本帖最后由 805 于 2016-3-29 09:54 编辑 / f' t( R! B ~7 V; b! C
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
, n6 U; ~* a' T4 \* U2 E在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。+ I4 e2 T2 R" ~8 c, p$ ]
System 10规格. s. v5 s6 D" T6 A- g7 `
Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
' I% o. g/ W8 R# `8 _ `$ G8 X; sOSC: 53.693175 MHz and 101.4912 MHz! h3 ^9 }% B4 ]* g
BUS: 132 MB/sec.1 k' b: G# q* s2 @. l4 T
OS ROM: 512 Kilobytes7 O7 p! m4 e+ a6 b
Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
, N k1 ~* Z8 E7 m, x& M; IMain RAM: 2 Megabytes
# b$ ]$ ^) P7 \0 @4 S# C, cVideo RAM: 2 Megabyte- J, M" J1 J, h& b3 k3 {. ^
Sound RAM: 512 Kilobytes) P" P, J& t# I
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
7 h' N% g* J/ e# ]" fSprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
2 {. C" i" n! P+ B1 ^& F Z2 BResolution: 256x224 - 740x4808 l& G: M. s4 I' E+ Z
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables). j' A% U3 E; [+ p) g/ m
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder3 @3 o+ {! s! k# z
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)
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6 h# H; G9 ]$ b游戏列表9 W# ^& A2 l2 n( R4 l5 X
GAHAHA Ippatsudou (2000) by Metro
z% r- [8 Y* D- QMr. Driller 2 (2000) by Namco- a8 _% n% Y# D, G' ~/ c& b# `
Point Blank 3 / Gunbalina (2000) by Namco
, U8 x0 Z0 K7 kGAHAHA Ippatsudou 2 (2001) by Metro
8 r: n5 W) k+ _/ ^$ G2 \& y3 mGekitoride-Jong Space (2001) by Metro$ L2 P* w* m$ C- s
Honne Hakkenki (2001) by Namco+ m% {7 \5 Q. E: }7 Z
Kotoba no Puzzle: Mojipittan (2001) by Namco
/ {, H8 z! v- i3 W2 EMr. Driller G (2001) by Namco! F- D2 W5 ^3 o% h( z+ d$ ?
Taiko no Tatsujin (2001) by Namco! s. k+ K, a+ ]. G% K" E# u
Taiko no Tatsujin 2 (2001) by Namco
* f6 l* G9 [; Z( oGamshara (2002) by Mitchell
& \2 j7 E& q7 @ XHard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
2 U: C3 u$ Y( F* g# z1 M1 KPanikuru Panekuru (2002) by Namco/ B: [) j3 o. |: b% m# T& z
Puzz Ball (2002) by Namco. e2 `" J! V# m' U6 G& Y
Slot no Oji Sama (2002) by Namco
$ H9 _. f. z" ~1 e* {Star Trigon (2002) by Namco) n7 x# C! T( W3 O
Sugorochikku Japan (2002) by Namco
, U1 G+ X! T9 X* }) NTaiko no Tatsujin 3 (2002) by Namco; S; d& }3 V3 l. Q8 ]1 z
Taiko no Tatsujin 4 (2002) by Namco
2 E' H" h$ m$ a( T' i4 }Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro
7 \6 ^( { k! W4 g1 bUchuu Daisakusen - Chocovader Contactee (2002) by Namco/ P; _3 V) B; g6 l! x( y) F
Kono e-Tako (2003) by Mitchell
5 S$ T0 \$ o! ]: C3 U; ]+ uNFL Classic Football (2003) by Namco |+ Z( Y- o" {/ y: k
Petter the Shepherd (2003) by Namco
: K0 G! _1 I+ m! cSeishun Quiz Colorful High School (2003) by Namco
8 f/ k3 R& J, s k2 zTaiko no Tatsujin 5 (2003) by Namco v0 ~/ {3 |" j
Dokidoki! Flower (2004) by Namco2 h9 b2 r* j3 s
Puzz Cube (2005) by Namco# h* d. y5 j) n. Y5 }
Sekai Kaseki Hakken (2004) by Namco
4 F1 x8 K% ?0 b0 [6 D& NTaiko no Tatsujin 6 (2004) by Namco
6 k; ?- E. Y, z5 ZBall Pom Line (2005) by Namco |