本帖最后由 n805 于 2015-5-9 07:32 编辑
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1 U: p8 _- }6 w基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快9 G/ V0 w) K9 ?2 J' g
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CAPCOM SONY ZN-2相关规格.% r* O7 I2 q5 W# n8 Y
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB 8 M/ P1 l2 K. d: D
BUS : 132 MB/sec.
3 `9 X, y. y, r0 W+ q8 J2 dOS ROM : 512 Kilobytes
- t; C" \' D7 z1 Q. G- XSound CPU : Z80 (Encrypted Kabuki Model) - p3 a8 X3 C. _ {7 X. s
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
, t$ Z, a9 l$ B+ K3 IMain RAM: 2/4/8 Megabytes depending on game. 5 A6 u4 h/ l% u8 z4 Q- Z l
Video RAM: 2/4/8 Megabytes depending on game. 1 H/ ?" B/ \2 Z/ }. I% I$ d& K! @
Sound RAM : 512 Kilobytes
: `- Q2 n# B( W% D1 |Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
3 `" p0 P! c3 N7 g0 X, d8 v1 Z7 `Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
4 h! { O, ^9 L2 E% ~# UResolution : 256x224 - 740x480
. Y+ _& A# f/ X+ M' X/ d6 OColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) ! ~/ s7 ]& Y2 l2 A9 J; Q" D3 ~
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
% \8 |5 K' b* QControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. ! F9 t4 A- J" U* m% d
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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图形处理器
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