本帖最后由 n805 于 2015-5-9 07:32 编辑 1 d' B7 _; \2 |0 W' g' |" @7 q5 T0 P
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快; m" }( u+ L7 I6 m$ Y' ~) T
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CAPCOM SONY ZN-2相关规格.3 M8 I' v) Y- g, i. {( |" W
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB , }2 P; F' @8 o1 E
BUS : 132 MB/sec.
$ Z4 B; G; V+ i$ ]- jOS ROM : 512 Kilobytes
* Y. y6 D0 c- P g& QSound CPU : Z80 (Encrypted Kabuki Model)
8 u% u% x1 \1 V2 V3 p4 `Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) 4 ]5 J% G) ]. y9 t$ A' ^: F
Main RAM: 2/4/8 Megabytes depending on game.
, S0 J V9 {/ Y6 kVideo RAM: 2/4/8 Megabytes depending on game.
U; y7 s4 M5 J- |6 ^& D* B) Q. z2 x' uSound RAM : 512 Kilobytes ( ]$ Q" I( n8 T o! g: c& C
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
: X [3 T# m0 Y G( U& X% H! D& ?Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
# q* l2 i" w6 q' A: x3 `1 C# ?7 ~. {Resolution : 256x224 - 740x480
- H/ c6 a& j, }8 y3 B0 s. S% NColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
# D# @- {% G, v0 K) K0 ~+ l/ m" |Other Features : custom geometry engine, custom polygon engine, MJPEG decoder 1 {3 N% \1 F) ]& v2 e1 T" B; h
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. 4 ~! o) L# N) k$ w- s4 M3 e
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz1 f. a! j& N$ i( S0 x/ r- F
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0 ?8 G, o u1 P2 K1 c! j图形处理器 % k `6 _' N0 i6 r( O2 `! S2 y
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