本帖最后由 805 于 2016-3-29 09:54 编辑
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
% c6 B/ Y/ l3 |在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。" m( e8 {! ~0 M: o
System 10规格8 w' R7 W$ S1 Y0 E* @" U9 o
Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB0 o7 q* j5 ]6 y
OSC: 53.693175 MHz and 101.4912 MHz
5 f# G( A# h& B8 PBUS: 132 MB/sec.
' X g, ?$ m1 ^7 B V, T5 qOS ROM: 512 Kilobytes
' L4 \3 v$ c: ^6 w" P2 @Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
# }6 B' j( ^: q6 T+ CMain RAM: 2 Megabytes
: h" H' ]! F9 gVideo RAM: 2 Megabyte
$ d: A. _$ z. b. ~Sound RAM: 512 Kilobytes# q, x0 w/ o: [5 R/ u
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)! D0 k; o6 U' e, V# M7 {+ {. G" a
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
3 U# y4 g0 }1 u1 Z9 ?6 B. |, xResolution: 256x224 - 740x480
5 c4 [0 O' \6 B& Z* q. S% M7 \2 tColours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
8 J: z" T! e/ @0 U7 s) MOther Features: custom geometry engine, custom polygon engine, MJPEG decoder2 Y6 U3 T7 @- d4 T: j# l3 u& \$ v
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)2 }( s+ {8 T+ L/ p
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游戏列表
' C6 `8 ^; ^7 j; NGAHAHA Ippatsudou (2000) by Metro9 ?3 t; O8 l- @0 q# b
Mr. Driller 2 (2000) by Namco* t, A3 J9 S1 G( B
Point Blank 3 / Gunbalina (2000) by Namco
' | c& Y! w: y) g: q' ~" W. mGAHAHA Ippatsudou 2 (2001) by Metro) j3 s- c& |$ P* l
Gekitoride-Jong Space (2001) by Metro
$ C f: v$ E H, @Honne Hakkenki (2001) by Namco3 |2 j0 h T# ] e7 i. M: H2 U
Kotoba no Puzzle: Mojipittan (2001) by Namco7 u" B0 p" P# U) D' g6 L* v8 g. v7 ]. _
Mr. Driller G (2001) by Namco
% M$ x- r- C- A( p9 U) JTaiko no Tatsujin (2001) by Namco
3 Q8 s, o$ o# {1 e5 m& c \" {' ~Taiko no Tatsujin 2 (2001) by Namco
& w0 {! A; }( x: a4 _" yGamshara (2002) by Mitchell2 p/ [: p, M+ O t; v9 j9 q
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
; W9 H9 m- b$ N: ]7 p2 T) y/ uPanikuru Panekuru (2002) by Namco
0 z4 [, G0 l& t0 H- t; M- APuzz Ball (2002) by Namco& P7 C2 W; R; \3 T* r" F
Slot no Oji Sama (2002) by Namco
- O' N |# h# n, q8 S5 D( l1 }# n# kStar Trigon (2002) by Namco; E8 Z$ { D( A" \. e+ I
Sugorochikku Japan (2002) by Namco
i; q4 k4 m9 oTaiko no Tatsujin 3 (2002) by Namco* r$ K9 D3 {5 K' e2 G. U3 B
Taiko no Tatsujin 4 (2002) by Namco, l( o/ z2 n. G
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro
3 }2 j% N3 n2 |3 ~% h+ AUchuu Daisakusen - Chocovader Contactee (2002) by Namco* }% ^1 m1 q1 |3 o* I+ V2 t
Kono e-Tako (2003) by Mitchell
6 y3 r Q2 |( L0 I, t INFL Classic Football (2003) by Namco
2 d0 b7 h, {. z( k% C4 Z/ WPetter the Shepherd (2003) by Namco
) f" Q7 d+ W* m9 [9 P2 `Seishun Quiz Colorful High School (2003) by Namco
! K$ x2 J# m; b& q5 TTaiko no Tatsujin 5 (2003) by Namco
/ E' F4 X; @. z& M, _9 l7 D# u" ]Dokidoki! Flower (2004) by Namco
! Y R' n, ~" M+ gPuzz Cube (2005) by Namco
/ f+ K9 ?$ f8 c% w6 f& q0 L3 F/ CSekai Kaseki Hakken (2004) by Namco
6 z+ `& B7 c$ gTaiko no Tatsujin 6 (2004) by Namco9 ~0 m4 n/ i1 }! _
Ball Pom Line (2005) by Namco |