Street Fighter II: The World Warrior
6 _. A% P9 h) k3 JROM Version: Street Fighter II: The World Warrior (Japan 910214)
. B) d) w0 F8 e# W5 NDip Switch:SW(A)
. N( n8 u8 H6 T$ z; S8 d& x' ?1 2 3 4 5 6 7 8 Function Option
2 b9 I4 ]. `( H" |$ E Off 2 Coins to Start, 1 to Continue Off*
' C* V" J/ L$ X9 |! n+ @0 W On On7 o* }( u7 H7 x7 N$ [3 J, h
Dip Switch:SW(C)
, |3 F9 W8 x4 j) r- P, s& Y1 2 3 4 5 6 7 8 Function Option
0 h; c8 n/ W$ ~/ T) m Off Free Play Off*
+ U* |7 l- L% _1 M# K" y1 u$ o On On+ J1 d0 f9 |" z- c
Off Freeze Off*
( A1 Y* R/ ~2 j9 o1 V4 j, ] On On8 w9 { {& t6 U5 h. O
Off Flip Screen Off*' _ ~5 v, T; K+ G, T
On On
! `9 }/ v: D3 h9 l( p: s Off Demo Sounds Off+ _% m( @9 D! m# R* B
On On*
& V; S3 }+ I9 y" I Off Allow Continue No3 ]. X" H: p- k$ i; g5 W7 n& [
On Yes*/ B( V/ } w! v. i( q% h
Off Game Mode Game*0 J1 ~; x9 O t
On Test
4 H7 K. e$ |- N9 n% A4 e5 b* ^ROM Version: Street Fighter II: The World Warrior (Japan 910306)6 y( N7 a/ @ e
Dip Switch:SW(A)
* ~% n' @- q q0 k d- h1 2 3 4 5 6 7 8 Function Option
+ K( G- O9 h/ C. o Off 2 Coins to Start, 1 to Continue Off*
2 V8 k5 E- o% H On On
5 p6 t# A' d V5 B+ z. z) \- E2 lDip Switch:SW(C)
1 ~/ M4 w' d/ r" Y1 2 3 4 5 6 7 8 Function Option
4 J. a1 P8 \ }/ k* f M Off Free Play Off*
, P# L- t6 L( V% s! ? On On; M, k9 R* n% G; }% R K ^1 }
Off Freeze Off*' a# o8 F" o; V5 d% x, V2 a
On On' I9 M& u" `" C! z! d. K
Off Flip Screen Off*2 ^2 d, M8 Y) _/ u
On On A% z2 G% l0 m# _; z
Off Demo Sounds Off
. k6 ~3 y6 m6 x3 e% K On On*! \: `+ v9 q3 L7 a0 C
Off Allow Continue No
! ~1 w! C, [- G2 ]' z& c. E On Yes*
! X- L* l: p# I4 Z4 D Off Game Mode Game*& K8 i; _; u1 R: K* c
On Test
. X3 l! y, i% K1 {6 _ROM Version: Street Fighter II: The World Warrior (Japan 910411)( q7 V1 s. Y( a. U$ h
Dip Switch:SW(A)( u' k0 c+ P) B6 ~
1 2 3 4 5 6 7 8 Function Option2 E8 ~& A9 O; @
Off 2 Coins to Start, 1 to Continue Off*
" I7 H1 m# s1 U% g8 {2 _ On On
6 i8 k. u0 l N9 t* E, o8 ]5 r6 bDip Switch:SW(C)# x' O* H5 h4 u: Q
1 2 3 4 5 6 7 8 Function Option& B2 R5 s! j2 ?( M& _6 x* N
Off Free Play Off*9 e8 U( F' _' {2 i- I! S
On On
2 ^% Q) I2 O- N0 H- c4 o$ z# _ Off Freeze Off*& {7 e0 e& h5 G: s' x/ \# A, ?
On On
5 H+ l9 E- G9 ?& b Off Flip Screen Off*
6 h, n. S" ^: J- P On On* A- B3 ?1 d1 \) k9 D
Off Demo Sounds Off5 j. ?5 E) V) ^1 N" D% O9 @, j. Z. v
On On*( c" ?6 f8 p4 }
Off Allow Continue No$ H' [: ^1 _, Y$ o1 l
On Yes*6 j M7 E4 `; N( Q, X8 {7 P
Off Game Mode Game*
& J2 m! }' \& M1 q. z On Test! S$ `; M! }% S+ r, G- a7 \' h
ROM Version: Street Fighter II: The World Warrior (Japan 910522)
% j- H2 ~- y$ i7 qDip Switch:SW(A)
" Q" n% c- P6 c3 U; k$ ?1 2 3 4 5 6 7 8 Function Option
5 o( q, |& ~' r1 Z3 A6 A2 }9 R Off 2 Coins to Start, 1 to Continue Off*, L! d+ u2 x1 m# V3 \
On On
# ]4 a( o/ q- t5 A5 rDip Switch:SW(C)
: r$ b( C5 V1 Y9 r$ o% l8 T' s3 c1 2 3 4 5 6 7 8 Function Option0 K, J0 `- n1 r. Z& m6 C9 b- B
Off Free Play Off*
% ]: w0 J* i1 h3 r( ^ On On; \" w, g2 h! n& @
Off Freeze Off*' S3 O6 t/ x f% ?9 H3 c+ g
On On2 |$ ?+ L8 {- r& |; V1 P
Off Flip Screen Off*
9 h, O( P, n% Y On On
) P; r! d: ~( e0 O1 p1 r5 H! x5 n Off Demo Sounds Off) V8 h. c# a6 f5 s
On On*
, Q S# h4 k, e% S) D4 a. S+ w% l( x Off Allow Continue No6 y8 K6 L0 \( f6 `, j1 v
On Yes*5 ?) r' {$ F3 ]0 H3 V
Off Game Mode Game*
" |; w: G2 m7 P- k! Y On Test
. G8 }* r$ f$ @ROM Version: Street Fighter II: The World Warrior (Japan 911210)" d3 V5 ?( x) A* n
Dip Switch:SW(A)
: p! y8 @+ b2 s1 2 3 4 5 6 7 8 Function Option2 d" p% }1 Q/ |
Off 2 Coins to Start, 1 to Continue Off*) T5 u& l1 u% k
On On" V* N& M4 v! I2 @4 t8 y4 L" Z+ R
Dip Switch:SW(B)$ J5 b) v2 ^% P3 z
1 2 3 4 5 6 7 8 Function Option
% C" M# X, K/ D/ I9 Z% k& u Off 2 Players Game 1 Credit/No Continue# `3 U- ?2 g, B ~) C) H
On 2 Credits/Winner Continue*
% F! g+ q; f% A6 NDip Switch:SW(C)9 n- a1 {& o% t6 c5 |
1 2 3 4 5 6 7 8 Function Option: l: K! ?3 J) b: j( h- W$ R Z9 H
Off Free Play Off*
% g# B" A! Z0 L4 Z6 S On On* w( o/ j: M! b; X
Off Freeze Off*
" V9 M5 B$ ?& W4 K* p( f* W* K On On
+ ]! y6 U; p/ J# ~- g Off Flip Screen Off*
# c" S0 q' X8 \9 m9 X4 i On On
6 ~9 a1 F U# U5 A Off Demo Sounds Off
; X3 g5 Y! b0 P8 M# X1 I2 H On On*
* ^+ r1 f# \, T Off Allow Continue No ~7 P) b8 B2 `
On Yes*
- ], Z. X# j, {* r# a5 t Off Game Mode Game*
7 O' V( Q; U! h1 j7 O- g( ` On Test/ z* V9 n" ]) z- B
ROM Version: Street Fighter II: The World Warrior (Japan 920312) u0 u7 T6 Q4 U9 B
Dip Switch:SW(A)
& a4 S, G& N7 }, U' u3 d; f3 ?1 2 3 4 5 6 7 8 Function Option8 y# K) S7 h! E5 M
Off 2 Coins to Start, 1 to Continue Off*0 U( q' {" Y y8 ]
On On
# z( ^* l8 j. gDip Switch:SW(C)5 l- v) t0 \& H
1 2 3 4 5 6 7 8 Function Option
3 N1 e. x$ Q' L/ E: W/ e+ C Off Free Play Off*
2 d4 |! p& r% ^5 p% R1 E @/ O3 M9 k On On7 W2 d8 {, D$ f1 K+ W4 H* x% K
Off Freeze Off*
3 Z, A2 @4 R! } On On7 o" P" d# v: p
Off Flip Screen Off*
, O7 [1 i. a! |0 a% C( K; l On On; X& |4 A, K. Z- u
Off Demo Sounds Off9 d+ d% h4 q! X0 }3 s1 ~( ^( u2 k- A
On On*. ~1 @: w8 g' |9 B1 C) I
Off Allow Continue No
* X7 C g- }- B8 ]# J: K On Yes*
; X. t6 b7 ^' N Off Game Mode Game*
+ T# i( T- p3 |# ]) W' K n4 {8 x6 \ p8 f On Test+ K$ _7 r+ p. f" D+ v! _
ROM Version: Street Fighter II: The World Warrior (USA 910206)! F! V4 g2 C5 T, T7 d, t& l; }
Dip Switch:SW(A)% b; g& H# [( y$ W1 N& G6 u; j
1 2 3 4 5 6 7 8 Function Option# D( ^! X, ]) o9 m6 B
Off 2 Coins to Start, 1 to Continue Off*, v% z" k( }9 R4 i
On On3 b# v$ Y$ Y. \! s V
Dip Switch:SW(C)2 Q2 F9 _. ~8 a2 s0 Z# H4 z
1 2 3 4 5 6 7 8 Function Option
3 j" V2 P( y$ Z: D, u1 v9 X4 v5 [+ w Off Free Play Off*# ?. C% u% _( w: [, I/ p! Y
On On
4 P: D; Z$ M! y: X" `3 ]" d2 a Off Freeze Off*& p' h% Z3 ^& F* ~+ L& l
On On
# |3 f0 z4 f. N Off Flip Screen Off*2 x+ H8 H# A/ [7 q3 H& o
On On' ^, U- O% Y" [2 r7 K
Off Demo Sounds Off, p q% d% f+ {$ s e
On On*
+ I; H8 ~# N1 C B1 }- g Off Allow Continue No# U3 {+ @0 j0 k# U0 n% o
On Yes*
8 _ X+ U @8 w3 J( P* k! V! s" G Off Game Mode Game*
8 p8 Z, U) N0 D8 _6 U' R On Test
0 l6 |: F7 c3 |' ?6 Z# SROM Version: Street Fighter II: The World Warrior (USA 910214)
- y& C( Z% A. z0 FDip Switch:SW(A)
( L+ G$ p- ]0 g2 b0 b" \1 2 3 4 5 6 7 8 Function Option
, k- O5 f. ^& Z& u Off 2 Coins to Start, 1 to Continue Off*
+ c V) t7 E- Q& O On On5 D3 D+ S0 U0 l: Y
Dip Switch:SW(C)( J- q% o8 _/ f, G' q8 a* q
1 2 3 4 5 6 7 8 Function Option' `- Y9 @' u; v" ^9 [7 V( W) C
Off Free Play Off*
! s Y2 k" l+ ^" Z# d On On3 b! }2 J, I. h) |5 M6 ]
Off Freeze Off*
- F' T$ P" x. O5 r6 i! _ On On
/ d; U* e$ ^0 q/ d8 Q3 H Off Flip Screen Off*
& A7 u9 f) u. D0 k/ Q! d On On
' p1 [9 ~9 N: j4 s Off Demo Sounds Off
- d6 r3 l; B; _ On On*! Q+ P# k) z. Q) ^5 K
Off Allow Continue No
9 C6 q0 f/ V- l On Yes*; K; F9 `7 v5 [2 R) z# `9 @6 q
Off Game Mode Game*' s8 P& |( w6 l2 j5 l2 V
On Test
+ K b$ R( o6 RROM Version: Street Fighter II: The World Warrior (USA 910228)6 _+ x# L' U1 Z0 C4 j+ G
Dip Switch:SW(A)! @ @; j+ T& `' t( P! h
1 2 3 4 5 6 7 8 Function Option
2 P3 i* F1 R: v Off 2 Coins to Start, 1 to Continue Off*
! M9 M( M( h4 @9 t& Y- B On On
* t4 X; \7 U# e( V( qDip Switch:SW(C)5 m% g# ^4 W. L
1 2 3 4 5 6 7 8 Function Option
/ |4 g) E; \8 M1 ? Off Free Play Off* W% e3 }/ v1 W
On On
# _) t' Y$ n. ^) L9 T Off Freeze Off*, R H7 t2 x& d: R# A( E( ?
On On
8 n- F6 O4 c7 }& L Off Flip Screen Off*; w3 V8 X( Y5 A
On On6 c8 Z. s5 S4 p9 \% B3 B
Off Demo Sounds Off' \0 H1 s" v5 R, U1 K; E$ ?3 U
On On*
& B# p- z# @. u! P& ` Off Allow Continue No
$ {( C6 W( _7 w9 ]' | On Yes*
, p; O6 K1 S; s# O Off Game Mode Game*- S- d7 B! |+ A8 m8 K3 O0 ^
On Test
5 [8 J& ?# Z, @3 C( \/ v' n2 v7 _ROM Version: Street Fighter II: The World Warrior (USA 910306)4 R2 a6 }% Q/ g6 d6 S4 D7 ]0 u+ a
Dip Switch:SW(A)" U% {/ z* r( s% N" V! s
1 2 3 4 5 6 7 8 Function Option
* ~ w) {6 H: V) p3 G Off 2 Coins to Start, 1 to Continue Off*
9 @) K3 c ~( W4 T5 h# z& A5 E On On
7 c% w# y: t* aDip Switch:SW(C)5 r% T8 o7 N9 ~1 N) f6 `1 S
1 2 3 4 5 6 7 8 Function Option
. U" e5 r7 Z o$ j; b Off Free Play Off*2 f: `5 I6 b0 d9 |: D" V
On On; j: `# [4 }5 F) G! z5 r
Off Freeze Off*
( k" M2 q/ `/ X+ V. |1 Q On On
: x7 c) N6 ~! ]$ E4 r' |0 w8 @1 }; N Off Flip Screen Off*
$ W3 t7 Z+ _! ^, R. r' p On On
+ F5 W4 E4 I ?$ E' m Off Demo Sounds Off
: N6 s4 f N! |' w) W% w6 K. V, E On On*# f! |( ?6 F/ z. P1 w# {, _& a2 y
Off Allow Continue No
6 k* B6 O, _1 \5 f/ w7 Y2 k3 n On Yes*
' V: ]5 Z9 l% z( p Off Game Mode Game*% [, r0 _; ], @
On Test
3 W- M2 \) [+ ]' I4 M/ uROM Version: Street Fighter II: The World Warrior (USA 910318)
# m. G0 [6 {8 g CDip Switch:SW(A)# }' \+ O x% p+ R- f! U" S
1 2 3 4 5 6 7 8 Function Option, ~( q2 X6 B. J) ]2 A
Off 2 Coins to Start, 1 to Continue Off*
. o2 c& L% s3 B' U On On
9 p# Y7 u+ }% f& ?" CDip Switch:SW(C)
0 h5 j$ t% a% ~7 F% t1 2 3 4 5 6 7 8 Function Option
. M( F* J8 n5 E9 K X, p) | Off Free Play Off*, l( }8 H$ K7 U5 n1 F* A
On On
! x0 j: g8 S/ l4 W' j7 v2 z2 m0 S Off Freeze Off*7 ^( y. W1 O% P3 Q8 M/ B6 X* X
On On
; b) i3 Q2 b* H6 r Off Flip Screen Off*
, @1 y& P6 K$ Z On On
& Q, @5 W$ y8 w3 [3 S Off Demo Sounds Off P4 \$ s- E9 c, @" z1 k
On On*
7 T; |* \) X$ g" A1 o: S' u Off Allow Continue No _4 h' b1 k( K7 ]% |, Z
On Yes*
6 M, m* O9 v- j) y Off Game Mode Game** B* W" H% ?0 c2 n! _
On Test
7 C& O" P4 E6 Z- ~- j" c& j. E8 h7 EROM Version: Street Fighter II: The World Warrior (USA 910411)
- l: ?3 f1 n. G6 a, N9 DDip Switch:SW(A)% v4 f# f* \. k* M% z' q, c
1 2 3 4 5 6 7 8 Function Option
5 X# y( J" [( f, Y% a0 c; W Off 2 Coins to Start, 1 to Continue Off*/ x! e. H/ t2 [6 c: d0 m$ o
On On
, p) G" ~3 g# a, w% X. ]# Y* tDip Switch:SW(C)+ ~8 \, f$ M6 e* B2 r/ [
1 2 3 4 5 6 7 8 Function Option
7 v& x4 }$ q1 }2 @ B Off Free Play Off*
7 W4 {0 h( }9 z5 B4 ` On On- O8 ~6 p5 j6 P0 R i3 i1 [
Off Freeze Off*
6 y7 i% W# w( j# P; o) D On On
+ d3 E, {0 I9 Y9 W+ o Off Flip Screen Off*
a$ {& |$ q& {" q On On
1 M" z6 L* d1 ~, j) a Off Demo Sounds Off R* A8 _( Z6 D7 }. n
On On*5 g' v. {7 x+ x6 P
Off Allow Continue No4 ?3 K' e2 b' z0 `- m4 R
On Yes*
$ q, S5 i: m1 ?" R7 P Off Game Mode Game*
4 H+ s0 U& z: `3 d On Test
7 |( W1 Y1 P8 x' H- |0 bROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)
1 b {/ Q$ i" L. j5 N! B/ MDip Switch:SW(A)
3 Q9 r E! ?' }. X5 K! R& o, P2 J1 2 3 4 5 6 7 8 Function Option
% w \4 X' z6 u9 T: x' N2 p$ Y" y Off 2 Coins to Start, 1 to Continue Off*
2 k; z! \5 f+ m8 G/ B On On9 G, f1 ^9 a3 G: Q
Dip Switch:SW(C)
2 L2 ?8 K& A* l# n1 2 3 4 5 6 7 8 Function Option
$ R' k7 x4 L4 L. X/ D7 [ Off Free Play Off*
- O) J, r$ O/ k. s7 w On On
2 k/ m- d) _; M2 K; A& @5 U$ Z Off Freeze Off*
|" m. u0 X& O On On, N" Y) z1 E u; H
Off Flip Screen Off*+ o0 m% v Y" [. `
On On
( `7 g# F, v" e2 a% N$ _; m' C Off Demo Sounds Off
5 d, V: B# p4 T: g6 ^ On On*1 n7 A- |+ _4 z
Off Allow Continue No
' `2 Z1 [( o2 | On Yes*
5 O8 }" M3 i5 W, ~% W4 @* C Off Game Mode Game*% {8 O3 s+ v) @
On Test
9 I) N2 f! A# i, HROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
% p( G) P; l0 s- y$ aDip Switch:SW(A)5 {2 x" \+ P( D. g0 L, |! K3 w
1 2 3 4 5 6 7 8 Function Option' T% u6 m1 d+ w. M8 k9 F
Off 2 Coins to Start, 1 to Continue Off*
4 V3 l3 o, {- q* H On On
$ L& P0 Z1 D' P- lDip Switch:SW(C)
, N3 \! h2 `& \* K8 |) a1 2 3 4 5 6 7 8 Function Option
) r& ~# q5 P7 V8 `2 ~# j: b3 i x Off Free Play Off*
/ `; w _& r$ Q' U1 e! x On On
# Y, j0 L; a; ]0 H2 h0 a7 ~ Off Freeze Off*
* L0 ?$ Y- }4 h$ I" ]- Q On On
4 A4 p" Y9 P; ^0 R! E: a3 q Off Flip Screen Off*
/ g" Z( w, D5 W$ i2 C+ I; _ q On On
! p- J, ?1 e: i) q- c# V1 I Off Demo Sounds Off7 L8 N3 f2 G$ r. }
On On*0 Q4 \& I, ]: C( g$ V
Off Allow Continue No- P" e+ h3 r. e5 E- z) E
On Yes*7 ~9 A, y9 L/ x+ e
Off Game Mode Game*' Z, r' q( g2 Q
On Test
& _9 X8 ^: e6 ]% o1 vROM Version: Street Fighter II: The World Warrior (USA 911101)) L; Y8 @) c- m$ C- t( {" E
Dip Switch:SW(A)* E$ P6 Q/ z3 x) V
1 2 3 4 5 6 7 8 Function Option7 B3 G# X, a9 M( z5 p, J% j$ J. n9 z
Off 2 Coins to Start, 1 to Continue Off*# F; g u4 D0 B3 K/ d- b
On On$ D" Z p( |% a/ ~ w% ~* w
Dip Switch:SW(C) T3 X& @0 t. E3 M+ q
1 2 3 4 5 6 7 8 Function Option
% ^3 J0 f6 ]; ]2 b3 L Off Free Play Off*. ` _1 H' X/ o2 I
On On# e) ~3 k; G+ x# O$ G+ ^
Off Freeze Off*
, G8 W1 D0 s1 f On On
9 C) W6 r: l( x. H4 i6 q& g& U Off Flip Screen Off*
9 S4 m8 P& R; J4 s1 r On On/ t' }7 f2 W( L) _% i; G
Off Demo Sounds Off
: z* J$ u+ x& U! c0 `4 ?) [& z On On*5 y2 c( k% @2 B
Off Allow Continue No+ x: ~/ Z, A( y/ E- Y L
On Yes*+ c! Y5 g& v) [( I! H* z
Off Game Mode Game*
9 M# o/ }* B; Y: w On Test+ ^' Z" q! w; |/ C
ROM Version: Street Fighter II: The World Warrior (World 910214) _, L9 v4 f- E! I& b8 I q
Dip Switch:SW(A); _9 G. k$ n! W4 F, ~' x2 P6 _+ d7 d% R+ `2 N
1 2 3 4 5 6 7 8 Function Option
! Y' F6 L( W6 E" y$ t z Off 2 Coins to Start, 1 to Continue Off*
9 o B+ B: S) o+ ~5 k% ? On On
% R! Y5 d4 N0 W% L2 }Dip Switch:SW(C)
/ G$ }2 p0 u0 w( |7 q1 2 3 4 5 6 7 8 Function Option
& ]! B/ A8 M) k7 e Off Free Play Off*
+ o! W B7 |6 [% m On On! ]" N. Z' g5 l: V: o: x
Off Freeze Off*
' }! _9 a1 o5 w1 Z0 x4 x8 e" l On On
+ Q* @5 t, D( s- v3 ?4 A9 o Off Flip Screen Off*0 u) F9 a" r$ O$ k3 R' e! j U
On On
7 V( Q3 C5 [2 M0 W/ J7 B Off Demo Sounds Off; E! X5 E* L: f) ]5 @
On On*
+ L1 G O& c* \% I% A' m Off Allow Continue No
! [" ?$ \) b1 J1 z On Yes*
* e8 C& \7 F: Y Off Game Mode Game*& ?9 `, K* ~6 H4 i& |
On Test
: s6 l( A) K7 T& O/ v% _* IROM Version: Street Fighter II: The World Warrior (World 910228)0 p/ f6 a6 A5 S1 s/ T$ \" L
Dip Switch:SW(A)( C* n$ d- `9 A0 N) Y: E7 z
1 2 3 4 5 6 7 8 Function Option
9 B# v9 i9 b- M Off 2 Coins to Start, 1 to Continue Off*/ Q7 D% P9 o3 W& T! |. G" S* T, [
On On
, S8 K) i* m6 w3 r- l% ]* t& FDip Switch:SW(C)0 G/ J. J, _$ e
1 2 3 4 5 6 7 8 Function Option6 s' }5 R, F, F
Off Free Play Off*
, ]; Q2 A# x' ?/ G! z$ K On On7 g4 M4 K4 o \5 G9 j$ M" k5 B+ x+ O
Off Freeze Off*
d6 C% _# w4 Z2 ] On On+ r# X1 d$ M9 H# }2 O4 D
Off Flip Screen Off*
- j# j! ?' Y. H1 C On On( [, G1 p' B: m% e! z7 Q
Off Demo Sounds Off. i* s# I0 g4 b X0 x( p9 e! X
On On*: ]# ^; D/ m6 ?, O
Off Allow Continue No
9 G N' v& l* L5 T: L On Yes*
3 N9 i( P; X1 s9 M Off Game Mode Game*% ^* {& L' F1 Q+ F
On Test; g, d, d. _7 T1 M
ROM Version: Street Fighter II: The World Warrior (World 910318)
s6 k. L$ {0 D# I7 U9 P0 UDip Switch:SW(A)1 [: @4 P4 y; {
1 2 3 4 5 6 7 8 Function Option
3 U' w1 y3 T U) |$ c Off 2 Coins to Start, 1 to Continue Off*
+ @6 t( w" C- W { On On
% y# `6 m% ?; y) o5 YDip Switch:SW(C)
- W6 _$ }1 x- O! [2 x1 2 3 4 5 6 7 8 Function Option
" b" J R8 E5 E3 |* |3 U( l# N% r Off Free Play Off*
) ~( F, _9 r+ w# P On On5 I4 A. o1 F$ h+ C# p1 g
Off Freeze Off*
/ O* |, ~# E% F. T. `7 m. M9 B On On' I# V6 W, s. M) O0 z# Y
Off Flip Screen Off*
8 h* {# H; R. M/ s. { V; f On On' F: C4 u7 K- U ]3 @8 J
Off Demo Sounds Off7 j/ f: X0 g$ }4 e; D
On On*
9 l j5 M6 k" y8 e Off Allow Continue No8 i6 c. }& O' n$ S/ n
On Yes*/ Z. @9 r) h$ P/ v R9 r; Z0 V
Off Game Mode Game*& x$ \/ o* ]0 b+ }/ h3 e% Y
On Test
2 j5 Z" G, R! U9 b/ SROM Version: Street Fighter II: The World Warrior (World 910522)" a+ n# c! ^. y( l2 D, v, L5 q
Dip Switch:SW(A) |/ F; F1 B( ?' [- y: Y
1 2 3 4 5 6 7 8 Function Option
8 V; u" W, W6 D$ N2 Z b& U Off 2 Coins to Start, 1 to Continue Off*( |/ B1 ]8 p$ }) ` X0 P# L
On On6 M7 x9 `" {* n! L0 z9 O) C
Dip Switch:SW(C)
4 R' c! i k$ I1 2 3 4 5 6 7 8 Function Option# ^: ~! s# q* F% g
Off Free Play Off*
$ D# M4 K1 i3 k. G# p; S) w! O On On
. z2 P8 x8 D0 Q& v. r Off Freeze Off*0 U/ p. F4 W, r |9 k. U1 q
On On
0 x h( F8 m8 `$ ~+ D4 C6 } Off Flip Screen Off*. | i% N; r9 ^; d2 Q2 P& L
On On
3 w0 {4 ^4 i4 O m2 U8 ]9 l( K- X Off Demo Sounds Off6 c" ^9 G6 o! i: w3 o! V' Y! e; ~# c
On On*
! w, A: Y* D& }& y Q Off Allow Continue No
; N2 j, A' |9 x On Yes*" L& s2 D9 X0 u n1 g
Off Game Mode Game*$ d N" {% I8 ~2 B9 _- y
On Test |