本帖最后由 n805 于 2015-5-9 07:32 编辑
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) \' [2 T* [4 c4 z- e基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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CAPCOM SONY ZN-2相关规格.
3 m7 f, u: U, n% PMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
8 D% i; \: ?; cBUS : 132 MB/sec. 2 w& T# w% @; v' O, z6 z
OS ROM : 512 Kilobytes
/ h. }! D1 a( n) Q& f* ?Sound CPU : Z80 (Encrypted Kabuki Model) 3 Y% r4 m7 E8 [( ~( y! Z3 z& t
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
( f! Q# H; A, h5 ZMain RAM: 2/4/8 Megabytes depending on game.
) j' {0 _$ h9 j$ Z# x: b3 j9 LVideo RAM: 2/4/8 Megabytes depending on game. % S) p J* V, C2 j3 _
Sound RAM : 512 Kilobytes
0 C6 c7 _3 |- Z! P/ K6 n/ AGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
* X* C& M! |8 Y% K5 X6 i1 T4 OSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
! n# V5 _2 x, j, P/ O' V" F, ~! i- DResolution : 256x224 - 740x480
$ o! ~ }# d) H- H2 a6 @Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) : e0 S# m* U. O+ L* L# o" r
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
- L% g) Y6 T4 e9 w) K( i& ~Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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/ B$ |+ f* e( n6 X$ n( o主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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7 g# M' C1 u& T& |% m( K图形处理器
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