本帖最后由 n805 于 2015-5-9 07:32 编辑
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' k' c s$ O4 A& V基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快8 ?4 u; F5 F2 c3 f
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CAPCOM SONY ZN-2相关规格.1 |' k. l2 U, M1 `7 x' b1 m& w6 F# s5 P
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
3 F7 X4 k3 W& j4 C% tBUS : 132 MB/sec. - R' \9 L) e4 Y$ g& Z) z
OS ROM : 512 Kilobytes 8 l' T2 P6 S8 D
Sound CPU : Z80 (Encrypted Kabuki Model)
/ J, C9 t+ I8 n+ t" VSound Chips : Capcom Q Sound (PSX Sound chip is ignored) - X' a7 m- m% e* ]2 |7 o6 e
Main RAM: 2/4/8 Megabytes depending on game. 3 w+ j" I1 Y& A/ h+ Z
Video RAM: 2/4/8 Megabytes depending on game.
3 @+ c; t3 p M8 l0 j% L; DSound RAM : 512 Kilobytes
# ]. D! X {6 f. g+ u8 \Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
/ ?9 V( P: `1 l. m% U" HSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
7 z: N0 J/ ^, f# }6 z9 eResolution : 256x224 - 740x480
8 f- O, H- Y# e7 w! QColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
: P$ S: b$ G K5 m) k' N; b) MOther Features : custom geometry engine, custom polygon engine, MJPEG decoder 7 ~/ Z* N3 a; q4 c
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. - ]9 ?0 q+ y% C- B) p3 |9 H
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7 ~" ~% u2 i8 z主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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4 |4 ]' p; R' s X! s& N4 e" K图形处理器
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