本帖最后由 n805 于 2015-5-9 07:32 编辑 % t' i E u0 l
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快/ X( }; P1 B# x S
' L1 v B) r u- s- b/ K* c9 t/ hCAPCOM SONY ZN-2相关规格.) ?( b6 l2 [. }0 X( C- m
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB 9 m* ~; K: d$ c M2 w; `
BUS : 132 MB/sec.
& j4 z* j& j5 ?: B" oOS ROM : 512 Kilobytes
' _ R/ w+ P7 o+ Y8 f7 W5 P9 pSound CPU : Z80 (Encrypted Kabuki Model)
1 E( Y" b; S9 U1 uSound Chips : Capcom Q Sound (PSX Sound chip is ignored) 2 I6 j* m8 k* h _3 r" r: ]
Main RAM: 2/4/8 Megabytes depending on game.
5 G j9 L5 x. g( J: CVideo RAM: 2/4/8 Megabytes depending on game.
# j% A% J4 s: xSound RAM : 512 Kilobytes
) ?( W' {+ z# R$ X/ _4 P5 eGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
o1 [% b, D1 D+ s+ O9 m" h: [* CSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
( R$ h8 N. Q6 U% _' O( @: \6 q6 D: T6 iResolution : 256x224 - 740x480
, m) s4 Z8 ^2 d% gColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) z) p) Z; n9 Y$ l/ u
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
9 C+ Q4 I& J$ L* Y% h7 KControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. 1 X8 U2 e$ V# c$ {* D6 @
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz! p- @3 d x1 m+ c. [! a1 [& P
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图形处理器 ' X# b! w- ~+ M" G) F. R7 s% ]
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