本帖最后由 n805 于 2015-5-9 07:32 编辑 8 G. K) u+ z4 z( [( K5 j6 q/ a2 t
8 M& ?! @+ x* a. a基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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5 q! L; Q3 ?! Y; UCAPCOM SONY ZN-2相关规格.
: V7 b, @' o1 a, P2 I* ~' wMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB & \) T2 v8 h' c% J, i# t; |
BUS : 132 MB/sec. & U2 q- y! ?/ o" Z+ f3 n
OS ROM : 512 Kilobytes
- p& ]% W/ E9 \# a% h7 GSound CPU : Z80 (Encrypted Kabuki Model) " v- D& G S( G
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
; n/ G7 g' b! d- KMain RAM: 2/4/8 Megabytes depending on game. . P! F& y- S! I! o% ]& v1 G
Video RAM: 2/4/8 Megabytes depending on game.
) y8 F2 _0 C$ r% ESound RAM : 512 Kilobytes
+ A: v7 u# i8 i0 B8 jGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
G: W$ L" D$ g1 rSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
0 p4 F9 U! a k2 o, n) T" zResolution : 256x224 - 740x480
: O/ m0 B# k$ O; n- x2 E2 }! kColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
, E' q# o# S! ?Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
5 i8 `/ i% m W! U5 b, bControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. {+ X$ G8 _8 C6 Q1 T
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$ F# K! o* L, {, u主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz( {- b4 i$ l5 B6 {. `
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; r: l( G! B. {: X图形处理器 : x) {8 S$ X) r8 P6 Q
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