本帖最后由 805 于 2016-3-29 09:54 编辑 ! w: b) n" L7 A
) Y( Q4 q ?3 {' B5 ?System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
" j3 h! p, P% b7 g2 K9 y在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。1 ]0 c+ A% }4 [# S* j1 R
System 10规格* P6 U7 \, d$ _' k: ^
Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
$ ^9 r" P: }& G0 eOSC: 53.693175 MHz and 101.4912 MHz
% T: i& h6 n0 A7 XBUS: 132 MB/sec.
, O& n7 g: J* l) R4 O2 f2 gOS ROM: 512 Kilobytes5 `8 P$ \5 c1 W- ]' b) O
Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.0 X" s! A9 b4 M# I1 @
Main RAM: 2 Megabytes7 r5 J; i, X! C. U1 Z8 ^
Video RAM: 2 Megabyte
$ ?) N' U( `. a7 r$ v3 |Sound RAM: 512 Kilobytes
# q- {/ }& a6 P5 f) aGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
8 l, M; ~- D! i! j2 [' y b. I [Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll" N, K0 p) z4 G! ?- S3 F, R- A
Resolution: 256x224 - 740x4805 ~& Q6 H/ ~: D1 c1 ?. ?% v
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
: }, l2 b) d2 o) q; gOther Features: custom geometry engine, custom polygon engine, MJPEG decoder
: l" S+ I P$ [$ M9 C: DRoms: Roms and some CD/DVD Based (Taiko No Tatsujin)
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游戏列表' e o9 N0 L1 P. t1 `
GAHAHA Ippatsudou (2000) by Metro& G5 m# C( Z+ a7 G" |* ^" ^4 _
Mr. Driller 2 (2000) by Namco
0 W# L. H8 k& u$ `2 x# q" }2 bPoint Blank 3 / Gunbalina (2000) by Namco
/ }0 g5 T$ c% m( @# w! S4 U$ QGAHAHA Ippatsudou 2 (2001) by Metro& l8 _/ k0 c- U# }8 C
Gekitoride-Jong Space (2001) by Metro
. c O$ }; n9 T- C7 u+ |0 b% x$ ZHonne Hakkenki (2001) by Namco3 j# Q/ Q2 R9 u7 p
Kotoba no Puzzle: Mojipittan (2001) by Namco
N6 A5 ?& U1 ]$ R a; GMr. Driller G (2001) by Namco) s& S8 G7 [: H6 g9 G/ s! j
Taiko no Tatsujin (2001) by Namco0 @1 }/ b! _( b; \9 x
Taiko no Tatsujin 2 (2001) by Namco
$ T$ k9 V! `; MGamshara (2002) by Mitchell6 _6 }* w+ K7 k3 }7 v
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
: c. G. Y1 k6 J9 XPanikuru Panekuru (2002) by Namco' i E Q- m: K7 ?; B# W* n
Puzz Ball (2002) by Namco
9 o' x8 x' f) M7 RSlot no Oji Sama (2002) by Namco% P( {( j- p* [1 l3 @
Star Trigon (2002) by Namco! ~: s/ G, W% ^! B. E6 U+ P% y
Sugorochikku Japan (2002) by Namco
# h% R3 ^. ?, z F. c! @Taiko no Tatsujin 3 (2002) by Namco
" y- a3 R! ~! S% e$ s0 `) U5 o- X6 _# h5 FTaiko no Tatsujin 4 (2002) by Namco; u O1 ?6 |, H8 |
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro( i1 T. m1 I; P$ N# J% _
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco
8 g& A& R8 h/ j1 j3 l0 `1 \+ V8 ?Kono e-Tako (2003) by Mitchell( M% a( i$ V) r6 E8 I% O. }2 r" \
NFL Classic Football (2003) by Namco
+ w& D% C! |. |* N! X$ dPetter the Shepherd (2003) by Namco
# Y9 C/ H+ M$ Z; e0 e3 `# o5 P1 YSeishun Quiz Colorful High School (2003) by Namco2 R+ F! B! d! v
Taiko no Tatsujin 5 (2003) by Namco# q; b% O# _- x* ?9 T- `
Dokidoki! Flower (2004) by Namco7 S' E& x( _) B5 _
Puzz Cube (2005) by Namco
* W* O9 Q) f! H6 u, M' TSekai Kaseki Hakken (2004) by Namco7 p+ K% k0 k- d2 {0 G% W& O$ Z
Taiko no Tatsujin 6 (2004) by Namco9 h* W1 S0 i! K
Ball Pom Line (2005) by Namco |