本帖最后由 n805 于 2015-5-9 07:32 编辑 ( P R4 s' d7 y& ~9 u8 F8 i6 u
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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CAPCOM SONY ZN-2相关规格.* |! [, R- G, v: E. o. E3 J
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
3 \, P8 D6 G5 y ^. mBUS : 132 MB/sec. & ?. T0 a; B8 h5 e8 D! O0 ^6 U
OS ROM : 512 Kilobytes / C2 A& S7 w. Q! j% O* t3 v# p
Sound CPU : Z80 (Encrypted Kabuki Model)
$ {! Z: b' U. B2 N5 o( x! g% o" N- J0 wSound Chips : Capcom Q Sound (PSX Sound chip is ignored)
1 t2 ?- F, [. q; i& r+ DMain RAM: 2/4/8 Megabytes depending on game. ) b8 t! V0 A2 N0 ]+ ^
Video RAM: 2/4/8 Megabytes depending on game.
) a# S8 @. k/ d: H; H5 U( ZSound RAM : 512 Kilobytes
& Y5 b- J# T& x1 V2 A+ pGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) / J$ O8 S# ] }" R; [! K) J$ a
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 8 |6 m- v5 ?! `! }
Resolution : 256x224 - 740x480
! h$ }. c) \" M4 o: t+ X3 xColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
: p3 {- N* G: S: V# _/ s0 d/ |) y7 ?Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
: }. @' H9 Y4 u4 e5 x: sControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. ' |+ j* V9 g* T- U
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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. i5 |9 E, V$ _ _" X& ]( V' y图形处理器 + Q$ _- w$ o% H' O
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