本帖最后由 n805 于 2015-5-9 07:32 编辑 " V) L9 n' @7 G
1 d) v3 z4 G% ]+ \( H基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快) u) K i" O/ U! E2 Z1 Y* S
, i& t6 T' |3 ~) jCAPCOM SONY ZN-2相关规格.; a; T/ g( n3 K4 Z' a" M0 N
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB 7 G+ P5 z$ [: B; b2 O& H
BUS : 132 MB/sec. : ~+ \/ X+ |/ v
OS ROM : 512 Kilobytes
/ M6 @( t, `6 b* n# L7 v. i, @! hSound CPU : Z80 (Encrypted Kabuki Model)
- ^* U; S$ i' c9 y6 x, eSound Chips : Capcom Q Sound (PSX Sound chip is ignored)
- l+ q5 F0 o' t4 r8 x. M% ]: H% G; SMain RAM: 2/4/8 Megabytes depending on game.
: X( X; G/ z9 ], |* V; lVideo RAM: 2/4/8 Megabytes depending on game.
* v1 {2 k5 @3 P8 F+ zSound RAM : 512 Kilobytes
- L5 Y, G3 `6 D% N5 U% m6 {Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) 5 |( [, H/ d: z- h: m0 |
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 9 {, P: ^' j) O( J2 s d( |
Resolution : 256x224 - 740x480 9 M4 ~7 A( p( U: @
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
0 x' |& K; E4 }Other Features : custom geometry engine, custom polygon engine, MJPEG decoder ( f0 p5 E0 _* ^# f, b( j- n
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz9 a2 L! A# ]/ P& D
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图形处理器
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