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索尼PS互换基板南梦宫SYSTEM 10

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发表于 2015-5-25 06:54:55 | 显示全部楼层 |阅读模式
本帖最后由 805 于 2016-3-29 09:54 编辑 / e; W1 F2 `1 r2 K5 V& p/ \
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
$ G+ Q3 V  [/ Z6 \0 C7 c在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。
+ I; N  R$ J1 j1 f" E/ YSystem 10规格
/ }( Y/ l2 v1 k5 WMain CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
+ B5 W: y9 o/ j* h" a( POSC: 53.693175 MHz and 101.4912 MHz
% w/ z+ y# n+ V3 N- ^BUS: 132 MB/sec.
3 ~4 A# a3 Q1 U+ x4 yOS ROM: 512 Kilobytes1 N$ s% y: J& v- n
Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.2 A$ g, [  o9 C1 v* d- N2 j
Main RAM: 2 Megabytes
0 ^6 b( I: }5 l* O2 n( g+ BVideo RAM: 2 Megabyte8 Y4 P6 t8 R: [8 o- n; d
Sound RAM: 512 Kilobytes
  N( ?5 y/ o! R; M6 rGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)  C8 k$ ^  S1 D. T
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll& Y  `- u: j6 x' w7 W- q. S5 W2 ^  F
Resolution: 256x224 - 740x480
6 V- l2 _% r5 S+ j/ @  WColours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)+ y6 }' `2 k3 l: m* C
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder1 s' I6 O# F! B9 v1 H
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)0 D! j' S/ r# @) \7 Q& `

  Z: N0 h$ M7 v8 n( `' P; o  K1 M游戏列表
+ c' k8 p9 ^: w: U+ C. T2 O6 KGAHAHA Ippatsudou (2000) by Metro/ D* [8 W, ^& h8 k! _" @
Mr. Driller 2 (2000) by Namco
. x1 ~3 U) o5 J3 EPoint Blank 3 / Gunbalina (2000) by Namco# r5 t+ C' T; G% c: ?5 N
GAHAHA Ippatsudou 2 (2001) by Metro
5 q3 G8 n+ Y" B; X  c) x! E. `Gekitoride-Jong Space (2001) by Metro
3 r  F" d( ~7 p; J0 [Honne Hakkenki (2001) by Namco* ?0 ^7 z8 {6 \5 t. A
Kotoba no Puzzle: Mojipittan (2001) by Namco
) D' C; R' J- S; u  {5 SMr. Driller G (2001) by Namco6 Z$ U( p. g+ b1 e9 b
Taiko no Tatsujin (2001) by Namco8 w. z1 l3 a5 E1 A& v
Taiko no Tatsujin 2 (2001) by Namco% @+ H3 `' d. X
Gamshara (2002) by Mitchell
% b5 K/ X# h( g$ hHard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito3 j) p8 {6 K7 B* ^8 P
Panikuru Panekuru (2002) by Namco
' A: ], f8 [: W( q( ]$ dPuzz Ball (2002) by Namco; g" U  j; f% n
Slot no Oji Sama (2002) by Namco
5 x# b- q5 `) F% A" G5 B& o/ k. QStar Trigon (2002) by Namco( ?3 ~0 @4 k$ [$ J( N) X* P/ ~4 A
Sugorochikku Japan (2002) by Namco) ^# p- E- C; l: c2 Y; j
Taiko no Tatsujin 3 (2002) by Namco
/ @" N: |) S- d  N, bTaiko no Tatsujin 4 (2002) by Namco( @) @1 o/ ~$ h7 ~" X, s- L8 `, T2 c
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro* M) J1 e: u- B4 B
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco
' I6 z; h8 `6 P1 m7 TKono e-Tako (2003) by Mitchell
% |) ^; T4 q. n+ tNFL Classic Football (2003) by Namco
* x8 T, V$ D2 `. H0 b; sPetter the Shepherd (2003) by Namco
5 Z% ]' n. I) @# x2 _  `Seishun Quiz Colorful High School (2003) by Namco; R5 X, Y! S9 l; `  d
Taiko no Tatsujin 5 (2003) by Namco
* C; Y5 s9 c! l3 b$ G' hDokidoki! Flower (2004) by Namco
& g1 i. T0 n5 k4 c* |Puzz Cube (2005) by Namco/ y. N3 D' ?% b) \
Sekai Kaseki Hakken (2004) by Namco7 g8 A/ T* f  W( J7 n
Taiko no Tatsujin 6 (2004) by Namco5 X" q* [2 T8 R# y
Ball Pom Line (2005) by Namco

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 楼主| 发表于 2016-3-21 09:30:23 | 显示全部楼层
本帖最后由 805 于 2016-3-21 09:38 编辑   R7 k. c2 n6 G0 M0 O& u3 ^7 \& F
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《Gamshara》(銃武者羅)。该游戏由Mitchell Corporation研发,是以前SNK的经典射击动作游戏《Nam 1975》的重制版。在游戏中,玩家要控制人物在屏幕中左右移动射击目标,完成一个个任务。这款奇幻战国风格街机游戏售价158,000日元。2 ~" F( L' w$ t4 m+ ?

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