本帖最后由 n805 于 2015-5-9 07:32 编辑
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: h$ s0 C2 W0 l1 Q" j1 C* i: D) G# m* R基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快' L9 i# Z4 B/ F' B- m: v: `
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CAPCOM SONY ZN-2相关规格.& v1 k' z0 T' d0 N8 y9 v, V
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB 9 N) _: F8 k, a( A
BUS : 132 MB/sec.
+ O3 l; }& s. h' b! t1 GOS ROM : 512 Kilobytes
; o- {; Y5 F9 n: c. W% m. hSound CPU : Z80 (Encrypted Kabuki Model)
9 O+ _' d; e4 ^. |Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
. g4 d* x) E% j0 qMain RAM: 2/4/8 Megabytes depending on game.
1 k+ x0 U9 `: C" U5 M8 nVideo RAM: 2/4/8 Megabytes depending on game.
8 h8 ]4 T" w+ e# y# ^0 j. RSound RAM : 512 Kilobytes 3 J8 n3 l, k" O( S; _ D
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
. I6 ?) D- f' y* qSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll - V8 I! z% u6 Y: ]: W
Resolution : 256x224 - 740x480 + w+ {4 G+ v2 `+ \6 a
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
9 E0 @# i% Z8 z6 T$ L) xOther Features : custom geometry engine, custom polygon engine, MJPEG decoder 3 c Q. a! S+ S; ` H
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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图形处理器
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