本帖最后由 n805 于 2015-5-9 07:32 编辑 ' f( ~8 l* r/ {% U9 J% \
5 x; O1 `# D; O& O* r4 a基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快3 n2 r8 U" N3 y, j
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Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB " C% e, s3 N, J! \: i5 ~! }. e, |. `
BUS : 132 MB/sec. - [$ b5 m* E; \! W6 e
OS ROM : 512 Kilobytes
0 x C% w' ^6 t. t3 o4 QSound CPU : Z80 (Encrypted Kabuki Model) # I- _, o9 E% t7 A0 U& @
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
* Y# V* A8 q& }+ k8 \: f) w; ?! |Main RAM: 2/4/8 Megabytes depending on game. . o+ E( g& _, I
Video RAM: 2/4/8 Megabytes depending on game. . E' I. w* T U3 X5 m+ m) h6 X
Sound RAM : 512 Kilobytes 5 E6 v8 l' L- E
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) ! a8 V$ }. [* T! x+ B; Q
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll ) n9 y) ^" J& _) }* r; ?! S
Resolution : 256x224 - 740x480 , Z( y5 Q; @6 v- @
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
5 g: A' l, Q; I: ^) pOther Features : custom geometry engine, custom polygon engine, MJPEG decoder
2 j- T- H4 p& @$ {1 `3 F8 r: vControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. ) E8 }0 X8 S7 j+ L( G
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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图形处理器
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