本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快7 H9 l: Z2 C( p* e
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CAPCOM SONY ZN-2相关规格.5 h: n/ F8 C9 L
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
, g5 [; C7 W$ i7 DBUS : 132 MB/sec. 2 r( f4 N9 O6 `* j3 ]. ~
OS ROM : 512 Kilobytes 3 m; D) P5 `( [, Y" H8 Q
Sound CPU : Z80 (Encrypted Kabuki Model)
1 l. e% J" V" F* JSound Chips : Capcom Q Sound (PSX Sound chip is ignored)
, I9 }9 I L9 R4 q$ ^, h* b$ C- ~Main RAM: 2/4/8 Megabytes depending on game.
3 X+ d" `+ ?2 t; z# ~- yVideo RAM: 2/4/8 Megabytes depending on game. 6 q' P) T' j; p8 v
Sound RAM : 512 Kilobytes
9 M; ?. J1 _5 x* T2 mGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
$ L& _2 k" ]# w( u& y2 fSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
9 M8 ~0 Z L" Z- @- f; v' UResolution : 256x224 - 740x480
6 j/ `; M( ~8 l8 B4 k% w, ZColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
" s' \ O/ I) \' p' L" jOther Features : custom geometry engine, custom polygon engine, MJPEG decoder
- Y; m {/ p; q! d. J1 cControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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7 v, \: ^; R( r( b. x! \' p- ~主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz; z4 H9 g& p/ F9 h2 S2 p2 d
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图形处理器
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