本帖最后由 n805 于 2015-5-9 07:32 编辑
3 s& f8 w7 J1 U/ Q4 R4 n# O3 k/ i& ^
基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快8 S* h) D# h+ L5 i2 l
- R; ]4 O+ I @" Z) z) ~2 a, lCAPCOM SONY ZN-2相关规格.
1 \* o, V. p6 ~7 BMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB * p0 e( g$ ]1 x2 j
BUS : 132 MB/sec.
; `. W* [5 j( k2 I8 xOS ROM : 512 Kilobytes
" o) a% q6 {' E- K) ^6 p% R% {Sound CPU : Z80 (Encrypted Kabuki Model)
/ D" n D4 H- B# R1 hSound Chips : Capcom Q Sound (PSX Sound chip is ignored)
( F4 [; V5 Y+ v! `, RMain RAM: 2/4/8 Megabytes depending on game. ! D, Q2 c8 C1 a7 n
Video RAM: 2/4/8 Megabytes depending on game. / Y j: M* \3 z* y; M8 k3 i
Sound RAM : 512 Kilobytes
) c( h5 ? ?$ B$ j% q0 J A7 KGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) 5 l+ L3 D* h; b, v! @
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll ( F2 P, N; x5 G* b: e
Resolution : 256x224 - 740x480
2 A/ R9 e# L% i! {; Z) VColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) , y. a8 w$ A, K! ]5 y2 V
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
9 ]( [5 G' u; j, v6 vControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
n' g* K! y5 ~8 Z7 z. q# d4 S9 g6 T0 U0 {0 w* W* X) G; E$ [
' y. S& h3 \/ M- n0 C2 F; A, M. [, z9 f* F7 B* ^8 N' _( m6 P Z
主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz* o" i6 p, a% {- Z
: N# ] Z: Y- F3 Z6 Y
/ c% z v! V" f) n& ]& _/ H' ]图形处理器 : }8 U/ y% f' I
|