本帖最后由 805 于 2016-3-29 09:54 编辑
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。: r. Z+ d4 h% Y$ v# B+ g
在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。6 z% [* m- _/ L) Y1 x3 f
System 10规格
/ w* |. w) x! O) CMain CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
! c" x& Z; F. Z4 W4 W7 x7 c: pOSC: 53.693175 MHz and 101.4912 MHz/ n# M! r. g; F) q# q" j; m
BUS: 132 MB/sec.
2 j# M: q& Q7 P* I4 [5 G! kOS ROM: 512 Kilobytes
0 t* x' F3 X) _. x8 s+ M8 kAdditional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
- U6 T# E2 _2 Z; }Main RAM: 2 Megabytes* n% I; n* I% E% A) i% U1 \/ B
Video RAM: 2 Megabyte2 ^' J' t$ f8 i& R
Sound RAM: 512 Kilobytes5 `% C- M. N( c8 i
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
2 ]; Q3 P/ G+ X) U. U' h! V; |3 ISprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
' j, F3 \* R$ gResolution: 256x224 - 740x480
' o3 p. d3 j+ Y# a/ z8 ?, b7 }$ KColours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
+ b. y4 g, F" k' \/ m! ZOther Features: custom geometry engine, custom polygon engine, MJPEG decoder2 C4 L4 a3 f W
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)( o' p5 x) l" ]3 M
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游戏列表) z0 L5 g0 ^5 t2 f1 V
GAHAHA Ippatsudou (2000) by Metro# y2 w9 R) ~2 e* M4 O& `. ^
Mr. Driller 2 (2000) by Namco
# Z: T; ^! u/ a) p* ^" V' oPoint Blank 3 / Gunbalina (2000) by Namco
6 L5 {9 k: Y3 a2 DGAHAHA Ippatsudou 2 (2001) by Metro$ \2 \. V& Q; R/ z4 G& F C9 h/ o
Gekitoride-Jong Space (2001) by Metro
( I) |! e4 S; j: p* M! U. THonne Hakkenki (2001) by Namco6 ?: h/ W: ~( j( ~- b
Kotoba no Puzzle: Mojipittan (2001) by Namco
6 H/ m: W6 @, J6 ^2 E& pMr. Driller G (2001) by Namco/ Y+ }+ x- d0 b* u2 x% o; T1 p
Taiko no Tatsujin (2001) by Namco
. r, q' R& r* ^% }' o" v [Taiko no Tatsujin 2 (2001) by Namco
# P) D$ q; z9 C# X1 GGamshara (2002) by Mitchell d0 n) U7 h$ Z) ]& ]1 }# J
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
! z8 _+ p6 p8 t4 S' \! D; F5 lPanikuru Panekuru (2002) by Namco$ W) e- i$ b' J
Puzz Ball (2002) by Namco; O9 T* A4 h9 d4 j
Slot no Oji Sama (2002) by Namco" J V$ ~, b+ X* M& v
Star Trigon (2002) by Namco/ z# I/ z& Q7 }$ T# \
Sugorochikku Japan (2002) by Namco, V. T% o, g* H
Taiko no Tatsujin 3 (2002) by Namco5 K7 X) x3 p4 l$ |; D2 K% Z `
Taiko no Tatsujin 4 (2002) by Namco" j! }5 H& c+ M& f u9 {& ^
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro
/ I4 M+ L) t F6 K4 z. v) kUchuu Daisakusen - Chocovader Contactee (2002) by Namco& F- I+ H3 ?( c
Kono e-Tako (2003) by Mitchell
2 n8 E8 C3 y/ a3 I: o+ }NFL Classic Football (2003) by Namco% L: V5 L0 c7 a% @. M8 K; X
Petter the Shepherd (2003) by Namco
! B# s- v) B+ [3 wSeishun Quiz Colorful High School (2003) by Namco/ l" T& |3 Y# j3 @0 i
Taiko no Tatsujin 5 (2003) by Namco: E" T6 L+ Z/ Q* e j& o, [! t
Dokidoki! Flower (2004) by Namco# r9 X8 e" F/ ~, h5 J$ C1 f
Puzz Cube (2005) by Namco
6 X/ c+ y: v4 Q/ a$ Q0 c* iSekai Kaseki Hakken (2004) by Namco
( M1 @! {: k) L7 v, Q1 \+ ]/ GTaiko no Tatsujin 6 (2004) by Namco8 a( u' o9 E2 z0 v: p0 a- V7 |
Ball Pom Line (2005) by Namco |