本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快1 S8 p7 F( @, }" S3 C1 h4 j
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CAPCOM SONY ZN-2相关规格.
2 ^' Y- w7 M+ j5 x5 uMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB " b+ V4 | c9 w1 F1 p: w
BUS : 132 MB/sec.
' }2 Q8 `# v- x2 ]7 NOS ROM : 512 Kilobytes 5 Q' W5 ~5 s2 k: W
Sound CPU : Z80 (Encrypted Kabuki Model) / k3 U# ]. L1 ~/ s' s! }
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
% G0 H$ Z& X1 S) s N- E& LMain RAM: 2/4/8 Megabytes depending on game.
; @+ y. H/ ]3 V! |0 IVideo RAM: 2/4/8 Megabytes depending on game. , I, ]9 x4 q* m; {1 A# o; o& }
Sound RAM : 512 Kilobytes - R) n" F2 P1 ^4 A# v! j0 {/ D: K
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
5 C! ~ A7 j" @, B+ L- v* R8 O( mSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll # z0 y3 s; g% w9 c6 y% ?
Resolution : 256x224 - 740x480
! G: }# t# U0 N, T5 O* NColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) " p# \5 ?+ }" D8 n2 P3 ^
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
' e1 Y* b* | P% o% a( F- j, ? ~+ X' gControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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3 @/ i1 H( Z3 B* ^主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz' v& q! e* x0 }1 K v4 g0 R/ \+ a
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图形处理器 $ `8 S0 m0 a" I) d, v8 I6 f2 s
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