Street Fighter II: The World Warrior
; Z5 h u: `7 |5 l2 EROM Version: Street Fighter II: The World Warrior (Japan 910214)
; Y: Y$ C/ B* s/ \0 W+ DDip Switch:SW(A)4 W' i# d. c9 Q: A
1 2 3 4 5 6 7 8 Function Option
( h. y1 H7 H1 _5 W) C5 q4 F4 U4 { Off 2 Coins to Start, 1 to Continue Off*8 W2 [& R/ A" O, @( s3 f
On On6 H1 @/ F2 M' c3 _/ o: k1 @ @; [
Dip Switch:SW(C)- O p, f! j R, b9 L J) g, k
1 2 3 4 5 6 7 8 Function Option
6 c+ [: {) e5 H ~9 H& c Off Free Play Off*8 j$ C/ ?( ?/ D
On On$ a: Z: |1 `/ s: {
Off Freeze Off*
7 N6 N; ?0 r1 j+ ^, p/ C: S On On
5 d# U$ x+ E: D Off Flip Screen Off*+ @& Z( T% K+ e# V3 s/ k% p& T
On On
6 @+ `7 q, V' t- Y% _ Off Demo Sounds Off
, ` X" |* w; G5 Y On On*
$ E5 F# S9 u3 e$ y Off Allow Continue No2 h4 b9 T8 {6 j b" K
On Yes*
* N( a/ U, [& Q' C9 h2 u Off Game Mode Game*- r2 @% a6 p. ^) u( Y
On Test
* M* v. `' d/ P; X# W% x/ rROM Version: Street Fighter II: The World Warrior (Japan 910306)
$ b1 n) r, x+ N. {0 pDip Switch:SW(A)
1 b' J# i |$ X% j3 C1 2 3 4 5 6 7 8 Function Option
8 G- l$ r% i' U1 M6 D Off 2 Coins to Start, 1 to Continue Off*
3 _/ i0 [1 d, U8 x2 v( @& Z On On
# e0 o: l* x) _Dip Switch:SW(C). c1 j g$ S* Y# y, v P
1 2 3 4 5 6 7 8 Function Option9 T+ r; b$ U# I$ C' _$ U$ u- M) p
Off Free Play Off*
; f6 x# f4 S* d3 S On On& R! h4 W& `* a" a
Off Freeze Off*1 w. e6 j- v' R, t" C/ j9 s; j# m
On On/ K+ C0 t8 W/ D. ~! E- \9 X+ M! `
Off Flip Screen Off*1 m0 T7 U* h+ h( y6 }
On On/ J2 l7 }( K/ `0 f* t) V* X. p
Off Demo Sounds Off4 t0 O8 `5 \: p* T
On On*
3 j+ U2 k/ y& l% z9 ?) l Off Allow Continue No
; L8 i4 T! `: C1 M) b( h On Yes*7 A' j. Y% P! a3 w1 M
Off Game Mode Game*
* m; D* E4 M9 _+ \0 C9 \- n4 F On Test
% ?; F" o2 d( NROM Version: Street Fighter II: The World Warrior (Japan 910411)% i/ f' ^6 V! N B' X3 L- `2 u
Dip Switch:SW(A)# m. C6 v$ h5 G$ I. l
1 2 3 4 5 6 7 8 Function Option
! X7 F, @, k5 p Off 2 Coins to Start, 1 to Continue Off** G, W5 k( F/ q) g
On On
! @) P: X+ T4 u! XDip Switch:SW(C)
2 V2 G+ f: F$ K* B: F) c1 2 3 4 5 6 7 8 Function Option9 d, c! k3 E" B7 u9 \
Off Free Play Off*! b8 g6 |. i1 t- `( h# j8 M2 E; y9 a
On On( X$ ^! C+ H0 \2 Q0 m; ]
Off Freeze Off*
' C# p- h8 Q$ { Y, e, d( i5 _ On On
0 c& @9 \+ }! O Off Flip Screen Off*
; H* O/ p' y2 ` On On( ^! _! S8 y8 O0 W4 _' i
Off Demo Sounds Off3 l2 s" C/ i8 X, N6 \2 C% M" X
On On*
. \ P) ~& R, M Off Allow Continue No$ F! t+ n# Q! W% t9 F* p
On Yes*
( m G# D, @$ |4 D- |& ~" Z Off Game Mode Game*9 {' K1 V# k+ }, _9 T3 _1 k
On Test
( I% {: V; j4 f) @" n4 v% X! n& qROM Version: Street Fighter II: The World Warrior (Japan 910522)/ I! G1 l+ n8 v
Dip Switch:SW(A)
; E- ?0 ]- |2 \; t1 2 3 4 5 6 7 8 Function Option
, i: v! {3 t4 S0 O, |7 A Off 2 Coins to Start, 1 to Continue Off* z0 h: T, S' B. v; }! I
On On
6 _' f, P6 N) @% f' W9 V8 I. lDip Switch:SW(C). _2 a2 L8 q/ H5 l/ g9 i0 g
1 2 3 4 5 6 7 8 Function Option' ?# k/ B3 ~6 I8 O+ n- `' m
Off Free Play Off*
* c' g5 N. B) q On On
S, W6 o, J1 k7 Z( \ Off Freeze Off*( h9 L! [" w/ Q6 d, p- f
On On
6 s9 \& C9 n% I" F# n% s. Z Off Flip Screen Off*, |7 j1 _( e+ ]9 U
On On
, z! N* h- u# s: U/ c% @4 A6 L2 N Off Demo Sounds Off
7 j% n+ T; F: |. H: |* i" s# ^1 I On On** i0 ?) u/ B ?( O8 ]! U
Off Allow Continue No
. M+ E; H1 S& k4 q On Yes*) _4 k' i* J! i+ H* l/ n( }5 Y
Off Game Mode Game*/ j2 L# j# X3 l4 i
On Test
) K1 j/ }; k' w% O! C3 bROM Version: Street Fighter II: The World Warrior (Japan 911210)! G0 R: i9 z7 v# x& j
Dip Switch:SW(A)% [4 L4 {% I& n( [
1 2 3 4 5 6 7 8 Function Option8 T7 i9 x, P/ v. A
Off 2 Coins to Start, 1 to Continue Off*7 k5 B I1 l0 d& X& @6 k) x0 }
On On
, z8 Q8 z* t8 D' w. mDip Switch:SW(B)4 Y; X$ x; \& t% Q6 L
1 2 3 4 5 6 7 8 Function Option
' ^+ _' H) ]' N& q% Y9 Z Off 2 Players Game 1 Credit/No Continue
0 `8 Y* c: o( O( y On 2 Credits/Winner Continue*) M' [) Z! B" T6 a- t
Dip Switch:SW(C)
/ u' _$ C2 j% e" @% h9 O2 j1 2 3 4 5 6 7 8 Function Option
t( [0 W! Y! n4 L% o8 g Off Free Play Off*
5 e- s- E6 c5 i- m2 ^$ a On On) v) D. _8 X% V( c& t
Off Freeze Off*; `# ^" H/ F( W6 _7 B' G
On On
/ R' s- ?9 R( [ ?% _9 O2 X Off Flip Screen Off*; [0 y9 S# g1 i
On On2 R) T% V3 p! U9 C
Off Demo Sounds Off6 w6 g$ ~# H7 p/ }* ^$ O+ ]
On On*9 U! A- h* z' D7 d' U+ ^
Off Allow Continue No
; ~# J1 V/ l2 [) S) ^ On Yes*
; Q7 U. |# M4 W Off Game Mode Game*3 L% P0 U3 X7 N) H
On Test
& o- F5 P2 T) }4 ?ROM Version: Street Fighter II: The World Warrior (Japan 920312)
. S/ ~+ t6 x' B/ lDip Switch:SW(A)$ b/ }3 ~# E* b
1 2 3 4 5 6 7 8 Function Option
# v/ b |+ q0 x+ X2 X) q" m Off 2 Coins to Start, 1 to Continue Off*
; L7 G* e: }# e4 T5 D' X7 U On On9 m1 f- C1 y; l( ]7 j
Dip Switch:SW(C)
$ D8 B7 A! d6 ]. I1 2 3 4 5 6 7 8 Function Option3 d2 V' `/ v- h z! A
Off Free Play Off*
6 O5 u I, U/ M- `+ p" P9 } On On% K" V/ x3 r9 S9 L. A+ F
Off Freeze Off*# E. \) U& T5 I0 O, j. u* _: d
On On/ F' Z* r0 k% ?) K& V! G( f
Off Flip Screen Off*4 j9 W( j- i @' e3 F
On On
2 ^6 ~! [1 ]% C. E Off Demo Sounds Off, x( `0 j( g7 u* E, W3 d
On On*% r: i. [' ]7 ]3 z
Off Allow Continue No
0 g4 u$ k) K7 U On Yes*: Q( M# p( @9 I& p& n
Off Game Mode Game*. V* e. z, ]5 a8 l D" m( R& q, E
On Test
! O% c% S8 _/ d/ gROM Version: Street Fighter II: The World Warrior (USA 910206)
c# ~$ Z! i7 oDip Switch:SW(A)
! [) ^. e, D. h2 ?) u5 g1 2 3 4 5 6 7 8 Function Option& |* [4 {1 f1 F d* ^) u
Off 2 Coins to Start, 1 to Continue Off*
: L% z; j, l; r3 D+ F. y% n! d; K On On
3 h; W/ h: \9 o# d1 n! W# jDip Switch:SW(C)
6 W$ c# l$ Q z# k1 2 3 4 5 6 7 8 Function Option
+ Y7 A! q8 K% m. r. l, e- j7 A Off Free Play Off*' b+ i8 B6 I/ |1 c9 ?
On On
9 y9 K/ F7 m6 l( ]: ` Off Freeze Off*! |( Z% e- U7 p F* d2 S ^2 A- C% w
On On
7 f" V& e& f+ U$ Q$ C Off Flip Screen Off*
: ^6 c7 O2 z( \8 J/ h6 Q' {1 c On On8 Y. O( V/ @9 z# e* e. q
Off Demo Sounds Off
' \- v" T9 h8 C) d On On*
! U, Y2 ]9 s8 o/ \& w) \ Off Allow Continue No' i% b1 x8 ?. Z1 e' [0 c- F3 w, y
On Yes*( J0 U; W& S' ]$ z2 J
Off Game Mode Game*5 {0 D% U! n$ P1 _9 A U1 A/ B# X
On Test
0 x' k* C6 k0 R4 [$ vROM Version: Street Fighter II: The World Warrior (USA 910214)
Z) Q5 C7 h/ o. h, ~" _1 uDip Switch:SW(A)! S" K6 I, d3 K
1 2 3 4 5 6 7 8 Function Option' i* B5 m* j4 e& ]' O
Off 2 Coins to Start, 1 to Continue Off*
' |! }% e, }8 W% j% G On On8 f( a: j0 k6 U. `# ~
Dip Switch:SW(C): L1 J) s# T% r+ o# Y3 k4 }# O
1 2 3 4 5 6 7 8 Function Option
% j- Z% S. \3 K# N! v Off Free Play Off*) f1 \2 C% ?, h1 H: ]) B. ] \
On On
. k' i3 L1 {& V( `3 | Off Freeze Off*- h( `; I$ Y* [# n$ G4 g W, V
On On) F& a* \! t3 A6 f- D
Off Flip Screen Off*
9 r3 \4 `4 }; |; _5 _# r; k8 z On On' `3 i5 Q' \6 z' c' v- H) p
Off Demo Sounds Off. M5 n6 t" |! _+ S' V- j
On On*
& \$ o! c, Q6 K* o1 ~4 m Off Allow Continue No( \1 `3 f5 ^8 H4 G
On Yes*
( L% t& C/ y* w4 C" U Off Game Mode Game*
% `- l, j4 G1 h# R+ ^1 [ On Test1 }; ?6 ^, y& S: O, @' b
ROM Version: Street Fighter II: The World Warrior (USA 910228)
: O# q6 X/ d l2 S& eDip Switch:SW(A)! P! A4 a |6 X$ S4 h, D. e6 L
1 2 3 4 5 6 7 8 Function Option
' K8 q) b3 x) }; {/ A Off 2 Coins to Start, 1 to Continue Off*; V5 ?0 g" F- _& ^ L$ C0 M
On On1 b; |9 |2 p; |$ r
Dip Switch:SW(C)0 w. ~& Y K' B
1 2 3 4 5 6 7 8 Function Option2 V: I. [1 T( n" x% A& Y- @
Off Free Play Off*
" E1 q2 F7 j5 S On On5 F! g; [/ U+ W% F) A
Off Freeze Off*9 A b4 H. O9 z A2 m5 {
On On
+ ]8 p3 ~ d& E1 ]2 r& m Off Flip Screen Off*
) w& }8 T. ~+ b On On
$ K0 |# v5 b3 N% o8 C8 G Off Demo Sounds Off
R( Y. R/ C0 n: S) L On On*
]) W/ }+ N. X- Q/ M Off Allow Continue No
9 Z0 o1 |2 G M6 n" _$ S9 a" ^- Z On Yes*" [. x: A$ W! L2 e
Off Game Mode Game*
& O% k2 g5 B7 X0 D) J& m% B On Test6 C& s4 O" s) a) S8 {7 a
ROM Version: Street Fighter II: The World Warrior (USA 910306), }4 c+ A. v* _* b: c3 W
Dip Switch:SW(A)4 E3 q$ b; @, X8 H+ f
1 2 3 4 5 6 7 8 Function Option
6 L6 j3 {* R: S, \, n- y Off 2 Coins to Start, 1 to Continue Off*: p5 w3 _) ^2 s6 W/ ?0 d: i
On On9 j v# d5 P# n* s9 b$ Y
Dip Switch:SW(C)" m: v7 I7 ?( s8 b% ^, \6 Z
1 2 3 4 5 6 7 8 Function Option# u5 M& y4 P+ b; o# f8 B$ g! e, F
Off Free Play Off*
7 v9 D7 F8 M" C) u On On4 n7 u) t4 h8 ?* J7 N
Off Freeze Off*4 K, U. N( u# t
On On5 b: e# N4 L) ^9 D8 U
Off Flip Screen Off*; h0 T$ m7 v E* }0 ^( j1 z
On On- _4 F' e" K( C9 Q# M/ S
Off Demo Sounds Off
2 ^& [. c' P# J0 U- {) \; T On On*
. S, c/ B9 R5 w4 A( _ Off Allow Continue No6 m9 h* } x/ G( n/ J5 o% b" a
On Yes*. [/ _" \/ O7 X" x# r
Off Game Mode Game*
% h/ K0 t0 L: \ On Test$ v+ C2 I% r& V
ROM Version: Street Fighter II: The World Warrior (USA 910318)
( ]! l7 E" p( z0 X* W* zDip Switch:SW(A)
1 U: x% S) [! A5 B; a# }5 T5 A/ N1 2 3 4 5 6 7 8 Function Option4 z/ {/ k* U( H+ l' z8 f% u
Off 2 Coins to Start, 1 to Continue Off*
) |& N1 i& u" S5 H2 _6 L" N On On5 b$ ]0 w3 M1 ?1 I- N& a
Dip Switch:SW(C)! Q6 V; G/ p6 Z* k0 m
1 2 3 4 5 6 7 8 Function Option- L, \: o2 r& T! k( t; @
Off Free Play Off*( e! z; |* M3 ]0 E
On On
- T/ _/ s" t s Off Freeze Off*& I5 d1 @& x. G# F. H9 o, x5 O" _, ~
On On: p9 c5 L; m$ I6 _
Off Flip Screen Off*
$ v# a7 F/ S5 L I9 z+ |7 n On On
1 ]+ p" ]+ U( u# w& @! {( k Off Demo Sounds Off
, f( n/ q$ S. C+ N! ` On On*8 [/ `3 W' c1 E7 `" P8 [& @$ d$ g
Off Allow Continue No
4 \9 k! ^5 R5 b5 a2 R: s% B On Yes*( a. H4 @9 E" K/ a' y1 @' t- j4 B
Off Game Mode Game*2 w, D: \4 j# K5 g
On Test' W. y6 h! z2 P
ROM Version: Street Fighter II: The World Warrior (USA 910411)
7 C0 x* U0 V; d1 f/ u: X: S# nDip Switch:SW(A)
2 p( i1 k% {' ^% A4 o0 j3 Y1 2 3 4 5 6 7 8 Function Option
* Z& ?5 C( F. T* m) J Off 2 Coins to Start, 1 to Continue Off*2 d! N- O: c/ D8 v
On On
; f$ t7 S4 w% E" w* E% b RDip Switch:SW(C)
* k, U7 E6 L5 {& _1 2 3 4 5 6 7 8 Function Option2 [0 J; j2 s2 Z$ H* v4 V
Off Free Play Off*" @0 f C0 Z* j# s- V% ^8 ~
On On; N$ X4 M1 s) B7 [% O" `' t
Off Freeze Off*
1 n4 z/ q& J7 B( O: g On On
, t" \' ^3 P# n/ N Off Flip Screen Off*2 e8 F8 a' \% K
On On
/ J$ E# b7 r2 N6 ^$ V* `# A Off Demo Sounds Off
: W) {7 s( t- J# I$ M2 z On On*/ Y* b9 `4 n& P
Off Allow Continue No; `1 A+ S! N k: B3 m& O0 O
On Yes*6 _& u, o6 ^3 O' E( O
Off Game Mode Game*! U& `# A6 U3 Y6 g6 M
On Test
7 \! p( ?7 J: [- `( \ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G): ]0 G3 U7 B; G6 ^2 z
Dip Switch:SW(A)
- j2 Z/ g3 n$ c+ a' X1 2 3 4 5 6 7 8 Function Option
. ]- _; E" O5 S; f( }; ? Off 2 Coins to Start, 1 to Continue Off*
" ]4 y+ N4 l" Z7 P/ @# S On On
2 d- B% Y/ ~/ n4 E0 V. c I! RDip Switch:SW(C)
( J5 C1 e7 ]+ T5 y+ k/ n1 2 3 4 5 6 7 8 Function Option" V+ Q9 o- G8 B, x. R5 e$ F
Off Free Play Off*; n& M8 i2 ?! c4 d$ D6 n$ h
On On
& C" i7 c& k, ^! C: o. q- D" n Off Freeze Off*
; D# b |, s+ [: Y On On1 H% [: |& ]4 Z1 p# j
Off Flip Screen Off*
: R* }3 A7 u: t On On u9 v6 j! t9 I* ^, ]9 i8 z
Off Demo Sounds Off
9 u3 g9 |$ t: c2 x; x! p On On*- s7 s# z$ h, `3 d
Off Allow Continue No
# u' b8 k; e( i K+ V On Yes*/ f" c' {4 P5 N$ j- b7 M) i; M
Off Game Mode Game*
- o/ c1 ~: z4 M: x7 r On Test
) q0 I9 R, j3 i& m7 E7 X7 z( BROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)( M @& Y. D; D, T: |
Dip Switch:SW(A)* P) G% [, i0 z! @- k
1 2 3 4 5 6 7 8 Function Option2 P* T) z/ V9 O
Off 2 Coins to Start, 1 to Continue Off*0 v# i8 q2 Y2 a# o( K# {4 a
On On
4 X& J2 w% u0 P* C! BDip Switch:SW(C)
7 V" [6 K' y$ { G+ |1 2 3 4 5 6 7 8 Function Option+ c9 V7 f! Q7 p3 M& ~5 E
Off Free Play Off*' U' o; }/ M# @6 _
On On2 J+ J) Q; N! T6 Q
Off Freeze Off*% j* t' A8 |' t6 ?; C* `0 E4 Y
On On! E, F! h+ c& o1 Z, o; w
Off Flip Screen Off*0 s) l& B+ u: |. O
On On6 Z8 x2 J( p5 C
Off Demo Sounds Off
" s$ Q, F# X! Y- ]7 c$ k On On*
9 W$ O4 U1 }+ Q* {# H* o7 M! m' l Off Allow Continue No0 Z! A( B* }% p; N# S+ U
On Yes*! i, E! E5 \( R7 w- H/ h
Off Game Mode Game*- \/ B) Q; u0 p+ r/ y; ~$ }& y
On Test
' W4 D' H% d4 q, M+ f& ^) z# L, QROM Version: Street Fighter II: The World Warrior (USA 911101)
2 V& k6 e p3 B: B* m- YDip Switch:SW(A)
6 U( ^0 s: k; ?: g9 ]1 2 3 4 5 6 7 8 Function Option
/ l- ^, D; H- _/ e6 P8 }$ q+ d Off 2 Coins to Start, 1 to Continue Off*
7 ^% S+ h$ k3 d On On& S- _4 j+ Z" {; d2 r, _0 t3 e" U
Dip Switch:SW(C), K- O" H5 V3 c+ H: n
1 2 3 4 5 6 7 8 Function Option. W, O" Q) w9 Y! S8 X' \
Off Free Play Off*
( Y6 {& G! i8 `$ Z7 ?+ T' Z- |" D2 b* H On On
- p8 i8 }1 V6 i5 b0 V Off Freeze Off*
, @/ `' `1 l' G2 f" ^ On On
- v2 G! X: b6 r6 w. i) L7 ` Off Flip Screen Off*4 J. Q: I/ G" d/ D
On On
1 M! f" \+ A0 y Off Demo Sounds Off
* y3 G) Z' Z6 e On On*
" l' A$ b$ @9 m5 ^( Y Off Allow Continue No6 E1 I0 U! O: O$ \! m0 j Y" R
On Yes*# ]. H4 a8 P$ ^( P; D! U
Off Game Mode Game*/ F0 q" ~$ K; P& [" z, B
On Test* \! R, M$ s1 e* J0 `
ROM Version: Street Fighter II: The World Warrior (World 910214)
( q1 w/ s/ l. NDip Switch:SW(A)
. I- u6 _+ \- U; p/ o1 2 3 4 5 6 7 8 Function Option8 U$ i* \) \# D5 i
Off 2 Coins to Start, 1 to Continue Off*
N1 t+ c/ s1 n" W5 j On On
2 `# D" K5 F) Y: y% {4 gDip Switch:SW(C)/ t! `: ^7 r0 w1 u4 W3 |- D
1 2 3 4 5 6 7 8 Function Option
1 p- i& j" n+ J% \4 W( H Off Free Play Off*1 u) O# d& b; L. Y) `# B
On On% P3 b1 X6 @$ N5 o, z: [
Off Freeze Off*4 W' E0 I' n9 z. f6 p$ \
On On
. m9 d x* Z# T$ f- @ Off Flip Screen Off*( R' J, _4 }- C2 c ~' C
On On4 o3 ^0 F2 h. f' S$ Z x- q* J
Off Demo Sounds Off5 `2 e7 O$ `# {/ g: w
On On*! p1 q) M; ~ ^6 g# M! @& M, p
Off Allow Continue No
6 Y7 c' b, ]! b5 z On Yes*
9 v' h* W6 ^* H( q Off Game Mode Game*
0 X" Y# M) p" _; v/ Z- K2 b4 l On Test
" E8 J. v. n1 _ROM Version: Street Fighter II: The World Warrior (World 910228)
+ H7 T, @" p2 l! c" w" Q9 `/ D; R& D4 FDip Switch:SW(A)
: @/ L) d. M' y K1 2 3 4 5 6 7 8 Function Option: p. n! k" Z+ t; m6 S6 p4 ~ z7 E
Off 2 Coins to Start, 1 to Continue Off*
, E0 q' A0 m& P9 b F8 C/ H3 |5 o) x On On
8 c, G3 e' A- x2 w, aDip Switch:SW(C)
0 t8 b# m3 ^/ d9 j# {9 S" I1 2 3 4 5 6 7 8 Function Option
7 C) \5 o; D' { Off Free Play Off*
- ~( M4 j4 B6 d9 |. X On On
9 o8 ?( \& J" V0 B" L Off Freeze Off*' w4 f3 B4 a ]3 \
On On
& O5 Y0 E' a3 k% a6 M2 b Off Flip Screen Off*) [5 ^& ]* Y- A; C3 f' q
On On" @4 D4 I4 J0 j' |% Q4 p, v5 l
Off Demo Sounds Off4 Q5 h2 t8 |$ [% Z: m
On On*
$ H+ `6 D2 s' M3 \- K4 n; g2 C Off Allow Continue No
1 t5 r+ D7 h/ B On Yes*
3 M7 {. d( v# m6 v, V Off Game Mode Game*
W/ P* Y- @' @6 V# Y On Test
2 g& _. I1 U4 i& h/ U/ @3 l0 j3 _ROM Version: Street Fighter II: The World Warrior (World 910318)! {6 l: ]/ i- T5 }$ i
Dip Switch:SW(A); T5 A4 b% H4 G! f
1 2 3 4 5 6 7 8 Function Option
* n3 s/ |+ w% I3 H7 ] Off 2 Coins to Start, 1 to Continue Off*; t S% v* U4 ^: f* ~# a* \
On On
- N( |8 ], I0 |- y" u; bDip Switch:SW(C)4 c" m5 t, g: ? d
1 2 3 4 5 6 7 8 Function Option0 m; x4 Z+ h9 m! E3 `
Off Free Play Off*
/ W& _* T5 v% A( a" |& B% o6 h e6 \ On On
1 z% y1 W/ j: W4 p! Z1 f' I% \ Off Freeze Off*
; V$ U, q9 x. Q On On9 C" d. ~$ i3 n! T3 M f
Off Flip Screen Off*; E i/ o1 F7 Z" z) u
On On: A: c; H/ `( d4 M7 l& m/ n8 R
Off Demo Sounds Off4 `3 V7 R5 @$ ^: S0 v8 H
On On* z, w" v9 t) Q! ]1 O, ~2 q
Off Allow Continue No+ F4 R' z5 U- S
On Yes*1 l3 K# p) G! D
Off Game Mode Game*
( l3 }9 P0 `. m7 P% [* v( T On Test1 D: R& H+ h' q6 \5 Q/ X! p
ROM Version: Street Fighter II: The World Warrior (World 910522)+ L% k0 ?. L' k o
Dip Switch:SW(A)
# f U; Q5 m3 K7 K1 2 3 4 5 6 7 8 Function Option
: a' ~* y y% T Off 2 Coins to Start, 1 to Continue Off*( n0 _. o' E) `
On On
4 P6 t: A7 @, O) n& rDip Switch:SW(C)
3 \8 N$ }/ m8 A1 B$ M/ w1 2 3 4 5 6 7 8 Function Option/ o5 D4 i2 H6 D, R- P2 k
Off Free Play Off*$ q0 W0 s( ^9 n( c. j3 h
On On3 J6 J2 U. J0 g! Z
Off Freeze Off*
1 G, [9 z1 a: M7 U( u; U3 M, U4 Y. a% ~ On On) u$ M/ B! K" d
Off Flip Screen Off*; I. R3 W _ I/ B
On On0 O6 G4 |: ~5 M, R$ r6 J# e) a
Off Demo Sounds Off+ _4 Y, i9 k' Y; H/ F( V- ]) z) s
On On*& }0 i% G/ N g* ~4 K
Off Allow Continue No7 j. e- O8 o U) G" L$ J' I
On Yes*- w0 ~2 p" R; Z+ r' a' q) S9 u f
Off Game Mode Game*& ~& R7 H. \! T/ q W+ A( R
On Test |