本帖最后由 n805 于 2015-5-9 07:32 编辑 * B: @% U0 K5 B! W! Z* D; p
; R- c- |* F6 u1 G: j1 |, c/ w基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快5 y5 V; M# [( l* P& _
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CAPCOM SONY ZN-2相关规格.
/ ~* Q5 _- |" A) ~, e7 c; q5 b/ TMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB # l/ i) G% }+ V( [
BUS : 132 MB/sec.
9 G1 p4 H: z% e/ C- KOS ROM : 512 Kilobytes 2 \7 ^+ ~/ d8 o- K8 Y( O
Sound CPU : Z80 (Encrypted Kabuki Model) 9 M6 o& t3 d3 }* Q( v# M
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) + U/ D2 x" q& y) b" ^
Main RAM: 2/4/8 Megabytes depending on game.
. A; ]$ L+ O/ ~ H: T: r% d* AVideo RAM: 2/4/8 Megabytes depending on game. * T5 ]) H& h0 P. S ~: h
Sound RAM : 512 Kilobytes
: ?- `9 [5 z9 u' J. m) I( S4 lGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
7 l3 u7 Q7 _3 H) {# W- n0 fSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
; O3 ^8 M5 K0 o! m/ aResolution : 256x224 - 740x480
9 l" v( W1 ?9 EColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
& e5 G* ]# V+ l7 r- {Other Features : custom geometry engine, custom polygon engine, MJPEG decoder 2 o2 A4 u" R0 N0 x/ Z# i
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. / m# @& t0 k0 k! {1 B! \* O+ F4 h
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7 j9 D9 e' t6 ~6 o9 I( j主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz, ?( t: p3 l* U" _/ a
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7 \' O7 @7 n5 W6 c" R图形处理器 4 t. t, H& A0 c! y$ s0 E/ N# f9 f- ~, U
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