本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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' y$ Q2 h' y; `' Z* s1 u1 }CAPCOM SONY ZN-2相关规格.
C' y4 d4 e4 Q. J i, HMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB + O( |$ h: B& {* C' F! ^
BUS : 132 MB/sec.
! ~% T( h, I6 Q" X6 N2 u( h( f q0 AOS ROM : 512 Kilobytes
4 ]3 Y7 l; ^# e6 w5 f% ySound CPU : Z80 (Encrypted Kabuki Model)
* E g& Q* L7 Z3 d! f3 z6 e7 ZSound Chips : Capcom Q Sound (PSX Sound chip is ignored) ) ?5 S2 ~- a+ z" o
Main RAM: 2/4/8 Megabytes depending on game. + p6 P# N1 r$ d7 }' Y0 h
Video RAM: 2/4/8 Megabytes depending on game. - V: O6 F! d, A
Sound RAM : 512 Kilobytes ; u$ u, W2 ~9 B0 ?, D3 B1 b- ]# u
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) " o1 z' ^% M" S8 m7 U2 q
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 3 `! K; ?; j; A' T2 N3 ]
Resolution : 256x224 - 740x480
. K* _! r% i5 Q3 iColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
$ I5 K$ v& Y: c; N) r; IOther Features : custom geometry engine, custom polygon engine, MJPEG decoder
1 p% r! i3 u& j5 M6 k' q' E* z$ f ^ PControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. 4 A: h. n% @. l! f: |
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz' R8 {! _. Y! |- f) n5 B
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5 C1 c# p) Y9 [图形处理器 - R. I7 o& D) V% k3 @# |
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