| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
7 R1 i0 h0 c7 Z | B1 B0 K7 X: H* }! z
| OFF OFF 3 H5 F+ D0 D% O) D* I* x# B$ r% E" k2 s
| 0 7 ' e/ r# m' P+ O$ R. l
| 255 176
+ y6 M3 j7 L' J2 S% c/ \ | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
5 l/ r; `* n! c V |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
& R+ o7 i. c5 X6 r | B1 B0
7 h1 V* _* o- s5 @8 e$ i | OFF OFF # C- F+ f* X% V8 a
| 0 7
) S7 H G2 i! U% b4 P | 255 176
8 u: y- d3 D) x1 ^3 Y | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
& I8 `8 Y! U* X. f8 Q |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 9 X- H8 B6 q1 V1 v% d
|
| Dreamcast | S-VIDEO RGB 7 i& y3 w3 H; C
VGA
" E% H K6 T! G' ~) z | B1
( C- H- x2 A" `. hB1 3 t( w, a6 L0 |1 N' h( ^3 q
B0
& o! c2 T! u' J3 u/ J: U | ON
/ ?9 Y$ E' `- B6 |4 K8 YON 8 p$ o! ?1 U: ~4 i. h) }
OFF
+ t4 r* N# P$ G, I b; b+ q+ u | 0 ) P+ ^" T6 |5 O7 W, S
0 7 {! W" x$ q$ t
0 - _. J# ~4 ~7 D8 }3 G
| 255 255 * ?' _' p/ z ?: U
255 4 |5 K( o; m' O) Q6 C6 A, q# J
| -
* W; n) V) J; A8 L s-
: ]% A4 L9 t- s- t1 C3 SD in 2 INPUT signal : RGB : X/ b; L l& V$ `
|
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 6 _2 d7 O1 m/ N2 u% I
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
* M4 M" R$ L7 e8 S" L$ }7 f, ~ | B1 B1
4 ^/ x3 Q r% _. a- q* v8 M0 ? | ON ON
6 A$ z+ u2 k' b/ U' P | 0 + P: n9 v! ~6 b [% K
0 8 G: p* R* | u; b8 b" z2 K
| 255 255
3 n# ?5 @+ w( H4 s, `7 `8 S9 A |
| Genesis/Megadrive | COMPOSITE RGB
8 U2 j+ }$ N1 ? | B1 B1 ; E- O* I0 ?- L1 l
| ON ON
" G9 l4 h+ ^7 p& G0 |2 T Z% b6 T | 0 7 p8 X9 O) F$ s
0 4 Y/ J6 Q& H/ J% ?
| 255 255
h. y, o1 b6 j3 E& d( j4 g$ T | -
& \2 |" M& |# I, W$ u-
. T3 A4 J* @+ {) `- L |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM / K/ F' C! H1 z* [7 Z. S- F7 m3 L
|
| Nes | COMPOSITE RGB ; g* G1 r. `6 I* P" h6 C
| B1 B1
; P8 ` y7 v0 B0 C& C7 E2 ] | ON ON
% {: x5 d- D6 o$ y% T& m; [; o | 0 0 / S# ]$ l" r1 L- i' ]
| 255 255
3 ?, F9 \6 H/ q' E J# I# s/ K | Y/C separation set : LOW PASS -
: `# L' W8 u# A/ w& q6 ~7 Z |
| Nintendo 64 | COMPOSITE S-VIDEO
! D U$ R3 X% X7 `RGB (NJM2267)
4 _7 \, f& l2 P: z. MRGB (NJM2267)
# `5 z; C% ]. q8 h- G | B1 B1 7 H+ h9 d' t7 H- d; e
B0 / g2 k9 g" E* U# I5 a
B1
5 l. H. x8 _: ~: Z* q | ON ON # p- E9 t( t: @/ T5 W3 u+ M9 t
OFF ; Y4 \; {( D4 X
OFF $ B9 z8 u$ h: ]+ p
| 0 0 s& p8 u" X) Q$ j, C
7
* |# T; k& B9 D+ v6 ?* M; u0/7 6 m: ^! q* t& k# k- ?1 d
| 255 255
# L( H2 a* e/ Z* _6 N/ S150
' n5 L# X; M: Y \7 [2 W150
" X7 ?0 V4 ~+ K, o1 @3 `% f |
| PC Engine | COMPOSITE RGB
* p7 K+ N# B4 w; T& F | B1 B1
; y) ?1 i* C9 V+ Q+ j2 Z" o | ON ON
' F7 ~+ a" j, b" C5 ~ | 0 0 : j, Y+ G6 f. P5 c$ l
| 255 255 " G% {, C& \# O; m8 W7 M' j0 U/ \
| NTSC AFC : MANUAL / AFC level : 4~7
! r8 S# V' Q; s2 l: @- t |
| PlayStation | COMPOSITE S-VIDEO 1 [8 i& ]; f9 k, q8 w+ P2 I* d: n
RGB % Z4 m+ O E' A' w1 a" |- W
RGB : I5 L0 { r& I; N, p# m4 g
| B1 B1
5 l1 n" G3 m) J3 J# M" |B0 : }' E" H# R0 _5 J/ W" n3 l
B1
+ A3 D. r* H3 e/ _ | ON ON
9 U1 S$ }7 h2 G$ V! b3 S* B& vOFF
, N( a! i! u! G5 `4 i; o9 EOFF
; c( V9 w; C/ M' T4 n | 0 0
8 @, i& W) h5 ]( Y7
) E# v* u/ A5 S0/7 * ?; \% W' X' W/ l. ?) ]
| 255 255 9 h5 G/ M I/ B
150 / j0 t7 n( d4 j# X2 I0 G
150
( k! Q6 q: y9 S) o2 C | - -
$ |) v: A: I S/ r7 u2 zAFC Level : 0
2 n% k8 B; S6 L/ }+ Q5 {AFC Level : 0~1
! A+ A* l! U9 R9 H ]* t6 B |
| PlayStation 2 | COMPOSITE S-VIDEO ( Q$ V2 a+ C, t5 w
RGB
# e% P( x) b! v2 q; F: K" GCOMPONENT & l2 X; Z+ R5 q Y( y2 O: r* p2 K
| B1 B1
5 _# l' x* e' q3 z0 ~# N7 p/ OB1
. K c1 Y8 S3 h5 D& f( U& e% Q1 }B1 : }- o* h/ k' [! j5 A. Z
| ON ON
( O4 R2 r3 x- `& `- nON : k8 z& S4 @) T
ON
' W+ g+ d5 f2 v. V$ H. Y# e- d( E | 0 0 & `5 W5 l) V* w3 u1 x* d# e5 X$ C/ w
0
8 Y; o5 u- U4 u& v, [8 u0
6 c4 Z8 l6 f7 I9 d/ g1 Z( y3 K | 255 255
! m ~8 p: B7 i g255 6 V9 @: Z5 q$ ^
255 U( V; h( [5 n* i8 m4 D
| - -
/ P b9 ^! }- r1 T4 r! N( f-
2 _: N) f) T0 T G$ Y, u8 M- 9 G9 B7 S r/ r7 o7 L) A
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 3 c8 M# O& N9 V: n
Aspect Ratio : Wide & z$ h! D% {- Z" M9 \4 L7 g# c
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
2 x: e: z8 }$ [* ?* z |
| Saturn | COMPOSITE S-VIDEO 9 j* h$ X" e5 t
RGB
) y; H: h# F. ]' T9 b | B1 B1 + ~2 J" n$ L+ i; R% b
B1 9 Y% W. i' ~0 F6 L F+ T- R4 ^
| ON ON
0 {; l! H/ u; L ~* `& OON
6 B* H3 `( j. J/ z/ A | 0 0 * u0 G/ a- p! z" J- |( i3 p
0
; {- [7 w7 C) o, g | 255 255
) u$ s* `+ x) |5 Y% N' n2 W$ n( U2 z255
]( |' s. `! D d* W V | - -
5 U7 n9 ?7 f _0 `" W- . s( Q" b5 j6 r5 l% b
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
& ?1 D P( P+ u6 N+ `6 \ |
| Sega System 18 | RGB via SuperGUN | B0 B1
2 T: A. c' |' V% ^+ N+ P | OFF OFF
& [: }" ?/ o+ m- V | 0 0
) v1 z0 D3 B6 S/ \- _ | 255 255
, s: ~+ p% w! S$ X! b& b+ [ | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. - \5 Z+ ^& D4 B' V7 N' h5 O; ]
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
7 J7 `* D* ?8 T) `' y+ [ K |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ; w+ |; O5 c3 _- E1 m& [
|
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO 6 b+ e- O: M* W, h+ |# m
RGB , p- V! i) g. H4 b" h
| B1 B1 ( {: D, U9 M9 F# H+ A) i* F m% N
B1 & K0 ]* u j, a0 B2 I: \; ?
| ON ON 4 r' g, A1 v" R0 a$ B" ~2 K
ON $ Q; z) s0 G0 x7 r0 [! B3 q1 U
| 0 0 5 G: |! e0 ] j
0
7 [* F( Y) g; ?4 m6 ?$ E } | 255 255
2 [* H% t: a0 L6 L" W255
' K0 {# k/ _$ v7 o | - - " _4 } k6 `2 d/ S2 {3 g
- # |# k8 e7 \* R9 u# U" P& f& C6 F3 z
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display : q0 z. k3 b [5 b9 q
|
| Wii | Component | B1 | OFF | 0 | 255 |