本帖最后由 n805 于 2017-7-18 22:21 编辑
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跳线设置
- m7 v4 S; B* a: K3 X1 AJumper settings Mediaboard6 e' |' p9 c$ M/ ?
# y ^3 n0 k6 D) {/ xOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
) x# L Q+ O! S2 N( O' W; s
8 _' U, m* ?$ ^! i7 K& d% e( q$ u" B1 k5 D7 J- M# o' @) @( O
/ U& C( @0 z6 b, f+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
0 W8 ?. v g" x" F1 r; u|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
) i# w6 W* e9 l+ T, ^| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
/ q7 q9 @- j5 k: D% k/ J6 d| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |6 f* z! e- N7 K* o6 j+ N
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
A) w/ E0 ~2 B4 ~9 [/ v| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
9 R+ }7 N7 }2 b6 h Y% ]# X& l|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |: t9 k; e5 s2 K+ Y
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |$ n9 v2 u2 s# {; x! D
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |* l! \/ s4 T+ U% H, Q
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
3 Q+ y+ p+ v$ T$ D: [$ Z' p|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |. b* G: D9 `1 k9 q
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
7 w3 l4 x+ }. ]( k$ f| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |5 n6 b5 P0 ?+ ^0 f
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
. M* L1 u+ N Q1 o1 { ]+ y| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN | f9 i9 @0 W& s
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |6 P) s6 p+ a- C
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
- c. ]% o3 _. y7 G- g/ H|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |8 _# D) z* s: D* Z. t, Q
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
% c$ w# p/ ?& q0 ?! l| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
' m& g( t+ V4 U- u" P6 a|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |8 ?& U Y @, c7 T/ G C
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |2 h' e% X& F3 U' g7 m" M, w* O- \
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |' x" H( P4 L# b3 Y6 @( L
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |7 R! D# Z% w6 B* Q6 A
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
7 |$ e/ Y' h2 j) }8 x! U3 O|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
% ]0 T' K Q% C; e| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |: W9 I, J" p: M; q
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
2 h) @9 c/ R- g' X- m. R# V|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |/ |6 o1 S: H/ J2 z' B
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
: ?* l8 ] m/ N) y D|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
( o( F' o: ~1 [# {3 A6 H|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
: V7 h$ s3 @- p% c* R4 n d|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |+ q1 P8 ]" e5 T n9 _* i
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |+ R; {! ?" p L8 u5 \' a& T
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |% O& @9 ~2 {& m
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM | p: X) c8 q6 T
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |5 Q, i7 {' |( p
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |) t7 Z& e2 f5 j2 c! ?
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |' F! P7 ^4 e s* d% {
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |6 R6 W2 \" |0 x- p. ~
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
/ T0 E9 s+ ^1 V- R|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM | _- M4 V; ~# `! x- q. | W4 J
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |% p, x+ h& J7 N/ z8 ]
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |4 O3 E, U3 K6 z6 O5 _# K7 `( d
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
; z2 g- T0 r$ N5 S| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
! `5 Y1 D7 P T' h' Q|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
# g% [9 l+ C6 A* s| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |* Y) t& Q, z" |2 e( s) A$ s
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
! t& z8 f; i/ }; A) s+ G| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |4 D7 m& O/ P1 M2 I6 U; \
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
9 ^3 s: z1 J- M| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
' j, u" Z9 [- \$ ]! |' t' h| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
* ?2 Y0 }% y# Q5 E|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
4 t/ p0 c3 p% s4 }- g* N| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | | {! n- ^; b- Z% V: f
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |) _, S' Z% B( p" e7 ]
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
$ D1 a9 D, r+ G% K5 s|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
. m, P7 V- ]9 o: ?6 q1 ]|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
% y7 e6 g" d7 t" ~" q|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |1 [ g% }& V0 D# U6 P
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |4 v b O. e- Q8 J
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
1 ^# A5 \; h! H1 m+ L% E|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
- H8 c( X% [- f" B, v% p|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
4 ?* [; z3 [1 N4 S: f! ?|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
1 h8 H1 S0 w* ^) A" P|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
4 D# K7 ?; L& M2 {) h: }% Q2 Q|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |- Y5 |, T2 r$ b: Z' G
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |: v) ]. G' P/ w% T, k
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |7 Z# |0 j: v: ?
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
" W8 g# r0 j/ r9 l; m, L+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
, B' R# B( i2 T% V* denotes these games are archived.% E( ? | b7 B, d- {' ]/ P9 z
Year Game (Unknown media) Manufacturer
! Q4 d- x+ c9 p2 z3 h+-+-----------------------------------------------------------+------------+
4 o6 B8 W, O0 V# ]( y& k! g/ ]| | 2004 | Quest Of D | Sega |# r4 Y. s! K8 }; s
| | 2004 | Quest Of D (Ver.1.02) | Sega |
+ u; b; \+ |: v5 f$ W6 a| | 2004 | Quest Of D (Ver.1.10) | Sega |
l8 z' a. Y$ Y( ~7 ]) T& r% G4 I| | 2004 | Quest Of D (Ver.1.10a) | Sega |
# @- `: s5 M& O* g" J| | 2005 | Quest Of D (Ver.1.20) | Sega |* S1 h& w3 C) x
| | 2005 | Quest Of D (Ver.1.20a) | Sega |
1 }1 a* X$ |* g: f! o+ _| | 2005 | Quest Of D (Ver.1.21) | Sega |
0 C' i' R9 W' e2 L6 l| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |! f* G4 U0 t7 ^8 r+ X
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
) E0 r3 [8 E S# j3 X( H: c5 X| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |) c4 S/ j+ X# U- I9 ~' }) n. B9 {$ f
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |, S6 p. P+ i4 J( O- y/ u" W
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
/ l; b9 a+ _) P, r% |* ^- _! X| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |/ I% Y8 s c+ i6 K6 F
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
" d" u! d. [4 b% ]* T| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |. q- p5 X, _4 E2 r
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |, ~& x. N+ V2 j7 i" k0 v
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
. p. Q0 g. j4 F- B4 R% f| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |/ i) T) e2 ]3 `: x
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |: P+ E) C3 l) G1 U
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |5 @1 J' C1 q7 p& ]2 S: `, W8 s
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |+ v8 |! P( _$ Y( ?/ y, z
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |+ ~' B; E/ N: B5 U
+-+------+----------------------------------------------------+------------+
* y6 M9 F. u# z$ uA Chihiro system consists of several boards.+ d7 ?9 w7 X, G- F8 r3 c) z8 i
The system is in 2 separate metal boxes that fit together to form one box." I8 m) l- Y1 G/ I, f) i
In order from top to bottom they are....
. [8 H) b, }; L) c: s7 S9 A5 F2 E - Network board \6 T- k* @7 k2 v5 H; p9 C$ k
- Media board / Together in the top box
$ \- M) a& g8 k6 O7 l4 h2 v - Base board \- x6 I9 E0 O4 G! J
- Xbox board / Together in the bottom box
; }$ z+ R% J' D( e: B$ yThe 2 boxes join together via the Base Board upper connector and Media Board lower connector., S/ ~3 V k- x' N7 a4 \
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail: {) H3 a/ R$ _4 |6 T5 t- S; _
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a1 z3 d5 B9 W& c( b$ e0 ?" {4 B
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
' p4 n2 y C- K: s/ I# B8 Sin the mass-produced retail version.
; d1 P9 s2 L% g2 p/ }The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
) \! _( s$ ]' v/ K# t( B. Y# p5 jpin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the& E% d! E; K; i A# X
XBox game controller ports (USB1.1) and front panel connector.) d% F$ g% y2 V& f
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin' r, e/ B9 `% Q% d
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
- g2 r2 j% B% Tjumpers....5 q3 ~$ }- s2 j
JP3S 2-3 \7 d% K" S- O: f8 ?& O. A
JP4S 1-2 | e: v( i- H! d2 z5 o; O3 N
JP5S 1-2 | x. R+ }7 f) p9 j$ [& F
JP6S 2-3 | These are connected to the USB chip on the other side of this board
$ g" r/ m: P( n0 w* x9 yJP7S 1-2 |
' K. P* X9 p V% K) w, u; qJP8S 2-3 /" M1 X% j1 L+ Y* {
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are G8 q+ y8 d% W" J
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)( j. `! W9 f0 e- g, h4 ~: ~
and a 14 pin connector which is unused. The base board handles JVS and video output.
8 k: N/ H5 Q6 ^1 qThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
, h7 Z4 j5 K( d! q" h6 p- H(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.2 _4 a# L6 ^9 t) B& k4 b
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.) e; C% Y; d: m+ k
The system requires one of the various Sega JVS I/O boards to operate.
5 X% W5 Q& W2 p( IROMs on the boards) T, D- O% ?! A: i3 h4 k1 _
------------------
5 }& o s: h# M2 ONetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
' r7 K+ _: c! I' f# u+ M* g m2 xMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8+ m# T$ I0 F/ A; f
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has7 w* T7 E7 W+ c$ u4 D% n) J
an older version as backup, and the second MB has the current version, versions included are:
5 d4 @2 D4 Y2 g' H+ i SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:309 s, U; g* U! H/ v2 I
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
" q+ T! c6 i/ M1 d% bBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10% V! X1 R! W: q
One Microchip 24LC24 2k Serial EEPROM at location IC115 ]# ^# H$ h1 I# s- l
The chip at IC32 seems to be a backup of the base board firmware without region or serial.
2 _7 n2 h$ [6 g I The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
0 |9 p2 A2 M* ^6 M: V- B6 y contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
- S4 X7 N! q3 w5 ]6 t a message will be displayed: GAME ID SBJE
; Z* l6 z J* i' E The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
: I/ y2 q5 R c. c6 G0 a1 q( k The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
8 I2 @) {8 Y6 {) g; R [% [; `* q' { the region of your Chihiro unit just change this byte.2 f$ ]6 W/ h. J* m4 p
Alternatively, if you have a netboot PIC, plug that in and power up with it.
! l% C1 q8 {& x: u$ [" |. ]1 c 1) Enter the test menu (push the test button)( f% O3 ~5 X) H& x" Y ?3 y
2) Go to the System Information menu.8 v9 W2 U2 j4 F6 H% V9 w% Q
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
6 ~) j. z% U) ] }$ V# G' X( b 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and k( ?4 a; z( V6 p6 l% G. D# Z
power on again.# O/ |% j0 G0 L. m2 E
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1% v% k' R3 L% P* K- L. x; p2 C
Board Layouts
( z: q6 S) Y2 u8 H- S0 y( f=============
& f9 w; |0 H# I# V: T1 Z7 MXBox Board
2 _0 P$ `: g# a1 S& B6 x0 F- f----------
P5 v9 ]/ Z! W8 y; {8 g# V. H& p- q|--------------------------------------------|. X# }& w( E- |9 Z1 n
| LAN FAN1 A/V FAN2| I& ~8 D2 ^* {% |# {
| |
! `! l6 w. ?- ^; z; D7 D| LF353 CONEXANT |
. @3 v/ o2 B2 ]|DVD_PWR WM9709 XC25871-14 |) ]% X* w# n5 X T& I8 b
| |+ k0 P1 l6 H2 o, Y1 w$ _
| ICS_UA431317 |-------------------|" v# Z1 l& V' z' W" X$ c7 F Q; g! \
| LM358 |
' w! T C' P9 R| 27MHz PIC16LC63A | [6 ]4 B! c; U4 A) f# y2 o
|IDE BR24C02 |' y" M, p$ l' [
| ICS_455R-02 |
9 A% ~+ L' ?# R( T( H9 ^9 d| K4D263238D |
5 t5 _* j* ~/ a6 W| 29F040.U7D1 *K4D263238D |
( B/ g8 W0 l* A W4 ^| |
- C+ N; M" j: S| GPU CPU @733MHz |# G0 l5 O( J3 a
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
, o) {( y% o( ]" S! a| K4D263238D |0 O& z( z9 Y- T7 V/ G& O
| *K4D263238D |
4 J2 a i5 @6 |1 @ [! A! V- |8 M& X| |
, y7 j. Q4 K% R| |% i3 F- t4 `( X4 k# [$ G
| K4D263238D K4D263238D |2 g+ V4 S2 ?- w
| *K4D263238D *K4D263238D |
$ X" A( T. i* G4 A2 ?. y/ a3 v| NVIDIA |" t7 n' j8 m% K; p3 ~
| MCPX X2 |
" Z; Q! y# r' v| POWER_CONN |) A( n+ g+ Y; s1 B. h2 D
| |* d! |$ ]% r* ], r4 `' D$ Y) W( F: i* N
| |8 ^) P$ H8 O' _1 c/ S4 _6 p
| |2 A5 E% w+ K: P; Q
| GAME1/2 FRONT_PANEL GAME3/4 |
; f5 X6 b2 [( C|----------------------------------------------------------------|; e# c; ]7 s% L4 { t
Notes:
# b" x! F6 b/ s+ W/ [4 A * These parts located on the other side of the PCB
( k8 \ ?% U2 b( l( V Some of the connectors are not used.
+ i: E. w- |" u q. L9 |/ w6 _ GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS2 y% A) d+ o& k
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
5 ^8 A$ e/ y) r" _0 | FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
% Q! a+ s- @* \% J. }! JBase Board
7 C" Y5 ]7 Q, L' v7 D! l. X----------8 ]- Y, I" N( ]( W! e) k% |
171-8204B7 s, ^ C) G2 ~* Y, T( L
837-14280 SEGA 2002' u1 M- J# s" }$ q/ T% D- ^
Sticker: 837-14280-92
7 K4 j: T9 Z* `|----------------------------------------------------------------|
5 a6 j4 U: M g3 W|*CN16S *CN14S *CN19S ADM3222 |8 J* @5 o$ ^" Q7 x) V
| CN8|
' {2 b1 I; D7 o4 F- n2 n) ]8 K* u| 24LC64.IC32 |
) n ~; {5 I& P- _ l; X|CN11 CN18 CN1 PC410 |" U. Z2 `& M1 R2 \
| LM1881 |* g$ n& t& ?2 c
| SN65240 |, u/ q; g# N) ?1 \
| SN65240 AN2131SC BA7623 |
8 f! ~% a+ i$ l* }$ m) B$ g| CN10|7 ?3 Y: c; Q: E# C/ W* l3 o% S
| 12MHz BA7623 |
9 N4 t& i0 c+ o5 w) j: Q( o0 l| *CR2032 |1 h, ?7 t6 ]# x7 s5 |
| SUPERCAP |
5 Q4 F+ B- E/ d# u+ || 32.768kHz |
. n+ ~ b- y9 W5 |, f Y# A: k6 N|CN12 RV5C386A |
Z7 c. J) K# t( e; G| 24LC024.IC11 M68AF127 CN9|
3 F, E" _" C$ Y: ]( C: [: _| 24LC64.IC10 AN2131QC |
! @ D& a$ e5 W- Y U| ADM3222 DS485 |1 }( Y x) ?: x0 Y
| 1.85MHz |7 V' j# x2 g! C u% [% W
| 3771 CN5|0 y7 B: P; t; p u+ ]4 Q$ `; e8 Q2 `
|-------------------------| CN15 |-----------------|
1 Y7 Z' s( R2 |0 J |--------------------|8 C# ]2 X+ _3 V+ X# Y
Notes:
) E. C# Z, D; h7 y; B (* these parts on other side of the PCB)
9 L- X( g8 v! m8 t3 _# \ RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10) }8 b$ t5 {# w, H! q6 K; k: F3 d
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips8 \# x8 T* I+ X1 m/ ]$ x$ a0 d( i( O* d
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
+ W9 _$ x9 F4 A; ]6 x! N* `, i M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
2 p9 {, h1 d. I0 W8 p AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
# v4 o1 g4 B, M( h) ~" @, @ AN2131SC / (QFP44) firmware in IC32
0 m: m0 o5 O! T9 b- N& o ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
! W/ U4 ]7 d+ t6 t2 E& U9 a SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
1 L1 {% m# V2 c. x# j. k/ q; _ BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)+ ~' R" t7 w/ q. O3 ?% v
LM1881 - National LM1881 Video Sync Separator (SOIC8)
2 j" T$ s) \: D3 k5 d2 N- u5 s0 _ DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)# |1 \% f' h3 Z( t" S$ G
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
+ X% w7 ?, A& x+ I/ T D PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
% ~4 o; J4 t6 [* q CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
* K) `1 [) N( @+ o# b$ p CN5 - USB connector joining to JVS I/O board with standard USB cable% U/ f: y; N5 a t i" p( F" [
CN8 - A/V input connector (from XBox board via short A/V cable)
0 Z4 l$ a d, m$ g) K, } CN9 - VGA output connector
# q* t; N6 ~; y! W CN10 - 14 pin connector (purpose unknown, maybe another video connector)( F5 I8 G$ l# s K, ~
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
; l* r) t( W& S" s6 P CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
/ r- V9 t+ t& n- w' j CN14S - 7-pin power output connector joining to XBox board5 N( C: C) w/ k U. S1 R
CN15 - 96-pin connector joining to filter board
8 n' {6 b0 p" J5 u: I CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)- {7 B, t: y" R# Y
CN18 - 10-pin multi-wire cable connector joining to XBox board
* X8 K; K: L, Y) ^' r) D) h$ b CN19S - 5-pin power output connector joining to XBox board
3 C8 a2 b! o# \3 E: ^ There are also many power-related components such as capacitors, mosfets and transistors./ t) x3 x9 @5 P% l$ K# q4 z% {
Network Board. Q2 r9 D/ Y& X; ?
-------------
! P* _. |" h- e& ^This board is identical to the network board used in Triforce games.
X- [( F: M5 t& q# Y& F( }See src/mame/drivers/triforce.c) `* l5 Q/ v3 D- }
Media Board
8 P" G4 V/ ^# h1 F- x0 Y- r------------ G0 L; C( ]: q4 n! _$ B
171-8234C: L: c {; x |- C' x: x8 \8 C
837-14359-01 SEGA 20026 m; G9 t6 {. q
Sticker: 837-14359-916 z' U- X e, C
|----------------------------------------------------------------|
/ {5 w( J; C# {9 Y| LED LED | U9 Q* ?) y* N! |
| FLASH.IC8 |5 a3 J) v3 m. Z( A3 O4 O& u) Q
| LED CN12 CN11 |) w8 E, s0 Z& a0 p, _+ X2 v! w
| LED JP4-JP10 CN10|
$ F, I# ^1 l* P, j% ` ]; r| |7 V% }% n7 D! ~6 U' H4 c& x1 S: j( J
| |* \: m9 r7 G2 X4 s: Y* P% q
| |----------| |& g7 I7 V4 L& P9 t9 i
| |SEGA | |% |/ [4 e6 k; O _1 l" C" j7 G9 g
| CN14S* |315-6355 | |
' W) b" R/ E6 a& K7 v5 L| | | |
2 F# W0 p( y% f5 p" i. |7 J| | | |
' c0 K1 r0 a# W7 G N| MB3800* |----------| CN8|
6 Y7 y n+ Y1 K| CY25560* |3 E' b {3 ~$ C' C! _- J& Z `
| |. m+ S' G& { I% p
| CY23S09SC 49.25MHz |3 K& K1 ?* r g* j: z. ]+ q
| |
9 l* e. d( }1 L2 Z+ ?7 ^. D| CN4 (DIMM) |- e7 ? z U( O& d6 Z$ B
| CN3 (DIMM) CN5|
* K+ T3 Z# h d6 H \1 n1 }' l| MM1433* |, v5 l m/ h+ M+ a1 w4 @" w" K
| CN13 TPC8009 CN9 CN6 |( ^& H! R, ^1 l i
|----------------------------------------------------------------|: ]$ _7 N, l8 ~ g3 J
Notes:% r) b5 L: [8 z
* - These parts on other side of PCB# @+ _, x) S; J- T8 d! D+ J g
CN3/4 - 72 pin DIMM sockets* F) O- K5 q) ~0 C! B
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)# L( o$ E* N; i& h
CN6 - 40 pin flat cable connector (unused)
" n& _! ^" E2 d% J2 @- Z L CN8 - 6 pin GDROM power connector
7 l! f& m! _: x! I$ J2 j" n9 z CN9 - 6 pin power connector (unused)/ R+ s1 S( R. [# B
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
k$ y/ F- Q* c CN11/12 - Network board connectors joining to Sega Network PCB Y( Z2 ]6 H8 ^) x
CN13 - Battery connector (maintains power to DIMM RAM)
2 ^% e8 ?' u9 V8 S CN14S - 100 pin connector joining to base board: M9 ^: S( E5 |+ U
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
1 y8 | _5 l! \8 X& K JP4 2-3
% g9 z+ `8 s* W7 |3 |$ X JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)- _5 y, |8 W4 e5 W% A/ m
JP6 1-2
" K |* T" L, C( u& s JP7 2-3
' i3 {0 A' x4 p( H# K JP8 2-3
# Z% k& p' ]+ @$ \ JP9 1-28 o+ _4 J U3 _4 }( _9 A- W& e
JP10 1-2, J e8 Y, t) D9 M+ \- j& P
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)5 F: }- `, x3 ^
Filter Board
2 p8 N' F9 R3 V/ M! A: c* n. j! F7 l, s8 k------------ J' y$ c6 K* F, H; M
839-1208-02
* \/ W4 y6 C. D- ~# Q' K6 h' L171-8205C SEGA 2002! |% \5 B# u- e' x
|----------------------------------------------------------------|
4 {1 G# Q% K1 k8 l3 z* `| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
1 S$ E( n! e& F7 F; y1 S| |
" q- h, A9 O3 p( r& Y+ n0 p/ k| DIN1 LED_3.3V |
) _2 D" d" E' g1 o' B| LED_5V |& X, \! {- \6 o" g, V2 h( n
| DIPSW(8) LED_12V |) B, @7 v+ F7 b% }( `! h+ ?! r
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
1 o# P5 N4 Z' F+ ?|----------------------------------------------------------------|
_ ?$ F/ i% ~Notes:
& G/ t* [2 p9 ~9 d- K- G( k CN1 - 8-pin JVS power input connector) H8 s, x/ X' \0 {$ j: u7 h! E# p& ~
CN2 - 6-pin JVS power input connector- E3 j) z' B& ?
CN3 - Red/white RCA unamplified stereo audio output jacks
; F2 m) G9 r0 x5 [8 b' Y- h$ _: w CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
4 |3 O/ u& t, Y+ T CN5 - 8-pin connector, has signals for 2 rs232 ports
* j1 k$ c) b# k/ B9 b CN6 - 7-pin connector: C0 ~/ H5 e1 o( k4 I7 g2 b2 n |
SW1/2 - test/service buttons
6 _7 K% }, p% u0 d L* e DIN1 - 96-pin connector joining to Base Board; c1 Y; i% E( o$ }8 L
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
# [' C/ [& B1 K z% wDump info:$ m& y3 _- a" P
Network Board Dump : Ver1305.bin- d! A! u7 |8 v, f6 E3 v- s8 l
Media Board dump : FPR21042_M29W160ET.bin
% ~% w- h2 s( o) M$ vBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin9 ^" a7 q! T* ?: R) N& v, |7 e
Xbox Board Dump : chihiro_xbox_bios.bin6 o4 k8 H& p H/ m3 A$ R, }. s
FPR21042_M29W160ET.bin :. H t6 S; f$ j6 B# W: O5 A* e
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
! `: [* T6 b- \2 ~9 n6 Wan older version as backup, and the second MB has the current version, versions included are:9 P, E/ B9 }4 R7 n9 n" S
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
+ \+ \1 w* N1 O9 e ~SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
/ [) s; r! F$ P- t# G, eic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system" t9 m3 k1 V. ?7 d
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
# T- N3 g; N9 Y9 b5 V, A2 Mwant to change the region of your Chihiro Board, just change this byte.: L( |# ~: K# @: Z+ J/ w
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
/ o( ?6 @1 s& v S4 i" T- @/ P. I4 ]7 n& a5 e) M: z! ]1 z
7 V) e+ i7 w$ D' i- A9 K
|