本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快, `3 {$ r$ n, d% \ `# u
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CAPCOM SONY ZN-2相关规格.
( U/ X. z( X4 `6 M* [9 ]/ rMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
+ @# ?" i7 Q* D) ]2 m6 `6 I: V& T1 IBUS : 132 MB/sec. ( l) b2 i, I Y6 r8 V @( j
OS ROM : 512 Kilobytes
( }1 s/ r3 C; W, USound CPU : Z80 (Encrypted Kabuki Model)
: u; h2 J1 `1 h# fSound Chips : Capcom Q Sound (PSX Sound chip is ignored)
% ^9 I Q& i1 @2 }9 y- R% _Main RAM: 2/4/8 Megabytes depending on game.
3 D" O& {; h/ P+ fVideo RAM: 2/4/8 Megabytes depending on game. " P, F8 E- C z3 D+ [, ?; j! O
Sound RAM : 512 Kilobytes : w$ f) v2 b/ W! F F, Z
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) $ t- a: F8 D4 h0 x ^) z6 C% T- D
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
% D- P1 U8 Q$ W2 J: T y: cResolution : 256x224 - 740x480 ( r) B) @' i' ]* j8 P' G3 b) Y5 _4 ~0 r
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
; ?: q- @0 E* aOther Features : custom geometry engine, custom polygon engine, MJPEG decoder ; M, T( \9 W( g, X
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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图形处理器 ' \' x0 L i% { T
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