本帖最后由 n805 于 2017-7-18 22:21 编辑
% S* D7 y, C, \# ~3 P& {, v9 U7 U
2 s! E p1 O" c8 X7 j$ [3 h, G跳线设置 ( S' j _: c F6 a
Jumper settings Mediaboard' u: p+ c6 ]4 n0 K/ }0 Y
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On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –9 M' ]1 W& m: P- Z7 C9 b
0 U/ H& T- A: v8 M8 I& K: o
$ [2 ]9 o! }/ `% l) ?/ x7 r/ J i9 w1 O
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|& D0 k" }0 }: P( _$ S
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |$ ]' y( ~1 E# V' a) w4 [
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
4 T& x; p6 x% A4 N+ A| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
# v' B$ L5 N- |1 `4 S/ A/ F) F t|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |0 Y+ X9 T* ]0 r" L) Z; {
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |8 a; w: h% x$ p4 Y6 f0 A) ^8 p4 l
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
0 k" R' l- ` D& Q: t6 b| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
/ Y, j0 l- h% W9 H& e% d0 ||*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
" }9 G, K& p& V( l' }* {| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |8 L8 E3 @, E* A Q) C: y+ H9 B
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |6 W/ v8 s- u) r' \+ l4 C* ?+ P Z/ N
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
) M- ~3 A( T' {1 P| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
$ i; S3 U# I% Z| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |1 ?6 B3 I/ m A# v4 y
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |' S8 ?7 ]1 N8 d$ M" V4 v I; y; q9 x
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |: ^* n1 g, N& a0 e
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |& U( o! n0 @: O! w' h
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |$ t8 V. }/ Z; L2 F o" r' o; v
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |& f. R) f1 U# ?
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
1 U) ]* e* f ?0 E5 T! E: M2 R|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
( ]4 w5 ~$ O5 z|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |' p1 k0 D" Q* A! i, o# t0 q
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
/ U; R, g9 V( l$ t| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
& e3 j; L# T7 D" P0 M| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |/ [1 b3 j# G' U, g
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |" J6 p; ?8 P! {8 v- ]2 T# l0 F
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
, b+ N8 _+ s6 L/ ?| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
5 [6 ?* V# g7 g7 u6 K) ?|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |9 E& g# E+ b( P+ b3 `8 o4 {
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
1 B& H# T. a# K6 }$ p: X|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
& H$ Z' |( L! z& Y|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |: e. C' H7 b' \
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |; O/ w. q1 l/ A/ r
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
3 c/ w% u; P5 l; S! J|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |3 n7 s. s! c& u9 a3 Q0 x' K
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
- t& [7 d- g6 j|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |" @0 M+ @8 ?$ ~4 F
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
F& z0 @ I' ?; w: T|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
( Y9 Q4 T7 h5 Y% g|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN | H) u' |8 W5 ~6 Q; Y9 S! N. m: \
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |& P! D- U+ s0 ?: N8 d
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
7 {& J9 T. _' G3 G8 l: z) D! y| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |; j& j. j+ t: f3 X! S0 J* o6 O
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
$ t, f- O( Q1 z' e8 @| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
! l$ r" ?) I7 x6 N- ?$ y6 {| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |+ H G( o$ `5 O4 X6 c( S+ z
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
! d' f) z7 B) w8 q. ^7 L+ S| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
) e7 u) r- y$ ~/ O. j|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |" _, V7 x3 R2 Q! x
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |3 U' f/ S& I$ F1 o0 k
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
- j; `4 g. u$ U( y% T9 {% a/ p| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |0 c9 F* Z$ c+ m; e- x1 d: ~
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
4 G: }1 b+ q y# p" f! t$ V|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
) l8 S8 z! w( C/ s: m| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |/ j) N; p4 j+ i; g! `1 m
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |* O$ @$ F% c( f" z) r' p
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
+ G5 P4 s) F7 H|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
" x B5 A$ @8 G8 z( E|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
) B8 V6 f3 G/ W' F5 d- {* O% ]|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |) v& Q* c, y) H
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |- Y- g- y' O! S) D+ K" H" v+ O
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |5 a d! X* e A. J: }
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |& @4 u8 K: o* r! D' W8 {
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
* N4 c1 S% \9 j" B( f, {|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |; b0 P9 s& t. a! ^; d1 _
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |0 }7 x1 S1 `& b7 R* T3 `* C: I
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |4 u+ c4 k) |6 W6 G
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |/ _. U9 t7 B. `: t
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
0 ~+ ?8 a y) e* h" `8 s|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |3 W( u# `/ D& t8 P; N' ~
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+6 B* ~, x% ~/ r6 Q
* denotes these games are archived.4 k& m# h0 L F$ c+ d. }2 W
Year Game (Unknown media) Manufacturer
. F5 t( S- y* c# w3 I( S+-+-----------------------------------------------------------+------------+$ E+ u0 |- L! I6 G) l f1 _
| | 2004 | Quest Of D | Sega |
3 h; L4 A* `" N0 `$ q* G4 B| | 2004 | Quest Of D (Ver.1.02) | Sega |9 P2 {/ J7 I5 d: k4 T5 x8 W: y
| | 2004 | Quest Of D (Ver.1.10) | Sega |
6 {+ M) `, m0 b/ i; W3 c- C| | 2004 | Quest Of D (Ver.1.10a) | Sega |* X y/ E0 s& x/ I3 A
| | 2005 | Quest Of D (Ver.1.20) | Sega |$ I, J4 l0 ?* Q J. G A' Z* _
| | 2005 | Quest Of D (Ver.1.20a) | Sega |
! U& |+ ]; V2 Y' t& U3 \5 l2 || | 2005 | Quest Of D (Ver.1.21) | Sega |
4 | _; p: ?$ {5 z, c4 Q| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
9 P8 q. u2 s) Y/ r& c/ K* {3 X| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
) G: k$ y& j# r% y: x) F5 e| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
5 T! Z+ _( W$ O| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |6 S+ L. Y9 w0 y. w9 |
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
. g7 Z+ T% N: J+ \| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
% {; j( m" v' o; f0 ^| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
7 a# b' w3 w; n8 v6 d3 B# d9 f8 K| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
0 v" s" N' v( z6 K| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
7 ^" Q3 s0 D W w% _( O| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
: D2 T& |8 l. s| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
& ?( H" `' n" p! [4 J| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
( ^' V5 N1 W$ C. V) f7 M| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega | B8 V0 i) O( |4 j6 S
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
" N. ~$ g6 k6 J1 X* `* Z2 ]| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
; M3 [0 n" D1 }+-+------+----------------------------------------------------+------------+' Z% U; m4 L2 c0 t. N
A Chihiro system consists of several boards.+ {* x2 c( P8 O: A/ K; s, S% F' }- q
The system is in 2 separate metal boxes that fit together to form one box.
' C$ y. a# r! @$ [) U( z# ~$ t6 \6 ?9 qIn order from top to bottom they are....2 D& k. m/ U8 F# {+ Q
- Network board \
, \8 w e3 m8 h+ S3 j* p' P ^ - Media board / Together in the top box
& b1 i# f5 U/ \6 k: Y* A4 @* j - Base board \( B" a* D; c' B5 n' v
- Xbox board / Together in the bottom box' i0 X" \! [7 }9 f
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.
Y. q; K ~( k" I) `The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
! \+ _! H% q/ ^" r" d/ n( C8 u# T! wboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a! q+ Z. c) V, n) b
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
% v% {( {7 h+ C$ _/ J$ win the mass-produced retail version.' r, I+ L N1 E8 F# J: x
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16: c. g+ z' m* L
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the! D/ v0 i' {6 \0 k( N- R& {
XBox game controller ports (USB1.1) and front panel connector.
9 V( s( o9 ]# w. OOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
) f# j4 p! A8 I" v0 B* v( v4 Uconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6! h) q# o( u7 J. C. w$ d# T
jumpers....
# S) x" q' C$ [5 @/ yJP3S 2-3 \
( N6 H" E$ E7 _4 l" L- h/ m& oJP4S 1-2 |, m# |5 ]: e% z% z% X, N
JP5S 1-2 |
, @6 _- S; p* g9 U- c8 @& gJP6S 2-3 | These are connected to the USB chip on the other side of this board' |2 ?. Z3 L; S& d# @5 q5 C- \+ e
JP7S 1-2 |
, M; l8 y& ]+ Z+ r' z6 NJP8S 2-3 /& d1 k* B3 g* B9 z
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are
* h; m' A B0 n% f0 S) k- d4 z8 mconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
, v7 Y- r0 g C0 s- g* F2 Aand a 14 pin connector which is unused. The base board handles JVS and video output.
( Z! c9 I2 o. L9 x' uThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
h/ i) e3 P1 F& S2 a6 O& ~5 |. g(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
& c% o F* _7 I6 m! ~. g9 Y/ ~+ zThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.7 ], S& Y2 H6 H) W8 o
The system requires one of the various Sega JVS I/O boards to operate.
0 W. z, [" K7 `# RROMs on the boards
2 D! O6 j" [# j( U- \8 \# P/ u: w$ f------------------6 `- d0 K% D+ h# e; U* p0 {! k
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
( ]7 m# y9 M1 T6 Y/ M7 Y/ NMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC84 K& ^; i% i0 \/ Z5 a2 h: B p
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has/ ^. U# ]9 J2 a% j" Y' W7 _
an older version as backup, and the second MB has the current version, versions included are:
+ W# T& L( V" Z# {4 y: F$ E SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
H7 c8 c% r( \& L& j9 C% ? SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
: h% [& B+ i$ l- c3 U8 b3 ABase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
1 A2 A. {; C! U9 K2 T$ C One Microchip 24LC24 2k Serial EEPROM at location IC11
' I- r- F. i8 [) x- O: g* I) e The chip at IC32 seems to be a backup of the base board firmware without region or serial.
1 i" P+ m$ S4 Q4 g3 q The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it4 J: H' o5 N$ r) V" B
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
+ S& a: u, }$ F; l) K. r a message will be displayed: GAME ID SBJE2 D8 U1 _- x |. @
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.6 X& h7 o5 H/ U; B; Z
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change) r5 [, x4 ?( R1 ~ v
the region of your Chihiro unit just change this byte.
8 M; O- y1 x+ h9 O9 q. X7 w0 }, o Alternatively, if you have a netboot PIC, plug that in and power up with it.
$ }3 b3 F t o9 K 1) Enter the test menu (push the test button)
$ Y* m! G5 _; H5 G, c 2) Go to the System Information menu.6 w; x3 f( @3 q: j/ z! `
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.% H% Y8 P0 T) y x
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and3 |# \% X y7 ^
power on again.
M1 P% j5 d SXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1' {# D& c- @' u4 y4 @
Board Layouts
% g8 O0 U+ p+ b+ K L=============
' Q. A4 }- T8 A( b! e2 B) QXBox Board" Q, \8 }: E( ~- U4 [
----------
) S$ i! p; G- m V5 M2 E|--------------------------------------------|$ l" O, F8 o$ G+ i" o' }$ X. N. o
| LAN FAN1 A/V FAN2|
5 U& @: U" U6 M5 ^| |$ S) l9 n2 J- _; m. {
| LF353 CONEXANT |
; e' ^. F+ F6 n|DVD_PWR WM9709 XC25871-14 |9 T/ h, \, H; Z7 t- i+ W j. t
| |
, D' r) }5 Z0 l- E! i, k| ICS_UA431317 |-------------------|
3 A: l. E$ d: i- X( a! c7 d| LM358 |
/ w3 N6 {, n, b9 m| 27MHz PIC16LC63A |
6 Q2 f$ ? L1 J0 M|IDE BR24C02 |3 k! H, I& v2 i) t! ` U* R0 K4 A
| ICS_455R-02 |0 B# a8 ^7 E, b$ E- t
| K4D263238D |
4 ]7 i$ w, \1 F& O4 p) ?! V| 29F040.U7D1 *K4D263238D |
& X1 t/ |5 Y7 @' H0 B| |- C/ j( A$ v" C, a G& G0 @6 M
| GPU CPU @733MHz |3 g1 q9 N# z/ u+ y z, ^: R9 N/ z
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
0 D+ h4 u# e+ [0 _3 E3 B| K4D263238D |
: i+ A; O6 ^% C1 D! ?# f| *K4D263238D |6 @9 Q+ ?7 K6 e$ @
| |$ _. Y: a5 y' I( ^! A
| |
, b) [8 z6 {! M9 t+ |: L| K4D263238D K4D263238D |! |4 K5 _1 T2 D6 ~* b7 _% t% V
| *K4D263238D *K4D263238D |
6 P$ R: R% }! L& ]2 n9 z| NVIDIA |$ I! r; T- [/ v# p$ L W9 _
| MCPX X2 |" C8 Z6 m3 e2 ?/ ~( ]
| POWER_CONN |. S2 O4 ?: h4 a/ Q' A* L( X* `3 J' Y. _) v
| |
$ }) [& t$ ]3 ?- G| |/ `0 k( }+ N2 L
| |: N4 d- L' ?+ u" M4 w. ~" ]
| GAME1/2 FRONT_PANEL GAME3/4 |8 r3 ~' {4 I: P4 i) V- g* x0 E2 O) v
|----------------------------------------------------------------|: ~, y( U( r+ ?5 h, f
Notes:
4 n8 K W8 y& n/ h1 H * These parts located on the other side of the PCB
$ m* R( V& i$ ^3 D- \8 i) w Some of the connectors are not used./ V* f$ c. o4 i7 d# i
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
0 @- W7 A* z( p7 Z) s* a GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
5 b5 B- _9 S( [; c2 M FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
1 N" k# f- Z+ s- iBase Board
% S" Z7 e$ W$ I, C, ]" y. j----------
, W0 E% W* x8 f M171-8204B7 t3 o1 \# B5 ~. s6 [, ?7 \
837-14280 SEGA 2002
( `2 w- B2 ^2 f/ ~5 {/ x ~Sticker: 837-14280-92
2 ?" k M# O4 d|----------------------------------------------------------------|; A" O$ L% m2 s8 L/ O" {& J
|*CN16S *CN14S *CN19S ADM3222 |
, K4 C1 f/ [# H: E| CN8|
# B/ h4 A k" d0 _% X& p ?% r# @| 24LC64.IC32 |7 h o( N1 O+ F% ^* t+ r
|CN11 CN18 CN1 PC410 |( H1 _% z) e% m& _& F: J
| LM1881 |; J2 g; B! d: s
| SN65240 |
3 x% G/ `8 ?2 h3 r| SN65240 AN2131SC BA7623 |
$ y1 {5 H, c* ]+ c8 D- t; w| CN10|
: l. {$ ]" V7 X4 G4 y+ H+ g/ u| 12MHz BA7623 |
9 ]) _4 \& w& t| *CR2032 |; q" F/ G7 K3 q1 X. C
| SUPERCAP |$ a2 y6 G2 B7 w/ B2 W
| 32.768kHz |# R& \; J: N/ D8 n+ a) a
|CN12 RV5C386A |! T( W1 P( m7 _ ~; p
| 24LC024.IC11 M68AF127 CN9|2 a4 z) b4 {+ @ J5 _
| 24LC64.IC10 AN2131QC |
/ h4 z2 `$ n, e p. f& {! e: Y| ADM3222 DS485 |+ R$ h% S- b1 i
| 1.85MHz |
: q9 }! M! A4 F+ V% R: U. p| 3771 CN5|6 `4 Z0 n' P1 v2 w4 Y1 S! T- F
|-------------------------| CN15 |-----------------|, }) W) q) ~. N1 j' o( G" _; ^
|--------------------|
$ ?* `* P( G( ?* J/ mNotes:6 w1 T4 x; O8 z5 w& s/ K* Z
(* these parts on other side of the PCB)
( g; r% ?! i C4 _! k; ?& {9 S2 L& u RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
. C' A4 u6 L- [! P 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips# D9 G$ }* `( f$ b: m( ], c
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
) ?) V) A; ?% ?. u$ D/ U! I n M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
3 Z- o. W# J' h# |. ?" ?8 M. R AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10: y1 ~/ T D2 t2 j& T, u2 |
AN2131SC / (QFP44) firmware in IC320 ~1 ?6 D# r* t, D; z: i. t5 o- k
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
4 v }3 Z$ o' P SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)' x0 X% F: y8 T+ J) ^- V- b# _
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)6 K9 h: C+ w4 w" ~3 Q- {; W
LM1881 - National LM1881 Video Sync Separator (SOIC8)
1 v7 C6 R9 G+ W, k5 _& v( I- U7 } DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
& ]0 g6 ^+ U! e8 r8 M4 G& l" W. G 3771 - Fujitsu MB3771 System Reset IC (SOIC8)
: L& Y& t r$ X: \4 m/ ~ PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
& [5 O9 _( \7 P CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)+ x& i( r5 B, k# q& F, r+ \
CN5 - USB connector joining to JVS I/O board with standard USB cable+ S1 F% \4 d1 i( t6 T* K
CN8 - A/V input connector (from XBox board via short A/V cable)
( g* Y" d1 O* [5 X6 _ CN9 - VGA output connector# }% S5 i+ h: Z$ t9 h) y
CN10 - 14 pin connector (purpose unknown, maybe another video connector) w: x& w9 p) ~6 {9 Q2 ^4 c
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board. p) T4 [! L8 P! N1 k: A' h6 I
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
6 a6 h h1 U( T% t6 w( z8 p CN14S - 7-pin power output connector joining to XBox board+ f' N( x& L: E3 K7 l
CN15 - 96-pin connector joining to filter board
) y- \9 M6 r# a3 i$ O CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
' o. o; Y, m. w, d' e. ]9 @8 `8 ?) W CN18 - 10-pin multi-wire cable connector joining to XBox board
2 y6 w; q/ `2 ^5 j' N/ ?, | CN19S - 5-pin power output connector joining to XBox board, E# s3 ? P! r" ]( |
There are also many power-related components such as capacitors, mosfets and transistors.2 e; `- C- x6 [
Network Board
- f# I: x) k% t2 N+ {1 g-------------; X4 W" k& M0 {% F
This board is identical to the network board used in Triforce games./ x' p- l% c5 n- I2 l! Q" |% o; y( g
See src/mame/drivers/triforce.c. b8 b: {- O& ^" @
Media Board
- p; E, T* q5 h) O6 o& n; \) p1 k3 t-----------7 m, X2 }+ C o6 s" E5 s: I4 D
171-8234C
& x7 ^5 t; h) C8 l! A) w837-14359-01 SEGA 2002
! r% r+ h6 _: Q2 A2 q- W0 VSticker: 837-14359-914 R1 N0 N) O; U' O: h M
|----------------------------------------------------------------|
1 P9 M" W- M$ t: K ? O. @- \| LED LED |+ H8 p6 _) t* l% m8 g! ]
| FLASH.IC8 |
' ^# _5 ^, z v/ E; y| LED CN12 CN11 |+ n8 b& D; l0 V% z( o7 a3 _( `
| LED JP4-JP10 CN10|4 s" H# q% ]; e: i
| |' K$ z. { u# Z. v3 F
| |
! Y( L& f, g/ m( ?" [! X| |----------| |
6 K& U' M& T/ j! ]$ ^+ E| |SEGA | |
5 G% t5 ^% r* I3 g5 i| CN14S* |315-6355 | |
e8 T7 v8 _# Z0 Z7 r| | | |7 G8 `9 Q4 N4 J, z) k
| | | |3 f/ x1 Y- O0 N9 k/ Y$ e [
| MB3800* |----------| CN8|5 Z+ F. d: _, a, }! s- C5 I
| CY25560* |; h4 h8 G. }1 w) _" g$ q; @4 z
| |! V2 r( m: {/ P7 E6 R2 S1 _
| CY23S09SC 49.25MHz |4 q \; R6 I$ \3 }5 I" k9 ?8 F
| |6 N3 Y$ _4 b: @7 n
| CN4 (DIMM) |6 ?/ K, u% \9 L$ G5 N0 _, O
| CN3 (DIMM) CN5|/ ~; k8 ^1 Y: u0 E
| MM1433* |5 Z T/ A/ J+ i
| CN13 TPC8009 CN9 CN6 |; L! V, ^/ ^. c4 I% o3 ]
|----------------------------------------------------------------|
6 X# g; [3 j& s5 u- F/ v3 ]Notes:4 ]0 Z( x' { J! ?
* - These parts on other side of PCB
7 K. d: l, D: j CN3/4 - 72 pin DIMM sockets B. u7 F0 w* @8 o6 b, B v$ v
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
* C: N1 s& }3 k. k CN6 - 40 pin flat cable connector (unused)
+ I: V S0 \/ }% P CN8 - 6 pin GDROM power connector/ k* g# O# l0 u( T6 \* J# ~: D/ h
CN9 - 6 pin power connector (unused); B K5 P- v5 J. v) o9 f4 o
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.' ~# j$ g4 n# Y) ~ D4 F
CN11/12 - Network board connectors joining to Sega Network PCB
1 i! ]7 X _% a6 N4 ~ CN13 - Battery connector (maintains power to DIMM RAM)$ K! Z, x# S' o D
CN14S - 100 pin connector joining to base board
1 v, t/ c* }" `+ P+ z JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
8 p! t, v$ ~6 i: ^' {) V* { JP4 2-3& N# }; I8 e5 ^2 s* v: _; f1 B; S
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)8 w6 f3 g: W+ r9 T
JP6 1-2) j b% `+ l0 y6 o$ Z9 V. c' {7 b
JP7 2-3
$ O! v+ M9 V/ B* }2 H- \ JP8 2-3
) w% X5 H1 B0 n9 _; O# I3 Q8 m6 h JP9 1-28 W" e! R/ I3 c' v3 h) E5 }3 f9 B9 j
JP10 1-2
: ?! ~4 {2 q& P) f2 ]- _ FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)9 K [0 O8 l5 ?( |
Filter Board
5 r' h2 t8 G8 o0 M& Y( D------------
& c* F8 O: A$ w$ c |* p! ]3 d839-1208-026 q- \& S% w4 ~9 P) r9 O" c7 |
171-8205C SEGA 2002# A0 J1 k- x+ Q7 m) X$ I
|----------------------------------------------------------------|1 o$ z& R( E$ A) E
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |8 ?4 R6 S ~1 a! C1 Y* _: p I, Y
| |$ h) r4 ~, a3 U* m
| DIN1 LED_3.3V |6 ?2 X# G# W8 a2 I& @
| LED_5V |
+ m9 M0 c- ]9 V" z* [| DIPSW(8) LED_12V |
- S2 F* e$ {1 `# m- @|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
9 H' L, Y) o8 z1 @|----------------------------------------------------------------|
) {6 V+ E: j. cNotes:
6 E ]; P7 @" b6 A4 e0 g5 T( u CN1 - 8-pin JVS power input connector# s1 ~( {& `" D8 w
CN2 - 6-pin JVS power input connector/ m0 ] l$ X/ w' A9 H D
CN3 - Red/white RCA unamplified stereo audio output jacks
7 V/ t' @- c; _# G( }" w CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board6 ?* J( C- g: Q) S5 G) z f( S
CN5 - 8-pin connector, has signals for 2 rs232 ports
# o1 X% E2 i+ I l5 ^2 g! x1 G9 C CN6 - 7-pin connector+ M- c" L* X4 ^' s) g6 ~6 b
SW1/2 - test/service buttons
& k! u x' o4 ^) k, D- f$ ^. L DIN1 - 96-pin connector joining to Base Board
) b8 U6 U4 f7 }6 _& N, S2 } DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
4 v% z1 h2 A) C; }$ C/ gDump info:
9 K* P, v' R- ANetwork Board Dump : Ver1305.bin
' w6 f( h3 H' |( o; y3 y) @8 Y f/ xMedia Board dump : FPR21042_M29W160ET.bin) W) e j" d1 E B- O
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
" Z4 J8 z9 Z X/ [' X2 m+ B& rXbox Board Dump : chihiro_xbox_bios.bin- e! u( v8 g$ G+ c
FPR21042_M29W160ET.bin :: |0 ^/ E! e u) C
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
5 T' {: l) A. M6 ^an older version as backup, and the second MB has the current version, versions included are:
* r6 s, m( I8 f9 |% jSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30: n( y9 Y A/ b+ }
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:157 J) K- g9 T& X/ x2 T
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
: f# k+ q/ P* p4 g; A1 [Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
% R* X% \6 ^* S+ t% |( p+ d0 {2 g. Rwant to change the region of your Chihiro Board, just change this byte.
7 K# ^! P' U' R; B7 q2 }Thanks to Alex, Mr Mudkips, and Philip Burke for this info.0 H* c& E! q* t! ^
" A. u0 Q6 D) r8 g& d! r- l9 y
: V7 T, k: G' f% y$ J$ R |