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XRGB3针对部分主机和基板的设置参考

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发表于 2013-11-24 10:11:10 | 显示全部楼层 |阅读模式
System Cable FPGA mode LPF Sharpness A/D Extra settings (can help to fix problems/increase quality)
Amiga CD32 + SX32 RGB B1 ON 0 255 Note : Probably correct for all other Amiga's too
Capcom CPS-1 JAMMA to JP21 JAMMA to VGA (D2) - F2 Q) t5 s$ n& O. J: Y2 b7 z
B1 B0
6 O( z. m% ~& W* B
OFF OFF 5 X: d! C* T+ `, r& I
0 7
2 y1 [& m9 d' ]7 I! F' ]
255 176
; a1 ~$ Q! J  A- [% o, w: w
RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 8 V) p" ?8 B. S7 E( f9 i- S
Capcom CPS-2 JAMMA to JP21 JAMMA to VGA (D2) ; z! u' M$ r  C  G# U
B1 B0
/ {7 \) C  s1 M
OFF OFF
+ y2 p4 f9 T# `3 `; v1 M* k
0 7 8 g' K+ V; R! \9 V  x
255 176 # n( }) K$ z7 P5 C" K: U3 r7 ~! O
RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
: d' e- @. r6 F
Capcom CPS-3 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
' `6 w$ O8 \$ S6 O# x7 S
Dreamcast S-VIDEO RGB
5 d$ Z4 \0 e5 `5 f* J1 GVGA 6 @. G6 q7 P  X* |6 X
B1
' w% p; D# \; J( rB1
4 y, D- P3 h7 K" QB0 $ F" n/ F( j4 e  V
ON 8 R& s+ r1 t9 ^& {+ p8 _
ON
- {1 x3 C+ \. M# rOFF 1 X$ u7 S. a# t9 }2 }9 X
0
) ~8 x) k: _0 ^0 J) r) q) J0 0 W( @8 S! q8 Q& D$ Q" O
0
: S( S7 B" S8 H
255 255
  r! y8 F2 F$ {0 _255 " x* F3 O) H4 f2 ]
-
9 N# b8 q7 [% w- L-
( @( P0 o' L9 _D in 2 INPUT signal : RGB ! \+ {/ g) F( Y, q' J7 s/ p0 N
Konami TMNT based hardware RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM & q, t7 h. n; o& m
Master System RGB B1 OFF 0 255
Mega-CD COMPOSITE RGB   n5 H7 x  b8 N! t* T) k
B1 B1
( C1 ?" v5 M3 Q/ h' ?
ON ON
' K* N; c' d% S1 Z+ U
0 3 p4 ~; ~0 b" N; s- z  k, l  Q
0
1 g# `$ ]3 v9 K
255 255 0 V& p; {; K5 ~# ^* P5 r
Genesis/Megadrive COMPOSITE RGB
7 R9 ^* b1 q6 ?" v+ b6 H
B1 B1
/ q  e' j( ^$ z0 p6 {( R
ON ON
( Y1 v5 c9 g# P" z7 S  x1 \, d
0 ' D+ L* \, \  l7 L8 Z
0
" y: [' I# i( T. T/ `* s  o3 ]
255 255 % |0 m  V0 Q1 z0 K; Z# n/ ^+ w
-
# m: ~- z) w  X- : s% b# w7 S. _! e
Neo Geo AES RGB B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 5
Neo Geo MVS RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM ) w: G, K* s. _) |. B( E% T
Nes COMPOSITE RGB ( J% k( @7 w; B2 {* R. N
B1 B1 $ l( [2 X; G, Z9 K- {
ON ON % h9 y& A. X8 Z% n' j, F
0 0
/ V- j8 m( v! R8 H5 L# j
255 255 * ^& Y% V7 j1 T
Y/C separation set : LOW PASS - $ s, p8 B% r0 b3 A- f
Nintendo 64 COMPOSITE S-VIDEO ' q& F3 B1 e! O& Z2 J8 c; {
RGB (NJM2267)
# w8 d/ M3 `" [# O) {RGB (NJM2267) 7 D* T; l6 g7 `1 {1 {' M2 Y
B1 B1 0 S( n# q7 R  }) Q
B0
- f7 M. |6 e7 T+ f5 y3 tB1
: z' u0 I, z$ ^' c' M
ON ON 2 \# ~" L/ }+ f
OFF 3 s, V& v& O) {  g/ m) c
OFF
/ _% N9 j8 p% C5 A3 g; [
0 0
7 W" u: ]$ h, f, s0 x/ c7 J$ M7
; o9 K4 S4 `( D' B3 u0/7
" X! E0 M1 o& f; h8 |5 B5 r
255 255
" m2 P, r8 i+ g/ W, W) Y150
7 r" V" ?7 H4 E; ?5 S4 m$ l150
/ H; T% V: d/ o& f5 P( h
PC Engine COMPOSITE RGB
, K, b5 n' S' x, T8 }6 A( D
B1 B1
0 S2 W3 o3 A) g; J, G) ]0 E
ON ON
0 Z  S" O4 ?  u  R
0 0
) f* q6 g6 K* \3 f  t9 |4 }) Z
255 255 $ k5 h. w9 z5 ?7 ]$ E6 o2 y
NTSC AFC : MANUAL / AFC level : 4~7
8 N$ X' j$ [$ Y  n
PlayStation COMPOSITE S-VIDEO
# ]/ U9 _7 u8 N" Q' c1 g7 t1 eRGB
" E; J+ h  d" d* r8 V! {5 t4 kRGB
1 R4 {+ w. F0 O* z6 K
B1 B1
0 X7 x5 P# Q+ c' q2 J+ a: dB0 " a' O7 E0 m( b* Z3 j
B1 0 N" |9 M; \4 {* Y* B6 v0 o( A- a
ON ON
! b& s) I0 s4 ^2 w8 FOFF
3 N3 X1 N0 L9 [- SOFF ! x+ w5 U! g2 q2 l3 g3 e0 s: F
0 0
: |0 t0 R) z& E# n7 / S$ U( w' r! g2 u
0/7 5 E. Y# ^# @' n
255 255 0 t  @! X/ W3 T: \1 h5 H. m
150
3 j5 ^" A, h+ r. U! u3 g) V150 & Z; ^$ \' [  ^" L4 ]% @" v' G
- - 8 d/ G. A; Q: T) l* u" M3 i' j
AFC Level : 0
% x) a  |" @7 {. P7 AAFC Level : 0~1 + A/ I( x- R9 @4 A* I
PlayStation 2 COMPOSITE S-VIDEO / R8 s/ o5 u0 V  N. A. }+ y" l. ]
RGB 3 J+ h) e8 J) w; m3 y1 S6 B
COMPONENT 6 p  W. b# @5 F8 |/ C% k" x
B1 B1 " g9 l" z# i, D6 L) _5 a
B1
/ h4 ]( z# E- ?- D% t4 rB1 ; ]. \% Y1 W, J; x
ON ON
: p% _+ C2 e9 q6 ]ON
! t8 s$ e% g) I4 x, _6 qON
  l* n/ Z& d/ K  J
0 0
+ m( D6 A/ n3 ^1 i* Y. P4 j0 % P$ u: c6 ?% a0 M0 j, n- X9 x
0
# W. O" |7 d' f5 N+ V
255 255
& M5 n- v% S/ U1 x3 @; z7 H255
4 ?$ a1 g' m  i0 Y0 I. A255 " G3 ?. _5 v* m; i( V0 g8 _) u8 b
- - . Z) h3 Y7 _2 y: b; t, A
- 4 a9 L2 Z4 Q; ?
- 8 U0 i1 S% x, R
PlayStation Portable COMPONENT B0 OFF 0 255 DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
- a* N: |$ @0 I# J7 S: QAspect Ratio : Wide . A- S1 ?: K& a. |  H
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP 9 {8 ?$ E3 v' k6 t
Saturn COMPOSITE S-VIDEO 8 i: {2 c* l! D. U
RGB 2 S6 C, f' g/ d
B1 B1
) s  e+ F- p- M( @: }B1 ) K% E3 j( [- p0 _) B3 V
ON ON
! d) d4 z  V. iON : Z8 _4 ^* d) ]( ?2 O" e5 |* I
0 0 # C# l+ N! R" B  {& \' z2 F' _
0 . }9 |: g! f5 s8 j$ J6 W
255 255 " `% Q2 W& X* T
255 4 g# n' {6 [6 q. }* Q6 O0 N- Q! Z
- - + o9 _8 P1 e- E6 I  {; W
- 9 ^$ H( c  O+ u4 c" L8 x
Sega System 16 RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
6 w5 C$ J+ U, ?$ N% r. V7 [* `
Sega System 18 RGB via SuperGUN B0 B1 5 J2 Y+ \# ]% M
OFF OFF + X; [% p$ ?& B* ], Y
0 0 : }9 o* y8 ^$ D* b2 S$ e2 S/ {$ `
255 255
1 D9 e6 y# E% c! ^
RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. 3 t4 @4 w% I0 ^* o7 Z$ T" O# V
Sega System 32 RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM & Y/ m# g2 i" ?' n3 I7 i0 `' t
Sega Naomi RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
) F! \* C: k: F- s3 c* S8 G
Sony ZN-2 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM
Super Nes COMPOSITE S-VIDEO
6 O1 S+ f) d* Q3 SRGB 2 R( P1 H- W. E* P& z% Y
B1 B1
7 v7 t) C. C, R. dB1
+ S8 i* V. s# K. K
ON ON
& Z& `& O  d8 a9 \; c3 P! }2 b+ ?" TON + B% Y$ E- O9 V6 l: J
0 0 , n& r& ]4 X  R" N: X' F8 Y
0 % {8 w9 M  ~/ G7 ]+ X
255 255 9 o. y7 ?) P" C$ Q, t) P( R9 m
255
1 ?1 w* N; [+ ?" A5 ^0 M" N
- -
& ]. j8 W8 Z) [# E" O% v' l- 4 b" m: R8 P, e/ w  G
Various Bootleg PCBs RGB via SuperGUN B0 OFF 0 255 RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display 6 h5 G6 e. o1 y: U
Wii Component B1 OFF 0 255
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发表于 2014-1-24 14:03:11 | 显示全部楼层
本帖最后由 n805 于 2015-12-19 19:45 编辑 8 W& x# P1 e; e5 e  a3 m, M

+ Y5 z3 D, j( d; Q- f) z2 u! b6 v貌似没有PGM基板的啊。。。) y% D0 s- _" t! e" L# U7 g1 ^& A' |

( N9 a' G# k3 K- e[url]     | | | |   
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 楼主| 发表于 2014-1-24 22:33:51 | 显示全部楼层
crazyq 发表于 2014-1-24 14:03
% e3 M( `8 J* i( w8 A: h1 [貌似没有PGM基板的啊。。。

- x' H, r. T% q4 b9 c: b9 p暂时没有。可以用MVS做参考再进一步的调试。
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发表于 2014-3-16 21:29:40 | 显示全部楼层
本帖最后由 n805 于 2015-12-19 19:45 编辑 - Y6 g! \* o, M2 O/ M( e( i3 I( @
5 B, {+ C) g+ g5 v9 w
需要用小尺寸的确显示器么?大的分辨率高,会不会马赛克严重?6 ?$ F: N, T2 A/ |' k# H: x7 G9 j% t
1 E+ Y+ V: p; g
[url]     「 「
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 楼主| 发表于 2014-3-16 22:30:06 | 显示全部楼层
FPGA mode 打开B1 重启机器就不会了。打线下对比度亮度要稍调高点
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