本帖最后由 n805 于 2017-7-18 22:21 编辑
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3 B0 T! C& L% u# S跳线设置
( T# M/ u7 F0 a3 |0 W3 NJumper settings Mediaboard+ p0 E7 {" ^3 c, g3 M
+ d8 _( E6 O+ Z; iOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –8 S6 V" \6 s$ e( L3 F( U- t& E$ _
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0 A5 `+ z- p) Z: K. d! S( m- ]5 p( b0 K( }3 Q; m7 B
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|6 q( |3 p% n3 X: h& E2 E
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |! Q- L5 k) r3 g
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
5 T5 z% A2 Q6 E" F8 Q| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
6 r! L0 d# \5 a3 Y) j7 J|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |% b h+ }& q6 b
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
" V6 }: Z [- }, Y|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |3 c# x5 P, O! e7 h; C* {
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |4 h$ n3 R* _1 N3 R+ A
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
) D# m3 _( V2 }& y/ t% ~0 O| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |. B$ _% H, R3 M( D- [# f
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
6 w6 M8 y+ J: F2 c| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
8 G' A" k, a! a2 e6 `! E| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
$ ^/ @2 i$ q& h4 k+ @0 G: d* X| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |3 @+ z* Q% b' t/ b
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
$ r+ U. G8 S- _; Y| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
4 y* y3 t* }! C% b$ t' b| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
; u% D8 p& v0 Q$ ^|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |8 l' V3 ~$ B3 y, s1 l( W* U8 M- V
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |- Q9 G9 K7 ]; i* C
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
: C6 u7 z1 f5 D; D|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |1 f" U& v! H# d( x
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |( c2 X1 W& \% m5 n, g' e
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
: ?" f" t5 n4 Z9 t2 u| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
6 Y. j a8 ~2 J. l: x| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
2 a$ {4 t N% i1 I+ ~/ D6 S a|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
- j1 |5 h; o, s0 X0 a| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |9 a% L$ e' l$ w' x; Y3 x3 I$ f
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
* @3 Z" [# e4 Q1 o) L|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |( \6 N% Y& q7 a# p
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
; Z0 ]# z# x( M8 }% ^3 s7 @|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |' _2 O! C n+ g ]* d
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
& Y( E6 H; F9 o3 D" \|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |; G7 e C2 F8 C6 [( q$ Q) A& W
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
8 ]4 C& `" r6 _, L; F8 T* a- _|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
1 D* e1 w' u2 _|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |& l: \; p/ e* H8 ^* s
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |! `, V% B4 ~+ D7 Y
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |. \" ^. j( f1 i' i# }- ?) Z
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
: M2 w. N z# D# ?& p|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
+ C$ `: x0 P! `. k( K ^, c6 u|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
4 n- t1 q+ G' ^1 A) w f9 e6 g|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
. @& U& z+ g( |5 R| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |( T/ D2 g0 I3 G- R9 b3 z
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
$ b6 Q, n# I7 E. o, k( o| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |8 O, q1 [/ _$ r8 r ]5 I0 a4 G2 y& N
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |8 r) W) ]% ^# G, ?
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
0 a1 Z9 R) a8 I" e7 Y2 X+ G8 ~: S| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |! {) q. i- h3 ]5 j3 m: T& e9 T
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |- O% R( j, K9 B/ y+ b' I8 h
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |* D- b3 R, r3 A' w. \& s
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
# }0 M% V1 d6 w8 U0 K9 U; m f| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |" l Y9 [! G9 U, Q3 T9 P1 }
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |1 V! o* c4 [- b& T
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
/ N1 x! U+ x# u# A$ @, e| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
4 J | W# k( t|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |5 a- Q* c1 w7 K' H6 _
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
! r% c" ?: r* D9 k|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |7 A' K. `* `8 Q0 j; b; ~- V) J9 l( f: |
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
/ _0 ~0 `7 M$ q0 n5 `* g. _|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
: v/ F5 R; C w- L|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
% X) f' k1 a6 E2 d' m1 V- z9 d|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
( p- B7 O/ Z5 {) {|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
0 k* `. w9 o% D) P+ Q) ?6 J% F|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
: [9 d7 g# J9 Z8 ||*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |8 J# I2 J( e& g6 [: I
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |9 M1 t5 a% p' H" U( Y$ t
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |: s3 D' u" \+ P4 W
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
% Z( d- b- B9 g" ]) h( Q|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
. I' h8 U+ @2 j* q2 _& z" S|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |! Y, H* x. S5 L& e
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+( y3 T0 n- e/ Z+ S
* denotes these games are archived.
: z# u0 Y# W' y7 {1 e' Y Year Game (Unknown media) Manufacturer7 L. @+ l& b8 M! H
+-+-----------------------------------------------------------+------------+
+ h/ w2 p$ P& M6 J& ]( K| | 2004 | Quest Of D | Sega |
5 t) c) F l7 S| | 2004 | Quest Of D (Ver.1.02) | Sega |2 r" e0 t5 ?2 v) }( u2 N5 P( ]& V
| | 2004 | Quest Of D (Ver.1.10) | Sega |
5 ]1 y/ V! j# r9 b7 \' _| | 2004 | Quest Of D (Ver.1.10a) | Sega |
" K/ |% Y- u. `1 _; K1 V( ^| | 2005 | Quest Of D (Ver.1.20) | Sega |
1 Q" Y! Y* k+ e5 g! Q9 Y| | 2005 | Quest Of D (Ver.1.20a) | Sega |
1 \& ]' g2 W2 o+ {2 y* o| | 2005 | Quest Of D (Ver.1.21) | Sega |
7 Z2 j+ C) v3 ~8 x| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |, d: y; D! e* g2 b/ A) `
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |. E% b, q" A8 E" q2 G; H
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |$ N: `2 m- d d" J. W. y V
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |- P; ^: I. f" [$ W2 m
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
7 }! }: A; Y/ ]4 \: H| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |# S! Z! h0 f# S' F* x
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |% [: T' r% V" A8 z
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |+ k0 ], r! @3 I0 z) O, H
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
5 m' D6 q7 N7 C+ v( `5 ]| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |. m/ l! Q& s" y
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
* \9 T7 U. s2 P2 K| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |5 I/ W h( m+ M1 V7 ]9 [5 v+ P$ u
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |( s9 c4 }/ h1 Y# h" B2 ^3 {& _
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |( W4 g8 K/ f' `% \& T2 h- ]
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |4 ^: c6 \9 E) k
+-+------+----------------------------------------------------+------------+2 d5 x7 h# _9 [, r
A Chihiro system consists of several boards., Y6 r2 \+ O- y3 x X" v1 e
The system is in 2 separate metal boxes that fit together to form one box.! ` A/ k! F! ^/ p
In order from top to bottom they are....5 x$ x2 q W! ]; M& P) P* Y+ c
- Network board \
1 [) M. U# d) s) b0 x! a, b% P( t - Media board / Together in the top box
1 {* S! m. X7 D) I" z! Q/ s' k8 F) C - Base board \
6 t! I. t% z6 N" C) L - Xbox board / Together in the bottom box
7 r- G) W5 j# qThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.
5 y2 s) d8 E: _4 {The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
1 Q7 W# D. Q* A8 g( n" A' Q Kboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
( N1 g6 m- H4 Y- mMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
( N+ Y. G; i' S$ cin the mass-produced retail version.
( F \# g0 j KThe Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
7 v. c( H7 l7 t7 m3 Zpin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
( ^, D2 Q4 U: G2 ]7 X) C5 k1 w7 [XBox game controller ports (USB1.1) and front panel connector.
' }" M( W4 X/ ~9 WOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
9 B3 I; _" L. b1 T1 mconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 69 ]7 o9 i2 ]6 F( _2 H! r5 u
jumpers....
% V3 k6 w0 {5 k' rJP3S 2-3 \
8 W2 A/ A5 g" Y9 e2 XJP4S 1-2 |
! T. ]7 n) `- x2 L" HJP5S 1-2 |1 C t9 ^0 r7 A1 F% s
JP6S 2-3 | These are connected to the USB chip on the other side of this board
6 U. o, P" H0 m+ [JP7S 1-2 |
& n! N9 w- j2 D% ~8 yJP8S 2-3 /
) E, h6 D7 J4 f$ Q) h1 zA long connector on one edge connects to the filter board (power supply input etc) and on another edge are
7 w5 P# @+ K) Z; b- A6 \connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
* g4 s0 `3 d$ tand a 14 pin connector which is unused. The base board handles JVS and video output./ u# e5 b( v! E5 F2 S. F6 f
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
2 I: T5 s. a8 }+ d2 c(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
7 P+ g- R# o% u3 n% t' tThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.
% Z6 _ p& j+ D6 Q# Q: H* [) kThe system requires one of the various Sega JVS I/O boards to operate.
9 }1 N8 h9 H4 p3 d' jROMs on the boards
% w" E0 A1 K5 A+ S) z------------------
7 i6 u3 |. U* o2 ~4 X+ ONetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2' v# o; e* t# r4 k; E
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8
, F7 Z: y7 G/ [+ S/ M As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
2 F- q4 d; ~) C; Y# w a an older version as backup, and the second MB has the current version, versions included are:# T% V2 Y/ Z3 P0 Y& ^* N
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30+ X, Z- y9 F9 E, B8 |6 L1 m7 O' \
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:155 k& G% p2 ^6 V1 o1 N/ Z3 i2 D
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
. T. @8 Y+ ?6 m+ [ o7 F7 i4 q# m6 y) J One Microchip 24LC24 2k Serial EEPROM at location IC11
" i4 a+ ]! e# S# P2 B/ f: L The chip at IC32 seems to be a backup of the base board firmware without region or serial.% w! {# S+ P1 i$ n8 W1 I5 v
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
. P0 T6 Q0 Q# ^ contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
9 D: r; B6 `- E$ n" u1 s& Y5 z a message will be displayed: GAME ID SBJE
3 G! h+ G: W2 j5 p8 a# U The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system." O+ T2 F% l! y& C& M6 J
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change) P: C3 S- L/ p$ ^: c. P
the region of your Chihiro unit just change this byte.
7 g& `* l1 K5 @3 a Alternatively, if you have a netboot PIC, plug that in and power up with it.
6 d! Q! e. X$ a& ~! u& {7 X/ f 1) Enter the test menu (push the test button)6 O' E# I+ c! f& u m; N1 x
2) Go to the System Information menu.1 R" X) `* f7 z4 X* J3 K; N4 {
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.3 w4 f: R% T) p- L) h B' r
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and, A$ u- f( d. s- b: k) J
power on again.
- a) C( ?1 p7 y: L/ ^2 ~9 O) x- mXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
& L1 r: O6 q. {! A1 B- ]Board Layouts
/ p x+ x- F* ~5 U" w/ W, {=============: h; p1 G1 m& {/ J) ?7 n
XBox Board
& l3 B8 ^: Y. `* g2 J* ]----------# W* i! b3 v2 F+ v# `
|--------------------------------------------|
( A: b' Y2 M" Q# N/ o' y| LAN FAN1 A/V FAN2|
+ w: ^ u& T C: i6 \( a1 |- F| |+ @/ I# Z3 d: {' k1 r* [* _( k; @
| LF353 CONEXANT |
% F7 H7 }, r% s" ]; X5 i; H- \|DVD_PWR WM9709 XC25871-14 |+ \4 a2 ?- {7 a: u+ `4 } Y: W; Z
| |
/ \% @( ?$ B- c# y% l: o| ICS_UA431317 |-------------------|8 ^1 x' e+ z4 i
| LM358 |
, Q8 I2 L; m, F( d+ Y| 27MHz PIC16LC63A |' E6 O2 T a5 O% v. \. b; f' B
|IDE BR24C02 |
) {3 B9 _# s8 N8 ?4 d| ICS_455R-02 |1 w3 a' h4 r! T8 U9 i, [
| K4D263238D |
2 U: _( a3 \3 D) l9 N! L# \1 N| 29F040.U7D1 *K4D263238D | r. U* v# D1 j0 W
| |
" j4 o% E4 U1 S5 K: _& D2 V| GPU CPU @733MHz |4 {% N) ^6 ?2 z6 }+ T2 g9 a' k
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|; a* i/ D4 N$ s4 s4 a, n
| K4D263238D |2 V. h8 O% b y6 O+ n
| *K4D263238D |# i: j5 K& Z! \% X/ l. c" |% A. N
| |9 u; h0 m: d1 }! m9 _/ B1 S: _
| |1 ?$ _( E V' Z) U8 I
| K4D263238D K4D263238D |
2 ~" l4 o3 M' o/ h; c& r. w| *K4D263238D *K4D263238D |" `( R' l. k2 ]; V& `( @% j
| NVIDIA |8 ^8 }% C5 n, }! Q! G$ J
| MCPX X2 |3 }, O+ Z7 @+ ~/ m* Y% u
| POWER_CONN |+ \: W# B, W) s9 y9 v
| |
6 l! x& A0 j6 L' D| |$ t. p4 \) z( ^7 Q
| |+ q- }+ y6 G5 Z+ V: s2 x2 R# R
| GAME1/2 FRONT_PANEL GAME3/4 |* i* ~' Y# Y9 q7 W4 u
|----------------------------------------------------------------|7 X% M' Y+ b0 k) L- u k
Notes:! N' n4 A8 r7 t6 G- p( D
* These parts located on the other side of the PCB$ i3 U% c* J" d! Q b3 m5 H9 U
Some of the connectors are not used.
7 |7 z2 [9 y9 p8 T3 F7 _ GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS! I/ ]) s; ]- g, o
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS: v- W9 Y- @& O9 E C* T- q
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS! V4 g2 D" _% e
Base Board
* e, W/ h( c1 q& l; h$ J) ]' k' r7 j! Y----------2 q5 U3 J* G6 C B$ H
171-8204B8 K, B$ b: H8 d: T' `
837-14280 SEGA 20027 b Z/ }. V7 O' a) _6 `
Sticker: 837-14280-922 G# d+ L. D3 c$ I# A/ p$ p
|----------------------------------------------------------------|! M# F! R" M/ P- M, T4 \5 g/ S' A, d
|*CN16S *CN14S *CN19S ADM3222 |
! ]/ k6 c- ~% [; g| CN8|; ?* i. A. u Q6 a
| 24LC64.IC32 |
& j* }; n% J( |' t0 X|CN11 CN18 CN1 PC410 |; d) S# {7 p# P2 G
| LM1881 |
; Z* v: V( [/ P- ^| SN65240 |
+ A5 ]# J' f6 c8 l( b7 S| SN65240 AN2131SC BA7623 |% L" O( @3 f3 K) d: o2 J! X
| CN10|
' [/ h1 \! W5 o# u7 h| 12MHz BA7623 |* L+ \0 f k: {, e
| *CR2032 |1 b P. @" C' S* l
| SUPERCAP |
# Y% z8 n0 H9 ], e+ S| 32.768kHz |
" \5 N% E& \9 @; ~5 L# Z. z( p|CN12 RV5C386A |
( B6 ~! m# O1 c+ w0 x/ u% ~* {9 }| 24LC024.IC11 M68AF127 CN9|
* c+ T2 |' ?7 {* X| 24LC64.IC10 AN2131QC |
' U I: S% D: ?% B3 u! ]+ }| ADM3222 DS485 |% _0 H w0 P# d& N0 q/ x$ @
| 1.85MHz |
% k4 M2 l' {0 J5 u+ ^' l| 3771 CN5|
# R/ W& F! Z& ?) i$ c1 l/ `: s8 n|-------------------------| CN15 |-----------------|
2 F# J8 r. M3 C$ I7 D |--------------------|
3 p& p: q+ D, z8 n5 M/ S8 aNotes:' j9 `/ I; Y! p* F Z* X* ?
(* these parts on other side of the PCB)
: R) g, z: p; _6 R RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10); ?# f( l$ U; C) t1 \% I# O
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips. A; I! z2 l/ y0 d
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
( W4 K) q, m1 Q# ~ M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC2 H* T9 U3 d' B0 M& j
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC101 W x' F) I8 ~# H0 ?* q
AN2131SC / (QFP44) firmware in IC32 `# B; S- y& W5 D5 D* r+ c
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
/ u, s, B1 ]& j5 q8 C8 g2 L* l F SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
2 n A/ @4 @. u1 N2 e" b# c2 x BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)5 _5 A* B! p! l+ {$ ~' n
LM1881 - National LM1881 Video Sync Separator (SOIC8)4 G1 ^4 L, X* P* H3 _. S. ^
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)) S$ k, D2 @. |% m4 u9 J
3771 - Fujitsu MB3771 System Reset IC (SOIC8)% O# H2 T3 l% P
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
`* }. p3 P+ d) F' M* }8 A, J& | CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
+ a, ~: U/ ~* G9 k' p) A CN5 - USB connector joining to JVS I/O board with standard USB cable
' a4 m$ _. i* h! W. T7 y CN8 - A/V input connector (from XBox board via short A/V cable): H3 |; }. `" y0 a' k
CN9 - VGA output connector
3 ^8 s, } n: E8 }. h4 V* [- I CN10 - 14 pin connector (purpose unknown, maybe another video connector)
% K0 r- o7 `- T7 m1 f/ s6 z8 v CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
0 h' V3 w2 g. R2 S: I CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
6 f6 q! l- ^8 }* P# F1 R q CN14S - 7-pin power output connector joining to XBox board/ m+ \; ~/ |" {8 k
CN15 - 96-pin connector joining to filter board
# \7 |) |, a0 R( W x3 i CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)3 u& F9 w8 z4 S! O ]1 u$ z
CN18 - 10-pin multi-wire cable connector joining to XBox board
) y/ q4 h. g! v1 \! R: y& ] CN19S - 5-pin power output connector joining to XBox board
6 K5 o0 b* @+ M- J: o# e There are also many power-related components such as capacitors, mosfets and transistors.
! z. |. ^- V) c& @2 ~% MNetwork Board S6 T* p5 B7 X; L
-------------4 K T) g( s4 b% ~0 {
This board is identical to the network board used in Triforce games./ R8 Y- v. x; N
See src/mame/drivers/triforce.c0 m: @" n1 q! m0 t* M
Media Board
" y& ?) O) L7 u-----------
! m4 C: @2 o2 B* m$ }3 a: U171-8234C2 f# x! h! U- ^) y D
837-14359-01 SEGA 2002! r: A: G* [8 ^: @4 }2 r
Sticker: 837-14359-91
& D$ n, ^# h* @- n; l|----------------------------------------------------------------|4 {( @9 _ l) m6 Q# b; L
| LED LED |
. t9 V! D7 o5 T- f9 O| FLASH.IC8 |0 m* o4 ]3 W. l
| LED CN12 CN11 |+ Y6 T7 [2 F W
| LED JP4-JP10 CN10|
* G; _% l& Z& i| |
' ~, u& J' r0 T8 D| |5 W( B* d0 Y4 Q3 E( z( G
| |----------| |: U2 e! x& ], D) i! h6 O
| |SEGA | |9 X0 ^. X; d! V( E' V2 |9 U. I
| CN14S* |315-6355 | |
( B# I2 n* h( s. u; ^- p9 j8 K| | | |, m. u: ^1 _6 G" m$ z9 y
| | | |
9 x! Y1 G; l$ P- N3 u9 [| MB3800* |----------| CN8|0 Z; N/ d( d8 t; P
| CY25560* |/ w, G: X5 M4 f$ W7 c; L
| |1 `( ^# \! e5 Y; F* m7 n
| CY23S09SC 49.25MHz | s7 s4 E' M# m) P- v& \
| |
& _+ [6 L8 C Q2 P" r7 y+ s. v| CN4 (DIMM) |$ |' z8 {) i. [0 Q8 {: S& y
| CN3 (DIMM) CN5|
6 T- j' s# t7 a/ q! a| MM1433* |( }5 r2 H5 Z3 M0 I( s2 L) B
| CN13 TPC8009 CN9 CN6 |
2 ]- m; U9 b2 k4 J7 |. `8 O: b/ h|----------------------------------------------------------------|
; K+ |1 i8 v9 x6 N, ~+ BNotes:
: `; h- x9 j3 U9 n0 a * - These parts on other side of PCB
6 X* k$ [" ^2 c/ z$ }* Z& B CN3/4 - 72 pin DIMM sockets
' y1 z* F$ H4 \9 T! k/ a7 K D- Q h CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)% K }" k7 M( M1 I! q* o# P
CN6 - 40 pin flat cable connector (unused)# J0 Q3 t5 e2 o# ]3 U# ?
CN8 - 6 pin GDROM power connector
& w' f( u& L; a' `6 C6 E% S6 n- P CN9 - 6 pin power connector (unused)
( s# y3 F& c8 O% g# J8 B- o1 d CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.3 e. |& G% L# f1 A; C3 c' P
CN11/12 - Network board connectors joining to Sega Network PCB- w5 p3 u; {3 d+ G9 \& f
CN13 - Battery connector (maintains power to DIMM RAM)9 L' N4 k! r: L
CN14S - 100 pin connector joining to base board
8 J$ K a: d6 B5 L* y) h JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))- Y8 r6 S0 z9 }$ F9 @, ]
JP4 2-33 f V- X% ?& J9 N4 j3 A
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)8 z" K+ c% V% D/ h$ j
JP6 1-2 v2 i! `! v m. |, I& `
JP7 2-3 Y- r) V0 C, Y: [' Q' B) R, s
JP8 2-3
* ^$ F$ Y' s( R7 R8 ` JP9 1-28 r! Y" A6 E9 v0 V% s" u
JP10 1-2
) r; p5 `$ L; ^5 {7 `& B/ E$ K# W FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)# v! K ]9 D' g% V9 Z1 N5 O
Filter Board
* U- |& K1 z0 |" Z2 b------------
- D: S3 [( M: E/ b839-1208-02
- F5 k& S: R7 Z% K( l171-8205C SEGA 2002
- U( _+ q) k' Z0 }$ u- F1 Z; W) e5 @|----------------------------------------------------------------|9 R% w0 D0 o- y+ W5 s$ v) I
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
; ]' m h( P9 Z! m, g0 C| |( T& {! ^% `5 D# s8 e3 l
| DIN1 LED_3.3V |1 K; e, r) g3 [; o3 w; I
| LED_5V |
7 g/ B5 w: [2 q9 y7 i3 i1 F| DIPSW(8) LED_12V |
- ]4 f ^1 V5 W' V& _9 ]2 ^+ @|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |6 G7 @2 V4 J1 n2 u; i9 j l
|----------------------------------------------------------------|
/ _7 t* l# B, f, H' [5 v: _Notes:
: g2 u4 C! V0 L; x8 @ CN1 - 8-pin JVS power input connector" W1 Q* b2 e. r) B' `! r! D; \: A
CN2 - 6-pin JVS power input connector) a+ z$ E. @3 t2 u- r% u
CN3 - Red/white RCA unamplified stereo audio output jacks r' L' F/ |, @( v/ m
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board+ J( B) v+ u7 X" F+ ]. w$ Y
CN5 - 8-pin connector, has signals for 2 rs232 ports2 Q1 ?0 {+ A4 M/ p: n" y
CN6 - 7-pin connector, F5 X7 E. A% |3 B8 k- |
SW1/2 - test/service buttons% P. b/ A" k. B1 w! A" u
DIN1 - 96-pin connector joining to Base Board0 q8 ]' ?% |+ T2 C
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.) _' q6 b# f/ W
Dump info:
?) D# C9 u7 E; ~8 e6 p$ ^) _Network Board Dump : Ver1305.bin
! l0 ^6 N0 h; k7 M/ X$ C' BMedia Board dump : FPR21042_M29W160ET.bin
5 u9 H: M* T* ^5 H: BBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
6 Q/ ]" G1 H I% |' R6 ]Xbox Board Dump : chihiro_xbox_bios.bin" x. W1 U7 {5 P2 i
FPR21042_M29W160ET.bin :
2 T* t- w3 T# Y; Y& [As in Triforce, it consists of two versions in the same flash, the first MB of the flash has& _- N# r" X. l6 q% M* I
an older version as backup, and the second MB has the current version, versions included are:/ N( K$ V. q% l: V( Q3 J
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30% g4 `7 [' p. W& c1 s
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15! c/ e. C6 m, a/ p- l1 J
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system3 N# R& M: d5 P! e( V
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you2 J4 H' w& b& E
want to change the region of your Chihiro Board, just change this byte.. Y; S5 j4 a1 X: o1 o* W+ F: q
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.+ h, g: {1 [: S9 H' @- ?. s' E
: s: J1 |" V: s4 Y( G6 h
4 `; X. \1 B/ X" B
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