本帖最后由 n805 于 2015-5-9 07:32 编辑 $ z. J( h- R4 [: s2 M" c, c) Y( T
% _- i9 C- ?2 p3 Y* i基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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! ^+ d3 u6 P0 x; T5 k6 OCAPCOM SONY ZN-2相关规格.
1 T$ Y! c' h+ G( SMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB 9 y' O2 L8 G* g4 z
BUS : 132 MB/sec. 7 G: Q( u1 p! T
OS ROM : 512 Kilobytes 4 w2 v9 J# z: B, X @, l' [
Sound CPU : Z80 (Encrypted Kabuki Model) : Y5 E" O6 i- \$ a% l9 j* C
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) : B, C& d5 V, j& X* I
Main RAM: 2/4/8 Megabytes depending on game.
# _6 x4 ~- g* m* Z- CVideo RAM: 2/4/8 Megabytes depending on game.
( x O4 |+ l! U( v: i* r- }Sound RAM : 512 Kilobytes & o. w4 ]4 A3 f% c) i( j
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) . ~+ Q3 l5 W0 n0 B0 N
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll # R' [, q. H- q% t+ L* N
Resolution : 256x224 - 740x480 + `* R4 n4 T. q/ ^: p
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) : `' m# W( `& P+ ^; @
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder , a2 V: |$ N, S5 l
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. ' E [& @0 H( S' W, N+ Z; C0 O
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz* T% R8 D# j8 U% {2 i8 y
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3 L0 F* t; P% o0 S* H图形处理器
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