本帖最后由 n805 于 2015-5-9 07:32 编辑 $ Q/ C0 q- J3 `6 y' l( G$ m$ t
5 @3 U& q; ~/ c4 V1 b/ \基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快& I" d( y5 L! m$ t0 T0 D9 B+ d! `
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CAPCOM SONY ZN-2相关规格.
" Y6 Z% J6 n& _, tMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
) l% ]( _& E/ y/ {4 ^ V% Y: NBUS : 132 MB/sec. $ g3 K- Y Z/ D+ D, }" C# R
OS ROM : 512 Kilobytes p$ G! C( e' ?( H1 b/ \# S
Sound CPU : Z80 (Encrypted Kabuki Model) 3 y* L* d( q, ?2 v3 I! x
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
& Y. \) A, ~- {Main RAM: 2/4/8 Megabytes depending on game. , {) `" K8 E1 J2 H d- o& e5 t
Video RAM: 2/4/8 Megabytes depending on game. + |' x5 D- A1 U+ h1 p
Sound RAM : 512 Kilobytes
: \! V9 G- ^% i) i" `Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
/ L! A& G0 p1 \ X$ ESprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
* c& j+ n. o2 m4 t6 B2 `Resolution : 256x224 - 740x480 7 Y* k5 U8 }% D) m! V5 c3 u
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) , A4 Z0 x6 m6 q1 r
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
9 F$ k6 h7 j" I$ D8 y" BControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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0 a2 f9 w7 a% H/ |5 f图形处理器 F( o% h0 U' Z* i- Q" x
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