本帖最后由 805 于 2016-3-29 09:54 编辑 7 W; F4 D& U. J. j' M. C/ f; U
, j0 a) h: }( u" H2 mSystem 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。8 e; R* f3 R+ H+ ?
在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。; _; U0 t: w9 }# C; q4 \
System 10规格& u5 @# l1 j! ? y+ P
Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB( k5 a# [6 R) j! j M
OSC: 53.693175 MHz and 101.4912 MHz
+ d# _( J7 v! k! i1 x: n- B5 vBUS: 132 MB/sec., p6 @$ h. H/ L8 I$ B
OS ROM: 512 Kilobytes
/ q6 o$ l3 r. ^* T1 |Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.( s/ o' w* s5 [) b% ?5 p
Main RAM: 2 Megabytes
[( K1 J; t* eVideo RAM: 2 Megabyte
6 c2 A- W, z7 S' V( j, m, sSound RAM: 512 Kilobytes
8 a W2 \# N$ |; L( z" HGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)$ A" Z; |& i8 O3 l! L- D! Z
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
: k ]' K& b" [4 }5 U6 b2 kResolution: 256x224 - 740x4806 [+ v+ s1 B! E$ ]$ L4 J& v" C
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
% [- ~; h% Q% O. D$ FOther Features: custom geometry engine, custom polygon engine, MJPEG decoder" b0 G1 g7 q7 I$ K k! }
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)
; q- k( q( n u: Y0 V \
5 y" U, z. w/ g游戏列表- e- i: J8 N% B9 ^0 ?* U2 l
GAHAHA Ippatsudou (2000) by Metro! i* P2 C) A0 u N
Mr. Driller 2 (2000) by Namco
$ n% G& J+ [7 M d1 m0 dPoint Blank 3 / Gunbalina (2000) by Namco
/ k1 o0 u& ~ H6 k, t* {GAHAHA Ippatsudou 2 (2001) by Metro
9 `# C, F1 i4 { YGekitoride-Jong Space (2001) by Metro8 H4 l: j1 x9 e3 C
Honne Hakkenki (2001) by Namco1 U& h+ B% g- T1 I
Kotoba no Puzzle: Mojipittan (2001) by Namco
0 h( H# W& @' z) s7 c, M1 E' zMr. Driller G (2001) by Namco
1 h5 ?7 P8 }6 STaiko no Tatsujin (2001) by Namco* C: g: P! X) S B3 E
Taiko no Tatsujin 2 (2001) by Namco" @. C8 G& M" U% G& ]$ f
Gamshara (2002) by Mitchell; P% @1 M* \' _: [% `8 p R
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
, Q0 ^9 g4 t- Z# vPanikuru Panekuru (2002) by Namco: q* K5 U) u# t: [- B2 ]- f2 i
Puzz Ball (2002) by Namco
2 p) U: o9 v# P3 i+ ~Slot no Oji Sama (2002) by Namco/ m, V' x' f) U4 I
Star Trigon (2002) by Namco2 z+ G( [. v7 v9 d9 F: r
Sugorochikku Japan (2002) by Namco1 w/ x6 k. `9 X* f& o0 s; x1 I
Taiko no Tatsujin 3 (2002) by Namco8 s& H* S8 f9 [3 D
Taiko no Tatsujin 4 (2002) by Namco: j V( p6 A4 W5 B; H( e
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro, C: V* X- K8 y/ ]- g( d; h
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco- R5 `3 ~3 E; @7 `2 q/ i+ U
Kono e-Tako (2003) by Mitchell( ?& q4 b7 |$ _: p4 g+ J
NFL Classic Football (2003) by Namco
/ S5 M5 t+ W1 b+ U6 uPetter the Shepherd (2003) by Namco3 A7 w5 P# b" M. K. i2 a
Seishun Quiz Colorful High School (2003) by Namco) k* }, Z9 Q- r6 Q2 l1 M) s$ S
Taiko no Tatsujin 5 (2003) by Namco. W; l6 ~0 }9 O2 Y* z( _6 N5 X
Dokidoki! Flower (2004) by Namco, S D0 e6 ^9 p- E5 ]; a" I
Puzz Cube (2005) by Namco$ W% ~ H, \; y; q3 Z
Sekai Kaseki Hakken (2004) by Namco
1 L0 Q# J' H [. Y) T1 q, _Taiko no Tatsujin 6 (2004) by Namco
! ]3 U, X" i$ _$ f/ D' i. H7 {1 IBall Pom Line (2005) by Namco |