System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) ; j ?8 b+ m. F, R) q5 a+ F
| B1 B0
O- v, J6 M) Z3 \ |( f | OFF OFF 3 o4 q) }, N0 D* N$ T1 {% W! R
| 0 7 2 l. S6 D6 ]$ H% G) K& J& A
| 255 176
. I2 l9 Q; ^3 j | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
) D$ t, X/ }" i4 k4 k( ? |
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
* C7 L0 s1 D2 z3 v3 O0 Z! c | B1 B0 7 ]! u0 X. w' h: J6 {8 j% |
| OFF OFF ' ]+ J; ~* m8 z
| 0 7 6 @. R" T* L% n3 w F
| 255 176
$ R5 n$ g5 E. {, l | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image , h3 A3 O2 s) q; T$ _6 X
|
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 ]1 N3 y" B9 y8 u
|
Dreamcast | S-VIDEO RGB
1 f/ i/ ]1 A. @ s( I' pVGA 8 G/ Z; o J$ g+ x8 X' p
| B1 7 f$ q1 [$ W7 w0 ^. e
B1
3 V. `# X8 Z) D- ?* a, I+ CB0 j" E* b# s- ?* [; j# u/ L
| ON ! \' S+ h( [4 I* a3 _4 R: K- [
ON
3 g9 @9 ~. H1 I, g$ \0 {2 ^OFF
* }5 m7 R0 d- R# p o9 W& D2 k | 0 5 [: z% a7 R' |9 r5 R
0 5 U* F# j) ?) q4 q& J- Z: E( c' a
0 9 ?! _9 q; {& h3 q8 H9 H$ Y
| 255 255 . S% K6 v% G c! S0 B; C' P# w' ~
255 8 `1 a# S/ a9 g L; y
| -
7 G, S% C/ l7 F3 p: Y0 o- j# h" j6 b- Q-
1 O7 P1 d8 ~* W4 l2 |- t6 c4 P$ |D in 2 INPUT signal : RGB
: ? W2 \6 o! O/ x" ]$ a; @) I |
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
7 u+ r6 i6 A4 U5 Z; S- z: t O |
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB ) U, o4 t3 d0 v% f% F( O
| B1 B1
& C& U# J+ A6 S1 d' w6 ] | ON ON
% V2 \1 ~( }' A2 c) i# O | 0
& }% @7 C# K; k# N' c0
, u2 h5 }, u0 D5 {: o$ h | 255 255
h2 O! N9 L1 R# P |
Genesis/Megadrive | COMPOSITE RGB
% n J) U' M1 [$ A4 a7 r | B1 B1
8 B2 U5 j" e* m* d$ C | ON ON . \& a' |( O# g9 k; o H' Z5 j& I
| 0 Y' }( ^; `3 ]7 m5 l8 U
0
& Z9 U9 Y6 R9 S* K | 255 255
- T( A4 W5 q- R8 T9 f. L7 J | -
2 i+ x" F, ?, U% Z/ U& T- ( {, t0 o4 i( t
|
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
$ I# A6 _* M' b |
Nes | COMPOSITE RGB ' B& g* K* t9 Q
| B1 B1 n7 D5 `$ Z* k0 X; z
| ON ON 1 p3 r/ h5 m$ |+ {/ P, |8 H
| 0 0 / m& V* z [, T% F# a; e7 y) [
| 255 255
) T5 }0 t5 ~. B | Y/C separation set : LOW PASS -
7 U. f4 ?3 Y, m0 g |
Nintendo 64 | COMPOSITE S-VIDEO
% r, r8 r0 O& T5 C; f* V7 g+ L4 l3 BRGB (NJM2267)
0 i3 y- Z ]! L4 [% f# |( g6 NRGB (NJM2267)
- t p0 C) M: m& z | B1 B1
) r( E& S) x8 A: MB0
$ K3 O; L0 R6 h9 lB1 ( G6 ^% V: X; A3 p% c8 a
| ON ON 9 S; [& O' `+ ^; ^, N
OFF
9 H/ l+ X0 _3 n9 l2 kOFF 3 @& E6 o; Z, k4 o/ f$ |& Q/ Y
| 0 0
: V& z3 t, H3 }4 K2 b6 {9 j R7
1 }, a: a& ?" [! A2 E Q& M0/7 & l* R9 x) Q: }
| 255 255
: D- T1 {5 R4 ?4 ?; P150
. C( W5 Z5 n. V' V, r- l150 5 w$ E1 }* p6 O
|
PC Engine | COMPOSITE RGB / d- w2 V, _' e. k
| B1 B1
" T5 J5 b/ _) |$ p' f | ON ON
2 ~3 w7 v3 h- Q8 L. p | 0 0
t. g) e1 P$ @2 R3 k8 C | 255 255
5 N* @# Q) f9 ?2 ]9 Z3 p7 Q | NTSC AFC : MANUAL / AFC level : 4~7 * m ^0 L# Z" R# o( a
|
PlayStation | COMPOSITE S-VIDEO - }' Y; T9 L, M
RGB 1 R4 L1 _& L4 U0 d/ F4 p& D+ s
RGB
/ Z$ E+ @) P6 k- \7 d | B1 B1
m0 ~; w' l$ q! a/ \ F- ]B0
, x4 m1 G: C& K! L# {% v4 fB1 s2 |4 w% U. }0 W% h
| ON ON + i S# r- L* H" g
OFF ; K% W- t# @( V- R6 J7 L
OFF 9 i* H; z7 w) {. ?
| 0 0 ' G9 |3 W. | n P% Y* O1 R
7
7 ^% p+ X, c; \* T0/7
/ c) p3 @8 }2 L; i | 255 255 * O! Z' u5 j# K' t) O( b
150 % e6 |9 _% z1 K. h
150
1 T, G8 v$ Q4 M$ d( U | - - ( m( R/ W6 b. y* Y6 Y. ~
AFC Level : 0 5 m6 u' c5 M8 ^* ?
AFC Level : 0~1 - _4 Y% z' {5 [9 Z' }* w d
|
PlayStation 2 | COMPOSITE S-VIDEO , P. q [' M& h: }5 [. y7 Q
RGB 3 q2 x }2 b/ L! M( W5 m# z" ]
COMPONENT
0 h' A$ C( h5 p/ E9 B! K | B1 B1
; Q4 o3 m% k, K' i/ {B1
1 H8 N0 \1 j7 `/ `0 k' |B1 p" ^) @8 R; x, n& |8 a. R
| ON ON * L0 l: ^ U5 M' A6 k. ^7 I
ON 7 p2 I1 G/ Z8 k- F
ON
: y0 t) I- O: k. D | 0 0
: X1 C% _ i7 u+ K3 N% T: i0 7 P& p9 |- A) i& a7 ?( [5 \/ X; M6 ?5 D
0 / G( o/ b9 O4 Z5 Y( B5 |4 x
| 255 255
; g8 v2 y& H, K" B- R255 + m1 ]4 x& F- E
255 / q) \1 i- z5 h# O, l
| - -
: G" i7 ?+ Y# f% c. O5 I: H* m- 0 z4 |1 l1 L6 j3 E: ]
- 4 Q' G6 d- T( W; O
|
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 & q, C% k9 J6 j5 m) g1 W2 @5 ]% S5 I8 R
Aspect Ratio : Wide
7 Y3 m. @; u5 R+ R) H4 c8 }" E$ ]Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
$ K/ i& {6 j( I1 p, C+ Y. [ |
Saturn | COMPOSITE S-VIDEO 5 \: t5 ]4 I3 M8 [& Z8 i n
RGB . Q: ~5 v5 F! Q8 B/ m
| B1 B1 2 o4 r5 G, M! P" ]
B1 9 I( d8 g% x% m
| ON ON 9 Q1 d/ C% }! C0 s! h
ON 5 G5 L. U0 d9 g T0 o% e
| 0 0 / I( p& @: N) J6 ?3 t* C& M6 k- c
0 6 ^! l& z% z' m) N( i0 p3 n
| 255 255 # A* ^/ t9 W, C3 H( y4 U, ~
255
) t& t7 U+ J: I7 C( b7 [ | - -
1 r5 W& f* V; V) k-
3 X A) n0 u* e9 M2 b4 C* j |
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ! \6 c' n1 O ]2 G2 H1 r; r
|
Sega System 18 | RGB via SuperGUN | B0 B1
8 i0 A3 z W1 z | OFF OFF
+ L0 B" d# i+ F0 S | 0 0 ( K; F# q( ~- w# S
| 255 255 ( \/ e" ^, H2 f
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
9 j- M6 f0 e- H' f! S. q, M |
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ! P3 d* _7 [0 |6 }* Y8 T
|
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
) o0 @( v v; A, A( `2 s/ q6 n; u0 K |
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO , ?1 _; z+ q6 e5 E5 L, G
RGB ) A. P0 ~6 h8 T/ R5 Y
| B1 B1 - B7 n: Q! g& q* Y6 L
B1 6 P5 K1 `4 ~, ]0 g' E
| ON ON
3 V7 c: o3 M ]' T7 j1 G# ] ~ON 6 k( v& w# O4 E( p' X* B
| 0 0
P$ Q3 ?7 N0 v0 / t$ {3 P& ~6 G5 T* z) \! |
| 255 255 ( T# Y1 Q/ {" Z- W. P+ [* T$ w- l
255 * y5 @! I. \$ ?& i) W
| - - 7 X/ b5 Q8 W; U0 m8 `; t
- ( f2 B( y0 o5 F; N2 |# P/ N
|
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display # u" z, y' d3 C, V" `1 |
|
Wii | Component | B1 | OFF | 0 | 255 |