| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
& ?: ^: o/ q5 c3 q | B1 B0
: q& l! U. `- q+ ` | OFF OFF & q: r W# O/ ?4 r9 b& ^0 H( ]
| 0 7
# @1 z; j* O: {1 j$ |% w | 255 176 3 M o6 S: g$ n( `3 p
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
# q" i* h. I% k4 N. ]0 U$ T |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
' h( ?( D7 G9 o; x: q8 E | B1 B0
* [ E; j/ c- Y! @' _ \1 w. i7 L5 g | OFF OFF
' E" b/ a9 E1 n4 H7 t0 X | 0 7 4 u, ?8 ]: ?1 i; D2 x0 B: s" ?
| 255 176 . b8 L4 C: u ~$ J) [2 H
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
# q( q& a N. A) n. P |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 ; a6 o. b3 c- X* [7 K
|
| Dreamcast | S-VIDEO RGB # @6 n P8 ^) Q, u+ m( Z
VGA
# Q9 T# x/ F. L% V | B1
& Z+ g. K6 f5 Q: TB1
& f& k6 c9 b5 F/ G% J1 CB0 9 U" D6 O% o% {8 V K
| ON
I3 s: F# O9 r/ K1 MON ) j% x0 g0 l" u: H, K0 s
OFF
# A& q9 }8 u# D! Y* Y | 0
R$ ]3 V7 I. k5 x% G0 h: s0
7 y% p% q8 ]! ~( u5 E, u0 ( e' r: G7 t* ^% ?: ^
| 255 255
! W5 G$ |" X; G2 Y2 K1 m# a255
( }" [' b9 \) Q0 f8 F- |0 b! x | -
( O9 O$ W2 `4 r' P- L0 H& B6 j3 Z; ?
D in 2 INPUT signal : RGB
& S4 [- K7 p& f* }9 k: ~ |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
$ h! F3 F; d; x5 ^3 n9 _/ ? ` |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
- M. J" Y _# @* G1 z+ y6 x | B1 B1 + p3 ~6 i+ R% K+ h- n
| ON ON ; u4 L% L$ B5 u& Y6 i" k6 M
| 0
9 a3 {; B0 J2 m( W9 k7 b8 y+ y# C+ S0 8 {1 @/ _: S' C# P; C; q
| 255 255
. ?' X& Q1 P7 z) } |
| Genesis/Megadrive | COMPOSITE RGB
s$ D' {6 }9 C$ u( I, ` | B1 B1
0 p- w/ m. w, [3 r4 A4 ]. v; X: x& m | ON ON
6 T5 w; k* |* Z! R' d8 p' l | 0
& _1 E2 D0 P& ~$ H8 u$ N' j0 c5 n0 ; ^: z; K/ E# Y! ]' J( E
| 255 255
7 \+ j' S) x$ |3 ^/ g | - 5 n1 a8 j b- b7 ]/ \: V+ R1 a
-
7 e( K9 ]1 \. E |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
! W6 r7 J8 l4 V V! z8 f6 ]6 T |
| Nes | COMPOSITE RGB . k% _! ~& I# {- p2 M! L7 S$ j- W
| B1 B1 " Z' i8 r9 u' C# s; v1 \
| ON ON 2 i' O# O0 Y5 ?# I$ J4 _# O
| 0 0 2 @* W5 t* n, _/ l: N, s/ y
| 255 255 ; _) S! W. s L+ T- X! L& ]
| Y/C separation set : LOW PASS - ; Q2 a, k7 Z) B. V
|
| Nintendo 64 | COMPOSITE S-VIDEO # q4 L# _+ M, {/ ^4 N
RGB (NJM2267)
# ~4 [& k9 L7 `$ fRGB (NJM2267)
- h! Z% {2 K) W/ N* T! r9 ]* A/ W | B1 B1 : \4 I/ c- P! } `& D P& Q
B0 5 {$ y: y$ g' ?2 r* I
B1
6 u: Y; d( w) y8 S2 F4 V | ON ON
, v/ h% B% u6 R& A- ]% qOFF 6 B3 P+ n& L* E& x* k0 k
OFF , Z- M" a) z# O
| 0 0
& k0 m) u5 I5 `, B. V7
8 b: ?: Z6 ]" ]! Q0/7
X2 A8 ]% }" t; F | 255 255 " n8 `( R1 q f: O
150
$ U8 s* Z, Q! q0 [9 a* W150 * L; Q4 `* q$ k
|
| PC Engine | COMPOSITE RGB ! A6 I5 Q- {$ f
| B1 B1
( a% |* {; H$ ~! W Y3 N; m | ON ON {* ?$ W$ D* @. @7 d4 J
| 0 0 1 z8 o$ Q& W& s1 ^, ~
| 255 255 & h; R3 O( Q: W5 F6 |. q! d
| NTSC AFC : MANUAL / AFC level : 4~7
! B& G. m& C% |& N4 ^+ H |
| PlayStation | COMPOSITE S-VIDEO
( u7 w+ U9 p: x( [RGB
3 Y" z T3 C5 q/ D3 HRGB + T* S, W& z% w6 J- z* z+ R5 J/ ?, t
| B1 B1 0 @1 Q* Z. H6 a) f, e
B0 L7 g+ o# c0 r- X; w# N7 m: F
B1 4 e8 F) D: }; }, v% j: F+ ^
| ON ON 9 q( s3 ?% W$ u. }
OFF + y# u- D$ z' K( N9 Q' A) O
OFF
* Y8 q. f/ q/ x# y1 y* h& ^( G6 x9 V | 0 0
& v/ j! y& s9 [7 P. o0 @' u7 & Y- [) ?2 I4 i3 W0 W) X
0/7
; {: B9 ~: X/ y/ {) v) | | 255 255 1 c& u8 i* W' @6 O: {$ {1 P
150 0 s1 K9 M" Q. L5 r |
150 6 G' {, n. W. C4 ?/ Q
| - - , w& b! b3 k x% r# Q$ o
AFC Level : 0 2 k- A/ V, e( ]% @# D: x
AFC Level : 0~1
. b& l v0 a- f! S& F1 _" r0 f |
| PlayStation 2 | COMPOSITE S-VIDEO # F- {# H; U. ?. |. r/ P0 a
RGB ; E1 [' L* D) M% M5 t
COMPONENT . R J4 W2 w8 _6 v9 t2 s" J( N
| B1 B1 / D7 \& ?& P. u9 J
B1
2 \! @# |$ P* _1 S- N% hB1 # u! K4 A3 G% c* ~ i) L
| ON ON
- t n# m2 D }0 q1 v9 u" @ON + N* b' k( `) ^1 h5 G0 Y4 @& K1 F
ON
) j2 T3 k9 u! a8 L& y | 0 0
9 K+ J6 m9 u& t- V2 A' O0
# E& K' q' s3 m8 V* |0 ! n. ^) W5 A- E [
| 255 255 # t9 I: a7 z$ O1 ?
255
, K$ \; K7 ^4 w3 w r- R255
9 A7 _8 k4 T8 y! ` | - -
: b9 f; j; L( t5 ]# \-
, N" G3 H6 k+ r" W1 v% I* d- ' G8 Q8 R+ B% ^* |; ?
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
- D4 _- o$ v; S6 E, v% f, n; p" ]Aspect Ratio : Wide
" s8 t8 k+ G, O- eNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP 3 e [8 g+ _6 o
|
| Saturn | COMPOSITE S-VIDEO
4 F" O2 K; b- \% p: w' L kRGB 7 W/ |- q8 S0 g* X1 M: i9 \
| B1 B1
; r8 s6 g( l5 G9 jB1 . h# g6 N [ S
| ON ON
% F$ `$ ^1 g9 g. n+ YON & [; ~. @$ U+ b0 b6 E& f
| 0 0
8 U& m1 t' e' l# \3 v0 : q6 l. p4 G, x$ O6 Z2 D
| 255 255
- u1 e1 s- t) z! N: }255
6 K8 G9 ~" u# v/ h2 K | - - \' ~# A* T0 `& O/ q( ?
- 4 W) f& t' z4 X( b' w8 m. e ^
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
1 G/ f% N. f5 z |
| Sega System 18 | RGB via SuperGUN | B0 B1 0 r- Z* w$ D, ]- \
| OFF OFF
, W* N/ z& h$ ]9 ` | 0 0 4 e/ M4 R8 E" [6 Y% T/ q0 C5 M
| 255 255
0 f# \9 S0 J6 [ W3 \) g | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. - v1 Y1 d/ l' x# O- h( l( p
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 1 Y( `9 a% s! U* |! k5 w
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
% [4 J3 E7 W+ T: x0 z1 Q, O1 K |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
/ e: H7 P2 t* }# hRGB
# w$ o) I9 R9 R# f2 c/ V | B1 B1 ) v" j3 {8 @2 j" c j
B1 ! {: A$ D8 \% X* m9 V+ k; q
| ON ON - f. C- N% E' u$ h2 n
ON
4 r( T+ d0 N0 u, i | 0 0 8 {% u* j5 T- Y
0
9 M U: L! A9 b0 G' e7 A l | 255 255 ; G% |; `, B7 E7 C6 w, ?& a% ]# Y$ J
255
" t- \8 g( Y" }: o | - -
9 ]7 h5 B* o2 F3 g. v- ; _ c9 d" R. ]" ]
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
6 Y- M9 | `5 S1 T |
| Wii | Component | B1 | OFF | 0 | 255 |