本帖最后由 n805 于 2015-5-9 07:32 编辑
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) B3 D8 { K c( s基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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' W. D1 a5 S1 x' oCAPCOM SONY ZN-2相关规格.6 f9 u) C+ R1 ?; ~/ D2 s
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB + U# P3 E* j; ^3 M! X
BUS : 132 MB/sec. 4 o* b+ S- x) Y/ M: A6 o
OS ROM : 512 Kilobytes
7 @# v; s! q6 n( ` W% Z. xSound CPU : Z80 (Encrypted Kabuki Model)
3 D4 [4 K4 _% f- X8 }. F J3 ISound Chips : Capcom Q Sound (PSX Sound chip is ignored) 0 L$ [9 k" y# m7 C0 o
Main RAM: 2/4/8 Megabytes depending on game. 3 j0 j& E+ M0 c' ~7 k# O& n
Video RAM: 2/4/8 Megabytes depending on game.
! `6 {5 E. u2 V( }7 G8 Q p/ HSound RAM : 512 Kilobytes # n, T0 K. `$ J; ^) g0 P
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
/ M; N0 I7 _7 v0 o8 L! F. HSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
) @1 @% ^7 h- jResolution : 256x224 - 740x480
& M" o) j+ Q; @1 m# ~Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
1 O4 g& a/ S! n9 DOther Features : custom geometry engine, custom polygon engine, MJPEG decoder
& M. i; E0 B+ R' x mControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. / w0 @# X `/ C. A
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2 K$ h8 ^. h6 {; H主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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图形处理器
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