System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
1 q! ?/ |7 w* X" Y* N" z9 ~ | B1 B0 ( _0 q* `9 w( R7 c. @, ?) N
| OFF OFF
( K% R. c$ @2 G4 b5 ` | 0 7
! o; X1 w3 Y8 d! J) C- o8 E | 255 176
" R3 V! m$ C) T | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
* M. ]$ p ^" U2 g" Z: x9 N/ `' e |
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
. |' o1 m3 x' S8 F+ y | B1 B0
- t- b U* K+ b. R | OFF OFF + U0 U+ G6 U% m
| 0 7 $ H7 y- S9 T: Z4 h, B# C3 g% _& \# l8 H
| 255 176
# ]8 `: F4 l% V6 t3 ?7 B | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
2 S/ b( u0 _2 t% v6 k |
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
& {+ |5 D$ a" }) x/ A3 ` |
Dreamcast | S-VIDEO RGB * x V/ W5 ~0 {2 i
VGA
4 Q& L4 h% w6 Y1 ^ | B1 * E- o4 x: z+ Q+ B+ r9 e7 \: J4 L
B1
9 b" [/ r# g6 L0 }) JB0 & {5 P. I; k% @( T. k7 x
| ON * o) T: ^* n- x/ v# h+ ~
ON
. u/ W/ |6 w2 l$ V. ]% ] h- JOFF
! Q" K; z1 d( y& k0 T. |5 _ | 0
5 Q+ }2 ?6 v B. B4 [; G4 v0 4 y( }$ X/ V" e3 @! J
0
" {* E- C! o; ?4 w4 v) j# c | 255 255
3 y) w. o) w+ t8 ~1 \, I% v255 1 o& L; X! w' c8 `' z+ o
| -
2 m c8 b. @% O- + ~$ C+ E4 Z5 g. t& d
D in 2 INPUT signal : RGB 1 ]4 o) |0 h0 N$ _7 y. Z5 M6 O
|
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 6 o. ~3 g' s6 \5 n; [9 i2 |
|
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB
4 K- }+ l' K6 P# | | B1 B1
* i' A% r* |$ E3 l+ d4 K | ON ON
7 F. r l/ ~( p" D0 k8 [- g6 ` | 0 2 `! E2 [+ t9 r2 B
0
! N6 d6 N N; w8 c9 b& g: _ | 255 255
+ m2 I2 p2 A: t |
Genesis/Megadrive | COMPOSITE RGB
6 d! k0 X* ]0 {7 `# W | B1 B1 : a5 g l' W& T8 P: q/ U) k
| ON ON ) a N7 _) e6 y2 V
| 0
. k; h& Y# T4 X0 ) A/ ~$ h6 A- {1 ?1 X$ e
| 255 255
; o# X! n# d( R. k" F; e | - % x1 { @8 V. P/ T; f" ]
-
0 ~0 l; o" Y9 s. F7 ]% t5 U |
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
& `2 ~! Z3 w8 L# J- S. J |
Nes | COMPOSITE RGB
; M X' V( o9 \) v7 Z, L5 ` | B1 B1
2 R) j* w& q9 X2 ~1 c | ON ON - Y. Y2 w8 s) T/ }
| 0 0 9 z3 }5 l( Q# {% ]8 M8 a$ z( M
| 255 255 7 e. R8 ~6 ~3 Z6 U% Y. P3 }
| Y/C separation set : LOW PASS - # C9 Y% w4 d7 {% M1 p
|
Nintendo 64 | COMPOSITE S-VIDEO ( m [0 i- x9 _" X8 `/ u& ^
RGB (NJM2267)
. ? y' a- Q, p" u/ {" iRGB (NJM2267)
4 z5 ?2 X5 E- n! f | B1 B1
~3 H2 C. P a' p+ B9 TB0
6 C }! y$ |1 M. @. XB1 5 c; L. g1 _: i# }
| ON ON
' W. |& P2 j* J rOFF 2 n: t9 U9 Q4 A+ y V! t( f/ {
OFF n( n. j7 ^$ x0 h
| 0 0
6 s$ m" X2 K) d ^* F2 U X7
/ J3 i7 v: @5 [$ _, y3 O0/7 & D$ q5 [, V& P
| 255 255 & W% K0 C5 x# A3 Q6 Q+ C
150 5 k: Y5 ]$ l% O1 t, ~+ w) H/ w
150
; f7 f |6 w f& T |
PC Engine | COMPOSITE RGB s6 C# b1 ^+ d9 Y
| B1 B1 ! p0 E$ C9 l9 B
| ON ON
& ^* `: E. W7 J6 t" {8 t+ a | 0 0
1 l4 Z. T) C# U8 }( ]1 b. X | 255 255 % O6 r* I8 B! U- H9 _! _
| NTSC AFC : MANUAL / AFC level : 4~7
0 t" ~! e! j5 b" r$ X2 l' ?* g7 Y |
PlayStation | COMPOSITE S-VIDEO
' p1 t4 X! ^! q; P* o- {RGB
6 @+ V$ Y [" h: E+ T1 IRGB
$ ^8 @2 K& B2 B' b* r! g | B1 B1 " c; a- {7 T1 y: Y. M% I. l# F' Q$ n
B0 9 X2 i% O8 |1 S. o1 Z! k: I
B1
; e( h4 D- [* }* l# ?: I7 ]. Y& F! ~ | ON ON
/ m6 g- n- e9 {OFF
4 @( b4 j5 x/ e& Q$ lOFF 1 A9 k: g4 y; U$ h& o8 [+ i; V
| 0 0 % q& `! Q& w m- G6 `3 j
7 - A8 E+ l9 N, M
0/7 ! @& g; G! a: r7 o
| 255 255 ( t9 m5 n* \# m
150
' @% {; d3 \- w! z( E150
$ U4 p# n5 \6 H$ W4 a; F& C5 v | - -
0 Y3 x- p, S+ ?/ S6 A! x5 LAFC Level : 0
. M; |1 {! y: ]: UAFC Level : 0~1 8 Q4 P1 H4 [' W1 a
|
PlayStation 2 | COMPOSITE S-VIDEO 4 B# M8 d1 p6 \3 |
RGB
' z, `/ T# F9 l( HCOMPONENT ' ?& X3 e) Q; L5 ?" ~3 L; V
| B1 B1
* H( _5 T& E4 z9 T# l! ?B1 7 W7 E( q5 w# Q; s& f7 S
B1 5 d, G8 G+ T* [ n
| ON ON + W; t& w* V0 `! H2 o3 q+ t
ON ; M6 [& C: P& I& ?8 m$ P0 y
ON
6 F S0 m/ [% ]. Y( d% [7 A | 0 0
3 s N o8 r& s5 W/ x# }0 k0
4 o; P; H3 m6 h& N& Z0
. j1 ~- S( z' U, U! v | 255 255
$ E9 I+ s5 ^8 d255
}4 [/ g* ?0 [' n* X1 e9 |255 9 h9 e! _; k. t
| - -
# R2 ]* v& e, M$ Y$ \; Y-
+ o) x7 y' Y2 }8 u7 I9 A0 I- . `. G8 H" x: \- d
|
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
; A( `' [8 a; u1 h5 G6 x& \# S( }7 ~Aspect Ratio : Wide
0 l$ ?/ i0 i% W1 w: gNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
" L9 B H3 a$ _ G# X- u. ] |
Saturn | COMPOSITE S-VIDEO
2 v) e! T4 x# y; Y* ?( wRGB
1 U$ V1 Y& i& v( ` | B1 B1 G0 G: W9 ~ M/ M0 o! x
B1
7 L; m/ |0 _! h0 x: @ | ON ON ; g! |1 k5 l: e4 k. d5 {8 }% R
ON 0 T& _0 E! m- E
| 0 0
& M" @% @) _ ?- Y! ^7 U6 q+ M4 P0
" O( b2 E" `! b4 V6 E4 ~ | 255 255 ( |% J% ^ h& ?* F: Q6 j
255
) i8 w$ U+ I" D | - -
. W7 h J4 Z% D1 c/ N. {-
1 c, C E; x0 v |
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ; _8 \0 U' X& f% Q& L. _
|
Sega System 18 | RGB via SuperGUN | B0 B1
# S, f7 h; a# }5 u* e% |8 {" b | OFF OFF
8 f, S* T7 f5 j( G5 y7 L | 0 0
* A6 N; X5 [& `2 W$ @. f | 255 255
+ v$ V: y( b, g# G0 M | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
" [0 d" H4 @' a+ m' G1 m" @# } |
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM & d* A' _, { x* [
|
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM % G3 O/ G; O1 j9 ~- A6 C# Z- x
|
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO
( h% m2 u1 L9 c2 e/ d9 zRGB
3 D/ Y' F! u0 k1 }& s& w1 I | B1 B1 : x5 C# s, F. P3 m4 K
B1 $ S- c, u5 z- n3 q
| ON ON
- O/ \$ H0 A/ z+ h7 h0 p5 M0 {9 yON 1 b9 }5 u) o2 u
| 0 0 % T! j o! e1 m
0
- Y7 H& @: G; D% D3 R7 y9 u9 } | 255 255
2 j$ Q7 J& _$ L+ V255 7 ?$ {2 L# R: f
| - -
0 X- Y8 [2 V% f N7 x( ]-
, m, i* S+ j% u2 t. Z4 @- g' F |
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
) ]! @" ~0 y- R4 H- q. f |
Wii | Component | B1 | OFF | 0 | 255 |