+ E9 N4 l# CDip Switch:SW(A)
& x! z1 u# u* c5 x4 ]1 2 3 4 5 6 7 8 Function Option
: o5 [) |% e" i1 X- U* @2 @" L Off 2 Coins to Start, 1 to Continue Off*
! z: \3 m3 A2 H6 w6 V On On9 h1 ]) g! h _) W& D5 P
Dip Switch:SW(C)
* h$ f7 G, r8 s1 2 3 4 5 6 7 8 Function Option
$ k7 c5 o4 V% @* r0 p) I& Y Off Free Play Off*: F& J) y* C7 p$ K! C. N3 `
On On+ @% o. y3 o/ q( R
Off Freeze Off*
# P: K) r4 s% m U+ w* ]0 S On On
. ]& V' J' H9 Y5 U0 R Off Flip Screen Off*
& O+ m5 U+ f9 r3 J# T% l$ O" t On On: y9 s% [8 k9 T z/ A* n5 z
Off Demo Sounds Off% ^% S7 A+ T8 i( \; p. [2 G2 e4 }
On On* o/ `- z$ c; a7 f% b+ t
Off Allow Continue No8 S5 M o/ i, w* A
On Yes*
& g G3 V7 X) c# y I( { Off Game Mode Game*- n8 A. o" y+ r% B. S
On Test
) Q5 ^1 l& }4 eROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)+ E8 W8 Y! L4 H
Print0 ?8 B* I. _" H8 H2 u
Dip Switch:SW(A)
$ j$ y# G9 ~ d$ u! e1 2 3 4 5 6 7 8 Function Option! W7 S; t0 Y% C& `1 R
Off 2 Coins to Start, 1 to Continue Off*$ h( d5 c& [* Y9 ?, ^: u
On On3 u+ C, ]( E" |. H
Dip Switch:SW(C)2 R/ o; O7 f' u9 d; h0 L: Z: ^; U
1 2 3 4 5 6 7 8 Function Option& T7 u- |1 O( |) \. V
Off Free Play Off*
' j7 G; G. p. s, q* ^ On On; q! e: e9 Q* g& Y: C0 x5 m/ i
Off Freeze Off*" {; L+ X, c( p- f1 G
On On
' o. ?8 D. {# z7 U! |6 w Off Flip Screen Off*
* s7 L. w1 w+ V; r2 `& b On On
; N) B: [4 O# P3 G! `6 X) h' Y Off Demo Sounds Off
0 t/ M% i3 r' d! ?3 p On On*) G4 S8 } G% m2 E
Off Allow Continue No
+ Q6 N' Y4 R) B+ d; u On Yes*
; L6 j) q9 j; K8 `/ W Off Game Mode Game*
5 K% L" T( D- N: A% z$ r On Test
; h2 H/ i x: R8 ?2 ~ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)& A+ Y/ M# B* B. ~) y9 c+ n
Print
7 m" ?+ Y5 a1 O' `" IDip Switch:SW(A)0 t( m7 a. O; I" N% b
1 2 3 4 5 6 7 8 Function Option
: s! r# j; |) V6 o Off 2 Coins to Start, 1 to Continue Off*
: i' V5 V, g6 Z0 ~- a On On/ y* g8 N: u, f
Dip Switch:SW(C)9 l1 l% i, `! g0 G6 N8 g+ ^' @& k
1 2 3 4 5 6 7 8 Function Option' L! u' A$ y/ D1 G" r
Off Free Play Off*) ]% e- s5 s7 X4 o
On On
$ y8 R. O3 |( H7 ^ T# v Off Freeze Off*
/ e( G+ H: C7 G3 Y/ r# {. b$ v# ` On On
% j8 V, r. `! k" K* C Off Flip Screen Off*) D% a* \" m* z( }8 ^9 O) x, k
On On
7 b; d1 y c8 R/ ^- y- ^8 m) E' Y Off Demo Sounds Off: q+ v y) Z, [
On On* _4 } ~+ q% O" k; A% X
Off Allow Continue No6 u/ L4 l; j, c2 V! y; R
On Yes*/ e& J4 R" ?5 p2 ?) o0 M/ v
Off Game Mode Game*
* l( ?3 w) K" I9 w On Test
]0 h. t) D( E9 E x+ yROM Version: Street Fighter II: The World Warrior (USA 911101)- X; Y" C. V1 m2 s5 O
Print
- B7 K+ c% w1 q3 r. T' PDip Switch:SW(A)
0 B( T3 h3 m1 R# S8 x! K. a1 2 3 4 5 6 7 8 Function Option0 o1 f3 W& T, H7 y2 k
Off 2 Coins to Start, 1 to Continue Off*2 }4 x6 U* O) O
On On
/ ]6 C* N& U% z' Y7 DDip Switch:SW(C) A& n7 p( I- a( R# V; w* r! [
1 2 3 4 5 6 7 8 Function Option4 A* s& l, b) Y, z. [. I- p
Off Free Play Off*3 ~( z: v9 m: R6 ?
On On
2 r( @0 U) y& y0 V6 j4 n% X r0 c. I Off Freeze Off*
; Y, w L4 s1 E) L6 h1 ?) C On On
( ~" V4 N- f3 K) j Off Flip Screen Off*
: i a& g; z \( p On On
: O! |9 K9 \/ w% E/ ?$ } Off Demo Sounds Off
8 Y( F# _! O1 O. O+ S' g On On*0 U; P6 _, {9 F& C' o
Off Allow Continue No% q8 d# j1 C# }% F
On Yes*
. x; o" s8 a# A, o4 j( M! J+ k- \ Off Game Mode Game*0 x3 p# B0 @' C* Q {1 A' h
On Test2 O; O- w' X1 ^: j
ROM Version: Street Fighter II: The World Warrior (World 910214)
, @; ^ g" v7 N# w3 L' cPrint' Q: ~- g- n1 z$ g$ }. o
Dip Switch:SW(A)7 S: w1 h, R+ ~+ B
1 2 3 4 5 6 7 8 Function Option6 x3 t- v! R/ n! k% @: u) T; c6 P
Off 2 Coins to Start, 1 to Continue Off*
( Z0 n, K' r$ p T On On
8 m0 N! R. }# Q0 x- O2 |Dip Switch:SW(C)& B E' y, r+ \, V
1 2 3 4 5 6 7 8 Function Option- H9 P0 i( \6 |
Off Free Play Off*
, g% l( V' i0 A2 h2 r- G' _ u# H On On
7 c, l9 _8 a. _' Z- s Off Freeze Off*# \: v1 h! H" N. H6 Z4 |4 w6 \
On On& p9 l* J: P5 p/ K' a
Off Flip Screen Off*
! R# m; p! J, `( ^3 W On On& ]9 C5 r7 h: ~/ |
Off Demo Sounds Off
& `; \% j# G+ u" Y$ ^ On On*! X9 p1 j& e4 L' u5 r- C: P6 D* i
Off Allow Continue No; U _7 ?$ N2 X
On Yes*$ O# m- U2 f2 O% Z
Off Game Mode Game*. ]6 \5 `5 W6 s0 r) h% s
On Test" J; R% ~6 M f$ x
ROM Version: Street Fighter II: The World Warrior (World 910228)
4 i4 H+ j( H* ^Print
( c5 J. ]0 |+ }& Q& r H9 P' {Dip Switch:SW(A)
5 p- q# x' S5 o4 A1 2 3 4 5 6 7 8 Function Option
4 G7 l7 Q1 L3 d" b0 j' X Off 2 Coins to Start, 1 to Continue Off*& _* I' C5 O9 f7 j, C, p/ L6 ?
On On
& c9 v( T8 h- H2 e. {/ j! KDip Switch:SW(C)
% W) k) t1 d% y3 W9 V1 2 3 4 5 6 7 8 Function Option, ^0 C0 w- Q6 e, c- H5 p7 }
Off Free Play Off*
+ @$ r; z4 G! Y( A On On
) M& r" t& b. a+ m0 x' p Off Freeze Off*3 V1 @) {. @$ V3 b \- Q
On On
; ^ {1 ?0 q2 J Off Flip Screen Off*; J4 H! d. P, b' ?& X2 N* U9 W
On On- d& v/ ^/ O" N7 o) T
Off Demo Sounds Off' O! _# u% S6 e% J- o( V/ k
On On*
& j0 X# r3 s5 _. L' [- M9 t" ? Off Allow Continue No+ y, v$ Z; d0 B) w) K" q
On Yes*: S, \9 J1 `& t! r+ a5 R
Off Game Mode Game*
4 W. u) ^6 P7 ~) R' H: s On Test& f% m. L8 H& d. d# F7 W
ROM Version: Street Fighter II: The World Warrior (World 910318)& p( N2 f5 G1 x- T0 x4 Z
Print: [. ^' [7 w4 q; ?, y
Dip Switch:SW(A)
1 f+ o9 C2 u$ _: d( _+ t, u1 2 3 4 5 6 7 8 Function Option
* u- c" g# N+ {6 h6 j Off 2 Coins to Start, 1 to Continue Off*
5 z+ s- L! z& e7 k# b4 T5 E9 f On On4 n" [( R& s3 M, ]( G# M
Dip Switch:SW(C) w$ [, s8 C, H) l! W. L* ?* O
1 2 3 4 5 6 7 8 Function Option7 t$ b+ K* L# b7 G [& S2 [4 P' K q
Off Free Play Off*5 {/ ?) [0 \& c9 L- U( W$ f1 ~+ h
On On
+ \4 q7 S, d" C s' ` Off Freeze Off*. P' \% [/ x$ J3 `) |% Y. u
On On2 @# g c; h" O9 Q8 I$ I
Off Flip Screen Off*- ]7 L/ }) e7 w5 U
On On( n/ w) b. g. h$ p9 f
Off Demo Sounds Off/ w3 A9 i" A" [- G
On On*! f# K- z- P# s7 J3 r2 E
Off Allow Continue No
- O( G* v5 y. g% z On Yes*. k( E9 t( D6 U5 P7 b& ^& ]
Off Game Mode Game*
: |. }* d" r+ K3 d1 Y; z! y* X On Test
5 t7 x8 J" D6 B% U5 p b# vROM Version: Street Fighter II: The World Warrior (World 910522)5 c8 {$ x |+ q
Print
" ]- H( a4 U3 P8 L2 u# ADip Switch:SW(A)/ n6 @$ M5 N% G" s& r( n
1 2 3 4 5 6 7 8 Function Option0 B) j. y5 o9 j% b+ T F( _1 g
Off 2 Coins to Start, 1 to Continue Off*& D4 E+ C! J. ]
On On- _1 ^' H& H* b# ^$ I
Dip Switch:SW(C)
: g1 A7 V% L6 b& T/ q# S7 q& ^1 2 3 4 5 6 7 8 Function Option+ q) ]1 A% ?0 X+ d! M2 L M/ L
Off Free Play Off*
1 @: `& x9 b; G3 G, T On On2 Y- L# F6 Z" d- S5 O- L$ g$ Y
Off Freeze Off*" G6 W2 c4 ^5 x# w* F# ?+ N
On On- w+ ^8 H4 l4 V- D9 b0 L
Off Flip Screen Off*
- M- j9 e8 d, u1 G, @$ i On On3 i5 N: T1 r. W: `) M1 \
Off Demo Sounds Off
N4 T5 E% s' N" `! G On On*
, t) x& V2 ^. n8 _4 ` Off Allow Continue No7 A# F: E) z$ n5 n8 p
On Yes*0 ~* O! E# G3 t, p0 ]
Off Game Mode Game*6 C' O/ w* n/ P3 w& X9 q
On Test
q3 A( Q: l- i) ?: [/ _8 t+ s5 c% M0 E8 T* \
Street Fighter II
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8 w# X' Z+ Q. Z3 P- y7 _DIPスイッチ設定(元祖、ターボのみ)
8 K- C2 \+ e/ r: d) p% `" Shttps://games.t-akiba.net/sf2/dip.html
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