本帖最后由 n805 于 2015-5-9 07:32 编辑 F4 p# i* \" W$ ?0 {
7 z$ J& |9 K1 E基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
% w% A1 T( r6 `2 s7 n+ O
9 I# Y" W% e0 _" M9 \0 _6 ]# o3 i5 JCAPCOM SONY ZN-2相关规格.
5 H1 ~4 G. R. b8 L0 w! W6 M3 FMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB + I) ~, c, T2 U) E
BUS : 132 MB/sec. # M+ n2 l0 _8 `% `: s
OS ROM : 512 Kilobytes
! z g: P/ \5 J, WSound CPU : Z80 (Encrypted Kabuki Model)
* h: G! ^% A: W0 X1 q7 E2 }Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
$ H H# L6 M* M5 H8 R- y) iMain RAM: 2/4/8 Megabytes depending on game. & m* }* \( w: v; Y; \9 v7 `7 e5 R
Video RAM: 2/4/8 Megabytes depending on game.
/ l5 H# E. q, ?) B6 M" j( HSound RAM : 512 Kilobytes 6 }- `- ]# E: c' Q* }% b* I
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
- @# c E I3 ISprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 9 `) W0 C! I; ^6 P8 |7 V- W5 r
Resolution : 256x224 - 740x480
+ v9 P* h* X1 n( I. q) d( SColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) 8 h5 m8 x5 I0 i4 k6 P
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder l. V* p {6 K' b( \( c' w
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. # @/ T6 ^: L, x8 l% m* T" D3 t
' f6 a2 b- G+ r9 ~; F7 n
8 ^7 F% i+ j7 U0 }$ ^) u5 g
$ U+ p+ @. [ g$ S主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
- a+ j& H+ S @& R7 w
2 _0 h. a! `, S+ D+ x6 n3 Q4 W; g7 b. F
- H5 p5 R' Z& }- ^( C图形处理器
K8 ~4 P& ^' q. d |