System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) . `# r9 q0 q! G1 |7 q5 V, X
| B1 B0
2 ]: S( C, ~0 I+ o$ W% _ | OFF OFF 2 C, ^$ v+ ? W$ X$ r( a
| 0 7
8 Y% t5 S/ s# V F8 R- U/ W- s4 i | 255 176
, i9 ^5 l) P- K | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
7 a7 h5 F" ], w |
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
5 N0 a3 v8 P2 r6 \, r! I | B1 B0 9 P. N) i1 D8 `+ ]
| OFF OFF
b, ^; I2 o6 g* L6 n3 T, s, x6 E | 0 7 9 e$ h, N, C4 w) M& z9 I! }7 Z
| 255 176
6 R, n% C% ^+ s8 @- ^6 n! d) _0 o | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image * B0 B& V0 P8 c* s- m# M/ U9 A5 p- [
|
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 - K6 [& [4 \' S# r: J
|
Dreamcast | S-VIDEO RGB
; S7 a- R+ p- p! r4 N+ l7 ~VGA
, N5 ~0 G3 B0 `+ ~2 R! k- y | B1 " |' C. S2 h! X' ]+ e9 O
B1 & C v. Z8 W& Y5 l- w. G7 L
B0
/ a5 _; [. [5 J, p | ON 7 J& y2 {( k& r4 B' p* }
ON
$ b6 s7 A& V% E( V/ ^8 zOFF * {- x/ V& ^, p) Y3 M. [/ s1 t) a
| 0
; L2 O- P, A; Q7 d1 h0 % H9 g& q$ L5 h" h6 Z9 A) H
0
8 Z* i1 k$ U) Z( a) n7 P | 255 255
! U- I* S9 @' u2 b# {255
" [$ x3 [ `, r! S m) U: p \1 j% E | - , X- F4 ~1 x3 R- q: }4 x v
- # |4 I4 t, y# z0 ~* ?
D in 2 INPUT signal : RGB ( P9 D* @ T" Q Z- B# Q
|
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
5 j9 O V7 O$ |9 H# ^ |
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB , v3 p7 x! X U* ^% _
| B1 B1
$ o/ ~& M. Q3 X L: V( ^- L. G | ON ON
c8 b) J) a7 u5 x2 ` | 0 ) A( M+ c7 q4 O6 m5 t$ v
0
* h# K3 a/ X' n# a2 ?% I5 s9 k; x | 255 255 7 K7 [/ L' a6 ^! }( F
|
Genesis/Megadrive | COMPOSITE RGB * P9 m4 R3 p! S+ R; a" Z
| B1 B1 + ^0 i/ y+ O& E, n, f
| ON ON 7 b# k: O3 ^" p8 j* A
| 0 " p @& I* A/ y# W- c, O; s+ ^
0
/ j+ a5 b. Y6 _% s! G1 B* U | 255 255
- N- g3 U$ |4 f' {- }, O2 j: u2 A | - 7 b+ T2 A& c; R+ M# k
-
9 b, A9 V' F7 U |
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM ; ?) T4 y' b8 G _ X, ]
|
Nes | COMPOSITE RGB 0 [9 V: H& q( }% `3 f
| B1 B1
2 S/ y! {7 E/ |3 ~ | ON ON 8 H' J* Q3 Q3 c! T- N5 W' t3 R( K
| 0 0 * o4 X: u- J( M& u
| 255 255 7 l& e1 J5 Z+ G% o
| Y/C separation set : LOW PASS -
6 H) S$ r. F( `' O* C# T4 {8 l |
Nintendo 64 | COMPOSITE S-VIDEO
, f* H" f# ^, [& GRGB (NJM2267) 7 A" ]+ y; H4 Y* w
RGB (NJM2267)
! P5 D: Y& n* z1 b$ E- E7 `+ A6 Q | B1 B1 - Y/ g- V( l6 v' a& @8 H1 F/ q
B0 9 c, Z2 q$ ~/ t/ H
B1
! L0 F/ H2 C' }+ N* ?2 b q | ON ON 5 [5 V% \+ _$ q3 n! {1 z
OFF
s5 a$ _' p5 j3 t7 mOFF 5 ~6 g9 g8 C4 F, o$ r! h
| 0 0 + n h# A7 z& O! [+ N0 }
7
1 }3 W) c( z+ ~: W" Y0/7
0 g' p0 j1 B: j8 T/ q | 255 255 % S6 w+ M7 v; q& L
150 / e; s" O7 s& Q* t* |
150
9 G: o7 x3 b; C$ m! J' @ |
PC Engine | COMPOSITE RGB
! h* R4 E/ |7 _& h% T | B1 B1 % t9 I9 F n w+ }- m/ p, E. E
| ON ON 2 O l4 Q6 G" Y0 b5 t) ]
| 0 0 , i( f3 l$ z2 y* U$ C
| 255 255
2 `2 v: r5 e3 W$ \3 i1 L! j* @8 d | NTSC AFC : MANUAL / AFC level : 4~7
( t8 q) o2 v. R; G! d |
PlayStation | COMPOSITE S-VIDEO
9 H! X+ Z$ n0 w" E! M( jRGB
Y) D: }; E. r X8 GRGB L- O$ L$ S" v: X( C7 P6 J
| B1 B1
7 u2 Y, _8 }* f0 {! y( IB0
# x) n" e) B; zB1 ; }7 H' M X/ m% U+ Q' W
| ON ON
# ]- w& V& ?) |* ~: D7 T) T# P1 MOFF
( U- ^* L7 O, Z& r; G" DOFF
, z. D8 F, [ W4 o3 _% O: ? B" n5 H | 0 0
0 f7 {8 P2 C8 Q5 Y& r, L5 {+ R! d7
* V. s# M: }/ Z( T- H t% B' D0/7
$ Z t t$ h! L# r+ R | 255 255
0 [, R" H3 Y* l# U$ m9 d2 O: Z150
7 j- J: Y/ L- ?8 B1 _150
9 _9 r& `( \9 U, u# F | - - ) u- J$ `# J4 I$ ?! N% k4 K6 s6 C
AFC Level : 0
7 l- X; l( C2 w. N( r4 yAFC Level : 0~1
/ h! c7 V) Y& d) D |
PlayStation 2 | COMPOSITE S-VIDEO
) v2 ]" e+ }. b5 r3 C3 X$ L& I- l# CRGB
8 H, c; I8 N$ w8 ^; T7 N, NCOMPONENT 3 b4 A. X k5 s5 A
| B1 B1
1 J- E: J- c6 ~ @B1 . Q" T4 ]! f3 ^0 R& s% Z5 b! F$ Y
B1 ; L0 m5 c: U k' o* q
| ON ON 6 Z4 `0 a. m' `. N6 r0 t, x a
ON
! T# @7 A! y1 i' w* r+ N( A8 tON - m# F* q2 z2 D2 w7 L* U8 ^
| 0 0
2 X1 I: R3 X( b- j0 B9 H0 3 J4 A& }/ [9 M" T* `8 S2 e
0 7 K, z! m% F4 ^# l3 w# a
| 255 255
, d7 A b$ p/ Q% x255 6 L. ?# L% S/ N k; S% d
255
( ?( }9 i8 p8 O M, }7 ~3 }! \ | - - j0 w2 x. H' |$ J( E& P
-
$ p: [: F2 C1 V, h- E9 m* c0 o-
/ i* Q8 j3 H. b( n1 S |
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 3 i/ i4 \/ H. C( |: |& F
Aspect Ratio : Wide 7 ~9 W+ {6 m' i$ j3 y3 M
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
; y. a& m! t0 R, q: N, }5 G |
Saturn | COMPOSITE S-VIDEO ; J3 e1 @- t" ~2 T! Z( E; b( m; r+ Z
RGB
6 P( k% ^) {# ^3 l+ n4 u8 j | B1 B1 ) }6 O+ u2 b) R, P4 r
B1
" Q* r/ t; y0 q | ON ON
; p3 g0 ]9 N, M7 w+ aON + l Y- o* S& i
| 0 0 ! d4 F" A7 V' p! a1 D9 ~% f! b0 k
0 * k4 X4 q( i! x: e B
| 255 255 , l6 h a) V7 P8 `* R! F
255 # u$ S( w4 |0 v- [
| - - ! V D( _9 ~0 G {5 b2 H1 d$ P
-
1 T; S8 j+ {% ^ |
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
( N/ B; c8 D: b- i1 Q* B5 }1 X& n7 g. P |
Sega System 18 | RGB via SuperGUN | B0 B1 ) i' [2 I! a& ?1 I
| OFF OFF 0 H5 ^, J [9 x/ b
| 0 0
D# a2 t& X) K7 Z! S5 a8 [ | 255 255 % n! {& J* F" h7 K/ j
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
: j5 L1 x. [8 Q; Z0 r0 c |
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM , f* k7 j7 T' E7 F9 D5 w
|
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
' {9 H @- z2 b ^, F& D) y% n, Q) _- k |
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO
& L, L1 b" A1 k# C9 M( ARGB ) i: ^& C* G1 \2 @
| B1 B1
* R' d. A; s% i; k) d: j* iB1
3 R/ p" E& @) d1 H8 ] | ON ON % d. a, @. A* ~# I: T
ON & U8 n5 P @8 Q9 K& j' ?
| 0 0
' [! s) ?; v% H& t/ C0 ! p) I, \, D( a; L* i
| 255 255
7 l% C' {! [; R; Z. m7 o255
, [, W! O( V& ?8 T6 O | - -
5 ]+ c0 A, E1 U; x: W-
6 o& q. i2 H) h |
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
5 q" J* H7 R- s" F# y i2 f1 _ |
Wii | Component | B1 | OFF | 0 | 255 |