本帖最后由 805 于 2016-3-29 09:54 编辑
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。, V4 x# O) e$ t8 z
在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。 T- E5 ^8 _* n
System 10规格
- F7 J( k) h7 SMain CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB3 ?2 {( N' j& e& w
OSC: 53.693175 MHz and 101.4912 MHz4 Y( [9 C' E ~) M& i- G7 O+ N
BUS: 132 MB/sec.
: [' c- e4 T0 {5 k8 ]3 p# pOS ROM: 512 Kilobytes8 l, s# }$ K, w
Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
3 Z+ R- L. Q- v2 \0 @8 `4 zMain RAM: 2 Megabytes
) t" F: O( j6 M0 u: wVideo RAM: 2 Megabyte
9 @0 }( A, S! @1 y+ Y( _( Z9 p% |' }4 iSound RAM: 512 Kilobytes
3 D: G# u$ Z) u. vGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)* [3 P+ ^9 c: f, O, b4 T
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll' O; x* m5 y$ | ? d7 O0 R
Resolution: 256x224 - 740x480' v" X+ D$ Z6 J/ i$ {6 H
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)( K A1 N8 H5 C" K; T# v
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
: U$ G3 k/ T) S9 iRoms: Roms and some CD/DVD Based (Taiko No Tatsujin)8 A9 T3 |4 a3 D7 L. `& H2 Y8 N, A) x) X
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游戏列表. @) }% W E. z% |2 P
GAHAHA Ippatsudou (2000) by Metro
" `6 w4 ~1 j( @* l7 [Mr. Driller 2 (2000) by Namco- z7 l2 j4 \! q9 a/ H! n
Point Blank 3 / Gunbalina (2000) by Namco
% a n2 o1 D1 b# l5 qGAHAHA Ippatsudou 2 (2001) by Metro, B2 w O; O1 H) L7 j1 f
Gekitoride-Jong Space (2001) by Metro9 U2 D* b) E( M
Honne Hakkenki (2001) by Namco
# B! ^. j; f) b, h5 Q8 I) FKotoba no Puzzle: Mojipittan (2001) by Namco
$ h/ ?1 U: k) ^! a- H: ~Mr. Driller G (2001) by Namco
v; g& Y& b3 M, s/ LTaiko no Tatsujin (2001) by Namco
0 U! }, {* P0 c3 N- B- V1 J& j7 ^Taiko no Tatsujin 2 (2001) by Namco
4 D; K' { n8 v- p% V- g# DGamshara (2002) by Mitchell' H; _. W% ?- F# c$ g8 F
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
# e7 \! `: ^0 y% ZPanikuru Panekuru (2002) by Namco
8 v( H% d' F/ V. dPuzz Ball (2002) by Namco
; f L. Z" [& A+ U/ F: xSlot no Oji Sama (2002) by Namco- N) G) {' l" [7 Y2 k0 c
Star Trigon (2002) by Namco
- O# M: O9 |/ p$ u, V5 S# {! MSugorochikku Japan (2002) by Namco
5 b6 }$ X0 H1 u Z. ?2 [1 qTaiko no Tatsujin 3 (2002) by Namco
9 G' O# h3 p, N0 f* F( L% L) G- CTaiko no Tatsujin 4 (2002) by Namco, w* h* @7 ?3 }8 g0 q
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro- e% g4 E' j% ^9 J1 v8 P
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco' u) _2 c: b, e0 T" ?7 i2 T4 b3 b/ g/ k
Kono e-Tako (2003) by Mitchell! K' _3 y7 p8 v
NFL Classic Football (2003) by Namco
/ U9 U" L# q. F! `, tPetter the Shepherd (2003) by Namco0 f! V. w7 X5 |. n
Seishun Quiz Colorful High School (2003) by Namco& o7 m" V- x" N) }( N/ t
Taiko no Tatsujin 5 (2003) by Namco# g5 l) g, A* M- y* v$ o! w1 Z
Dokidoki! Flower (2004) by Namco h5 o' r( n+ C+ b A
Puzz Cube (2005) by Namco! `. z) L( J/ f* O( ]; s3 ^
Sekai Kaseki Hakken (2004) by Namco2 y- F* d/ b0 a# a3 I
Taiko no Tatsujin 6 (2004) by Namco
& [3 j0 \3 ]& b3 Z' @. N3 uBall Pom Line (2005) by Namco |