本帖最后由 n805 于 2015-5-9 07:32 编辑 - E. ~$ R+ a5 X$ c& E
0 S- g- v3 I3 G3 q) Z基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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CAPCOM SONY ZN-2相关规格.
+ i7 d$ D9 H/ c: G" uMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB 8 @( W" ^1 G$ v8 ]% D5 v- f7 R$ |, ?% \% E
BUS : 132 MB/sec.
; t0 |1 h! J) ~* ^% nOS ROM : 512 Kilobytes - W) J- x# T9 P: i5 X' ?6 k: \5 @
Sound CPU : Z80 (Encrypted Kabuki Model) ) ^; H) _7 T5 ?* R$ Q1 T6 B2 u* r
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
7 O- c! y8 h. S* ]! M! ]! G4 }Main RAM: 2/4/8 Megabytes depending on game.
) Q/ _6 _. S: j7 B0 k2 t% rVideo RAM: 2/4/8 Megabytes depending on game.
+ q# ~- n* J# d3 _* d5 LSound RAM : 512 Kilobytes ) D* l" o6 h8 X) a/ W
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
; e4 C+ x& n9 X7 z% [Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 1 M1 ?& Y. u" _* ?9 P! ^3 D
Resolution : 256x224 - 740x480
" g) P9 c0 R2 x6 o$ gColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
' t. G3 U( t) l$ WOther Features : custom geometry engine, custom polygon engine, MJPEG decoder
6 }! e" [: b, P. b% M$ P. A5 J+ d0 XControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. 7 X5 Y" u- R/ u( K2 W
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, J# d, Z0 N0 H$ s主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz! J3 _- }6 F$ |! e9 J3 s
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$ ?& h7 W5 J/ O" v# f$ s图形处理器
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