本帖最后由 805 于 2016-3-29 09:54 编辑
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5 B" S7 y# W TSystem 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
8 n f/ |( C' \" X+ \6 \5 T在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。+ h5 D9 C* Q/ P; m+ m
System 10规格
* C" t; ]9 M9 Q( H2 bMain CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
' |; O5 {+ P' o* O4 SOSC: 53.693175 MHz and 101.4912 MHz
* G% C) [) t; M, y1 u5 WBUS: 132 MB/sec.2 [% v) _ U5 k
OS ROM: 512 Kilobytes. U" y9 s( s+ G% }% Z: ?. e$ V
Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.! f$ ^: h- a" \9 n3 e9 a
Main RAM: 2 Megabytes
9 w' c& @% A) r3 e. \, `Video RAM: 2 Megabyte- o: [ Y1 b; d* \5 \
Sound RAM: 512 Kilobytes- w7 @( E" J; \2 J7 b8 X$ S
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)% W0 [% |. b+ H- Q
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
3 P u( v! e5 W* H$ |Resolution: 256x224 - 740x4800 K" f m# d7 n+ s
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)1 y+ L! i- Z2 X2 B
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
$ U6 v3 R4 g7 J3 FRoms: Roms and some CD/DVD Based (Taiko No Tatsujin)
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游戏列表
) Q* p/ k8 n/ p) K9 DGAHAHA Ippatsudou (2000) by Metro5 ~, Y* H% @3 V
Mr. Driller 2 (2000) by Namco
6 @6 s* Z. ]0 R1 L% G b1 MPoint Blank 3 / Gunbalina (2000) by Namco
( J- Z+ J+ u5 S9 c, M0 V- VGAHAHA Ippatsudou 2 (2001) by Metro
5 B) Y/ V7 ^, b9 Z" s" |$ ]Gekitoride-Jong Space (2001) by Metro4 c! k8 M5 h6 F# K
Honne Hakkenki (2001) by Namco
2 `) H6 ?% g) [- U& L5 MKotoba no Puzzle: Mojipittan (2001) by Namco
G6 h3 O ?; w; i9 E8 `% U$ yMr. Driller G (2001) by Namco7 f2 Z4 D; L" m- X% I% H `! T
Taiko no Tatsujin (2001) by Namco$ p {# W _. ^0 t; Z d
Taiko no Tatsujin 2 (2001) by Namco) i% `3 a* g- ]: o1 b
Gamshara (2002) by Mitchell
* t5 K: O# c6 R; r! hHard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito ~0 @$ i& l5 k8 M" W: ? I
Panikuru Panekuru (2002) by Namco
; u/ L8 R& b6 C" l' L" \Puzz Ball (2002) by Namco
. j1 z, c# x; L5 \Slot no Oji Sama (2002) by Namco, C8 f' E# ?3 y: N$ N
Star Trigon (2002) by Namco8 W& N C7 P8 W
Sugorochikku Japan (2002) by Namco& o" ^3 _ E/ D: B
Taiko no Tatsujin 3 (2002) by Namco
n$ N" d' g1 J) Q' P' ETaiko no Tatsujin 4 (2002) by Namco
1 L1 C! ?) A( @1 r" N. m, RTsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro# ]4 v9 | Z0 \ Q! K2 f- l
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco3 i( n8 z% ?+ C0 N
Kono e-Tako (2003) by Mitchell# v3 J( H0 w0 z; `
NFL Classic Football (2003) by Namco+ Q) b0 D; d6 d s- Z) s; u5 `
Petter the Shepherd (2003) by Namco! W: M5 W6 }8 v2 x( A
Seishun Quiz Colorful High School (2003) by Namco( C6 ^8 `0 ?$ n; x) n7 d4 S) S: R
Taiko no Tatsujin 5 (2003) by Namco
2 e6 I; U, b6 g& N0 J( c, G9 b; ]! s, FDokidoki! Flower (2004) by Namco
8 s2 R2 m4 W' H; n1 [6 LPuzz Cube (2005) by Namco
~) O U; @$ T, lSekai Kaseki Hakken (2004) by Namco
4 I- T6 y7 a. L# CTaiko no Tatsujin 6 (2004) by Namco
4 D& c$ ]) N9 r5 @0 lBall Pom Line (2005) by Namco |