本帖最后由 805 于 2016-3-29 09:54 编辑
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5 Z4 h# D2 I: V9 bSystem 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。 |7 e, G; \, C# l$ @" e; J
在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。
! Y& r$ Z% P, O' q% ~5 c, R! K' A; S; \System 10规格
- f( E0 Q3 C$ |Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB* W1 }" T% L( @ D2 e" k
OSC: 53.693175 MHz and 101.4912 MHz
0 e# Z# D5 H- o3 M; R0 x$ PBUS: 132 MB/sec.
9 J8 F! y* U4 f3 ^OS ROM: 512 Kilobytes* ]# W: E% t. S( `, [
Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
) [ s5 j$ Y9 P" V% H8 N. ?Main RAM: 2 Megabytes
( s) L7 h/ ]/ l# X9 vVideo RAM: 2 Megabyte
7 r4 {6 [ }/ C1 c/ OSound RAM: 512 Kilobytes) x; d9 j( c5 K% s: |
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)0 f$ I# t4 Y R* K7 I4 K# l
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
# v+ o# T3 F2 j% y9 l- FResolution: 256x224 - 740x480
8 }2 ^% I; C+ kColours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables): s- y/ y! X$ }! ^2 O3 C
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
* h9 S* P7 u0 |7 B' Q0 r! Y' n0 eRoms: Roms and some CD/DVD Based (Taiko No Tatsujin); {" d" f9 i6 Y9 B, i6 v+ {$ D
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游戏列表6 l, a( g6 i1 g
GAHAHA Ippatsudou (2000) by Metro! O& a7 D% h# j5 m
Mr. Driller 2 (2000) by Namco
) p/ }; W1 q7 e A7 OPoint Blank 3 / Gunbalina (2000) by Namco
* Y1 t/ \4 X! z$ Q2 V( GGAHAHA Ippatsudou 2 (2001) by Metro/ L' d: A2 @0 _" Y* W! y3 U
Gekitoride-Jong Space (2001) by Metro# y# k, d( R6 {. k* h
Honne Hakkenki (2001) by Namco' }- i2 i& g# |
Kotoba no Puzzle: Mojipittan (2001) by Namco* s* o& l- n$ e6 d/ n0 s& O
Mr. Driller G (2001) by Namco
X. {* F1 w: E" T$ [1 `7 F2 mTaiko no Tatsujin (2001) by Namco
; t7 A& T4 [ a. L7 pTaiko no Tatsujin 2 (2001) by Namco
$ `" g. Q: j) i: |! X$ ?& lGamshara (2002) by Mitchell; R& X, ^6 {) m& B7 D
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito9 K, I( ` x( z1 G S
Panikuru Panekuru (2002) by Namco
/ y) u( ?% C: [2 zPuzz Ball (2002) by Namco) S7 o) K. `. M+ ?( ]; e8 k7 {
Slot no Oji Sama (2002) by Namco
& f: X* H+ B# D w- {Star Trigon (2002) by Namco) W M9 w- \! i! v! b
Sugorochikku Japan (2002) by Namco1 O. P& ^+ x9 b- U' A
Taiko no Tatsujin 3 (2002) by Namco
% G) ^0 e- s3 T( x W! WTaiko no Tatsujin 4 (2002) by Namco; L% m5 N; V8 b
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro
% h2 r5 N9 E% o8 X. l$ Y$ uUchuu Daisakusen - Chocovader Contactee (2002) by Namco
) k! W2 H+ q, g' D4 GKono e-Tako (2003) by Mitchell
- B6 N- {8 b8 m% M) w3 q3 @NFL Classic Football (2003) by Namco! D' I1 r8 _- ?- f* {/ u$ X
Petter the Shepherd (2003) by Namco) c8 d2 V& b+ ~6 ~8 `, e
Seishun Quiz Colorful High School (2003) by Namco
; K& X) H! B" \Taiko no Tatsujin 5 (2003) by Namco
6 y1 x+ a7 Z/ R+ A4 |+ wDokidoki! Flower (2004) by Namco& o3 h2 _* s$ T
Puzz Cube (2005) by Namco
4 a4 C# R! H: q& D/ n0 \0 oSekai Kaseki Hakken (2004) by Namco
4 g, d" K+ }: S, {Taiko no Tatsujin 6 (2004) by Namco
" M. }+ B- ^9 G% SBall Pom Line (2005) by Namco |