本帖最后由 n805 于 2015-5-9 07:32 编辑
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: y! t: M5 {' d( X4 E. K基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快# g) f4 S+ k& A* ^9 ~
: t* X0 }9 \# { ]& \; BCAPCOM SONY ZN-2相关规格.
, ^- Z2 I) ~; U) MMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
% |4 M( ] L) L; L- dBUS : 132 MB/sec.
& q) y+ U* O WOS ROM : 512 Kilobytes
1 R$ ~# e& G% l1 Q0 iSound CPU : Z80 (Encrypted Kabuki Model) ) Y" X+ q, x, _7 b& m; z% D1 _3 F
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
1 O9 r7 Q0 A; b' k- R4 {Main RAM: 2/4/8 Megabytes depending on game.
/ D3 i8 m) b: w& h+ r1 ?, gVideo RAM: 2/4/8 Megabytes depending on game.
' X. i7 I/ u) Z8 b* P3 iSound RAM : 512 Kilobytes
. ~. J! R9 j6 A6 R8 b6 V7 zGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) ) P: s+ q2 K$ I+ ]6 E. |- |
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
! _9 L4 f. ^& W) ]Resolution : 256x224 - 740x480 * L0 O7 ]: @3 Q$ V
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) . z$ y) s6 \: F
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
% w! F2 o4 d, D& g$ Y% ^9 dControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. 2 d. A2 E+ W5 g* z Q
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5 T& R0 R9 |. }8 J5 [主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz) c3 w4 W7 D! T* T. v; u- n
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图形处理器
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