本帖最后由 n805 于 2015-5-9 07:32 编辑 $ k9 n. `. [* d& j4 @
# t; v+ K6 H7 r$ `; n* t- J基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快. _5 Q* Y E L- W3 S
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Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB ) p( s J/ l8 H; f
BUS : 132 MB/sec. 4 t1 G+ R t, _1 _& ^
OS ROM : 512 Kilobytes 0 W8 w( r2 z I
Sound CPU : Z80 (Encrypted Kabuki Model) & C# p ^8 f3 M
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
, a$ \3 _3 C7 m LMain RAM: 2/4/8 Megabytes depending on game.
( V' v4 ?# X, H! f. e- o+ o+ `+ ]# p2 hVideo RAM: 2/4/8 Megabytes depending on game. ; ^1 I% N7 |1 H; C6 } C
Sound RAM : 512 Kilobytes ( P/ R( k8 _) T# i7 B, V: t7 S- t
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) + _- Z8 f& L$ x2 {
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll }5 i; O$ |1 U" R% b' P
Resolution : 256x224 - 740x480 & S3 b& s; o3 e/ i5 c0 U* v
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) ' ^* y3 c' |5 M+ S3 D% M3 p
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder ' ?& S. @" w+ f) J7 ^4 p2 o
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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' q7 n/ ~) C, y主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz! I& L6 S; k6 K$ G2 j# N& \
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图形处理器
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